I think actually conditions far surpass boons. Are 9 against 12 very strong conditions.
My sugestion are:
1 – Quickness: Could be a boon that makes actions, skills and movement speed 50% faster.
2 – Fortitude: Decrease incoming condition damage in 33% (like protection).
3 – Hope: Gain health whenever hit.
Sorry bad english
They are QQ because don’t want leave condition build and run power builds.
Look Minion Necros, Mesmer and Thieves, all them with power builds destroing Warriors.
And change healing signet will destroy all sustain. Warriors not will able to stand against any other class and will back to be easy kill (actualy warriors still being the easiest class to kill, because no have protection, evade, blind spam, invul, swith position, minions, etc…)
Not sure if you guys knew this or not, but the stolen ability a thief gets is meant to be a counter to the class they stole it from.
Ever reflected a kill shot? Its fun :P
Doesn’t a theif stealing from ranger create a Healing tree sead pod?
How does a small AoE heal counter a ranger? ;3
Heartseeker + Healing tree = heal by leap finisher + heal by tree itself + heal by signet malice + …
Thieves refil all health with that tree.
- Be good in the good (or right) is easy! I want to see be good in the bad (or wrong), like all true warriors here for several mouths when we was free kill.
They think that balanced sustain make us OP. Let them join to arms and get a terrible susprise
Thieves hits harder and reflect projectles.
For long time Anet knows that Warrior Axe needs some buff and rework.
That weak warrior?
I rip the ground with them
Equip BS and Stability and ok against stun warriors
As a brutish fighting style, CC spam is a particular feature of Warrior, like a thief that spamm blind and stealth, or an an ele with tons of defense and combos.
Nerf this play style will impoverish the game.
(edited by JETWING.2759)
The game lacking treat and build variety, and Anet comes and destroy good traits… Some times i don’t understand what they wants :/
May be trait sistem needs some upgrade or rework to not forces players to run one or two viable builds.
Sword 1 isn’t perma imobilize, i alredy tested.
Imobilize ends in first attack of next chain. The foe have time to dodge.
Wow…totally useless, this make pistol in main hand just more scrap.
Thieves take few nerf in direct dmg, but got good boon in combos.
Dark + Projectiles or Whirl scales with power. Now deals more dmg and steal more health.
It’s possible that Short Bow, Pistol and OH Dagger deals double of dmg now.
Was a ridiculous boon in dps and sustain at same time.
That idea is very good, but the trait system also is good, needing some changes (if Anet wants this game become an E-Sport, they need grants more freedom to players create their buids).
Just divide trait slots from status, but keep with adept, master and grandmaster system.
Ex:
1 - The five line continue, but instead prefabricated status combinations (ex: Warriors Arms that grants Critical Rate and Condition Damage), the player have freedom to chooce 2 status that he wants (ex: I can put Critical Rate and Critical Damage, Condition Damage and Condition Duration, or Toughness and Vitality, at max 2 status for each line).
2 - All Minor and Major Adept, Master and Grandmaster traits can be sloted in all bars for free choice, but the actual sequence (Adept -> Master -> Grandmaster) will be maintained (ex: I can spend 10 points in firist bar, choice Toughnes and Brawn as status bonus, and choice Precise Strikes and Empowered as minor and major adepet)
Of course, to have acces to Master need first grants Adept, and to have access to Grandmaster need first grants Master. All this in one single bar
- Looks more with E-Sport idea.
- Less predictable.
- Less limited.
- Players have full access to all traits, according trait tier.
- More attractive, calls new players to game.
- And more, and more and more
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The great problem in skyhamer is fear spam.
This map is based in Asura high-tech, then just implement some barrier in edges that prevent the player fall down all time by fear.
The barrier can be like gound glasses, that broke in same moments; or can be of another type, but need alternate opening and closing.
5s weapon swap is an advantage exclusive of warriors, that could be granted for free, without spend trait points.
Thieves could chain insane combos without significative CD, if swap weapon every 5s.
No sense.
Warrior is weapon master, thief isn’t.
Just to belabor the point, Warrior is the weapon master – that’s why they can use almost every weapon in the game. Thief is the mobile/quick trickster class and thematically, being able to rapidly swap between weapons fits them much better than it does warrior.
I don’t think
Warrior is a soldier class. He trained how use weapons, thief don’t
Trick and Improvisation =/= Study and Preparation.
- Here in Brasil, a bandit just aim his rifle against a police and shoots until bullets ends. He shoots randomly hoping hit, while the police needs few shoots to hit
While the police just swap to pistol without leave the rifle behind (hold with sling), a bandit drops his rifle because lacks discipline He just think in escape alive.
I haven’t problem with stealth. Actually is fine
I just think that some things(butning, chill and disable) could remove and prevent stealth. In this case, the “reveled” state could be removed of game.
No sense.
Warrior is weapon master, thief isn’t.
-5s cd in weapon swap make thieves ridiculously op.
I’d like to see Savage Leap or Rip have a similar animation to the first fight in Troy
Evade
Make sense
Thieves with rifle?
Ridiculous!
Completli out of Thief theme :/So is everything else. Don’t forget we DO NOT have a 1200 range option. Rifle sounds better than Longbow anyway.
Let me see…
shadow pursuit = 10 000
shadowstep = 1200
steal = 1500
some skills have 900, but thieves blinks all time. This class just get close at speed of light.
Not, i not engineer.
But the classe is needing nerf, several nerf.
Horrible thief, he must let you win.
- No blind
- No stealth
- No evade
- No shadowstep, shadowtrap or any bs.
No coments :/
As thief i kill hammer warriors very easy.
The low attack rate can’t face blind spamm
Hammer still terrible, even against my thief (i am learnig about class) that no have stability. The DPS is very low, and gain adrenaline become a hard job.
- Hammer need changes!
1 – Earthshaker need be like as trap, umblockable and still shaking the earth according adrenaline bars.
Ex:
1 bar = shake the earth for 1s, stuning for 1s every foe that enter in area of effect.
2 bars = shake the earth for 2s, stuning for 2s every foe that enter in area of effect.
3 bars = shake the earth for 3s, stuning for 3s every foe that enter in area of effect.
Damage = 500 per bar.
Range = 600
Radius = 600
(edited by JETWING.2759)
S/WH + LB is the best warrior set.
Never use sheld
Conditions are needed.
the only good effective way to beat Thieves, Guardians, Mesmer and Elementarist is via conditions.
Nerf conditions and turn those classes OP (some then more OP that alredy are)
S:
+ Mesmer, Engineer
= Thief
A:
+ Ranger and Necro
= Elementarist and Guardian
B:
- Warrior
Let me start out saying I don’t find stealth overpowered in its current state, I do however agree it’s not really fun to actually fight against. My friend who currently can’t post came up with an idea to change the stealth function a bit.
Make it is so you can be target-able or visible in a transparent form (think allies stealthing without the name over them, possibly a bit harder to see) at a certain range of around 450 after you have been stealthed for around 1-1.5 seconds. In doing so they could possibly decrease the cost of our stealths or increase the durations of them.
As stated before I don’t really have a problem with current state of stealth even though I’ve been using more sword as of late because I enjoy evasion over stealth, although I did use d/d and d/p for a long time. I’m just curious of what other Thieves who use stealth builds a lot think of this idea.
Stealth it’s fine. No need changes.
If change something, is make burn, chill and disable cancel and prevent stealth. Also remove reveled effect from game.
Not only dual sword, but all dual weapon sets need improvements. The trait “Dual Wielding” cold increase off hand weapon in Auto-Attack and Burst animation, this could increase attack speed, damage done, condition inflicted or cc.
Ex:
Oh Sword = One extra condition per hit
Oh Mace = One cc per hit.
Oh Axe = Double damage per hit, or one extra hit per hit and make action speed (chain #1 and f1) twice faster.
Could be fun, beatifull and not OP
(edited by JETWING.2759)
Warrior no need more weapon, he needs better skills and traits.
I think most part of Thieves need think about his role in group, and plain builds that help the group.
Empower Allies is fine in adept tier.
Anet need allow that skill to stack.
Thieves are dealing insane damage with semi-god sustain.
I think this class no need buff.
Thieves with rifle?
Ridiculous!
Completli out of Thief theme :/
The only good stance is balance stance, this because no are a stance, it’s just stability boon
I am happy with my new Thief I am learning to play that class, but i alredy kill very easy and fast with D/P.
The sustain are very good with tons of heals, stealth, blink, cc and blind (bilions of blinds)
Mobility are ok, and team weight also ok.
the point less are hard access to stability boon, that forces the player to be estrategic when slot skills.
Play as Thief has some dificulty against condition and cc builds, i think good part of QQ about meta and stun warrior comes from thieves.
(edited by JETWING.2759)
Stealth need still stealth, but need some counter.
My sugestions:
https://forum-en.gw2archive.eu/forum/game/suggestions/Balance-the-stealth-mechanic/first#post2724690
Also remove “Reveled” effect of game.
This.
Nerf.
I don’t use it
I’ll leave this class. Its ridiculous how too much people cryes about so weak proffession :/
I’ll make Thief my main, this way i will safe from head ache :/
No one looks that warrior is a single and permanent target.
- No have minions.
- No have invul.
- No have stealth.
- No have teleport.
- No have blind spamm.
- No have combo fields.
- No have easy access to protection, retaliation and aegis.
- No have good heal.This. Nerf healing signet and destroy warrior.
- endure pain , beserker stance ( sort of invuln.)
- 1skill kills, ( who needs minions when you hit everything down in 1-3 skills)
- stun aoe chains, ( its better then blind/ protection/ retaliation or aegis)
- 2 times the healing a thief has ( should other closecombat characters get a boost to healing then ?)
- movement skills that stun/or dps targets on low coolodowns + good swiffness uptime ( gs )
- and dont forget the stat advantage a heavy armor character already has. ( more toughness for free )
put it on par with the other closecombat characters , or boost the other closecombat characters .
- Endure Pain and Zerk Stance are ridiculous. Compare with Blurred Frenzy or anothers skills that provides true invulnerability for more uptime and with less cd.
- 200 extra toughness not compare with protection, stealth, invul, perma evade, teleport spamm, minions (not, they aren’t one hit kill).
- Stun AoE where? Hammer?, on of most weak weapon of warrior. One skill that requires full adrenaline to grants 2s stun. Not compare with CC spam that others classes have.
- 2x Thief heal?
Thief heal when hits. Thief heal while in stealth. Thief heal when use iniciative. Thief heals when bleeding. Thief heals when uses shadow refuge. Thief heal when breath. Thief heals with each action.I got the strange feeling you dont pvp that much
Maybe you should try out pvp because no1 is talking about pve……….sure you dont have top invuln uptime / you dont have top evade& stealth skills
- strong stun chains
- top healing you can have 700heals/second
- high swiffness uptime
- best damage output
- good damage mitigation ( atm can bunker almost better then guards , thanks to the healing )and you have that while in full glasscanon spec……….
every other character type in glasscanon spec dies in 2-3 hits, cause they had to sacrifice alot to get good damage.
Yes
I don’t have time to play very much (PvP, WvW and PvE), but my build can burst condition and raw dmg simultaneously. I am successful against every class, exept Mesmers, against who i haven’t minimal chance
I am not the best, but also i am not the worse
Ha! I never use Zerk or Endure Pain
(edited by JETWING.2759)
I think that WoW comunity is really worried with GW2.
Its just ridiculous someone that like that game comes here in GW2 forum talk about WoW :/
This calls fear and envy
Not permanet
When sumoned or planted, generate a specifc combo field for 2 or 3 seconds.
This could come via warriors (on summon or plant), but other players could do it with “plant”.
The trait “Powerfull Banner” could allow warriors to do it. But if the banner itself do it, allyes could beneficts and share responsability.
We don’t want banners become spirits, we just want a summon with less punishement to user.
Actually banners reward only allyes with his stats, for the warrior left the annoyng job of take care and to carry while his skills are locked.
- Or the player fights, or carry the banner. Never the two things at same time!.
- Banner strength #2 are useless.
- Banner defense #2 are useless.
- Banner tactics #2 have horrible sinergis with Inspining Battle Standard.
- Banner battle lasts only 60s instead 90, and his bonuses are ridicuous if compared with FGJ + Warhorn.
- Banner #4 are completly useless.
For me and most of warriors, banners aren’t ok
Warrior:
Strength 5 are completly useless Strength 25 are weak due cost
Defence 5 are very weak, near useless.
Vitality 5, 15 and 25… All useless
Discipline 25 need buff.
(edited by JETWING.2759)
And you can do a quick dmg burst on me while I can’t and probably will never be able to. Also your burst require less skill to pull of while I have to either play as spirit ranger (which I don’t and probably will never do as far as I can kill even one player with my build) or play some viable build which requires skill to play
The only easy burst with warrior is control + 100b, and even that requires utility + 2 weapon sets. This if the target is not carring bs.
Ranger just spamm rapid fire or sword chain.
For me its ok reduce heal of healing signet to 300s. But allow each banner to grant a specific field for 3s when sumoned or planted.
- Strenght = Fire
- Defence = Ice
- Discipline = Lighning
- Tactics = Water
- Battle = Dark
Instead blast finisher, grants field iniciator
But you can
Combo field grants skill divesification.
More combo fields = More possible skills and effects.
About combo fields http://wiki.guildwars2.com/wiki/Combustive_Shot
Any more?
How many would you want? I play ranger and the only combo fields I am sure of are water and fire. Of course I can also have poison and frost, but to gain cf poison I have to use certain pets F2 skill which can fire any moment since the use up to eternity, also with frost i gain it only by a trap, and believe me someone has yet to step into it. Also by having them I don’t feel any better
The point are that your ranger can to do!
Is you choise when and how to make
In warrior’s case, they need imperatively wield LB and have one or more adrenaline bar.
- Compare diferences
Before you can improve banners , they must be first destructable.
Destructable?
They can’t move itself, they can’t attack, they can’t defend itself, they can’t interrupts, they can’t cc oponnent, they can’t deal condition, they can’t do anything alone.
You suposse that a inanimated pole can be destructable
I don’t agree.
But…
If make they destructable, i think the impovements need be very better
(edited by JETWING.2759)
About combo fields http://wiki.guildwars2.com/wiki/Combustive_Shot
Any more?