Taking the example for 39, how is exploding corpse relevant when we skip more than half the mobs on our paths? This will only force more people to skip more mobs.
You obviously haven’t done many fractals. Most mobs in fractals can’t be skipped. The vast majority you have to fight. Even in Ascalon, or Dredge, or Cliffside, you fight most of the mobs and skip maybe 10% if you are lucky. Youre thinking dungeons like COF and COE where you just run through all the mobs all the time and only fight the boss’s. Most fractals have mechanics to prevent you from doing that.
Cliffside you are correct, Ascalon and dredge you are not.
I’m not arguing that the implementation of the leaderboards is right. I’m arguing that the idea of leaderboards is right.
I do not think that any PvE content needs a leaderboard. I don’t see a point to it and I personally have absolutely no desire to ever check it.
Wow, I don’t understand that at all.
I’m bit curious to know how instabilities will match different maps. If some of the instabilities affect some of the maps much more than the others then you may be able to completely by-pass the difficulty of a certain instability.
I would say there definitely will be.
I think enemies exploding on death would effect the dredge level a lot more than swamp.
Is that what you meant or did I misinterpret.
Downed Players pulse AoE Torment on nearby players
Assuming this list is true/accurate, this may be my favorite one.
Leaderboards
“First come first rank basis – if you are the first to reach a fractal level, you are ranked first for that level.”Source : http://www.reddit.com/r/Guildwars2/comments/1rfy2y/fractured_developer_livestream_notes/
This is just stupid, learderboards are supose to keep the game(Fractals) competitve, but this, is just an excuse to reset the player base to lvl 30.
Facepalm.
You haven’t even seen the implementation yet.
I’m sick of posts like this before people have even seen the content.
You’re basing a flame post on so little information – chill out.
What makes you sick?
The developers say that it will be first rank basis and we are upset that it will be first come rank?
Are you sick that most of us don’t care what place we are, we just want good and/or challenging content?
Are you implying we shouldn’t believe what the developers say? If so I might agree with you. If you are implying we are stupid and don’t realize how awesome this is going to be, well then that’s just silly.
Bear was already op and now it gets even stronger.
bearbow OP. Nerf please
Maybe they don’t expect anyone to reach 50?
Considering how bad they are at playing their own game that seems like a valid assumption to make.
If I had the time I’d be going for 50 in 1 day as well, but work n stuff
Thats because the Devs was not using a faceroll warrior profession for the fractured livestream.
Back in my day, we use to call thieves a faceroll profession.
Youngseters these days. Geesh
Jmar, get your noob Mesmer out of my lvl 48! Your lack of Sunrise disturbs me.
<3
I do NOT have a lack of sunrise. There is a warm place in h e double hockeysticks (mod bot, ignore!) for people who waste sunrise on mesmers.
;P you’re the coolest.
You’re the swellest =)
1. going into downed state…
2. using auto attack
3. traps
Summon: What did we learn? Nothing. If that’s how they determinate if there are bugs in the instance no wonder most of the things ain’t working right. Thanks for the sneak peak
1) He most likely traited to do extra damage while downed, therefore improving his dps.
2) He used his heal at full health to stealth, so that he could use the #1 in stealth. Obviously anet doesn’t want you to spam #1, that’s why they fixed that “animation” glitch on sbow rangers
3) Lol. Got to make it look hard right?
Jmar, get your noob Mesmer out of my lvl 48! Your lack of Sunrise disturbs me.
<3
I do NOT have a lack of sunrise. There is a warm place in h e double hockeysticks (mod bot, ignore!) for people who waste sunrise on mesmers.
ok… you don’t need to watch youtube or guides to be experienced. and 40 AR is easy to get.
yes, neither are skills.
so what is your point?
are you one of those pugs that drag people down with 20 AR in a lvl 35 ?
AR is game mechanic it is necessary to have to do fotm.
Lol. I think you missed the point. By a longshot.
The last part is also incorrect. Ask anybody 50+
It’s about gearing and coordinating, not really that hard. But thanks for the compliment.
And yet the majority of the players most likely don’t have the exact right gear or the coordination.
Especially since most parties on those levels seems to be something like: “LFP Fractals lvl 39, must have EXPERIENCE, Min 40 AR SHOW GEAR, NO NOOBS!”Why else do you think there are so few people on that level or higher?
Because they don’t care enough to invest the time/energy into doing it the best way.
“Experience” = watching youtube vidoes/reading guides
“min 40 AR” = Doing dailies to get laurels and a couple of low level fractal runes for relics.
Neither of these do I consider skill.
For the vast majority of the players 39 most likely IS really hard. Keep in mind that not everyone is as awesomely leet as you guys
It’s about gearing and coordinating, not really that hard. But thanks for the compliment.
I was in eb the other day and there was 3 of us defending, and a lone elementalist using a dual dagger weapons attacked us.
This elementalist was constantly spamming might/regeneration/swiftness/protection boons on himself. Although elementalists can give themselves these boons I don’t believe there is a single ability, or at least I couldn’t find one, that would give all 4 of them at the same time, and definitely not at the rate he was using them.
I presume he was therefore using an item that allowed him to gain these benefits. Anyone know what it is?
Nope, he was just a really good player. Ele’s can get all of these things with a certain trait setup and by switching elements a lot. I played a D&D ele, it is pretty awesome if you get good at the rotation. But basically, you get might from fire, Regen from water, Swiftness from electricity and Protection from Earth. SO if you are good at playing your Ele, and have the right setup of traits / runes (runes of divinity or traveler work good for boon duration as well as high stats, or runes of the scholar even) you can keep these boons up almost constantly and do pretty massive damage.
Go to the Elementalist forum and look up D&D build and you can see for yourself how it works. no item needed.
On top of that you can get swiftness and fury from auras, combined with boon durations food/runes and blast finishers, You can have a lot of boons extremely often.
Yeah, I agree. Their response was pretty horrid.
“New instabilities start at 30 so we figured that was a good start” or something like that. Nothing even remotely apologetic or sympathetic.
My guess is the average developer fotm level is 20-30, so they choose 30.
You can get that from their responses. “Now keep in mind they’re at level 39 right now, so it’s actually really hard.” I was just laughing and crying at the same time…
Hahaha, Hey now! 39 is really hard if you’re a thief in mismatched gear (zerk thieves are 11k hp right? Not 13k hp) with one weapon set and no trinkets.
That delicious vitality will stop all those AR ticks /s
I don’t understand it either. I’m guessing it’s due to laziness since they did it with the gathering tools.
The new weapons are becoming skins so you don’t need to transmute them anymore. This is ALMOST identical to the tools
1) We should be compensated for all crystals used to transmute the skins
2) We should be able to give old versions to NPCs in exchange for ones that are skins.
Yeah, I agree. Their response was pretty horrid.
“New instabilities start at 30 so we figured that was a good start” or something like that. Nothing even remotely apologetic or sympathetic.
My guess is the average developer fotm level is 20-30, so they choose 30.
Let me say something that every other fan of Abbadon cannot/do not want to say.
The “epicness” that we all want from the Fall of Abaddon would have not been in par with our imagination. Our expectations, given the lore, is WAY too high, and I doubt ANet could perfectly deliver on that.
So I don’t mind that we have lesser, insignificant story as a fractal than ruin the epic story of Abaddon’s fall that we all know and love.
Na, Anet always delivers.
It’s the players fault for choosing who they want.
… to half your group because of either overwhelming glitches or server instability.
Isn’t this patch introducing instability?
Tehe
The amount of ignorance is strong, the good ol’ days of abaddon are long gone, so why bother even complaining? People voted, it was a kitten decision but the majority won, you can’t change that.
I’m pretty sure Anet never counted votes and already decided kiel would win before the election started.
*Takes off tin foil hat to go to a meeting *
But to look on the bright side I can finally ditch my ranger in favour of my ele due to the account bound fractal levels and gathering tools. Now if only wvw ranks were account wide.
Ah don’t worry, I’m sure when the new WvW maps come out they’ll just reset everybody’s wvw ranks since they didn’t earn them in the new content.
Maybe I should have been clearer: There are 10 more on higher scales that most likely will be harder. And looking at how the Fractals scale over all it does tend to jump quite a bit in difficulty rather drastically later on.
We fixed a number of bugs and made lots of balance changes to existing fractals. Also the difficulty scaling has been tweaked overall to create a slightly less difficult curve up to 50.
I really hope your first point is valid, cause the second one isn’t.
The second point is WORD BY WORD from a developer. How is that not valid????
That was durend talking to krall. Krall’s 2nd point is invalind because of what durend linked from the dev. Durend was saying what we all are, krall was wrong and should just stop arguing.
There have been a couple posts already about thanksgiving. But yeah, people with lives are screwed.
I wouldn’t say screwed. It seems like the very high majority don’t care at all about leaderboards.
But yes, if people seemed to actually care, then I agree =)
Yeah, this game has an extraordinary community
The only slightly irritating problem I’ve had, is that since I’m in the EU, a good 25% of people I get matched with seem to know no english
Extraordinary indeed
If you aren’t at 30 when the patch hits you already lost out…seems silly.
If the bulk of your playtime is on the weekend, you’ve lost out. If you can only play an hour or two each day, you’ve lost out.
Basically if you’re planning on anything other then sitting down to do fractals with a dedicated group for 6+ hours the next couple night you’ve probably lost out.
Title of this thread sums it up perfectly.
This leaderboard might as well be :
Time Played in fractals right before thanksgiving (At least for NA leaderboards)
Maybe I should have been clearer: There are 10 more on higher scales that most likely will be harder. And looking at how the Fractals scale over all it does tend to jump quite a bit in difficulty rather drastically later on.
We fixed a number of bugs and made lots of balance changes to existing fractals. Also the difficulty scaling has been tweaked overall to create a slightly less difficult curve up to 50.
I really hope your first point is valid, cause the second one isn’t.
Apparently you either missed this or chose not to read it since it proves you wrong krall. So, I’ll just write you off as wanting to argue with wrong information.
Nope. You’re actually 100% completely wrong, you have it backwards, it scales less severely.
Oh, I would love to see that list of Instabilities, I must have missed it, so please feel free to link it.
I am of course talking about the instabilities not the difficulty of the Fractals as such, which is what the quote is talking about.
Oh, so YOU have the list? Lets see it then.
If the instabilities don’t make the levels harder, then the whole update was a 100% complete waste of time, and we should have kept our levels since apparently it’s easier.
Maybe I should have been clearer: There are 10 more on higher scales that most likely will be harder. And looking at how the Fractals scale over all it does tend to jump quite a bit in difficulty rather drastically later on.
Nope. You’re actually 100% completely wrong, you have it backwards, it scales less severely.
I found it kinda funny that it was portrayed as casual friendly, yet the test character had one of those crafted ascended backpieces that is like 70g to craft.
But he purposefully left off two trinkets to make up for it…. purposefully, right? Tell me I’m right.
The 39 instability is enemies explode on death. Anyone with ranged attacks (non-guardians) will be taking extra damage here. The main person this affects is Guardians, as their main ranged abilities are Scepter and Staff.
Good players melee. Good players will still avoid it. It punishes bad players, like they all do.
Hey so the personal level wipe was worth it! It’s just so fair that the first person to grind his #### off to 50 deserves to be there forever. GG ANET.
How is it more fair that people would automatically be on the top when the leaderboard was introduced making it impossible for anyone else to get there?
Neither. It’s a horrible idea and poorly implemented.
I’m still recovering a little bit after watching that thief gameplay.
Nah thats just what they said on the stream. So their idea of discouraging ranging could be a really poor instability which doesnt really stop people from ranging.
It might just be: All mobs reflect projectiles.
And then we will cringe when all the bads continously keep killing themselves over and over again. Or we see a reddit thread about how rangers cant complete the fractal with that instability because they cant range
GS mesmer FTW! lawlz
Starting at 31. 19 instabilities will mean the last one falls on 49.
Well that makes no sense. What do we do at 50??
Nothing. You set at level 50 for a year, so that they can reset your level just like they did this time.
Its got a delay so you can dodge it. Plus they mentioned other instabilities which will discourage ranging. So incoming QQ from pugs.
Nice. Is there a list or anything of published/known instabilities?
I don’t expect everyone at Anet to be able to play well. Heck I don’t even expect the Devs to be able to play well.
But if they don’t have some testers they can use to showcase the content that are are experts at the game, that is where they loose my respect.
How can I have faith that you will develop content with the players in mind if there are no ‘players’ in the company.
This is basically my sentiment as well.
I don’t expect every Dev or Tester to be awesome at their job AND be experts at the game. But if you’re going to showcase content, the least you could do is show that you can put together a team with some basic understanding of builds and skills available to their class, making use of weapons/utilities that are appropriate for the encounter, that can work well together as a team, and understand basic game mechanics like weaponswap.
Anet caters to the casual “play as you want” players.
So in order to think like one, you have to become one.
Instabilities start at 31, not 30. There should be one at 50.
Starting at 31. 19 instabilities will mean the last one falls on 49.
It’s just as reliable as any arguments that are being made otherwise.
EDIT: So I did some research myself here, because everyone is lackluster to do so and went back to some posts about 50+ fractals and when this was made impossible:
https://forum-en.gw2archive.eu/forum/game/dungeons/Fractals-past-lvl-40/first#post1384758
Good point. I guess we were never intended to get past 40.
Silly us.
Yes, I remember them speaking about 19 instabilities, but with the background noise (game sounds) I had a hard time understanding everything.
So… if I count well, there’s 1 for level 31. We need to add the 18 remaining. That means that the last known instability is at level 49. Therefore… there isn’t even a level 50? We get to play to level 49 included but not to level 50…?
Sounds familiar right.
Then next year we’ll reset back to 30. yay!
Three people are capable of messing two others up pretty often. Alphard, Lupicus, Wraithlord, Rumblus, Howling King, Mage Crusher, Hunter, Spider Queen, etc.
I get that there are fights where the actions of others in the group can doom the attempt, but Howling King seems like a extremely poor example. That you wiped eight times in a row almost makes it sound like you were being intentionally trolled, rather than having anything to do with builds or skill.
You would like to believe this, but unfortunate this is not always the case.
Even having a guild party on TS3, and telling them what to do, explaining where to fight and when to start to burn down gravelings (CC removal, cone avoidance, etc) my party has still wiped 3 times before completing it.
Some people just don’t care/listen or they don’t have capability of understand what to do quickly.
So the truth comes out. It was all about humans vs charr. We can’t live in the past with this type of mindset. Charr are people too, and deserve to be treated better.
Until they start taking baths to get rid of that smell, I’m afraid my opinion stands strong.
You make the mistake in assuming that all humans bathe and smell good.
Haha, touche!
Unfortunately I know that not all humans bathe and smell good.
Wait, are we still talking about guild wars =) =)
So the truth comes out. It was all about humans vs charr. We can’t live in the past with this type of mindset. Charr are people too, and deserve to be treated better.
Until they start taking baths to get rid of that smell, I’m afraid my opinion stands strong.
I can’t watch the stream on my phone, but some guy in this forum said exploding enemies will discourage full berserker teams – how much damage does it do and is it just count to X then dodge? If it’s going to be an actual issue then I’m disappointed anet would cater to bads who want their bad gear to work.
Either that was me or the person who posted after me (I’m assuming). I said something along the lines of how “I guess Anet heard all the anti-stacking/anti-melee crowd”. I think he followed up with anti-zerk or something.
#TeamGnashblade
I’m charracist. I just can’t stand em. Kiel could have raised prices for WPs and I would have still voted for her.
So as expected, the content will be really easy.
well if u play p/p thief with no second weaponset without using your utility skills its hard… :/
/sarcasm
I believe that’s the lvl 49 instability. 3/5 members turn into that thief.
My guess is 14/14/14/14/14. P/P. Doesn’t matter what the 2nd weapon is because you don’t swap or take advantage of the weapon swap sigils.
I believe you add scorpion wire because it has a cool looking thumbnail, but don’t use it.
I didn’t watch it, this is just what I heard.
So as expected, the content will be really easy.
Yes. Therefore the true reason behind resetting progress to 30 is to add another time gate. It will delay the hardcore players from getting to 50 by a couple of days, instead of being there day 1.
There are many situations like this. Spider queen. If only 2 people know to stay stacked in the corner, those 3 will kill the group. If it’s just two people, it may take longer, but will not wipe.
You seemed to have missed the point. Unlike the Spider Queen poison pools, the graveling adds in the Howling King fight are spawned regardless of whether the group fights in a melee stack. Consequently, the key to consistently defeating the boss is where in the room to stage the fight in order to maximize the likelihood of a fire ring appearing between the graveling spawn location (east side) and the fight.
So to reiterate, I don’t see how someone capable of duo’ing the fight would have additional difficulty killing the boss with other players in the group, even if those players are “bad.” Perhaps there is a mechanic of the fight of which I am unaware.
YOU seemed to have missed the point. Other people in the party not knowing what to do can affect you, no matter how good you are.
So to reiterate, if 3 people don’t know how to do something and screw up, it’s easier to do it without them.
Some of us don’t care.