Showing Posts For Jaken.6801:

Do you want us not to farm champs?

in Guild Wars 2 Discussion

Posted by: Jaken.6801

Jaken.6801

Oh, please… "exploiting fundamental issues ". So running around the map and killing champs is exploiting, but stacking in dungeons, etc is fine?!
I agree people should not insult each other when someone solo a champ out of the order, but to call it toxic is just an exaggeration. Anet doesn’t care really.

New players are not stupid, they know there’s more than the champ train. Why not let the people “play the way they want”? It’s up to me if I want to farm champs or stack in dungeons.

I don’t mind buying gems with cash from time to time to buy something from the store but I’m don’t find it appropriate and fair if I have to convert it to gold so I can buy some gear, etc.

You are right though, this is not gold farming simulator. Now lets make every non-depositable item obtained through TP account-bound and stop the mindless flipping whether it’s a bot or human. Maybe materials too, but will need 2nd vault for the account-bound mats.

Funny you talk about fixing “exploits”, yet real exploits in game remain – like flying golems, and people hitting you from beneath the wvw map. But of course it doesn’t affect the economy, so why bother fix it?

1. No, i am against stacking, but that is another topic.

2. No, farming in general is a way to play, which exploits a system to get the greatest benefit with the “least” amount of effort.
The type of effort does not matter in that case, since the goal is the gold in the end.

The Champion Lootbags were put in to give people an insentive to do harder enemies in game and not ignore them.

These prooved to be so profitable that the champtrain was born.

Something that was designed to reward people for doing a challenging content was reduced to a mindless pinata and i cannot believe that was the idea behind this system.

However i am not against a farm in general. people should do what they like, but not intrude into other peoples enjoyment of the game.
This is something that has happened here.

3. There are several instances in which people reported that they got pulled in the train and thought,t hat this was the “only” way to play.
Yes, some people are so “easy” to manipulate.
Queensdale is a beginner zone and exposing such behaviour to new players so early in the game is counterproductive.
GW2 is a game that is “supposed” to be played by knowing your class and its mechanics. There are a lot of mechanics in this game people have to learn.
A mindless follow the comander and press 1, in which every diversion of the planned route gets scolded by the zerg (some more, some less, it depends) is indeed a toxic enviroment for new players.

As Queensdale is an introduction area, this kind of “content” should be only there in a reduced manner.

4. Which gear do you “need” to buy? As far as i know you can easily get your exo equip done without farming and just playing the game.
Of course if you want some specific skins, then you might have to do other stuff, or be lucky.
Again, you are worked up, because the “shortest” route to your goal has been compromised, so you have to resort to some “slower” routes to get to your goal.

5. You vent your anger here about other not resolved problems in the game.
Yes they are still there. however calling them out and saying that they “do not care”, is a rather narrow perspective.
Maybe these problems are much more complicated then you and many other players can imagine.
With thousands of players playing 24/7 and only a certain amount of people to work on problems, who do you think will be faster finding faults in the system?
Players of course.
not everyone will tell them how it was done, so the devs have to figre it out themselves, trying to reproduce and fix the stuff.

At the same time people demand for new stuff.

Yes, you can complain, but they are only human and they can only do so much.
Yes, it feels slow and it feels like they do not listen (where they should be a bit more open about which problems are on the table and which not), but they can only go, step by step. One problem at a time, since resolving one, can open another one.

So, I'm the leader of Destiny's Edge vol 2?

in Festival of the Four Winds

Posted by: Jaken.6801

Jaken.6801

It feels unnatural somehow.
I do not see myself as the leader of these guys
I do not even like them that much, because after i have thought about them, they jsut felt shoehorned into the greater plot.
While they are great characters on their own i am starting to get over them.

Now that I am supposed to be the leader of them i do not feel like it.
I was never asked. There should have been some talk about that. Exposition or something…

Yeah, it feels a bit iffy, however that is because the whole stuff beforehand felt weird in retrospect.

Boss Blitz - The gathering of bad design

in Festival of the Four Winds

Posted by: Jaken.6801

Jaken.6801

So, got my first round of Boss Blitz and it was not fun.

- People were “farming” vets instead of helping with the bosses.
- Bosses were damage sponges, even if we were using the mechanics (true, we had a lot of stupid zergy people, but even then…)
- Mechanics range from hard to annoying (good mix overall, the Flame Shaman guy is the hardest as far as i see it)
- Even if going for bronze it just takes too much time, thanks to being damage sponges.
- Rewards are nearly nonexistent. 40 Minutes of painfully boring fights (as interesting the mechanics are, seing them for 15min is just jarring) and you only get 2 champ bags and a few festival tokens…
Thanks, but no thanks.
The only draw is the “easy” archievment points and i see this place abandoned after everyone has their 5 rounds of boss blitz finished…

Combining that with the way the chat is at the moment it is really weird to play.
I do not get reason why i should get invested into this type of gameplay.
The festival tokens? sure i want the slickpack.. but like that… shudder

Festival discussion

in Lore

Posted by: Jaken.6801

Jaken.6801

btw. does anyone has seen some watchknights at the queens pavillion?
I have not.

Hovever it was established that the thing does run on illusions cast on watchknight frames, which was shown last year, as some of the enemies turned into watchknights after defeat.

They should all be taken down by now, thanks to the Scarlet incident.
Does that mean the Watchknights are back in action? (except for just being a plot point for Scarlet last year, but no one would ever say that wink )

Edit: Nevermind, just found Lord Faren, he said they are all now okay and reworked…
Seems like they are just toys for the masses now?

Why is everyone going on about Taimi? Seriously… Why? You can ask every character about her…

(edited by Jaken.6801)

Queensdale's Death

in Guild Wars 2 Discussion

Posted by: Jaken.6801

Jaken.6801

1. If high level players come down into low level areas, in a way that creates a toxic and beginner unfirendly enviroment, then they should stay away.
Champ trains are mostly run by elitists who are in there for their own profit and not for an comunity effort (at least my experience).

2. Hard enemies are still there, they just do not give the reward you as a high level player wants.
Low level player and beginner however might really enjoy the challenge.
The reward should change, though… maybe through a daily chest they can open after defeating an enemy (which is guarding said chest… i mean really guarding it, because it is its layer…)

3. hit on economy?
I doubt it.. but maybe we finaly have the prices go down. I have no pitty for farmers to be honest… Also it is a economy… things will simply adjust… maybe the gemprice will finaly go down a bit…

Do you want us not to farm champs?

in Guild Wars 2 Discussion

Posted by: Jaken.6801

Jaken.6801

Get More Gold!

Remember that you can exchange gems and gold at our currency exchange on the second tab of the Black Lion Trading Company! Currently, you can get 1 gold for about 15 gems and 50 gold for about 670 gems!

How convenient…
Looks like soon there won’t be any other way to obtain gold but through gems only.

Ehm… what are you talking about.
Most of the “farms” that are being “nerfed” are based on exploiting fundamental issues with the game in general.
These are several problems that have to be addresed one at a time, to prevent unbalancing the game (further).

If player get a lot of money in a very short amount of time for something that should only give a little bit, then the idea was good, but the execution failed.
Subsequently adjusting the system to do what it was supposed to do is the right thing.

Complaining about system failures and that they are fixed so they cannot be exploited is just wrong.

Yes, there are instances in which these failures create new and interesting ways to play, however champ trains and the like, mostly in low level zones created a toxic enviroment for new player.

You as high level mass zerg champ train give the impression to new players that this is the way to play the game, while there are so many other ways to obtain what you want.

also you can still hunt champs in other areas of the game. They just reduced it in the low level zones for new players -_-

Oh and your coment about gem to gold… yeah, how about paying a bit of your money for a game you do not pay for aside from the initial purchase price.

How dare them to remind you that there is a way to give them money for their service and even getting something for it in return.

How could they do such things to the poor poor people… who just see their own easy benefit…

It`s a game and no gold farming simulator -_-

Festival discussion

in Lore

Posted by: Jaken.6801

Jaken.6801

@Konig:

Taimi
Taimi was rather rattled after she saw what Scarlet has done. Talking to her in the camp has shown her deeply hurt from the death and violence around her.
She is still a child. This should have been a traumatic incident for her.

Even if this incident strenghten her resolve in regard of how she wants to be more active, so things like that won`t happen again, having her act so nonchalant, even mocking the situation is kind of hard to swallow.

She saw death and destruction and now she complains of being sidelined and left behind.
We know her attitude is just to conceal her own inability and subjective failure at that time, it still feels weird.

Right now she jumped back into the know it all annoying asura mode, which she was liked before the events, with no real regard of what has happened.

he only thing she gets sappy about is when she mentions her legs and the rest is flower and sunshine apearently.

I might be thinking too much into it, since this is just a filler release and just the beginning, but i hope we see a bit more developement of her character, aside from the token young loudmouthed genius with a disability.

She is a sad character who plays strong in a dangerous world. However she does not have to be strong all the time and not only for one reason (her legs). I do not enjoy seeing people suffer, however in some instances it is needed to develope them more. Giving us more insight into them.
(i do not say it is needed, but it would be an interesting angle)

Rox
Was it? i think she mentioned home medizine and stuff, but not talking about charms.
While player use it and the like, i felt that charr were still a bit iffy about that stuff.

Scarlet
Nah, i was expecting some explanation on some open questions, instead of a retelling of stuff we allready knew.
Yes it is the prolog of season 2, but based on thing happenening in Season 1, subsequently there was enough time for the people in Tyria (and foremost Taimi, who claims to be the Scarlet expert, even though Majory proved to have much more insight into her crazy mind then her) to finaly give us some more meat to chew on.
As it stands right now, it is unlikely to ever happen, since it is in the past.

@Maethor:
The Facilities (Southsun and Fractals) are there, however i do not see consortium people and buildings (or i just missed them).
The thing that stuck out there were black lion facilities (and seing how many there are now all over the place, it seems like Gnashblade is on the offense)

Edit:
Ah, have found some Consortium people, no dialog as far as i can tell. Well, aside from: “I am busy, move along.”

Overall the decorations could be part china release, part assets that are being used later…

Things i also noticed
- candlelight paperboats at the zephirite docks, apeaerently in honor of the dead people?
- The phoenix is everywhere with no explanation, aside from giving us a reason to crave for cantha and explain the RNG… i mean BLC weapons this patch..
- Magic Show is now ever 15 minutes after the hour.
- Biconics do not have much more to tell you outside the instance, expect of what they think about the other Biconics that are with them

(edited by Jaken.6801)

Festival discussion

in Lore

Posted by: Jaken.6801

Jaken.6801

SPOILERS

So i just started exploring LA and went into the first story instance.
Some of it might be for the new China players i guess

LA
- Love what the Skritt have done to the Bandits (i support them), hope this gets expanded
- Merchants hate Gnashblade and they say he will be their downfall.
- Gnashblade is very much angry at Kiel (and everyone knows)
- Tengus are gone from the wall (old?)
- The Consortium seems to be gone
- The refugee Grawls from Flame and Frost are still gone (wherabouts unknown)

1. Instance:
- Feels forced.
- Taimi was shaken and now she plays hard and mocks Braham again? Geez give it a rest.
- Kiels voice was… weird… bad recording?
- Rox is very much into occultism… ironic since that is something i expected more from a Norn
- Majory wants to follow the Roar of the Eldar Dragon, which confirms that it was heard till LA and was not something for us player to hear.
It also tells us that we have these guys up for the ride again… (please writers… pull them back a little… they dont have to be everywhere… ease them in, please…)
- Canach is not to be found
- Still no explanation of Scarlets attack and why she wanted to have someone in LA as her henchman, while not knowing where the Ley Lines are.
- Simplyfied Scarlet explanation by Taimi

Storywise rather light so far, lets see how it goes. I will edit this, when i am further in

(edited by Jaken.6801)

[Suggestion] Daily Achievement "Heart" Style

in Guild Wars 2 Discussion

Posted by: Jaken.6801

Jaken.6801

There are ways to get people do do certain things.
However, as you have mentioned allready, you cannot please everybody.

There are certain things that are more popular then others and subsequently people will flock there, for various reasons.

If we want to populate a zone with more people, there has to be something that people want to do there.

Of course there is oversaturation. Each zone ingame right now has several events, puzzles and hidden areas. A lot of things that should be interesting for PvE players. The problem here is unfortunatly the ovrall loot system which is in place.

The game is about getting something shiny at the end and the most desireable things at the moment are rare skins and ascended items.

Then there are personal goals which have a high influx on how people play.
Like you said. You have no interest in WvW or PvP, hoever there are people who think completly different.
A friend of mine is mostly focused on WvW, going into other parts only to level up or get his skins.

You are right with your point that we have to encourage people to get into other parts of the game.

Some of these encouragements are allready ingame.
The Season 2 of WvW right now is one of them.
PvP Tournaments are another.

Populating areas in PvE is a bit tricky at the moment.
Aside from the archievments there is not really a lot to get people to do that.

Thinking back to Guild Wars 1, there was however a good system in place, that encouraged players to go out in the world into several areas.
It was called “Nicolas, the traveler”.
Nicolas would apear somwhere in the world and take random enemy drops and exchange them into RNG Boxes, which could harbour very rare items.
Some of them, you could only get there (hello, vampiric sword).

This caused players to go out, “farm” these items and get them back to a random spot in the world for a week.

A systme like that, could do the encouragement we are looking for, but with the current rudimentary lootsystem it would be hard to do so.

[Suggestion] Daily Achievement "Heart" Style

in Guild Wars 2 Discussion

Posted by: Jaken.6801

Jaken.6801

this sounds kinda interesting and is not so much in your face.

However there is still the other reason for the “10 rats” thing, which is to get people do do something outside their comfort zone.

You might not like doing thing XYZ usually, however there is now a daily or archievment combined with it, you go out and do it.

While it feels restrictive sometimes, dailies like “complete events in region X” actually gets people in these areas.
Sure, most players just do the fastes thing there and are gone, however they still will be exposed to this part of the game and maybe stick around for more.

There is much more to the daily then just an alternate way to progress ingame.
It is also an insentive to delve into other parts of the game.

What happened ? I just don’t find any real reason to play

in Guild Wars 2 Discussion

Posted by: Jaken.6801

Jaken.6801

I will not argue that work hasn’t been done to GW2. However the majority of what I see in your overlong list is polish, not content. There is a difference. Even Anet labeled its latest “Feature Pack” as polish, not content.

Yeah it does not seem like much since “content” is a relative term here and it is not a complete list.
Let me fix the list with some highlights

General Changes
- Magic find changes (accountbound stat now) and its new mechanics
- Critical damage change into ferocity
- New combat visuals, like damage markers and AoE signs for worldbosses
Introduction of ascended armors and weapons
- Upgrade to the ascended and legendary rarities, like acountbound and stat switching
New crafting levels with new recipes
- Complete revamp of sigils and runes
- looking for group tool
- Lot`s of UI changes, like in PvP, WvW etc…
- Trait and Tooltips now show exact numbers
- The Megaserver system
- Repair and retrait costs removed
There is now a wardrobe in game

PvE
Tequattle is now a Hardcore Boss
o He drops unique items and themed ascended weapons and armor
New Hardcore Worldboss “Tripple Trouble”
o A three headed Worm, which needs around 150 coordinated player
o Has its own unique mechanics and rewards (hardest boss in game right now)
- Worldbosses got a reward overhaul as well as a timer to make them more challenging
There is a new path in the Twilight Arbor Dungeon, themed around the living story season 1 for lvl 80 characters
Twilight Arbor got unique skin drops *
*Fractals got an upgrade

Three new Fractals
Molten Alliance
Aetherblades
Thaumanova Reactor
Two new Boss Fractals
Molten Berserker
Mai Trin
o Bosses appear after every run
o Fractallvl is now accountwide
Starting at lvl 31 you get punished with an handicap called Mistlock
o Rework of Agony
o Reward reworked
- The Living Story Season 1 has concluded, leaving in its wake:
The destruction of Lions Arch
All LA unique facilities have been moved to vigil keep
Kessex Hills got redesigned after they introduced the tower of nightmares, which was a giant construction in the lake
There are new events in the world, based on remnants of the living story
New items were introduced
Watchwork sprockets
Poison pollen etc.

WvW
- The Borderlands got a complete overhaul and a new “Bloodlust” mechanic
o There is now less water on the map, but some nice ruins and objectives to capture
- The rewards got updated to reflect changes in the game
- The WvW UI got a drastic overhaul, offering real time data
- The obsidian sanctum is now a separate zone you can log into.
o It got expanded to cater to the Guild vs Guild people
o You have the ability to party up with other servers people to finish the puzzle
- A new Map was introduced called “Edge of the Mists”
o It is always available, even if all other WvW maps are full
o It resets every two hours
o Has unique objectives
o Teammembers are based on the color they represent in WvW right now and not on server
o WvW rank is now acountbound

PvP
- Glory and armor rewards have been removed in favour of a new system
- Costs for Ranks have been adjusted
A Complete new rewardsystem which allows for gold and items of PvE
New Arenatype: Duell

Classes
- A lot of balancing
A new Healskill for every class
- The Traitsystem got a complete overhaul
o Every class got 5 new grandmaster traits
o Some traits get only unlocked after you explored the world in PvE
- Critical Damage has been removed and got exchanged for a new stat: “Ferocity”

Gemstore
- A few UI Improvements
- New Hairtypes in the stylingkit
- You can now buy unlimited finisher to punish your enemies
- New Booster
- New Armors in the shop

Yeah, a lot is polish, but the complete addition of Fractals, Soutsun Cove and the LS (even if temporary) provided a lot of content over the past year. These are just the things that have stayed permanently.
It does not feel like much and right now without the LS it feels rather “empty” for the players who experienced most of the content allready, however that does not mean that there not enough change…

We need a LS2 Trailer

in Guild Wars 2 Discussion

Posted by: Jaken.6801

Jaken.6801

All the talk about the LS being similiar to a TV-Show i cannot get around the desire to have a trailer hinting at things to come.

Some fast pace editing, some allready finished ominous dialog, some soundeffects, anything to get the “hypetrain” going.

Right now we get some simple little things, showing off the new stuff for each installment, but none giving us insight into the bigger picture.

However, i do not ask for spoilers, at least not big ones.
Each tv season trailer knows how much information it is allowed to give and how much might be too much.

Now before anyone says: “Hey, the stuff is not even ready, they cannot show us anything.”
You have to remember that they are four months ahead and even TV-Productions show trailers way before they have finished filming of the whole season.

So even for an MMO like GW2, there are allready people in the studio recording and assets being made to be used later on.

While i do not expect them doing something like this for S2 right away, i would love to see it in the future (even though they would have to improve the writing to game translation of some ideas )

Patch Next Week!

in Guild Wars 2 Discussion

Posted by: Jaken.6801

Jaken.6801

What happened ? I just don’t find any real reason to play

in Guild Wars 2 Discussion

Posted by: Jaken.6801

Jaken.6801

Is that even content ? That is nothing… it’s been 2 years, not 6 months… 2 years and this is all they could do ?
- snip-

It is content o.O
How do you define content, i might ask?
- Is a complete new map no new content?
- a complete rehaul of mechanics that change the way you play no new content?
- Upgrades to the fundamental systems of the game itself no new content?
- new items, skills, traits, etc. to aquire in several ways throughout several gamemodes for old AND new players?
- extending the variety of mechanics introduced into the game no new content?

You are going on and on about “something big”, however we do not even know in which direction the game will be going from now on.
People are asking since Day One (yes, ironic isn`t it?) for an expansion and Anet several times stated that they will go with the living story right now and that they are working on something in the back.

The living story, while temporary at the moment can easily modified to introduce the content you crave for:
- new zones? look atsoutshun coast. not the best example by all means, but imagine that in an ongoing story, pushing deeper into the lands, unvailing new maps to explore, new dungeons to master.
- new story? Can be implemented the same way, with new players able to follow the story in instanced areas, always accessable to them.
- new classes/skills/races : They are allready pushing out new skills and traits. New classes need to be unique and be balanced with the others. This is no easy task and every other MMO struggles with balancing as well. Is it wrong to take it slow here?
New races however are bound to the implementation into the gameworld. They need refittet armor, a starting zone, have to be somehow integrated into everything… geez it is hard, cut them some slack. You do not want something kitten, do you? Something with some cookie cutter quests, just to get it?

That saying. You already got new content. The living story, while temprorary provided you with exactly what you want. New content.
It is a NEW system, other MMOs have not used before and they said that they have learned a lot from their first try.
That is all. it was a trial and in my opinion, even if it had it`s flaws, it worked rather well.

Now as i mentioned there are a lot of signs that point into more permanent content for the second season. How much of it will be there aplease you, i cannot say.

You just have to remind yourself that there are several teams right now out there, to provide the content you are so in need for.
- four living world teams providing you with something to do every two weeks again, when the 2nd season starts.
- There is “hidden” team in the back, creating something no one knows, however it was stated that certain key developers have their own secret projects at the moment.
- The whole polishing and balancing is something that is essential to a game, if you do not care for that and just want the shinies, then i cannot help you.
- Teams for the several different game modes. Change them, upgrade them, hold them relevant in contrast to the others when they get their update.

You sound like someone who has allready seen “everything” the game has to offer, or at least what interests you.
It is okay. You want more and i can understand that, but plase do not go around and shout “my stuff gets not enough love”.
I do not know how you play, what you play or anything about you.

I for example play since the beginning and i know i have certainly not experienced everything the game has to offer at the moment.
I am keen on collecting skins, for example, beacuse there are some very beautiful out there.
I have not finished all dungeons, but i am still up to the task if i find the right group to do it.

Everyone has a subjective look on these things and while i agree, there is not enough “new” content left over from the stuff they have shown throughout the living story, so it feels like a set back, everytime something is taken away, i do not call them out for that, since there is still enough content there in the expanded core game experience.
At least for me.
You are unhappy, i understand that and if you find enough others who share your sentiments they might chime in this (or the several other) threads on the forum and i wish you good luck with that.
Maybe it works.
I for once, sit back, drink my tea and see how it continues for now.
We have our “promises” from Anet. If the S2 does not provide a certain amount of interest for me, i might join your camp, but right now i do not feel like it, since it is too early in my opinion.

What happened ? I just don’t find any real reason to play

in Guild Wars 2 Discussion

Posted by: Jaken.6801

Jaken.6801

i recently made a list of content that has stayed.
It is quite a lot.
Most of it is of course polishing and QOL stuff, but hey. they changed the feeling of the game significantly in my opinion.
(Starting from the queens jubilee, till now)
(Excuse the weird formating, i just copy and pasted it from my document)

General Changes
- Magic find changes (accountbound stat now) and its new mechanics
- Critical damage change into ferocity
- New combat visuals, like damage markers and AoE signs for worldbosses
- Introduction of ascended armors and weapons
- Upgrade to the ascended and legendary rarities, like acountbound and stat switching
- New crafting levels with new recipes
- Complete revamp of sigils and runes
- looking for group tool
- Lot`s of UI changes, like in PvP, WvW etc…
- Trait and Tooltips now show exact numbers
- The Megaserver system
- Repair and retrait costs removed
- There is now a wardrobe in game

PvE
- Tequattle is now a Hardcore Boss
o He drops unique items and themed ascended weapons and armor
- New Hardcore Worldboss “Tripple Trouble”
o A three headed Worm, which needs around 150 coordinated player
o Has its own unique mechanics and rewards (hardest boss in game right now)
- Worldbosses got a reward overhaul as well as a timer to make them more challenging
- There is a new path in the Twilight Arbor Dungeon, themed around the living story season 1 for lvl 80 characters
o Twilight Arbor got unique skin drops
- Fractals got an upgrade
o Three new Fractals
Molten Alliance
Aetherblades
Thaumanova Reactor
o Two new Boss Fractals
Molten Berserker
Mai Trin
o Bosses appear after every run
o Fractallvl is now accountwide
o Starting at lvl 31 you get punished with an handicap called Mistlock
o Rework of Agony
o Reward reworked
- The Living Story Season 1 has concluded, leaving in its wake:
o The destruction of Lions Arch
All LA unique facilities have been moved to vigil keep
o Kessex Hills got redesigned after they introduced the tower of nightmares, which was a giant construction in the lake
o There are new events in the world, based on remnants of the living story
o New items were introduced
Watchwork sprockets
Poison pollen

WvW
- The Borderlands got a complete overhaul and a new “Bloodlust” mechanic
o There is now less water on the map, but some nice ruins and objectives to capture
- The rewards got updated to reflect changes in the game
- The WvW UI got a drastic overhaul, offering real time data
- The obsidian sanctum is now a separate zone you can log into.
o It got expanded to cater to the Guild vs Guild people
o You have the ability to party up with other servers people to finish the puzzle
- A new Map was introduced called “Edge of the Mists”
o It is always available, even if all other WvW maps are full
o It resets every two hours
o Has unique objectives
o Teammembers are based on the color they represent in WvW right now and not on server
o WvW rank is now acountbound

PvP
- Glory and armor rewards have been removed in favour of a new system
- Costs for Ranks have been adjusted
- A Complete new rewardsystem which allows for gold and items of PvE
- New Arenatype: Duell

Classes
- A lot of balancing
- A new Healskill for every class
- The Traitsystem got a complete overhaul
o Every class got 5 new grandmaster traits
o Some traits get only unlocked after you explored the world in PvE
- Critical Damage has been removed and got exchanged for a new stat: “Ferocity”

Gemstore
- A few UI Improvements
- New Hairtypes in the stylingkit
- You can now buy unlimited finisher to punish your enemies
- New Booster
- New Armors in the shop

Nope, nothing permanently changed to the game… just these minor things…

Orrian Architecture

in Lore

Posted by: Jaken.6801

Jaken.6801

Yeah Orr looks interesting, but not really practicable.
Even if we ook into consideration that these are all places to worship the gods, the whole big round donut design of the places is either some kind of architectual style for them, or actually has some deeper meaning.

I mean, why are the pyramids like.. well pyramids… we can aproach it wih mathematical reasoning, but there is no real reason why they could not be normal tombs.
In terms of the pyramids scientists are pretty sure that it just to show off the power of the ones who are buried there.

However we have the creation of “strange” architecture almost everywhere in human history.
Just take the easter islands, where the inhabitatants created these giant heads to show off their power to each other (resulting in a complete destruction of their enviroment in the process, but we wont go into enviromentalism here… ).
They do not really have a meaning, but i guess they thought it looked cool

Random Armor in Store, again?

in Guild Wars 2 Discussion

Posted by: Jaken.6801

Jaken.6801

What’s the lore behind the Winged Set?

As it is a crafted set, it is usually part of the design. So the crafter said “hey, lets put some wings on it.”

Good question though. There is the problems with some sets in game. Most of them can be atributed to the way they are aquired though (you craft it, you put wings on it. why? maybe it is a fashion thing in Tyria. You are the tailor. ) to make some sense.
Like the Karma armor and their recipes are native to the area where they are found, or being made by the ones that live theire.

Yes, i agree. The armor does not need to have an explanation, but it helps to give breath more life into the world.

I mean, i do not know about you, but i want to know why we got some burning armor all of the sudden. It could be something epic behind that, instead it is: buy gems to look “hot”, pun intended.

Why do we have some blue galaxy armor? are they sick, aliens? Zodiac? I know that, but wasn`t that part of Cantha?

Point is, you can be “lazy” with some lore, but if you litteraly shove it in our face to sell it, there should be a little bit more effort.

I mean, look at the heavy. It has a insect themed helmet. a fecet eye.. It looks cool.
However i cannot connect it to something ingame, giving me a feeling that it does not really belong in there.

A race for a flamboyant, effeminate mesmer?

in Lore

Posted by: Jaken.6801

Jaken.6801

Well, the choice of mesmer is kinda stereotypical.. since they all are about mirrors and butterflys, but the same could be said about warriors and rangers… (at least in movies etc…)

I hope you do not want to be offensive in any way thougg, however beauty is in the eye of the beholder so if a “gay” person likes to be stereotypical, it is his choice.

Treating your question seriously though, it is kinda tricky.
Sylvari do not really have gender, but shapes. While their body and voice might resembel the human physiology, their mind and physiological sex does not seem to express any differntiation between the two gender.
We see many supposed “gay” pairings in game throughout the story. However none of them is flamboyant etc…

However there is no reason to have no Sylvari act that way, since it is a state of mind.
There could indeed be a Sylvari who has a male partner and acts the way you discribe.
There would be nothing wrong with that in my book.

Everyone is free to express himself as he likes.

However since it is a touchy topic you should realy be carefull not to offend someone in the long run.

For humans.. well they are humans as you say work with everything.
I think there is a flamboyant character in Beetletun, but i am not sure.

Random Armor in Store, again?

in Guild Wars 2 Discussion

Posted by: Jaken.6801

Jaken.6801

As a side note, anything in the gemstore is available without paying a cent if you earn enough in-game gold to buy it. Yes, gems are expensive that way, but they need to be or Anet wouldn’t make a penny. “It’s only available in the gemstore” is never a valid complaint because of this mechanic.

Also, I LOVE the Rampart armor (minus the helm) and am happy to have it regardless of story. I’d love to see more gemstore options for Heavy classes that don’t look like they were designed by a deranged stripper.

Yeah Yeah, the good old gold to gem argument… still not earning stuff through skill but through farming etc.. counteragrument, continue, can go on forever…
Again not the point.

It is nice that you love the design but again.. i said more armor is always good…, so yeah…

I take the argument that they are only available in the gemstore, though. That is something i added in as a sidenote myself so give you that

Anyway @bob

Actually you have a point. Not everyone cares about lore so it is easy and convinient for them to just hammer out armor for people who want just more choice.
In some way it they actually make some sense, since the gemstore is more or less outside of the game… Except they call it Black Lion Store, which is connected to the game through Evon and all the other things and…
kitten, we do not get any further here…. Yeah you are right, you cannot please everyone.. but they can at least try, cant they?
I mean they justified the end of repaircosts in their blogpost with Evon`s union, why can`t they give us some backstory for the armorsets they push out like crazy the last few months -_-

Random Armor in Store, again?

in Guild Wars 2 Discussion

Posted by: Jaken.6801

Jaken.6801

Sigh, I guess the old addage “You can’t please all the people all the time” applies. I like the new armor and am glad they added it. As for the lore related armor, I find most of it ugly.

It is not about the design… geez does anyone even read?

It is about the fact that they do feel not connected to the game at all, just: “Here, have some armor.”

Yes, more armor is always apreciated, but most of the time they took great care to make it fit into the games narrative.
That is not the case with a lot of these armors that have come out recently.

Random Armor in Store, again?

in Guild Wars 2 Discussion

Posted by: Jaken.6801

Jaken.6801

Let me get this straight, i do not mind new content in game.

The problem is, they have to make some kind of sense.

First we got the Flamekissed, then the Phalanx armor, Zodiac and now we got the new set, without any relation to anything ingame.

While we can argue that the Zodiac armor has some relation to the zodiac weaponset that was released with in black lion chests, it is still a stretch if we bring lore into play.

So far everything prior had some connection to things of the past or something that was happening in the living story.

Now we get more and more things that just feel random. They are cool but random.

Can we get stuff related to the game, instead of some random assets again?

btw. Can we also get stuff ingame? I know at the beginning players told you they would pay for additional armor and weapon skins, but that was based on the asumption that you would put in game to get as time goes on.
Right now we got five (or even more) new gemstore skinsets (15 new different skins) several armor pieces and only 3 new sets to aquire in game (which would be the ascended armor).

Zodiac

in Lore

Posted by: Jaken.6801

Jaken.6801

That is the question i have as well. Why do we get so much unexplained stuff ingame suddenly?
Normaly these things were tied to the story or to lore in some kind, but the recent armor sets just pop up without any explanation.
Be it fiery, strider or anything. They are just there…

Narrative Lessons From 15 Months of Scarlet

in Living World

Posted by: Jaken.6801

Jaken.6801

I’d like to echo Colin’s sentiments. Thanks to the OP and everyone else for posting your constructive feedback here. We’re always evaluating our past work and looking for ways to improve our future releases. Sometimes those improvements may come in the form of developing new technology to support our vision or improve the player experience. Other times it means evolving our writing and game design processes. In other cases, resource and scheduling changes are necessary to support the additional workload. The potential solutions will vary depending on the challenge in front of us.

Part of the development process is prioritization, so I’d like to know what you feel are the highest impact items you think would improve our storytelling delivery. What are your top three requests?

geez.. that`s tough to narrow down.. so without a particular order:

1. Have the cast matter
After thinking about it for a while i realized that the B-Iconics that were introduced and developed actually do not really matter in the main-plot.
While they are there, they are only reacting to problems or are there “because the plot says so”/“fan-service”.
The only character that in my opinion provided any means to bring down Scarlet in the last LS was only Majory (and subsequently Kasmeer, but that`s only because she is her sidekick) and even her “parts” felt forced, since everything she has done could and should have been done by someone more qualified.
While i know why it was her doing everything iconic character cough, the world should have been much smarter then having her “figuring out” so late towards the end (The priory had this stuff for month and no one was able to put the pieces together?)

2. An intelligent world
Yes, the “idiot ball” that was being tossed and the subsequently suspension of disbelief that was expected of us was just too much.
This is a fantasy world, where technology and magic co-exists. Even if something unforseen happens, there should be several specialists out there to deal with these problems.
We even saw one of these jump into action at the queens jubilee as he “quickly” (after several annoying “invasion grind” for us players who just wanted the story -_-) broke into Scarlets transportation system.
Something like this was never followed up on. It would have been the perfect way to do a counter attack.
Subsequently no one in the world seemed to really care. Rythlock only send out one person after Scarlet (Rox) and even though he was investigating the probes, the presence overall was lackluster.
It makes me wonder what kind of threadlevel Scarlet was in the end, because even after she attacked the queen of the humans, there were no special unit out to hunt her.
(btw. it would have been much more interesting to see a team actively hunt Scarlet down. Actually following clues and push Scarlet into a corner. )
Overall the world felt “stupid” and “unintersted” in the whole ordeal till she finaly came down and crashed into LA.

3. Do not push the “mystery”
That is an annoying one for me. Please do not push for “mysteries” when they could have been easily explained.
You have the forums, you see which questions pop up and are waiting to be answered.
Even after the LS concluded there are still so many questions open which you told us would be revealed by the end of the story.
Seeking forumposts with a little hint to the problem, obscure interviews, etc. do not help.
I know you love us theorycrafting, being intruiged, but be ready ton answer these questions at the end.
This is even more needed if the story has already concluded and the next is coming up.
Please be ready to wrap everything up, a few questions are okay to be carried over to the next story (if they get answered there of course) but not if you never intend to do so.
(yes, it is a little plead to go into the forums, lore and lw and collect the questions asked there to answer them.)
It mis much more frustrating with the pace of the first LS which was just too long and often to short in content (storywise), so it just dragged on and felt more like a slap in the face in the if there are still many “mysteries”.

That are some of the top of my head, that bug me at the moment.

Suggestion: Trait Reset-more toxic behavior?

in Guild Wars 2 Discussion

Posted by: Jaken.6801

Jaken.6801

The porblem is more along the way of “imposing” a certain build on someone just because they believe it will be “better” then the one the person is allready using.
It allows for more pressure to get someone into the supposed “better” meta, just because it is much easier now.

Yes, i can certainly see how this will be abused. There is no question about that, if you just take a look at the LFG tool.
All i see there is either selling dungeons or asking for a certain zerker cough set up and experience.

It is rather rare to see someone asking for a “normal” group there.

GW1-era LA is gone forever

in Battle for Lion’s Arch - Aftermath

Posted by: Jaken.6801

Jaken.6801

I somehow wish they would escavate these parts, get them to the surface and use them in creating new parts of the town (in similiar areas. like using the lion steps on the rocks to create a way up into the destroyed area)
or put them in a safe and secure “museum” so they are out of harms way.
I mean, the priory is around and i bet them or the asura will build some kind of laboratory in the vacancy since there is the ley line leaking and directly accessable

April Fools Speculations

in Battle for Lion’s Arch - Aftermath

Posted by: Jaken.6801

Jaken.6801

i expect nothing that lasts only one day…
nothing like gw1…

though i want the gender swap back. that was awesome and interesting

other then that.
They got the comando assets, so it would be cool to use them… new fractal?

Narrative Lessons From 15 Months of Scarlet

in Living World

Posted by: Jaken.6801

Jaken.6801

Really love that post. it mostly sums up my experience with the story.
also: +1 for brass buttocks…

On the other hand i would add an extra point:
Do not cut storypieces

We had several installments where the story just cut off and was continued in the part after it.
In the Tower of Nightmares we defeated the false god and then they apearently sat there and pumped toxin for two weeks without explanation.
Then we got the little outro with the riddle and the cutszene the next patch…
In the Battle of Lions Arch we defeated Scarlet, ran out and… that`s it. We got some celebration with a cheesy 90s comedy feel as an outro the next week, but that`s it… again.
It felt like an unnessary cliffhanger, cutting off the narrative midway and jumping a few szenes.
Ease us out and give us something to anticipate for the next release.
Just adding some new lines to the NPCs, who are at the same locations as before does not give us a feeling of closure or anticipation.
It is just a grinding halt…

Living World review and analysis

in Living World

Posted by: Jaken.6801

Jaken.6801

Really good post, i like it.

I might have just one thing that i might want to add in general for the whole concept of the narrative:
The B-Iconics as they are called are actually useless (in my book at least) to the mainplot aside from their first introduction, except Majory.

Think about it.
If you follow a group of people in a story, they are usually the key to solve the problem.
In this story this is Scarlet and her plans, however these characters at no point do have anything that stops her plan.
They are just there, mostly thanks to plot conviniences.

While they are interesting characters like you have discribed, aside from their developement in general, they do not bring much to the overall main plot, making you ask: “why are they there and no one else?”

While it allows you as a player to get some limelight, the B-Iconics feel more and more like sidecharacters with too much emphasis given.
They are supposed your support cast and even there they kinda fall flat.

This is a great problem, because they had a lot of potential.
Unfortunatly we never see them doing something proactive.
Braham and Rox usually just stumble upon the trouble through coincidence or because the plot said so (or they heard something was going on and rusehd over).
Majory and kasmeer are a bit more active, but even if she is Tyrias greatest detective, every acomplishment felt forced in my opinion (why was no one able to put the pieces together before in the priory, where everything was held, etc..)

The more i think about it, these characters felt useless to the plot, as their abilities were never used.

Braham and Rox would have been a great team to actually hunt Scarlet. Track her down by their wilderness experitse. Raid Alliance camps and gather intelligence, while Majory and Kasmeer put the pieces together.

Instead Rox and Braham were used as fanservice characters to get the “iconic” title bestowed upon them.
Rox was even used to “asure us” that Tequatle was still something very essential to Scarlet`s plot, which in the long run did not amount to anything.

Overall other characters, a real group of “Scarlet Hunters” would have been more convincing, then these people, as someone who is “essential” to bring down the antagonist.

Tehy got great character developement over the course, but failed to make them “usefull” in the grander sheme.

Epilogue: That's it? (spoilers, obv)

in Battle for Lion’s Arch - Aftermath

Posted by: Jaken.6801

Jaken.6801

It felt weak.
Like an arkward ending to a medicore tv-show.
It was around the same level as an 90s cartoon show.
It was not abd, there was some funny dialog, but there were no questions answered.
It was “just” some character building and some hinting where it will go next, which just felt arkwardly out of place.
Majory`s sister came in like some guest star in a comedy bringing some plot point and then goes away.
The only thing missing was an laugh track.
And then the ending transition with the “to be continued”…

I am sorry, but whilen it had some funny moment the whole presentation and unanswered questions and overall feeling of this szene just so bland and boring that i just wanted it to stop.

I want to like it. There were some nice details, like Brahams crippled sign, but overall it was just hurting me…

LA was making me sad in a good way… this was just making me sad…

Unanswered questions we hopefully get...

in Lore

Posted by: Jaken.6801

Jaken.6801

I actually want two new topics about that:
1) collect questions and try to answer them ourself with the combined knowledge of the comunity, based on what is in the game and not neccessary our “interpretation”
2) take the left over questiosn to create a topic directly aimed at the writers to get their attention.

Simply because i think they still have to explain a lot.
Stuff that is part of the LS S1 and not of the following ones.
Scarlets story, as they said, is done. So at this point we should know everything in this regard as we go into the next story.

  • What was Scarlet motive?*
    I mean, her reason? Was she still fighting the dragon, did she want to help him? Was Ceara still somehow in charge? Was there restance? We got a lot of different information regarding this over time, which do point in different directions and Braham cutting in did not help in any way.
  • Where are her facilities?*
    We found three of them ingame (TA, LA and the JP), so where did she build the giant Breachmaker? In the Mists? In the Flame Legion Lands? Underground?
  • Why did nobody pursue her for real?*
    Was she rally no serious thread? i mean she just tried to assassinate the queen, poisons several lands, captured people of the norn and charrs…
    We know why the pact was not involved, as it was told to us in the aftermath, however every other faction felt so incompetent considering the scale this whole mess was going on.
    No headhunters, no special unit, no science team to crack her tech,… Just our “random” and “barely sufficient” B-Iconics pushed into the limelight thanks to writing…
    I am sorry give us politicial reasons. like someone wanted LA gone anyway… The asura wanted a direct access to the Ley Lines…. anything that would stop whole organizations to stop being competent in following one single genius
  • What was the point of her trying to weaken LA before she knew she has to be there?*
    Trying to get Mai Trin on the Captains Council. For What reason? Was it a deal with them? Get them power in LA and they follow? What was the point? Were they getting ahead, if so this plot went nowhere and ended up being a big spoiler towards her goal… something she should not have at that time…

I had more, but i have to think these over again.

Overall they should certainly go through these threads and give us a blogpost answering some of these major questions.
Put them together in one nice package and be done with it.
the whole “mystery” thingy slowly gets on my nerves, since it has certainly overstayed its welcome.

Take all the open questions and answer them. The season is over. You had your chance to put it all in. Did not work out, so just give them to us. Please.

New LA issues

in Bugs: Game, Forum, Website

Posted by: Jaken.6801

Jaken.6801

I was walking around LA, looking at the “bautiful” destruction of that place and suddenly went through some of the enviroment.

Not badly ,as it is just “decoration”, but it was still weird.
(around the slope down to the old consortium and fractals)

Attachments:

Are gemstore prices aceptable?

in Black Lion Trading Co

Posted by: Jaken.6801

Jaken.6801

It’s about… 7-8 gold for 100 gems, which is a price I do find reasonable. It’s somehow cheaper to farm in game for gems than it is to actually spend money on it.

Which is nothing i wanted to bring into this topic.
This is just about the simple value we get on real money and not on gold.

Yes we can farm. It is a nice option. However not everyone does it (though the same can be said about real money i agree, but that is beside the point).
My point is that we put the real money and their gem prices next to each other and here the value just does not really fit.

it is about the pricing in general and what you will get for it and not how you are able to afford it (be it real work or investing time to farm for gold)

I find it slightly insulting/annoying when someone tries to dictate the direction of free discussion on an internet forum.

You base an item’s value on your means of acquiring it. Since you are only looking at it from a gem to cash perspective I naturally assumed you had not considered alternatives. The Gem to Gold ratio is much more reasonable in my opinion and requires considerably less effort; I manage just fine and all I do is mine nodes as I come across them, or break down armor, and then sell those materials.

If I wanted faster money I would find an item, monopolize it, and sell the profits.

You can even play stock market with the gems/gold fluctuations.

Point is there are a lot of other options to consider when you make this argument, and I find your conversation dishonest if you’re going to willfully attempt to ignore them in favor of the method you think is the “easiest”.

Ultimately the best way to voice a complaint about the price of something is not to buy it. The market listens to money, and since you keep spending your money on the market, that is what the market is going to hear.

I personally don’t think the price of most gem-store items are worth it, so I don’t buy it. A lot of other people seem to be okay with it, which is why it hasn’t moved. In the mean-time I still have methods of getting what I want. Not need, but want.

I can understand where you are coming from.
Yes, it is an open dicusion and the market we are talking about is indeed open in the way you discribe, however we are still talking about real money here and the items we are able to aquire are still rated that way.

It does indeed not matter how we aquire the “money” to get these items.
It is about how these items are priced and if you ask me what is more worth for some digital items, which are there for a (usually) unlimited amount, then the pricing they are asking for is quite steep and very much all over the place.

While the gold to gem conversation is indeed a factor that might play in, the impact is much higher on the real world money.

btw. i made it bold in my first sentence that i know about other ways and that these should not be part of the dicussion as this topic should be about the pricing in general

Are gemstore prices aceptable?

in Black Lion Trading Co

Posted by: Jaken.6801

Jaken.6801

It’s about… 7-8 gold for 100 gems, which is a price I do find reasonable. It’s somehow cheaper to farm in game for gems than it is to actually spend money on it.

Which is nothing i wanted to bring into this topic.
This is just about the simple value we get on real money and not on gold.

Yes we can farm. It is a nice option. However not everyone does it (though the same can be said about real money i agree, but that is beside the point).
My point is that we put the real money and their gem prices next to each other and here the value just does not really fit.

it is about the pricing in general and what you will get for it and not how you are able to afford it (be it real work or investing time to farm for gold)

Will we get lions arch back?

in Battle for Lion’s Arch - Aftermath

Posted by: Jaken.6801

Jaken.6801

Well if the Atlas is any indication it seems liek we will be rebuilding, who would have thought that?
I mean, all the festivals that are allready ready there and stuff…

Are gemstore prices aceptable?

in Black Lion Trading Co

Posted by: Jaken.6801

Jaken.6801

I think some are extremely overpriced.

Examples:

Name Change Contract 800 gems (same as a full outfit, or 2 total makeover kits with 100 gems leftover, all for a simple change in letters?) should be less than a makeover kit, so 200-250 gems.

Scarlet’s shoulders 400 gems – really? That’s half a full outfit. Rip off.
Scarlet’s gloves 400 gems – same deal here. Half an outfit. Big rip off.

Probably more examples but those are the main 3 that stick out to me.

The name change contract makes sense.
IF you lower the price, then everyone and their mother would constantly change his/her name and it would be an extra load on the system.
It is in place to restrict the playerbase from going wild.

Scarlet as a Lieutenant? [spoilers]

in Lore

Posted by: Jaken.6801

Jaken.6801

Overall it is pretty open.
Lieutnants so far however always had some kind of dragon motive (at least from what we have seen ingame)
The great destroyer folded open to resemble a dragon and all others we have seen were dragon like.
(Zaithans big baddies we fight in the PS did not fall in that category as far as i know, but hold other roles, they were acting as extensions of his body, even though they worked individually)

However we know that if a lieutnant dies, a new one with similiar design will come and take his place (one of the possible explanations why we are able to fight them ingame again and again, but it is a very thin one).

Scarlet was part of the pale tree, so she was corrupted and not created.
All other lieutnants are the embodyment of the dragons power so far, more like it`s spawn, so it would not make sense for Scarlet being a lieutnant, but a tool for the dragon.
More similiar to the traitor mesmer we see in the PS, who willingly converted to Zaithan and sabotaged the pact.

(Also, Scarlet clone army would be nothing i want to face, ugh…)

(did not read the books, so i cannot talk about the depcition there)

Are gemstore prices aceptable?

in Black Lion Trading Co

Posted by: Jaken.6801

Jaken.6801

Just for starters: do not come with the argument that you do not have to have these items and that you can use ingame gold to get them
I just want to talk about the general pricing politic behind the gemstore.

Do not get me wrong. Behind (most) these items is work and some kind of marketing calculation that would certainly justify the amount we are paying for them, but are they really worth that much?

Guild Wars 2 is not the first game using such a model and it will hardly be the last, but there are several inconsistencies inside their own store that makes me wonder if what we are getting is actually reasonable.

While these things are usually cosmetic and making some things a little bit easier, however there are still a lot of items plaqued by RNG or unreasonable high costs if you compair them to other items.

I do not want to go into the RNG with dyes and BLCs, because that is a complete other problem in general, but more about the stuff we get for certain:

Full armor set: 500 – 800 gems = 10€
One armor piece: 400 – 500 gems each = 5€

This is a lot of money that is asked of us. More so if we remember that these things are not unlocked for our character, but are consumables, which means after we have used them once and do not take care of them we cannot use them again.

In other games you buy a skin, you pay similiar prices, however you then have these items forever, they are bound to your account and you can swap them at your leissure.

However Guild Wars 2 does not have such a system, instead if we want to use the skin again, we have to pay again: 300 gems for a transmutation splitter

While the custom of buying more, paying less is nothing new, the difference with these items is just insulting under these circumstances.

While i get that these prices are there to hinder the gold to gem market mostly, (forcing them to use more gold, maybe getting people to think twice or in the end have them just farm for a bit… yada yada, insert long train of thought here) it is just not a reasonable pricing for the normal player who does not have these reccources.

There are signs of a wardrobe on the horizon, which might make this more reasonable, however at the moment i think these prices are not how they should be (even though their statistics and pople who buy these things will tell otherwise)

Add your top 3 Points!

in Living World

Posted by: Jaken.6801

Jaken.6801

1. Do not gate story behind archievments (jubilee, halloween 2013), time based events (battle for LA, jubilee), zerg content, uninspired item hunts or a combination of the above
2. Less gemstore, more permanent ingame ways to archieve things
3. A story that has the whole world react and does not feel like everyone on this world is borderline stupid

OK I seriously don't buy this

in Battle for Lion’s Arch - Aftermath

Posted by: Jaken.6801

Jaken.6801

Well to be fair.
For a world which supposedly fights against magic, dragons and otherworldly beasts on a regular basis it is really a lackluster display of competence the writers put in this

Yes there is suspension of disbelief, but if we belief this is the world the people of Tyria live in, then their reactiontime to Scarlet was very suboptimal.
Even considering time differences there was enough time to crack Scarlets defences at least three months ago, heck even after the queens jubilee…

However that is beside the point.

If we only speak of LA, then there were very luckluster defences on display in general.
It was a costal city and since there are dragons and dragon minions around, then there should be some aerial defences at least somwhere on the outskirts.

Ignoring the timeline of before and after Zaithan then there should still be some defences around the city to hold off attacks from the sea and the land, since these are the primary attackroutes enemies could take.

Heck, the city was build by pirates in a makeshift way. There should have been dozens of traps and hidden passageways around.

Now Scarlet used “miasma”… well we have seen that before and there are enough mages around who can cast containment fields or use asura tech to do so.

The problem is basicly. This was a great attack on a city which at any time should have have defences ready to fight off different kind of attacks.
There should be specialists there to hold of against unforseen circumstances.

Yes Zhaitan is small

in Lore

Posted by: Jaken.6801

Jaken.6801

Yeah, Zaithan felt “small”, but only because i expected something gigantic.

After all in the beginning we were told that just the awakening of the eldar dragons was enough to have whole continents shake.

As they told us for the first time that we had to fight the dragon and that there are several groups needed to do so i envisioned us actually fighting on top of the eldar dragon, as it was there somwhere in Orr, trying to get to his vital parts, slowly taking him down, till we just have to fight his head..

Sadly they only described Orr and we all know how Zaithans fight ended.

That said i still expected something “bigger” after we have seen the back of kraka in GW1 allready, which seems to be the biggest of the EDs so far.
(however if my theory of Primordus being a manifestation of magma, then we can expect a big firery dragon bursting out of some vulcano… i want him throning on the fire islands )

Anyway i hope they really go back and “fix” that fight, as it was kinda underwhelming and not worthy, but that discussion has been done to dead allready i guess.

Overall nice picture and i certainly need a bigger blade. I guess all the giant twohanded swords of the classes have indeed a reason.
Can i get an Zanbato next? Even though we have no horses ingame i still think i need one to slay me some dragons.
Also get the guys from Monster Hunter, they seem to be very good at that.

Server can't even get to Scarlet

in Battle for Lion’s Arch - Aftermath

Posted by: Jaken.6801

Jaken.6801

I have no problem getting unto my server (Drakarlake) at the moment.
Even at prime time.
That did not happen after the last patch.
It seems this one is just not so interesting for the people (lootwise maybe?), though i think the most prominent problem are the buggy encounters and the time vs. reward investment for the hologram fight (seriously, wacking on it for 20 min+ and getting so few… rather do a worldboss or something)

Appreciation for the characters (spoilers)

in Living World

Posted by: Jaken.6801

Jaken.6801

I really like them as well, even though i do not know what their place was in the LS in general. They felt forced in for me, if i stopped and think about it.

Otherwise they were great. I really like the details they put in and i am courious on how they develope further in the long run

Dungeons

in Lore

Posted by: Jaken.6801

Jaken.6801

Are you doing video as well?
If so, you should certainly go slow through it and “smell the roses” so to speak.
I still remember Ascalon Catacombs for example having some really nice enviromental designes that are really interesting (the pictures of the gods on the floor and on walls for example)

Scarlets three colors?

in Lore

Posted by: Jaken.6801

Jaken.6801

Okay, i am getting confused.

Since the nightmare tower update we got the three colors of Scarlet around.
- First they symbolize the three alliances
- then they symbolize the elements these alliances are supposedly bound to
- now they come back and symbolize the three colleges Scarlet has learned at, to the point where they are “in tune” for the final fight.

The last one is certainly a reference to the RGB color model and how only combining the three elements allows to defeat the enemy.
Neat mechanic wise, but nothing more…

Do they even have a point?
We have these colors somwhere else. There is an item, the Triforge pendant, which uses the same coloring. However this is an easter egg based on Zelda:
http://wiki.guildwars2.com/wiki/Triforge_Pendant_%28ascended%29

Are they just trying to be clever? Do they just try to give us an imagery of three elements around her? Is there even a deeper meaning?

Was that an satisfying ending? **SPOILERS**

in Battle for Lion’s Arch - Aftermath

Posted by: Jaken.6801

Jaken.6801

I do not want to talk about mechanics or bugs here, since these are another problem.

Anyway: Were you satisfied after you killed Scarlet?

As interesting as the solo instance was at the end, i have to admit: i am not.
The simple reason for that is: We never fought Scarlet directly.

While i was the one who drove his banner into her chest, as her body lay crippled on the ground, i realized that it was not me or us who put her in that state.

Over all the releases we never touched her till the end. We never pealed her armor of, till she was the sad crazy thing on the ground, we find in that instance.

All we did was fighting an hologram of her, while she was playing with her consoles and sometimes jumped around to annoy us.

However we were never able to inflict any kind of damage on her.

On paper the whole thing looks okay:
- a bunch of heroes storms the breachmaker and fights her defense program to get to her
- The heroes overload it and she is wounded and has to retreat inside
- You and the NPCs go in and finish her off…

Something is missing here
Aside from the fact that fighting a giant hologram is the most boring thing i could ever imagine, the ending feels rushed.
After what we had to endure of her at the Queens Pavilion and the Invasions i hoped to finally do some damage to her.
In all these instances where we were able to attack her, we did zero damage and now it happens again.

There is a part missing. A part where I or with a little group go after Scarlet into the Breachmakers interior and smack her about, before she gets down.

It might be just my personal feelings here, however i somehow feel cheated out of my derserved punch in her smuck little face.

Edit: Yes we hack on her back as she limps off the stage, but again there is no personal connection here. Just a group of people booing her off the stage.

Short Version:
Zerging down an hologram for half an hour and then getting Scarlet on a silver platter is not as satisfying as it should be. Interesting cinematics do not help either.

(edited by Jaken.6801)

Scarlet's Armor?

in Battle for Lion’s Arch - Aftermath

Posted by: Jaken.6801

Jaken.6801

The price as always will be to high. Just look at the toxic armor pieces from the tower of nightmares.
There is a very high chance that they indeed will be in the gemstore.

I would really be suprised if they would put content like that outside of the gemstore, given their history

What will Evon do?

in Lore

Posted by: Jaken.6801

Jaken.6801

After the whole ordeal is done i walked around the bloodtide coast camp to see if there is a new dialog or so.
One little was actually quite interesting (i need to look for a screenshot):
“I think Evon will use this desaster to push all the other merchants out of business.”

While i am not sure which NPC it was directly, i find it rather interesting to see that Evon is really not liked by the other merchants.
He never talked humble in front of us and does really not be that way to other people.

However i am really courious on what he will do now. His main base of operation is gone and he is openely punished by Ellen Kiel.
he has a grudge, he is back to the bottom and we know he is no idiot.

if you ask me, there will be some interesting intruige coming up in the future (combined with gemstore exclusive items of course. The Black Lion Trading Company has to get back on it`s feet right? They need a new golden tower to live in )

DPS Tests need to Stop.

in Battle for Lion’s Arch - Aftermath

Posted by: Jaken.6801

Jaken.6801

You know, at first i thought there were three different encounters.
Every knight would work differently

However every one of them is the same.
If they would at least give everyone of them another weakness or fightingstyle, then other builds might even be viable.

The problem is however that these are perfect bosses… but not for mass player.
These are bosses which would be awesome for a group of up to 15 players at most.

the same goes actually for Scarlet Prime, as these enemies are all nothing more then damage sponges.
Their mechanics are very easy to avoid and the damage gating is just an annoyence to put another level on it.
Which is fine in theory and it works perfect for small groups.

as soon as the player numbers are rising however the whole thing just gets annoying and an DPS-race.

While the knights are actually more forgiving, Scarlet prime is a much greater offender, since you cannot do damage if you are not in tune.
Unfortunatly you have to run around the whole big map bearly getting the buffs you need, only to do a few seconds of damage.
Combine these with a large health pool, which requires a lot of damage by a big group it ends up as nothing but a frustrating brain afk attacking.

The fights are unnessecary long, without any danger for the player itself.
While i get that these are easy designed like that to allow as many players as possible to finish them, it ends up very frustrating since the high hp of the encounter just puts more damge to the enjoyment of the encounter as it`s actually fun mechanics.

I would rather have the enemy do more damage to players, to punish the ones that are afk, instead of bearly being harmed by the enemy, but having to fight them for hours…

Dungeons

in Lore

Posted by: Jaken.6801

Jaken.6801

So it is all on NA servers now?
I would be up to help on the EU side

**Spoiler** What did scarlet do?

in Battle for Lion’s Arch - Aftermath

Posted by: Jaken.6801

Jaken.6801

@Jaken:
Never felt that way to me, sorry. To me it seemed like they were trying to sweep Scarlet herself under the rug, overshadowing her with Kas’ and Jory’s romance, Rox and Braham, Taimi’s person, the LA destruction and now Mordremoth.

Which, to be fair, is exactly what we asked them to do, in countless pages of countless threads.

I can understand that.
Scarlet herself was not really amazing in her last few hours.
In her hologram fight she does not really care and after she is downed she… still does not care.
She tries to be a bit of rebell, but that is not really working in the state she is in.

To be honest, It feels like we are missing the middle part.
It just did not feel right from a Zergfest to go to a crippled crazy person…

So yeah, i can understand that it was overshadowed in the end.
More sim like lesbian action :p (just kidding, still have that image in my head)