I don’t know If i missed that in all the PoF talk and hype, but will there be (or was there) a Guild Talk about the last living story episode?
While the whole PoF ordeal is fine and dandy, it would be nice to find a bit more info about the last episode.
What went into the design of the area (the throwbacks, etc. ), rewards and more importantly the story, as there were many things, were an official respond would just be a nice thing to have.
Well, I don’t think their technology is the same as asuran technology.
As they say, they use a base (the magic sand) which inherently has that power.
I believe if you got the right starting parts, it’s easier to get to a certain point.
I also don`t like the new system that much.
I get what they are trying to do, but aside from bagspace, I don`t really see the benefit for me as a player in terms of rewards.
I even loose money directly by identifying or inderectly in “salvaging”, as there are only green bags, which contain all rarities.
While the suprise of “oh cool a exotic” could be generated, it`s bad because you can easily use salvaging all to loose that oportunity.
It adds an extra step to a system that slightly improved in the past.
In the end it doesn`t even improve much, because you might identify all gearand then you have to salvage, whih results in clutter and I think you get where I am going…
It`s a very short term solution and a money sink, with implied gem-store aplication.
Not that thrilled about it.
Others have already offered much better sugestions
Just think back in our history.
The Crusades to th middle east in the past thrw back our overall technological level worldwide a ew centuries, as our “desert friends” were actually quite advanced scientificaly, in compairson to our armor clad bible Knights, ho went and burned down a lot around that time.
So if we apply th fact that similiar technology can be created in two several places and even divert in some aspects, why shouldn`t the elonian people not be able to create engineer technology and go towards holosmith tech, because they are living in a place that does help in doing so.
It is all in the sands here, so they are naturally going to have some kind of affinity to it.
Like we in Tyria went more for the Charr drone autonomous route and went with the Scrapper.
If we also add the Glints grinded down parts to the desert, etc. a Holosmith is actually feasable.
However I have to agree that Holosmith might be more bound to Tyria and it`s citizens, as we have seen great strides there. It does make sense as a franchise, but for that region I would have called it more something like “Lightsmith”, as they are forging weapons by bending and forming light to their will. Maybe a “Sunsmith”? Any other name for light?
You can just go out of the instance by jumping out of the area.
Then you land right in the map. Can’t say how many spoilers are there
I really hope for two things:
- Balthazar is not Balthazar
- Balthazar is not evil, but misguided. The EDs forced the Gods to leave (or something else, I believe there is a greater evil than the ED’s on the horizon) and they lost their power. Balthazar was actually send to Tyria to save the gods and does so by any means. Even to the point, where he is about tobring the world to an end.
Of course the later one does mean he is evil for us who live on Tyria. However Balthazar is a beeing that trandences the mists. Who knows what he has seen and fears.
We still don’t know why the gods left and why only the war-god came back.
They can still spin it into a story of misinformation and false pride. I really hope they give him some ‘redemption’
Undead are dead bodies (you have to die to become one), risen are turned into dead bodies or are were dead before. Last one is more like switching clothes, though, as there exists magic to be turned back.
Though it is only a flimsy definition, as raising the dead seems to be possible in this world, so it’s mostly a thing connected to who influences you after you died
Apearently we will find out at the beginning of PoF that Rytlocks Headband was a red hering.
He only wore that thing, to get used to the revenant voices in his head (recently answered by woodenpotatoes in his Q&A I believe, it’s one of the first instances so only a semi spoiler).
Put that one of the pile of people don’t telling us what is going on, for stupid mysteries.
So yeah, he might have seen something god related, but not in the way we think.
He will rule about a new metaplane and the souls of the dead, he took over.
Well, Joko has certainly showed that he’s not content just ruling his own patch.
The question is whether he conquered Elona because he genuinely believed he had a legitimate right to it, and therefore might stop there, or whether it’s just because he’s an expansionist opportunist. If it’s the former, then he might be willing to stop at Elona’s borders (although there might be a problem if he considers Kryta to still be rightfully Elonian… or if he decides he wants to go after King Thorn). If it’s the latter, then he’s a clear danger to the people of Tyria. He doesn’t need to be world-destroying evil to be a threat.
King Thorn? Now that would be an interesting Halloween, but I unfortunatly doubt we get something as interesting again.
Are there any clarifications on aquisition?
Can we only get one single skin per account?
Are there other ways to get these skins?
Another undead army. Balthazar uses souls of the dead and Joko us using undead/awakened.
I dunno, this plot doesn’t seem like a step up from Zaithan.
I mean Mordremoth did turn the living Sylvari and created his own copies of living things.
Now we got more or less the second and third undead army at once.
I really hope Joko was pretty content creating his undead paradise and got his revenge, so he just want get rid of Balthazar, so he can simply be the eternal king again.
He always striked me as just another ruler (with an undead twist), not the world conquerer (memory can be faulty, haven’t played Nightfalla s much as the others)
. He is the god of war and fire. It will always be*evil* in some way. However there is a difference between neccessary evil and evil evil. Right now he is the latter.
I’m no master lore master, but he was never evil in GW1.
I didn’t mean evil as in literal evil, but since his deeds were based on war, it can be seen as evil. As he would perpetuate war.
I mean, he is like Ares in that regard.
We need afro Chaars and cactus sylvari
I wish they had skipped the Lazarus part for later and given us more meat for Balthazar.
It could helped flesh out Livia, give us a nice little hunt or even a Raid.
Balthazar is missing too much to be interesting or, like Konig said, an Abaddon rehash.
It would have been nice if we went there knowing at least his motivation. Maybe by meeting another gods emissary. He is the god of war and fire. It will always be*evil* in some way. However there is a difference between neccessary evil and evil evil. Right now he is the latter.
I just like them.
I got every other GW game physcial, etc.
I mean, I could give lots of different reasons, why I want one in that digital age of ours (I am a bit sentimental oldschool) and I am still kicking myself not getting the the GW2 Limited Box with Rythlock.
So yeah. I wouldn’t mind getting the expansion in physical form, with a disc. Maybe even as an ultimate or special limited edition.
If they didn’t go ahead and made Balthazar straight evil in his depiction, but kept the mystery from his reveal I might be interesting.
However now he feels just annoying.
I don’t want to deal with him. I don’t care about him. He made Lazarus the background character in his own season, to a point where he was an afterthought.
I really hope the expansion doesn’t take too long with the Balthazar stuff and we quickly smack his head in (or reveal his true beeing as his evil brother. Something interesting at least), so we can go back and save the world from going out of balance?
I allready have Braham throwing a tantrum, I don’t need to have the same thing with a God… which by all that we know, will be a good analogy between the two.
I don’t care about outfits.. to be honest, none of the digital deluxe stuff is actually interesting.
The whole Balthazar stuff is still too fuzzy for me. I don’t have enough info to actualy care about him. So far he is too comical evil, that it’s mostly sad, in regard to the crisis at hand.
It feels like we deal with a more powerful Braham right now.
I guess the silence in regard to any physical copy means, that there won’t be a way to get one.
So if anything we will only be able to get the standart edition if we walk into a store and no other.
My GW Shelf won’t grow anymore I guess
Will there be a physical release?
I know we are going digital, but I like some physical goodies.
I would really love the ultimate edition in my Hand with some goodies, instead of just some gems.
Is there a chance for that? I might be too oldschool, though.
So my little Asura Toy Golem has an awesome new skin now.
While I know that isn’t intended, I kinda like it:
The skin changed with the last episode patch and has been there since then.
- The new map
- The new Mastery
- The map story
- First instance concept
- Legendary Sword design
- The Portal Tome
- Enemy mechanics
- Last Bossfight and instance.
- The story idea….
- The story execution
- The forced way the story is handled
- The lack of any former introduction to the Livia stuff
- That this story part felt unneccessary in light of curent story events
- The forced blood oath, without any good reason and no player input
- The constant snark and witty comments from all people. Ironicly Taimi was the calm one this time
Bottom line, liked the release, hated the way the story was handled. I know what they tried to do, but the execution is rushed, forced and very unpleasant to sit through. I really hope there will be proper explanation on why it is that way in the behind the scenes video, because that was the worse than Braham turning emo.
…. I do not know the lore of Guild Wars 1, what is the gap between the events of Guild Wars 1 and 2? Are they 100, 200 years old? Does this mean that most of the GW1 characters are unknown to the “current generation” and remembered to us as old stories or legends? Those who are alive as Livia, are those who had “something special” to have longevity?
Pretty ,much. GW2 is 250 years in the future, to get a semi-blank slate for new players to jump in. Thus very few old characters are still alive, so to speak.
Most are legends or stories by now. Many are only referenced by proxy and only people who knew of them in GW (or read up on them) will get something out of them, then. Like in the Lake Doric Map, or the Asura ghosts/holgrams in the Asura starter.
After a good nights sleep, my overall negative reaction unfortunatly didn’t change much.
I get the story they wanted to tell, but like Aaron said, the execution resulted in me beeing disapointed.
Let me explain. I get that they wanted to cross Lazarus, the Anise mystery and Livia off the list, while prepping us for the next expansion.
The overall pieces in how they did that, were okay.
Like Koenig said, they nailed Livias character and the final fight was actually played out very well.
However most of it is just good in concept. The whole thing felt unneccessary and convoluted, to bring an ending to characters that were either only now introduced to the GW2 game, or have been made uninteresting, because of the way they handled the story.
At this point I was running after a god, who threatens to destroy the world, thanks to his foolish actions. Why would I take part in a personal vendetta against someone, who is sealed away. Someone who does not pose a threat right now and could be contained.
This whole episode felt not like an epilog to Livia and Lazarus. It didn’t feel like an ending for Lazarus himself. It felt like they litteraly just crossed them of their to-do-list.
However it could have been:
- If they didn’t went with the Balthazar reveal, Lazarus and his Aspekts could still have been interesing as driving force.
- If we were more involved in the whole “Kill lazarus ordeal” to beginn with, instead of it happening offscreen with an unknown character doing all the work (Livia) and us just tagging along for some highlights, then I might have actually cared.
- If they introduced the alter Ego of Livia way earlier. Having her actually be noticeable so her reveal meant something, even for non GW1 player.
However they didn’t do any of these things. This episode felt very forced that way and only to bring this long standing grudge to an end. Unfortunatly it felt more like: “Hello I am Livia, this is my nemesis, you know him already, and you help me kill him, bye.” I felt her litterally waving hello and goodbye in a comedic fashion.
Even the mention of the scepter and her traveling, might only be a little foreshadowing for later, when we meet Palava Joko and have to find her again in Elona to give him the scepter for some reason.
It’s nice that they wanted to bring more light into the secret organization that is the shining blade, but I really hate they way they handled it. I hate the idea of another death oath. I hate the idea of beeing part of the Blade for no reason, than just the commanders (not my characters) stupid curiousity. I hate that there was no build up, etc.
The whole Shining Blade ordeal could have been left on the cutting board, in my opinion. Not only for my human character, but because it also is very bad for other races.
I didn’t need to be indoctrinated, I didn’t need to know what they do with Lazarus right now. I didn’t even needed the help of the shining blade, as there are several other secret organizations that could have done the same and I might have allready been part of them, without selling my soul.
It all felt really clunky and left a sour taste in my mouth. Everything good they did this episode, is just butchered up by this major story parts.
No witty comment of my character, could make this thing better, if he just runs along like a sheep. It was noticeable before, but right now he is on the same negative development level as Braham and Majory, who also fell into the stupid pool.
While it was nice to see these many things comming back, I can’t say I like the way they did it.
I don’t want to sound overly negative, but that’s how I feel about the story. Clunky and forced. It didn’t feel natural and more like a secret additional Boss fight for an RPG, to take care of some loose ends, instead of a conclusion to the actual story direction.
Given that I don’ really care about how Balthazar is now depicted as a straight evil warmonger, who lost his honor and went crazy appearently, I am not even hyped up for the expansion. For me they even felt in that way. First we had Braham, now we have Balthazar (ironicly, fire and ice… though Braham uses fire now), to clean up behind. It’s the same story, told twice in one season. Even if it is meant as an analogy for later, it is too much at once.
Edit: They could have cut the whole SB ordeal, by just having us meet Livia in Orr again, as the expert and then stumble into her Lazarus ressurection plan there. That would have made much more sense to me.
(edited by Jaken.6801)
Okay, I just went trhough it and of course: Spoilers
- Anise and Balthazar Priest szene was fun. I liked that we could talk with other people there for some additional info. Still miss talking to the people I am traveling with, though.
- Storming the Hideout was intertesting. I like the puzzle, but even though we know who that mysterious Shining Blade woman is at the end, she certainly has nerve and is mostly annoying. I wish our character would put her down a bit more there, instead of jokingly come along.
- It’s not the DR crypts I was hoping for, but okay. Aside from showing possible vulnerability of our character , it forcefully put another deathtrap into our body and bound us to the humans. Was that really neccessary? The whole ordeal felt forced and way too much for this. I don’t want to be a shining blade in that manner. Bam, you are Shining Blade now, just because we want one singular information. What they want with Lazarus. We could ask any other Group to find the Eye, but no. Because we need to go with the lazarus plot. I would have taken that piece and hauled into the next vulacano, instead of being forced into a death oath for nothing.
- Fates Razor… that made me chuckle.
- New Orr area is interesting. Didn’t have much time to explore, but it seems like Balthazar was always a danger, according to the ghosts? Was our view on him over thousands of years so wrong?
- Final Instance: Yay, we can put the Mursaat to rest… yeah… Who was actually waiting for that, after they pulled the rug under our feet with balthazar last time? Double bait and switch with a new character. Why wasn’t Livia, or her alter Ego introduced earlier? We dabbled with Mursaat since episode one. She could have been introduced way earlier. Heck we don’t even know who E is at the moment. I am sorry, but this feels really forced. Like: “Hey and here is Livia and she fullfills her 250 year revenge” Anyone who hasn’t played GW1, is now going: “Okay… who?” We hunt Balthazar. The Commander is an Idiot following this whole thing. This closure doesn’t make the Balthazar switch better. It feels just thrown in, to cross it off the list.
- Oh yeah, Braham had Jormag.. sure he did. He sourounded him. Yeah… of course. Show don’t tell, please. Because right now, we haven’t seen the army or the guild of Braham, that is big enough to soround an entire eldar dragon and be a threat. Have you seen Jormags tooth? Even with your shiny fire arrow, that won’t be so easy.
- A mysterious end video, showing off lot’s of fire and breaking pyramids… great, Balthazar heads towards kralkathorik, who would have thought that?
Anyway, it’s off to the Crytal Desert, with more Info August 1, with a great announcement. The episode was decent, had some funny lines, but I could have easily done without the whole stuff. It gave closure and answers to stuff in a very unsatisfied way for me. However I haven’t seen enough of the new Map, so…
(edited by Jaken.6801)
It’s time for the finale.
I know we got the announcement picture last week, but aside from “hey we are going back to Orr” there wasn’t that much and I was kinda lazy and occupied.
So let’s do the ususal and prepare for the last episode with the new trailer:
One Path Ends
- Lot’s of old footage
- An six eyed flamegolem with following statues of Abbadon? I don’t have many hopes.
- A lich, but i expect us going more towards the temples in Orr?
- Another new flame golem type?
- A new coast? I don’t know of any grassy coast with a Tyrian transport ship, however the structure hidden in the back looks like a lighthouse. Maybe it’s claw Island?
- new lilac area, looks interesting
- Undead are back, with Gorillas… I was hoping for living ones, though.
- A flying Monkey and an undead dragon that isn’t Tequattle…
- Lava in Orr?
Someone suggests the voice at the end being Livia, but I don’t know much about that.
In Diessa Plateau is the famous Cattlepult. A catapult which launches cows and occasionaly players so they can reach a vista on a tower.
This is something that has been in game since release and thus it does not use modern game tech.
We aren’t launched from the catapult like the catapult platforms in LA, at Tequattle or in Orr. We get a loading screen and appear at the top of the tower.
I know its something simple, but since release I wished to be catapulted around the map by that thing.
It reminded me of orc-catapults in Warhammer AoR.
I know we got the tech now. We got these plattforms in several locations.
Could this catapult launch us as well?
Remember the diving board in LA?
It is a family buisness, they travel the whole world to find the best or most difficult places to jump.
One was a bit weird though, he jumped into hay, but they don’t talk about him much.
Most likely Glint works like every other clayvorance, only able to grasp a rough possible direction instead of the whole picture.
She might not have been able to perceive things in detail, but only draw conclusions based on big waves she has seen:
- Mursaat will rise again in LA
- The Titans will come back
- Mordremoth will wake up in the Maguuma jungle.
If we expect all her doing being a probability calculation (like allowing Destinies Edge to help fight against Kralkratorik, which was hindered by something unexpected and small like a swaying human heart and was also an impromptu situation), then everything after her dead isn’t updated.
Her calculations and predictions only reach towards her dead and last involvment with the world.
If we expect every other beeing in the world also reacting to the changes Glint does with her preperations, then Mordremoth indoctrination of Scarlet right after Glints dead (i believe it was 2-3 years?) is not within her calculations.
What if Balthazar was in the Bastion in his search for power?
Disguised as a Mursaat he went in, investigating the place but was stopped by the Eye of Janthir.
Maybe he lost the dagger in the process, trying to conserve his own power.
If I remember right the prison is also conected to the mists.
Then there is also some space/time displacement there.
- We can enter and leave it now, so the forces that hold people there are weakened?
The Mursaat were never real god-tier and thus wouldn’t have been able to hold of Balthazar if he went there. The Eye of Janthir is a different matter maybe?
So the question is not only how did the dagger end up there, but also when. In addition the question of it’s significants.
- Balthazar was/is the god of war and I presume he would grant wishes to his followers. While offering might and courage on the battlefield, I can easily see him ending the suffering of his loyal subsjects. Appearing in front of them to welcome them into his army personaly, but got suprised by something powerful? (eye of janthir mystery)
- He gifted the dagger someone. Unfortunatly we weren’t introduced so far.
- The dagger in the prison is a replica.
- The Mursaat found the dagger, after Balthazar lost it.
Either way, he lost the dagger and it ended up in the bastion somehow.
The dwarfs fight Primordus forces, trying to tie him up and slow down his mana consumption.
It was never about holding him one place.
While it is highly possible that most dwarfs have been defeated, since all dwarfs have been blessed by the great dwarf and became stone, thus there shouldn’t be any new born in the last 250 years.
However they are immortal now, which mean they could still fight to this day. Primordus would throw his minions against them, grinding them to dust over the years, though.
We just don’t know how many are still alive down there today.
I imagine it like using your hands to drain a sinking ship. At one point it is just futile. All the dwarfs did/do is giving us time to figure things out.
Primordus was never tied down. He woke up at some point and just went away, leaving the dwarfs to try and keep up with him.
Going for worldcompletion I noticed several scattered Inquest laboratories.
Some are doing pretty obvious stuff, others are mostly shrouded in mystery.
While I am aware of the fact that the Inquest is a on/off splinter group of the normal Asura society, which is rather radical in their approach to magical science (which can be argued if we look behind the normal Asura politics, but that might be another topic).
They are portrayed as evil Asura, being much more crazy scientists than the normal Asura. Complete with henchmans and hidden, often underwater, laboratories.
I don’t believe their placement in the world is random and that their is some kind of reasoning there, so here are the questions that I am pondering:
- How are they organized. Being Asura their should be a certain fraction between them, but is there a common goal?
- subsequently, are these laboratories linked to that goal, meaning that we could look at them as cogs in a machine?
- What is their hirarchy, now that their leader is dead? Is there even a real hirarchy in their ranks?
- Most importantly, how important is their presence in certain areas? Do they do meaningfull research there, or are they just filling gaps?
It kinda bugs me to see so many interesting structures around, which mostly feel like reckless science we clean up after.
I would enjoy more insight into them.
I am sorry, but that wasn’t really understandable.
Your problem is the lack of an color option and you suggest supplementing systems that would be able to give a certain degree of it.
Here the thing:
- “New weapon variations with different effects/colors = new seperate skins. As long as there is no new system, which adds a selection screen to a certain skin type, these will all be new skins in the wardrobe, cluttering it. Like the Several different colors of the super adventure box or ascended weapons.
- Legendary weapons have a theme for a reason. Changing it, would be nothing more than a new skin, which has the prerequistion of owning it. Like your Nega-Bifrost idea. Build Bifrost, do a quest, yay, you got Nega-Bifrost unlocked. This would actually devalue the original legendary skin, as it would just be a stepping stone to 2 or 3 other legendary skins.
- Why would you want a system that takes something unlocked from you? Why would I want my spiffy black sword selection gone, when I unlocked the other color variant?
- I never talked about weapon colors being sold in the gemstore. You brought up the 2000 gem packages with gliders and stuff in your original post and having these “new weapons” tied to them as a luxury rare item, or something (you edited your post, so I am not entirely sure about your original suggestion). I only said that that would be a bad idea, for the given reasons.
- You were using the gemstore as a means to fund Anet in general and subsequently your idea. Nothing wrong with that. It’s the reality. Doesn’t mean i have to like the current businessmodel though.
- btw. if Anet kinda has such a system in place. How else do you think we get these “new skins” of “old content” as much in the gemstore. Just look at the wings. black, white, golden, parrot… It’s kinda like your idea. Only unlocked through gems, though.
Look, I don’t want to rain on your parade and inovation and different thinking is always great to see, but some of your ideas were maybe a bit “unfitting”, in lack of a better word.
Freedom is always something to strive for, even if it is just a matter of being able to customize.
However there is still the thing called immersion, artist vision, overall presentation, etc.
I agree that some weapons should be customizeable. However “some” is the keyword here. Many would jsut feel wrong, given their origin.
That being said, I am fully in favor of a new crafting system, that allows the creation of a personalized weapon.
I see several flaws with your idea:
- not everyone likes the legendary things for their appearence, but also for their QoL, prestige and as a goal.
- The ability to change colors would be nice, but is appearently something they decided against it (at least in the gemstore) on several occasions.
- Legendary stuff, as many others, are based on a theme. Bifrost is a rainbow, because it is based on norse mythology and the rainbow road of the same name for example.
- More colorchoices would mostly clutter the inventory even more. Right now every new skin takes up a place in the menu. Having six colorvariants sounds great at first, but then you remember having six skins taking up your UI realestate that you might not even like. Like the current cheap “smith weapons”, which just change the color of the blade, based on their tier (copper, iron, darksteel, etc…)
- Why would I buy these overpriced pakages? 2000 gems are aprox 25€ for one weaponskin an outfit (I don’t want) and a gliderskin. If I want the other weapons, I need to pay 25€ again, for less gain, as I already unlocked the skins. Which means they would have to create at least 11 (or how many weapons there are right now) different packages, to make buying them for the weapons not renundant.
- I would gladly pay a few bucks monthly for reasonable priced items on the gemstore. Right now I have either too much, or not enough per exchange (a cheap item costs 400 gems, but you can only buy 800 for 10€, which means you got 400 gems left over. Unfortunatly most items aren’t that lucky and you got prices like 500 or 600. I have 350 gems atm for 5 month now and nothing to spend on.)
So, I was thinking about all that “Lazarus is Balthazar” thing, and made up my mind that story wise it would be better to have only one of them. Just crossing out any one of them would make the story plausable and logical. Just imagine:
1) There was no Lazarus. In Out of the Shadows Balthazar in all his glory appeared and burned the some White Mantle heretics. In Ep2 he returned to help protecting Aurene and forged a pact with PC. And in Ep5 he steals Taimi’s machine from a field test and reveals his motives. Baaam! Plot twist, real and shocking.
2) There is no Balthazar. Lazarus steals the machine for his power lust. No plot twist, not shocking, but lacks plotholes we have currently.
There is no logical reason for Balthazar to pretend Lazarus. At least I can think of just one: he was not choosing that disguise. How can it be? Well, maybe it was a cruel joke from Lyssa to turn him into human’s worst enemy (though it has some plot holes, cause Balthazar was not happy with us trying to lift his guise). And maybe during the bloodstone ritual Balthazar absorbed 4 Lazarus aspects and “melded” with him. And now there is an angry abated mursaat in the corner of his mind.
I just want something that makes some sence here, please, help me!
There are other options, though.
We see him being weakened and needing power.
While his blessing might still be felt throughout the world (even weakend), he might not have had enough power to break something like the bloodstone.
Balthazar searches for power. He want “his light” back. Even if he is the god of war, he might go for a more subtle route. Even more, if he really is the god of war, he will go tactical in his approach.
Most likely his actions are based on neccessarity. Meaning, he needed to change his approach to things. Even going so far as to forsaken the humans that pray to him.
Whispering the return of their false gods into the ears of white mantle, allowed him to raise subjects, that would destroy the sacred bloodstones (I believe that harming them would be a no go for the normal human citizen) and channel their energy towards him.
This either allowed him to get into our world (which he might not have been able to travel to, for yet unexplained reasons),or consume enough power to move more freely.
Nevertheless, being Lazarus allowed him to stay “hidden” from who, or whatever he is trying to avoid, thanks to his lack of power.
Though I don’t believe going around as someone who most of the world doesn’t want to come back, might not have been the best choice.
Well we actually had a twofold member focus. Taimi and the Majory Kasmeer couple.
We can rule out Taimi as a focus point anyway, as she is our constant follower via coms, so “focus” might be a stretch.
As for your mysteries:
- Was there any Mursaat involvement? Does it mean Lazarus could still be around and ressurected, or did we bury them with this twist?
- Is it really Balthazar?
- Does his weakend state only involves him, or all six gods?
- Does he work alone, or does he have help (Is the mirror gifted, or stolen)
- Does he work for a personal goal (reclaiming his power for himself) or for a greater one (reclaiming power for the fallen gods)
- What is the real purpose of the gods? How did thinks work before their arrival and how do they work/cooexist with other forms of “gods” (like spirit of the wild)
Bringing the gods in does actually open much deeper rabbit holes to jump into. The biggest one would be the orgin of humans for example.
The human gods are not “weaker than they were in GW1”. Balthazar alone has been weakened. There is nothing to even imply the other gods were weakened.
And there’s nothing to suggest that Jennah is anyone but who she is. Besides, it’d be very, very hard to replace royalty who’s being watched on a near 24/7 basis.
We only know that “Balthazar” is weakened, based on his appearence, words and actions.
We don’t know anything about the state of the other gods.
It appears that they can still give out blessings in some form (we can see that at their shrines and thanks to their followers), however we don’t what powerlevels we are talking about.
As for Jennah, I actually wouldn’t think that it is impossible. I mean, the power of god, more the one of illusions shouldn’t have any problem to replace or work with anyone for their own goal.
More so, if it’s not only Balthazar who is weakened.
Meh, not really.
The way I see it, he will end up as nothing more as either:
a) being stripped from power and trying to regain it (personal need)
b) an anti-hero who tries to bring back power to the gods (indicated by the help of Lyssa?)
c) not Balthazar?
Anyway. We lack info. So far, he just kittened things up for usand that’s just annoying for me personaly.
- I liked the tension between Kasmeer and Majory, but again, it would have benefitted if we would have seen Kas in at least one other episode beforehand. Now we get this big exposition dump and she runs away again. We still don’t know much about what is going on between them since S2 and I don’t believe Belinda is everything.
I believe their plot does directly interfer with the Balthazar plot, because if we didn’t need them there at this point, they could have put the reveal of him at the end of the episode and have us ponder what it means for the next.
- Taimi was actually not as annoying this time. While i actually like her dialog, her snarkyness get’s a bit annoying. My main problem in this is actually her role of deus ex machina plot device. Since HoT, she goes around with big data and analysis and showing us stuff without much explanation. Her saying that killing dragons might not be good, based on a simulation, which is based on a machine she doesn’t understand boggles my mind.
First Odgen, then the Book in the library and now Taimi are straight up avoiding the answer to the role of the eldar dragon.
We have several people who seem to know the answer, but instead they allow us to drive Tyria towards destruction. What is wrong with them?
- I liked the druids, but wished we saw more of them in HoT and were able to talk more with them. Is there additional dialog if you are a ranger/druid?
Overall the episode got me my new favourite map, some interesting dialog (dispise my critcs), some big steps and reveals and a complete loss of momentum. Overall great, but a big step down after the E4.
For me it wasn’t: “Whoa, he is a god. Amazing. We put two EDs back to sleep? Awesome. So much big stuff”
It was more like: "Wait, what? Where do you come from? Were you even on the list? Aren’t you a god? Hello druids, goodbye druids. Hello dragon head, goodbye dragon head. Hello Balthazar puppies, goodbye balthazar puppies. Oh great, we are screwed. Who could have foreseen that sarcasm "
They should have taken more time with the big reveal. The end of the episode would have been much better, so they could have thrown in more hints, etc. and have it pay off.
- While I try to see things in context of not only the one episode, but the whole season, because of the above mentioned points, my feelings regarding this appearently big plot point are mostly a fizzle.
- With the introduction of a “fallen” god it opens opportunities to delve into several questions I don’t believe the plot is ready for. I mean one of the biggest mysteries is where they came from and where they got the humans from. What is a god? Is there even a purpose to them in light of the eldar dragons? They need to establish a reason for them to exist (like creating some balance, filling an neccessary role), so they don’t end up as “people” who just took the title of gods, because they were able to channel very powerful magic.
- I really loved the map and the lore in it. M.O.X. was a nice trhowback and I would enjoy to have him involved more.
- I really hope the whole hidden lab thing and Phlunt getting access to it, does bring us towards a clash with the hidden agendas of the Asura. With the info out in the open, it is very likely that the leaders will try to get this info to use for their own self-preservation ideas, that they are known for.
- The mercenary thing is kinda weird. A human god should have no problem using his name to get followers to do his bidding. Even more so with the help of Lyssa. Overall the whole disguise thing is kinda weird for Balthi.
- I am unsure how to feel about the redesign of Primordus. I prefer his GW1 design.
I can think of a reason for the whole sharade thing, though. Balthazar or the gods lost their power for some reason. Having been reduced to mortals, Balthazar sets out (with the help of another god (or more) to get his/their power back. maybe Balthazar was the most powerful, thus the task fell upon him. Guiding the white mantle to perform the ritual, breaking the bloodstone (because he wasn’t strong enough to do it) and taking the energy for an initial powerburst.
However that wasn’t enough, so he keeps up the disguise to wait for the next opportunity.
The bloodstone burst which occoured in combination with mordremoths dead allowed him to get also access to ED power. Maybe he was originaly trying to help with they slaying of another dragon to take his energy when he died.
Okay, having finaly played though it, here are my thoughts on the episode.
The episode was fine, but my enjoyment is hold back thanks to the execution.
What it brought to the table is very interesting, though.
- The big reveal would really have benfitted from some foreshadowing. I don’t mind the twist, but we basicly exchange one old favorite, with another much more troublesome one. With this reveal, everything Mursaat related is checked off and we turn towards gods now and I don’t really like that. I really would have loved that they give the Mursaat plot a propper end, but that might be Raid content for later.
- On paper, the powerless god(s), maybe having fallen from grace (loss of his light, could be through the other gods, or another being), trying to get back his power with the help of an ally (Lyssa I presume. Needing a disguise, does mean he has to hide from someone/thing) is actually an interesting take and I am curious about the background.
- The reveal was way to quick and lacked foreshadowing. There were no hints, no establishing dialog, nothing. Every encounter we had with the gods, Balthazar in particular, made sense, because they fit there (like Balthazars shrine in Auric Basin). Prior to this episode there was barely any god talk, though. We could take White Mantle lines about “their true gods” and interprete them in a way, that the split group meant the six and not the Mursaat, but even that wouldn’t make much sense, since they could easily get help from the rest of the human race, which i still devoted to the gods.
- From one moment to the other the plot goes into overdrive and while it is nice to have the little druid, Golem and Zinn interlude (loved that), it just felt weird to have Balthazar taking suddenly front and center without build up and having something really big happening more or less “offscreen”. I didn’t expect the extraction and fight of magic from two active eldar dragons by little machine would be so “calm”. There was no struggle shown. No earth shaking. Nothing. It was an event that came and went to serve a new villain/anti-hero
- Balthazar litteraly killed the build up of the last few episodes. If it was “real” divine intervention, that stopped us from making a big mistake, I would have enjoyed it, but now (to quote a reddit user) we got this Star Trek: V situation: “Why does God need a Starship.” A great question to ponder, but it took center stage and took away my interest in the whole dragon build up, because it was displayed so lackluster.
He’s unlikely to be in future plots as much as I wish he would be.
He’s basically a plot-forced home instance cat. Yes, he shows up in the home instance after, and you can even ask him about the cats you’ve gathered so far.
Nah, you don’t give him credit enough. You will see, we get a deus ex MOXima in the near future, where it is revealed that he was put in hibernation to develope THE solution against the eldar dragon threat.
It just turns out cats seem to be a part of it.
A new player buys the expansion today after hearing the hype, pays 35-50$ for it and then when they get in the game they notice they have to pay to play each of the season 3 living story episodes, a feature of the game that tells the story arch of the expansion.
Why would you do this?
1. You get the expansioncontent and everything related to it.
2. The Season 3 is not part of the expansion, but rather something extra. You still get everything else.
3. HoT is also the core game and has been reduced to 30$ permanently in wake of the recent revelations.
Without having played the story, I asume Primordus has an actual physical body, that isn’t just a big beeing out of lava/magma?
What a shame. I thought the theory of every dragon being like their “element” was solid.
I mean we had the dead body Zaithan and planty Mordremoth.
This is what the med Legendary armor reminds me of…
Actually I think they even recycled some assets there.
Well seeing them like this, i, might as well offer my two cents, since this “leak” is certainly way more pleasing to the eye, than their official blogpost (i am sorry, but the chosen pictures, colors and written word just don’t do them justice.)
however my stance on them is only swayed a bit.
Heavy: Still the best of the three. It does look epic and I believe the right colorchoice will bring a lot to the table.
Medium: Is still the weakest. While the effect is interesting, it doesn’t strike the right balance. Normal mode does suffer from being top heavy, with pieces that don’t really mesh well together. In battle mode the pieces make more sense, but it also looks like a completly different armor with way too much bulk for a weight-class that has mostly nimble characteristics.
Light: The crystal overload is not as bad as i thought, but I still don’t get the real motive behind it (if the blog post was supposed to be an indication). We were promised crystals and we got them, but there is also that heavy dragon leather motive, which feels kinda out of place and more like a medium armor. A different “material” and less stiff design would have been nice I believe, to feel more like an light armor.
Now normal mode doesn’t look bad, even though I am no fan of the female version. It is too generic and like something we have too much off already (hello buttcape).
Battle mode actually looks fine on male. The crystals aren’t as overwhelming as the preview pictures made them out to be.
Female on the other hand suffers from bein top heavy, with shoulder crystals being slim, but too wide spread, acting more like a weird dome sourounding the character, than a shoulder extension. It migh be because the shoulders aren’t as broad, but it has still the same problem I feared they would have.
I am also happy that we don’t have constant floating bits in front of the face, creating a frontloaded design.
I am still not sold on the mouthpiece, though, it really emphasis how this is more a medium than a light armor.
Animationwise they seem a bit clunky, but that is too be expected and only be apearent if you pay real good attention.
So yeah, good job, hope they adjust the fluidity and maybe the placement of the light armor crystals. Otherwise this leak did very well for my opinion on them, even if it didn’t change as much, aside from my overall tendency.
I have no real opinion against it beeing a raid armor only right now, if they can promise and deliver on other ways to get them or others in the future.
They got the technology now. If not, they should really start working on a armor creation overhaul ASAP.