Showing Posts For Jaken.6801:

Taimi in the context of tyria

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Posted by: Jaken.6801

Jaken.6801

- snip-

Yes, it is great for the narrative, bad for the immersion.

A fragile being, still able to proove herself in an harsh enviroment, even though no one really accepted her before. Belittled her even.
Now, just because she pushed, bullied and fought her way through, she can show off her skills.

True, a very touching story.

Till we talk about immersion and how she could easily stayed back right in the silverwastes with her new mentor and come after them with a team and give them support from the back.
We could meet her, after we established footholds throughout the jungle.

I mean, this is the territory of Mordremoth where almost everything wants to kill us and we have to traverse by gliders most of the time to get through.

By the logic of the story it means we went by foot everywhere, only because Taimi had to ride her Golem.

It is very convinient, that the story only shows how she is with us at the crucial points, but not how everyone has to wait for her to catch up or how we have to go the more dangerous routes, just because she is disabled and thus not able to follow as fast.

The Golem is a slow tank and we are sourounded by danger. Danger that is easily able to crack it open and feast on the little Asura.

Then we are in a hurry, run against the time and for some reason are still able to wait for her.

Yes, she has her pro’s, but for this enviroment, her con’s are just not fitting.

Scruffy would need a tank and glider mode, to be able to keep up here.
he would need to be able to disguise, or cloak himself.

he is a big shiny golem and while we have a Charr with a flaming sword, I bet even he is able to dim it in case they need to hide from enemies.

Simply put: very dangerous enviroment, a race against time and a little disabled child who wants to be taken seriously just doesn’t mix well

She has no reason to be there, aside from thte fact that she wants to help.
Okay, I go around every Kindergarden and tell them about the beauty of warfare and how they can help on the frontlines.
I go ahead and ask them if they would enlist right now. How many do you think would do that?
How many people would tell me I am crazy to do that?

Why? Because the general idea is that children shouldn’t be on the battlefield.

I am aware that these are dire times and these are not compairable with our modern times and more likely to things happening in Afghanistan where child soldiers are a thing (because of the dire circumstances), but even they prefer the healthy.

Ley lines, huh?

in Lore

Posted by: Jaken.6801

Jaken.6801

It was stated a couple years ago that the karka are unrelated to the Deep Sea Dragon. I think Matthew Medina posted about it on the forums around the time of the Return to Southsun.

Ah yes and the next dragon was clearly not called Mordremoth or was supposed to be the jungle dragon…

Oh wait…

Basicly, things can easily change in PR talk, but since it was Medina I might give it the benefit of the doubt.

Why the unrelenting pressure to do JPs?

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Posted by: Jaken.6801

Jaken.6801

Okay, why do people get all so worked up on one of 15 dailies to complete (I am unsure if fractal dailies count as well right now)?

Even looking at the PvE stuff, there are still four others you can do and you only need three.

Are some real extra benefits to do more?
If you are just talking about the path of least resistance, then take the others if you don’t like the JP.

I mean, they aren’t up everyday.

In Lord of the Rings, did they play hopscotch to save the day? No, they geared up and went out and they fought the evil. And in the original Guild Wars games it was about fighting. And fighting didn’t mean bouncing around doing something that a squirrel could do better than a human being. It meant knowing your class, knowing your party, knowing the enemy, and being able to make a good plan and execute it well. It’s sad that GW2 is more about bouncing around(witness the Berserker meta) than actual strategy and tactics.
And why should achievements, items, etc… be gated behind jumping puzzles?(in a fantasy role playing game) Sure make lots of jumping titles and “achievements”, but don’t gate real stuff behind them. If this was Portal or a Mario game, sure. But this isn’t a platform jumping game, it’s a Fantasy Role Playing Game.

Ah yes, everyone in LotR was a fighter.
No one had to climb or jump around… oh wait, what did Legolas do? He jumpd and climbed up a big elephant.

They were going around trying diplomacy.
They were exploring.
Gandalf had a lot to learn to even go on this adventure.
The Hobbits weren’t even fighter. They ran away most of the time and eat stuff.

Fact is, you have to adapt to go forward.
If there is a gap, you jump it to get to your treasure.

Heck, Frodo ran away more then once, however he manned up, took his sword and fought if he had to.

Be more like Frodo if you want your fantasy story. go out and do the things that need to be done and don’t whine about it.

I mean: “Hey, Frodo, why do you go all the way to the vulcano? There are spiky stones, enemies and dangerous waters in that direction. Why don’t we go the rainbow road, with unicorns and fluffy marshmallow sheep?”

Because the goal is to get this ring into the vulcano. Because that is where you have to go to get your “archievment/Trophy/be saved/whatever”, that’s why.

Yes, the game is play how you want. That doens’t mean that you get a reward shoved into your face if you don’t work a little for it.

by the way: This game is no traditional MMORPG. The movement features are clearly on display and advertised, so it isn’t wrong to utilize them. Get off your high horse and don’t apply your “supposed” game. it isn’t. it is a game with jumping, portals and an action combat system. If you want to stand around in a static way, go play any other MMO.

(edited by Jaken.6801)

Ley lines, huh?

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Posted by: Jaken.6801

Jaken.6801

Interesting. Could be just because they also go after ley energy, or it could confirm the small theory that chak might be the DSD’s minions.

Nah, I got mine in an fractal. Unfortunatly I don’t know which one, as I did four that day and only one featured dragon minions (ice elemental fractal), so it could be a possibility.

Taimi in the context of tyria

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Posted by: Jaken.6801

Jaken.6801

Overall everything about her involvment on the frontline and any justification is plot-armor and romantisizing her kind of character.

A tragic character, who by all means, shouldn’t be there, but for some reason is.

There is nothing to go against it. Everything positive that can be said is about her character and mental abilities.
However we are sourounded by a lot of physical danger and she is only protected by her Golem and the occasional partymember.

We leave her in HoT at the start of auric basin, where she starts studying and then we see her again only with Canach and Braham or Rox (I think).
Two wilderness character and her shiny slow and not very agile golem.

Everyone who had to traverse these areas alone or at least in a little group knows how dangerous these areas are.

Even if her golem packs a punch and she has others around, the enviroment is not her friend.
She can’t go alone for long and her golem is just a better wheelchair (yes, he has personality apearently, but seriously, aside from his ability to punch and get up stairs his tasks can be given to a simple wheelchair)

Her whole ordeal to tread her like an adult and that she goes around throwing a tempertantrum about it till we finaly give her a cookie, shows how much she isn’t one.

Being an adult is more than being intelligent and understanding concepts. It’s being mature as a person.

She is a child and as one has nothing to do at the frontlines or better in an frontline search party, which goes into unexplored teritory.
We are the supposed to be one of the first people in these areas.
We are preparing a path through an enviroment where everything wants us dead.

We wouldn’t be able to save her, if her golem tumbled down somwhere.
She shows no gliding capabilities.
Her golem is to bulky to use the natural ways of the jungle. He isn’t equiped for that sourounding.

Even if she goes the long and hard way, these are usually full of many dangerous enemies, that you are able to outrun maybe, but sometimes they put walls up, so you can’t go the normal route.

Taimi is no fighter. Taimi is no wilderness genius.
Her skills consist of asura technology, golemancy and recently ley line energy.
Her golem, while good, isn’t an Iron Man armor, that is unbreakable. if anything it is one of the Iron Legion, than every other enemy can easily tear through.

I really hope we get her in the backseats for the future.
She is a good and interesting character, but she is also a disabled child that should not be on the frontlines.
Her reliance on her golem is too much of a risk, to use her there.

Going back to the Iron Man reference. Tony Stark, even without his suit, is still able to run and stall for time. His suit is build to withstand everything and he is always adapting it to new threads. Adding to that, it is highly manouverable.

Taimis golem isn’t. There isn’t even a second one she can call in, via golem bombardement (which would actually be cool, if she could launch these)

Ley lines, huh?

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Posted by: Jaken.6801

Jaken.6801

There is omeone who mapped the direction of the lines on a map.

https://www.reddit.com/r/Guildwars2/comments/4hy40t/new_ley_line_events_show_magic_flowing_toward/

Which I think is fine, though the energy is flowing towards these cross sections of the ley lines, instead of from them.

However the theory he proposes only makes sense, if every dragin able to pull energy along the ley lines, from any point they have access to and they ignore physics (which is a given in a fantasy world), as the pulling power would have to override each other and/or has to be stronger, the further away they are from their origin, or else the flow should go towards the EDs and not away from them.
Right now the ley lines seem to work like a cable.

Remove adventure from collection.

in Guild Wars 2: Heart of Thorns

Posted by: Jaken.6801

Jaken.6801

As they only need silver and that you just need a few tries to get it usually (at least for me and many others I know), I think it is fine.

I mean, you bronze is handed to you easily and they are very accessable.
Combine that with the repeat function and the recent changes to make them open for a longer time there is no reason not invest a bit of your time in them.

As these items are prestige cosmetic items anyway, I don’t see a good reason to why they should change it.
They are designed like that for a reason. Get the basic thing for free, but put some effort in the upgrade.

I prefer doing adventures, towards grinding for gold or DS so I can get the mechanicized or mystic weapons, for that collection, but do you see me complaining about them?
No, because it is a justifyable effort.

Adventures vary in difficulty, but there are several guides out there, that help you out, even if you are unable to do it with you skilllevel.

if your problem is just because you are clumsy player, then I have to say sorry, but that is your problem and you are in the minority here.
They are supposed to be some kind of challenge.

It’s like asking Mario not to jump, because you can’t/won’t push jump-button.

Q: Did Koss ever have a family?

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Jaken.6801

It has to be his afro.. the secret lies buried in there…

Q: Did Koss ever have a family?

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Posted by: Jaken.6801

Jaken.6801

For me he had two sons named koss my warrior and my revenant:)
Needless to say koss never dies he was way too cool for that.
Honestly though i would love to know as well.

You might want to go further down the familytree here. There are 250 years between GW1 and GW2, so if they are not immortal or traveled through time/mist, they are pretty old.
Like, this is Koss jr jr jr jr….

what happened to Garm again?

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Posted by: Jaken.6801

Jaken.6801

This sadly makes me wonder where Mordy got the template for his minion wolves

Also they were around before HoT. So maybe they are just some old bones he found or just some other wolves he assimilated.

skill enhancer [suggestion]

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Posted by: Jaken.6801

Jaken.6801

So you are discribing roughly the unique mechanic of the warrior, is that what you mean?

Which legend for revenant

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Posted by: Jaken.6801

Jaken.6801

Or Trahearne the second wielder of Caladbolg.

“I’m not a general…” – Heal Skill. Description: Become passive and contemplate the fallacies of life in order to heal out of combat.

“This won’t end well!” – Elite Skill. Description: This won’t end well… for you!

We need to put a rush of neco minons in there somehow.
I mean, he summoned a bunch of them in one mission.

Btw. what do we know about the leader of Orr? The one who gave us the title saviour of Orr at the end of the PS.

Which legend for revenant

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Jaken.6801

Since we know the mists consist of everything and the multi-dimension-theory and time travel is a thing, I would love a future hero , just to go against expectations.
He could even be of an alternate future, just so we won’t get spoiled (Comander cough ).

The third to last elite specialization for revenants will be someone who seems to be a nobody. We don’t know the race and the profession seems a bit odd, even the gender is hard to tell because the voice sounds a bit androgynous.

Then GW3 is announced, and we find out it is, in fact, the PC from GW3. The name associated is merely a nickname/surname attributed to the character.

Ah, finaly. A modern world, where magic and tech is fighting or superiority and the remnants of dragons are still our greatest enemy, even though they seem to be on our side for now.
They aren’t devour us anymore, but the new master of the dragonforce are in control of the new worldorder.
There is something else creeping in the mists, though.

The catchphrase will be: Don’t trust a dragon and always carry a big gun

I need to play more shadowrun I guess, but then again it would allow for greatswords.

Which legend for revenant

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Jaken.6801

You guys are assuming that all legends for revenant have to be characters we already know.
Theres nothing stopping anet from creating a new legendary character that has long been dead but that we CURRENTLY dont know about, such as heros from past dragon rises or maybe some important tengu hero we dont know about at the moment because of them having cut themselves off from everyone for over 100 years

Since we know the mists consist of everything and the multi-dimension-theory and time travel is a thing, I would love a future hero , just to go against expectations.
He could even be of an alternate future, just so we won’t get spoiled (Comander cough ).

I wouldn’t mind a Booster Gold in my head. Focus unlocked for some Laser fun, based on some SAB style retro power of the 80s. I think people would not be pleased, since they already hate the joke legendary weapons.

For a greatsword? Mhm… Some warrior, like Konig said.

Should any skins be exclusive?

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Posted by: Jaken.6801

Jaken.6801

i am waiting for thereturn of the molten backpack and the glorious day they add BLC weapons ingame, to make room for the hundred new ones…

What to do with the 80 Boost loot?

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Posted by: Jaken.6801

Jaken.6801

if you salavage it, you would be able to mae a good sum of gold out of it.
Multiply your possible win with that of every other player and voila, you got your reason.

If you don`t need it, trash it. That`s what I did.

Btw. it is just part of the gift and not everything. So be grateful for the acount item slot and all the other nice loot you propably got.

Suggestion: Sharing & Storing Equipment

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Posted by: Jaken.6801

Jaken.6801

So, extra slots in the equipment tab, that work between several characters.
Like you got two light armor classes and instead of always putting your ascended equip in the bank and get it out with the other character to use it, both use it when you log in?

Same thing for harvesting tools? Like the shared inventory slot?

Sounds interesting, but also pretty complicated.
- What about different classes and their armor?
- What about different stats associated between the charas?

Is This a Usable Skin?

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Posted by: Jaken.6801

Jaken.6801

actually relatively cheap for a 5 ticket skin.

More so after the patch.
Let`s just see how the market adjusts over the next weeks.
I just got some good Balthazar deals and I am very pleased and broke.

Crowdfunding project.

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Jaken.6801

Why crowdfund, let´s just buy gifts for everyone in the gemshop.
That way they get our money and we can even save a few bucks in the long run, thanks to the gift-discount.

Maybe buy some repair canister…

In all seriousness, I doubt money is the core problem here.
I think it is more a lack of focus and that they went in just over their heads.

Money might help to fix shortcommings, but that would mean to hire more talent and that can be problematic on it´s own…

New Weapons

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Posted by: Jaken.6801

Jaken.6801

Introducing new weapons combinations and as a result new skills is something they should have started doing two years into the game. However ESPORTS and esports doesn’t lend itself well to numerous skills and multiple builds or even flashy skills. Anet has proven their Esport aspirations triumph anything the core population wants. Skills and weapons should have been added ages ago and in my opinion it’s too late they would have retained a good chunk of the population if they cared more about providing a good game over a good esport title.
.

I think you missed the reaon why they are hesistant to add new stuff, like skills or weapons.
They did the normal route, like you discribed, like other MMOs, with GW1 and had massive problems in terms of balancing.

The reason here is not especialy E-Sports, but that they have to cater to three gametypes, who all use the same skills, but in other form.

Right now they are even trying to have the skills work differently in the different gametypes (to a degree), however that screws with the consitency for the overall game.

It can get confusing.

With all the threads about class balance in every gametype, their reasoning for limiting their skill and weapon selection to the ones we have right now, is very reasonable, even if oldschool MMO player, who are used to 20+ skills in their skillbar, might complain.

In that case, GW2 is not the game for you.
It’s like buying a bike and asking for a third wheel, because you had a tricylce before and are comfortable with it.
Yes, it has a handle, pedals and similiar frame, but a bike has two wheels.

Is This a Usable Skin?

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Jaken.6801

It’s the Pact Fleet Hammer, that was available through the Black Lion Chests.
There might be one on the Tradingpost, but you might have to wait till they are back through the BLC.

New Weapons

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Posted by: Jaken.6801

Jaken.6801

Who is to say new weapons would generate hype to say attract new players.
If I didn’t play GW2, if the game added whips and boomerangs and advertised that, would I suddenly want to play GW2? No.
However, I’m a long time player of GW2 and new weapons still hold little interest to me.

I’m not saying new weapons aren’t popular, but I don’t see them doing for this game what people believe. Same with new races. And any benefits either of those would bring, would likely be outweighed by the drain on resources to not only implement, but also to continue to support in terms of skins, story, dialogue, VO etc etc

The goal would be bringing in lapsed players, not new ones. I stand by my assertion that new weapon types would be a very popular addition that would generate a lot of buzz for the work involved in adding them.

of course they would.
Then people would quickly get them, like the rest of the stuff, have some fun with it and then leave for the same reasons they left before.

No one argues that they would create some kind of buzz .
Disregarding the other side of the conversation just because there is maybe/possible/ if we shine on it the right way, buzz.

Many things would be nice to have, however then there is reality and it says: not so fast my friend, how about this and that?

Kudzu's Hidden Garden

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Jaken.6801

Which begs the questions. Why don’t each precursor journey have a bonus item like this, it’ll actually entice players to make the journey. I made HOPE and got nothing also, but it be cool imo.

You got to spend a lot of silk on honey, though :p

New Weapons

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Posted by: Jaken.6801

Jaken.6801

I kinda see a trend here, about topics that seem justifyable, because they are for the greater good , but are completly unrealstic from a economic point of view.

Why invest in stuff that is high cost in creating and creativity, thus taking workforce from other more pressing matter?

I don’t get it?

Isn’t the state of the game proof enough that they need to get the things implemented sorted out first, before they go after the dozens of fan requests ?

It doesn’t matter how obvious these things might be or how much money or subjective interest they would create.

If it doesn’t fit in the shedule, costs, or anything that is actually needed in the development, then it just won’t happen, no matter how much you pressure.

what, just like they half baken the released the game from the start, just as they used planned content for the HoT release and still end up with bug o tropoplis, just like they add more and more useless features only a small ~5% might use.

yeah, great use of priorities.

Mhm… somehow you just strenghten my argument, instead of devalueing it.

The state of the game is lacking for some (See giant outcry topics everywhere) and I personaly see problems as well (For example lack of ingame skin rewards vs. gem-store pandering). More for some, less for others.

It is clear that they went over their head in several areas.
However they have shown that they are able and willing to fix things and that is what they are doing now (apearently, because time will tell)
Then on the other hand, they delivered some of the best content in games I had for a long time, but then again I am playing the game casually. I am in for the story and experience mostly and thus haven’t burned through most stuff like others.

Putting focus on riddiculus new things is just not the way to go.

It doesn’t matter how much people hate raids at the moment, it was something people were screaming about for a long time.
Now they are here and people still complain, because it is a “niche” thing. Which it isn’t, no matter how much you or others do not agree.

In fact, we don’t have any data on how successful any part of the game, so calling them out based on your subjective feelings about the game, doesn’t make you right and them wrong.

The game has problems, that is just a fact, but they aren’t as gigantic as people make them out to be.

(edited by Jaken.6801)

New Weapons

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Posted by: Jaken.6801

Jaken.6801

I kinda see a trend here, about topics that seem justifyable, because they are for the greater good , but are completly unrealstic from a economic point of view.

Why invest in stuff that is high cost in creating and creativity, thus taking workforce from other more pressing matter?

I don’t get it?

Isn’t the state of the game proof enough that they need to get the things implemented sorted out first, before they go after the dozens of fan requests ?

It doesn’t matter how obvious these things might be or how much money or subjective interest they would create.

If it doesn’t fit in the shedule, costs, or anything that is actually needed in the development, then it just won’t happen, no matter how much you pressure.

Kudzu's Hidden Garden

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Jaken.6801

Really?

My smartphone is a little outdated now and doesn’t get a specific update, because I bought it two years ago and not today, where every other Smartphone gets that update.

I think i should cry…

oh wait, that wasn’t your problem?

Simple explanation is this: You want something new, but you don’t want to abide by the new rules, because you have something similiar.

I think there was a GIF for that: The same, but different

I don't understand the opposition to mounts

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Jaken.6801

“What does it do? Are you faster? Got new skills? Anything?”

By this Metric.

Do Outfits Do anything?
Do Mini’s Do anything?
Do Dyes Do Anything?
Do Bobble Head Laboratories Do anything?
Do Aviator Memory Boxes Do Anything?
Do Endless Tonics Do Anything?
Do The Endless Skins for our Weapons/Armor/Back Do anything?

I am pretty sure, that if we took a moment to look at all the stuff in this game, there is an insane amount things that don’t Do Anything, the reason for this, s because it allows the game to be added to, without power creep being added to the mix.

So yes, you could pass on mounts, but if your metric that it needs to Do something needs to be met, I imagine you haven’t got anything else that is purely cosmetic, nor do you do most content, because there is a ton of stuff in this game, that has no reason to be done outside of style and look.

Yes, this game is called “Fashion Wars 2” and a lot of people like it that.

If the only thing holding you to this game was functionality, the game would have ended for you a long time ago.

So yeah… you read my whole post appearently, where I went pro and con and that is what you are focusing on?
Just one example of many many possible szenarios? Applause, please.

Nice for you to focus on that, even though I clearly stated many other reasons, but I might be mistaken of course.
Surely this one statement you picked does negate everything else I said 100%.

I mean, I never argued the whole “fashion wars” thing.

Never said it has to do something, but people “expect” it. However that place in this game is allready taken/not needed, as it suplemented by man other things.

It’s not like I mentioned the fact that this would be a lot of extra work for several people, which would include several problems the game is allready fighting with.

New Weapons

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Posted by: Jaken.6801

Jaken.6801

You know, looking at their Gem-Store Black Lion rate, that might not really be true.

I mean, how many do they put out every two weeks?

Heh. Any new weapon would also require a new Legendary and they’ve managed 4 of those in three-and-a-half years…

On a more serious note the skins they would have to do are scattered across the entire range of styles already in game – potentially a lot more challenging than taking 2-3 core elements and smearing them like peanut-butter over 17 shapes done as a batch job. Plus new weapons would also likely require new animations and then the minor trifling detail of new skills for N many professions (or, you know, 4 times as many skills if you give it to Elementalists…). Then the balancing act where you’re torn between getting the maximum return on your art effort vs. having some classes already overloaded with weapon choices. Then you have to go back and re-rig every loot drop table in the entire game to include the new weapons, re-work all the weapon vendors, all the dungeon reward vendors, the PvP weapon loot boxes, decide if any NPCs need to be reconfigured to use them, and probably ten other things I can’t think of right off the top of my head…

Or they could just not.

Oh, of course I know that.
I was just mentioning the fact about skins.

Implementing new weapons etc. is a completly different matter.

Creating and implementing weapon skins, seems to be as easy as breathing for them.
I mean, it is not like we are talking armor skins here.
Outfits on the other hand…

But seriously, there won’t be any new weapons, till the redistributed the existing weapons to every class via specializations. This will take a while and has enough problems allready like you have mentioned.

Still, I would love to cleave with a two-handed axe, or get into a nice brawl with fist-weapons, to grapple, kick and punch people into oblivion.

New Weapons

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Jaken.6801

…And each one of them would need at minimum 40 skins and better if there were 90-100 because of all the sets that need to be supported.

This ship has sailed long ago.

You know, looking at their Gem-Store Black Lion rate, that might not really be true.

I mean, how many do they put out every two weeks?

I don't understand the opposition to mounts

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Jaken.6801

With the game is now, the mounts would only be something visual and nothing more.

Contra
- Maps are small enough to travell by foot and speedbuff
- Waypoints are close enough to each other, so mounting could be more tedious, then beneficial.
- Gliders everywhere give you a good boost and are actually taking the place of mounts at the moment.
- With the amount of problems we have with chairs and capes, I don’t think they want to rig (even if they go simple) horses, bikes or anything else to the anatomy of different races (yes, there is the broom and the carpet, but these are old animations)
- too much gem-shop
- immersionbreaking: “poof, I got a horse, Bike, whatever”

Pro
- People “want” mounts? I guess (My take is that they just want something to show off… oh look a glider)
- They could be visually interesting: Charr bikes, Horses, Dragons, Wolfes..
- Getting the mass market MMO crowd… maybe? Because everyone does it.
- gem-shop?

Look, the pro side is a lot of maybe and based on subjective ideas of need and mostly superficial, while the contra side is more target-oriented and sees the problem with them in the enviroment of Tyria.

Simply said: They are not needed as a mechanic and would only add one more fashion part, to a game that is called Fashion Wars / Gem-Store Wars allready

This a discussion about style over substance and this is something that has to be balanced.
The style of a mount in this case is not enough to take over the lack of substance it has in this game.

“Yay, I got a horse.”
“What does it do? Are you faster? Got new skills? Anything?”
“Nah, it is just a horse I can ride on, wheee.”
“So, nothing?”
“Yeah, nothing, but I heard there will be Charr-bikes later.”
“Am I able to use their weapons?”
“Nah, just to satisfy the lowest common MMO nominator.”
“Well, i pass then.”

This reddit post got me thinking........

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Posted by: Jaken.6801

Jaken.6801

Ok, now I am tempted to start working on C&C. Not to finish it. But wow they are adorbs.

Oh yeah, finaly someone who will revitalize the dead Comand & Conquer franchise…

Respawn lore

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Posted by: Jaken.6801

Jaken.6801

Aside from plot armor, they can use the idea of an Asuran emergency device prototype, that is given our characters and that teleports us back to the nearest waypoint (or our choice)

There are things like these in many other RPGs.
My favourite would be in Shadowrun, where you can buy a licence and depending on how much you pay for it you can even get extracted by a special forces team.

Overall though, we don´t have a real explanation and we should regard the dead of our character as the leads in a long running Tv-show. They die, but often it was just a fleshwound.

[Feedback] Triumphant armor and beard

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Jaken.6801

I am actually more concerned about the shoulder skulls and skirt on Norn female armor.
These things are huge. The skulls are bigger than her head with helmet on.

Legendary weapons

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Posted by: Jaken.6801

Jaken.6801

- snip -

Okay, let me just throw these things out here:

Story and Theme
First you have to come up with a theme and design (what is first, doesn’t matter now), which might have a story or not, but having one is better.
You create the thing, do research and build something around it.

Then you have to see how it fits in the world you create it for. If it doesn’t you have to see how to make it fit.

Example: Creating a cool sword for a shooter. Doesn’t fit at first, till you can incorporate it somehow.

So the recent shortbow for example, based on an real life myth. Nice idea. From that the weapon has to be created. Then it has to be trasnfered into the world of Tyria.

This is not just a collection, as they have to know the world and (even loosely at the moment) have them fit thematicaly. It means they have to know where and what is.

Which means another round of research, to find as many cross over situations to make it happen.
If they don’t get this right, people will feel like they didn’t put effort in.

Example: New legendary sowrd excalibur themed. If they just have you find a sword in a stone to start things, it just isn’t interesting, more so as there is no sword in the stone story in GW2 right now (we got fiery ones, though). If the collection however is using the athurian legend as a background, like having you do task worthy of a king for example, which measn you have to talk to the races leaders and do what they seem worthy of a leader/king, then it is something different. However all that has to be worked out.

Basicaly saying. There is more than just “kill X”, as they have shown with H.O.P.E. in which you have to be a bit more clever (on GW2 terms, but you have to puzzle some things together and it was still a checklist, but we are getting there)

Interacting with others
Art Team : And things get never redesigned, changed or scrapped. Knowing someone in the industry and how she is annoyed by these things, it isn’t that easy.

Lore : Look at the example above. You can just cram it in somehow, or you di it with care. Feedback from the loreteam, based on your legendary idea should be a given and can create a greater workload, depending on the scope.

Programmer : If it was just collections, then sure. You would be right. However if you had looked at the tasks required for some of the legendaries then you would see that it is more then check if item X is in possession . Because item X can be an item, something you did in the world or something you have to create. So these things need all be implemented in various parts of the games. maybe in parts that weren’t supposed to do that.

Failure
Yes, you shouldn’t fail so much. We have seen where they ended up. Scrapped. We still don’t know why and them being cut, might just be economic.
However they were working at several at once. Even if they switched around, depending on where they can work at the moment, problems accumulate and stop progress. That’s just how it is. Maybe a problem or idea can also result in them reworking other. The whole development process is not a straight line.

brainstorm
Yes, getting better ideas happen and no that doesn’t mean they have to put them on the backburner because another came first. If the new idea just fits better than the first idea, then use that.

Example: I bet you woudn’t like if the first idea was punch you in the face and the second was talking about who has taken your pudding out of the refrigerator.

Writers block or blocked thoughts
You work on something and get blocked. Nothing works, you have no idea. blocked.
You don’t have to write a book, but you are trying to come up with soemthing and you can’t.
Even the easiest things can be blocked, for various reasons. You think it is simple, then go ahead and try doing complex that looks easy from the outside. Like swordfighting. I mean, it is just swinging a sword at the enemy, right? You know the theory, but then reality hits you over the head, leaving you unconcious for three days.

Content editor
Yes, it should be versitile enough to make some quick changes.
However these changes need to be implimented once, to be effective. If these conditions are not present, then they have to be created. Like making a background object, being able to interact with. I don’t think it is just click on object and connect it with collection.
So everything that was present before has to be implemented somehow.

Scope
Yes, many see it as a simple checklist and that’s what it is. However only because it should be accesable. The playerbase got lazy. They don’t want to think too much.
They could have gone oldschool with the legendaries. No collections, just following the clues by NPCs or random items.
However that is like saying: StarWars is about some guy in the desert who goes out saving a princess and the universe with a thief and an old guy. . It just isn’t doing it justice.

(edited by Jaken.6801)

wtb cape as backpack

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Posted by: Jaken.6801

Jaken.6801

As everyone else

A quick search might reveal why there are´t any.
They can´t get them to work, without a big amount of clipping, thus they don´t put them in

what happened to Garm again?

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Posted by: Jaken.6801

Jaken.6801

[Feedback] New Legendary Bow [merged]

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Posted by: Jaken.6801

Jaken.6801

Seriously, you guys… The joke is old and based on lacking information.

Didn’t Linsey Murdock specifically state that it takes about 1 month for one legendary.

Somehow, post-HoT, the production rate became 1/5th of what it was.

And the skin isn’t all that fancy compared to the first three.

Well one skin takes approx. 1 month.
However they work on several at once, which means their work is divided on them.
Combine that with other problems it easily explains why it didn’t work.

In fact we don’t know the state of the others, just that they aren’t as ready as they should be.

The state of the others is the key part, but having put them on indefinite hold makes their state ultimately irrelevant.

And from what I recall, Linsey said that the art design, model making, animation of special effects, and the collections all took overall a month for a team to do.

So if the team did them one by one, then we should have 5 legendaries. This is what most people would expect.

But what it seems the team did was do multiple at a time, only making enough progress on the shortbow before the task was scrapped, and instead of Mike going “finish the ones you got decent progress for then you’re done for now until I say otherwise” he just went “finish the one(s) you’re almost done with/have most done/have done and you’re done for now until I say otherwise”.

“As we began building on that foundation, our original plans were rather grand. After a few iterations, a lot of lessons learned, dozens and dozens of meetings, multiple movements of the team to different office pods, and one full day offsite with a group of designers locked in a room with a whiteboard, we were ready to start prototyping. With our timeframe to the launch of the expansion, and the sheer size of this project—in which we would build precursor crafting for the core twenty legendary weapons in addition to setting up the new system for crafting a legendary weapon—we needed to have really solid preproduction and work as efficiently as possible. By the time we were able to start implementing, we were all really pleased with what we had laid out. From brainstorming to testing and bug fixing, building everything for a new legendary weapon reasonably takes about a month, not including the art for the weapon. That’s about a week per themed collection and a week for the economics, recipes and other random tasks. When you do the math for twenty existing precursors and three brand new weapons, plus development time at the front end for the base system…let’s just say that we had to get clever to get everything done to the high quality bar we were setting.”
Source

Bold is mine but there’s your time frame for a single legendary.

Reasonable is the word I would focus on. It means that is what they expected.
Did not really work out then I guess.

what happened to Garm again?

in Lore

Posted by: Jaken.6801

Jaken.6801

The entire second half of HoT’s story instances was a wasted opportunity, as was Eir, Mr. Sparkles, Garm, and Faolain. And, naturally, Malyck.

Though I would have changed things with Eir and Faolain’s fate, if I had my hands on HoT’s story I would not be able to keep pretty much anything the same after visiting Tarir. It’s just missing too much.

To be honest, I wish they would do a directors cut of HoT.
With the repeat function of the story, they could easily reintroduce missing elements and/or fill in loose ends, to create a more rounded product.

Even more, after they got the backlash and critique after release.
I certainly would enjoy a HoT story 2.0, even if they don’t change the general direction, but get their story more fluff.

What happend to Guild Chat?

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Posted by: Jaken.6801

Jaken.6801

Or when the devs go off the rail and then we have to see Rubi getting panicked…

Bad for her, great for us.
You have my sympathy

Legendary weapons

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Posted by: Jaken.6801

Jaken.6801

I’m curious as to why it’s so complicated to make a new collection for a precursor. It seems to only require basic functionalities that should be available in a content editor.

- Create a new item.
- Modify an item.
- Add an item to a merchant.
- Add a conditionally available item to a merchant.
- Create a new recipe.
- Create a new recipe item.
- Create a container item.
- Add an item to a container.
- Add an ‘OnUse’ function on an item to activate a collection.
- Add a conditional item reward for a successful event (collection activated and concerned achievement still not completed).
- Add a conditional item drop from a monster.
- Add a conditional item drop from a chest.
- Add a conditional item drop from a gathering node.
- Add a conditional dialogue to an NPC.
- Add a conditional interactive item/space to a zone.
- Create a new achievement linked to an object.
- Create a new collection object.

Considering the collections were introduced with the “September 2014 Feature Pack”, that they did some rework for Hot and that they knew they would make quite a few collections, one could have expected them to develop the tools to do it efficiently. They had what, 2 years to do it?

How about adding these things:
- design an item
- create a story surounding that item
- scrap the item
- design an item from the ground up
- actually create the system that allows them to impliment that
- work with other members of the big teams, which means you have to coordinate with them, which can be hard. This includes the lore team, the art team, programmer, etc…
- fail at things
- reorganize things
- get better ideas
- get hold up somewhere
- having writers block

And all that for 8+ items all at the same time, while staying up to date with developement in general and trying to fix things that were broken, after release.

If any of you had looked into the collection you see a vast amount of things there. Part old, part new.
Some of them even require new interactions or maybe new coding.

As far as we know the whole system has been build from the ground up, just using the collection system as a base.

Air travel [suggestion]

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Posted by: Jaken.6801

Jaken.6801

Grappling Hook could replace the bouncing mushrooms in other areas, because it would be the same mechanic.

On the flying dragons… No mounts.
However, I would like the idea of some plattforms that travel through the air (airhsips, Asura floating islands, etc. ) and would allow us to get some high ground szenery.

What happend to Guild Chat?

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Posted by: Jaken.6801

Jaken.6801

So if 4/22 is post update that means it’s dropping next Tuesday. So glad you were all so straight forward answering this when asked … /sarcasm.

They literally just released a teaser video that states the update is on the 19th.

Yes, but they could have answered the question when asked earlier this week.

One of the worse things about Colin’s hype train was he would hint at something, say we would have to wait only to have that information already up somewhere else. Just tell us instead of forcing us to check out all your social links to find the one that tells us when.

Didn’t even see the blog post until you mentioned it as I simply check the forums.

He came on the forums the night before the trailer, actually saying that they were very busy and didn’t have time for it.
He even said that they reveal something the next day and that was when the sneak peak trailer hit.

Upcoming changes in Spring Quarterly Update

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Posted by: Jaken.6801

Jaken.6801

Hi all,

Two weeks ago I posted that we were starting integration and final testing for the Spring Quarterly Update. It’s been two busy weeks. The quarterly update is through QA and looking good. We’re going to announce the release date tomorrow.

As we prep for release, you’ll notice that we’re not doing the series of advance blog posts that we had done for some prior releases. Hopefully that’s not too surprising; I’ve written a few times since taking this role that I think our job is to delight you with what we ship, not with talk and promises.

With everything prepped now, let’s have some fun together and see some hints of what’s coming, and then we’ll see you in the game on release day.

So, your take away from all the previous release day mishaps like changing how karma potions work without forewarning, having to change them back so people could cash out properly, then changing them AGAIN is that “really, my team can do no wrong.”

You want to find out about all your problems face first when it hits Live instead of giving your content even a brief review by the larger playerbase… Strap in, cause I’m MASHING THAT “COMMIT” BUTTON.

Ok. Sure. I’m game. Lets see how this plays out.

History says “Badly, duh.” But what does history know?

Comunication, they try and then try not.

It`s confusing to be honest.

In my opinion they should post a blog with all changes, let us speculate and if things go too crazy, they should communicate their train of thought.

Don´t duck, cover and try to sit things out/fix things that they broke without aknowleding these things.

If any, we need more AMA, or communication channels, in which we player are able to get and give feedback with the devs responsible to certain parts of the game.

Not everyone, because the internet is a cruel place, but something like 1-2 hours of the persons daily work to interact with us.

A plattform, where we can praise, critic and get some answers. Moderated and fair if possible of course.

We need more behind the szenes stuff. More Why is something happening.

You’re assuming they know what will be in the patch. They don’t. Not 100% sure anyway.

Things change. Features change or get pulled. It’s a work in progress.

Imagine if there was a critical bug in SAB and they couldn’t release it after announcing it — everyone would go wild.

I’ve seen more outrage over features that they didn’t release or features that people speculate that they are or are not working on than over features they released badly.

So, why should they communicate, if it will only make players angry when things change (and things do have to change sometimes)?

I was actually more about being more involved in the development process, by being allowed to ask questions and get some answers.
They decide what to answer and what not.

They don’t have to be questions about content that is about to be released.
If it’s a lore thing for example, it could be a question like: “what happened to Gram”
If it is a music question, it could be towards: “what was the inspiration for title XY”

Upcoming changes in Spring Quarterly Update

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Posted by: Jaken.6801

Jaken.6801

I would like less teaser and overstyled trailer, but rather more documentary style promotion videos.
We added/changed this because this/to improve that or whatever.

To give us context and allow us to follow their thought process instead of simply: Bam, have content.

They were good at it with the blog posts that outlined patches that were near. (not their promises for the future)

What happend to Guild Chat?

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Posted by: Jaken.6801

Jaken.6801

I am not able to see the shows thanks to my schedule, but I love how they try to give us insights into their work, even if it tends to be superficial sometimes.
I like it when they break out of their shells and just say how it is.
That’s just something refreshing

[Feedback] New Legendary Bow [merged]

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Posted by: Jaken.6801

Jaken.6801

Seriously, you guys… The joke is old and based on lacking information.

Didn’t Linsey Murdock specifically state that it takes about 1 month for one legendary.

Somehow, post-HoT, the production rate became 1/5th of what it was.

And the skin isn’t all that fancy compared to the first three.

Well one skin takes approx. 1 month.
However they work on several at once, which means their work is divided on them.
Combine that with other problems it easily explains why it didn’t work.

In fact we don’t know the state of the others, just that they aren’t as ready as they should be.

As for fancy.
I agree. Still like it somehow.
We still need to see it in action.

Furthermore it still is more “reasonable” than the pony bow.

I mean the raven is also pretty simple. A bird on a stick with some effects. The druid completed weapon is more detailed

(edited by Jaken.6801)

[Feedback] New Legendary Bow [merged]

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Posted by: Jaken.6801

Jaken.6801

I guess they needed 6 months to make an aura while using generic shortbow skin.

While working on other skins, collections, lore integration, being shifted around, having a life, having other responsibilities, comming up with an idea, designing it, redesigining it, having problems, being sick, etc…

Seriously, you guys… The joke is old and based on lacking information.

I like it.
Yes it looks similiar to designes the glorious GemShop is spitting out on a two-weekly basis, but that was bound to happen.
Maybe we were just lucky with H.O.P.E. , the Raven and Asterlarius.
However they also look like things we had there already and are safed by their effecs and aura.

What do we know about this here? a split second of the aura standing.
No projectile/sound/footfall, etc. effect.

What's missing?

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Posted by: Jaken.6801

Jaken.6801

Lack of diversity?
Seriously?

Like with the original GW, we got almost every enviroment imaginable right now. From frost to desert. From jungle to mountains.

That being said, core Tyria has the problem of being too flat if anyhing. After playing through the levels of HoT, it is quite noticeable and only few parts stick out.

While it makes sense for a lot of these flat places, there is certainly room for some more complex maps in the future.
Mountains need to be more like mountains and not just some steep stones in the way.

For example, ice structures throughout Jormags areas, that we can climb, that crumble and have to traverse (use SAB mechanics, let us hate ice )

On topic
I don`t get these topics in general.
It is clear that they are struggling and all people do is crying for more more more.

More content, more this, more that.

Yes, they need to get their priorities straight and I hope they are doing it right now.

They had HoT, they had half a year where they appeaerently noticed: oh kitten, this i not working

They need to get back to their roots and thats it.

Oh and they wanted open world (zerg) content from day one. It`s not something they started favour now. They just got in the direction where they are able to facilitate more or less “rewarding” content.
They are learning.

They got some good ones with the Worldboss reworks and the maguuma wastes, but went too far with HoT.
Even the LS1 stuff was great for the most part and again, that was just them testing things for the first time.

It happens, cut them some slack, they didn`t really do much so far. However what they did took lots of time

Upcoming changes in Spring Quarterly Update

in Guild Wars 2 Discussion

Posted by: Jaken.6801

Jaken.6801

Hi all,

Two weeks ago I posted that we were starting integration and final testing for the Spring Quarterly Update. It’s been two busy weeks. The quarterly update is through QA and looking good. We’re going to announce the release date tomorrow.

As we prep for release, you’ll notice that we’re not doing the series of advance blog posts that we had done for some prior releases. Hopefully that’s not too surprising; I’ve written a few times since taking this role that I think our job is to delight you with what we ship, not with talk and promises.

With everything prepped now, let’s have some fun together and see some hints of what’s coming, and then we’ll see you in the game on release day.

So, your take away from all the previous release day mishaps like changing how karma potions work without forewarning, having to change them back so people could cash out properly, then changing them AGAIN is that “really, my team can do no wrong.”

You want to find out about all your problems face first when it hits Live instead of giving your content even a brief review by the larger playerbase… Strap in, cause I’m MASHING THAT “COMMIT” BUTTON.

Ok. Sure. I’m game. Lets see how this plays out.

History says “Badly, duh.” But what does history know?

Comunication, they try and then try not.

It`s confusing to be honest.

In my opinion they should post a blog with all changes, let us speculate and if things go too crazy, they should communicate their train of thought.

Don´t duck, cover and try to sit things out/fix things that they broke without aknowleding these things.

If any, we need more AMA, or communication channels, in which we player are able to get and give feedback with the devs responsible to certain parts of the game.

Not everyone, because the internet is a cruel place, but something like 1-2 hours of the persons daily work to interact with us.

A plattform, where we can praise, critic and get some answers. Moderated and fair if possible of course.

We need more behind the szenes stuff. More Why is something happening.

Any active user data?

in Guild Wars 2 Discussion

Posted by: Jaken.6801

Jaken.6801

I would love some data breakdown in general though.
Like what class played the most, etc…

Some simple fun stuff