Some downstates NEED to be stomped twice so idgaf about what rangers do in downstate its not more annoying than having a mesmer or theif teleport or ele mist form. By stomp twice I mean you need to force the stomp, or cleave obviously which is usually the way to go but is risky if there is not enough cleave.
You have to understand that this was beta weekend and everyone was face tanking Reapers when you’re not supposed to. Near the end of the beta weekend I was seeing a lot smaller numbers.
They’re “allowed” because they facilitate the the gold sink that is the trading post and everything is done with consent from both sides of the party.
If you want to stop trading post flippers then don’t sell to buy orders and only post sell orders…..simple as that. If no one sells to buy orders then flippers can’t flip.
BUT people like instant gratification so they take a hit in potential profit to have the money now and other people take advantage of this desire for immediate cash to make money investing time into the sale.
this
I can make a lot more money doing other things than running dungeons, so remind me again why the heck dungeon rewards are getting nerfed?
Even more incentive for me to not do them.
After creating 8 enchanted reward boosters I selected the experience booster, once when I was in a pvp match and once out of the pvp match in the Hotm lobby.
The first time I used it in a pvp match it used my item but did not grant me any boost.
The second time I used it in the HotM the time remaining of the booster was 20 minutes instead of the intented 1 hour, although I believe it got buffed to two hours a little while ago.
Dude, this site is used for meaningful petitions. Banning a rune in a video game is really, really not meaningful. I like the intention, but are you sure you used the right medium?
Meaningful? Look up the definition of petition. The website he used is totally fine. You’re just trying to be an angel on the internet aren’t you.
When you steal on a thief you are stealing something that is really really helpful to you in the 1v1 match up. Literally every class you steal from will give you something amazing. Stop your crying about reveals because in order for you to get revealed you need to be around these attacks and being the most mobile class in the game it shouldn’t be too hard to escape death, since that is what thieves do.
There’s a reason why vamp runes are banned in EU KoTH with all the other cheese mechanics. Vamp runes need to be remooooved.
No I’m not new to Necro
Spamming a skill to stack 20+ Might without even being in combat is incredibly impactful in PvP
Name 1 other skill that functions like this and I’ll accept it as feature and not a bug
LF degeneration is a nonfactor when you have 50% reduction from going up Soul Reaping. It takes maybe a quarter bar out of combat, the might stacks faster with multiple targets due to the cleave. stacking 20+ might was supposed to be reserved from Might stacking builds, not a single trait, right?
The fact that you think a quarter bar (25%) is worth wasting to get 20 might stacks then going out of deathshroud to put it on cooldown, all out of combat, tells me enough about how you know nothing about necromancer.
What thats totally not OP since it can be evaded and blocked and CC’ed!
Jokes aside it will probably get nerfed untill the launch of HoT, but it still made my day
I wished it was in PVP so we could see their responses in the chat XD
Actually it can not be blocked he was running the signet that gives unlockable attacks.
People need to stop fighting Reapers with the necro mindset u can’t face tank everything, you need to watch out for his slow hard hitting attacks just as you do a warrior.
I know dragonhunter and chronos that have been reaching over 700k damage whereas on reaper I haven’t gone over 500k. Not to imply weakness but I’m saying this is being overexaggerating
(edited by Jelzouki.4128)
I could kill Utahein and Svanit simultaneosley in the mist – as a zerker reaper…
Just killing one puppet in the mist was boring. I could kill the warrior,thief and ranger puppet simultaneously as a zerker reaper without problemes.
I could probably kill every single one simultaneously on regular power necro, fighting bots in the mist is Player versus environment (PvE) not pvp
If a reaper 4v1 and won then those players must be really really bad. No class is designed to win a 4v1. I really really think you are misleading in your claims and even if anet were to read this they would think, “hmm that not possible”. Reaper is probably one the most balanced professions right now. If you were getting eaten alive by greatsword and reaper shroud you must have been face tanking everything which you simply cannot do. A reaper is like a warrior, completely different than a necro. I mean all the hardest hitting skills I.e grave digger and executioners scythe all include the player LEVITATING. That means use your dodges and don’t play stupid.
The shout Chilled to the Bone does not work with Soldier Runes
I’ve just noticed that shambling horrors dont give life force when they die.
Vital Persistence needs to be made baseline.
The shout that is a condi transfer should also be a stun breaker.
I think the greatsword feels a lot smoother and can actually work into a build now.
I think the life steal on the greatsword trait is pretty useless considering how situational grave digger is.
I think after vital Persistence is made baseline decimate defenses should take its place, because chilling victory seems like a way better trait than decimate defenses because of the synergy with blighters boon, or merge decimate defenses with the greatsword trait to synergize with the trait that applies vuln on chill.
That would actually be a lot better and I would then consider it over chilling victory.
(edited by Jelzouki.4128)
You don’t have to consistently outnumber it, though. Interrupt mesmers eat Necros of any variety for breakfast. Hambow warriors are a lot more viable than people give them credit for and wreck Necros (again, of any form) day in and day out. HGH Engies do well against the Cele Signet Necro.
There are a number of builds that can 1v1 the meta Necro and win. You can also easily out-rotate it. Let’s say you personally don’t think you can beat a Necro. You can just give up the point and give your team the advantage elsewhere, possibly nabbing the 2 point advantage. The Necro doesn’t have the option to do that; most professions could cap a point he just abandoned before he could reach a teamfight, making his rotation a poor choice
And yeah, Cele Ele can 1v2 just fine for quite a long time.
Basically, Necro can never be “the new ele” because the profession has very clear strengths and weaknesses that can also be avoided and exploited respectively. It is good at what it does, and Reaper takes that to a whole new level, but what it does not do is also very impactful on a fight.
I wouldn’t say that for sure it depends on the player. Ele can sustain 1v2 for a bit, so can an engi, guardian and necro, they cant win it though obviously so there’s no point in calling out whos good at 1v2. If a thief goes to backcap a point where a necro was just at, the correct rotation wouldn’t be to send the necro back there, it would be to send your own thief. Just because it’s responsible for a node doesn’t mean its always suppose to be there.
Coverage assignments get switched on the fly, only the best know how to adjust to them though.
Really good teams rotate out whichever class is best depending on whos moving. Yeah a thief is faster but sending your necro to run after it is not efficient, you would send your thief.
Necro’s average mobility isn’t as big of a factor as u think. Good positioning and awareness are always enough
the difference between an ele and a necro sustaining a 1v2 is that a necro doesn’t have as much sustain and when a necro tries to get out he’ll get cc chained or flat out killed because he doesnt have as much mobility and utility as an ele i.e armor of earth, fgs, rtl
necro will never be “the new ele”
you need to play one to understand this as well
cele necro vs dd ele is still a harder match up for the necro, ask any top player that plays necro and they’ll tell you. good eles will be a hard match up and bad ones will get pooped on.
im only here so i wont get fined
LMAOOOOOOOOOOOOOO
because 2nd healthpool..
if the speed is going to stay that slow they need to change it like life blast so it follow the target
I wouldn’t mind this either, in that case it may actually prove useful because of its piercing lifeforce gain capabilities.
This bunker meta was created when anet removed the stats from traitline and made it baseline and reworked amulets and the result was damage being really high and some buffs to tankier traitline on a bunch of classes.
The staff auto attack speed of the projectile is still really unreliable. It would make sense for a class such as necromancer who apparently by design are based around long cast timed skills would have reliable auto attacks to at least provide a counter to blinds and such.
Staff autos are still really annoying to land because of the undesirable velocity of the projectile.
After seeing the druid staff it really makes me wish we had something of that nature on our staff autos.
When you think of auto attacks in pvp you think about things you generally can’t face tank that force you to line of sight, or avoid with counter pressure such as ranger longbow, mesmer greatsword, ele scepter, warrior anything, etc. But with necro staff autos you can face tank them and still be fine.
From a PVE perspective I feel so useless switching to staff on necro even though it has great utility, a more reliable auto attack would even a tiny bit help the current necro PvE crisis I’m always reading about.
Go ahead and give this post up man its not changing any time soon. You cant compare druid and necro staff auto attack to each other. Staff casting on all professions are slow Druid is not any faster either it just looks like it because its a mulit hit beam based attack.
The only reason to use staff auto is to pearce multiple targets to gain life force beause you have no other options of gaining it. Or as someone else said you won by a land slide.
The marks could use some buffing but the auto attack is the way it is for a reason.
The only reason to staff auto is to get life force? Why is that? Because the damage is unreliable, and I guarantee you would use it a lot more if it was better because then you wouldn’t have to waste important marks like chillblains to force dodges. I most certainly can compare them. I simply said one is more reliable than the other.
You might as well take the damage off of the auto attack if thats the only reason to use it I guess, and since theres no other way of gaining lifeforce on staff. OH WAIT! I’m not a bad necro and I take greater marks.
In the rare event that I happen to line up multiple targets I will use my staff thanks for the tip.
the axe’s problem was never its range. It was its lack of useful abilities that hindered it. Even with 900 range on the first two attacks unholy feast is still 600 range. Arguably its most useful skills is still stuck in that range and this also causes another problem since the axe can’t keep people from running away from you when they’re beyond that 600 range. So, in my opinion the range buff was absolutely pointless.
I still see no reason to take this over the staff. Even with its vulnerability and boon corruption it wasn’t very good and you couldn’t justify taking it.
If I was to make some changes I’d play more into that corruption theme and probably have its damage scale up the closer you are to foes as opposed to the further away you are.
range was definitely a problem. I always dislike your feedback.
I’m also curious as to if this was in todays patch.
Changes I’d like to see implemented on staff (since people are talking about marks as well):
- Auto-attack speed increased so the total time is 1 second (now it’s 1.4 seconds according to the wiki).
- Auto-attack made 100% projectile finisher.
- Mark of Blood regeneration duration increased to 8 from 6 seconds.
- Mark of Blood bleeding stacks increased to 3 or 4 from 2 stacks.
- Reverted the support nerf on Putrid Mark: make it again transfer conditions from allies to enemies.With these changes we will get reliability on auto-attack, a bit more of the condition love we seriously need and a more supportive weapon.
The problem is more so the projectile speed than it is the cast time of the auto attack. The projectile allows it to easily be avoided by terrain or strafing, which makes it really hard to use offensively or even defensively for its life force generation.
(edited by Jelzouki.4128)
No it’s not Deathshroud on steroids. They don’t get a second health bar and there attacks mainly heal and support as opposed to doing damage.
The game is way better now than when you played it seether. Before when it was 30/30/10 almost every class had a trait that was a must to take and wouldn’t leave them with enough trait points to tailor their build to the point of which it was still effective. Now you can actually tailor your build for exactly what you need and you have enough points to do so.
For example on power necro you had to go 30 points in soul reaping no matter what, and if you wanted some sustain you would have to sacrifice a tonne of damage because you had to go into spite and couldn’t go into blood or death magic.
Staff is a horrible boring weapon to begin with, thats way to overrated. AA is really really bad, while i dont like being AA to be too strong this one is so so lackluster, given the way staff currently workss this AA should do something more reliable, even more damaging and exciting. Rest of the skills are also rather niche, the #2 is nice, low cooldown, its really fun to use, #3 is rather bad too, given how many condition cleans are thrown out and how much conditions cam be spammed this seems way to lackluster. #4 is okay, condi transfer is always good in this meta. #5 is so overrated, its a simplee AOE CC, with no damage unlike other AOE CC skills, with a terrible uptime. Probably the weakest weapon skill a necromancer has currently considering the effect and the recharge.
You lost me at staff #3 is bad. That is a very good mark.
The staff is a good weapon but its auto attack reliability is terrible, and thats why it seems bad. If our auto attacks were a channeled beam like mes-greatsword, ele-scepter or druid staff our auto attacks will actually be worth line of sighting, whereas right now all you need to do is strafe and the attacks won’t go through. mes-greatsword, ele-scepter and now im assuming druid staff all require you to line of sight them or good luck fighting them at 50% hp when they close in on you.
The first time you rely on Staff AA, you either won the fight by a landslide or completely gave up the fight.
Thats why we need this update. The staff is a good weapon for necro, but it can be GREAT if the auto attacks were more reliable. If it were to channel an attack like the druid staff or mesmer greatsword or ele scepter I would be happy. That way it could “steal the life force of your enemy”.
Why take any other profession in the support role when I can just take a druid who can apparently support 20-30 people according to the live stream. Are there any other classes who can do this? I don’t understand why it went so over the top, doesn’t this defeat the idea of “balance” at all??
Of course the majority of classes are viable in the damage dealer role, whereas in the healer role, the druid seems to surpass all the rest.
Nice that you got to test the Druid before it even was released in game.
I didn’t, I’m taking the word of an arena net developer. Lose the sass.
Why take any other profession in the support role when I can just take a druid who can apparently support 20-30 people according to the live stream. Are there any other classes who can do this? I don’t understand why it went so over the top, doesn’t this defeat the idea of “balance” at all??
Of course the majority of classes are viable in the damage dealer role, whereas in the healer role, the druid seems to surpass all the rest.
(edited by Jelzouki.4128)
The staff auto attack speed of the projectile is still really unreliable. It would make sense for a class such as necromancer who apparently by design are based around long cast timed skills would have reliable auto attacks to at least provide a counter to blinds and such.
Staff autos are still really annoying to land because of the undesirable velocity of the projectile.
After seeing the druid staff it really makes me wish we had something of that nature on our staff autos.
When you think of auto attacks in pvp you think about things you generally can’t face tank that force you to line of sight, or avoid with counter pressure such as ranger longbow, mesmer greatsword, ele scepter, warrior anything, etc. But with necro staff autos you can face tank them and still be fine.
From a PVE perspective I feel so useless switching to staff on necro even though it has great utility, a more reliable auto attack would even a tiny bit help the current necro PvE crisis I’m always reading about.
(edited by Jelzouki.4128)
Thanks for all the info, but this thread went bad quickly.
Getting a legendary isn’t hard at all. I can’t believe someone earlier said they have been playing since launch and haven’t acquired a legendary. kitten …. You have to save dat money. I’ve played since launch and have made incinerator, howler, and soon to be twilight.
If you want ways to make money search “bodydoc” on YouTube he has some great tips.
P.S. the mystic forge gets a lot of negativity but is arguably the best money maker in the game. Cheers.
The fact that stunbreaks with cast time can be interrupted (stripped of stability and cc’d) says everything there is to say.
Today I tried to cast well of power which is 1/4 and it didn’t even get placed and still went on full cooldown.
I frequently run into this in WvW, rarely in SPVP.
But yea, anything stunbreaker should not have any cast time or fail when stunned.
It would be really bad if these kinds of skills wouldn’t go on full cd if interrupted, otherwise you would get people stowcasting them every time they get ccd and have a stunbreaker on less than 5 seconds cd.
Stowing a 1/4 second cast time? Lol wth you would have to be so precise to actually abuse that.
The fact that stunbreaks with cast time can be interrupted (stripped of stability and cc’d) says everything there is to say.
Today I tried to cast well of power which is 1/4 and it didn’t even get placed and still went on full cooldown.
Voted no.
Queue type is not any priority – only mathmaking is. I get balanced matches most time regardless queue type.
Another point is that I VERY rarely get mached against a team (like less than 1/20).
I play EU primetime.
You didn’t watch helseths video I presume. Solo q is good for the game not just matchmaking. Watch it and you’ll learn more.
Please remove all cast times from anything that is a stunbreaker.
It just doesn’t make any sense to me.
When I stunbreak, I am doing so to avoid whats coming next or to provide counter pressure. I don’t stunbreak to wait 1/4 second to eat whats already coming at me.
Some people here seem to think everyone either does all pve or all pvp. Many people enjoy a fairly equal combo of both. I enjoy pvp but everytime I do it I feel I’m losing out on the gold I could be making in pve. Doesn’t need to be equal but pve far exceeds pvp in terms of obtaining gold.
A reward track or 2 that doesn’t have tomes or transmute charges as someone else said would be a good start.
Ah such a clueless mind…..
Do yourself a favor and look up “bodydoc” on YouTube for help with money. Tomes of knowledge give spirit shards and spirit shards can make you BANK. So can the mystic forge, but too bad it’s not in PvE anymore.
once again this problem could be solved by bringing back the mystic forge or letting us queue from pve
If traited will chill do damage to your enemy if you send chill back to them? If so, with my condition damage or my opponents?
Also does this activate Chilling Nova?
Bring the forge back or just let us queue from anywhere so we can do map completion.
The tournament went very well until like the last 5 sets of matches. It’s just the nature of it that people can get a little salty when you find out that the restriction in place leave the tournament relatively unbalanced. Each tournament is a learning experience and I hope to see more in the future.
I didn’t see in anyway how the admins were setting up people to win.
I agree.
Just the nature of the OP makes me salty. It totally sounds like this guy is tattling on storm and wants anet to disown him or something or get rid of bear as a mod. It’s a player run tournament, don’t let your feelings get hurt from a little name calling. Everyone had the chance to play as an alt. The only thing I would do differently is make the losers bracket best of 2 when it gets to a certain point, or just allow the chance to build snipe haha idk.
not sure how singing relates to GW2 but whatever
You must be fun at parties.
Personal score does not factor into Leagues at all, only team score.
Why can’t we just have solo q back? Also bring back queueing from outside of the mist, everyone wants it.
Im not sure if I quite understand the system, do we need to be in a party in order to get to legendary division or can you get their by yourself solo?
NO, i feel every other week or so someones throws this out there when the facts still are the same.
1- we had solo que and it died for many reasons
2-many people yolo qued
3- this is a team game of 5 vs 5 and no matter what many people will find a reason to why something is broken and its never them.
4- Its already been proven by the many devs who come on here saying you match history is fine. You lost because of the team you were on and the premade you were with. It is amazing that people come on here screaming about unfair match ups and then a dev comes on and shows there past 10 match ups and only one was unfair to them. Seriously how spoiled are the children here?
Good point. Only dead unpopular games like Dota 2 and LoL separate solo and team queues. Clearly GW2 knows how to make a successful and popular PvP experience. Let’s put faith in them as opposed to those other dead games.
A few things here, if you werent here you wouldnt of seen the times for solo que. Many of us had 15+ min solo que times. Which made it so there was no reason for solo que IN GW2.
Also your comparing 2 completely different games to one another. 2 mobas with premade characters and lanes to fight in. In GW2 where players make there own builds based on there own team comps. Its completely different in so many variations and comparing the 3 games is a bit re*****ed in any sense.
Just looking at GW2 history and PvP current situation. Solo isnt a good idea for the masses. There still isnt any league or PvP leaderboard, absolutely nothing to keep players other then the fact that GW2 has the best PvP system out there for individual success. People come onto this forum to complain about MM as it is.
Ive ran into premade Esl/Ag teams and when im on a team of pugs before the match has even started they cry and act like we have already lost. Having 2 seperate ques where potentially you have very average players going up against elite players because people are split into multiple ques from stronghold/ to solo conquest and team conquest.
Lastly we havent seen any of the rewards coming in the Exp, what if they dont interest the PvP player base? Ive given reason why it didnt work before and why it wont work in the future. Bringing in moba games with huge money tournaments and comparing to this is like comparing are not the same at all in a million different ways and you bringing it up simply forced me to write this monologue since i feel you didnt understand me.
Did you even watch helseths video? He makes a lot of sense. Your claim that spvp didn’t work in the past could be true, but there was no progression at that time; no league. Leagues change EVERYTHING.
i have not seen the vid but your quote of “leagues change everything” is simply not true. The majority of people on my friends list dont even play real matches anymore. They come on do PvP daily room knock out 3-4 of the daily and leave. What is to bring them back?
List of things that need reworked
*match making
*rewards
*diversity ( the ability to bring in a new crowd without alienating them and keeping old Gw2 Pvp players to stay)
- the appropriate fixes to PvP and bugs (seriously im still getting hit by skills under the building at kylo, etc)
These are just basics things that needed looking into. Not including everything they need to bring in such as new maps for conquest, deahth match and stronghold. It would be very disappointing to me if we didnt at least get 3 new conquest maps and 2 new death match maps and 1 new stronghold map.
To top it off you want Anet to just scrap there whole idea on PvP and do what helseth has said? So i ask you this, what is the % in your head they go in and change the PvP system to meet up to the standards in the video you have mentioned?
I don’t know what you mean by diversity but they are rolling out a new system for match making and rewards are fine. The legendary division does change everything. If you do PvP just to get your dailies done you can’t even comment on what PvP needs.
What are you even talking about? WATCH THE VIDEO. What do you mean by scrap the whole idea of PvP? They aren’t “scrapping” anything. Jesus I swear some people just like to talk without putting any reason behind it.
NO, i feel every other week or so someones throws this out there when the facts still are the same.
1- we had solo que and it died for many reasons
2-many people yolo qued
3- this is a team game of 5 vs 5 and no matter what many people will find a reason to why something is broken and its never them.
4- Its already been proven by the many devs who come on here saying you match history is fine. You lost because of the team you were on and the premade you were with. It is amazing that people come on here screaming about unfair match ups and then a dev comes on and shows there past 10 match ups and only one was unfair to them. Seriously how spoiled are the children here?
Good point. Only dead unpopular games like Dota 2 and LoL separate solo and team queues. Clearly GW2 knows how to make a successful and popular PvP experience. Let’s put faith in them as opposed to those other dead games.
A few things here, if you werent here you wouldnt of seen the times for solo que. Many of us had 15+ min solo que times. Which made it so there was no reason for solo que IN GW2.
Also your comparing 2 completely different games to one another. 2 mobas with premade characters and lanes to fight in. In GW2 where players make there own builds based on there own team comps. Its completely different in so many variations and comparing the 3 games is a bit re*****ed in any sense.
Just looking at GW2 history and PvP current situation. Solo isnt a good idea for the masses. There still isnt any league or PvP leaderboard, absolutely nothing to keep players other then the fact that GW2 has the best PvP system out there for individual success. People come onto this forum to complain about MM as it is.
Ive ran into premade Esl/Ag teams and when im on a team of pugs before the match has even started they cry and act like we have already lost. Having 2 seperate ques where potentially you have very average players going up against elite players because people are split into multiple ques from stronghold/ to solo conquest and team conquest.
Lastly we havent seen any of the rewards coming in the Exp, what if they dont interest the PvP player base? Ive given reason why it didnt work before and why it wont work in the future. Bringing in moba games with huge money tournaments and comparing to this is like comparing are not the same at all in a million different ways and you bringing it up simply forced me to write this monologue since i feel you didnt understand me.
Did you even watch helseths video? He makes a lot of sense. Your claim that spvp didn’t work in the past could be true, but there was no progression at that time; no league. Leagues change EVERYTHING.
Okay, so you just got a free 3 seconds of taking no damage and a burst build just wasted their entire burst, and that isn’t worth a utility slot? That ends up having the same effect as a 3s invuln to their damage or 10k damage from them you didn’t take, on a 36s CD; absolutely worth the slot. If you can’t win the fight with that kind of free lack of pressure from the enemy, you would have lost with anything.
Wow bhawb really? You’re seriously going to sit there and tell me a wurm leads to a 3 sec invuln? Okay so let’s get this straight nobody would waste utility or weapon skills on a wurm it just gets cleaved out, real easy to do so. My OP says wurm is unreliable. The fact that porting in this game is completely unpredictable and you may never know what situation you’re in does not help your cause. What if in this scenario you have to help far but you placed your wurm near mid or home? Okay well now when you activate your wurm it sometimes ports you to places that aren’t in your favour. It’s just so unreliable. Porting needs to be at the hands of the player entirely and in this case it is a waste of a utility slot. Wurm needs faster cast time so it can serve both of its functionalities well. It can be a wurm for those of you who don’t take foot in the grave, but all in all the port is why you take it and it needs help.
/rant
Hi rangers.
Long time necro here just wanted to pour my sympathy out to you guys and let you know I think it is kittening bullkitten that ranger is last to be released while other specialisations get to go through 3 beta weekends of constructive feedback whereas ranger will have one. I don’t even play ranger and I think this is stupid. Great job anet, letting down your playerbase once again.
/riot
I still think grave digger needs a better cast time.
I also don’t think any shouts will overcome or even compete with the offensiv/defensive power of signets, wells, spectral skills, with the exception of chilled to the bone, that is a great shout.
I may think of using Rise but we’ll have to see how that works out next bwe.
