Pretty much the solution is anet needs to put in some extra $$ which we know they have and make a major upgrade to their servers which are honestly crap for modern day tech
Never thought I’d do this but +1
Devon, don’t think it is highly unlikely people will (AND ALREADY HAVE) leave for that crap excuse. If you’re going to consider your company an “mmo powerhouse” deliver “powerhouse” gameplay. Excuses about why you can’t make a CRUCIAL game mechanic change are simply that… Excuses. Not professional. Gw2 lost almost all it’s competitive base and you aren’t willing to go the distance to capture the market share lost. Bad business model. Enjoy mediocrity.
Man, if I put the effort into working out that you put into trolling I’d be the next Mr. Universe. I’ve been programming for a couple decades now. It’s very easy to see how in incredibly large systems things that on the surface seem simple to a layman are in fact ungodly difficult if not nearly impossible to pull off without massive efforts due to the depth at which you have to make changes to the core of the system itself and how those changes radiate out to the system as a whole.
Buddy, check the math on their $$ coming in. Tell me there is plenty of room for their reasoning. It’s crap…. Bottom line is $. And bottom line is they don’t want zergers to leave due to skill levels because the zergers pay 99% of their bills…cut the nerd kitten. Someone on their team is a business major, with a model that looks like this:
Mmo population = 80% casuals (but $ spending customers) + 20% non-casuals/competitive natured players (also $ spending customers but not as much)
Anet = keep the 80% casual at all costs (well accept losing the 20% veteraned players)
Edit: VOLK I’m not trolling. It’s a crap excuse from Devon carver and Anet. And the blind 80% casuals believe it. When games 10 years ago did the same thing 10x better.
(edited by Jscull.2514)
Give me the list of mechanics that do NOT promote Zerging in wvw??? Love to see this thought out list. What’s the line on the over under in Vegas it’s shorter than 5 total mechanics?
Sorry, Anet is lying about their servers. Anyone who believes them probably believes this game won’t die as soon as other games come out with real player vs player.
News flash y’all, if Anet doesn’t make it less about the Zerg/seige and more about the player vs player, wvw is toast. It’s already heading that way. Just look at how many less people you see on a daily basis in many matchups (not all) but many. Look how much shorter the matchup threads are….. Thats called lack of / loss of interest.
Say what you want about “Zergs owning due to retaliation” guess what??? My group is smart enough not to continue attacking when that is up…. We’d smoke 30- 40 mans with 5 if we didn’t have Aoe cap. We already wipe 20.. And there are other 5 mans that do the same. The Aoe cap helps zergers stay alive to people like us…. That’s THE fact.
WvW is imploding at an amazing rate, and I have to say that it is very satisfying to watch.
this thread is full of ideas that could make wvw much more enjoyable. will any of it be implemented? no.
Anet has been completely ignoring great wvw ideas since the betas. thumbs up anet we are proud of you!!
+1 (and lol at the name meep)
Call of duty sucks… Zero repercussion to deaths. Death in Daoc meant 15 minutes before you could even be back in a fight unless you had a port open to a keep.
That’s for another discussion.
Here is the main point I guess I didn’t express yesterday…
Giving players pvp abilities…. And the means to acquiring the points for ranks in order to unlock the abilities would be ONLY through killing other players. “well Zergs can kill more people faster” = false. No. Kills in a Zerg give you 1-10 points per kill based on the number of people on your server around you……Kills in a small group, give you 150-250 points per kill towards rank…..solves Zerging REALLY FRICKEN FAST. So Zerg all you want to….but to acquire the points to rank up for player vs player offense or defensive abilities will come EXTREMELY slower. The choice is then up to the gamer.So your time spent as a Thief roaming and killing random upleveled newbies who are just exploring the map will give you more points towards better pvp abilities. Check.
I still see no point to have player pvp abilities, other than bad players needing an unfair advantage over players will less play time.
Make it so uplevels give super kittenty amount of points…..problem solved. Look man, yea with this system there would be bad assssss players that have a TON of firepower, find a team and beat them…..the game isnt designed for 1v1’s all over the place….get in a core group of people and design YOUR firepower around killing the beasts in pvp. The system I wrote yesterday above is so that the people who win fights they shouldnt, and against the best players, get rewarded. Right now there is more reward to running around like a chicken with no head and pounding keep doors than actually using the characters/classes/builds that Anet designed.
Here’s a sneak peak at the NOTHING we do as a guild. It was a fun week Mon / Tues night and now its dead because the horde of HoD decides to leave LA when were winning by =148958293059.
Special Thanks to Stickkid for running as our 5th.
PS: watch it in 1080p
Call of duty sucks… Zero repercussion to deaths. Death in Daoc meant 15 minutes before you could even be back in a fight unless you had a port open to a keep.
That’s for another discussion.
Here is the main point I guess I didn’t express yesterday…
Giving players pvp abilities…. And the means to acquiring the points for ranks in order to unlock the abilities would be ONLY through killing other players. “well Zergs can kill more people faster” = false. No. Kills in a Zerg give you 1-10 points per kill based on the number of people on your server around you……Kills in a small group, give you 150-250 points per kill towards rank…..solves Zerging REALLY FRICKEN FAST. So Zerg all you want to….but to acquire the points to rank up for player vs player offense or defensive abilities will come EXTREMELY slower. The choice is then up to the gamer.
King, I gotta say after the forum battles we have had, you’re preaching the good word from the old school book now. Impressive man, you have def come full circle.
Even flipflop is beginning to see the light. This is a win for the old schoolers!
Now if we can get 1 of the 2-3 people making up the entire Anet wvw team to see the light, the game could someday maybe eventually migrate into some relatively competitive!
You’re late, Paxa. You’ve been mentioned like 6 times already
I think For the most part we’re going to hang up the “forum shoes” and just get back to boot stompin in game. Forum battling is just that, words against dudes you don’t really know… Rather just own it in game. Have enjoyed seeing some “I’ll never understand what those guys are talking about”guys……. Semi-understanding. Cheers m8s.
King, I gotta say after the forum battles we have had, you’re preaching the good word from the old school book now. Impressive man, you have def come full circle.
Even flipflop is beginning to see the light. This is a win for the old schoolers!
Now if we can get 1 of the 2-3 people making up the entire Anet wvw team to see the light, the game could someday maybe eventually migrate into some relatively competitive!
This post just remembers me of this video someone posted on the Ranger forums a fellow days ago.
Good video. Guess what, the guy says when a games population finds themselves doing the same thing over and over…..
Sounds familiar. 99% of the population Zergs or doesn’t want an actual challenge and is terrified of even fights because they could lose. Anet won’t mess with a number like 99%.
That’s because Anet has no balls.
Boom! Someone’s gotta say it. What a joke, advertise the mmo for all the ages…. And in a year we get siege / supply mastery…..SAYS IT ALL
This post just remembers me of this video someone posted on the Ranger forums a fellow days ago.
Good video. Guess what, the guy says when a games population finds themselves doing the same thing over and over…..
Sounds familiar. 99% of the population Zergs or doesn’t want an actual challenge and is terrified of even fights because they could lose. Anet won’t mess with a number like 99%.
When we’re running for our 2-4 hours a night we roam for kills and winning fights we have no business winning. My point is, we want to work towards something (like a fricken rank) that even in the ridiculously far off future gives us some abilities to work towards….
Work towards the masteries and guard track then? Our small group who does everything you just described while also trying to be helpful to our server by trying to take structures (and not just effectively playing sPvP in WvW like you seem to be doing) and harass larger zergs, are working towards the mastery lines that make us more efficient in being a threat (catapult, supply, guard lines)…
So…?
I appreciate the level headed talk. So I won’t use my normal sarcastic approach. In all honesty, those things bore the HELL out of the 5 of us. We’re all ex Daoc 8mamners who are used to highly competitive gaming atmospheres so siege is like putting my buddy who’s an F-15 pilot in a Sesna…. Extremely and painfully boring. We NEVER use or get on seige, we’re more effective on our toons than some 3 button device. We don’t play to feel epic, don’t sit on keep walls, we want to kill people. So literally NONE of the updates have done us any good in further development.
My entire point of starting this convo today was that this end game provides skillful players (an well use that term loosely since it hurts some people’s butts) any end game to further their character development. My entire guild (all 6 of us) logs on, plays wvw only and logs off. When we’re running for our 2-4 hours a night we roam for kills and winning fights we have no business winning. My point is, we want to work towards something (like a fricken rank) that even in the ridiculously far off future gives us some abilities to work towards….
Right now zergers like the updates given by Anet because it 100% caters to your casual play. And yet you’re all the first to write, “Anet wanted wvw to be a platform for everyone” meanwhile we have zero updates geared towards making player vs player content any better…. In an ENTIRE YEAR besides culling (and that was a fix for everyone).
That’s embarrassing as a major gaming company.
You guys are funny. Guess what there should be a learning curve, and players who have learned not to keyboard turn, spam 2 buttons instead of viewing the scenario and knowing what key is best for that situation, should be rewarded for playing smarter. I didn’t play wow cuz that was carebear as well just not as bad as this. Literally for hardcore players other than kills, there is ZERO reward. The end game is purely what skilled players kill…. We should be able to rank up and make our characters more efficient in player vs player skill…. NONE of us use seige. I will till the day I quit spam AC’s down on Zerg seige. Stop relying on seige to kill… Use your characters abilities….
How about no.
Only trash MMOs reward experienced players with innate power. You shouldn’t need World Rank bonus stats to kill new / casual players. You’re supposed to improve your skill level with time, giving the advantage of being a more experienced player.
Yea Daoc was trash and had a 250k+ population for over 6-7 years…. All paying 15 bucks
A month and the BEST end game of all time for player vs player…. You’re right buddy. Think this game will have 250k players for 6-7 years? Not a kittening chance. Guess what? Zero end game, oh wait, I can hop on a mindless ac and spam 2 buttons for an hour of my RL time…. Lol and carry and pick up more supply…. Useless dude.There is zero end game ranking system in this game.
Maybe go back and look at some of the facts from that era, First, there were no “free to play” options when DAOC was out so every game charged 15 bucks a month, so that is no argument. Credit DAOC with one thing, they were the only company honest enough to post populations, and after the first year they had no where close to 250k subscribers but without being mythic employee, there is no way to confirm
The best argument I love from “skilled players” is that they need to be rewarded more, so they can increase the skill gap and therefore need less skill to win. You want to prove how skilled and uber you are, you should have decrease as you go up in rank, show us how skilled you really are
This games WvW is more about participation then it is about stroking the ego of the 80+ hour a week skilled players. I think they have done a good job with world xp allowing the ego of rank titles without giving abilities that basically stop any new player from joining in
Ehh, DAOC gave Rank, and Rank gave you more abilities/stats ect ect.
Most fights came more down to class and setup then anything, but even then, if you were really skilled you could stomp over high rank players, and that was something to be proud of.
People who talk about Ranks should not reward players are scared of losing, and they’re usually the first ones to blame Rank and other things when they do lose.
Couldn’t agree more. Like I said, anyone who crys about making the game harder just wants ez mode and is afraid of getting their kitten handed to them.
And yet you’re here crying about making the game easier for people who’ve been here longer instead of “harder” or leaving the real power effect in the hands of a players skill. I find irony in this.
If designed right, you would have the same opportunity as I do. How is that unfair?
Reality is not everyone has the same opportunity. Play time being number one, but to many other factors. Outside of T1 almost all match ups are unbalanced so this effects the Wxp people gain, time of day you play etc. Reality is power creep, will always favor those that can play the most and in the most optimum environment. This means the gap simply grows.
Great, my 5 man only runs 2-3 hours a night. We will have less opportunity than most zergers. That’s fine. I want to have at some reason to keep playing besides killing 10-20 mans of bad players who key turn and spam 1-2 keys…. I’d rather there was a reason for more competitive teams to exist. If killing players allowed you to gain levels with more skillful abilities or resistances …. More people would take part in that style of play because it would be valuable. Right now Anet encourages sitting on seige and more casual play. How boring.
Power creep? Good players should be rewarded.. Supply mastery rewards casual idiots who want to build siege more. ZERO progress made towards a player vs player atmosphere.
WXP =/= “good players”. Sorry to break your heart. Not only that but “Good players” probably don’t need to be rewarded with even more of an advantage over other players.
lmao.
You’re right. Why would we want an end game that requires more than spamming a couple keys, key turns, and fighting npcs that you can get defense against? Lol you guys realize you play the easiest mmo joke of a version of “player vs player” in mmo history right? Mario cart is more challenging that sitting on an arrow cart for an hour just to press 2 buttons.
Tryin to influence/ prove anything from our camp of thought is just pointless because we literally talk a combination of Russian, Greek, and Chinese to 4 year olds…
So spending the energy / time to encourage the 99% population majority to play a
More hardcore style is just pointless.
You guys are funny. Guess what there should be a learning curve, and players who have learned not to keyboard turn, spam 2 buttons instead of viewing the scenario and knowing what key is best for that situation, should be rewarded for playing smarter. I didn’t play wow cuz that was carebear as well just not as bad as this. Literally for hardcore players other than kills, there is ZERO reward. The end game is purely what skilled players kill…. We should be able to rank up and make our characters more efficient in player vs player skill…. NONE of us use seige. I will till the day I quit spam AC’s down on Zerg seige. Stop relying on seige to kill… Use your characters abilities….
How about no.
Only trash MMOs reward experienced players with innate power. You shouldn’t need World Rank bonus stats to kill new / casual players. You’re supposed to improve your skill level with time, giving the advantage of being a more experienced player.
Yea Daoc was trash and had a 250k+ population for over 6-7 years…. All paying 15 bucks
A month and the BEST end game of all time for player vs player…. You’re right buddy. Think this game will have 250k players for 6-7 years? Not a kittening chance. Guess what? Zero end game, oh wait, I can hop on a mindless ac and spam 2 buttons for an hour of my RL time…. Lol and carry and pick up more supply…. Useless dude.There is zero end game ranking system in this game.
Maybe go back and look at some of the facts from that era, First, there were no “free to play” options when DAOC was out so every game charged 15 bucks a month, so that is no argument. Credit DAOC with one thing, they were the only company honest enough to post populations, and after the first year they had no where close to 250k subscribers but without being mythic employee, there is no way to confirm
The best argument I love from “skilled players” is that they need to be rewarded more, so they can increase the skill gap and therefore need less skill to win. You want to prove how skilled and uber you are, you should have decrease as you go up in rank, show us how skilled you really are
This games WvW is more about participation then it is about stroking the ego of the 80+ hour a week skilled players. I think they have done a good job with world xp allowing the ego of rank titles without giving abilities that basically stop any new player from joining in
Ehh, DAOC gave Rank, and Rank gave you more abilities/stats ect ect.
Most fights came more down to class and setup then anything, but even then, if you were really skilled you could stomp over high rank players, and that was something to be proud of.
People who talk about Ranks should not reward players are scared of losing, and they’re usually the first ones to blame Rank and other things when they do lose.
Couldn’t agree more. Like I said, anyone who crys about making the game harder just wants ez mode and is afraid of getting their kitten handed to them.
And yet you’re here crying about making the game easier for people who’ve been here longer instead of “harder” or leaving the real power effect in the hands of a players skill. I find irony in this.
If designed right, you would have the same opportunity as I do. How is that unfair?
You guys are funny. Guess what there should be a learning curve, and players who have learned not to keyboard turn, spam 2 buttons instead of viewing the scenario and knowing what key is best for that situation, should be rewarded for playing smarter. I didn’t play wow cuz that was carebear as well just not as bad as this. Literally for hardcore players other than kills, there is ZERO reward. The end game is purely what skilled players kill…. We should be able to rank up and make our characters more efficient in player vs player skill…. NONE of us use seige. I will till the day I quit spam AC’s down on Zerg seige. Stop relying on seige to kill… Use your characters abilities….
How about no.
Only trash MMOs reward experienced players with innate power. You shouldn’t need World Rank bonus stats to kill new / casual players. You’re supposed to improve your skill level with time, giving the advantage of being a more experienced player.
Yea Daoc was trash and had a 250k+ population for over 6-7 years…. All paying 15 bucks
A month and the BEST end game of all time for player vs player…. You’re right buddy. Think this game will have 250k players for 6-7 years? Not a kittening chance. Guess what? Zero end game, oh wait, I can hop on a mindless ac and spam 2 buttons for an hour of my RL time…. Lol and carry and pick up more supply…. Useless dude.There is zero end game ranking system in this game.
Maybe go back and look at some of the facts from that era, First, there were no “free to play” options when DAOC was out so every game charged 15 bucks a month, so that is no argument. Credit DAOC with one thing, they were the only company honest enough to post populations, and after the first year they had no where close to 250k subscribers but without being mythic employee, there is no way to confirm
The best argument I love from “skilled players” is that they need to be rewarded more, so they can increase the skill gap and therefore need less skill to win. You want to prove how skilled and uber you are, you should have decrease as you go up in rank, show us how skilled you really are
This games WvW is more about participation then it is about stroking the ego of the 80+ hour a week skilled players. I think they have done a good job with world xp allowing the ego of rank titles without giving abilities that basically stop any new player from joining in
Ehh, DAOC gave Rank, and Rank gave you more abilities/stats ect ect.
Most fights came more down to class and setup then anything, but even then, if you were really skilled you could stomp over high rank players, and that was something to be proud of.
People who talk about Ranks should not reward players are scared of losing, and they’re usually the first ones to blame Rank and other things when they do lose.
What I was really trying to get at, is this games WvW is more participation oriented then hard core PvP oriented. By not allowing the advantages that rank gave in DAOC they get more participation from a wider player base then other games. Not saying it is right or wrong since that is personal preference kind of thing. I think you can agree (if you played daoc) that a RR13, perfect set up group would stomp anything in its path without even slowing down except an equal group. Personally I hope they never add power creep to WvW rewards
What I don’t understand is why people want the power gap to widen. Right now skilled player groups can and do stomp other groups including much larger numbers based on skill, timing, group set up etc. So why do we need to make it easier? If it is truly about skill, don’t you want to be on an even playing field?
So this part is missed often, is equal opportunity. If I can get 2%+ resistance to mesmer attacks or 2% toughness bonus to thieves burst…. So can anyone else. It allows for a purpose to kill players…. It allows for purpose for Zergers
To want to fight people instead of fight npcs and capture points…. It’s more than just “power creep”, especially since anyone can level up their characters and get the same bonuses… It allows for another realm of your own development to build. Otherwise it is just boring as hell.
You guys are funny. Guess what there should be a learning curve, and players who have learned not to keyboard turn, spam 2 buttons instead of viewing the scenario and knowing what key is best for that situation, should be rewarded for playing smarter. I didn’t play wow cuz that was carebear as well just not as bad as this. Literally for hardcore players other than kills, there is ZERO reward. The end game is purely what skilled players kill…. We should be able to rank up and make our characters more efficient in player vs player skill…. NONE of us use seige. I will till the day I quit spam AC’s down on Zerg seige. Stop relying on seige to kill… Use your characters abilities….
How about no.
Only trash MMOs reward experienced players with innate power. You shouldn’t need World Rank bonus stats to kill new / casual players. You’re supposed to improve your skill level with time, giving the advantage of being a more experienced player.
Yea Daoc was trash and had a 250k+ population for over 6-7 years…. All paying 15 bucks
A month and the BEST end game of all time for player vs player…. You’re right buddy. Think this game will have 250k players for 6-7 years? Not a kittening chance. Guess what? Zero end game, oh wait, I can hop on a mindless ac and spam 2 buttons for an hour of my RL time…. Lol and carry and pick up more supply…. Useless dude.There is zero end game ranking system in this game.
Maybe go back and look at some of the facts from that era, First, there were no “free to play” options when DAOC was out so every game charged 15 bucks a month, so that is no argument. Credit DAOC with one thing, they were the only company honest enough to post populations, and after the first year they had no where close to 250k subscribers but without being mythic employee, there is no way to confirm
The best argument I love from “skilled players” is that they need to be rewarded more, so they can increase the skill gap and therefore need less skill to win. You want to prove how skilled and uber you are, you should have decrease as you go up in rank, show us how skilled you really are
This games WvW is more about participation then it is about stroking the ego of the 80+ hour a week skilled players. I think they have done a good job with world xp allowing the ego of rank titles without giving abilities that basically stop any new player from joining in
Ehh, DAOC gave Rank, and Rank gave you more abilities/stats ect ect.
Most fights came more down to class and setup then anything, but even then, if you were really skilled you could stomp over high rank players, and that was something to be proud of.
People who talk about Ranks should not reward players are scared of losing, and they’re usually the first ones to blame Rank and other things when they do lose.
Couldn’t agree more. Like I said, anyone who crys about making the game harder just wants ez mode and is afraid of getting their kitten handed to them.
More PvE crap? Really?? I am getting tired of WvW being ignored in this game. This game is starting to become stale.
It’s more like this. Since culing update, there’s no any “good” update for WvW. I mean WXP and other things like that are small update that dosent require much work from player, and basiclly doing nothing more, that even enemy wont see your title on zerg/blob or anything.
We already know that we will not get GvG system/map since AN is afraid that it will “destroy” thier e-delusion sport tpvp. But for every 2 weeks, or every month we will get some crapy skills that bascilly no1 using? Since they buffed a little Guard killer/def some ppl start to using it, but others skills are completly usless. Im just wondering what excatly doing our lovely WvW designer. If this is all what AN have to present to WvW, imo this is over. Prolly next new games, will make borders empty.
This is ridiculous, how much PvE kittened content AN doing, that no1 who is playing WvW active not doing this. Im border of this WvW after all those months.
Imo they should delete WvW from this game. No point to play it.
Well said. Every update to WvW is taking the game mode in the wrong direction. WvW is a chance to fight against players using my own equipment.
I’d even be happy if they just opened a new game mode that was an open field where people could GvG or solo queue into deathmatch type action.
Amen brother. Give us an open field arena or map. Love it to be an entire
Map with just camps/ zero doors / zero objectives
Or random kitten…. Encourage player vs player deathwatch fighting…
What? Where is my Flame Ram Mastery?
I want my Flame Ram Mastery.Shh, give them 2 more months to work on it and call it the next BIG WvW update ^^
Then, next year, when all siege types are finally covered we will get..
January
Advanced Catapult Mastery line! + 1% to all bonuses of the basic line
March
Advanced Trebuchet Mastery line! + 1% to all bonuses of the basic line
June
Advanced Arrow Cart Mastery line! + 1% to all bonuses of the basic line
…There, year 2014 covered!
Year 2015:
The advanced and basic lines are merged for each siege.
January
Veteran Catapult Mastery line! Skills same as base line. Last skill offers +2% to all bonuses of the basic line + 0.1% for each 25 points invested into the skill. Capped at 5%.March
Veteran Trebuchet Mastery line! See above.
June
Veteran Arrow Cart Mastery line! See above.
…That’s 2 years of hard work covered for the WvW team
Question, whats the pay and how can I join the ride?
Lol thank god someone else gets it. That guy said casual idiots make up most of wvw….
No, casual idiots makes up 99% of wvw population. Anet literally dumbs this game down because they want to keep the 8 year olds asking for mommy and daddy’s cc for the new cool “dragon helms” lol…. How about change player vs player content… End game besides mastery siege pointless updates.
Dovgan all it means is that dude cryin was one of the peeps that got smoked and feel stupid and hate someone else brought it up publicly. Lol
Buddy, I play 2-3 hours a night and work
15 hours a day. Do the math…. 80 hours I think not. This game has like 20 keys that can be pressed in a given fight… Most people use 5-6 total… That’s embarrassing. The skill level is probably the least of any (massive) mmo that’s come out…. It is so fricken easy to play…. And anyone that hears people saying make it harder just cry as cry they want it more casual.
And if I’m so wrong, why are there endless threads about people dissatisfied with these stupid non-player vs player effecting updates? Answer that question please.
Then well agree to disagree because if I’m not gaining a single useful thing, it naturally becomes stale. Wvw is stale.
I mean, the server you play on has zero reflection of your guilds skill or how well you do against other players…. Unless all you care about is pvd and that pointless scoreboard…..
Otherwise it doesn’t really matter who leaves and goes. Random sever matchups kinda tosses all it out the window.
You guys are funny. Guess what there should be a learning curve, and players who have learned not to keyboard turn, spam 2 buttons instead of viewing the scenario and knowing what key is best for that situation, should be rewarded for playing smarter. I didn’t play wow cuz that was carebear as well just not as bad as this. Literally for hardcore players other than kills, there is ZERO reward. The end game is purely what skilled players kill…. We should be able to rank up and make our characters more efficient in player vs player skill…. NONE of us use seige. I will till the day I quit spam AC’s down on Zerg seige. Stop relying on seige to kill… Use your characters abilities….
How about no.
Only trash MMOs reward experienced players with innate power. You shouldn’t need World Rank bonus stats to kill new / casual players. You’re supposed to improve your skill level with time, giving the advantage of being a more experienced player.
Yea Daoc was trash and had a 250k+ population for over 6-7 years…. All paying 15 bucks
A month and the BEST end game of all time for player vs player…. You’re right buddy. Think this game will have 250k players for 6-7 years? Not a kittening chance. Guess what? Zero end game, oh wait, I can hop on a mindless ac and spam 2 buttons for an hour of my RL time…. Lol and carry and pick up more supply…. Useless dude.
There is zero end game ranking system in this game.
You guys are funny. Guess what there should be a learning curve, and players who have learned not to keyboard turn, spam 2 buttons instead of viewing the scenario and knowing what key is best for that situation, should be rewarded for playing smarter. I didn’t play wow cuz that was carebear as well just not as bad as this. Literally for hardcore players other than kills, there is ZERO reward. The end game is purely what skilled players kill…. We should be able to rank up and make our characters more efficient in player vs player skill…. NONE of us use seige. I will till the day I quit spam AC’s down on Zerg seige. Stop relying on seige to kill… Use your characters abilities….
Power creep? Good players should be rewarded.. Supply mastery rewards casual idiots who want to build siege more. ZERO progress made towards a player vs player atmosphere.
ALS used to take 40 people and chase us around the map for 3-5 minutes straight… Lol very impressive.
Lol supply mastery???? Are you kidding me… Anet get your head out of your rear. Give us PLAYER VS PLAYER bonuses.
So because we have run every night for the past 5 -6 months on HoD we have a pretty good sample size at this weeks scenario. When HoD plays 2 underpopulated servers, the teal colored Zergs just about double in siZe. There is usually 1-2 more commanders per map than a normal even or outnumbered matchup. It probably is zero fun for outmanned servers to fight the HoD 20+ mans when you’re all running 8-15, believe me it’s not fun for us either.
We run around trying to avoid our own servers Zerg because more than likely they will end the fun for us, and with this kind of matchup (having 1-2 more commanders than usual and double the avg Zerg size because it’s easier to win against less numbered Zergs) our fun on a BL lasts about 10-15 minutes before the entire map is green again. So anyone saying its not fun fighting a big ol HoD Zerg, realize 70-80% of it is straight up fair weather fans and it’s not fun for us either.
Try it, lose it, alt-f4 it,
Curse it, zerg it, kittenjam it,
Transfer off it, cry about it,
Jscullogic
There’s the HAZ cameo. Lol ur a riot dude. Glad your 2-3 posts a month are usually about me in some thread I’m in.
And to end this pointless commentary on my end Oozo, we wanted to move to another tier b/c down here in past 6-7 months we’ve had maybe 10-15 legit 5-6/7 man fights. And when people have lost they have come back out looking for us with more numbers. We always leave spawn with the same amount of people. “That’s your choice” … Yea it is because we practice what we preach about fighting with a tight-nit coordinated team that doesn’t answer losses with adding more bodies.
And now, we just don’t care since gw2 along with Anet simply just aren’t going anywhere. It’s not a competitive base or platform. Being good or bad means nothing b/cuz the game isn’t ever going to be competitive.
Oozo, you know as well as I do, that for the longest time we were ALL about wanting the actual competition to go head to head. Ajing occurs after patience is lost because competition isn’t even close to the top of the mindset of enemies. It’s more “casualland” just roam and kill with however many we have. Well when we are as actively looking for real competition, past fighting 15 idiots who understand what 4 keys total do for a class, as we are and basically laughed at and zerged down by people who proclaim good fighting and hold “higher standards of skill” you want us to still honor you?
And your claim about things my guild did this matchup… We being the 5 man that I drive at prime time haven’t even fought y’all. So no clue why the thief that isn’t in our set 5 and the Mesmer running solo was brought up at all. I haven’t even seen more than 2 AD in one place.
(edited by Jscull.2514)
Keep hiding behind ur 10k burst and stealth ports lol. Sounds tough. Yea true colors, can tell a lot about people by their voice. Like what’s wrong with them in real life.
Actually teivo I was. Good luck trolling 40 year old men in a meaningless mmo lol. Thanks for hoppin in vent for that small man tier meeting and showing your “true colors” … Gave us all the real view. Hilarious
Most viable solo or duo builds are gimmick builds in order to help deal with those not so rare moments when you get swarmed. That nature of the game forces smaller groups to run high stealth, mobility, and/or bunker.
We don’t run high stealth/ mobility / bunker builds…. And we still get 2-300 kills a night…So as good players know, it’s gimmick b/c good players shouldn’t rely on that crap to win.
And that “bunker” Mesmer doesn’t run in our actual group. We run a shatter. The thief doesn’t run in our actual group. We don’t run bunkers or thieves…
You use the mesmer and thief to stealth for rezzing all the time (which is good play). Do you consider relying on stealth and refuge to revive downed players a gimmick? Some might. Do you consider what other people do to be a gimmick, but what you do not to be?
IMO, if it isn’t cheating then you just have to learn to deal with it and find ways to counter it even if it does seem cheap to you.
Some of the fights SPCA pulls off in their movies are very impressive. They aren’t winning fights only because they are using gimmicks. They are winning fights because they are good players using well-thought out builds. Do you have a movie 2v4ing an accomplished small man group?
Maybe we should give credit where credit is due.
Oozo,
I like most of your posts because you keep a level head except when you guys played the SPCA trolls and by that I mean teivo Kevin ect. Pony and waff don’t really troll at all they just play. Anyways, thanks for the semi compliment of “and established guild” but truthfully watch that video. We had 2 PAXA running BRAND new classes and 2 KoM late afternoon pug pickups not in vent. I have read you use pugs/non-organized due to no voice chat all the time as reasonining for things, so here it is for you. Waff and rack r good players but hit us on a kitten poor setup. Wedo wasn’t on shatter mes, and I wasn’t on guardian. He was on staff ele, I was on necro for the first time in 7 months. KoM had a bunker warrior… That we dont know personally, and aza was on a staff ele…. We did a combined total of 42 dmg over time points….. Granted they played well so there is credit. But plz don’t act like my team was on and we just couldn’t crack 2 SPCA.Ty for the name drop joe. If u spent more time in game working on getting better maybe when u fight varconi, you would actually know what do. Instead you just cry on forums all day, so when u fight a player u cant see all the time u look like bunch of downies trying to do math. ITS SOOOOOOOOO HARD!!!!!!!
Lol, can’t help when people sound like they have down syndrome. Can’t help but laugh. You’ve been in our vent, everyone’s a normal guy. Can’t say the same for your guild.
You got owned, get over it.Every time you guys post i think of this guy.
Funny part is, biggest troll in the game sounds like that guy looks. I couldn’t stand 5 seconds of being in vent with him lol.
Well you know what they say Jsuck. If you look like you’re mentally handicapped and sound like you’re mentally handicapped, you’re probably in paxa.
I’d rather be ok in RL buddy. Lol
Varconi,
How’d running solo on your necro go last night? Cheers m8.
Most viable solo or duo builds are gimmick builds in order to help deal with those not so rare moments when you get swarmed. That nature of the game forces smaller groups to run high stealth, mobility, and/or bunker.
We don’t run high stealth/ mobility / bunker builds…. And we still get 2-300 kills a night…So as good players know, it’s gimmick b/c good players shouldn’t rely on that crap to win.
And that “bunker” Mesmer doesn’t run in our actual group. We run a shatter. The thief doesn’t run in our actual group. We don’t run bunkers or thieves…
You use the mesmer and thief to stealth for rezzing all the time (which is good play). Do you consider relying on stealth and refuge to revive downed players a gimmick? Some might. Do you consider what other people do to be a gimmick, but what you do not to be?
IMO, if it isn’t cheating then you just have to learn to deal with it and find ways to counter it even if it does seem cheap to you.
Some of the fights SPCA pulls off in their movies are very impressive. They aren’t winning fights only because they are using gimmicks. They are winning fights because they are good players using well-thought out builds. Do you have a movie 2v4ing an accomplished small man group?
Maybe we should give credit where credit is due.
Oozo,
I like most of your posts because you keep a level head except when you guys played the SPCA trolls and by that I mean teivo Kevin ect. Pony and waff don’t really troll at all they just play. Anyways, thanks for the semi compliment of “and established guild” but truthfully watch that video. We had 2 PAXA running BRAND new classes and 2 KoM late afternoon pug pickups not in vent. I have read you use pugs/non-organized due to no voice chat all the time as reasonining for things, so here it is for you. Waff and rack r good players but hit us on a kitten poor setup. Wedo wasn’t on shatter mes, and I wasn’t on guardian. He was on staff ele, I was on necro for the first time in 7 months. KoM had a bunker warrior… That we dont know personally, and aza was on a staff ele…. We did a combined total of 42 dmg over time points….. Granted they played well so there is credit. But plz don’t act like my team was on and we just couldn’t crack 2 SPCA.
Most viable solo or duo builds are gimmick builds in order to help deal with those not so rare moments when you get swarmed. That nature of the game forces smaller groups to run high stealth, mobility, and/or bunker.
We don’t run high stealth/ mobility / bunker builds…. And we still get 2-300 kills a night…So as good players know, it’s gimmick b/c good players shouldn’t rely on that crap to win.
And that “bunker” Mesmer doesn’t run in our actual group. We run a shatter. The thief doesn’t run in our actual group. We don’t run bunkers or thieves…
If you are that annoying solo Mesmer who just likes to run around with groups spamming your clones, you are right, no one wants to play with you because you are kitten annoying.
As I recall, this is FCs first time with NSP in recent matchups. At any rate, you better get used to it. NSP roamers have a lot of mesmers and predominantly partial if not full bunker/support builds and nearly all of them run -condi duration food. Its a very powerful strategy but not a very interesting one.
Its not their fault either though, +/- condition duration food is too powerful that they essentially necessitate each other. Hopefully we’ll see that absurd 40% value reduced in an upcoming patch. Makes me feel dirty using koi cakes on my necro against people who won’t be able to handle it but they’re the only way to even dent the cheesy melandru + lemongrass.
Fortunately, though, they still have a few more cutthroat roamers still that keep things interesting (Teivo/Mugi come to mind).
It’s a powerful get away spec. Without randoms / zergers busting in to their kiting get away specs, they can’t kill a thing.
Same realization playin the people on this server we came to months ago, you all just want to win with whatever means possible be it pussssi kitten game mechanics and “blame it on Anet” or adding more to your groups to assure wins. Either way, it’s just not impressive. Happy Saturday varconi. Better take Devon’s gift card…. He’s said his mom makes bad kitten meatloaf for everyone that plays getaway specs and perms stealthers.
Varconi, I love getting texts from guildies sayin ur kittening in game from getting ur blank pushed in. Lol happy Saturday!
HAHA 1 death to PAXA 4v1 and that was when I was typing to get a 3v1 duel setup which they won’t do apparently. Tell your thief to spam HS more when im above 50% health so that when I do get under 50% he can walk around behind me doing nothing pro skills.
Hmmmmm….this video doesnt look so much like 1v4. In fact, is that your asura back there by the legendary guards?
happy saturday
haha SMART kitten I happened to record the other 90% of that encounter before I was going afk will upload it for your nub guild to watch the thief using refuge at 5% hps 4 v 1 and this was a different fight than the 4v1 where I downed him. Watch his hs spam when i get my video uploaded pro PAXA scrub play.
That’s one player, EVERY player in your guild runs stealthing classes.
So wait your backtracking already since you know I have the full footage. Yeah I play a stealth class it helps me when I am fighting a guild group on ts if you don’t like the game mechanics I suggest you quit instead of constantly making excuses and coming to forums to misrepresent what happens in WvW.
Trying to compare me akitteng by guards to your guild getting rolled 2v4 by Rackin is laughable since it was 4 people running to guards constantly. I make no claim to be anywhere near as good as Rackin or Wafflez, they will roll any 4 man group so I wouldn’t feel too bad since you were just another guild group they crapped on.
P.S video uploading
Getting rolled 2v4? I was playing necro, class I haven’t played for 7 months. Another guy was on ele that is support. 2 guys were KoM not invent and not even grouped… Yea waff and rackin rolled a PAXA 4 man lol. Varconi, ur guild got any and all of its rep by doing this….. On the forums.
Varconi, I love getting texts from guildies sayin ur kittening in game from getting ur blank pushed in. Lol happy Saturday!
HAHA 1 death to PAXA 4v1 and that was when I was typing to get a 3v1 duel setup which they won’t do apparently. Tell your thief to spam HS more when im above 50% health so that when I do get under 50% he can walk around behind me doing nothing pro skills.
Hmmmmm….this video doesnt look so much like 1v4. In fact, is that your asura back there by the legendary guards? happy saturday
Rackin, thanks for the movie. Love the group makeup, full support on every class except waff. Then when you “arent” running full support around waff, its because the other 2 in group are porting thieves lol. Some open field team you got there. Sorry Pony, kitten move on his part. Dont even know the guy.
Here ya go. Preach it. Counted about 10 minnions lol.
(edited by Jscull.2514)
Just got some 1v4 fights with 3 PAXA and a CASH guardian total 1 hs thief downed not stomped as I was too busy /sit spamming. PAXA u so pro brought 2 more as I was trying to get a 3v1 duel with you guys.
PAXA small man roaming(ganking uplevels)
Please bring more mesmers and thieves. Heard they let you look pretty good at open field fighting lol. Why doesnt your guild try winning with a class that doesn’t use stealth hahah.
Varconi, I love getting texts from guildies sayin ur kittening in game from getting ur blank pushed in. Lol happy Saturday!