Showing Posts For Julie Yann.5379:

Having trouble with Axe Warriors...

in Warrior

Posted by: Julie Yann.5379

Julie Yann.5379

Eviscerate is… ridiculous overpowered, i know the dmg should be strong as an axe should be, but a dmg pike like that in a 8sec cd is very, very hard to dodge everytime.

I being a power dual sword warrior (sometimes gs), what tips you guys would tell me to deal with axe warriors?? is there a chance against skilled ones being dual sword?

I would suggest playing several axe builds to learn the different ways of setting up Evic. Then when fighting against an Axe warrior save your sword 5 and LB 4 and 5 for when you expect an incoming Evic.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

"Dishonorable" debuff is too long

in PvP

Posted by: Julie Yann.5379

Julie Yann.5379

72hour isn’t that bad when you can just go hot join. It kind of sucks for people that have unstable internet that get DC’d often.

I have bad internet days too, and here is a little advice that will do great things;

If you know you have bad internet, and you know you will make the experience uncomfortable for 9 other people, as well as yourself, do yourself and everyone else a favor; Do not queue. As simple as that. Fix the issue, once its working again: queue.

I have great internet so it isn’t an issue for me but those people paid money for the game. They have every right to queue up for a ranked game. Why do they have too limit their game modes because of an unreliable ISP? What’s next? If you have a high ping and are more susceptible to die from lag then you shouldn’t be allowed to queue cause you are slowing your team down?

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

So, what do you think of Warriors in sPvP?

in PvP

Posted by: Julie Yann.5379

Julie Yann.5379

I main a Warrior and my impression is that the Longbow+Cleansing Ire+Burst Mastery is slightly OP.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

"Dishonorable" debuff is too long

in PvP

Posted by: Julie Yann.5379

Julie Yann.5379

72hour isn’t that bad when you can just go hot join. It kind of sucks for people that have unstable internet that get DC’d often.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

Suggestion : Choose the maps

in PvP

Posted by: Julie Yann.5379

Julie Yann.5379

You need to be very carefull with a rng component in a veto system.

U can use rng to choose xx maps to vote (before the vote but after this, the vote win and there is no rng) but would be very bad using a rng component after people vote.

I agree with this, what’s the point of voting if you are just going to RNG the kitten out of it anyway?

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

Suggestion : Choose the maps

in PvP

Posted by: Julie Yann.5379

Julie Yann.5379

AFK and vote system are different problems, i think a vote system + replacement system can be very usefull to solve many problems.

A pre-filter system adds only problems because population is very low now and mmr doesn’t work properly. A filter will complicate party composition in exponential way.

I don’t really see what problems would arise other than longer queue times but then again I don’t know a lot about coding a game. Pre filter seems like a simpler solution if you put restrictions to it. Allow people to blacklist only 1 or 2 maps from the selection. Have the map get randomly selected first. Then all the match maker has to do is pick anyone that doesn’t have a flag for that map. If after X minutes the system can’t find enough people without a blackflag then it keeps the players it has already found but selects another map and picks the remaining people from there. This way you are never forced to play a map that you don’t want to play. Reducing the amount of AFKs cause most of the time they aren’t AFK, but just refusing to play. The system removes the human element from map selection which would eliminate any possible trolling.

If there is a problem with MMR than fix the kittening MMR. Party composition is already kittened up and really can’t get any worse (like making a team of 5 thieves).

Skyhammer does not have any more uneven matches than other maps last time we checked.

That’s because they don’t leave the match. They just cap one point, then dance around spawn or launch themselves off the edge of the map for 10 minutes the avoid getting a dishonnerd buff.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

(edited by Julie Yann.5379)

If you can't beat em, join them

in PvP

Posted by: Julie Yann.5379

Julie Yann.5379

I think the 20s Chill from Necro is more broken than anything on Engi.

or that chain immobilize that some builds can pull off.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

If you can't beat em, join them

in PvP

Posted by: Julie Yann.5379

Julie Yann.5379

Turret engis are easy if you are not focused on fighting on the point. Back away, range and AoE them, lure them away from turrets if you can. When his turrets start getting low and going down, pop stab and go in for a burst.

The problem is a turret engi will always be contesting a point with your bunker. They are literally the only bunker that can rush far early by themselves and completely push out the other bunker, forcing them to back off or die. Are you going to tell me when you are bunkering home that you will get off the point and stand away and just slowly take down the turrets and then slowly kill the engi?.. because even if that somehow worked, you would be sitting at 50+ point deficit in which case i think the engi already has done his job.

This is how my games usually go (in an ideal situation ofc). I go far to contest point with enemy home bunker, i kill him or he runs away ( most stay and get killed). I take point, the bunker either comes back and die, gets help (in which case they lose mid because they would be down a person), or just try to make a play elsewhere which may or may not work.

The only true counter i found to turret engi is zerker staff ele but then that build is free food to thieves and there is no shortage of thieves in tpvp.

Send in a DPS build to deal with them, a Zerk Hambow or Eviscerate Warrior will clean them out fairly quickly, Rangers, Eles, a DPS Guardian, and a good Necro can also handle them pretty well. The thing is in soloq not everyone knows how to rotate and you often get people focusing on the same points and dying.

Turret engis are easy if you are not focused on fighting on the point. Back away, range and AoE them, lure them away from turrets if you can. When his turrets start getting low and going down, pop stab and go in for a burst.

Great tip!!!! but I remind you we play in a conquest mode and we need to stay on point to get what? points yes points.

So staying on point and dying giving the opposing team extra points from your death plus the points for the cap is a better idea? If you are going to lose the fight you are better off leaving the point and either help at mid or push far. Dying at home doesn’t help anyone.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

If you can't beat em, join them

in PvP

Posted by: Julie Yann.5379

Julie Yann.5379

Turret engis are easy if you are not focused on fighting on the point. Back away, range and AoE them, lure them away from turrets if you can. When his turrets start getting low and going down, pop stab and go in for a burst.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

Suggestion : Choose the maps

in PvP

Posted by: Julie Yann.5379

Julie Yann.5379

I don’t know if this was already mentioned, but another idea would be to randomly provide 3 maps (or only 2) for the decision and players can pick one of them. This way more popular maps will be played more often but others will propably still see some action (except skyhammer ^^).

This idea can be implemented in entire vote process like this:

1. Random 3 maps

2. People needs to vote these 3 maps in x sec (like dng options) – if you don’t care = pass

3. Map with most preferences wins, if there is a tie = random between maps with most preferences.

Very easy e fast process imho.

With this vote system process, i’d stoop match time start about 30s or more, 2 min. are too much with a vote system.

That is fine but it is not going to do anything to help the team that has people who refuse to play on a certain map. The problem is that there are people at the moment who deliberately go afk because they hate a certain map and refuse to play on it (I’ve even been guilty of doing it after getting SH several times in a row). If you add a voting system odds are that you will still be forced to play those maps, those people will still go afk because they still refuse to play those maps.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

Suggestion : Choose the maps

in PvP

Posted by: Julie Yann.5379

Julie Yann.5379

I would gladly take longer queue times if it means I get to never play skyhammer again. Why can’t we just be select which maps we are willing to play in our profile and only get queued for those maps. Sure you might have to wait a little longer but it beats playing a map that makes you want to pick up a dishonnered debuff.

I don’t see the need to implement a complicated voting system.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

(edited by Julie Yann.5379)

Spvp/Leveling Build or Tips

in Warrior

Posted by: Julie Yann.5379

Julie Yann.5379

If you want something more fun to play, 10-0-30-0-30 Axe/Shield-Longbow, zerk amulet, strength runes (pirate is also pretty strong). The key weapon is longbow, pick any weapon and pair it with a longbow an your build will be viable for sPvP.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

As a S/S + LB Condition Warrior...

in Warrior

Posted by: Julie Yann.5379

Julie Yann.5379

A lot of players build anti-condition now. If you go with Dire, you will run into a few nigh unwinnable situations. Rabid gives you enough “hybridity” to avoid such things.

You could use Dire armor, Rabid everything else with Strength runes for some nice hybrid power.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

Warriors in PvP and WvW, what's wrong?

in Profession Balance

Posted by: Julie Yann.5379

Julie Yann.5379

Zerker thief, problem one,
Second one if it a HS war use poison, watch out for cc

and learn to manage your blinds properly. Well placed blinds will shut down pretty much any build not using a longbow.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

Defiant Stance.

in Warrior

Posted by: Julie Yann.5379

Julie Yann.5379

I’ll say this, anyone with 3000+ toughness shouldn’t need Defiant. Use other heals. If you’re running a zerker build and you want to zerg at close range, you’ll be happy to have it.

I run frontline with my guild with 3.2k armor and Defiant is still the best heal for that despite having high toughness. HS is good, but this is better once you know how to use it properly. With Defiant Stance, red AoE circles become your friends. Especially when facing a group 2-3 times your size.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

(edited by Julie Yann.5379)

Warriors in PvP and WvW, what's wrong?

in Profession Balance

Posted by: Julie Yann.5379

Julie Yann.5379

We can’t have an objective debate about Warriors balance as long as Healing Signet and Adrenal Healing are ticking away for over 600 HPS. That’s just ridiculous. It turns every Block, every immunity and every evade into a 1-4k heal.

This smells like Soldiers+Sigil of Intelligence to me.
Normally not OP, but hilariously overpowered on warriors because of Evis having such huge base damage.

Soldiers gives pretty crappy crit damage. Looks more like a Valk/Cav mix or a Cav/Zerk mix + sigil of intelligence.

Yes, other things are probably OP too but nothing comes close to the passive healing. And until we see it nerfed/changed we can’t really objectively kitten other imbalances.

HAHAHa! You must be living in 2013 i think?
Because i and almost all warriors get around 360-370 from HS these days.. And lets say you have always 50% adrenaline (full adrenaline is never using CI so 50% is much more reality) thats another 50 health per second…

so its around 410-420

but ofc still people think its 600+ hps…

A lot of people still think that adrenal health ticks 360 every second. It’s every 3 seconds. So 120 every second if you never use your adrenaline. Average 50 hps during a fight sounds about right.

This smells like Soldiers+Sigil of Intelligence to me.
Normally not OP, but hilariously overpowered on warriors because of Evis having such huge base damage.

Soldiers gives pretty crappy crit damage. Looks more like a Valk/Cav mix or a Cav/Zerk mix + sigil of intelligence.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

(edited by Julie Yann.5379)

Warriors in PvP and WvW, what's wrong?

in Profession Balance

Posted by: Julie Yann.5379

Julie Yann.5379

A D/P thief should have no problems killing an axe/hammer warrior in in WvW. If you are going to run zerker in WvW don’t complain about losing 60% of your health in 1 attack chain. Thieves can do the same to a zerker warrior with a good BS chain or PW. I think you just got out played. Roaming WvW is a completely different game than PvP. Builds are different, stats are different, foods and consumables play a huge part, if you don’t adjust your play for it get ready to get owned.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

Queensdale's Death

in Guild Wars 2 Discussion

Posted by: Julie Yann.5379

Julie Yann.5379

A better way to fix the champ train problem without removing champs would have been to put them on random timers. Like that you never know when and in which order they will pop. Every time you kill one a random repawn timer, which varies from several minutes to several hours, is selected. No more stupid mindless zerg train, champs are still there for those who might stumble upon them.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

Defiant Stance.

in Warrior

Posted by: Julie Yann.5379

Julie Yann.5379

It’s already an amazing heal, although situational. I wouldn’t recommended it for PvP, solo roaming WvW, and most PvE. For zerging, guild raids, and gvg you are a scrub if you aren’t using this heal. Sure, you have to learn to use it right but when you know how, it is basically a full health bar. On my Hammer build that is a 20k+ heal (that;s an average, healed 25k more than a few times), that’s 571Hps (add adrenal health to that). LOL, and people complain about the Healing Signet. Adding another effect to it would make more OP than it already is.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

(edited by Julie Yann.5379)

As a S/S + LB Condition Warrior...

in Warrior

Posted by: Julie Yann.5379

Julie Yann.5379

If you get on crit sigils like fire, air, generosity, go full rabid. If not, go Dire.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

I'm tired of fighting longbow warriors.

in PvP

Posted by: Julie Yann.5379

Julie Yann.5379

Hambow is in a good spot, with the exception of combustive shot. The radius is far too large, it covers a entire point except graveyard in Legacy of Foefire. This makes the only counterplay available is to simply leave the point, which is unacceptable.

how is it any different than a MM Necro that has the entire node cover with minions or a spamgineer bombarding the entire node with nades and turrets or a meteor shower from an ele?

1. Necro minions can be destroyed
2. Engi turrets can be destroyed, blind combats nade spam, retaliation penalizes engi for spamming nades.
3. Meteor shower’s impact area is random, you may or may not be hit. They are also easy to dodge when needed.

Combustive shot can’t really be compared to any of the above.

  • And burning can be cleansed

What condition removal can keep up with the reapplication of combustive shot? It has a short cd, adrenaline is relatively easy to come by. I don’t feel it being cleansed is even relevant to mention up.

  • the shot can be interrupted

Any interruption would probably be by accident, most (note not all) interruption skills have long cast times and animations which makes being able to skillfully interrupt a skill with a relatively fast cast and animation very unlikely.

  • or evaded completely and requires 3 bars of adrenaline to get full size and damage

It can be dodged theoretically but for how long? The skill last for 4 seconds with a 10 second default cd. That means there is a 6 second period between when it can be applied again. Regardless it being able to be dodged is irrelevant to the point I mentioned up.

  • Like I said, the only thing that makes this skill so strong is people dumb enough to stand in it to fight

I’d usually agree to this, its certainly true that many players will just try to face tank aoe. The problem is the skill takes up a entire capture point. Making it the only way not to stand in it is to not be on the point if the warrior is defending or trying to capture it.

If I just stand on point while Engis spam their nades on it or Necros fill it up with wells or through an Ele Meteor shower I die. The only option is to dodge out of the point even if you have to lose the cap. Sometimes you have to in order to get the kill. It’s the exact same thing with combustive shot.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

Allow 2nd set of weapon for ele/engi ooc ?

in Profession Balance

Posted by: Julie Yann.5379

Julie Yann.5379

Quick build templates that you can assign to a hot key would be awesome for any profession. Set up your gear/traits assign it to a template. When you are out of combat you press a button a boom! new build. You just have to make sure everything is in your bags.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

What about the 4v5s ?

in PvP

Posted by: Julie Yann.5379

Julie Yann.5379

I do like the idea in general though,its better than it currently is by a mile.But i dont know how it would work out in practice,i think people that actually want to “play” instead of doing it for rewards only would get rather upset being disabled to play.

I would rather sit on the bench a watch a close game than take part in 4v5. In fact, I do it fairly often already deespite getting yelled at by my team. Which is better? Having a game suck for 1 person sitting out or have it suck for 4 people fighting a pointless uphill battle. We PvP to compete, there is no competition in a 4v5.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

(edited by Julie Yann.5379)

Strength of rune is a necessity...

in Profession Balance

Posted by: Julie Yann.5379

Julie Yann.5379

@Julie Yann
My guild went up against a team with 4 Necros yesterday, 2 of which where MM. They totally wrecked us. They got a hold of 2 points and there was nothing we could do to get them off.

Reading this i can tell you ain’t playing high tier pvp.
Necro is more or less ok in team fights , but bring no mobility it’s very easy to out rotate them , they have trouble with CC and focused pressuring (extra: in down state they are the easiest class to stomp , with engi and war).

+ MM build ain’t really viable in TeamQ cause of minions,in team fights, suffers in Aoe / not following target / IA problems / etc…

+MM builds are punished vs most roamers 1v1 any S/D thief will shut you down , Evicerate might war will do the same , engi will probably décap the point very fast and go away (he won’t spend 150 sec to kill you when he can decap a point in less than 40 sec) , Condi necros playing a good build (with epidemic) will just cleanse minions very quickly and probably epidemic on minions to pressure you a lot And Ele can be a pain to…

The only thing about IA based builds ( MM , PU , Phantasm , etc) is they require not much skill to be played right … but can be outplayed by any decent pvp player.

So there was a problem with your team cause their team was easy to deal with :
1 : no mobility
2 : bad point Holding
3 : no sustainable focus with the 2 minions builds

Nb : Hambow or Evicerate war + D/P , pistol wip or S/D + Condi necro should be able to melt any necro build very quickly even some high LF regen builds , ofc the focus have to be synced + 2 guards will ensure you having all the tools to make a safe stomp on the necros on each points you hold … you’r comp was way better , than a 4 nec comp.

I thought it was going to be easy as well, I’ve killed many MM necros on my Evs warrior, turns out that fighting this group wasn’t as easy. They had 1 MM on each point, the 2 other necro either rushed mid or their home. Their 5th member was a heal spamming Ele which went wherever the bigger fight was. Even with our OP runes of strength we could not burst them down fast enough to get a decap. They never made a push to our home, they just bunkered their home and mid.

In our defense, we never encountered a comps like this before. It requires a completely different strategy than fighting a normal team that would have 1 or 2. Also requiring 3 or 4 people to coordinate a well timed burst on a single guy is not what I would call easily melted.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

(edited by Julie Yann.5379)

What about the 4v5s ?

in PvP

Posted by: Julie Yann.5379

Julie Yann.5379

What if that particular player gets to play 3 matches while he randomly gets disabled to spawn in all 3 matches because the other team only has 4 people ?

You still get whatever reward your team has earn, whether it be win or lose. Sure it might suck to sit there and wait but at least the game remains competitive Sometimes 4v5 happens because of a dc in which cause your will only be sitting at spawn for a few minutes. Also it isn’t random, if your are to first to die after a 4v5 initiates then your are the one sitting one the bench.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

I'm tired of fighting longbow warriors.

in PvP

Posted by: Julie Yann.5379

Julie Yann.5379

Hambow is in a good spot, with the exception of combustive shot. The radius is far too large, it covers a entire point except graveyard in Legacy of Foefire. This makes the only counterplay available is to simply leave the point, which is unacceptable.

how is it any different than a MM Necro that has the entire node cover with minions or a spamgineer bombarding the entire node with nades and turrets or a meteor shower from an ele?

1. Necro minions can be destroyed
2. Engi turrets can be destroyed, blind combats nade spam, retaliation penalizes engi for spamming nades.
3. Meteor shower’s impact area is random, you may or may not be hit. They are also easy to dodge when needed.

Combustive shot can’t really be compared to any of the above.

And burning can be cleansed, the shot can be interrupted or evaded completely and requires 3 bars of adrenaline to get full size and damage. Like I said, the only thing that makes this skill so strong is people dumb enough to stand in it to fight.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

Strength of rune is a necessity...

in Profession Balance

Posted by: Julie Yann.5379

Julie Yann.5379

Given how ridiculous condition spam build is, strength rune is vital to combat condition builds and give power builds a fighting chance.

Are you serious ? O.o (Are we playing the same game?)

How is strength making power builds more or less viable vs conditions … conditions right now are less in meta than ever cause of the ease they get dispelled by condition removal (Most classes have heavy access to condition removal now + ele, shout guard and ranger source in team fight making the condi pressure drop low) not at all by might stacking brainless mechanics.

The problem you have vs conditions is not because of the classes you fight but due to a lack of skill … most condition builds have hard counters right now .

My guild went up against a team with 4 Necros yesterday, 2 of which where MM. They totally wrecked us. They got a hold of 2 points and there was nothing we could do to get them off.

You mean Necros with basically no Stability? I mean sure, they could Lich form or Plague form, but that’s on a 3 min cooldown and lasts, at most, 30 seconds.

What a difference a little bit of hard CC would have made.

The problem, is not that we did not have CC. We could not burst them down fast enough. By the time we down one the other was back from spawn and the fight kept going on and on and on. The sheer condi pressure on the node itself kept all of us from being able to stay on point to force a decap. Maybe a team of 4 hambows and a guardian could have locked them down but with a normal comp (1 war, 2 guards, a thief, and a Necro) it wasn’t going to happen.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

I'm tired of fighting longbow warriors.

in PvP

Posted by: Julie Yann.5379

Julie Yann.5379

Hambow is in a good spot, with the exception of combustive shot. The radius is far too large, it covers a entire point except graveyard in Legacy of Foefire. This makes the only counterplay available is to simply leave the point, which is unacceptable.

how is it any different than a MM Necro that has the entire node cover with minions or a spamgineer bombarding the entire node with nades and turrets or a meteor shower from an ele?

How?? Lets see..risks of activation,casting times, cooldowns and impact.
Also people tend to kitten about strong skills more when they exist on builds that are already good themselves for a million other reasons

Cause spamming nades is risky? Surrounding yourself with half a dozen AIs is risky? They only thing that makes combustive shot strong is peoples obsession on staying on the node. If I am standing on a point and I’m getting overwhelmed I GTFO. No point in dying there. Most nubs haven’t figure that out yet. You stay there and the still get the node + points for your death. It is and always been a L2P issue.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

I'm tired of fighting longbow warriors.

in PvP

Posted by: Julie Yann.5379

Julie Yann.5379

Hambow is in a good spot, with the exception of combustive shot. The radius is far too large, it covers a entire point except graveyard in Legacy of Foefire. This makes the only counterplay available is to simply leave the point, which is unacceptable.

how is it any different than a MM Necro that has the entire node cover with minions or a spamgineer bombarding the entire node with nades and turrets or a meteor shower from an ele?

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

I'm tired of fighting longbow warriors.

in PvP

Posted by: Julie Yann.5379

Julie Yann.5379

correction almost 8 months of hambow.

by now it should be clear that Anet are either incapable of doing some simple nerfs,
or they honestly dont give a ship.

worse, its been 10+ months.

Healing signet accident hapend few weeks after june25 patch, and hambows were wrecking stuff since then.

Hambow was wrecking stuff long before that but nobody paid any attention to it until some videos surfaced of them wrecking stuff. Then every warrior and their child rolled a hambow.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

My thoughts on the trait unlocks.

in Profession Balance

Posted by: Julie Yann.5379

Julie Yann.5379

When I saw the requirements I quit leveling my alts. I have zero interest in PvE and having to buy everything is not worth the expense. I will keep playing my current lvl80s and if one day I have enough wealth accumulated I might think about finishing my other toons. The current trait unlock system blows.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

Balance is subjective

in Profession Balance

Posted by: Julie Yann.5379

Julie Yann.5379

I will be a scrub, after all, it’s just a stupid game. what do you actually win? Virtual respect, virtual wealth? I’ll do my winning in real life.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

Strength of rune is a necessity...

in Profession Balance

Posted by: Julie Yann.5379

Julie Yann.5379

Given how ridiculous condition spam build is, strength rune is vital to combat condition builds and give power builds a fighting chance.

Are you serious ? O.o (Are we playing the same game?)

How is strength making power builds more or less viable vs conditions … conditions right now are less in meta than ever cause of the ease they get dispelled by condition removal (Most classes have heavy access to condition removal now + ele, shout guard and ranger source in team fight making the condi pressure drop low) not at all by might stacking brainless mechanics.

The problem you have vs conditions is not because of the classes you fight but due to a lack of skill … most condition builds have hard counters right now .

My guild went up against a team with 4 Necros yesterday, 2 of which where MM. They totally wrecked us. They got a hold of 2 points and there was nothing we could do to get them off.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

I'm tired of fighting longbow warriors.

in PvP

Posted by: Julie Yann.5379

Julie Yann.5379

nah, hambow is balanced, that is why there are no further changes.

besides, hambow already received way too many unjustified nerfs.

Its time they added some depth/difficulty to the class. Its to easy to be effective with it. Make combustive shot a real skillshot for example, reduce the radius and duration.

nuuuuu leave the easy profession aloneeeeee.
other professions already have more depth and difficulty.

let casual players have fun with warriors.

I would love for them to add difficulty to playing the warrior. That way when I win I won’t get kitten on by sore losers.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

I'm tired of fighting longbow warriors.

in PvP

Posted by: Julie Yann.5379

Julie Yann.5379

What’s our other range option? the lol kill shot rifle, more of a troll build than anything.

Go full melee and get kited? no thanks

Give up our most reliable form of condi removal? no thanks

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

Skyhammer

in PvP

Posted by: Julie Yann.5379

Julie Yann.5379

hey guys i found some useful tips for you. also, perhaps you could try not stand on the edge of the map

http://wiki.guildwars2.com/wiki/Stability
http://wiki.guildwars2.com/wiki/Stun_break

No class has enough stability or stunbreaks to counter all the CC being thrown around on that map.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

Birthday boosters in PvP

in PvP

Posted by: Julie Yann.5379

Julie Yann.5379

increase gold gained at end of match and increase rank points gained.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

Please nerf rune of strength

in Profession Balance

Posted by: Julie Yann.5379

Julie Yann.5379

Yes, please buff my pirate runes, my parrot doesn’t do enough DPS yet.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

Professions Tricks of the Trade

in PvP

Posted by: Julie Yann.5379

Julie Yann.5379

Warrior

Canceling a skill like flurry by stowing once the immo is proc’d and following it up with a high damage attack. Also applies to canceling your bursts when you see the enemy dodging or blinding as to not waste a good skill.

Bind Look Behind to somewhere convenient, you can look back while running away and hit your foe with a surprise reverse Earthshaker.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

Thieves Evade spamming is Out Of Control.

in PvP

Posted by: Julie Yann.5379

Julie Yann.5379

Thief evades are fine, it just takes getting used to their moments. They do have a tendency of making me waste my burst though.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

Eles... Flavor of the Month ?

in PvP

Posted by: Julie Yann.5379

Julie Yann.5379

I wouldn’t say FOTM but I have seen quite a few more Eles that usual in SoloQ and some really tough ones too. It’s nice to see them back in the game. The amount of sustain they can bring is phenomenal. If only they knew how close they came to killing me before calling my warrior so OP.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

How does ANet handle feedback?

in PvP

Posted by: Julie Yann.5379

Julie Yann.5379

Show me at least one person who thinks Skyhammer should be in SoloQ.

According to this poll http://strawpoll.me/1666010 31% (roughly the percentage of thieves, mesmers and engis) think that the map should be in soloq. Let’s see, that would make 617k at the moment.

Back on topic,

Metrics and number crunching can be made to mean anything you want. PvP is GW2’s redheaded stepchild, it will always play second fiddle to the real money maker, PvE. I don’t expect any ground breakling changes ever to come to PvP or GvG.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

(edited by Julie Yann.5379)

What about the 4v5s ?

in PvP

Posted by: Julie Yann.5379

Julie Yann.5379

I just played 5 games in a rowin SoloQ with 4v5. Ok, I was on the side with 5 for 3 of those but it still kittening sucks not having any competition and I feel for those on the other team that have to fight through 10 minutes worth of ownage.

Here is a suggestion, keep a member from the over numbered team from respawning until equal numbers are met again.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

(edited by Julie Yann.5379)

Skyhammer

in PvP

Posted by: Julie Yann.5379

Julie Yann.5379

It wasn’t removed, it was merged into the Skyhammer thread where the poll will get lost and we can all pretend that it never existed.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

What happened to 8v8 hotjoin servers ?

in PvP

Posted by: Julie Yann.5379

Julie Yann.5379

I would love 15v15 or 20v20 servers. At least then we could GvG without all the trolls being in the way of good fun.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

Skyhammer

in PvP

Posted by: Julie Yann.5379

Julie Yann.5379

Over 500 posts in this collection of threads on a very hot topic yet still not 1 response from a red. Typical.

Go here and vote if you haven’t already
http://strawpoll.me/1666010

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

[Warrior] Merciless Hammer

in Profession Balance

Posted by: Julie Yann.5379

Julie Yann.5379

If you played a Warrior you’d know how rarely that damage boost actually takes effect.

How often do you really hit a stunned target, aside from the stuns themselves? That’s right, not much.

With most stuns the effect expires (or is broken) by the time the next hit connects. So the damage increase is really only effective for the initial stunning hits, of which only Backbreaker and Earthshaker hit hard.

And a 20% damage increase on those two skills is hardly something to write home about. People pick the trait for the cooldown reduction. The damage bonus is nice, but fairly irrelevant in the grander scale of things.

Actually, I take it for the damage on my WvW unsuspecting foe build. A crit ES+2 crit autoattacks +20% from trait + 10% from sigil of impact + 5% from force makes for some really nice bursts.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

[Warrior] Merciless Hammer

in Profession Balance

Posted by: Julie Yann.5379

Julie Yann.5379

Give me back the damage on earthshaker and staggering blow and you can remove the 20% damage boost on a disabled foe.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

PvP The lolz bunker

in Warrior

Posted by: Julie Yann.5379

Julie Yann.5379

You might find that mace/shield, sword/warhorn or mace/warhorn, sword/shield, with the warhorn converts to boon trait may be more bunkery? That’s instead of empower allies. …………..
……………….If you feel like still using longbow and having healing power, go for a condi warrior settlers build, as others have recommended (such as the one the zone recommends, or a banner healing thing).

The only reason I stick with the Longbow is that it is our best source of reliable condition removal. I am play around with a sword shield/longbow with a settlers amulet (still using Dolyak runes) since my direct damage sucks anyway. I seem to be able to keep more pressure on with conditions.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

Skyhammer

in PvP

Posted by: Julie Yann.5379

Julie Yann.5379

I guess it was just a matter of time before they shoved the skyhammer poll thread and it’s link to the poll under the rug along with every other skyhammer thread.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

(edited by Julie Yann.5379)