Showing Posts For Julie Yann.5379:

Power Ranger So OP!!!

in Profession Balance

Posted by: Julie Yann.5379

Julie Yann.5379

That much damage from that range and that fast is broken

How much damage wouldn’t be broken?

The same amount of damage without 10 stacks of vulnerability would probably be fine. It’s not RF that kills you, it’s the 2 or 3 blow that follow. that amount of damage plus 10 stacks of vul (10sec) on a 10sec CD. Doesn’t any of that appear OP to anyone?

So what’s your suggestion? Move the vuln to another weapon skill on the longbow? Or just straight up remove it entirely?

Any 1 of these combinations

1. Increase base damage slighty + remove vuln. completely

2. Keep the same damage+ swap vuln. with cripple from Barrage.

3. Reduce the damage slightly+reduce the amount and duration on vuln.

We don’t want to make it weak and useless. It just needs to be toned down. To have the ability to inflict perma 10 stacks of vulnerability with a high damage low CD skill is too strong.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

(edited by Julie Yann.5379)

if you think the LB changes aren't OP

in Ranger

Posted by: Julie Yann.5379

Julie Yann.5379

Ranger are not OP at all. So stupid to think so.
You have to be a huge idiot not to be able to counter the “OP Ranger’s”. So many things to avoid the RF’s or just flat out kill the ranger in seconds.
Dodge once – Evaded half of the RF
Projectile Reflection – Make him kill himself
Retaliation – See Above
Interrupts – Duh.
Just a few no brainers. Telling Rangers in sPvP/WvW to “L2p” when you cant do any of these is just down right hypocritical. And if you run a straight up damage pew pew build, they go down faster than RF’s animation
Btw, people are only complaining because before this patch, no one liked Rangers so not many people played them in WvW/sPvP. They aren’t used to fighting Rangers so they QQ when they lose to a class they have hardly fought against.
Btw, Btw, Rangers were pretty decent before this patch, I’ve mained a Ranger since launch and had never felt underpowered or useless <—- People who say they were underpowered/useless are sho shilly

People QQ because Anet did to Rangers the exact same thing they did to warriors 6 months ago. They over buffed them creating the new FOTM OP profession. Now you will have to put up with the complaints and try to justify and downplay your OPness for the next 6 months when Anet will nerf the kitten out of you to overbuff some other neglected class. The meta wheel keeps going round and round.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

Power Ranger So OP!!!

in Profession Balance

Posted by: Julie Yann.5379

Julie Yann.5379

That much damage from that range and that fast is broken

How much damage wouldn’t be broken?

The same amount of damage without 10 stacks of vulnerability would probably be fine. It’s not RF that kills you, it’s the 2 or 3 blow that follow. that amount of damage plus 10 stacks of vul (10sec) on a 10sec CD. Doesn’t any of that appear OP to anyone?

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

(edited by Julie Yann.5379)

Power Ranger So OP!!!

in Profession Balance

Posted by: Julie Yann.5379

Julie Yann.5379

1. I suck at jps
2. The time I waste waiting for said ranger who may or may not show up is time where I am not doing anything productive for the team.
3. All the Ranger has to do then is pew pew me from down below at 1500range.

Do you have any other smart strategy to suggest?

Why is your team leaving you to defend/capture a point that is guarded by a tactically placed ranged unit when you are a melee warrior?

If your build is weak to ranged units, you shouldn’t be trying to face-tank ranged damage. Get someone else over to that point and move to an area where you can contribute.

Have you ever tried to get communication and cooperation in SoloQ?

If you read my original post you will see that I know fighting somewhere else is the only thing to do.

My build isn’t weak to ranged units when they are within 1200 and I can close the gap but having these guys perch up on top of a pillar like a bunch of wet kitten just spamming their keys off CD claiming easy kills while their pets and teammates do all the tanking down below is cheap gameplay. Those playing in such a way are excluded from any GG spoken at the end of the match.

@Ehecatl Every one of my PvP build has a longbow. It is a mandatory weapon to be any kind of viable at the moment and I do hide behind pillars and stuff (thats point defense 101) but the thing is I am stuck waiting there until one of his friends shows up and I either run and leave the point to be capture or kill his friend and die in the process leaving the point to be captured. The whole that Ranger has done almost nothing and gets rewarded for it.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

(edited by Julie Yann.5379)

5 Viable Warrior Spvp specs post-patch

in Warrior

Posted by: Julie Yann.5379

Julie Yann.5379

I still play my LB/AxeSH zerker build and it is definitely still viable. You just have to be a little more careful with Evics. If you want a little more toughness swap balance stance for Doly Signet.

http://gw2skills.net/editor/?fJAQNAneTjMdUGaXIWhwJagfgC9t3C5gpAQda8FlBA-TZBFwACOEAOeAAl2foaZAAHBAA

zerker is not and wont be viable on warrior in spvp.

Care to explain why? I’m not talking about high end Tpvp but it does quite well in soloQ. I have no problem getting adrenaline or setting up Evics.

If you are playing against competent people, you wil either get outsustained or bursted before you can land eviscerate.

lol..You clearly haven’t learned to play this build. It can hold it’s own versus any class (build) 1v1. No issues whatsoever landing Evics. It does struggle in 1vx but I believe any build that doesn’t is OP on 1 way or another. It is more viable than the Mace/Bow, GS/Bow, and Sword Hybrid you posted.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

(edited by Julie Yann.5379)

5 Viable Warrior Spvp specs post-patch

in Warrior

Posted by: Julie Yann.5379

Julie Yann.5379

I still play my LB/AxeSH zerker build and it is definitely still viable. You just have to be a little more careful with Evics.

http://gw2skills.net/editor/?fJAQNAneTjMdUGaXIWhwJagfgC9t3C5gpAQda8FlBA-TZBFwACOEAOeAAl2foaZAAHBAA

zerker is not and wont be viable on warrior in spvp.

Care to explain why? I’m not talking about high end Tpvp but it does quite well in soloQ. I have no problem getting adrenaline or setting up Evics.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

(edited by Julie Yann.5379)

Power Ranger So OP!!!

in Profession Balance

Posted by: Julie Yann.5379

Julie Yann.5379

1. I suck at jps

Not to be mean or anything, but if you’re so bad at using the spacebar that you physically can’t keep up with the ranger and climb to get to him, isn’t that kind of a learn to play issue on your end? You lack a vital skill to pvp effectively.

You’d also be equally dead if it was my staff elementalist up there bombarding the point. Or a staff necro or grenade engineer condi bombing you. Or even a rifle warrior using Volley followed by Kill Shot. There are a lot of professions that can and do exploit terrain and find perches to unleash their damage from. This isn’t even close to ranger specific, and has plenty of counters ranging from climbing up after them and forcing them to leave said perch, or using a pull attack to get them down.

I’m actually not that bad a JPs but I was over exaggerating a little I’m actually not bad at them if I am not in combat getting crippled or chilled or feared etc.

None of those other class can unleash hell at 1500 range. To force them off their perch as a warrior you need to be at least 600 range you have to get pretty close.

I will grab my ranger and perch myself on some of the places I saw them on and shoot at you while you are trying to climb up and see how well you do. To force them off their perch as a warrior you need to be at least 600 range you have to get pretty close.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

Power Ranger So OP!!!

in Profession Balance

Posted by: Julie Yann.5379

Julie Yann.5379

Thieves and mesmers also cannot unload significant damage every 8 seconds at a great distance from that range without significant forethought/tactical thinking, which is the focus of my argument.

Neither can Rangers. You have to wait 48+ seconds for the CDs to recharge that allow you to unload significant damage via Rapid Fire.

A full zerk ranger’s rapid fire is significant damage. We can discuss buffing that even more with Signet of the wild another time, but let’s keep this on level ground first.

A full zerk anything in PvP is a non-factor. They die if you breathe in their direction (that’s why they are called “glass cannons”… lots of damage potential but super easy to break when hit).

If full zerkers are regularly giving you problems in PvP, you need to get more experience in PvP because you are doing something wrong.

If someone has a position advantage, you should be countering that with a push, a pull, or a different position of your own.

I do not have a problem with Rangers in pvp. I ‘have a problem’ with the ease of which they can be effective, as I stated before. And, also as I mentioned before, being able to dole out reasonable damage from a perch that is difficult to access, while pushing away any classes that attempt to get near you requires very little skill.

Warriors do not have pushes or pulls. None that can be done from long range at least.

I’ve been dealing with these rangers all kittening night in PvP. All they do is climb up a ledge over looking a point and pew pew pew ftw. It’s really lame and toxic gameplay. It really sucks as a warrior cause our pushes and pulls have a short range. By the time you get up there you have -50% health and 10 stacks of vulnerablitlity. The only real option is to go fight somewhere else. I hope Anet nerfs the kitten out of those builds in 6 months.

So…why haven’t you been on that ledge awaiting their attempt to be up there? If you know they’re going there, ambush them and take them out while they’re up there.

1. I suck at jps
2. The time I waste waiting for said ranger who may or may not show up is time where I am not doing anything productive for the team.
3. All the Ranger has to do then is pew pew me from down below at 1500range.

Do you have any other smart strategy to suggest?

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

(edited by Julie Yann.5379)

Power Ranger So OP!!!

in Profession Balance

Posted by: Julie Yann.5379

Julie Yann.5379

Thieves and mesmers also cannot unload significant damage every 8 seconds at a great distance from that range without significant forethought/tactical thinking, which is the focus of my argument.

Neither can Rangers. You have to wait 48+ seconds for the CDs to recharge that allow you to unload significant damage via Rapid Fire.

A full zerk ranger’s rapid fire is significant damage. We can discuss buffing that even more with Signet of the wild another time, but let’s keep this on level ground first.

A full zerk anything in PvP is a non-factor. They die if you breathe in their direction (that’s why they are called “glass cannons”… lots of damage potential but super easy to break when hit).

If full zerkers are regularly giving you problems in PvP, you need to get more experience in PvP because you are doing something wrong.

If someone has a position advantage, you should be countering that with a push, a pull, or a different position of your own.

I do not have a problem with Rangers in pvp. I ‘have a problem’ with the ease of which they can be effective, as I stated before. And, also as I mentioned before, being able to dole out reasonable damage from a perch that is difficult to access, while pushing away any classes that attempt to get near you requires very little skill.

Warriors do not have pushes or pulls. None that can be done from long range at least.

I’ve been dealing with these rangers all kittening night in PvP. All they do is climb up a ledge over looking a point and pew pew pew ftw. It’s really lame and toxic gameplay. It really sucks as a warrior cause our pushes and pulls have a short range. By the time you get up there you have -50% health and 10 stacks of vulnerablitlity. The only real option is to go fight somewhere else. I hope Anet nerfs the kitten out of those builds in 6 months.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

(edited by Julie Yann.5379)

5 Viable Warrior Spvp specs post-patch

in Warrior

Posted by: Julie Yann.5379

Julie Yann.5379

I still play my LB/AxeSH zerker build and it is definitely still viable. You just have to be a little more careful with Evics.

http://gw2skills.net/editor/?fJAQNAneTjMdUGaXIWhwJagfgC9t3C5gpAQda8FlBA-TZBFwACOEAOeAAl2foaZAAHBAA

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

PvE Staff Guardian Build?

in Guardian

Posted by: Julie Yann.5379

Julie Yann.5379

If it’s just PvE why not go full zerk armor and trinkets (maybe a few knights pieces) 0-1-6-6-1 AH/EM, 3 shouts, Staff/GS. With runes of exuberance you can get some nice tankiness and decent DPS. Combine empowering might with some sigil of strength and battle and have a constant 10+ stacks of might in combat without even trying.

I’ve used this build for a while now and it works pretty well. Utilities change depending on the situation.
http://gw2skills.net/editor/?fVAQJAWRl0ApUotCxWI8DRBDBljNYnhkPirLQECAA-TVCEABJ8IAKe/hoUeko6PbpEkJlYScEAaTXAAXAAA-w

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

(edited by Julie Yann.5379)

Projected Profit?????

in Black Lion Trading Co

Posted by: Julie Yann.5379

Julie Yann.5379

I think it would be nice to know without having to pull out the calculator. They are making all these changes to the game to make it simpler. easier to use, and less confusing for new players. Why couldn’t they have added the net return? They already show us the gross value, the listing fee, and the tax.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

Communicating with you

in Guild Wars 2 Discussion

Posted by: Julie Yann.5379

Julie Yann.5379

It should. Most of them are positive.

Did you read the employee reviews? They are all mixed in a pros/cons format. Sure, not everything is bad about working for/at Anet. There are are some good pros about working there but I get a little concerned when I see that pretty much every con says the same thing (it almost unanimous). Essentially, poor leadership, poor employee retention, sub contracting vital components like QA, upper management out of touch and the list goes on. All of it is starting to be reflected in the game.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

Communicating with you

in Guild Wars 2 Discussion

Posted by: Julie Yann.5379

Julie Yann.5379

You will excuse me for saying so but there is, or was, an employe of anet in my alliance. I heard, not from him but from a guildie, that the developers had a problem.

This hypotetical problem would be that they’re told how to develop the game, against their best judgement sometimes.

I do not have detailed information as i was not part of the conversation but i can’t just put this aside. If there is someone else calling the shots, i feel the devs should go in damage control mode. Traits changes, NPE changes… Those were very sudden, no brutal moves for the players. That is why they rejected them.

I would like to suggest that in the case where my suspicions were right, and the devs have to answer to a higher up, they request that the question is debated by their team.

What i mean is this: Boss X says to Dev Y, remove key farming by scrapping the personnal story until level 10. Dev Y then goes: why? Boss X goes just do it. Dev Y goes: no. Boss X goes: what?! Dev X goes: you will tell me what the problem is and we will fix it how we see fit, IF we see fit. Boss X dies of a heart attack. Boss XY goes: ok.

This is all just a theory.

Check out Anet’s reviews on glassdoor.com, should give you some perspective.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

Post a Screenshot of your Guardian

in Guardian

Posted by: Julie Yann.5379

Julie Yann.5379

So many nice looking Guardians in this thread. This is mine.

Attachments:

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

(edited by Julie Yann.5379)

[PROs and CONs] New Trading Post

in Black Lion Trading Co

Posted by: Julie Yann.5379

Julie Yann.5379

I miss the project profits. Now I actually have to do math to see if I can sell at at profit when flipping crafting mats to crafted items.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

Best Gold Farm Place

in Guild Wars 2 Discussion

Posted by: Julie Yann.5379

Julie Yann.5379

GW2 is not about grinding and farming.
It’s about exploring and doing many different content with friends.

Getting gold is suppose to naturally happen.
So yes, I hope they nerf this…

but it doesn’t, that’s the problem

It does for me… That’s why I don’t farm! =D

It doesn’t for me… That’s why I do.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

Best Gold Farm Place

in Guild Wars 2 Discussion

Posted by: Julie Yann.5379

Julie Yann.5379

GW2 is not about grinding and farming.
It’s about exploring and doing many different content with friends.

Getting gold is suppose to naturally happen.
So yes, I hope they nerf this…

but it doesn’t, that’s the problem

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

Best Gold Farm Place

in Guild Wars 2 Discussion

Posted by: Julie Yann.5379

Julie Yann.5379

Either I’m just unlucky or you are lucky.
Did many sandstorms and never got that much money.

it could be your magic find %.

I’m running with 280% and my drops aren’t that great. I also don’t drop a much besides sand. and geodes. The chest aren’t bad but the rest of it really isn’t that good.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

Best Gold Farm Place

in Guild Wars 2 Discussion

Posted by: Julie Yann.5379

Julie Yann.5379

Either I’m just unlucky or you are lucky.
Did many sandstorms and never got that much money.

Same here, I never dropped anythign worth more than 2g that was an entire weekend of farming and my average GPH is pretty low. I make more in Ore and Southsun and those maps are way less frustrating to navigate. Even if I did make more gold there I would still prefer top farm elsewhere cause I really can’t stand the map.

EDIT: Nice vid btw

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

(edited by Julie Yann.5379)

Call it QQ or w/e, Adrenaline Nerf is Serious

in Warrior

Posted by: Julie Yann.5379

Julie Yann.5379

Nobody need a dmg boost on the last hit from 100b..
In pvp you almost never hit that last finalstrike.

They should remake 100b to be more viable in pvp also.. Reduce its dmg but make it faster and little bit mobile so you can turn.

Ow and sharp just told us warriors to suck it up.. Nothing gets changed (see “communication with you” topic)

Yeah, what about other game modes? You have to consider PvE as well with changes. Part of the reason why all of these balance changes suck so much is because it ruins gameplay for PvE players for no reason.

Ye, its the most annoying thing for me, they never think about pve etc, im tired of nerfs, cant load my adrenaline, in gw1 pve and pvp skills were separated if i remember good.

but….but…. that makes it confusing for new players.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

Communicating with you

in Guild Wars 2 Discussion

Posted by: Julie Yann.5379

Julie Yann.5379

Hey all.

words…………………………. no longer can 1 build (the Ham/LB) bring great damage, amazing condie resilience, a lot of sustained power and CC in one package. ………..more words…………………………………..While I realize it can be frustrating to have your favorite specs toned down a little

-Chap

But Hambow still brings all of that and is one of the builds least affected by your changes. You nerf the kitten out of an entire class mechanic to tone down a build that hardly gets affected by your changes. I think that you and the entire warrior community have a different definition of “toned down a little”.

I’m just going to call it like I see it. You threw warriors under the bus to appease the mob. It’s a pity really, I liked the idea behind some of the changes but you guys did a half@ssed job implementing those ideas and cut our viable build options in half doing so.

Forgive me if I come across as being rude, I have a habit of being bluntly honest when expressing myself.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

(edited by Julie Yann.5379)

How You Would Ruin Things

in Guild Wars 2 Discussion

Posted by: Julie Yann.5379

Julie Yann.5379

Ruin it?

Keep trying to convince the players that Scarlet was a good character.

What do you mean? Scarlet was a great character. She also has an evil twin sister, Myrtle, who is plotting revenge on the heroes that killed Scarlet in the next season of LS.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

"No Longer Ready For Anything"

in Warrior

Posted by: Julie Yann.5379

Julie Yann.5379

“Adrenaline Ri….wait for it…..sing”

“I could burst you down if I really wanted to”

“I’m getting to old for this”

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

Profession choice

in Profession Balance

Posted by: Julie Yann.5379

Julie Yann.5379

I would say warrior but it’s core mechanic has been butchered with the last patch and you won’t be able to use it the majority of the time. There are also a bunch of traits and skills that are completely useless at the moment so unless you want to play a class that feels like it is in early beta stages pick something else. Guardian is a good choice from what the OP was describing.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

Anet how you effed up Rush so bad

in Warrior

Posted by: Julie Yann.5379

Julie Yann.5379

Warriors use Rush to engage? I’ve only ever seen it as they zip away in the distance.

That’s because it fails to engage properly 80% of the time.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

Ok so since the warrior gutting...?

in Warrior

Posted by: Julie Yann.5379

Julie Yann.5379

Just play celestial strength rune ele, you’ll never die to anyone ever while you can kill anyone ever and you will never get nerfed because Anet doesn’t understand that it’s broken because it’s not as straightforward as duumfire or hambow.

Warrior builds are the same still.

I not even sure they understand those either. Hambow (the build everyone cries about) is the least affected from the nerfs. Try to figure that one out.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

Answer(Not)today(never)from Chap about adren

in Warrior

Posted by: Julie Yann.5379

Julie Yann.5379

I’m not sad to be seeing rangers having something of a day in the sun on the other hand, they have had a hard road.

Warrior had the hardest road to begin with. At least rangers had spirit ranger and condi ranger to be decent in pvp and dueling. The first year of this game, warriors were unviable in any pvp area.

Who gives a kitten though. I am not bothered by any change but the adrenaline decay out of combat. This fixes nothing but is a serious QoL reduction for any warrior. Honestly, I can’t wrap my head around the fact that somebody came up with this, and apparently got the idea approved, nay, implemented in the game.

It get’s even worse. Some utilities and traits that specifically focus on adrenaline storage did not get even the slightest attention. IMO the patch was half done when they brought it out.

That is my biggest gripe. Leaving 8 or so traits and skills utterly broken and knowing that we will have to live with them for roughly 6 to 12 months. After 4 k hours I’ve practically stop playing my warrior not because he is weak but because he feels like I’m playing an early beta. At least the class felt polished at some point unlike some other classes in the game.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

(edited by Julie Yann.5379)

Good job feature patch team

in Profession Balance

Posted by: Julie Yann.5379

Julie Yann.5379

Yeah not gonna rant at all the bad balance you guys put in cause it will trigger an endless discussion, but a point to note is good job breaking the game. However I have a few question for the developer

1)I am curious is GW1 team the same as GW2 team, cause GW1 did a super good job at balancing classes/builds and they have like 3x more skills to balance how did GW2 team do so badly and after launching for 2 years you guys are still nerfing/buffing the same skills over and over again back and forth once anyone QQed about the skill.

2)Do you even have a “FINALIZED” balance version and try working on new skills/weapons. Its two years, we are using the SAME skills , expansion maybe?

Thanks.

Go to Glassdoor.com and search for ArenaNet then get ready for pure enlightenment.

All huge game companies have pretty negative reviews. It somewhat a norm in the industry. However, Valve is an exception

That is true, but you can’t ignore the common theme/trend of those negative reviews. Poor leadership, poor employee retention, lots of out sourcing, seem to be reoccurring comments. No wonder this game appears to be going in all the wrong directions at once.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

(edited by Julie Yann.5379)

Good job feature patch team

in Profession Balance

Posted by: Julie Yann.5379

Julie Yann.5379

There will never be a “Finalized” balanced version of the game because they focus on shifting the meta to keep the game from becoming stale. Take a look at every balance patch since launch and you will see. Over buff one profession and over nerf the others, the next balance patch we nerf the crap out of the over buff profession and over buff another ((shift the meta). The following balance patch they do the same to another profession shifting the meta again forcing the players to adapt to a kitten profession or reroll to the current FOTM class.

I guess it’s a good way of keeping yourself employed. Keep the game in a perpetual state of imbalance and you will always need a balance team.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

Bug: rubberband effect via JI, leaps, etc.

in Guardian

Posted by: Julie Yann.5379

Julie Yann.5379

I’ve been getting this too. Some rubber banding and the lag. I’m getting 60 fps (both in game counter and fraps) but it the image seems to stutter and gets worse big fights where my fps sits around 20.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

A New Approach to Balance

in Profession Balance

Posted by: Julie Yann.5379

Julie Yann.5379

This game would have been balanced a long time ago if they quit playing the meta game. Every balance patch since launch they have over nerfed some class while over buffing another just to shake things up. They introduce some OP skill or trait, let it go for 6 months then they nerf the kitten out of it and give someone else an OP skill or trait and let them go to town for 6 months and the cycle keeps going and going.

It’s quite discouraging to know that the game will never be balanced because of this philosophy.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

Warrior traits effected by the nerf.

in Warrior

Posted by: Julie Yann.5379

Julie Yann.5379

I believe that traits should have different effects going from PvE to PvP. For example; while “Thrill of the Kill” is completely useless in PvP, it can be useful in PvE (I’m not saying it’s better than the other adept traits, but it can actually BE useful).

The only time it will ever come into play is if you are killing a bunch of trash mobs during events. You lose all your adrenaline almost instantly once the fight is over so unless you are fighting swarms it is useless. I would consider this trait garbage under the current adrenaline model.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

Rollback on changes ETA?

in Guild Wars 2 Discussion

Posted by: Julie Yann.5379

Julie Yann.5379

I wish they would roll back the changes to trait acquisition. I tried the new leveling system last weekend. Rolled a band new character and set out for adventure. By the time I got to level 15 I couldn’t stand it anymore, I pulled the 60 tomes of knowledge I had out of the bank then went to the trait merchant and bought all traits and farmed the last 5 levels in EOTM.

Now I can play around with my toon and start experiment with build options for different content. Why anyone would willing level a character the intended way is beyond me.

I really wish they would just sell an insta 80 kit in the gem store.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

Will we get a revise Silver Fed Salv-o-matic?

in Black Lion Trading Co

Posted by: Julie Yann.5379

Julie Yann.5379

No. Imagine those who’ve already bought them demanding for the difference in their salvage costs back. Also: see Watchwork pick.

Those people knowingly and willingly bought and used the kit with it’s overpriced cost per use. It will be hard to get any sympathy for their loss when reducing the cost per use or increasing the drop percentage should be making them happier.

I really hope the fix it. I love the copper fed kit and if get could bring the silver fed cost per use in line with the master kits in the game I would definitely buy it.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

Superior Sigil of Blood broken

in Bugs: Game, Forum, Website

Posted by: Julie Yann.5379

Julie Yann.5379

The sigil works fine. I just checked it right now. The issue is that the damage and healing from it doesn’t show up in the combat log. You can tell that it is working from the green numbers showing up. A bit more difficult trying to catch the white numbers for the damage.

This isn’t a new issue. The old combat log has the same issue.

The necromancer traits Parasitic Bond, Vampiric and Vampiric Precision has the same issue.

The thing is, I don’t see any green numbers coming from it. I closely monitored my health gain while testing and never saw it proc. I even recorded and watched a frame by frame.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

Will we get a revise Silver Fed Salv-o-matic?

in Black Lion Trading Co

Posted by: Julie Yann.5379

Julie Yann.5379

Well, considering ANet never bothered revising the cost of an upgrade extractor despite being overpriced for all but the higher tiers of infusions, I think they’re more than happy targeting Silver-fed SoMs at players with too much gold and/or too little concern for efficiency.

So, no, don’t expect a price revision. Stick to mystic salvage kits, they’re just as good and a whole lot cheaper.

They took it off the market a few days after it was release and ridiculed so apparently the saw a problem with it. I was just wondering if they plan on releasing a fixed version of it.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

We love this game - not the direction

in Guild Wars 2 Discussion

Posted by: Julie Yann.5379

Julie Yann.5379

I think it’s brilliant. Strip away stuff you already have and then spoon feed it back to you little by little by gating it so that you feel rewarded when you unlock said gate. They made an entire new reward system without adding anything new to the game, GENIUS!

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

Will we get a revise Silver Fed Salv-o-matic?

in Black Lion Trading Co

Posted by: Julie Yann.5379

Julie Yann.5379

NO because they don’t care about your in-game currencies in the slightest.

I bet you they care about the10 bucks (Real Life Money)I have set aside for version of it that doesn’t cost 30% more to use than a master kit.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

Will we get a revise Silver Fed Salv-o-matic?

in Black Lion Trading Co

Posted by: Julie Yann.5379

Julie Yann.5379

I know I was one to first to ridicule the first iteration of this for obvious reasons but I was really hoping that we would have have an updated SFSoM that is more in line with actual salvaging costs. Got some RL money set aside just for it.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

Adrenaline has been BUTCHERED!

in Warrior

Posted by: Julie Yann.5379

Julie Yann.5379

warr has just been spoilt with 100% adr all the time without needing to spend a single utility or trait slot. now you need to devote some part of your build to adr generation.

this is still a far better position than e.g. Eles, who need to devote 4 trait points to both water and arcane plus 1-3 utility slots just to make use of their class mechanic and survive.

Problem is that we have traits and skills that were designed to work under to old adrenaline model. Now those traits and skills have been severely kitten. I’m all for the changes to adrenaline but I have to call this half@ssed, hamfisted attempt to do so nothing more than a blunted hack job. Total failure to what could have been an awesome change for the profession.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

(edited by Julie Yann.5379)

what class got hit the worst ?

in Profession Balance

Posted by: Julie Yann.5379

Julie Yann.5379

IMO Warrior got hit the worst.

The adrenaline loss on miss was a good change to balancing risk vs reward.
The adrenaline loss in out of combat was a huge nerf that affect all warrior builds, not just one or two, and warriors cannot start any fight with burst skills without sloting one utility or a heal to gain adrenaline and in both cases they are wasting the utility on the skill to do that.
Right after the patch i needed to change my gameplay with warrior.
With thiefs and necros i still do the same. I didn´t notice the nerfs the way i notice with warrior.

I agree that warriors got hit the hardest in the recent patches. not only because of the nerfs but because Anet did a kitten job and didn’t update traits and skill that still operate under the old adrenalin model.

All the changes would have been fine if they would have reworked our adrenaline traits and skills like Healing Surge, Signet of Fury, and Zerker Stance. As it is now, the trait ’Thrill of the kill" is utterly useless. Grants adrenaline on kill which you will lose instantly the second you foe dies and your are out of combat.

Healing Surge, SoF, and Zerker Stance use to have the ability to load up your adrenaline before the fight to get an early burst at the expense of a skill CD. The recents changes has greatly reduce the usefulness of said skills. With the adrenaline loss on miss the odds of healing surge ever getting a chance to activate a full heal has been greatly reduced increasing the gap between it and HS which further increases our dependency on HS. Also, the build that was least affected by the recent change is the stupid hambow which happens to be the build that has been the most QQ’d about.

The recent changes to warrior’s adrenaline are an amazing buff for thieves when they are fighting warriors.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

(edited by Julie Yann.5379)

Adrenaline has been BUTCHERED!

in Warrior

Posted by: Julie Yann.5379

Julie Yann.5379

Don’t worry, next patch we will get a tactics grandmaster trait that stops/slows the decay.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

Please make Carved Boon Spoon Masterwork

in Guild Wars 2 Discussion

Posted by: Julie Yann.5379

Julie Yann.5379

This whole collections thing seems quite tedious and repetitive, not epic or exciting.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

(edited by Julie Yann.5379)

this sell to highest buy order default

in Black Lion Trading Co

Posted by: Julie Yann.5379

Julie Yann.5379

Here is an idea. Why don’t they give us the option to choose which default we want to use?

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

I Want The Old Trading Post Back!

in Black Lion Trading Co

Posted by: Julie Yann.5379

Julie Yann.5379

I would much rather they fix the bugs out of the new trading post than to revert back to that abomination e use to have.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

Meditation mastery for bunker guards? (SPVP)

in Guardian

Posted by: Julie Yann.5379

Julie Yann.5379

I’m by no means an expert Guardian but I found that a 0/0/6/4/4 works pretty good on an AH shout/medi hybrid.

Med Mastery, Purity, AH
Superior Aria , Empowering Might
X, Absolute Resolution

I normally take 2 shouts, CoP, RF, and the signet of resolve for extra condi clear. You get plenty of healing, along with personal and team condi clear.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

new tournament achievements are awful

in WvW

Posted by: Julie Yann.5379

Julie Yann.5379

Basically removing the achievement requirement during a tournament is an experimental step we took to reduce the incentive for achievement grinding. We want people to play WvW, and not focus too heavily on satisfying achievement requirements.

If we find that players prefer having numerous things to check off a list, then we would certainly take that feedback into account and consider it for future tournaments.

Without having a dozens different things to complete, 25 WvW events would have been enough to get people participating without feeling like you’re grinding out a list of tedious things to do. Think of it this way. A regular monthly is 100 events which is quite easily done in WvW (usually can get it done in 1 or 2 days). Divide that by 4 weeks and you have a reasonable achievement of 25 events. Personally I would have like to see something like 40 or 50 per week.

I really like the idea of limiting the achievements to WvW events. You get to enjoy WvW the way you want without having a extensive to-do list or a bunch of achieve hunters wasting bits and bandwidth doing counterproductive things. I just thiunk you aimed way too low on this one.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

(edited by Julie Yann.5379)

[Guide]World Vs. World, The Guardian, and You

in Guardian

Posted by: Julie Yann.5379

Julie Yann.5379

Just an FYI and also a question, I noticed that a lot of the roaming builds use a Sigil of Blood. That sigil doesn’t seem to be working, it doesn’t proc for me on my GS. Has anyone else in this thread noticed or been affected by this?

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

Superior Sigil of Blood broken

in Bugs: Game, Forum, Website

Posted by: Julie Yann.5379

Julie Yann.5379

I’ve been testing out new sigils on my guadian`s GS and this one doesn’t work. I run with 60% crit chance and I don’t see it proc in the combat log (like never). I`ve even let myself go down to 25% health and monitered my health gain during a seriies of AA and whirling wraith in which I crit quite a lot and never saw the effects on my health bar.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”