“…let us eat and drink, for tomorrow we shall die;.”
“…let us eat and drink, for tomorrow we shall die;.”
@OP You didn’t take into account a major aspect of game design. Conditions deal damage over time, giving time for you opponent to cleanse/heal. So 1 skill applied a condition and he had enough condition duration to have last till your death, not a big deal. I rarely ever see a condition go through it’s entire duration. They pretty much always get cleansed at some point. What are the odds of you going a full 20 seconds in combat without cleansing, if you say your odds are high then you should review your build and add more cleansing. While you might have enough toughness in your build to not get 1 shot, what are the odds of a real power builds downing you in a 3-4 hit combo? My zerk warrior hammer build can dish out a15k 3hit combo against a tanky build. That’s like 15k in about 3 seconds. How many condition builds can do that?
If you would have said that condition builds can spam to many conditions to fast then I would agree with you. but to just say that they are OP because you just stood there and did nothing doesn’t prove anything except that doing nothing isn’t rewarding.
“…let us eat and drink, for tomorrow we shall die;.”
(edited by Julie Yann.5379)
BTW: next patch Warrior comming with Sigil of Paralyzation + Sigil of Impact in Hammer
My hammer is going to have a Sigil of Impact and a sigil of force.
“…let us eat and drink, for tomorrow we shall die;.”
They did say they would be re-balancing them all to 100% on crit for those types… hopefully they’ll be re-balancing energy etc. as well… but again… afaik no official info.
I curious to see what they will come up with. Sigil of fire and Air with 100% on crit as it is now would be somewhat ridiculously OP on I precision builds. Sigil of blood would make healing signet, adrenal health warriors have even more mind blowing regen.
It won’t be as bad as you make it out to be because ANet will most likely adjust the ICD. So you wouldn’t be proccing Fire and Air every time you crit.
I’m just speculating base on the information we have. We don;t know what other changes Anet is making yet. I am just hoping the Devs haven’t overlooked so things that could potentially destroy whatever little game balance we have.
“…let us eat and drink, for tomorrow we shall die;.”
A little imbalance in PvE won’t have a ton of people crying OMG OP. Being able to proc 4 different on swap sigils will make my OP PvP and WvW warrior builds even more OP.
I was using pve as an example. Please list the on swap sigil combo’s that you would consider op. Because im still not seeing the issue. Its an advantage yes, not op though.
And i imagine they will tone down warriors in the patch at the same time. So hopefully warriors wont be so completely op after that.
Thieves will also have some pretty crazy builds with the 100% on crit sigils which won’t share and ICD anymore either.
So will every other class. It seems like you guys are just speculating and using it as an excuse to ask for nerfs to other classes. I suggest you wait until we have more info or until the patch hits. Theres no way of knowing how things will turn out until we know more.
Of course I am just speculating, we have very little information on any of these changes and given Anets track record on class balance all we can do is speculate on possible outcomes using what we know and proposed changes in the proposed balance update notes.
My SS/LB dualing build is already really strong 1v1, if I had a sigil of geomancy and a sigil of doom on 1 set with a sigil of intelligence and a sigil of fire (which is supposedly going to be 100% on crit) on the second set it would drasctically increase my condition damage potential compared to other condi classes that can only proc 2 sigils every 10 seconds. Even using a sigil of battle and a sigil of hydromancy on the second set would drastically increase my DPS compared to other condi builds.
Thieves already have insane bursts from stealth and can trait for 100% crit from stealth. Imagine a thief bursting from stealth and proccing both sigil of fire and air simultaneously , smells OP to me.
My WvW roaming hammer warrior has 99% crit chance on ES. I could do insane damage as well by proccing sigils of fire and air on an already strong Earthshaker.
I can already see some might stacking monsters using sigil of battle and sigil of strength.
This is one hell of a power creep that Anet is throwing at us.
“…let us eat and drink, for tomorrow we shall die;.”
(edited by Julie Yann.5379)
Is axe superior, sure. Pure damage is right now in this game, but my overall point is that sword (OH or MH or shield OH) is not kick worthy for most groups.
MH Sword is absolutely kick worthy. It’s an incredible amount of damage less than Axe or Greatsword.
MH Sword is not a DPS option, and anybody who does not run a DPS option does not belong in speedruns. It’s up to the player to join the group that they fit in, rather than complain when they get kicked from a run they aren’t suited for.
There is also a responsibility on the person creating the group to properly advertise what he or she is looking for.
“…let us eat and drink, for tomorrow we shall die;.”
They really need a public test server where those of us passionate about our classes and the desire to balance the game as best as possible can come, take some proposed changes, do tests with statistics backing and see how it may affect gameplay in all types of gameplay with our feedback. There are so many of us out here ready to help Anet make the game they want and we want but they are not utilizing us.
I’m close to tapping out for good.
I like the idea, they already have test servers but it would probably be a lot of work to screen quality testers to get proper feedback.
“…let us eat and drink, for tomorrow we shall die;.”
Getting energy sigil proc every 10 seconds for 1/4 slots totally isn’t abusive at all… As if wars already aren’t hard enough to kill
Its already like that. Are you guys intentionally being ignorant? Cause im struggling to see what the problem is. The only advantage will be that warrior can take 4 different on swap sigils and get them to all proc every 10 seconds. But then how many decent on swap sigils are there? Energy and battle are the only ones i would use in pve. Its hardly a major imbalance.
A little imbalance in PvE won’t have a ton of people crying OMG OP. Being able to proc 4 different on swap sigils will make my OP PvP and WvW warrior builds even more OP. Thieves will also have some pretty crazy builds with the 100% on crit sigils which won’t share and ICD anymore either.
“…let us eat and drink, for tomorrow we shall die;.”
They did say they would be re-balancing them all to 100% on crit for those types… hopefully they’ll be re-balancing energy etc. as well… but again… afaik no official info.
I curious to see what they will come up with. Sigil of fire and Air with 100% on crit as it is now would be somewhat ridiculously OP on I precision builds. Sigil of blood would make healing signet, adrenal health warriors have even more mind blowing regen.
“…let us eat and drink, for tomorrow we shall die;.”
I would wait until Anet rolls out all the changes to the runes and ferocity before investing into any type of gear.
“…let us eat and drink, for tomorrow we shall die;.”
If you ever let yelled “Shake it off!” while sneezing….you might be a warrior.
edit: Was going to go with yelling “For Great Justice” in bed but wasn’t sure if was going to be appropriate.
“…let us eat and drink, for tomorrow we shall die;.”
…or just put add sigil of force in both and 2h weapons have become 5% stronger. Hopefully they’ll nerf 2h weapons to compensate for this additional sigil slot (as they did when eng kits were allowed to proc sigils), but afaik nothing had been confirmed.
lol what? You can’t stack 5% force sigils if that is what you are trying to say. The damage different between a 2h and a 1h is not huge either.
Nah, I’m not saying 2 force =‘s 10% on the weapon. Say if you used something like battle before (or whatever), you now have another slot open which you can toss in an additional sigil. Say you choose force. You’ve just increased the damage 5%.
Additional sigil =‘s more damage potential (among other things). Hence you need to nerf the 2h weapons to compensate. Unless you’re trying to say all 2h weapons are UP right now?
A little off topic but I just had to add to this. The reason 2 hand weapons hit harder is because they are slower to wield. DPS wise many 1 hand weapons out damage 2h weapons. I’m don’t think stat increase sigils stack. Even if they don’t, I can already here the QQ for my Hammer equipped a sigil of force and sigil of impact. Hello Earthshaker combos, it’s going to be lolz.
“…let us eat and drink, for tomorrow we shall die;.”
Maybe I am missing something here. If the warrior has energy sigil in both weapons, how is it they are taking advantage of energy sigil over other classes if the energy sigil shares an ICD of 9 seconds?
Yeah I don’t even have any idea of what is going on in this thread, it was even making me confused.
The OP is wrong in assuming that you could spam sigils of energy and battle.
Here is what we know.
-On different on swap sigils will no longer share and ICD.
-if you equip the same sigil on 2 weapon sets it will only proc once every 9 secs.
-If you equip different sigils you will be able to proc each one of those every 9 secs.
Warrior with fast hands trait will be able to proc 4 different sigils every 10secs. They are the only class that will be able to do this. Here is how it works.
Swap to set 1 to proc sigils A and B, 5 seconds later swap to set 2 and proc sigils C and D, 5 seconds later swap back to set 1 and proc sigils A and B again.
“…let us eat and drink, for tomorrow we shall die;.”
skyhammer?
Got it!
Now why not post a riddle? ^^I’ll do one more..
Riddle: You won’t have to think about me during combat, just watch your health. What am i?
The healing signet
Running will kill you, what am I?
“…let us eat and drink, for tomorrow we shall die;.”
Cue the warrior fanboys with the hollers of ‘L2P!’
If a warrior wants to get away he will get away. Don’t act like he won’t. My first toon was a warrior, greatsword rush + whirl = No one can catch you.
Dogged march+lemongrass+melandru = cc immunity
Yes, the guy is a thief and yes there were 3 of them and they should have played better, but as for the mobility aspect, warriors just have ridiculous mobility compared to everyone else in the game. That he has correct.
When I fight a warrior I can almost guarantee if I get him down to 20 percent he’ll run, and there’s nothing I can do to catch him.
Hammer/Sw-X warriors don’t have amazing mobility. It’s about par with DD ele. If a thief can’t catch an hammer warrior he should be embarrassed. Yes hammer warriors are amazing strong in groups, but if you can’t focus down a solo hammer warrior with 3 people it definitely is a L2P issue.
“…let us eat and drink, for tomorrow we shall die;.”
Erm, I do this in certain circumstances when I’m soloing actually. It definitely has its purposes, but do you normally play in groups? If so, is it really necessary for you to use longbow F1 when stacking in melee range? It seems like one heck of a waste of your own individual potential to do it if you’re stacking with a group. Ideally, an elementalist will be there for the fire fields.
I depends on a lot of factors whether I use it or not. If there is a competent Ele in the party probably don’t use it as much cause you don’t need more that 1 person dealing out fire fields. If we are dealing with a bunch of trash mobs I will use it to get burn on more targets. If the party is not getting enough might I will lay down a fire and blast it. Spending your adrenaline isn’t as big an issue with the condi build as it is with the zerk build. Most of your damage is through conditions so keeping the bleed stacks, burning, torment, poison uptime, is worth losing Berserkers Power for a few seconds. Also adrenaline is real easy to gain with SS/LB especially when dealing with trash mobs.
I can’t wait to see what the new changes to sigils will allow me to do. I foresee a lot of crazy builds coming out of the woodwork. Like I said before, condi warrior only works well if you are the only condi damage dealer in the party.
As an added note, just because I am discussing the from the pro-condi PoV doesn’t mean that I am not pro-meta. The meta works, that’s why it’s meta. I just don’t like to dismiss other type of builds because their aren’t as spectacular. Too many times I see somebody looking for some advice on what could be a really interesting build that would work get shot down by the GO ZERK OF GTFO crowd and that bugs me a little.
“…let us eat and drink, for tomorrow we shall die;.”
(edited by Julie Yann.5379)
I just thought of another one. I play on an HTPC and my bigscreen. I was goofing around with a warrior condi build during season 1 and had just jumped through the waterfall in our BL JP just to have an enemy condi warrior waiting for me when I fell. I managed to immobilize him and double dodged out of his fire field. At that very moment the dog jump on the couch and stepped on the TV remote off button. I scrambled to get out of my gaming chair, get the remote, turn the TV back on, and switch to the correct input to find that, to my surprise, I am still alive but barely. I immobilized him again, cleansed, and dodge and disengaged. Recovered about 1/3 of my health and proceeded to totally own him. I was running a high DPS with anitoxin runes condi build he was one of those troll regen banner builds and wasn’t very good at it. I completed the JP just to have him jump me again as I exited the puzzle. I got him down again but didn’t finish him. Instead, I climbed up to the waterfall ledge and waited for him. I beat him 3 more times before a bunch of other people from all servers show up and had a 3 way group fight on that waterfall ledge which lasted like what seemed forever. Fun times.
“…let us eat and drink, for tomorrow we shall die;.”
Except the GS isn’t used in 30/25/0/10/5
Sorry, I though you wrote 30/25/0/0/15, I’m a little dyslexic. What’s the 10 points in tactics for? I don’t see any trait there that would increase DPS enough to not take 15 in discipline, unless you are picking Empowered and running with a Guardian and Ele that give you a ton of boons all the time.
“…let us eat and drink, for tomorrow we shall die;.”
(edited by Julie Yann.5379)
I understand that you wish for there to be more build diversity, but if you have no reason behind changing something other than for the pure sake of change, is it necessarily the best way to approach this desire?
The game doesn’t change, the only way to change the experience is to change the way you play it.
The fundamental problem lies within the design of the game itself and without drastic change to mob AI, variety within instances, class balancing with team synergy and unique specialties, and stuctural changes implemented to dungeons there isn’t any reason for somebody to want to have anything to do with somebody equipped in a way that’s flat out awful by comparison.
unless you party with friends, people who feel the same way and enjoy doing content with drastically different party compositions.
“While a well built SS/LB can’t out DPS the meta Axe build it doesn’t mean that it isn’t good or effective.”
It is awful by comparison. *not if you are the only condition dealer in the party, while not quite as strong and definitely not as bursty, the level of sustained DPS is actually really good if you are using a 30-30-x-x-x build (after all, it is PvE why waste points on defensive stats). It just takes a little time to ramp up your conditions. *
Something to take into account here that’s very important is that most people aren’t like me and solo dungeons all the time; most people do them in groups.
Though it’s not entirely the case, it’s selfish and pretty rude in a way to know that you’re intentionally hindering your potential just because you like to change things up, which directly affects the outcome of the dungeon for the rest of the party.
like I said before, not unless you party with friends and like minded people. I always approve it with the party first. If it’s a party I am making then I just warn people who join that this party don’t give a crap about the meta. They can make the choice to stay or not.
Sure, it depends completely on what specifically we’re talking about here— let’s use this S/S + LB build as an example. This is so blatantly inferior to a warrior using Nike’s GS / Axe build meta that by comparison it’s almost as if the person here isn’t even there. In fact, the idea of them splitting mobs apart by stepping back to range could very well make things even worse than if they weren’t there to begin with.
Who said anything about going to range, I hardly ever range. Even though I play SS/LB I still stack when it is time to stack, it makes blasting my own fire fields that much for efficient.
………………………………………To reply to the second half on the wall of text. I also like to run max DPS and kill things fast but I also enjoy taking a weapon set that is considered bad and making it into something that is actually pretty good. Just like I did to the old MF gear that everyone hated so much, the difference in DPS wasn’t as big as people made it out to be cause most of the time I played better than the pro scrubs in “ping zerker gear plz” and maintained a more constant DPS than they did. All I am looking for is a smooth run, no wipes, and fun fights. That’s all i owe my party, whether that run takes 10 mins or 15 mins (5-8min for CoF1) is mostly irrelevant as long as it went smoothly and everyone had fun
We all know that the Axe-X/GS meta build will deal the most DPS
Wrong, actually. A pure-axe, 30/25/0/10/5 build deals the most DPS in a group setting where other people deal with the Might stacks so you don’t need to worry about Forceful GS.
That is the Axe-X/GS meta build. If GS was the primary DPS weapon I would have called it the GS/Axe-X build.
“…let us eat and drink, for tomorrow we shall die;.”
(edited by Julie Yann.5379)
Sigh.
I feel bad because I know you really like what you’re using, but at the same time I also feel bad because you and anyone else repeating similar statements about sword mainhand’s damage haven’t been exposed to what really is the best :/
Look, in the end you can do as you please. I just want to make sure you’re aware of how profound of a difference it makes to trait and gear yourself up in full berserker w/ proper nourishment with fury, 20+ stacks of might, BoD, and axe mainhand as opposed to traiting yourself to increase bleed duration and use sword mainhand with the same might/fury/banners etc. Axe autoattack, believe it or not, is actually THE FASTEST possible DPS that a warrior is capable of dishing out provided they’re at 25 stacks of might & bloodlust and have fury + the proper traits and gear. There is nothing that surpasses it at our disposal, period. Axe autoattack chain is just that good.
However, Greatsword will certainly be better DPS over time provided the enemy is either against a wall or an object (or alternatively, a large enough hitbox) so that whirlwind is able to hit more than once. Also, the might acquired from Forceful Greatsword becomes more and more necessary depending on the team composition. If you have an ele that’s capable of sustaining your might, axe autoattack chain deals the most damage. If you’re solo or with noobs, greatsword is your best friend.
Once again I don’t mean to insult you or anything… but sword pales in comparison to the damage that you’d be able to hit with axe mainhand/greatsword. Sorry, but it’s the plain truth
We all know that the Axe-X/GS meta build will deal the most DPS, no doubt about that but don’t you get tired of always playing the same build? I for one get pretty sick of meta builds and often prefer to step outside the beaten path. While a well built SS/LB can’t out DPS the meta Axe build it doesn’t mean that it isn’t good or effective.
Many of us don’t give a kitten anymore (some never did) about speed clears and doing max DPS all the effin time. You can only speed clear the same dungeons over and over again until the entire experience becomes stale. Exploring the same content with new builds is a great way to bring the fun back into an old instance.
“…let us eat and drink, for tomorrow we shall die;.”
I could drop a meteor shower on you and walk away only to return to your corpse, that is if you were foolish enough to stand in it, which you wouldn’t be (I hope). Same goes for condi, you wouldn’t be foolish enough to keep it on the entire duration, you have cleanses use them, that’s what they’re there for. Conditions are damage over time, glad you grasped that, so you are obviously going to be able to walk away after throwing your condition on them and have them suffer the damage.
This is the only logical power skill that I think you’re 100% right and I’m wrong with. Nice thought. Full zerk ele would likely down me if I stood in meteor shower.
And LOL at some people for still not understanding the discussion, and talking about ‘L2P’ and how ‘skilless’ I must be for testing the true danger of a skill. Much troll on your end.
To the people actually logically discussing. Thank you.
100blades, killshot, backstab, these power skills will 1 shot you down.
“…let us eat and drink, for tomorrow we shall die;.”
Since my last post got infracted I figure I’ll try and I’ll be more mindful about potentially hurting someones feelings.
The things is, I could stand in front of someone and hit 1 once and let AA do it’s thing for 15 to 20 seconds while I go grab a drink and get a kill. No much effort needed there. There are plenty of power based skills that can 1 shot 15k if specced right. Just standing there and doing nothing for 15 to 20 seconds does not make anything OP. I agree that impale is strong as a skill since it can give you perma torment when used right but torment is actually pretty weak as a condition when you compare it to fire and bleed.
“…let us eat and drink, for tomorrow we shall die;.”
Devs asked a time ago if we want some new amulets for spvp to have the option power+defense. But it is too much work for them to create an amulet with power + toughness for spvp only.
lol, too much work? It already exists, it’s called a soldiers amulet. The problem is most people refuse to sacrifice precision and crit damage in their power builds to get toughness vitality and good condi cleanse.
“…let us eat and drink, for tomorrow we shall die;.”
I was building up stacks in speldan which had RI and dredge. I was about half health with a few skills on CD when a thief and an ele from the opposite server got the jump on me. I held them for a bit but I eventually downed. They had agro’d the super and some of the dredge. I held off the stomp, the thief died to an NPC and I rallied and finished off the other. I couldn’t help but /laugh at them before capping the camp for myself.
“…let us eat and drink, for tomorrow we shall die;.”
It’s interesting to see how such a old article is still relevant today with modern MMOs like GW2. It’s not about the game, it’s about attitude and mindset. Some people will do anything to have an edge over their opponent, whether it be rolling FOTM builds, exploiting game and skill bugs, using OP foods and consumables and consider that part of playing the game because it is in the game and since it is available to everyone it is considered fair to them. Some of us have certain standards that we like to adhere to, for better or worse. It’s not really a win if it feels like we are cheating and if I am labeled a scrubbed for having some form of code then so be it.
“…let us eat and drink, for tomorrow we shall die;.”
There have been many threads about the down state and rally and how bad it is but Anet thinks it makes sense to push through a larger group down 80% of them just to have them rally back up and kill you because a tag along pug decided to die.
Well the solution to that is easy. Finished off the downed enemies so they don’t rally.
I’ve seen a number of zerg commanders complain at their allies because they took the time to stomp an enemy, and then turn around and complain for hours about how some enemy rallied… just don’t make sense to me.
Every zerg should have at least a few people dedicated to stomping any enemy that gets trampled over. The sooner they’re completely defeated, the less risk there is of a rally (not to mention it rallies anyone on your side that happens to go down).
Do you know what happens to people who try and stomp? They get crushed by the hammer train or melted by AoE bombs and rally everyone.
So then what’s the issue? You can do the same thing to their pugs and have your guys rally.
Or the other solution is to revive whoever on your side goes down so the enemies don’t rally. If they don’t die the enemies won’t rally.
And stomping very much has a place. It’s not a good idea in every situation for the exact reasons you mentioned, but there’s plenty of times you want to go for stomps. I’ve seen so many people spend 10+ seconds DPSing and using cooldowns on a downed player when they could’ve ended it in less than half the time by stomping.
There’s also plenty of ways to secure stomps, such as invulnerabilities, stealths, stabilities, blinds, blocks, and quickness which all help reduce the risk in stomping. There’s some fights that are lost or won on the success or failure of a stomp.
There’s many ways to use the mechanic to your advantage, just try them out if you never do and you might find it actually makes your fights easier.
The issue is the down state. I’m not going to argue why it is bad since you clearly think it is fine and I already know how this conversation is going to go.
“…let us eat and drink, for tomorrow we shall die;.”
My warrior’s take on a Necro is run or I will knock you around, lock you down, and crush you. I build is a Necro killing machine. As for the Necro class as a whole, could have been great if Anet hadn’t pigeon holed you into Dumbfire.
“…let us eat and drink, for tomorrow we shall die;.”
that’s what I run on my staff ele. Anet is going to be making some changes to runes soon to discourage us from mixing and matching runes from different sets.
“…let us eat and drink, for tomorrow we shall die;.”
No worries since hopefully, in this case, you’re all wrong
There will be no ICD on the same type of sigil e.g. Battle/Energy/Geomancy etc.. However, if you have e.g. Energy on Hammer and Energy on Greatsword the ICD from the first sigil of energy will put the second one on ICD as well.
On the other hand, if you have energy on Hammer and Battle on Greatsword – yeah, you get one of the procs every time you swap.TLDR; No global cooldown for the same TYPE of proc; global cooldown for the same sigil.
That’s basically what I said in my post and it is a problem. Warriors will have the advantage of proccing 4 different sigils every 10 seconds when using fast hands where all other classes get only 2. Seems a little OP to me.
“…let us eat and drink, for tomorrow we shall die;.”
The issue arises when you are using different sigils. Example: Having a sigil of energy and a sigil of battle on 1 set, having a sigil of goemancy and hydromancy on the other. Swap to first set a proc 50% endurance and might, 5 seconds later you swapp to second set proccing AoE bleeds and Chill. That’s 4 different procs in a 10 second span. There several powerful combinations which I will not name that would ridiculously OP.
“…let us eat and drink, for tomorrow we shall die;.”
(edited by Julie Yann.5379)
So conditions are like the OP rock to beat OP scissors, the game also has OP paper to beat OP rock. Every class has OP builds and Anet seems to be embracing that philosophy with constant power creeps.
“…let us eat and drink, for tomorrow we shall die;.”
I want a +25% movement speed trait
“…let us eat and drink, for tomorrow we shall die;.”
What would be a possible solution to this? Make all characters human in WvW ? Increase asura size in WvW? (Scary!) I’m genuinely interested as to how this could be fixed reasonably.
Humans are lame. I want all characters to be Asura in WvW or decrease every one else to Asura size.
“…let us eat and drink, for tomorrow we shall die;.”
I never left, was it worth it?
“…let us eat and drink, for tomorrow we shall die;.”
Anet balance updates are way too slow and most of the time there are way too many changes in them. They completely upset everything and break things that we then have to live with for months and months before it gets fixed by adding a bunch more changes which breaks something else and we have to wait months again before they fix it by adding a bunch more changes and so on and so forth.
I would rather they come out with little changes more often and see how it affects balance and gameplay and make little tweaks to keep everything in check.
“…let us eat and drink, for tomorrow we shall die;.”
(edited by Julie Yann.5379)
Heres the problem with that logic. Weve all heard it a thousand times this same argument and this is why its wrong. Other players don’t need warriors to cleanse their conditions. Most other professions have better way to clear thier own conditions than warriors. With the exception of rangers, thiefs and mesmers. 1 of which is almost not welcome in the zerg, thiefs should be no where near the frontiline and mesmers…we always seem to be looking for them but can never find that many to give us veils.
Guardians are better at playing the way you described at shouting to remove conditions. When everyone in your zerg runs good builds warriors are not needed to do anything except DPS and CC that is it. Why should warriors have to babysit bad players with bad builds. If anything warriors should be being babysay by gurdians and elementalists who are much more geared towards being supportive with thier meta builds.
In theory that is true, but in practice, guardians alone aren’t enough to supply all the cleansing and healing required to keep the front line alive over a prolonged fight. While Eles have great support even though they are mostly geared for DPS, they are not always close enough to readily provide it since they are part of the back line. Get 5-10 healing shout warriors to accompany your 5 guardians and you have a front line that is nearly unstoppable. Ever wonder why the Warrior Hammer train Meta x-x-30-30-x PVT soldier rune healing shouts?
As for PVT since this is what this thread was originally about, I don’t think it is the greatest, you can get more DPS and just as much tankiness by mixing other types of gear but for those looking for a decent WvW all around set it will do the trick, it just won’t do it as well.
“…let us eat and drink, for tomorrow we shall die;.”
(edited by Julie Yann.5379)
Rofl , vitality counters condition damage? I bet you are one of those cleric or PvT shout warriors who think they are removing condis . You only need cleansing ire and zerker stance to counter any condi spam build . If you’re in wvw then add food. Vitality is the biggest waste on a warrior . We have the highest hp with necros which is already an advantage over other classes , you don’t need more hp. We only need to survive huge damage spikes . With ~2800 armor is enough to get that 33% dmg reduction the rest full dmg .
So a sioldier rune healing shout warrior using only FGJ and SIO will cleanse 3 condis on 5 tragets (that’s 15 cleanses) every 20 seconds plus whatever you cleanse on yourself with cleansing Ir if your are running the Hammer train x-x-30-30-x PVT meta build. You also get 1750 healing for each shout. That’s 3500 healing on 5 targets for a grand total of 17500 healing every 20 seconds. It’s not something to laugh at.
Zerker stance and cleansing Ire are great for solo or small 5 man group play where doing more damage fast is better and spec that way but when you start getting into fights with groups of 15+ you need to support each other. That’s why pretty much all serious WvW guilds require most of their hammer warriors to run PVT healing shouts with only a few higher DPS builds. The warriors main job in organized groups is not damage, it’s CC.
“…let us eat and drink, for tomorrow we shall die;.”
(edited by Julie Yann.5379)
There have been many threads about the down state and rally and how bad it is but Anet thinks it makes sense to push through a larger group down 80% of them just to have them rally back up and kill you because a tag along pug decided to die.
Well the solution to that is easy. Finished off the downed enemies so they don’t rally.
I’ve seen a number of zerg commanders complain at their allies because they took the time to stomp an enemy, and then turn around and complain for hours about how some enemy rallied… just don’t make sense to me.
Every zerg should have at least a few people dedicated to stomping any enemy that gets trampled over. The sooner they’re completely defeated, the less risk there is of a rally (not to mention it rallies anyone on your side that happens to go down).
Do you know what happens to people who try and stomp? They get crushed by the hammer train or melted by AoE bombs and rally everyone.
“…let us eat and drink, for tomorrow we shall die;.”
There have been many threads about the down state and rally and how bad it is but Anet thinks it makes sense to push through a larger group down 80% of them just to have them rally back up and kill you because a tag along pug decided to die.
“…let us eat and drink, for tomorrow we shall die;.”
Although the initial cost of the legendary is greater than that of ascended. The fact that you can swap the stats on them when out of combat makes them about the same or even cheaper depending on how many different builds you play if you already have a pre. If factor in the cost of a precursor then ascended is still cheaper.
“…let us eat and drink, for tomorrow we shall die;.”
Paying a monthly sub doesn’t guarantee a better game or that the devs will listen to you.
It doesn’t, but there’s a higher likelihood.
1) Business Model A (i.e GW2): your players have paid up-front (i.e. box sales) and little revenue is derived from them further on (i.e. in-game store). Ergo, why listen to your existing users as if you lose them, you don’t lose revenues (although your brand gets damaged eventually)?
I disagree, the gem store generates a lot of money for Anet. The people buying those gems are existing users. If they leave, Anet will definitely be feeling loss.
“…let us eat and drink, for tomorrow we shall die;.”
The first 2 characters I made when I started playing were a Charr warrior and a Norn guardian. It was fine until I became serious at WvW and PvP. Every other character since then has been the tiniest Asura possible because of the advantage they have over other races.
“…let us eat and drink, for tomorrow we shall die;.”
I tried ESO beta last weekend. While I love their map design (towers and keeps really feel like towsers and keep, not some legoland fortress.) While the frame rates were solid, the skill lag was ridiculous and nearly unplayable, and there wasn’t hundreds of people on the map. It would take seconds for skills to fire. After an hour or so I went back to playing GW2 cause the controls were just too unresponsive. I do wish Anet would take a page out of ESO’s UI design. Let me get rid of the stuff I don’t want to have cluttering my screen.
“…let us eat and drink, for tomorrow we shall die;.”
For PvE, 0, just learn what to dodge. If you plan on running in the frontline WvW hammer train or an organized group, 3.2k (about 2k toughness) Armor is recommended.
“…let us eat and drink, for tomorrow we shall die;.”
I think the problem mainly stems from WvW where food, guard stacks, sigil stacks makes these spammable skills hit extremely hard (even against tanks) and extremely rewarding for no effort at all. In PvP I find theives to be more balanced and since you are usually fighting in a smaller space it is much harder for them to just run and reset than in the wide open fields of our borderlands.
“…let us eat and drink, for tomorrow we shall die;.”
Why not go full zerk gear and put points into defense until you get good enough to put them all in offensive stats? Then if you want to balance for WvW just replace your trinkets to add more survivability (aka 3.0 to 3.3k armor). that way you don’t have to spend a lot of money in armor and runes.
Because it’s a much worse idea to swap your traits than your gear. Your traits depend on your playstyle, your armor on how much damage you intend to soak up.
Going 30 points in strength to get berserker’s power or putting those points in defense to get won’t change your playtstyle much, just how hard your weapons hit. You still have the same weapon skills and utilities. It might just be cause I am cheap but why waste money on gear when you can just change a few traits, which cost nothing, and have the same overall effectiveness.
“…let us eat and drink, for tomorrow we shall die;.”
Why not go full zerk gear and put points into defense until you get good enough to put them all in offensive stats? Then if you want to balance for WvW just replace your trinkets to add more survivability (aka 3.0 to 3.3k armor). that way you don’t have to spend a lot of money in armor and runes.
“…let us eat and drink, for tomorrow we shall die;.”
If there are no other condition damage dealers in your party than a Dual Sword Condi warrior isn’t bad at all but no so-called elitist group is going to want you in their party.
“…let us eat and drink, for tomorrow we shall die;.”
I wouldn’t recommend it for PvE but if you have your heart set on it then you don’t need more than you get with your points in defense. I wouldn’t invest in any healing gear but I would run Soldier Runes. If you are going to heal you might as well cleanse. If you play WvW with that build your group will love you and any organized guild that you tag along with will be than happy to have you around.
“…let us eat and drink, for tomorrow we shall die;.”
Can someone give me the exact details of a nice simple team build (4-10 people).
I’d like to use Pvt armor but can buy runes, sigils, weapons and trinkets if need be.
Thanks
While everyone is saying not to use PVT armor they are ignoring your question. I suggest PVT of the Eagle, with full offense trinkets. Really it’s ridiculous that people are ignoring your “Id like to use PVT” part. With the PVT armor you can go offense trinkets and heavier offense stats.
Maybe it’s because the fact that OP is claiming to use a gear-type that is specifically designed for the sole purpose of soaking damage, it nullifies any suggestion other than ones that aim to optimize THAT purpose?
Mix-matching zerk trinkets with PVT is pointless. If you’re going to soak damage, then soak as much damage as you can. What is the point of aiming for a medium in between tanking everything and hitting an appropriate amount of damage? You are superior at nothing. The objective here seems utterly pointless to me.
The best WvW builds of most classes are not located at the 2 extremes, either full DPS or full bunker. They are a mix located somewhere in the middle, just like PVT armor and zerk trinkets. There is no point in going full DPS if you can’t live long enough to dish it out, there is also no point in going full bunker if you don’t hit hard enough to kill anything (it’s not PvP where you have to hold a point to win), being superior at 1 thing doesn’t make it a better build.
Personally I wouldn’t go PVT, I prefer a cavalier, valkyrie, and PreVT mix for more crit damage and bigger ES burst on Hammer but that is not to say that PVT is inferior in any way, it just has a different application. There is a reason why many WvW guilds still ask for their warriors to go PVT.
“…let us eat and drink, for tomorrow we shall die;.”


