“…let us eat and drink, for tomorrow we shall die;.”
“…let us eat and drink, for tomorrow we shall die;.”
I have a feeling that the hammer will suck unless you are zerging. Then it will still be useful. Roamers will need to find a new weapon.
“…let us eat and drink, for tomorrow we shall die;.”
Doesn’t artificer use essences of luck to craft?
It only upgrade weaker essences into stronger ones. There is no gain except reduced chances of repetitive strain injury due to all that clicking.
“…let us eat and drink, for tomorrow we shall die;.”
I think the biggest thing with builds is doing what you feel comfortable with and what works for you. Someone else could try it and get completely different results. So i think youre good.
I totally agree with this. For example, I have tried a SS/LB build exactly like yours and I was horrible with it and could not survive encounters with good players very well. I swapped to a 0-20-20-0-30 Dire with runes of antitoxin and now find myself to be a force to recon with.
“…let us eat and drink, for tomorrow we shall die;.”
I always wonder what the Dev team was smoking when they came up with those numbers and how they could believe they were reasonably achievable. I remember calculating what it would take for me to get the Yak Slapper title with my playing habits. The result was 11 years of exclusively hunting yaks from 3 camps every time I logged on.
“…let us eat and drink, for tomorrow we shall die;.”
The problem with the leagues is that ANET separated the servers incorrectly. The forums users tried to tell them that 1-6 was a bad idea. 1-3 should have always been separate. I guess ANET needed their data point and now they have it. Lesson learned… listen to the forums more.
Why ANET would separate Mag, SBI, FA, and SoS makes zero sense. Those are 4 of the most evenly matched servers. With TC losing guilds, they probably fit into that group as well.
1-3 leaving 21 servers left? how would you do those 21 servers? a league of 9 and a league of 12? so you just added NSP, IoJ, and either CD or EBay to bronze league, ruining the only competitive league?
How about 1-3 fight each other for 7 weeks in the superzergballlagfest league. The remaining 21 get divided into 3 leagues of 7.
3 leagues of 7? so 1 server sits out each week from each league?
Yes 1 server from each league will sit out of the league and play the other 2 that are sitting out. Each server takes a turn sitting out. Sure that week will be a blow out but I would rather have 1 blowout here and there than 7 in a row. While they are fighting in the side lines their points don’t count towards the season but people can still complete their achieves.
“…let us eat and drink, for tomorrow we shall die;.”
The problem with the leagues is that ANET separated the servers incorrectly. The forums users tried to tell them that 1-6 was a bad idea. 1-3 should have always been separate. I guess ANET needed their data point and now they have it. Lesson learned… listen to the forums more.
Why ANET would separate Mag, SBI, FA, and SoS makes zero sense. Those are 4 of the most evenly matched servers. With TC losing guilds, they probably fit into that group as well.
1-3 leaving 21 servers left? how would you do those 21 servers? a league of 9 and a league of 12? so you just added NSP, IoJ, and either CD or EBay to bronze league, ruining the only competitive league?
How about 1-3 fight each other for 7 weeks in the superzergballlagfest league. The remaining 21 get divided into 3 leagues of 7.
“…let us eat and drink, for tomorrow we shall die;.”
Axe/mace is a great combo in spvp and WvW and most people aren’t used to fighting it. I’ve been running it for a month, I’m sure after the hammer nerf a lot more ppl will be using that or condition builds.
I ran a variant of Goldraeder’s Spartan for the longest time before migrating to the Hammer. I though it worked rather well. I also love roaming with my condi build.
“…let us eat and drink, for tomorrow we shall die;.”
I know some people that hopes your toon falls off a cliff and decapitates himself with that GS.
“…let us eat and drink, for tomorrow we shall die;.”
Please god no! It’s enough that we have to suffer 7 weeks of this kitten. If an extra week was added I fear my toon would hang himself off the LA bridge.
“…let us eat and drink, for tomorrow we shall die;.”
Almost every WvW build I have has a Long Bow in it. The only one that doesn’t is my zerging Hammer-Sw/WH and even on that one I am sometimes tempted to replace the sw/wh for a LB. Long Bow rocks in WvW. I also don’t trait for it anymore since they increased the range to 1000.
“…let us eat and drink, for tomorrow we shall die;.”
I think lyssa is good, especially if youve got the trained signet cool down. Divinity and melandru are good, scholar actually works even better on tanky wares, since you regen up to full all the time. I forgot to ask, is this for spvp or WvW?
Another alternative to Melandru is Hoelbrak which is also pretty cheap.
“…let us eat and drink, for tomorrow we shall die;.”
Just tossing it out there,
“Defense XII – Spiked Armor. Reduced the recharge from 15s to 10s.”
30 tactics, boon runes = 100% retailation uptime.
About 500dmg every time you’re hit with average Warrior’s power.A Thief doing two Pistol Whips on you receives 10,000 dmg.
hmm, I can hearing the crying already. “Warrior are so OP I kill myself on them”
“…let us eat and drink, for tomorrow we shall die;.”
I’ve been using it on blind faith. Anet says that it gives me an extra 10% crit so it must work as intended.
“…let us eat and drink, for tomorrow we shall die;.”
I dont believe any of the changes proposed to warrior, with the exception of moving UF
Agreed!
Obviously they want the Hammer brought down. But isnt nerfing UF enough?! Isn’t that where all the OP damage is coming from primarily?!
And why LONGBOW of all things?! It’s our only half decent ranged weapon! Rifle is either so bad it’s a joke, or it’s part of a Full Zerker 20k sniper build.
ATM the Hambow warrior is really strong (PVP) and people have QQ’d about it quite a bit so now Anet is nerfing the kitten out of that build so nobody uses it anymore. Great way to stop the QQ.
“…let us eat and drink, for tomorrow we shall die;.”
I expect to see some WXP vials, some badges, some siege weapons, 15-20 silver, blues and greens (a rare if you a lucky) and some form of RNG item.
“…let us eat and drink, for tomorrow we shall die;.”
I’m on SoS, I feel your pain. That being said, it has been a great opportunity to hone my roaming skills. Avoiding enemy movements, slapping yaks and flipping camps is pretty much all we can do. Every now and then a decent Comm shows up with his guild and we cap the garrison. Then they leave and I am back you slapping yaks and flipping camps. I would flip mercs as well but Anet in their infinite wisdom has put some stupid PvE events right in the middle of them. Yeah Season1 is great!! I wish is was like this all the time (heavy sarcasm).
“…let us eat and drink, for tomorrow we shall die;.”
ArenaNet devs love warriors. Even if they “nerf” them, they’re still gonna be one of the top class.
I’m not so sure about that, we did spend a solid 8 or 9 months at the bottom of the food chain before the Devs finally woke up and fixed us.
“…let us eat and drink, for tomorrow we shall die;.”
@Traitine: I wouldn’t say I’m necessarily looking for a jack-of-all trades (I definitely lean toward tank-y or bunker-y tendencies), but I see your point. In that case, would you suggest I go full-on tank and forsake all attempts at upping my damage-output? If so, then what weapons and runes would you suggest, and (finally) what is the major advantage of Soldier’s over Knight’s gear, especially if I pack lots of condition-cleanse?
@Carpboy: DR starts on toughness rather than overall armor level? I always thought it applied to overall armor. In that case, would that also mean that at around 3200 armor I have more than enough? Also, on the condition-oriented builds: is sword/sword always preferable to sword/shield?
If you are trying to go tank, odds are you will not have a high crit damage and you will probably not be traited with a lot of precision. You are better off going with PVT for greater direct damage. If you want to go the Condition route, dire armor (CVT) will give you the most survivability while still maintaining great condition DPS. There is a tanky, high burst hammer build but sadly it is getting nerfed to kitten in december so I would wait before even thinking about that one.
My suggestion is, if you want to use sw/sh spec in a power build. If you want to use sw/sw spec in a condition build. Longbow is just good either way.
“…let us eat and drink, for tomorrow we shall die;.”
All right, I have tried out a few of the suggestions on offer here. The condi damage is nice, but it just feels too niche; my opponents either run away and/or cleanse the conditions too quickly. Maybe that is just bad luck, though.
What about a mace/shield setup in place of sword/sword? I have not seen this discussed anywhere, and I ran it for a while in sPvP today; it seemed to work fairly well there. Thoughts?
The main problem with mace/shield is the lack of mobility. You would need to pair it with a sword/x or a gs or you will easily be kited.
“…let us eat and drink, for tomorrow we shall die;.”
I was playing Hambow and H/SwSh in WvW way before cleansing ire was even an idea. While I don’t fear the nerf, I am concerned about the nerf to ES being too much. I will have to see how everything will play out once all the new builds for every profession gets adjusted.
“…let us eat and drink, for tomorrow we shall die;.”
Prob going to much offense and not having enough condition removal.
Could also not have enough swiftness. Therefore, he gets run downed and ganked.
Other than that, a condition warrior should not lose to many classes. It is either a win, stalemate or you leap away from that slow moving necro.
I run a 0-20-20-0-30 Dire armor (melandru), cleansing ire/dogged march with rabid weapons and accessories. I have lost fights against good players of almost ever class, mainly thieves and mesmers though (can seem to keep enough pressure on those 2). To me this setup is strong enough to not lose against noobs with OP builds but not OP to the point of never getting a decent challenge from good players of other weaker classes.
“…let us eat and drink, for tomorrow we shall die;.”
There is something in this game called stability. I know, it is a very obscure buff that is only truly known to warriors but maybe if a couple of guards and eles would apply some of it to the guys on the rams this video wouldn’t be so LOL. I know it’s a stretch to expect people to slot some stability
“…let us eat and drink, for tomorrow we shall die;.”
Wondering why S/S warrior cannot survive in PVP /WVW. Can anyone enlighten me? Thanks
I don’t know what you mean. My roaming S/S LB (non regen) warrior survives quite well in WvW and is very strong in 1v1 against most classes (it has a few hard counters.) Maybe if you give us your build and example of what is killing you.
“…let us eat and drink, for tomorrow we shall die;.”
What if consumables are not an option for some reason (e.g. out of money)? Also, does the increase in condition damage significantly outweigh the direct damage from berserker gear? Originally, I ran this build with a soldier set, but it felt a bit slow at killing.
The off hand sword really excels at condition damage and is kind of waste not to pair it with condition spec armor. If you want to go with zerker gear (which would primarily be a direct damage build) I would suggest using a sword/shield or even a sword mace longbow setup.
“…let us eat and drink, for tomorrow we shall die;.”
With those traits I would go with Dire Armor, Carrion weapons and Rabid accessories, you could go full Apothecary for better regen but you would sacrifice a lot of damage output. I would use food and sharpening stones to increase direct damage.
“…let us eat and drink, for tomorrow we shall die;.”
We will agree to disagree then. While you lack the protection boon, in some cases condi cleanses, you have plenty that provides damage mitagation. The highest armor in the game helps mitagate damage. The highest health in the game helps mitagate conditions. The best mobility in the game combined with snare immunity (if specced/geared) lets you reset or flee unfavorable fights almost as handily as thieves. These things dont just put you on par with classes that heal or have boons or stealth or death shroud or clones, they set you above the rest in many ways. There really isnt any debate that warriors are the standard of survivability in GW2. When you add on healing signets poor scaling and huge base values, its problematic for balance (in the same way that permastealth, condi-spam, etc can all be problematic).
The ranger protection uptime is tied to dodge rolls. As im sure you’ve seen, innate dodge and vigor traits are being nerfed acrossed the board.
- Guardians also use Heavy Armor
- Our mobility when specced and traited right is on par with many other professions when specced and traited right.
- We DO NOT have snare immunity, we have a trait which allows a few abilities to get us out of a snare. So we have to be snared at least for a split second (depending on your reaction time and CDs available). Again, we DO NOT have snare immunity.Condi-spam is problematic? Is it really spam when, for example, an engi running pistol/pistol applies a different condition for every ability (1-5)?
As a warrior I have to take every utility to mitigate damage. I also play a mesmer, thief and engineer and this is NOT the case on these 3 professions. I can get more damage mitigation through their utilities but its generally not needed since I get damage mitigation elsewhere (vigor, stealth, protection etc).
How hard is it to dodge a warriors stun anyways? We have the most telegraphed and slowest abilities in the game (mace/hammer). Other professions have abilities with cast times that are faster than some of our stuns. When you see a warrior switch to mace or hammer, be ready to dodge. It’s that simple
Quoted for truth. I wish people would learn to play their class and adjust their builds instead of spamming “OMG OP WARRIOR PLZ NERF” threads all over the forum. There are Mesmer, Theif, Engi, and Necro builds that are way stronger than any of the Warrior builds people are QQing about.
“…let us eat and drink, for tomorrow we shall die;.”
Reminder: Try to keep the posts related to the December 10th Changes only
However, Jon Peters doesn’t appear to be visiting this thread anyway or responding anywhere to any Warrior questions in the general thread or this one, feedback on legitimate concerns of developing balance, feedback on player suggested alternatives, player questions on inconsistent design balance changes (in the same update), etc. compared to every other class change in all the other class forums, that it would appear that the feedback and attempts of the Warrior community is going to deaf ears and closed eyes.
My main concern is that Warriors will have these changes implemented because it is clear that Jon Peters and other ANet development staff have already decided the changes are final or they would be actively providing specific feedback to encourage the next bright idea of the next poster to show collaborative development as the other player boards have shown.
I’m hoping some acknowledgment soon or a significant population of the game will be damaged not by the whacking-hammer of a nerf but by the complete silence from behind the closed door.
Suggestion to ANet: it may be better to postpone the Warrior changes altogether and admit that with all of the other sweeping and mostly positive changes to all the other classes and related fine-tuning, that there is just not sufficient bandwidth to address the Warrior changes for Dec 10th roll out.
Continue with your feedback.
A picture of a Dev plugging his ears with his index fingers going “La la la la la la la” comes to mind.
“…let us eat and drink, for tomorrow we shall die;.”
I would not put free transfers to the lowest tiers. That would just encourage guilds to move there ROFL Stomp back up the ranks which is what people QQ’d about back when we had free transfers. I remeber playing on NSP when Kaineng got a bunch of guilds just before they shut down free transfers. Those were some very unpleasant weeks and I sure as hell would not want that to happen again. If you are going to go the Tier transfer fee it should range between 400 to 2400gems.
I would prefer seeing things like fortifications (doors/walls etc) and guards scale up to the size of the enemy zerg and an outnumber buff that actually is actually worth something along the lines as siege require less supply, stronger siege effects/damage, increased movement speed.)
“…let us eat and drink, for tomorrow we shall die;.”
Some issues seemed to be overlooked :
Healing Signet
This skill is clearly over the top right now. Other passive healing options (Elem, Thief) does only heal when attacking.
Why ever putting a full passive healing option on the profession with highest armor & health pool ? Why giving them the option to heal passively while blocking, 000ing, running away ? This leads to more passive play, and actually warrior is already the passive king (full passive heal, auto-stab, auto-0000)Dhuumfire
I did not see any tweak (understand nerf or deletion) of this trait. Even necromancers recognize that it’s over the top, especially when combined with Terror.
HS is a Healing skill, not a utility. When we have it equipped we have no other source of healing other that Adrenal Health which is kind of pathetic when you are constantly using your Adrenalin (or shouts, banners if you go full bunker and hit like a wet noodle). It is not OP, it is weak against bursts and poison. To get Last Stand or Defy Pain you need to invest 20 or 30 points into defense which you can’t use if you are looking for a decent hammer or mace build with Cleansing Ire (pretty much a must have). On any other weapons set those points are better allocated Power, Arms, Discipline. The only builds that I could see using those skill are full banner/shout heal bunkers which don’t make excellent bunkers anyway.
“…let us eat and drink, for tomorrow we shall die;.”
…..
The only reason that GS is so powerful …
100b deals the same amount of damage in 4 seconds than autoattacking with a one-handed sword does in 4 seconds. Test it yourself in the Mists. Now add to that the fact that you are rooted with 100b and it has a cooldown and you should ask for a buff of that horrible skill.
Never played GS in the Mists but in PvE with full zerk gear once you factor in vulnerability, might, food buffs you can easily pull a 20-30k 100B. I’ve never seen a 1H sword auto-attack do that kind of damage.
“…let us eat and drink, for tomorrow we shall die;.”
I agree that the warrior reign on PvP is supreme, but it’s PvP, having one class stronger than the other doesn’t have a detrimental effect on the gameplay experience.
“Fixed” to help my point: I’ve never understood why that argument apparently only applies to PvE but not to PvP. Objectively, the effects of an overpowered class are the same in PvE and PvP: that class will get more usage than other classes.
The effects on the game play experience are same: You have the choice whether you play your favourite class even at the risk of gimping your group or you adapt and play the current favour of the month class as well. In PvE/WvW the second option has a time gate for levelling/gearing that class attached to it, whereas in PvP you can switch freely.
The “PvE balance is unneeded” argument just boils down to “my gamemode is better” which is an opinion, not a fact.
That said, I really like to read arguments why balancing resolves only around PvP from devs.
In PvP you are not fighting some brainless AI, your are fighting other players and balance is way more crucial. As a company, if I were to alot some limit resources to fix a balance issue, PvP would be it.
“…let us eat and drink, for tomorrow we shall die;.”
I agree that the warrior reign on PvE is supreme, but it’s PvE, having one class stronger than the other doesn’t have a detrimental effect on the gameplay experience.
Play the most underrated and unloved power classes in the game in PvE and then say that. As it pertains to PvE the Power Necro has gone ignored for months upon months (6/25 being, perhaps, the only accidental exception). As such, try finding a high-quality dungeon running guild/group that lets you play a Powermancer. Or how ’bout getting kicked from Fractal groups when they see your Necro icon pop up.
Having the Warrior as the end-all-be-all of DPSers in PvE absolutely does have a detrimental effect on PvE gameplay. Given the sorry state of PvE combat (use all the deeps!), any class that can’t measure up to Warrior DPS is ignored.
That is more of a community problem caused by elistist than it is a balance problem. I welcome necros in my dungeon runs but will usually limit it to only 1 in the party cause of the way conditions are limited. The are plenty of people who don’t care what class or build you play and that is the way it should be. Just don’t party up with speedrunners.
“…let us eat and drink, for tomorrow we shall die;.”
@JonPeters:
Any word as to why Greatsword warriors were left untouched? In PVE, they are handsdown the most powerful class in terms of damage. I very rarely see anything but a greatsword warrior.
I was hoping that there would be some changes to encourage people to consider other classes, builds, weapon loadouts for speedruns. I don’t see that happening since nothing has changed for this class that would bring them down to the level of the rest of the classe.s
Comments?
I for one don’t want the GS to be nerfed, I love big numbers and hate hitting on a super inflated mob for an extensive amount of time. If GS ever gets nerfed, all those GS warrior will find the next best DPS setup and everyone will be running that instead. There won’t be any more diversity. I agree that the warrior reign on PvE is supreme, but it’s PvE, having one class stronger than the other doesn’t have a detrimental effect on the gameplay experience.
With the lack of response regarding Warrior changes and related player questions and lack of time of commentary (Warrior forum justification posting last and given a much smaller window to respond to), can it be assumed that Warrior changes are happening regardless of player input on the forum?
This thread closes soon and only one clarification has been made for Warriors.
I get the same feeling. There response was pretty much a copy paste from the OP. No where in there did I get the impression that our concerns were going to be taken in consideration. I just hope that this isn’t just a knee jerk reaction to all the QQ made by baddies even though that is what it looks like.
“…let us eat and drink, for tomorrow we shall die;.”
(edited by Julie Yann.5379)
I’m probably still going to main a warrior. I’ve tried other classes but they just don’t feel right. Although I have been neglecting my Guardian and Ele. Maybe this patch my be enough for me to give them a little attention.
“…let us eat and drink, for tomorrow we shall die;.”
Here are my comments on what we have seen discussed so far with the warrior changes.
-snip-
Link to warrior sub-forum
https://forum-en.gw2archive.eu/forum/professions/warrior/December-10th-Warrior-Changes/first#post3149139Any comment on the greatsword warrior? Or why it is literally the only spec I see any warrior running around in, for PVE? Any plans to bring other specs or weapons up to match the effectiveness of greatsword?
The only reason that GS is so powerful in PvE is because of the mentally challenged AI. Mobs will just stand in a 100B without dodging, blocking, or even just walking away. If they fixed the AI then the GS damage would be on par with the rest of the weapons.
As for the Hammer nerf to ES and SB, I am still concerned that it would make the hammer very weak. Especially for those builds that don’t use UF or BM. Basically, it would limit our options when build trying to create a viable Hammer builds cause now we will be forced to go get 1 or the other in order to keep enough pressure on the enemy.
“…let us eat and drink, for tomorrow we shall die;.”
(edited by Julie Yann.5379)
I just don’t like how hammer warriors can have the same output in damage as a full zerker warrior, when they don’t have to sacrifice defense, and don’t have to stack precision in jewels, etc. Just wish they would something for burst classes for once.
But they don’t have to berf the weapon damage to fix that. Just reorganizing our traits in order to make a choice between between UF or BM or MH should be enough to tone it down without completely breaking it.
“…let us eat and drink, for tomorrow we shall die;.”
Perma anything is bad. Perma stealth, perma evade, perma stun. Glad they are removing those broken mechanics.
How do you get perma stun on the hammer? I would really like to try this build.
“…let us eat and drink, for tomorrow we shall die;.”
I will pull my hammer out with PRIDE after this patch when all the FOTM go to their Guardians.
I love my hammer too much just to put it in the closet. My roaming build is going to take a a serious DPS hit if all these changes go through. I guess it will be the same as before our heal buffs but instead of me dying faster it is the enemy that will be dying slower. Either way, I will still pound noobs into the ground with impunity.
“…let us eat and drink, for tomorrow we shall die;.”
Melandru runes, food and dogged march need nerf. It’s frigging stupid than you can’t cc warrior at all. But no you nerf hammer damage.
Boohoo, they nerfed the damage on 2 abilities and they even gave a pretty good reason why. They don’t want you to be able to heavily CC people and deal tons of damage. Now you got to choose, go for CC or damage. The hammer is still a really strong CC weapon, it just lost a bit of it’s godlike damage. Now you actually got to use a brain to burst someone down.
PS.: CC immunity can basicly be done by an ele and engineer aswel. And using this, you give up on group support. Warriors in top guilds don’t run melandru. The rune does what it is supposed to do.
But CC without damage is useless in 1v1 and even small groups. Sure you can stun and cripple lots, but if you can’t keep the pressure on with damage you will just be an annoying easy kill. Forcing people into making a trait choice to either get more damage or survivability via moving UF to master should be enough to bring the hammer in check without nerfing the weapons damage effectively killing all non-meta hammer builds.
“…let us eat and drink, for tomorrow we shall die;.”
threads like this make me wish i had a downvote button. so no one else needs to be subjected to this brand of stupidity.
Let me guess, you charged into this thread with an unnatural vigor to also protest that Warrior is in need of a buff?
PRO TIP: Warrior is objectively the strongest class in the game. If you couldn’t figure out that a thread calling for further improvement was done sarcastically, then the joke is (literally) on you.
You’re pretty far off the mark. Warriors are the strongest “easy” class to play, meaning almost anyone can pick up a warrior and do well. Unfortunately, they also have a much lower skill cap, meaning they’re not nearly as good as some other classes played at the meta level. This leads to not much being done to help us at the meta level, because crappy players whine on the forums about how hard it is to carry a stun break.
^^^ This. True the warrior is easy to pick up and do relatively well when playing against noobs (there are plenty of WvW videos to prove it) but when pitting good experienced players against each other Warrior is still weak versus many of the other classes or should I say it is much more difficult to be competitive than with other classes..
“…let us eat and drink, for tomorrow we shall die;.”
Warriors don’t understand the phrase “nerfed to the ground” yet.
Hammer dps got nerfed by 40% fourty kitten percent if you want to pick UF,cleansing ire and fast hands guys.If you go full zerk you only lose 20%.Pretty small nerf huh?
Thank god they said they don’t want to nerf to the ground a class and they will do it moderately ? What is next then? 150% damage nerf in january probably.
Thought I would just point out your “40% nerf” thing is not how math works. Just because one skill was reduced by 23% and the other by 20% that does not equate to a 40% over-all nerf in hammer DPS. Actually, if you were to consider only those two skills to be in the Hammer-skills kitten nal the nerf would be somewhere around 21%, but alas they are not the only skills you can use…
Warrior drama queen much? A 20% DPS nerf on a CC-heavy weapon seems reasonable.
But the damage was never insane to begin with. You are applying a 20% damage reduction to a weapon that did average damage at best to begin with. The only reason people got big bursts out of it was cause of crit. damage without UF the damage is kind of sub-par for a burst skill. The drama queens are all the ones QQing about the OP warriors cause they can’t get their free kills anymore.
“…let us eat and drink, for tomorrow we shall die;.”
Apparently making adjustments for balance= tear it all apart so nobody uses that build/weapon anymore. I am happy to see the Theif get nerfed some more. Again tonight I saw 1 theif win vs 5. He never got below 50% health.
“…let us eat and drink, for tomorrow we shall die;.”
You can nerf the damage component of the hammer’s control skills, but please then buff the damage component of the hammer’s non-control skills, like 1, 2, 3.
Just leave it be, the hammer doesn’t need to be touched it never has. Change our traits around to make us have to choose between damage and sustainability but please don’t try to fix what isn’t broken.
“…let us eat and drink, for tomorrow we shall die;.”
This would pretty much render the hammer completely useless, especially if UF is moved to Master.
No; what it’s doing is making the Hammer a control-focused weapon, not a damage-focused one. With the current iteration, you get your cake and you’re eating it, too, and that’s why Hammer is currently overpowered.
Hammer isn’t OP, it is slow, well telegraphed, and blinds completely shut it down. People should L2P and counter build instead of QQ. You can have all the control in the world but if you have no attack power it is completely pointless. In a zerg it won`t matter much cause you have the backliners to AoE damage but roamers will definitely hurt because of it.
- Earthshaker already takes a damage reduction if you don’t have UF. I fear that nerfing it even more would make it very weak for an F1 skill (even less if burst mastery is also nerfed.)
It doesn’t take a damage reduction if you don’t have UF; it just doesn’t get an obscene boost to its damage output. It’s possible that Earthshaker won’t need the damage reduction with UF no longer being automatically accessible, but I’d like to see how it plays out before we start saying the skill is useless.
If I am getting extra damage at the moment cause of UF and tomorrow I don`t have access to UF then I effectively take a reduction in damage. I am fine with the change to UF, I am just very concerned that the damage nerf to ES will be overkill. I would prefer the change UF to master and see how that pans out instead of this hack and slash approach.
Remember, it’s still an AOE stun with a short cooldown, huge area of effect, and long range. It could do 0 damage and it would still be a button very much worth pushing.
Remeber that it doesn’t connect half the time cause of uneven terrain and is very unreliable.
Personally I think it’d be more fun if it launched everyone it hits, since that seems more Hulk-like, but stunning is fine, too :p I really like this idea
- In order to get UF once it is moved to Master you need to sacrifice either Burst Mastery (extra damage), or Merciless Hammer (extrta control) or Cleansing Ire (extra survability).
Exactly! They’re forcing players to make choices, rather than being able to get pretty much everything with a single build. Now you have to choose if you want to be harder to kill, want better control, or want more damage. It’s basically pick two out of the three possible choices. I don’t see this as being bad.
This was my reasoning behind the added damage nerf to ES and SB being overkill came from. Overall I see as a good thing to have to make a choice but my main concern is if they go ahead and implement all those changes that it will kill all hammer buildsI truly believe that all of this added together is overkill and will completely destroy the hammer warrior. Why not start with just the changes to UF and the longbow and see how it all evens out with other professions being buffed?
The Hammer will still be a useful weapon. You have a colossal AOE stun for an adrenaline dump, a conical knockback, and a single-target knockdown all on one weapon, plus an AOE cripple on a fairly brief cooldown. As I said above, all control and no damage = useless. Hammer is a punishment weapon, you dance around using control to mitigate damage until your enemy makes a mistake then you punish him with a burst.
It’s possible and maybe even likely that the Hammer will no longer be the one-stop shop for damage, control, and everything else… but that’s a good thing. Warriors can have two weapon sets equipped at any time and swap between them freely.
Hammer/Longbow will probably still be just fine and be viable, but it’s not going to give you the damage output, survivability, and control of an entire team anymore. Most likely, you will still be difficult to kill and exert a great amount of control over your enemies, but you’ll be needing someone else to kill them while you set them up.
Or you could swap out the Longbow for some damage, or vice-versa. Choices! If all these changes go through I am willing to bet 100g that the weapon getting swapped out will be the hammer. (Again, I am speaking of roamers and smaller groups)
“…let us eat and drink, for tomorrow we shall die;.”
^ People still playing that gimmick? Im shocked..
It might be a gimmick…
But it’s my gimmick.XD
(and I played it before it was cool, so my hipster powers will make me go where the build won’t let me… :P)
That’s how I feel with hammer warrior XD been playing it for at least half a year. I remember seeing threads with people saying hammer was useless and to take greatsword instead, and now it’s getting nerfed.
Same here, I’ve played the hammer for the fast 6 months, it has never been OP and was considered be a weak and laughable opponent by many . All of a sudden some gimmicky runes come out and make 1 hammer build super strong and Anet’s solution is to nerf the weapon into oblivion instead of fixing the rune that caused the problem start with.
“…let us eat and drink, for tomorrow we shall die;.”
I love how they “FIX” any other things which is not need fix.
but the things which really need to look into is getting forgotten.
KITTEN STEALTH
KITTEN 800 EVADES PER SECONDS
KITTEN TELEPORTSBut we must have “FIXES” cuz oh my god. I teleport 8 times a second,evade 90 times a second and stealth in every second,and a warrior just hit me with it’s 8sec casting time hammer skills.
Why the whiners get what they want?
WHEN we get,WHAT we Want?Check thief patch notes?
Thief stealth, vigor and initiative are getting a pretty good beating as well.
“…let us eat and drink, for tomorrow we shall die;.”
Are the devs still reading this? Seems devoid of developer posts/opinions/suggestions. Doesn’t appear to be much collaboration going on aside from the usual playervsforum stuff we usually get.
From what I can understand, the WvW team already has something they are working on and aren’t willing to discuss. This thread was added as a courtesy since they have one for the PvE but they have no real intention on paying any attention to it. According to Devon, the population is not an issue it’s the game mechanics. He is partly right. There is a problem with the mechanics as well but population is still an issue. Pretending it isn’t doesn’t change the fact that it is. Whether ihe effects can be mitigated by tweaking the mechanics is the question.
“…let us eat and drink, for tomorrow we shall die;.”
I was fine (even though I disagreed with it)with ascended trinkets, there are plenty of ways to get them that don’t require me to craft up to 500 (which is a grind in itself) and then farm meta events and dungeons which I have no interest in doing. Ascended weapons came out, and I made 1. After that I quit, or should I say, I am taking a break from the game until I start agreeing with Anets direction. Ascended discourages alts and build variety and is a pain in the kitten to make. They could have at least made the weapons sellable on the TP so that people who do craft them can make some money off of them and those that don’t want to craft can just buy the kitten things.
Can you explain to me how ascended discourages alts? Laurels are account bound, weapons are account bound until you equip them (and I can only assume armor will be too).
Playing a few hours a week will take months to equip 1 toon in full ascended versus the 1 week or less for full exotics. Multiply that by the number of alts and it could take you over a year. Ascended gear discourages Alts cause the whole process of creating it sucks and is time consuming and expensive in mats.. It’s not hard to understand.
“…let us eat and drink, for tomorrow we shall die;.”
I was fine (even though I disagreed with it)with ascended trinkets, there are plenty of ways to get them that don’t require me to craft up to 500 (which is a grind in itself) and then farm meta events and dungeons which I have no interest in doing. Ascended weapons came out, and I made 1. After that I quit, or should I say, I am taking a break from the game until I start agreeing with Anets direction. Ascended discourages alts and build variety and is a pain in the kitten to make. They could have at least made the weapons sellable on the TP so that people who do craft them can make some money off of them and those that don’t want to craft can just buy the kitten things.
“…let us eat and drink, for tomorrow we shall die;.”