Showing Posts For Kaiser.9873:

EoTM vs WvW

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Posted by: Kaiser.9873

Kaiser.9873

Honestly I see EotM as a way to level alts primarily. It is fast money that is true, which makes me think PvE more than W3. It is primarily PvD, which makes me think PvE more than W3. It is a champ farm, which………..

The main reason I feel EotM is not W3 is that the commanders(for the most part) intentionally avoid a fight even when the fight comes to them. Also the tags I see from my own server in EotM typically are PvE tags, with the occasional PvX tag. There are usually very few W3 only tags from my server in EotM unless on an uplevel.

How to revive WvW (discuss it!)

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Posted by: Kaiser.9873

Kaiser.9873

They already have a way to revive W3, and it wouldn’t take but a few weeks/months to implement it.

Replace the current BLs/EBG with the capital cities as W3 zones.

Allow certain areas to be fortified with gates/walls, the waypoints already exist in these cities. Have capturable areas that count towards tick, have player kills count towards tick, and break up “Tick” into NA time tick, OCX time tick, SEA tick, and EU tick. In addition to, or in place of, the 15 minute ticks, these 4 large ticks would/could balance a tier somewhat.

I see this working better in the Divinities Reach, Black Citadel, and Rata Sum than in The Grove, but still yet it could work in all 4. Perhaps after a city is captured you open the inital starting area as a BL, and force people to fight through those to capture/recapture the enemy capital.

If necessary I could see merging EU and NA servers together inversely based on Glicko rank, but that has some major and massive headaches associated with it.

As far as people saying, “EotM is W3”, or “W3 players have spoken, and they like EotM.” That is rubbish. EotM is and will be a farm map for uplevels and PvE champ farmers. All it is good for in its current incarnation is KTrain. There are no good fights there. As soon as a color gets wiped the commander either ragequits or seeks a way to avoid rather than fight the enemy.

(edited by Kaiser.9873)

So, Fall Tournament=fail

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Posted by: Kaiser.9873

Kaiser.9873

The entire tournament idea has an inherent flaw, and that is population/coverage imbalance. There is no fix for this. Tournaments have always been flawed in this way. W3 itself has this flaw, and we caused it. We caused it by superstacking servers when free transfers were getting ready to end. The biggest problem is that the whole “full server” notice came far too late to do any good.

I’ll admit my guild moved to BG at the end of the free transfer period.(BG wasn’t quite the powerhouse then that they are now) We stayed there for almost a year before moving on to lower tiers. We were part of the problem. There is absolutely no incentive to play on a blue or red server, let alone to play in a lower tier blue or red server.

Also when you take into account the 24 hour aspect of W3 then you have to look at OCX/SEA/EU populations, and outside of T1(and OCX for SoS/SEA for DB) there is not a ton of options for a lower tier server to compete outside of NA prime. Merging servers may help a bit, but are you just merging NA players with other NA players? What about the “off hours coverage”?

Too many issues to handle all at once. A good solution might be to make better loot drop from players than from keep lords/tower lords. Perhaps then some of the overstacked players may take a good long look at where they can go to get more player bags. Hard to get bags from players when there are no players to kill. This could go a long way to make superstacking a particular server or timezone in order to PvD a less viable alternative. Let some players drop the occasional Dragonite. Not 20 at once just one or two at a time. Get 100 kills a night end up with 30-40 Dragonite. Let players drop more coin. Make lords give the dust and crystals as well as T6 mats, but let player’s loot scale better.

Solution to fix the population imbalance

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Posted by: Kaiser.9873

Kaiser.9873

Disclaimer: I haven’t read all 23-ish pages of this thread.
I don’t know that you necessarily have to merge all servers. W3 population is pretty good NA on all the top three tiers, and tbh since I’ve moved to YB we’ve fought some T4 servers that have good numbers(pretty good drop off middle of T4).

What about merging just the lower tiers to make them more competitive? Obviously I don’t have numbers for the lower tiers, and have never played on the lower tiers, but if we’re talking good of the game, then it makes sense to make more servers competitive for server parity(at least in theory).
Here’s my idea.(taken from today’s predicted mos ratings)
T1: BG, JQ, TC
T2: SoS, FA, YB
T3: Mag, CD, DB
T4: SBI, DR, IoJ : This tier would get transfers from ET and AR.
T5: NSP, HoD, BP : This tier would get transfers from FC and SF
T6: GoM, DH, SoR : This tier would get transfers from EB and Kain

The transfers would have 1 week to choose the server they would move to, and if after 1 week they haven’t chosen(or inactive accounts) would be moved to the least populated of the servers in the tier they get to move. This initial move would be FREE. Immediately after this move, in theory, you should reset glicko ratings so that you would see a more fluid situation until everything gets resettled. Hopefully this would/could result in more movement through the tiers for a good long while.

This is far from perfect. T1 remains the same, and I doubt that there would be any of the new servers to even come close to challenging them. T1 is another animal, and short of forced destacking there is nothing to be done there(played on BG for almost a year so I know a bit about T1). T2/T3 may be getting the short end of the stick seeing as they get no one new(I am on YB atm), and some of the T4 servers are good enough now to rotate into T3 on occasion. I do think though that for the good of the game something similar to this needs to be done.

WvW medium-sized group build. Good or change?

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Posted by: Kaiser.9873

Kaiser.9873

From what I gather when running with 20 I would be part of the pick squad. So I I’m really hoping the potential burst outweighs the lack of survivability. Fingers crossed

@Fay: Most often we run 12-15 so I kinda thought giving up the potential DPS for sustain might be detrimental to the group as a whole. If necessary I could easily use badges to buy a set of soldier’s for those nights when we run too fat. Also we have a dedicated Glamor Mesmer so I would be a backup veil at most. Would you feel that the traits are viable for both styles if I replaced the armor with Soldier’s on fat nights?

@Neptune: Thought a lot about Rune of the Air for the single target, and may still move that way, but I kinda thought that perhaps the Fire would incidentally tag any other casters near the target. What do you think about Sigil of Torment?

Thank you both for the input and responses.

WvW medium-sized group build. Good or change?

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Posted by: Kaiser.9873

Kaiser.9873

Okay so really new to Mesmer.
I’ve been reading quite a lot over different Mesmer builds. PU doesn’t appeal to me. I put together a power/shatter build that seems to me would be a good time in WvW. I will be running almost exclusively in groups of 10-20. While running to and from would use S/F offhand for the perma-speed with the centaur runes, and switch to staff/GS for engagements(while with the group would keep staff/GS as swift would be provided for me). Gear is what I can get as soon as I hit 80 on my Mesmer, so I know its not optimized.

http://gw2skills.net/editor/?fhQQJARWlsnpUttqxMNcrNSpxg6xurOSGwDlckyB-T1CBAB8oShh6CmVJoWKPeZ/BlUiJxDAAgLBAOqr8gJOtPCABAQA4m38mhUADsAA-w

It seems that many/most Mesmers really like condi, which is understandable, but as I wouldn’t be roaming much, and in a groupfight conditions tend to be wiped relatively quickly I though focusing on power/crit might be better. I have not played Mesmer in WvW yet(EotM doesn’t count), and am used to necro/warrior/guard so it will take a bit of time to acclimatize myself to the nuances of the Mesmer.

My question is if that particular build and gearset is a viable setup to get started on Mesmer-izing in medium/large group WvW fights? Really would like to avoid PVT, and am hoping that the toughness / vitality would be good enough.

Why do wvw guilds hate rangers?

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Posted by: Kaiser.9873

Kaiser.9873

Personally I would like to see a total revamp of Rangers. Take the pets away, buff the Ranger itself, and make them more of an Archer or Skirmisher type. That would eliminate much of the complaint about pet AI, and allow Rangers to build themselves to be more useful.

Season 1 - Interesting Trend

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Posted by: Kaiser.9873

Kaiser.9873

I just found the coincidence in the current rankings between all three leagues to be interesting. Take Maguuma for example, before the league, this server was a strong, competitive server, but now the server appears to lack the coverage of the other Golds. And the same goes for the other two last place servers. They were all competitive servers in their own right, but due to the restraints of the new system, it seems it’s hurting their overall WvW rather than providing incentive. Does this incite the notion to move servers? quit the game or wvw?

I wonder if this is promoting stacking on the winning servers, killing off once competitive servers. Have to watch and see how this plays out to WvW.

They are still competitive within a range of servers. Maguuma, for instance, was not at all competitive in Gold league due to coverage woes. I cannot speak for silver or bronze, but within Gold the servers were all fairly well matched during NA peak time. The disparity comes within Oceanic(somewhat), SEA, and EU(primarily). When faced with other servers with the same deficiencies of coverage Maguuma is still very competitive.

Some W3ers still don’t understand the differences between T1 and everyone else. If you have never experienced T1 then you have zero idea the meta that exists there. For months TC was sitting somewhere in the T1.5 range. They steamrolled T2, but were not competitive when matched with the T1 servers. All three of the T1 servers simply overmatch any other servers. I have zero idea how to even attempt to make Gold league competitive outside the top 3.

Within Silver and Bronze there should have been 6 realms, and not 9. There is simply too much spread in population between a rank 7 server and a rank 15 server for the league to be at all competitive. So instead of 3 brackets they should make it 4 brackets to equalize it somewhat. Each bracket would be more competitive that they were this season. There would still be the top of bracket/bottom of bracket, but it would be less of a slam dunk.

Nothing new coming to WvW

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Posted by: Kaiser.9873

Kaiser.9873

Gw2 will be dead by the time devon gets back off his holiday, The state he has left WvW in he deserves be joning the dole queue.

I for one, and the large number of people I play with, love the format and will happily play it for a long time just as it is.

Solo / small group roaming = great fun
Taking towers / keeps = fun but can be too easy
Defending towers / keeps = fun but can be too hard
Zerg fights = great fun

If you don’t like any of those components then why are you playing it? I am pretty sure that when February comes that WvW will be just fine.

  1. We’ve been playing the same maps and using the same skills for over a year now.
  2. The Ascended grind is getting worse and worse — I personally think we’ll see infusion slots with higher and higher stats as the next phase of vertical grind.
  3. Playing alts/new builds is highly discouraged because of the gear grind.
  4. The only new stuff we have to look forward to are EoTM (which I personally see as another advertisement for the failed sPvP — the first being the ruins) and account bound WXP; both coming at some nebulous time in the future.
  5. There has been no indication that Anet intends to put any more effort into improving WvW.
  6. The fact that nothing big is in the works to counter the new MMO coming out in April indicates to me that Anet is pretty much giving up on WvW.

In short, WvW is getting stale and Anet doesn’t seem to care.

(Why we don’t already have one alternate BL and one alternate EB map over a year after launch, I have no idea.)

1. Same skills: This is pretty standard. Nothing to see here
2. Gear grind: This is pretty standard, and less so than in any other game I’ve played. Nothing to see here.
3. Alts/New builds: Once again pretty standard, but less cookie cutter than many other game. Nothing to see here.
4. New features: Yeah the changes have been very incremental, but they have been there. Some merit here.
5. W3 effort on Anet’s part: Small effort. Some things still wonky. Some things just not very rewarding or fun. Some merit here.
6. New MMO: From what I’ve seen and heard from people in the beta for one of them it won’t be a huge competitor for W3 people. There is always a shiny new MMO coming out. Doom and gloom runs high every time a new release hits, but honestly the two that are coming out soon don’t look as appealing to me or my guildies as they do to PvEers. Some population loss will occur, and then GW2 will get some of that loss back. It’s the nature of the genre.

Any Fix for our Very high "server size"

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Posted by: Kaiser.9873

Kaiser.9873

I find that many of the medium to smaller W3 guilds that are exclusively W3 go to higher tiers to find fights. Many then do not like the PPT meta that gets more strict the higher you go, and return to lower tiers to focus more on fights. The issue is that they never transfer too far down the ladder.

This leads to guilds going up, then coming down, but never far enough down to really help any servers T6 or below. The exodus makes any server below T6 virtual W3 ghostlands, and the only way this would change is for a large alliance to decide to move en masse(and put up with MANY weeks of PvD), similar to when WM went to Kaineng.

The issue is even more of a problem in EU time. To find EU fights now on a NA server you need to be T1, and those are fewer and farther between with COIN and IRON leaving to go back to EU servers.

**Something that I think might be an interesting fix, but would probably be impossible is to give NA servers and EU servers a “sister” status. Take the T1 NA and match them up with T8 EU as sister servers. T2 NA with T7 EU, T3 NA with T6 EU and so on and so forth. ONLY for W3 would this match be made. I realize EU has an extra tier over NA, and I have no idea how that would be handled.

> This would be like matching Blackgate with Fissure of Woe, Jade Quarry with Whiteside Ridge, and Sanctum of Rall with Ring of Fire. < >Likewise Devona’s Rest would be matched with Vizunah Square, Gate of Madness with Seafarer’s Rest, and Kaineng with Piken Square<

Doing this would give NA servers with strong NA and decent EU an accompanying weaker EU addition and vice versa. Would it be fair? I don’t have a clue if it would be fair for everyone. Would it be fun? I think 24/7 fights throughout the week through all tiers would be amazing, and guarantee it would shake the ladder up significantly.(Unless there were mass transfers again) Perhaps disabling transfers for a month would solve that issue as well.

(edited by Kaiser.9873)

Less rewards for karma trains

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Posted by: Kaiser.9873

Kaiser.9873

Hmmm. During season 1 I really despised the karma train aspect of the game, but perhaps, just perhaps there is something here that might reinvigorate W3. Maybe Anet should look at making the rewards of W3 on par with the rewards of PvE. This will cause a SWELL of W3 activity allowing the lower tier servers to rise a couple of ways.
1. Players that were, to this point PvX or PvE in nature would come to W3 much more often. This gives all servers a huge rise in W3 population. Sure they aren’t the normal W3 players, but they would give manpower to lesser populated servers. (hopefully they would learn the W3 mechanic)
1a. This would also make W3 in T1 and T2 NA nearly unplayable for many W3-oriented guilds. The frustration with queues during season 1 T1 NA would return. Some, maybe quite a few, long term W3 guilds would abandon the current T1/T2 servers for lower tier servers where they would be able to actually get into the borderlands. This would give the lower-tier W3 servers a much needed boost in established W3 guilds.(Anet would need to decrease gem costs to move down tiers)
2. W3 players would actually need to be able to impact the game to a larger extent. Many W3 players feel like that ignored kid at Christmas. Sitting in the corner opening socks and underwear while the more favored kids get game consoles. Make W3 bonuses to servers be larger. The larger the bonus the more impact W3 players will have. W3 players would actually look at alternative servers in order to maximize their gaming experiences, and contribution to the server. Being stuck in queue versus being able to impact a server’s future. Which of those options would you pick?
2a. Server pride would pick up. Lower-tier servers would be able to attract W3 guilds through lack of queues.
2b. This dispersal of W3 guilds through the servers would serve to balance the entire game instead of the arms race that T1 has become.

Making the rewards for W3 greater would also go a long way to ending the current karma train as we know it. If the rewards for defending are on par with the rewards for taking structures then you will have defenders. If the overall rewards are on par with PvE rewards you could integrate armor types for the different keeps. Take/Defend Bay tokens that allow for access to certain armor/weapon types. Same for hills and garrison. SMC would get yet another token system.
—-> This would require Anet to acknowledge that there is something going wrong in W3(and the game in general)
—-> This would require significant manpower on Anets part to design new armor/weapon/rewards for each Keep
—-> I have zero idea of the amount of extra work required to do this, but I do know that if they are interested in keeping the game going strong and fresh they need to do something. A balanced game is a strong game.

Any Fix for our Very high "server size"

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Posted by: Kaiser.9873

Kaiser.9873

Since no one really knows the mechanism that Anet uses to count server populations except Anet they should not tie gem cost for transfer to whatever their definition of server population might be. The best and easiest way to calculate gem cost for transfer is to tie it into the W3 tier that a server maintains. If need be they can average a server’s tier rank over the life of the game to come up with a calculation.
Average W3 rank:
T1- 1800 gems
T2- 1500 gems
T3- 1200 gems
T4- 1000 gems
T5- 600 gems
T6- 300 gems
T7 and below- Free

This makes the transfer cost more inline with need.

Another option would be to merge lower tier servers. Most companies do not like to merge servers, as it gives off a negative vibe to current and future customers.

Population and Transfer Costs

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Posted by: Kaiser.9873

Kaiser.9873

Tranfer Costs Proposal

T1 – 1800 Gems
T2- 1500 Gems
T3 -1200 Gems
T4 – 900 Gems
T5 – 600 Gems
T6 – 300 Gems
T7 , T8 , T9 – Free (one month cooldown)

This would be perfect imo. Even the CD would serve a very important purpose. ANet still makes money off gem sales, and people can move down to help balance the pops without breaking the bank.

Use Server Population To Solve Balance Issues

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Posted by: Kaiser.9873

Kaiser.9873

For this to work you would need to track how many players enter W3 everyday at what times, and then also track how long they stay in W3. That is possible, and it would give a better accounting of a server’s strength. That way you could set a quota to be met for each server involved in the match.

Now this data will be skewed atm due to the achievement and reward hunters that have flooded the borderlands looking to get their season 1 key for the rewards lol. I would think that after a cooldown period though the numbers will normalize, and then you can datamine the necessary numbers to get a better picture.

Here’s the MAJOR issue. There are servers that are so stacked atm that it won’t matter who you match them up with. For instance: BG, JQ, and to an extent SoR and TC are too big for any other servers to compete with. They need to incentivize destacking somehow. For the record I am on BG. We know the issue exists, and really have been locked in a death’s embrace with JQ and SoR for so long that this is the reality of T1. The matchup with Maguuma and SoS highlighted it. Here’s the deal though. Until ANet makes it worthwhile to destack there will always be stacked and gutted servers. The problem is that no one wants to play on a server that has no chance to win, and right now there is too big a discrepancy in the haves and have nots.

Post your league, rank, rewards

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Posted by: Kaiser.9873

Kaiser.9873

I transferred to desolation a few months ago to play PvE in a less dead server using in-game gold to buy the gems, who thinks anet made any money from people changing server? are people that poor (in game) or daft? (to use real money on gems)

As someone that has run a grand total of 4 instances and spends the rest of his time W3ing, and listening to the moans of many guildmates complaining of having 10g or less most of the time, then yeah many W3ers are poor. Yes laurels would have been nice, but no badges. I have badges flowing from my ears.

How do you explain the WvW reward?

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Posted by: Kaiser.9873

Kaiser.9873

Giving significant rewards for something that is a complete joke on a competitive level is a really bad idea. Basically, you are saying that the people willing to stack a server deserve better stuff than the people not lame enough to move to a stacked server.

We need the population spread out across the servers not concentrated on just a few. Giving significant rewards to winning servers would make the problem worse, not better.

Something cosmetic to the winner, and let the other rewards be achievable by something other than a karma train? I could get behind this. Maybe you get something for every 500 players you kill? That would eliminate karma trains. Maybe something for every day your server averaged over 250 PPT? That would eliminate karma trains. Perhaps your server could get something for every 24 hours you hold a keep?

I am all for destacking some servers, but how you gonna get that to happen? It’s human nature to go where the winning is easier.

btw I am on BG, and still in favor of making it not completely about coverage.

To the S1 reward complainers

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Posted by: Kaiser.9873

Kaiser.9873

i think the people that think the rewards are fair are people from losing servers that are glad that the winners didnt get anything good. well i think that even the losing servers deserve way way way better than what we got now. i think al;so losing servers should get some sort of perma finisher.
pve events that last for 2 weeks reward at least skins, we had an event for 7 weeks and all we get is this terrible insulting reward chest.

I’m from BG, and I am not angry at the reward.

How do you explain the WvW reward?

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Posted by: Kaiser.9873

Kaiser.9873

Here’s what I don’t get. Are you people new? WvW has always had less the stellar rewards to investment in it. This should come as a surprise to no one who has actively been doing wvw for any amount of time. I’m more shocked that the chest actually has a decent amount of dragonite in it.

Agreed. If you did WvW for the rewards, then you probably should’ve stuck to PvE

there is no logical reason player versus player shouldnt have decent rewards, and more importantly somethings that you aim for as a competitor

There is a logical reason. The diehard fans of WvW are tired of reward-seeking players who don’t care about WvW objectives taking spots and causing crazy long queues. WvW players want to play with like-minded players and want to play against like-minded players.

If you want rewards, there is a game mode that gives you good rewards: PvE. Stay out of WvW if you don’t intend to WvW

@baek, you are way off, mate. The point here is not to have EQUAL rewards to PvE (that would be silly), but do you think that a perma finisher for the first 3 server of each league would have been too much?
If this is the case, then I won’t argue with you, it is your opinion and I respect it.

The finisher being non-perma is the only disappointment I have with the reward chest. Other than that I agree with Baek. This season had a ton of rough edges that I honestly think ANet should have seen coming. The assumption of a huge reward was foolish, and anyone that has played W3 for more than a few hours should have known it would be a mediocre reward, but the possibility of a huge reward blinded too many. Next season they need to publish the rewards ahead of time so people know what’s coming, and don’t expect a full suit of ascended armor and a new legendary weapon like some have written that they think they deserve.

I honestly think ANet thought(being optimistic here) that with season 1 the players would work together for their server. That it would bring out a lot of players that either weren’t too into W3, or had never played W3 to begin with, thereby giving lower tier servers a boost. What happened instead was that many servers were gutted of their W3 guilds and even many PvX guilds. Another thing that happened was that many reward seekers flooded the top-of-tier servers thinking it would be like a PvE champ farm. “Karma train here?” has been an all too familiar refrain that I hope never to hear again.

The One Thing Missing!

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Posted by: Kaiser.9873

Kaiser.9873

I will agree with this completely. Some type of token showing who is a season #1 veteran. The title is okay I suppose, but something like a new dye color, a special shoulder/head skin, or a back skin would be better. How hard would it be to make a 1st 2nd and 3rd place helmet/shoulder design? They could even be essentially the same item with extra adornment for the place finished.

Season 1 General Criticisms and Suggestions

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Posted by: Kaiser.9873

Kaiser.9873

There’s no doubt Season 1 had some very rough edges. The rewards aren’t far off at all for RvR game mode. It never has been a lucrative game mode in any other game so why would it be here. They really do need to do something about the achievement hunting. That has been a source of contention on several top-of-tier servers. I get that they have to do something to make sure people do not get the reward for no effort, but too many flooded W3 without a clue about the game mode.

I really hope with season #2 they publish ahead of time how mediocre the rewards will be so that players can decide ahead of time if they want to put in the time to garner them. I would also like for ANet to figure out a way to destack servers a bit. This season has been all about the bandwagon, and it has gutted too many of the bottom-of-tier servers. That, however, is a whole different problem.

(edited by Kaiser.9873)

WvW Season One Rewards Are Unacceptable

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Posted by: Kaiser.9873

Kaiser.9873

First and Foremost

  • If you thought the rewards would be good, I sincerely feel sorry for you and your naïveté. (<—woah fancy iPhone correction)

Second

  • If ANET would like a decent idea. Create an exclusive WvW armor and weapon set. Give a token or two each season for a piece of this armor and weapon for completing the meta. SHAZAM! Progression.

Third

  • #magswag, the only reward you need.

I am with you on #1 and #2. RvR has never ever been lucrative in any game. The reward is the pride and experience. I could get behind making a series of achievements that would allow you to get a set of armor and weapon skins. You cap SMC 5 times=helmet skin. Kill 10 keep lords=chest armor skin. Every 20 tower lords=shoulder armor skin. Take 30 camps=leg armor skin. Kill 40 dolyaks=hand armor skin. Flip 30 ruins=boot armor skin. Kill 500 players=weapon skin. Something like this would be amazing for the W3er, and still allow for PvXers to come in for a bit, get some rewards, and then go do their thing. This would really help to spell it out for people that thought they were going to get a full suit of ascended armor out of their gold league #1 chest. That wasn’t ever going to happen, and will never happen.

How do you explain the WvW reward?

in WvW

Posted by: Kaiser.9873

Kaiser.9873

Here’s my opinion:

Somewhere deep down, Anet developers know that if they make WvW rewards more appealing than other areas of the game, particularly areas that are instanced or can overflow, too many reward chasers will swarm WvW and fill maps that can only handle a set number of players. This will place many PvPers who like the game mode into queues (broken queues I should point out) essentially cutting out the reason the game mode exists in the first place.

I really think this is the issue. So many people that play W3 for W3 were shoved out of the way by reward seekers and by achievement hunters. Most people that W3 do it for the game mode itself. The rewards for these people are just icing on the cake. I think that most of those who are upset are either on servers that were gutted by emigrations, are people that transferred seeking the loot, or are reward seekers themselves.

To the S1 reward complainers

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Posted by: Kaiser.9873

Kaiser.9873

Well isn’t PvE where you farm rewards and WvW where you go to fight? Or am I missing the point of WvW?

Indeed this is the point of W3. W3 has never and will never be as financially rewarding as PvE in any MMO. I wish they’d have told us ahead of time what the rewards were going to be, because many people have had a sub-par W3 experience during season 1 due to some anticipation of some great reward at the end by hordes of people flocking to top-of-tier servers.

Anyone that has ever gotten into RvR in any game knew the rewards wouldn’t be game breaking in any way shape or form.

What EXISTING weapon would you like on Necro?

in Necromancer

Posted by: Kaiser.9873

Kaiser.9873

I will throw my hat into the ring for either GS or MH sword.
Greatsword skills
GS1: Slash attack that bleeds
GS2: Leap that causes blindness on landing
GS3: Slam your sword down causing a well of some kind
GS4: Spin that tosses conditions. Could be poison, could be vuln, or maybe weakness
GS5: PBAoE blind or fear
Sword skills
S1: Slash attack that causes vulnerability
S2: Leap that causes blindness on landing
S3: Stab for bleed
S4: Slash for weakness
S5: Channeled life drain

Anyway that’s what I would like to see.

[EE] Enigmas Of Elan looking for a new server

in Looking for...

Posted by: Kaiser.9873

Kaiser.9873

I believe you should give Crystal Desert a look. We have a mid-sized W3 community with a few pure W3-focused guilds during your timeslot. We have a significant militia presence during that timeslot as well. Gismor from [EK], Stack of Pancakez from [INC], or Daeronz from [TDS] can answer any questions you might have about W3 during the NA timezone on CD.

You can check us out at crystal-desert.com for more information as well.

9/13 - CD/DH/NSP

in Match-ups

Posted by: Kaiser.9873

Kaiser.9873

Such good fights at North Keep in EB tonight. Awesome fun for all I hope.

9/13 - CD/DH/NSP

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Posted by: Kaiser.9873

Kaiser.9873

Dear NSP,

Look down , grab your balls. Yes they are still there.

Stop the crybaby stuff. Fight for the fun of PvP. Being zerged constantly makes you a better player.

So please no more QQ about omgzerged!.

Just fight.

That is all. Ty.

This guy gets it. Please no QQ about not having any players out either. NSP had a very respectable mapzerg on EBG last night. They had one group of >40 rolling around capping things for a good long while. Will the numbers stay for you this week? Who knows. Did you have a presence on other maps? I have no clue, because I was on EBG last night.

The fact about this clusterkitten that ANet has created is that from time to time you get a crappy match. We had 4 in a row that were against us, and the last two have favored us. For [EK] it’s better to be outnumbered a bit, because we know we will get fights. You can’t get better in W3 with no fights. We do not want to drop into the silver or bronze or whatever the kitten bracket is 13-24. The fact of the matter is that with this jacked up match we will have to beat you by 200K on the week to keep our rank.

Don’t play for PPT if you feel that it is pointless. Play to get better. Play for fights.

Win by 200k???? I’m just bawling my eyes out for your plight. I play for the fights and the ppt. But there is no ‘fight’ when getting smacked to the ground by 20 ppl at once. Oh, you had 4 bad matchups in a row? I just feel soo bad for you. Look at your rank, then look at ours, and tell me how good our matchups have been. We have not had a “fair” matchup since this whole random number garbage began.

And just for the record, we loving call the “outnumbered” buff the “NSP buff” for a reason. It has made better players out of all of us. I’d venture to say that our dedicated wvw players are some of the best in the game, but, that number of players may equal out to 20% of yours. We don’t need to play to get better: we are better. We just need more of us. And i’ll say it again: this matching system is murdering our wvw participation. But we have easily 100 players rolling the dragons and the Orr temples. In fact, we are the only server to consistently complete the temples Every day. One of the reasons why the pve players do it, is the blatant fact that they are tired of getting constantly steamrolled by servers with superior numbers, which just keeps compounding the issue.

So you like playing outnumbered? Then transfer to NSP server and revel in the glory with us. Otherwise, spare us your ridiculous comments about just “playing for the fights”

It’s our fault you have no numbers? It’s our fault your fairweathers won’t come out to play? [EK] transferred off of BG a few months ago, and we like it here just fine. Lemme toss something back at you…you don’t like being outnumbered then transfer to a server with a larger W3 population. We don’t like these kind of matches any better than you do.

When we were matched with TC and FA we were outnumbered far worse than you are now. There were times when CDs entire map population in a given borderland was 20-25 [EK] plus a handful of militia. Granted we went to the enemy borderland to, you know, find fights. You want to talk about how PvXers leave the borderlands in a bad match? Trust me we know how you feel, but to rage here about it is a bit silly and unproductive.

9/13 - CD/DH/NSP

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Posted by: Kaiser.9873

Kaiser.9873

Dear NSP,

Look down , grab your balls. Yes they are still there.

Stop the crybaby stuff. Fight for the fun of PvP. Being zerged constantly makes you a better player.

So please no more QQ about omgzerged!.

Just fight.

That is all. Ty.

This guy gets it. Please no QQ about not having any players out either. NSP had a very respectable mapzerg on EBG last night. They had one group of >40 rolling around capping things for a good long while. Will the numbers stay for you this week? Who knows. Did you have a presence on other maps? I have no clue, because I was on EBG last night.

The fact about this clusterkitten that ANet has created is that from time to time you get a crappy match. We had 4 in a row that were against us, and the last two have favored us. For [EK] it’s better to be outnumbered a bit, because we know we will get fights. You can’t get better in W3 with no fights. We do not want to drop into the silver or bronze or whatever the kitten bracket is 13-24. The fact of the matter is that with this jacked up match we will have to beat you by 200K on the week to keep our rank.

Don’t play for PPT if you feel that it is pointless. Play to get better. Play for fights.

9/6 - CD/DH/HoD

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Posted by: Kaiser.9873

Kaiser.9873

We on CD just got our kitten pushed in for four straight weeks. Last week many of our players still suffered some PTSD. Everyone was just excited for reset last night.

Do what we did those weeks. Play for fights. Sure, you may not make much headway on PPT, but honestly none of this really matters until October fourth anyway. If you think we outnumber you this week you ain’t seen nothing yet. TC/FA/CD was unbelievably bad.

This week you will likely find EK running around EBG with less than 30. Come fight us. We’ll bring cookies.

CD/YB/KAIN

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Posted by: Kaiser.9873

Kaiser.9873

Really have respect for [One] coming into our bl, and arranging the impromptu GvG. Was a blast fighting you guys down there in the SE.

Crystal Desert wants more Quaggans, Coo!

in Looking for...

Posted by: Kaiser.9873

Kaiser.9873

Just an update. We have recently gained another very nice NA guild, and are always looking for more. We can still use some more Oceanic and EU guilds to help with coverage. Another SEA guild wouldn’t be a bad thing either. We are looking for anything from Havoc to Sieging guilds.

We are at a place in the ranking where a guild can actually get a FIGHT, and not have to roll with the zerg 24/7 unless they want to, which attracted our guild to CD. The matches are usually very close, and win or lose we fight to the end.

3 weeks of random DCs

in Account & Technical Support

Posted by: Kaiser.9873

Kaiser.9873

My wife has been having disconnects ever since the living story started. Before they introduced living story to the game she never disconnected, but since, another story. She can be sitting still and get disconnected.

We play on the same internet through the same router, and I never get disconnected. She has cleaned her PC up. She’s updated every driver. She did the repair. She just got done with a full reinstall, and still the disconnects are there. Not only that, but with every living story they add the disconnects become more frequent.

Anet, come up with a fix for this soon, or she, and consequently I, will have to find another game. It is nearly unplayable for her atm.

Crystal Desert wants more Quaggans, Coo!

in Looking for...

Posted by: Kaiser.9873

Kaiser.9873

The guild I’m a part of (EK) transferred to CD a couple months ago after a stint on BG, and we couldn’t be happier. It’s a really strong upper, mid-tier server. The community puts on quite a few events pre-reset, and then we move into W3. There are some fairly hardcore W3 guilds here as well as more casual PvX guilds that enjoy W3.

If you are looking to move up tiers, but do not want to go too far into the zerg meta CD just might be perfect for you. If you are an upper tier guild that wants to move back tiers to enjoy a less….blobby game in W3, once again CD might be exactly what you are looking for. We have many smallish guilds that enjoy running havoc, and rarely if ever have more than one or two maps queued.

Our NA is pretty stout, and our SEA is also pretty good, but more are welcome. We could really use some reinforcements in Oceanic time and EU time to strengthen our coverage.

Game Freezing/Crashing

in Account & Technical Support

Posted by: Kaiser.9873

Kaiser.9873

I’m going to chime in here as well. Wife has been having terrible crashing issues since the living story stuff started a few months ago. Prior to that she never crashed. It often happens in WvW, but also can randomly happen out in the world. There is never an error code given, but often some random, “memory can not be written” box pops up.

She has updated all of her drivers, run the repair tool, and even reinstalled. She defragged her drive and did a full clean on her PC. None of these things worked for her. She and I both play on the same internet running through the same router, and I never crash.

Occasionally it’s a CTD, sometimes it’s simply a lockup, and other times it’s a blackscreen. We need some help please.

8/23: TC/CD/FA

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Posted by: Kaiser.9873

Kaiser.9873

The saddest part of all this is we are getting rolled hard, and still gain points. That’s just wrong on any number of fronts.
They truly need to work on their randomization, because week after week of this will lead to the outnumbered servers either A. Losing guilds or B. Losing hope and participation.
Adjust the volatility of the matches at least. PvD cannot be that fun for the bigger server. The middle server has to take points where they can get them, and the smallest server has to deal with; well, this.

Have to say that for myself I call it a night sooner than normal the last few weeks. This week I find myself thinking back to Blackgate times with some of the zergs we’ve seen. Don’t get me wrong I don’t mind a good zerg, but our guild left BG thinking we could at least partially escape that meta.

Here’s to hoping Friday will change things somewhat.

7/19 Maguuma/Crystal Desert/Yak's Bend

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Posted by: Kaiser.9873

Kaiser.9873

I like that more guilds are leaving T1. Bravo.

Yes, yes, a thousand times yes. Tier 1 is something everyone should experience for awhile, and then choose whether or not it is what they want out of their gaming. The sheer hatred that SoR and BG have for one another is not to be believed, and the fights reflect that.

The problem is those servers are so stacked right now that there is no other server that can even dream of competing. That is a problem. The round-the-clock coverage those two servers especially can bring is amazing. Throw in JQ that is definitely the third server in that trio, and you have a situation that is mind bending.

7/19 Maguuma/Crystal Desert/Yak's Bend

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Posted by: Kaiser.9873

Kaiser.9873

Wait, where’d EK come from?

Blackgate. Though if I remember correctly some of them, including the founder, were former CD.

Yeah about 12-15 of us moved from BG, and since many of us started here on CD we fondly remembered the server. The zergwars in T1 were getting out of hand. Most of us wanted to move to a tier that allowed skills other than AA to work in a fight.

7/19 Maguuma/Crystal Desert/Yak's Bend

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Posted by: Kaiser.9873

Kaiser.9873

I’ve never seen [EK] run without a queue behind them.

I’m still impressed that you guys are able to live against some of the groups that hit you, even with a queue, but it’s getting stale.

Regardless, holding SW tower with a queued zerg/siege vs 25 [PYRO] and 25 [DERP] isn’t really anything to be all that proud of.

Talk all the kitten you want, though, [DERP] would destroy you in a GvG.

I have zero clue where you got the idea we were talking “kitten” to anyone. I give you guys credit for some fun fights, and some scary moments. Your forces caught us badly off balance at YB garrison. The funny thing is our commander runs tag off. He only tags up to check supply. Gotta tell you guys this “siege” talk is getting rather “stale”.
We had one, ONE, normal AC in SW tower that a militia threw up. Our commander was talking with one of your guys and supposedly there was to be no siege for that engagement, however, we had one AC and you had several siege creeping us.
Funny thing is mags bl had no queue all night from CD side. So this “OMG they have a map zerg!!” is ridiculous. We had 23 EK, some RIP, some LoM. a Kome or two, and some other 1s and 2s from other guilds(sorry I don’t remember your tags). At no point were our numbers enough to queue your bl, which is why we map hopped so much. The only places we ran into a queue were CDbl and EBG.

I reiterate; we had fun. That’s all. Had we been serious about keeping the tower we would have sieged it through the roof, but we didn’t. Now I retract that about running tag off. At the end of the night when we were on Yak bl attempting garrison he tagged up. Where we were promptly sandwiched between PYRO/DERP and friends, and whatever YB had there.
Question: with the inner door sitting right there, and a very significant presence inside their garrison, why did Maguuma promptly leave as soon as our force wiped? The YB garri was ripe for the plucking. Maybe it’s because you were looking for fights as well?

I give credit where it is due. kitten /PYRO have wiped us this week a few times. YB had a zerg that wiped us also Saturday night at Hills. We have given as good as we got, and I hope that we have given a bit more in many cases. The fights this week are great, and that’s what it’s all about. No chest thumping, no “kitten” talking. Matter of fact if you check my post history this is the only matchup thread I have ever posted in. I have respect for the fighting abilities of both kitten and PYRO, both are really good. YB has some really good guilds as well, but seems many of our more memorable fights this week have been against Maguuma. Anyway see everyone on the field tomorrow. Gotta get some sleep.

(edited by Kaiser.9873)

7/19 Maguuma/Crystal Desert/Yak's Bend

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Posted by: Kaiser.9873

Kaiser.9873

Hmm, yeah we had 50 at SW camp, and yeah some militia tossed a few pieces of regular siege, that’s true. But honestly, you had 25? Really? Sticking with that story? We had folks viding all our fights tonight, and I am sure more than one or two SS’s were taken.

Not that you had a tremendous numbers advantage, but 25?

Is that the same 25 that we held at SW tower. The same 25 that siege creeped us. There were 25 of you hazing the walls when your main force pushed over and over and over.
There is no shame here. We were fighting from a defensive position we should be able to hold off even numbers.
Good fights tonight. We had fun, and I hope that you guys did too.

by 25 he was referring to all the fights at sw camp. we had more much later when PYRO joined the fight to try to take sw tower.

Ahh, I thought he meant for the entirety of the time we were in the borderland. Honestly I wasn’t paying attention to numbers at the SW camp much, although I still think it was closer to equal than 2:1. Dang wall gets in the way so you can’t see the entirety of the field.

As far as EK being the best guild in the matchup, that’s what we strive for, and honestly once we get all the guild members firmly integrated we will be doing GvG more often. We recently moved to CD with a reduced roster from our previous server. We have reached out to the community here, and gotten a very good response. Currently we are still refining our open field tactics, and so GvG isn’t something we are looking at immediately. I am sure our servers will be matched up again though with RNG being what it is.

7/19 Maguuma/Crystal Desert/Yak's Bend

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Posted by: Kaiser.9873

Kaiser.9873

Our numbers came from an icon count so if anyone can’t count it’s you guys vOv

How on earth do you guys have time to perform an “icon count” while simultaneously PvFing on the forums and wiping us bad CD’ers? Impressive indeed.

By the way DORP, I think you guys misplaced one of your asuras. Don’t hate on mah mad paint skillz.

People generally weren’t PvFing during that fight. Nobody said we wiped you hard, just that you had twice our numbers and siege. I’m really sorry it’s so hard for you to reason about this vOv

Nobody said you wiped us at all. Also this whole, “twice our numbers and siege.” thing is a bit misleading. We just wiped your open field siege before you could put it into play. Trebs from Bay raining into the camp don’t qualify as siege?

(edited by Kaiser.9873)

7/19 Maguuma/Crystal Desert/Yak's Bend

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Posted by: Kaiser.9873

Kaiser.9873

Hmm, yeah we had 50 at SW camp, and yeah some militia tossed a few pieces of regular siege, that’s true. But honestly, you had 25? Really? Sticking with that story? We had folks viding all our fights tonight, and I am sure more than one or two SS’s were taken.

Not that you had a tremendous numbers advantage, but 25?

Is that the same 25 that we held at SW tower. The same 25 that siege creeped us. There were 25 of you hazing the walls when your main force pushed over and over and over.
There is no shame here. We were fighting from a defensive position we should be able to hold off even numbers.
Good fights tonight. We had fun, and I hope that you guys did too.

Random disconnects

in Account & Technical Support

Posted by: Kaiser.9873

Kaiser.9873

Okay here’s an odd situation. My wife and I play the game, and have since it launched. The problem is that while I can play fine for as long as I want my wife’s game crashes quite often.

She has updated all of her drivers, and is on a fairly new computer that was built for gaming(her hardware is far beyond what this game requires). She has been disconnecting quite often lately with no error code appearing, just a box saying a serious error has happened.

One of the things that caught my eye when reviewing the information was that it kept repeating Texture missing mip chain: 0×26601, and Texture missing mip chain: 0×26600. It also said White box(false) many times, whatever that means.

Today she went into borderlands and as soon as she killed something, anything, even ambients, she DCed. We tried setting her settings to the same I run and it happened again on the same ambient rabbit in North camp.

Any help would be appreciated.