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What happened to match making?

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Posted by: Kaiser.9873

Kaiser.9873

Mag in T3 is a joke. Totally wrecking the balance we had. ANet and their algorithm is basically rewarding a T1 server that threw a hissy fit. Meanwhile YB still unlinked and locked.

Yaks Bend

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Posted by: Kaiser.9873

Kaiser.9873

Well if Mag opens up after their little tanking time, and YB stays locked there is something super-seriously wrong with the algorithm.

edit: aaaaaaaaand Mag rolls T3.

(edited by Kaiser.9873)

Yaks Bend

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Posted by: Kaiser.9873

Kaiser.9873

Does YB really want to get to t2 with jq still in there?

Nope, happy with T3 tyvm.

T1 the new T4?

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Posted by: Kaiser.9873

Kaiser.9873

wvw dead, so sad. more and more people leave this game

Let them. Honestly most of this Dedgam garbage is coming from T1, and it is time for some of that to die. T3 and T4 are more fun than T1 atm, and it is the T1 culture that is causing it.

T3 and T4 have a nice mixture of fights and PPT, which T1 forsook long ago.

Resistance needs to go. (or be reworked)

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Posted by: Kaiser.9873

Kaiser.9873

Resistance as it stands is integral to a frontline Revenant. A change to Resistance would require an entire rework of Revenant. You really think ANet is going to completely rework their first “new profession”?

New WvW Pop Algorithm

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Posted by: Kaiser.9873

Kaiser.9873

Part of the problem from YBs perspective is that we are full AND no link. With that combo we can keep pace rolling a t4 match and sort of keep pace in a t3 match. We would never be able to move forward to say t2 if we wanted to.

In other words, our 1 full server lags behind the sum of some of the linked forces we face….. How does that make any sort of common sense? Granted this could be more of a link issue and not status issue…..

There is absolutely no possible way that YB alone has as many players as JQ + 2 links, or TC + 2 links. I do believe YB has people on for long stretches, but 10 on for 10 hours is not equal to 25 on for 4 hours.

Resistance needs to go. (or be reworked)

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Posted by: Kaiser.9873

Kaiser.9873

No. Resistance is fine. It’s involved in too many skills. Just fix epidemic and its all good to go.

…. its not ok the skill is counter productive and either needs to be reworked or removed if wpi was broken that would have been the case since the launch of hot. Its not ok whenthis skill makes you an unkillable target dummy for conditions.

What exactly is counter productive about it?

It’s counter productive right now because people are just ignoring conditions and stacking resistance.

Which allows people to stack insane amounts of conditions on them, while they themselves are fine because of the boon, people around them die from conditions that get epidemic.

Resistance boon is suppose to protect players from conditions, not allow for awesome epidemic bombs.

Are you seriously relying strictly on resistance to deal with conditions? Resistance is great, but yeah, people still have to cleanse periodically. Honestly, epidemic could use a stack restrictor, ie transfer no more that 5,10, whatever stacks of any one condition.

Can we maybe talk to each other?

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Posted by: Kaiser.9873

Kaiser.9873

To be honest, I used to think the linking was meant to make all servers relatively equal. That is obviously not the case anymore, if it ever was. What exactly is the point of linking if it isn’t to make servers, all servers, relatively equal?

Five, Four, Three, Relink, Imbalance, Go!

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Posted by: Kaiser.9873

Kaiser.9873

The only ways they can make a viable 3rd T1 server is linking something like JQ & FA or some such combo. They can’t doo that because they have never really addressed losing server identity or even tracking glicko as a guest…

I suppose the other option is booting people off of bg/mag, but I don’t see either option happening anytime soon.

Lock BG and Mag for a very very long time. Eventually enough will get bored that their populations drop to something other servers can compete with. This is all the fault of the players. Stack, stack, and stack some more. smh

Bad links... why?

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Kaiser.9873

The fact that TC and JQ got double-linked while YB got no link is shameful. Their algorithm **** it’s pants in this case. It’s been 6v1 for two linkings, and we’ve suffered for it, and now again no link???

Amulet System in WvW

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Posted by: Kaiser.9873

Kaiser.9873

All of your points are reasonable, but tbh if I wanted an amulet system I would play sPvP.

2-1-1 skirmish scoring

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Posted by: Kaiser.9873

Kaiser.9873

The biggest issue I see is that the second strongest server could easily get third under this system.

Server 2 never beats server 1, but beats server 3 for all but one skirmish, but that one skirmish server 3 wins, and they beat server 2 by one point for the week.

Toughness to Precision from Dire/TB stats

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Kaiser.9873

So idea is nerf condi gear so much that 40 poison stacks won’t kill enemy fast? If i would be dev i would nerf this spec that can make 40 stack of poison. Well maybe i am just stupid.

I don’t even know who can make 40 stacks of poison besides Necro doing Soul Spiral on top of a Poison Field. And he need to be right on top of the target for that.
Honestly, I see a lot of people talking about these high condition ticks but I never see them, and no one ever bothered posting a screenshot of a single condition doing the 10k-20k bursts they claim that they do.

It’s because they have no SS’s of these massive bursts from condi. Is it theoretically possible to achieve high burst? Of course, yet not as easy as it is to achieve ultra-high bursts out of a power build, and the condi can be deleted with a cleanse, whereas the power is instant. This smacks of, “Wah I couldn’t beat a (better) player, because they were condi!”. When in reality they were just a better player.

Toughness to Precision from Dire/TB stats

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Kaiser.9873

Fun part is that this topic is about Trailblazer and Viper but not mentioning Marauder/Commander.

This is quite funny. Die to a condi player in 20 seconds or a power player in 10. While we’re at it let’s just make all players run around in white armor swinging white swords at each other.

WVW matchup seems imbalanced?

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Kaiser.9873

FA was low for awhile, but now they are climbing. They are honestly a T2 server, and maybe this week they move there.

The last time we saw them they didn’t have the numbers they have now. Glicko doesn’t take the immediacy of change well, and so FA will have to spend a bit of time climbing.

4 Servers Full manually?

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Kaiser.9873

So does this also lower the population limits per map?

If not all this does is to ensure that the more populated servers continue to dominate.

DIRE/TRAIBLAZER

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Posted by: Kaiser.9873

Kaiser.9873

If both sides have access to it then it’s not a problem. Rock, paper, scissors.

pls nerf epidemic in wvw map

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Posted by: Kaiser.9873

Kaiser.9873

20 hammer reves could COR 20 necros down before they even get epidemic range.

^This is what’s hilarious to me^. There are better ways to focus than epi bombs.

Epidemic.

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Kaiser.9873

By this stage of the game’s life haven’t we learned not to call for nerfs? Seriously, why call for a nerf of something that actually has the chance to shorten some of these horribly long sustain fights? Fights nowadays remind me of the old guard/guard duels pre-HoT.

A. Can you use the same tactics?
B. Can you use epidemic without some very exotic/unique comp being REQUIRED?
C. Has the skill been in the game since launch, but is all of a sudden being called OP?

If the answer to any of these is yes then there should be no complaint.

Grab a few more revs and run some extra cleanses and you’ll be fine.

Why I voted no to 1 up 1 down..

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Kaiser.9873

Neither of the two options were particularly palatable for many of the reasons mentioned here.

1-up-1-down: Ugly matches all over the place. Steamrolling in virtually every tier.
Skirmish rewards: Even more player stacking, leading to ANet having to interfere more and more to make things even semi-balanced.

I used to be a huge proponent of 1-up-1-down, a few years ago. Back then pops were large enough to handle this, but now? Uh uh. The only way adding skirmish rewards makes any kind of sense is if they were willing to kill transfers after new links were made, and ANet won’t kill that golden goose.

T1 threshold for server linking

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Posted by: Kaiser.9873

Kaiser.9873

In NA no single server can match BG without a link. That’s a fact. When the needy T1 servers lose their links bad things happen to them; see YB and DB. Also declaring no T1 server gets a link hands the win for two months to BG.

Arbitrary rules lead to a complete lack of flexibility, which leads to a game that is even staler and more imbalanced than the current iteration of the game.

Glicko Temporary Manual Adjustments 10/7

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Kaiser.9873

I haven’t bothered to post here in awhile because I felt none of the information I was giving was leading anywhere. Basically, telling ANet what’s up ended up being a waste of my time.

I will post on this though:

Manual Adjustments should only occur for movement down and never movement up. When a server loses a ton of players then it’s better to be adjusting down. However, a rising server getting a bump can lead to displacing another server that shouldn’t be displaced.

So if your problem is one server gained a lot of players and beats up its tier and your solution is to manually move them up, then you knock down another server…. that will just do the same thing and beat up the tier it was moved down into. It doesn’t change anything in the end. However, if you only adjust down then you’ll be more likely to balance a tier rather than just hot-swap out dominant servers.

Manually adjusting YB up so they could roll tier 1 is already having fallout. I’m not concerned about server movement in tiers as much as how YB leads to people quitting the game. TC or Mag or BG dropping isn’t the issue. It’s that YB’s mode of play is inherently poisonous to the game mode and community. This leads to people quitting, more player loss and more wonky tiers.

As for YB earning their spot by winning: they stayed in t1 last week by PVDing the hell out of the last 2-3 days when everyone else was in casual mode. This week they did mostly the same thing. They are essentially still “nightcapping”, as in they win by taking the undefended downtimes and sieging them up to keep them. They succeed by non-competing, or better put, by avoiding challenge. That problem of less difficulty leading to greater chance of success was the harmful mentality that created the need for the scoring change to skirmishes. YB just found another way to do the same thing in spite of the skirmish change.

This means that in order to keep people form quitting, you will see a PPT adjustment for heavier population times. There will be backlash for that, perhaps even anger from OCX and SEA. So expect more poo to hit the fan.

Also, saying KDR doesn’t matter with PPK is silly. You can see the PPK impact on reset and weekends and it tends to reflect KDR.

This entire post is a simple hate on YB post, and it’s getting old. You want YB outta T1? So do most YBers, but we aren’t going to NOT PLAY a week to suit you or anyone else. You want us out? Figure out a way to kick us out. Double team us, focus us and ignore the other server, I don’t care how you get us out, but get us out. We took the lead shortly after the weekend. It’s not like we played some trick to get the lead. It’s not like we PPTed into the lead Thursday night. You’re the ones that stopped playing on Monday. You want us out? Play the whole week.

Glicko Temporary Manual Adjustments 10/7

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Posted by: Kaiser.9873

Kaiser.9873

It is pretty easy to solve the problem. Relink and lock transfers. No bandwagoning anymore. And give people the chance to transfer 1 week before relink.

I been thinking about how a hard wall might be positive/negative….

T1 servers are locked from being transfered into and servers moving into T1 (or possibly T2) auto lose thier linking.

So if you push your points high enough to jump up tiers and you are linked, you have to be prepared to fight the big boys solo, whom are also solo.

Honestly there is no reason for kitten be anything more then 1v1v1, if you are claiming top dog status then you can’t be taking a leg up from another server.

Problem with this is that every other server except, that which will not be named, would be at a decided disadvantage. Right now there is really only one server that should NOT be linked.

Glicko Temporary Manual Adjustments 10/7

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Kaiser.9873

And the bleed continues….

What ever, DB was comfortable T2/T3 until the cracks of this system pumped and dumped us. To have linking /bandwagon artificially bounce you to 1st and then delinking / transfers bounce you to T4 shows how bad the system is.

I don’t really care if we drop to T5, DB is home. It’s just sad to see the frustration of the server loyalist after a pump and dump. God’s, joy, gotl, kill and a few other guilds will continue the good fight, win or lose.

I can see the writing on the wall, spending months in T2/T3 and never hearing of YB….then they steamrolled to T1….

Good luck YB, you are the Junior Gold Miner of stocks….this is your pump and soon to be dump. BG stays T1 and TC / FA will drive you till you dump for the next hottness server….forecast,….next pump and dump SBI

We already were T1 for a good long time. Then linkings happened, and eventually we got stuck on our own. So we dropped like what’s happening to DB atm. Some guilds jumped ship, we bottomed out, and then we got relinked to FC and rose like a phoenix……as you will too after you get relinked. Then in another month we will lose our link and drop like a rock again.

It’s the circle of link, rotate the dream, hurrah!

And just to shed some light on this whole dramatic hatred of YB. We are semi-anarchists. There are very few guilds that will willingly voltron in order to fight the mapblobs coming at us in T1. So yeah we don’t fight the way T1 guilds like to fight. In actuality if you enjoy 1stab1111111111heal11111111111stab then I don’t know what to tell you.

Break down into groups of 20-30 and you will get more fights. And don’t say, “We only have twenty in squad.” When there are another 30 green names right next to you.

(edited by Kaiser.9873)

Please Glicko Adjust Yak's Bend

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Posted by: Kaiser.9873

Kaiser.9873

The only thing that should have happened is for DB to have been manually moved into T3. T2 should’ve been JQ/FA/YB this week. If that’d happened this thread would’ve topped out at 2 pages.

The fact is that YB, right now, is too strong for T3 and below. DB, right now, is too weak for T2. Glicko is not the right system for calculating server strength with linkages taking place, but it’s the system we have.

For all that feel betrayed by ANet for somehow “breaking the rules”. Well with the retooling WvW has had the rules are obsolete.

4yrs later still server/skill lag

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Posted by: Kaiser.9873

Kaiser.9873

My problem with it is the randomness of the lag. Some nights there is zero lag, some nights it is minor, and other nights reloading to spawn takes 5+ minutes with the invisible weapons bug.

Nights when I have little to no lag others in squad might be nigh unplayable. The differences from patch to patch can be night and day.

Can we have a white tag?

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Posted by: Kaiser.9873

Kaiser.9873

Ya blue / green / red = not great colors for tags . Also for those of us that like to be tagless could you just enable the squad capabilities (ie. lutenint and markers even when there is not someone tagged)

A ghost tag visible only to your squad would be amazing.

Thought on T1 and Linking

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Posted by: Kaiser.9873

Kaiser.9873

All this shows is that there is one true T1 server, and then everyone else who gets to play in BGs backyard from time to time.

YB with a link does well; loses the link, drops like a rock. DB with a link does well; loses the link, drops like a rock. TC and JQ are the ones left over with a high enough population to reside in T1, but not really compete.

We are at a point now where I’m not sure servers will push to go to T1, but rather be stuck in T1 until they get the chance to leave again. The wall is good, long live the wall.

WvW Fights Need to be Addressed

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Posted by: Kaiser.9873

Kaiser.9873

I’m not seeing where a hard cap on boon length couldn’t be implemented. Hard cap would be more fair anyway than nerf nerf nerf.

Besides, metas always change and the boonshare meta will change too as something new comes along. Remember when everyone complained about the hammer meta? ANet came along and changed stab and we had a mass exodus of players. What replaced hammer? Pirate ship! Anyone want to go back to pirate ship?

REPAIR HAMMERS = ruined wvw

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Posted by: Kaiser.9873

Kaiser.9873

People could always waste supply with troll siege so your spy part is moot point.
If dumb pugs are trying to repair a lost cause piece of siege, they are likely to also be repairing a lost cause wall which is another moot point.

Repair Hammer will have a minimal impact imo as it’s hard to see a siege weapon survive long enough to need repairs.

Agreed minimal impact as anyone repairing siege on a wall will be nuked and siege goes down fast.

I voted No for a different reason. A waste of Anet’s dev time and resources, which is a limited commodity, on something that will be of limited use. Spend the time on better linking algorithms as the current ones don’t work….

This is why I voted no. Spend your effort on something more meaningful.

Glicko making it impossible for CD to move T3

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Posted by: Kaiser.9873

Kaiser.9873

Do not focus on tiers anymore. Focus instead on fun fights and such-like. All these linkages mean that tiers are totally meaningless. Just when you start to move tiers they are going to change linkages anyway as populations move around.

WvW is dead.

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Posted by: Kaiser.9873

Kaiser.9873

Let’s face it, even without being linked to another server, BG, outside of hibergate mode, has the numbers and coverage atm to beat TC+link and YB+link.

BG has probably retained the largest playerbase in the game, and people will not leave BG. Why would they? They can take a week, a month, or a year off, come back and BG will still be T1.

Now if you linked TC with JQ and YB with DB you would probably get a good matchup, but that will never happen. About the only thing ANet can do that might be a good match would be unlinked BG v. TC+1 v. YB+2.

Gift of Battle Feedback [merged]

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Posted by: Kaiser.9873

Kaiser.9873

If WvW players must participate in PvE to be able to play their game mode; and they do have to PvE to be able to WvW, then why is it anathema for PvE players to have to spend 8 hours in WvW to accomplish something “Legendary”?

Apparently it is so burdensome on PvE players to have to go into WvW that they are sabotaging their own server in protest. What kind of kittenstorm would be kicked up if WvW players went into HoT-land and caused meta after meta to fail?

WvW players have been dealing with far worse than this since the game launched.

Siege of Sorrows

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Posted by: Kaiser.9873

Kaiser.9873

You ain’t seen bad play and siege humping till you’ve played vs YB

While YB is imploding big time. IMHO, it needed that. I have been on YB for a very long time, no plans of moving. We just had some very toxic commanders im glad to see gone.

Be interesting to see what happens to us over the next few months. Things change, and servers implode, and rebuild.

Maybe YB will be fun once again, there for some time, it was just a unfriendly place to be, and found myself hating to even run with the zerg. Hope we someday rebuild, and it becomes more friendly and more fun. Until then, I will just play something else. Transferring it pointless. With the linking system, who knows what is around the corner.

Think we lost a pretty big guild, and if thats the case, IMHO, its a good start to rebuilding the server that I hope one day becomes fun to play on once again.

It’s almost everyday I see things posted about YB that are completely false, but those are always coming from someone on another server. This is completely false, and is coming from a Bender.

Up until the server linking occurred we were winning week after week. The server linking happened, and BG got a huge influx of hibergaters queuing maps, and we lost the “alliance” to TC.

There is no “implosion”. We lost the alliance to TC, which I kinda think most people figured would happen sooner rather than later. We are outnumbered by BG, and often by TC, but being outnumbered doesn’t signal implosion. Losing a guild or two here and there doesn’t signal implosion. Now if we were dropping tiers and shedding guilds week after week, then yeah that would be an implosion, but that isn’t happening.

Gift of Battle Feedback [merged]

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Posted by: Kaiser.9873

Kaiser.9873

I’m pretty sick of wvw right now. It seems, lately, whenever I go in there it’s all just running around. And then ambushed. And then repeat. It’s pointless and frustrating.
I won’t waste time here going down a list of should have, could have, would have… But that’s also pointless and frustrating. But we’re almost back to where we started: people having to grind a game mode because it’s the only way to get a required material. So sick of it.

…………………………….Really?

Relink servers on 24th

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Posted by: Kaiser.9873

Kaiser.9873

If people would stop stacking higher tier servers because they win more we wouldn’t be in this mess at all

This right here!

POLLS should not determine WVW's future!

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Posted by: Kaiser.9873

Kaiser.9873

The wvw development team has done a complete 180. They communicate better than ever. They listen to our feedback. They repost a lot of their reddit posts here. We even get to vote on which updates we want or don’t want. They are gauging what the community wants in the best possible way they can and still you ask for more. *sigh some people will never be satisfied.

This is exactly right!

We kittened and moaned for years that ANet never listened. Now they listen more than I can believe, and people say they aren’t listening to the right people? Jeez

A Question Regarding June 24

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Posted by: Kaiser.9873

Kaiser.9873

Kinda hope we either…

A: Don’t find out until reset

OR

B: They lock servers prior to announcing the pairings.

Full again??? Are you trying to kill guilds?

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Posted by: Kaiser.9873

Kaiser.9873

Skyshroud, now that you’ve been thoroughly enlightened by others, are you willing to say that your beliefs were mistaken?

This thread is still about locking the worlds without any notification. Guilds are now fragmented and broken as they were transferring across many Worlds. That is not good at all for the game. Dev’s need to open the Worlds again for one week. This time say there’s a time limit! Many felt they had until the next linking since there’s little chance of any NA World can ever hit “Full” again outside of BG and TC.

btw… where’s Tyler with his “Follow your heart” with a wink as he said on Reddit in replying to the TC stacking after the leak?

Who are these guilds that don’t all discuss a move and then as soon as their chosen world opens they move? I’ve been a part of many guild moves, and typically the only ones left behind are the ones that do not want to move, or the ones that haven’t been online for weeks.

If you are trying to move to a T1(or even a T2) world you better have your gems ready and fingers on the trigger, or else there’s a chance you’re going to miss the boat.

Why on Earth would they leave worlds open leading up to and directly after a re-link?
Holy server-stacking Batman!

Full again??? Are you trying to kill guilds?

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Posted by: Kaiser.9873

Kaiser.9873

Servers had been open for a week now, how long did you all honestly think it would be open for? Should have moved right away, not wait a bloody week.

i expect it to open till the next relink which is until next week.

furthermore, the argument still stands
why are previously medium server “full” now, why are they trying to punish those servers despite having much lower population compare to the BG/TC and other previously “very high” server?

i think anet idea of balancing population is to kill those “medium” servers so they can link them up with 4 together while leaving the “full” and “very high” untouched

edit: if anet think ppl gonna transfer to KN, AR and DR because it is 500 gems, nope, that’s not gonna happen because there aren’t much major guilds there.

I would guess that they closed them in order to allow their link calculation to go smoothly. That is the only reason that makes sense in this. Being on a T1 server there is BG, and then everyone else. BGs population is far ahead of TC and YB.

Defending in WvW

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Posted by: Kaiser.9873

Kaiser.9873

When I bring up the topic of defense in WvW I understand I am speaking for the minority here. Maybe more people would do it if it was more plausible. When I say defense, I mean holding objectives such as towers to the castle.

Don’t you agree that maybe only 5% of the WvW community in every server are concerned and make every effort to fortify and hold what they have? As for the rest of the 95%, capping, body loot and everything else has more priorities. Who cares about losing a camp/fort/keep as long as they are there for re-capping. It’s a game of musical chairs as there are no incentives nor rewards. To them, let the fools do all the work defending and if they are free they will help out but please do your best to defend as we are busy capping yet another camp/fort/keep elsewhere.

And you know what? The longer you stay in forts and keeps with time and effort wasted to prepare their defense, the less rewarding it will be for you.

This is the EotM-factor. WvW players are now more K-trainish than they used to be. It used to be a point of pride to hold a keep for X-number of hours/days, whereas now it’s basically a waste of time/resources. It was fun to hold at all costs versus waves of enemies coming at you all through primetime. You would count the seconds til the waypoint opened up allowing reinforcements to come back to the fray. The PPT guilds would do their thing as the fights guilds would zergdive to eliminate the threat, and the havoc guilds would recap camps and towers. It was glorious.

Of course back then the PPT guilds were the blobs, the fights guilds only ran around 20, and havoc guilds were around 10 strong. Nowadays the defense guilds are few and far between, and have shrunk. The fights guilds only respond if necessary, and roll around in blobs. And the havoc guilds have generally shrunk to roamer status. Kinda sad and boring tbh.

Are squads which encourage blobs hurting wvw?

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Posted by: Kaiser.9873

Kaiser.9873

Blobbing has and will always happen in WvW. The squad tool allows guilds to more easily coordinate. The problem is that it is too convenient to blob-to-win. As long as blobs are the easy way to win there will be blobs.

Way back when, you would see guild groups ~20-ish all over maps. Sadly this has lessened as certain tools have made it harder for zergbusting guilds to, ya know, bust zergs.

Gems for Transfering need to ...

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Posted by: Kaiser.9873

Kaiser.9873

I’d agree that the linked server needs to have prices set as high as the server they are linked to. Another option would be to open transfers for a set amount of time as the link was running out, then lock transfers before relinking.

It’s almost ludicrous to see ppl paying 500 gems to transfer to a server-link that is steamrolling its matchup week after week. This makes server-stacking worse than it was before the pop-cap cutoff.

All Stat Sets Available in WvW

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Posted by: Kaiser.9873

Kaiser.9873

So use them yourself. If everyone has access to them there can be no complaints.

Durability is a somewhat broke set of runes. The only thing that counter balanced their effect in WvW is that it was a bit of a grind to get them. My hope is that with or before this change goes into effect, ANet nerfs those runes. They are OP in skirmish/zerg fights… IMO.

If you haven’t run into a skirmish crew running bunkers with these, just wait. Our bunker tempest is at a 3v1 level right now. Add in a second bunker and it can easily take 8+ to bring them down.

Meh, this is the same as steroids in baseball. If everyone has them it’s back to skill determining who is best rather than gear. I’d rather they be more available than nerfed.

PSA NA Servers have opened up.

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Kaiser.9873

Very interesting, an indicator that the population has continued to decline or anet manually making a change?

I’d say its declining still. I moved back to my old server which is currently in T3 and to me it looks like the population of T4-T5 Pre-HoT yet it is 2 servers linked now. I left it a few days after HoT came out, didn’t play much after I left and now that I’m back I still don’t feel like playing.

I would say its probably a bit of both. Its obvious on one side that servers like BG and TC don’t need a single person or guild more. However, servers like Maguuma could definitely use more despite them previously being “full”.

As for declining numbers, its true as well. If you played right when server linking went live, the numbers were far bigger. It was a surge of players wanting to come back and play or test the new system. Now that they’ve seen there is no real new content other than their ABL back, they have moved on again. I do think we are in a better spot with linking as a whole though because numbers are definitely up compared to pre-linking days but we are still in need of actual content instead of just upgrades. Hopefully the issues around the desert borderlands can be addressed so it can be put back into the game in some fashion.

As for the person asking about NA queues. They are pretty bad on kitten. I’ve heard them as high as 240 for reset night and about 50+ during the week. As far as on average though, reset night on JQ is about 30-50 on two maps while the other two are maybe 10-15. After about an hour only two of the maps will be queued and the others won’t have commanders or the zergs will be quite small.

It’s interesting to me that JQ queues that high. Last reset YB had a smallish queue on EB, a queue of 4 on home BL, and no queue at all on the other BLs. This was right around 9:30-ish PM. Probably why we aren’t locked atm.

All Stat Sets Available in WvW

in WvW

Posted by: Kaiser.9873

Kaiser.9873

If you think it takes a lot of work to get the desired stats in GW2, you probably havent played other MMOs. I never played a MMO before, where getting the best stuff was this easy. (and no GW1 was not a MMO, it was a CORPG)

Wrong. In WoW it was ridiculously easy to get BiS gear for PvP by PvPing. Put in your time in PvP; get the correct gear to PvP with. In GW2 you must grind jungle events to get the BiS gear to WvW with. Conflicting game mode gear acquisition is not the best way to go in this case.

PSA NA Servers have opened up.

in WvW

Posted by: Kaiser.9873

Kaiser.9873

Let’s see,

YB lost a bunch of commanders and is imploding.
DB is a bunch of fairweathers who will quit when they start getting throttled in T1
FA is T3

I guess that leaves JQ as the sensible choice for NA guilds looking to supplement a powerful SEA server and take on the BG / TC monsters.

Or you can always transfer to my server IOJ!

YB lost OnS and LUN to TC. Other than that no, no other guilds or commanders. Also no implosion on YB, just completely outnumbered. Of course any server would be completely outnumbered in T1 atm, so…..

Shouldn't we wait on linking??

in WvW

Posted by: Kaiser.9873

Kaiser.9873

Anet has some responsibility here with their implementation of linking. Honestly, after this long they should have foreseen world stacking on certain lower pop linked worlds once links were announced.

Links are good for population, but they should lock transfers before announcing the pairs. I know that they make a good chunk of cash via transfers, but at what expense? T2 servers look to be doing anything they can to avoid the cesspit that is T1 atm, and speaking as a player on a T1 server I don’t blame them a bit.

World Linking End

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Posted by: Kaiser.9873

Kaiser.9873

Wondering what the smaller worlds linked to the larger think is a good amount of time before re-linking?

Being from one of the larger worlds I wouldn’t mind re-linking monthly or quarterly, but I wonder what’s on the mind of some of the smaller servers.

Gear In WvW

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Posted by: Kaiser.9873

Kaiser.9873

Get the weapons first, Jewelry next, and then armor as you are able. It makes a difference. Not a giant difference, but noticeable, especially the weapons and jewelry.