Showing Posts For Kaiser.9873:

Elite Specializations & Hero Point Feedback [Merged]

in Guild Wars 2: Heart of Thorns

Posted by: Kaiser.9873

Kaiser.9873

So lemme get this straight. I intend to unlock elite specs on an engi, warrior, and necro, and quite possibly on my poor neglected Ranger. All for WvW, since that is pretty much all I do. BUT in their infinite wisdom I am going to be forced to go open world to garner hero points above and beyond the ones I have banked and waiting for me?

I took a week off of WvW already to get 60-80 banked hero points/character based on the 65 number they popped out earlier. Now we’re looking at 170? I ground through world completion on 2 characters already, and that was a horrendous experience for me. It’s not like there are an abundance of hero points available in WvW, and tracking down the open world ones take a ton of time that could be better spent in WvW.

Must grind Pve for elite spec ?!

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Posted by: Kaiser.9873

Kaiser.9873

Ugh, guess I need to read more I thought it was 60 points.

Forgotten voices - non prime players

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Posted by: Kaiser.9873

Kaiser.9873

For the record I am for “Time-Slice” scoring rather than “Weighted” scoring. I do think that everyone contributes in their way, and that it doesn’t feel good for anyone to have their efforts marginalized.

My problem, and the problem that is making so many NA players irritated, is that we feel like our efforts are marginalized. NA servers are somewhat NA-balanced, and the biggest fights are during NA time. Since most every server can muster decent forces during NA prime the scores tend to be relatively close during that time slice.

Now we have some divergence. Some servers have almost no coverage outside NA prime. That’s okay, boring for the other servers, but still okay. Some servers though dominate so heavily outside of NA that the servers just runaway from the others without any struggle. Think about a server that is heavily weighted to OCX and still decent during SEA.

All the NA players go to bed sitting on a small lead, or in a close match. During NA no server was able to keep tick higher than 300-ish. The OCX crew from server B goes to work, takes everything with little resistance, overcomes the efforts of the entire NA time zone, and passes off homeland T3 structures and opposing structures with advanced upgrades as well as high tick to their own SEA crew. SEA crew from server B just has to maintain. Maybe they have some resistance, and lose much of the other BLs, but it’s far easier to fight off that resistance in a T2/T3 structure than it is to from a paper structure, which is what the NA group has to do all evening. So you have a 400 plus tick from OCX through early SEA with most, if not all, of your own BL sitting at T3 and some of each of Server A and Server C structures happily at T2. EU crew logs in, and loses what they hold on the other BL’s, but keeps most of what they own on home BL ticking around 175-200. In this scenario server B ticks over 300 for 12 hours, and 400+ for 8 of those hours. You can’t do that during NA. No server does that during NA.

There are not many servers in the situation above, but the ones that are there completely minimalize the efforts of the majority of the players from all three servers. If a guild moves into the NA time slot it makes a few PPT difference, but if that same guild moves into OCX/SEA/EU time slot it can throw the entire balance of power out the window. Mainly OCX and SEA though due to longer ability to maintain high tick.

WvW Points beyond 1390!

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Posted by: Kaiser.9873

Kaiser.9873

Would it be too much to allow players to purchase temporary bonuses with WvW points?

They could be similar to the run speed, attack, armor, magic find, and karma boosts that you can get through the upgrade packs. I know it would put those who have high ranks at a bit of an advantage over the fresh players, but doesn’t someone that has been playing for 3-ish years deserve to have some kind of advantage? I realize this might take a few dollars out of ANet’s pocket, but I haven’t ever purchased any of these boosts from the black lion store anyway, and I don’t imagine alot of WvWers buy them.

This is what wvw should be all about Anet

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Posted by: Kaiser.9873

Kaiser.9873

That SMC mass inv fountain looks like an april fool joke

It is like the ‘orb’ of the old days.

It is a cascade tool.

By cascade I mean that it is a tool that helps dominating teams become stronger.

WvW should have no cascade tools – it should all be anti-cascade.

An example of anti-cascade would be the losing server in a match up should have invisibility fountain at their spawn point become active (and the castle/garrison if they manage to take it). That would help stop spawn camping also.

WvW needs more catch up tools (Siegerazer) rather than more cascade tools (Orbs, Fountains).

The most fun race car games were always the ones that had catch up on them – even if you were the better driver you’d still win with catch up turned on. It’d just keep it more interesting for everyone playing.

I hadn’t looked at it in this way, but you are absolutely right. I even like the term Cascade tools versus Anti-Cascade tools. The idea of spawning the Invisibility Fountain in the lagging team’s spawn point seems like a good idea to allow players to exit spawn without hassle, but 2 minutes from spawn wouldn’t get you very far. In this you get an easy exit from spawn without breaking the game by allowing invisible zergs roaming at will around the map.

Ideas to improve player investment in WvW

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Posted by: Kaiser.9873

Kaiser.9873

Love WvW, and spend the vast majority of my time there EXCEPT when I have to PvE to get money, mats, etc.

The population issues aside if they would just give more players a reason to get into WvW then the mode would flourish. I generally make 2-10 gold a night when raiding without selling anything except the junk and sigils/runes(yellow). That’s spread out over 4-6 hours usually, and sometimes more depending on other factors. How much gold do Silverwaste farmers make in 4-6 hours?

I don’t care about being game-wealthy, but I do care about acknowledgement for my time and effort ingame. Yes, most of the time I feel the fun is a good trade off, but it won’t be for many players. Give us something similar to PvP reward tracks, and call it a day.

Will there ever be a fix for Nightcapping?

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Posted by: Kaiser.9873

Kaiser.9873

It doesn’t make sense to me to implement a weighted scoring system advocating for population-based equality in a game mode that was never designed to have balanced populations in the first place.

And it doesn’t make sense to have a scoring system designed for teams of equal size in a game mode that doesn’t have teams of equal size. PPT is always weighted in favor of the team with the larger size, which has had the result of rendering it meaningless with veteran WvW players. Points-per-cap makes much more sense and also avoids the complexity that a population-weighted scoring system would have.

I would throw Points per Defense in there as well. Otherwise why not let them take so you can backcap?

Personally I like the idea of a time-sliced scoring system, but as with anything they implement we would have to see how it worked before saying it was great or terrible. I just do not see the fun in heavily outnumbering, or being heavily outnumbered. The time to heavily outnumber your opponents should be when making a push to change tiers, not for month after month.

T2 became terrible due to huge swings in population. It was also, for a time, heavily affected by some zones being utterly dominated by one or the other servers. This led to many moves that ended with T2 being decimated.

This disharmony happens throughout the tiers, but seems more concentrated in the upper tiers(at least for NA). The full servers are stuck with what we have, but there is time before HoT launches to make the less populated servers have some better QoL.

New WvW Specific Tradeable Currency

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Posted by: Kaiser.9873

Kaiser.9873

Oh boy, I just don’t see why we need yet another currency in this game. Karma, Gold, Laurels, Badges, Geodes, Fractal Shards, Dungeon tokens, and I’m sure I missed a bunch of others.

I get that there is probably a reason but couldn’t they have done something like convert Badges of Honor into this new currency.

Bingo! Too many currencies to keep track of and acquire. These will probably be similar to spirit shards that drop on occasion.

Stacking buffs out of control

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Posted by: Kaiser.9873

Kaiser.9873

Using the just convert/remove the boons argument is irrelevant, not every profession has this kind of skill access. Allowing the stacking of boons that are to powerful to a permanent extent pose an essential and potentially game breaking problem. And could potentially undermine all the hard work they are putting into all the new content.

Meh, it’s just like guard stacks, stacking weapons, and steroids in baseball. As long as everyone has access to it, it’s not a big deal.

Also not every profession has stealth, water fields, or decent blast finishers, that doesn’t mean the tactic is not valid. Rely on a teammate to convert or strip their boons, and you’re all set.

Why PPK is a bad idea for WvW

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Posted by: Kaiser.9873

Kaiser.9873

4. It will discourage fights unless you have a large enough group that you are sure you’ll win. Smaller groups will be heavily discouraged from fighting as they may just feed points to the enemy team.

Yeah, PPK has problems. A lot of unintended consequences of implementing a more robust PPK system.

This, a thousand times this. We saw the first time they tried PPK that servers/guilds would only engage if they were sure they would win the engagement.

It was absolutely maddening seeing two, relatively, equal zergs/guild groups sitting around waiting for reinforcements instead of engaging. That was also around the time assjamming gained more traction as a term of derision.

PPK needs to be a thing, but it needs to be a good thing that encourages fighting, and not some kind of leash holding us back.

We need to talk Population

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Posted by: Kaiser.9873

Kaiser.9873

I’d wait and see. The new expansion will bring in a ton of new bodies, and nicely fill out all those maps.

It’s your job, as a community, to retain them.

Take time to teach and mentor.

Then no more empty maps. Make WvW appealing, not antagonistic. Squash the ones being negative, and offer to help instead.

Worst case? If the enemy won’t come to you, go to them.

We can hope that the xpac will bring tons more bodies, but we can’t be sure of that. If it does bring old players back, and keeps them interested that’s the ideal. If it brings them back, but we lose them again, then they will need to look at something more drastic.

I agree about going where the action is though. We need to really promote more action with the newer players to keep their interest.

This is what wvw should be all about Anet

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Posted by: Kaiser.9873

Kaiser.9873

Most posts have been about wanting something new, and maps were a big part of it, but none of them asked for, or demanded more PvE content.

I will withhold my opinion til I have played the new map, but many of the changes sound a bit…….odd for a PvP mode.

Siege arrow-carts... you gone f'ed it up

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Posted by: Kaiser.9873

Kaiser.9873

Siege and defense is almost impossible now. It was tough enough before, but now you better hope you have a really strong reaction force, or kiss any structure goodbye.

I don’t say this as someone who thinks that 4 or 5 players should be able to hold back 50. I mean unless you have a ridiculous amount of siege; and enough defenders to man them all, that zerg is going to roll right through you.

It’s not that siege itself is too weak though. The problem is that the attackers can easily clear the wall, and basically keep it clear until the rams or cats break down the wall/gate. Ground-targeted AoE is overwhelming, and makes most “logical” siege positions untenable.

Perhaps the lip of the wall that “obstructs” me from hitting attackers should also keep attackers from hitting me? Allow for ballistic attacks to arch over the wall, but make ground-targeted skills exist in the plane of the wall instead of overlapping the top.

WvW Points beyond 1390!

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Posted by: Kaiser.9873

Kaiser.9873

GW2 will always be a pve game thats why wvw was removed from world completion and wvw abilities like guard stack will be removed.

This is completely false. World completion was removed from WvW because we had too many PvE’ers entering and inflating queue times. This removal was requested by us and Anet actually listened.
Guard stack removal is simply to afford a new player a somewhat equal footing against experienced players. Although few requested this removal it will have little overall impact but it certainly isn’t being done to add more PvE to the game.

Little bit of one little bit of the other. For every WvW player griping about queue times there were PvE players griping about having to spend so much time in WvW. There for awhile there was post after post by PvEers griping about, “My world never captures X”. So we can’t say definitively that it was removed because we asked for it.

Guard stack removal will be something people will easily adapt to, and is really not such a big deal. It does make WvW a bit more noob-friendly so perhaps we will get some newer players in there.

Will there ever be a fix for Nightcapping?

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Posted by: Kaiser.9873

Kaiser.9873

I would much prefer that my actions matter just as much no matter what the time of day I am able to play. If the servers are international, then playng my prime time (oceanic) should be just as valuable as when anyone else plays.

All servers are open 24h and have equal opportunity to diversify their coverage – regardless of language and EU/US server location.

This would be true if the population of OCX, SEA, and EU were larger, however with a very limited number of players in those timezones there just isn’t enough to go around.

As it stands the contribution of non-NA players on NA servers is far higher for some servers than others. This imbalance leads to a large amount of consternation among servers that do not have a population of the non-NA players.

Ideally there would be some shuffling amongst the non-NA playerbase to even out non-NA population amongst the servers. Lacking that there will continue to be complaints about the disparity.

Druid / Major healing useful in WvW ?

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Posted by: Kaiser.9873

Kaiser.9873

Druid healing felt good. Ran one entire night as a Cleric druid, and rarely died(less than a handful). Sustain and upkeep was easy, and though waterfields did massive healing on regroup druid healing seemed to make the difference between, “Water on regroup guys.”, and, “NEED A WATER RIGHT NOW!”.

Will elite spec change zerg fights?

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Posted by: Kaiser.9873

Kaiser.9873

I could easily see Revenant become meta, as long as they’re running Glint.

Druids and well-played Chronomancers are going to be huge, and I think Beserkers will find a place in there as well.

Reapers in guild groups will be amazing, but I think in a more disorganized situation they are going to struggle in the frontline.

Scrappers are really fun, and can do well, but will not be meta.

Tempests and Dragonhunters I am not sure about. I spent little time with either of them.

Did not play Daredevil, but fought a few. The good ones will be monsters, but there are several bad ones out there too.

Will there ever be a fix for Nightcapping?

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Posted by: Kaiser.9873

Kaiser.9873

The NA population on those servers struggle to be competitive in the tiers they are in because of the server’s Glicko rating just as the OCX population on servers like Mag, FA, and YB struggle to be competitive.

Then you claim they “struggle to be competitive in the tiers they are in because of the server’s Glicko rating”.

Please do not cut my words to manipulate your response. The subject of the sentence is JQ’s NA population, not the server.

How does claiming a server has a problem with being at the low end of population aid your argument to manipulate the scoring around player population, when that server continues to win? Seems to me that the servers you listed are evidence that counters your claims about population and its exact correlation to scoring.

If players were organized and hive minded enough to make this mythical spreadsheet
“have made attempts to create equalized populations, going so far as to use spreadsheets to ensure the NA time zone can remain competitively equal” then we would not have steep population imbalances.

For someone so quick to accuse me of not knowing of what I speak, thank you for writing this. Did you really believe that the recent two month balance between NA populations in Maguuma/SBI/CD and subsequent glicko-locking just happened naturally? All this makes me believe that you aren’t even aware of what a certain BG guild did to prop up JQ’s NA population over a year ago now when JQ was at risk of being replaced by SoS in T1.

Got a link to actual proof of that? What time frame are you claiming? What guild would that be?

For all the animosity generated between FA and YB I will back up Chaba here. The guilds of which they speak are the GvG guilds that very carefully, with one exception, decided amongst themselves to move en masse to T3 once the OnS, TW, Cake, WHOA, and friends alliance moved to YB.

The Guild of which Chaba speaks that moved to JQ to prop them up while they were having a difficult time maintaining their standing was TWL, which was an alt guild of TW. TW was on BG at the time, and the competition during NA was apparently very poor. Apparently the JQ SEA was taking a break, and without that force JQ was not doing well. TW went to JQ so they could fight the BG/TC NA guilds, and consequently allowed JQ to rally.

There are links to actual proof of that all over the unofficial forums and elsewhere should you care to look them up.

Will there ever be a fix for Nightcapping?

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Posted by: Kaiser.9873

Kaiser.9873

I would be all for alliances (temporary server merge) or time slice wins. Both those ideas were accepted during the adopt-a-dev.

Both are pretty much a version of EoTM, which was good on paper but a few things killed it.. Map design, and linking it to the WvW servers via color coded matchmaking.

The whole alliance thing reeks of EotM, but I disagree on time slice being EotMish.

With time slice if there are 4 “periods” say NA, OCX, SEA, and EU as the 4 time slices then each could be worth X number of points. So a server that dominates SEA cancels a server that wins NA, which is balanced by a 3rd server that overwhelms OCX. EU would be the deciding factor in the above situation. Stacking a timezone is less important than being competitive in all of them.

If you made them 3-point slices rather than one point slice you could conceivably see a server that gets second place in most time zones(more balanced) winning the week. Especially versus a server that is overwhelmingly dominated by a single timezone, but is very weak in the other 3. Once again making stacking one zone of less import than being more balanced.

wondering...

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Posted by: Kaiser.9873

Kaiser.9873

Meh I think ANet screwed up calling them “elite” specs.

Truly they aren’t elite, but they are different, and will take time both to master, and to find out their weaknesses.

Will there ever be a fix for Nightcapping?

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Posted by: Kaiser.9873

Kaiser.9873

I like the idea that ANet has advanced of a period scoring system per day. Lets everyone feel invested without making anyone HAVE to play dangerous amounts of overtime to keep up. For all I care it could be an hourly scoring system, which might even make the score more relevant for every sever’s coverage. Since NA prime could be dominated by EST or PST guilds.

Make it all or nothing. You win the period or you don’t. OR make it a 3 point period where 1st gets 3 points, 2nd gets 2 points, and 3rd gets 1 point per period. However you implement the system then you end up with NA, OCX, SEA, and EU being worth the same. I tend to lean to the 3 points hourly system myself, but any of them would be fine.

Another aspect of breaking it into hourly, or quarterly, blocks would be that servers couldn’t run up a giant score, and then just sit back and wait out the end of the week as easily.

More fights=more fun
More activity=more fun
Less runaway scores = more fun

SM Mass stealth Fountain. Why Anet why?

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Posted by: Kaiser.9873

Kaiser.9873

I get it…..it’s to make stealth gyro TB skill needed.

Beta Weekend Scrapper Feedback Thread

in Engineer

Posted by: Kaiser.9873

Kaiser.9873

Wonder how much better gyros would be if they were only damaged by direct damage rather than any damage that happens to be around?

I WANT to like gyros, I really do, but the AI is off, they die too fast, they don’t really perform as advertised, they die too fast, the CD on them is too long, and lastly they die too fast.

I was okay with hammer, but yeah the hammer #3 missed more often than not.

Gryos lacking offensive use

in Engineer

Posted by: Kaiser.9873

Kaiser.9873

I like the TB skills better than the gyros themselves, which is pretty sad.

Hammer 3 needs a rework

in Engineer

Posted by: Kaiser.9873

Kaiser.9873

Hammer needs a working gap closer! Only one stun on “5” is not enough for a meele weapon… especially in pvp.

Well, for spvp it’s highly workable, particularly with that synergy between #5 and #3’s dazes.

For WvW however, Hammer 3 is too much lacking in mobility to make it work for that mode. Heck, even Wolfineer pointed out that he can’t find any way to make this one work.

I like it better for the evade than for the chain. Got me outta plenty of well bombs over the weekend.

Gyros immune to condis

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Posted by: Kaiser.9873

Kaiser.9873

With them only lasting 15 seconds; and in reality much, MUCH less in combat, they need to be immune to something.

I really want to like gyros, but kitten they die so fast.

The FULL world dilemma.

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Posted by: Kaiser.9873

Kaiser.9873

I think. Also. It’s a problem that new characters can be created on full servers for fresh accounts. That someone could delete all characters to transfer to one. It’s apparently still possible….and I know for a fact some full guilds have been somehow transferring INTO full servers.

But then for the servers where guilds are leaving(black gate and TC looking at you). Why are those servers still full?

I’m stuck at the bottom of T2 and unless during the prime times and only in EB. I’m mostly alone.

Some of the “Full” servers were really, really full, and so even losing guilds they are still above whatever arbitrary threshold that ANet created. Right now on my T1 server(YB) outside of reset we don’t see but one maybe two low queues, and some nights no queues. That being said, I can’t hazard a guess what ANet calls full. Whatever “Full” is it’s much lower than the old numbers from when I was on BG(I moved to YB a year before the alliance did).

Thank you ANet for reset patches.

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Posted by: Kaiser.9873

Kaiser.9873

Orochimaru yea I choose out off all the things that was said to reply to this one..lol yea it like you have x amount of time 3 minutes ect and then yea 15 seconds the game is like Kick a net your math skills needs work..lol

The announcement was still up on my screen when the kick happened. So not even 15 seconds.

Thank you ANet for reset patches.

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Posted by: Kaiser.9873

Kaiser.9873

We don’t need this crap on this forum. Report and move on.

1. Highly unlikely game-breaking bug was intentional.
2. There were two mass messages about the patch 10m and 3m prior to deployment.

To my recollection neither said anything about detagging. We lost three commanders on home BL, and who knows however many across all worlds that couldn’t get back in. On reset night no less. Yeah reset night patches don’t seem such a good idea.

Map ques bugged ? Devs pls take a look

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Posted by: Kaiser.9873

Kaiser.9873

I’ve seen both situations in T1. Occasionally the map has a large queue, but you go to queue up and it insta-pops. Other times you get the entire group(of course there are always a few out doing their own thing) in one spot for a keep take or keep defense, and the most you see is 30-ish.

The second situation seems like it could be afkers or people running a second group, but when you respawn there are no players in citadel afk, and there are no other swords; white or orange, on the map anywhere.

So yeah it does seem a little wonky right now for whatever reason.

WvW roles for new profession specs...

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Posted by: Kaiser.9873

Kaiser.9873

From what i gather,

Guardians will stay guardians unless they wish they had rolled a ranger.
Rangers will stay Rangers unless they want to be a healer.
Thieves will stay thieves unless they… Ok who the hell knows what thieves will do.
Mesmers will not be seen…. Get it? Get it!?
Engineers will be stealth finding spam bots.
Elementalist will be wondering why they got another main hand dagger.
Necros will be going to town reaper style, since all they have ever wanted was to cut people up with over sized weaponary.

And Berserkers, good Sir?

Living bombs?

WVW Man Power Balance

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Posted by: Kaiser.9873

Kaiser.9873

Buffing the NPCs and strengthening the structures could go a ways towards evening the odds somewhat. Making siege do more damage could as well.

But on some of these overstacked night time servers they face almost no one during their primetime. If there are no defenders to match up against all stronger NPCs and walls would do is slow them down a bit.

Wait, so your suggestions is to force players to play PvE in WvW, simply because they do not have the same schedule as you? Why are so many in favor of forcing PvE or artificial factors on players who do not play the same schedule as you? Your really bad ideas will be nails in a coffin. It seems to me, that reasonable people would prefer to change fundamental aspects that creates an environment in which the players who are actually on, are funneled to a situation in which they play each other. Instead of offering these bad ideas of forcing players with different schedules then you, to play PvE mobs.

You accuse servers of being “over stacked night time servers” and I do not buy that. Accusing some one who plays with others with similar schedules, as “over stacking” is unreasonable. It is not their fault that other servers are “underpopulated” during those hours. It is completely irrational to call a server as “over stacked” when they have 20 players on a map, simply because another server they are competing against for the week has 0. It baffles me why you guys desire to blame those who are on, for being on, even when there is a minimal amount of players. It is a shame that you guys feel that is a reasoning to push for bad ideas and more PvE mobs. These ideas will do nothing other then force off peak hours players out of the game.

Any idea that punishes players for playing is a bad one, and harms the game for peak hours as well.

Whoa whoa whoa slow that roll there and direct that vitriol elsewhere. So nonstop PvD is fun? There are many servers where, yeah in all honesty, that’s all the offhours forces do is PvE in the BLs. No one told anyone to overstack a certain server. Oh wait, yeah they did when players from certain non-NA timezones decided to make certain servers the “unofficial” whatever part of the world they are from. Had there been enough players from these other timezones to spread even faintly evenly there would be no complaints about “overstacked offhours servers”. It didn’t help any that just before free transfers ended many of the offhours guilds that were spread out more during the game’s early stages decided to pack into fewer servers. For example CD losing large numbers of SEA players just before transfers ended to T1.

The bottom line is that even low tier NA servers have a certain level of NA activity that is somewhat balanced by tier. What low tier, and many high tier, servers lack is offhours coverage. It doesn’t help that in many cases these offhours players are packed, or packed themselves into a few servers. It also gives a very imbalanced, unattractive gameplay for everyone as the offhour powerhouse servers can, and often do, stick in tiers where during NA they get PvDed and they in turn PvD during offhours.

So what you tend to get is some balance during NA time on NA servers, and even if one NA server is stronger than the other two during NA time, the NA players efforts are worth far less per capita than the players in offhours timezones as they often fight doors more than other players.

ie JQ-SEA, SoS-OCX, DB-SEA, etc, etc.

Please Let Support = Credit + Bags

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Posted by: Kaiser.9873

Kaiser.9873

DPS is King in this game and doing damage to the enemy is the only way to get Bags or loot + kills and Credit.

A few Examples :

Mesmer uses Veil on a zerg and helps them win the battle but gets nothing in return for actually casting the Veil.

Elementalist uses Waters to heal people and gets nothing for doing so.

And the list goes on i could spend all day finding skills that help people win fights but do zero dps and as such they do not count twards getting loot or credit for kills.

Is there no way to reward players for helping the team win by using support skills ?

Maybe give supporters a small chance for partial kill on a enemy that was killed by someone they helped.

Toss a feedback on the backline and a chaos storm on basically anyone and get bags. No mesmers don’t get as many bags as frontline, necros, eles, or rangers, but they get bags. If you chose to main a mesmer to “get bags” you’re doing it wrong.

That being said it wouldn’t be hard (I wouldn’t think) for them to code a sharing amongst team members. A mesmer teamed with a a couple eles and a couple necros should get huge numbers of bags.

Sea of Sorrows inquiry

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Posted by: Kaiser.9873

Kaiser.9873

I played on SoS for nearly a year prior to moving with my guild, and it is a good choice. NA is still a little underpowered, but they have room to get more NA in there. It’s hard to come by offhours and SoS has that OCX crew. As far as T2 servers go SoS is a great choice.

WVW Man Power Balance

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Posted by: Kaiser.9873

Kaiser.9873

If you do not like your opponent capping stuff while they have more people on the map at night, then get off your duff, log in, and play at night.

That’s stupid. Game companies do have an interest in having a continuous stream of players logging in, but they also don’t want to kill their customers nor make the game pointless for the time players do have to spend playing it.

No, it isn’t really stupid. It is just as reasonable a comment from folks who work nights, or have families and play at later then prime time hours, as it is for a primarily prime time player to irrationally demand that off peak hour players get less value out of every keep they take.

As was said in John Coperning’s statement: “we don’t want to see players taking days off work or staying up all night expending a huge effort during a time when these issues (night-capping) stand out the most”

Sure no one wants anyone to do that. You appear to be reading more into it, then what was stated though. This statement does not mean prime timers have more value, nor does it mean they will even make any changes relative to it.

It says a lot that you deem anyone’s opinion, as “stupid” for having an opinion opposite of yours. It suggest you do not desire to resolve issues, as much as you want you opinion (which are highly subjective) to be seen as objective fact. Not a very reasonable approach if you ask me.

I called your opinion stupid not because it was opposite of mine, but because it is an unhealthy non-solution. There are players who do stay up or adjust their schedules like that to counter night-capping because they’re heavily invested in their server like that. You are encouraging that unhealthy behavior with your opinion. It deserves to be called stupid and even reckless for exactly that reason.

Moreover, the idea that off peak hour players would somehow get less value out of their keep caps than peak players is wrong. Off peak playtime hours are OVERVALUED right now. It’s the peak players who get less value score-wise out of every keep they take. That needs to be equalized.

I happen to agree with Chaba here. On NA servers the vast majority of players are undervalued as a small 20ish zerg during SEA could undo and even overwhelm the efforts of a huge number of players during that tier’s prime time. There are a few tiers where the SEA, sometimes OCX and to a far lesser extent EU simply are too far out of balance to make the other TZs nearly as meaningful.

Buffing the NPCs and strengthening the structures could go a ways towards evening the odds somewhat. Making siege do more damage could as well.

But on some of these overstacked night time servers they face almost no one during their primetime. If there are no defenders to match up against all stronger NPCs and walls would do is slow them down a bit.

Too many WvW maps ??

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Posted by: Kaiser.9873

Kaiser.9873

Not sure what tier you are on or what time of day you play, but t1 NA prime would be unplayable with 1 map. The servers can’t handle the total number of players. I wish they could, but they can’t…… Not sure servers could handle t2 or t3 either with 1 map.

The new map and current borderlands will not be active at the same time. It will be the new map + EBG with the old alpine bls coming back as some sort of rotation (with the new map?) in the future….

Agree with this completely. T1 and into T2 would be horrid with just one map. From what I hear T3 wouldn’t be too fun with one map. But in a way I could agree with the OP. What if # of maps were based on tiers. The lower the tiers the fewer the battlegrounds.

WvW tied to guild?

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Posted by: Kaiser.9873

Kaiser.9873

The entire server concept is prior generation thinking that wasn’t even in GW. The fact they pulled it out of PvE is proof of what a colossally bad idea it is. EotM nor sPvP adheres to this architecture.

As has been discussed in dozens of former threads, a Guild Alliance system would be vastly superior to the existing server system. Each match guilds would be grouped together with preference towards their alliances and they would face two other such groups with the selection engine having some preference to guild alliances that are at war with each other. Unaligned players/guilds (mercenaries) would fill in on matches to help achieve a better balance.

Each reset the system would shuffle the matchups around. The same system would weigh typical guild play hours into its matching system so as to create a better (not perfect) off hour presence in each matchup.

Stop with that first paragraph. EotM! Yeah EotM is a terrible WvW experience, and anything that points to that as an example to change server-based WvW is a nonstarter. EotM is simply put a leveling and farming map. Any actual fighting that happens there is pure coincidence.

Player-based decisions about WvW have been shown to be knee jerk reactions to gain advantage. See the mass transfers into the top tier or two when free xfers ended. See the continuing push for guilds and players to move as high as they are able to move since. What an alliance system would put the playerbase through is simple. You get a majority of matches where one alliance absolutely crushes the other two. So one strong “Alliance”, one weaker “Alliance”, and one group mainly composed of PuGs.

Sounds fun doesn’kitten

WvW tied to guild?

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Posted by: Kaiser.9873

Kaiser.9873

As an outsider of WvW, I’m really excited for the new borderlands and I’d love to get more involved in WvW…however a severe setback is that it’s really tough to play WvW with my guild. We’ve stopped requiring people to transfer and as a result very rarely get into it since so many members would be left out.

Why on earth can’t WvW restrictions be more tied to a guild rather than requiring $20 just to play with them? Surely Anet see’s how crippling this is to a massive aspect of their game. I can’t really be bothered to get into it, but if they opened this up to link it closer to guilds (add some multi-week cooldowns to “rep” your guilds world, and make it expensive or otherwise limiting for guilds themselves to re-associate themselves with another world), and I know that immediately we’d have a huge population of players willing to start getting involved with WvW.

Because the current structure just is not attractive. The hefty cost means it’s really difficult to make that a requirement of the guild if its PvX, and consequently there is far less interest in the gameplay as a whole. Please remedy Anet, I have a feeling this would be a ways off but I’d love to experience the new battlegrounds with my friends.

Perhaps think about it before joining a multi-server guild?

This whole idea of making WvW into a megaserver themed warzone just doesn’t work well. See EotM for an example of what megaserver WvW would look like.

It’s the same as the alliance system some people keep bringing up over and over again. It just won’t work well.

Bring Back Quaggan Weather Nodes

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Posted by: Kaiser.9873

Kaiser.9873

I have to agree that I miss the old map quite a bit more than I though I would.

It was hilarious to be sitting somewhere and get lightning struck, or see siege in garri losing health with no attackers anywhere near.

How to fix the WvW Population & T1 problem

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Posted by: Kaiser.9873

Kaiser.9873

This wouldn’t work. The guilds on the top servers are linked very closely, and they would simply find a new home together again. A few might branch out, but those few would in all likelihood not be the core guilds of the top end servers. Who cares if #1 is JQ or EBay, if the guilds there are the same guilds that were #1 before?

Besides, why should that many players have to find new homes? Why not merge the bottom 2 tiers into the mid-tier servers? ANet has shown they are not going to forcibly move anyone. They are content to sit back and see if attrition works for them.

Suggestion- obtaining wvw tourney tix

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Posted by: Kaiser.9873

Kaiser.9873

Very good idea. Actually provides a way for hard core WvW players to get Ascended gear without having to go farm in PvE.

Only thing I would add to this suggestion is:

EotM Map implemented without WvW Rewards (i.e. Badges of Honor, WXP, WvW Achievements, Ascended Equipment, etc.)


That way the Badges of Honor really reward players that actually participate in WvW fighting…and not the Karma Trains that run through EotM.

Downside…can’t really determine which Current Badges of Honor were earned in WvW Borderlands/Eternal Battle Maps vs. EotM Map…so if this is done…EotM players will gain a huge bonus.

They really do need to take badges and WXP out of EotM. Leave loot and karma for the Ktrain hordes, but remove the other WvW exclusive rewards to real WvW.

I would really enjoy a reward track of some kind in WvW. Seems to me that badges have fallen way behind the curve of other currencies.

We need PPK back

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Posted by: Kaiser.9873

Kaiser.9873

PPK needs to be enabled permanently. I would be good with, as Xillllix said, weighting PPK towards the losing server. This would give the fights guilds their due without robbing the PPT guilds of their contribution.

Free Transfers & Guild Home Servers

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Posted by: Kaiser.9873

Kaiser.9873

I’d prefer guilds get a bit of a discount when they move wholly to another server. Perhaps not necessarily a discount, but one large fee that applied to those who weren’t online at the time of the move. Perhaps that fee could even reserve a certain number of spots so guildies could rejoin later.

Of course I’m one of those that was in a 100% rep guild forever that removed inactives relentlessly, so whenever they moved I didn’t have any issue leaving any guildmates behind.

ACs useless for defense now?

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Posted by: Kaiser.9873

Kaiser.9873

Perhaps they should’ve just lowered the siege cap. I get that fighting in siege is annoying, and can become lethal, but all this does is make larger blobs completely unstoppable.

Glicko between T1 and T2

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Posted by: Kaiser.9873

Kaiser.9873

Personally, I hope we roll more T1 matchups in future as its really exciting 24/7 doing something or the other. Most people are forgetting that this is our first T1 match and our very first encounter against JQ (We fought a smaller TC back in 2012) and its been hell lot of fun defending against endless blobs T1 has been throwing at us.

About glicko, as long we don’t lose it (currently we are) nobody here is too worried about it. I really hope the other T2 servers get some transfers and Anet increases the matchup variance by a bit.

This would be a great time for FA and SoS to rebuild, and I am sincerely hoping that they do. It would be so awesome for Fridays to roll around, and have the top 6 servers not knowing exactly who they are going to roll that night.

Glicko between T1 and T2

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Posted by: Kaiser.9873

Kaiser.9873

Well reset night was really bad for YB. Of course reset night is generally poor for YB so there is that. Since reset YB has been getting their feet back under them a bit, and standing pretty strong most times.

I will say that reset night most of YBs guilds were so excited that we were really more looking around and fighting than making concerted efforts to defend things. I also think that TC and JQ were super excited as well since several JQers have commented that reset was the first night in forever that they’d had 4 maps queued NA time.

Personally, this has been extremely fun. Hadn’t been on T1 since shortly after season 1, and it is a refreshing change of pace.

Were is our Legendary Reward ?

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Posted by: Kaiser.9873

Kaiser.9873

WvW should create a line of weapon skins or gear based on WvW rank. Gold, Platinum, Diamond, and Mithril are great rank titles but I’d like to have a shot at a Legendary maybe. An exclusive backpiece or weapon skin or unique piece of armor that can only be acquired in WvW and only available based on your rank.

PVP has the progression of stomps. Dragon being the top. So why not set us hardcore WvWers up with something people can’t buy or make anywhere else?

This is absolutely needed. The biggest issue I see with it is the EotM heroes that would have these rewards 10 times faster than BL heroes.

Most of us just don’t spend enough time(any time) in the other game modes to get these rewards that go along with them. I spend my time in WvW. I can barely scrape enough mats to make ascended stuff let alone grind for a legendary if I somehow get a precursor to drop(3 years no drops yet).

The bottom line is that WvW, as a game mode, seems to be something ANet sees as a time killer between fractal runs or whatever. I really think that whoever they have up there looking at WvW truly believes that WvW is totally casual. How they believe this I have no idea, but until they start making some moves here I will continue to believe it.

What wvwers would buy with gems

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Posted by: Kaiser.9873

Kaiser.9873

How about different perma-skins for siege that you can activate? Think Orrian treb skin.

Larger back flag skins that can be dyed to match guild colors. Think current back flag, but larger/customizable.

Commander tags. I know gems/gold it’s all relative, but conversion ratio is not awesome.

Gonna second permanent ghost tonics.

I don't think WvW is fun anymore

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Posted by: Kaiser.9873

Kaiser.9873

WvW has been on a downward spiral since the beginning. Having free transfers at the beginning was a very bad idea. Then ending free transfers caused all kinds of disruption on servers in all tiers as many WvW guilds tried to move to the top servers. This movement set the tone for everything that’s come after.

Now everything is so stratified that it’s ridiculous. T1 is showing this week what kind of coverage difference exists between T1/T2 since YB broke the wall. They are locking us down. T2 has a similar, if slightly smaller, population advantage over T3, and so on. ANet lost control of this monster long ago, and I really doubt anything less than draconian methods would even dent the armor. Draconian; like forced merger draconian. Draconian; like lower pop caps per BL draconian.

The population lockdown will cause, and has caused guilds to move servers, but there is no incentive for any guilds to leave BG, JQ, or TC. The only servers seeing any significant exodus at this point are FA, SoS(ghost towns), and to a smaller extent YB(at least 6 guilds gone). I thought the lockdown was a good idea at first, but now, seeing the numbers differences…….I don’t know. It hasn’t helped T6 and below that I’ve heard. It has bloated T3 a bit with all the GvG guilds leaving T2, and some guilds have probably filtered into T4. I know, I know, be patient, this is a longer term solution, but yikes.

The state of wvw in t2

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Posted by: Kaiser.9873

Kaiser.9873

There is a difference in YB passing one of the other servers and YB getting within RNG roll of a t1 matchup. That chance is about 32% compared to 20% last week. Eventually RNG will put YB in a t1 matchup as the number of rolls increases along with the % chance.

Only once it happens will it be determined if it is a one off, semi frequent RNG roll, or more….

The way I understand it as others have explained. The “roll” isn’t even possible until about week 10 and that is only under the condition that one of the T1 servers gets destroyed for about 10 weeks straight to push them within range of an RNG roll to move down.

If that is in fact true, YB wont be entering T1, not unless one of the T1 servers deliberately tanks. As much as I’d like to see a shakeup, I don’t think we’ll see one until the population changes come.

YB currently has over 30% chance to roll T1 Friday. Last week it was 20% chance. As YB gains Glicko, and comes closer to that T1 wall, the chance goes up.

It doesn’t really matter at this point, because T1 server Glicko is really close. One server starts to lose then YB comes closer to moving up. Eventually one of the T1 servers will feel endangered enough to make a concerted push to stay in T1, similar to what BG has been doing lately, and one T1 server drops closer to rolling T2.