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When Will We See Another WvW "SEASON"?

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Posted by: Kaiser.9873

Kaiser.9873

You’re preaching to the choir on this subject. eSports is probably the answer. PvP is, and WvW isn’t according to Anet.

I was in WvW (also - help me find the rule?)

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Posted by: Kaiser.9873

Kaiser.9873

Believe he was on SoS last night. At least saw the GM tag up on the garri roof when we broke in there for the first SoS/FA/YB 3-way. Didn’t notice him the next two times.

WvW night time

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Posted by: Kaiser.9873

Kaiser.9873

Honestly, I think that they should just not have EU and NA as different. (Though obviously there is some infrastructure that would need to change, which costs money. It could be done with content delivery and distribution, but it would cost money.)

But since WvW is a 24/7 thing, having EU and NA combined would create better coverage for more servers.

The main reason that NA is top heavy is just this, the lack of 24 hour coverage in lower tiers.

And most of the top heavy in NA servers is actually just the NA guilds on the NA servers going higher up in tiers looking for bigger and better fights. Also the GvG scene tends to be more and better in the top 3 tiers. (which also could be fixed if Anet would introduce an actual GvG arena.)

But if they combined EU and NA, it would require more servers in a single tierwith like 6 servers per tier or something. This would also give more variance in the servers that you see as in any single tier there would be 5 other servers for you to go up against instead of 2.

I personally think they could merge EU/NA servers with a minimum of muss and fuss if they just would plot it out, and make it happen. That fist month would be insane, and it would also break up the stagnant matches pretty quickly, especially if they reset Glicko before they merged.(make them daily resets the first month to see how it played out)

Auto Upgrades Encourage Home World Domination

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Posted by: Kaiser.9873

Kaiser.9873

When EotM was first released it was actually very fun to fight on, but alas and alack it quickly became dominated by KTrainers, and lost its appeal as a map to do zergbusting on.

It’s still kind of fun to sometimes go in and unwind together as a guild, but you quickly get bashed by your own colormates for derailing the train so……..

I do agree that it seems auto-upgrades on an enemy BL are odd, but it might just be something they put in because they didn’t want to write in differences for whatever reason.

Persoanlly I’d rather see the new maps be city maps like Divinity’s Reach where there are no keeps EXCEPT the central area, and capturing the neighborhoods gave you your PPT. Have The Upper City be “home”, Plaza of Grenth and Plaza of Dwayna be the starter zones for off-color servers and go from there. Would make some amazing choke points and places for great ambushes etc.

(edited by Kaiser.9873)

It feels like WvW is to advanced.

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Posted by: Kaiser.9873

Kaiser.9873

I also experienced the same problems when I returned after several months. I was able to turn things around by upgrading all my gear to ascended. This has made an enormous difference. I run full zerker(thief) and am able to withstand a great amount of punishment. But I am also able to deal a tremendous amount of damage – at will. I can wipe 90% of the players on the field from casters to guardians. When I’m outnumbered I just disappear in a puff of smoke :-)

Yeah…

People try to claim that gear doesn’t make much of a difference, in this game, but I’m not buying that, at all.

Even ascended jewellery and accessories help a lot, so I bet full ascended gear makes a huge difference.

What people seem to forget, when they say it doesn’t make much of a difference, is all those times when you’re hanging on by a thread, with 10% health left, vs being in a downed state/dead.

Even relatively small differences can make a big difference when it comes to a life and death situation.

Oh and yeah, thief does seem pretty OP, to me (in a 1 on 1, or more likely a 2 on 1, situation!), despite all their pitiful whining about rangers…

No offence to you – you seem like an honest thief.

You’re going to see greater returns upgrading accessories and weaponry over armor. The stat differential is greater with weapons and accessories, especially compared to the price of upgrading all 6 armor pieces.

Eredon Terrace Empty

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Posted by: Kaiser.9873

Kaiser.9873

The majority of active WvW players are consolidating in the upper to mid tiers, and leaving the lower tiers behind. Most WvW guilds simply do not enjoy being the only force relied upon to do all the work to keep a server competitive.

There are simply not enough players to keep the lower tiers populated with the kind of WvW that keeps a player’s interest long term. The game has been bleeding players, and many of those that are left leave lower tier servers seeking WvW like they experienced in the beginning.

I kind of feel a bit badly for the players left in the lower tier servers, but I myself have been a part of several server moves with my old guild looking for a WvW experience that I wanted to be a part of. Been in T5, T4, kitten, and now in T2. I found that, for me, T2 is the best all around experience.

Anet is under no obligation to fix a server’s population issues, and I really doubt there’s some magic guild in the upper tiers that is going to move to T8 to try and resuscitate the game mode for them. It’s hard enough keeping the neglected game mode alive in upper tiers. I also don’t think they are going to change up the server-based home idea, and make all of WvW into some kind of EotM-based garbage that mid to upper tier players would hate.

They also won’t merge servers with HoT coming out in hopes that it will bring back enough players to flesh out the lower ranked servers a bit. It won’t, kitten many WvW players have left those tiers already. I do think mergers are on the far horizon though in some shape or form.

New upgrade system will kill off WvW

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Posted by: Kaiser.9873

Kaiser.9873

I think it’ll all be fine. As long as we don’t let it turn into baby-EotM we will probably learn to enjoy the new map(s). I have to admit I am not a fan of MORE PvE being integrated into WvW, but whatyagoingtodo?

Coming from ESO to GW2 WvW

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Posted by: Kaiser.9873

Kaiser.9873

I was going to write a long post ‘til I read Reborn’s reply.

I agree with Reborn, it sounds like you are playing on the wrong server or tier for what you’re looking for. it could also be that you’re playing in a TZ that is steamrolled by a certain server, because T2 NA prime is not how you describe at all.

Server Full

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Posted by: Kaiser.9873

Kaiser.9873

It is incredibly unfair that servers get locked by PvE players.

With the advent of megaservers for PvE players Anet should have done a revamp on their population calculations to reflect the WvW population only rather than a total population. This is an example of unintended consequences that adversely impact the player’s enjoyment of the game.

Of course this may not be unintended after all. Seeing as your server has had a large exodus of WvW guilds. Presumably these guilds bought boatloads of gems to move their members to T3. It also consolidates the WvW population even more, which from their end makes life easier.

Siege weapon idea: waypoint inhibitor

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Posted by: Kaiser.9873

Kaiser.9873

I think he’s talking about a persistent object that keeps the WP contested completely.

No window to WP in until the object is destroyed.

Venom Wells

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Posted by: Kaiser.9873

Kaiser.9873

From my perspective using rat wells is something that minimizes skill. It’s a low skill tactic that requires a fairly high skill counter for your average W3 group. Eventually though the counter will become more widely used and then rat wells become less dangerous.

[Suggestion] WvW population balance

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Posted by: Kaiser.9873

Kaiser.9873

It’s the peril of being in a tier you don’t belong. Perhaps your offhours coverage outnumbers the other two servers? This would keep you in a tier in which your particular time zone is outnumbered. If your server is outnumbered 24/7 then don’t worry you will drop tiers to a more balanced matchup soon.

I always play at different times of day and it’s pretty much always the same, outnumbered.

The reason we don’t drop tier is, despite being 2 or 3 to 1, we can still win open field fights.

But when you’re against superior number pretty much around the clock, there’s only so much you can do.
I’ve posted some pictures the other day of some of these occasions where all you can do it just run away and try to do something else since trying to fight is basically just blowing at the wind.
https://forum-en.gw2archive.eu/forum/game/wuv/WVW-Matchups-3/first#post5054586

I agree with you on this. Maguuma had the same issues. Winning most fights, losing the matchup. SoR was much the same. Both those servers ended up dropping after an extended period outperforming their status. There really is no “fix” for this though.

New upgrade system will kill off WvW

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Posted by: Kaiser.9873

Kaiser.9873

No it won’t.(5 more characters)

well the only reason i can imagine that is becouse all supply can be used into siege?
still, with the actual maps it is way to easy to clean the siege in a keep.

Yaks bunker must be loving, mooar siege :P, but also mean enemy has more easy supply to counter siege we all know how this game can be a ping pong from tower to keep wars.

edit: i really the new changes will be for good…

Nah YB has become more about the fights than about siege anymore. About the only thing we really really siege up anymore than the other T2 servers is garrison.

New waypoint system

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Posted by: Kaiser.9873

Kaiser.9873

Well they definitely made attacking easier. Is this really a change that players were screaming for though?

Who, if anyone, are they listening to when it comes to changes?

Server Populations

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Posted by: Kaiser.9873

Kaiser.9873

ANet could easily resolve the issue by calculating averages for WvW attendance across BLs for any particular server for any particular length of time……but they won’t.

Why fix the issue when they garner huge returns for gem sales so guilds can leave “Full” servers, which also happens to be dead in WvW.

New upgrade system will kill off WvW

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Posted by: Kaiser.9873

Kaiser.9873

No it won’t.(5 more characters)

What is the advantage of playing WVW now?

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Posted by: Kaiser.9873

Kaiser.9873

The advantage? It’s more fun than PvE or sPvP. That’s the advantage. That’s all the advantage many people need.

Would greater rewards be nice? Sure, but would greater rewards lead to larger and larger flocks of PvE players entering WvW? That would/could be gamebreaking in Gold.

Now if you mean that players drop better loot then sure go for it. Wouldn’t mind if those lootbags meant more to me than some greens, blues, and T5/6 mats at the end o’ the night.

[Discussion] The extra WvW ranks

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Posted by: Kaiser.9873

Kaiser.9873

I guess I missed it, but do we know how many ranks it will take to max everything?

If it’s something everyone can do before they get out of bronze rank then yeah they need to put something in for the extras.

Clear glicko score - allow free transfers

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Posted by: Kaiser.9873

Kaiser.9873

Tell me, why would a T1 or T2 wvwer want to leave and go to a lower tier? smaller fights? less coverage? sounds boring to me…

People who play in high tiers love what we have and there is absolutely no reason for us to care if some one down in T6 has a bad matchup, and even less reason for us to want to join in on that bad matchup.

T1 players have offered up how we would balance wvw many times, delete all but the top 9 servers (3 tiers) and give everyone from those dead servers free transfers to one of the 9, there by buffing the bottom 6 to a state where they might be able to compete with T1.

But apparently people like ghost town wvw and didn’t want all of wvw to be fun and active like T1/T2 and so they hated on what T1 players would like. Which is fine, it’s their prerogative.

I would modify this a bit, but in general I do think that the game needs to eliminate a few servers. I would go ahead and lock the Gold tiers. Then inversely merge tiers 3-8. 8 goes to 3, 7 goes to 4, and 6 goes to 5. With this you have 5 tiers that will(in theory) have similar populations. Of course the determining factor will still be offhours, but you cannot force offhours to split up.

Some are advocating the whole megaserver game style for WvW, but I would absolutely despise that. WvW would devolve into perma-EotM-style games that would eliminate my only reason to actually play this game.

(edited by Kaiser.9873)

How do we report match manipulation?

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Posted by: Kaiser.9873

Kaiser.9873

rofl push week isn’t match manipulation that is even more stupid than the win trading QQ

You could consider things like siege trolling as match manipulation but other than once every year when they suspend 2 entire people for doing it there is nothing you can do about match manipulation. Even if a server ends up “winning” when they shouldn’t all it would do is put them up against servers that a much bigger and then proceed to get constantly walked over sending them back to PvE land for the rest of the week until they get sent back down a tier.

In a system where getting the highest score means having the most amount of people playing the most amount of hours, fixing match outcomes is only detrimental to the theirs and the servers around them.

Win trading, push weeks, whatever you want to call it is the very definition of match manipulation. T1 is an oligopoly of three servers that make sure no other server has a chance to sniff T1. Whether it’s through win trading or buying up the resources of lower servers(ie guilds) they have an iron grip on T1.

It honestly doesn’t impact me in the least, and I really don’t care to go back to T1, but it is match fixing.

[Suggestion] WvW population balance

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Posted by: Kaiser.9873

Kaiser.9873

It’s the peril of being in a tier you don’t belong. Perhaps your offhours coverage outnumbers the other two servers? This would keep you in a tier in which your particular time zone is outnumbered. If your server is outnumbered 24/7 then don’t worry you will drop tiers to a more balanced matchup soon.

Very Freaking High Populated server

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Posted by: Kaiser.9873

Kaiser.9873

They should have shunted the new accounts toward the lower tiers imo. If in doubt try to help the lower tiers gain population. Of course there were many current players buying accounts to place them in a mid- / high-tier, but for the new players it would have benefited the lower tiers most of all.

One issue we are having in upper tiers has to do with people buying $10 copies and putting them on a server that is mid-high tier and basically using it as a placeholder more than anything else.

I wish that ANet had a method/means to classify population based on WvW rather than just number of accounts on a particular server(and really how hard could it be to average the total number of players that enter WvW in a given week, and reclassify the server’s status?).

Another WvW Season before expansion?

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Posted by: Kaiser.9873

Kaiser.9873

The tournaments are pointless and are terrible for server balance. Every tournament we have had has led to bandwagoning on a select few servers and completely lopsided match-ups.

Lock transfers a week or two before tournament announcement. Problem solved.

WvW Servers needs rehash

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Posted by: Kaiser.9873

Kaiser.9873

I’m not saying leave BG. Don’t try to put word in my mouth. Why does BG have a RIGHT to stay T1? Being in T1 is not something that BG is entitled to, and if they can’t do the work to stay there, for whatever reason they don’t need to stay. If BG doesn’t have players playing right now then they deserve to get rolled by TC and JQ, and subsequently drop tiers. That’s how this game works. If YB players decided to take a long break then why should they stay in T2? They shouldn’t.

So since BG players decide to take a long break, ANet should change the rules to allow new players to move into BG? BG is no more entitled to a spot in T1 than any other server. So either get the players motivated to get into the BLs more than every other week, or drop.

Also, regarding YB.
You are healthy only because you are one of the two not full servers in top 6. I am pretty sure there are YB players who also take breaks and transfer away. The only thing that keeps your server healthy is that players can transfer in.

YB has also been very limited in paying for guilds to move to YB. The number of guilds that have received assistance is literally less than a handful, and the assistance has been from individuals rather than a warchest.

BG’s issue is all the guilds that either moved there on their own, or were helped to move there, and then go on vacation, or retire their players on BG knowing they can come back whenever and play T1.

Perhaps if those players realized they were in danger of having their retirement home drop tiers they would come back and play the game.

The point is that BG is not entitled to a spot in T1, and trying to make ANet change the rules to benefit BG is patently unfair to every other server that has been through the population lock, and suffered for it.

WvW Servers needs rehash

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Posted by: Kaiser.9873

Kaiser.9873

I’m not saying leave BG. Don’t try to put word in my mouth. Why does BG have a RIGHT to stay T1? Being in T1 is not something that BG is entitled to, and if they can’t do the work to stay there, for whatever reason they don’t need to stay. If BG doesn’t have players playing right now then they deserve to get rolled by TC and JQ, and subsequently drop tiers. That’s how this game works. If YB players decided to take a long break then why should they stay in T2? They shouldn’t.

So since BG players decide to take a long break, ANet should change the rules to allow new players to move into BG? BG is no more entitled to a spot in T1 than any other server. So either get the players motivated to get into the BLs more than every other week, or drop.

I think you are missing the point. Spot the word “Outnumbered” in my posts before you try to encapsulate that we are not even trying in T1. We wipe TC and JQ very often even with inadequate numbers but to cover it all in our maps is just complete foolishness since we can barely cap one map due to too many accounts already sitting in BG, namely separate accounts from other server for spying and discrepancy purposes.

And yet every few weeks BG actually manages to WIN the T1 matchup. I get it JQ has more players in WvW week in and week out than BG does, however BG has been known as Hibergate for a long while now. If seasons started tomorrow all BLs would be queued for BG with a long wait. How is this fair for any player that spends the gems/cash to move to BG right now?

Another WvW Season before expansion?

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Posted by: Kaiser.9873

Kaiser.9873

Agree wholeheartedly with this suggestion. Rerank the servers based on what the outcome of the tournament(not their Glicko rank), and lock gold to players/transfers til afterwards.

WvW Servers needs rehash

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Posted by: Kaiser.9873

Kaiser.9873

Arenanet needs to reset the servers so that inactive players are not counted towards cap. I have several friends I’m trying to bring in to Blackgate and the server is always full. Meanwhile, the battlegrounds is completely empty other than reset day. Everytime I login we have 2-3 BL that is always outnumbered. Arenanet you need to fix this so we can have more balance fight. JQ and TC are only in T1 because they can obviously field the entire Battlegrounds with no setbacks.

The problem isn’t that BG has a lack of players. It’s that BG has a lack of players playing RIGHT NOW. So you have to deal with a deadzone atm, but then once a season rolls around, or the expansion hits you have giant queues again. I played for a year on BG, and it was maddening how the players just stopped. There was a huge recruiting effort. Players moved wholesale to BG, and then all of a sudden there were giant queues again.

Add to that the whole idea of “Push Weeks” that T1 has going on now, and it’s no wonder people have lost some interest.

My point is regardless of season or not T1 servers shouldn’t have locked servers if the Borderlands aren’t not even capped. That or they should allow guest invites for wvw purposes so we can invite friends to fill the spots that are empty considering TC or JQ are usually full on their BLs.

My point is that there is not a lack of players. There is a lack of players playing WvW atm. All a mass recruiting effort would do is to place more people on the server, resulting in terrible, horrible, very bad queues when those players hibergating decide to play again. This is patently unfair for people that spend gems to move to BG, and then get locked out of WvW later.

Dragonbrand is in freefall right now, and they are still locked. It may be time for a shakeup at the top. Nothing stays as static as T1 has forever.

Perhaps if T1 servers decided to push all the time, instead of every third week or whatever, and BG players saw that they were going to fall out of T1 if they didn’t get into the game your BLs would fill up again.

Your argument is not acceptable at all… and if you think it is then the more reason they need to rehash the servers. You are saying since Blackgate is taking a break right now. JQ and TC are free to roll our maps like they are doing now and let the rest of the server to sink down until the release of new Seasonal events. That or they transfer to another server if they can’t handle the heat? I think this is the most childish suggestion I’ve ever heard. First of all, not everyone wants to leave Blackgate or any other server if they have attachment and committed to the server. Not everyone likes to go roaming around and keep looking for new people that you might like/dislike consequently. Second of all, why would we leave BG if there aren’t enough players on our BL already??? Not everyone is stupid enough to think the same.

I’ve heard similar complaints about the emptiness of “full” servers towards other servers, most recently Dragonbrand. Addressing this issue might require an even larger overhaul of the home server system than the megaserver update last year. We can only hope that developers behind the scenes are working hard to dissociate server statuses with players that are inactive with WvW. If this really is a deal-breaker for you and your friends, have you considered transferring to lower tier servers in T3-T5?

Otherwise, dissociating inactive players from their home BL would definitely free up the high queues or at least they can revert the queues similarly to original structure but with the option to choose a home BL.

I’m not saying leave BG. Don’t try to put word in my mouth. Why does BG have a RIGHT to stay T1? Being in T1 is not something that BG is entitled to, and if they can’t do the work to stay there, for whatever reason they don’t need to stay. If BG doesn’t have players playing right now then they deserve to get rolled by TC and JQ, and subsequently drop tiers. That’s how this game works. If YB players decided to take a long break then why should they stay in T2? They shouldn’t.

So since BG players decide to take a long break, ANet should change the rules to allow new players to move into BG? BG is no more entitled to a spot in T1 than any other server. So either get the players motivated to get into the BLs more than every other week, or drop.

WVW Matchups

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Posted by: Kaiser.9873

Kaiser.9873

I really think they need to rethink Glicko completely. It was fine when the game was more fluid, but with the way everything has stagnated over the last few years it is an anachronism.

It’s time to go to a winner-up/loser-down system. This will make the matches vary each and every week, and keep horribly unbalanced matches confined to every other week, instead of month after month. It will also allow servers that have had either a mass exodus, or a huge influx to reach their natural position much sooner.

What is the future of WvW?

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Posted by: Kaiser.9873

Kaiser.9873

I can’t see a way around eventual server merges. Games merge servers. They all do eventually to condense their playerbase for more entertaining gaming. With megaservers really the only server pride left is in WvW, and that is distinctly lacking in lower tier servers.

Population lock has left too many weird matchups that stay stagnant for far too long. The most WvW fun I’ve had in along time is when T2 was fighting a 4 way battle to see who stayed and who dropped permanently. DB eventually lost the war, and now it seems it will be FA, YB, and SoS for the foreseeable future.

WvW Servers needs rehash

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Posted by: Kaiser.9873

Kaiser.9873

Arenanet needs to reset the servers so that inactive players are not counted towards cap. I have several friends I’m trying to bring in to Blackgate and the server is always full. Meanwhile, the battlegrounds is completely empty other than reset day. Everytime I login we have 2-3 BL that is always outnumbered. Arenanet you need to fix this so we can have more balance fight. JQ and TC are only in T1 because they can obviously field the entire Battlegrounds with no setbacks.

The problem isn’t that BG has a lack of players. It’s that BG has a lack of players playing RIGHT NOW. So you have to deal with a deadzone atm, but then once a season rolls around, or the expansion hits you have giant queues again. I played for a year on BG, and it was maddening how the players just stopped. There was a huge recruiting effort. Players moved wholesale to BG, and then all of a sudden there were giant queues again.

Add to that the whole idea of “Push Weeks” that T1 has going on now, and it’s no wonder people have lost some interest.

My point is regardless of season or not T1 servers shouldn’t have locked servers if the Borderlards aren’t not even capped. That or they should allow guest invites for wvw purposes so we can invite friends to fill the spots that are empty considering TC or JQ are usually full on their BLs.

My point is that there is not a lack of players. There is a lack of players playing WvW atm. All a mass recruiting effort would do is to place more people on the server, resulting in terrible, horrible, very bad queues when those players hibergating decide to play again. This is patently unfair for people that spend gems to move to BG, and then get locked out of WvW later.

Dragonbrand is in freefall right now, and they are still locked. It may be time for a shakeup at the top. Nothing stays as static as T1 has forever.

Perhaps if T1 servers decided to push all the time, instead of every third week or whatever, and BG players saw that they were going to fall out of T1 if they didn’t get into the game your BLs would fill up again.

Replace WvW with AB

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Posted by: Kaiser.9873

Kaiser.9873

I could almost have a discussion about AB if the OP wouldn’t have gone the route of suggesting removing WvW to do it. That makes it one of the worst ideas I have ever heard, and I am 100% against it.

Wvw is garbage.

You appear to me, to have difficulty with the difference between subjective opinion, and objective fact. Your idea is destined to die because you come to a subforums of a very popular game mode and bash it, then poorly articulate your idea, and want folks to take up your cause?

The quote above is not going to build your fan base particularly quickly.

Considering that WvW is empty the majority of the day, I’d say it’s based in fact.

You appear to misunderstand what a fact is. You only stated your opinion. When you refuse to aknowledge that, you make it clear to me, that your not looking to ha e a reasonable discussion. In my experience, WvW is extremely popular and enjoyed. I would be interested in adding new game modes to play, I am not interested in what I feel is a terrible idea. And to me, removing things to do in the game is absolutely a terrible idea.

Maybe in Tier 1. I’m in Tier 2 and only Eternal Battlegrounds ever gets more than a few people per map for most of the day. Only when the dailies reset do people join borderlands to get their dailies done and they leave and they’re empty again. I can’t imagine the lower tiers being any more populated.

People that say it’s popular must only play right after daily reset. Or they really enjoy PvD.

This statement is completely incorrect. T2 has people going most times of the day, and NA primetime it’s as busy as T1. I dabble in EU time, the majority of my time is spent during NA Prime, and occasionally into OCX. Never lack for fights or something to do. EB is the map that tends to be most busy, but it’s the PuG map so of course there are more people there. You do get a lull on Wednesday and Thursday outside of NA prime, but that’s it.

Dragonhunter

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Posted by: Kaiser.9873

Kaiser.9873

I would have been happier with them making us more like a light magic ele or something than this.

WvW Servers needs rehash

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Posted by: Kaiser.9873

Kaiser.9873

Arenanet needs to reset the servers so that inactive players are not counted towards cap. I have several friends I’m trying to bring in to Blackgate and the server is always full. Meanwhile, the battlegrounds is completely empty other than reset day. Everytime I login we have 2-3 BL that is always outnumbered. Arenanet you need to fix this so we can have more balance fight. JQ and TC are only in T1 because they can obviously field the entire Battlegrounds with no setbacks.

The problem isn’t that BG has a lack of players. It’s that BG has a lack of players playing RIGHT NOW. So you have to deal with a deadzone atm, but then once a season rolls around, or the expansion hits you have giant queues again. I played for a year on BG, and it was maddening how the players just stopped. There was a huge recruiting effort. Players moved wholesale to BG, and then all of a sudden there were giant queues again.

Add to that the whole idea of “Push Weeks” that T1 has going on now, and it’s no wonder people have lost some interest.

Why do people hate EOTM?

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Posted by: Kaiser.9873

Kaiser.9873

I don’t hate it, but I hate how it’s used.

I must admit though, I have used it to farm rank points, and champ bags. I’ve also used it to wind down a bit from a good raid.

When it was first released, and people actually fought in there it was actually really fun. There were multiple guild groups, and actual open field fighting. The biggest problem I see with the map itself is that there are too many terrain issues, but I guess that’s a L2P issue more than anything else.

The issue most have with EotM is that it has become a farm map, and not a WvW map as it was sold to us as.

Replace WvW with AB

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Posted by: Kaiser.9873

Kaiser.9873

I keep wondering to myself if all the people who gripe and moan about WvW being garbage, and thinking some alliance system is necessary come from T5 and below.

If Anet wants to add some 20v20 sPvP I am all for that, but WvW is the only place left that has any sense of server pride, and why would anyone want that gone?

I almost think that perhaps the people that keep posting about how horrid WvW is have never played on a competitive server, reside on a once competitive server that has fallen, and/or are all small group players that just don’t want to compete with, or join, larger guild groups or zergs.

All of these posts smack of, “It’s not fun for me so you can’t have your fun either.”

Matchup Stagnation

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Posted by: Kaiser.9873

Kaiser.9873

If the t1 servers would stop match fixing and win sharing glicko match would work as it should and t1 would not be lock as it is now t1 is so rigged and boring anet refuses To fix the cheating on three top severs wvw will be broken until then

It’s not cheating, but it is shady as can be. You have seen it week after week. BG loses a week drops some Glicko, and all of a sudden they win the next week regaining all the Glicko they lost before. TC loses a week or two in a row, then win to regain the Glicko they lost the prior two weeks. They call them, “Push Weeks” up there, which is a wonderful euphemism for win trading. TC wouldn’t last up there for very long should JQ and BG actually play, but I guess they like the stagnation.

"Closed Raids" in WvW

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Posted by: Kaiser.9873

Kaiser.9873

This seems to go back and forth with the whole, “No you can’t.”, “Yes I can.” argument. I hate the argument, but honestly it is ANet’s fault for not including the GvG option that people have been begging for. In all honesty there should be room for open field closed raids and also PuGmanders that take the non-affiliated. The unfortunate part of this is that some servers don’t have enough interest or players to field a PuGmander with any kind of following.

The dark side of this is that there are players that simply do not care if they are screwing up someone else’s fun, because, “by god they paid for this game too!” I feel for people that either A) Don’t have a guild that regularly W3’s, orReside on a server that has so few W3ers that they must tag along on a closed raid, but remember that the players in that closed raid chose a certain play-style too.

Can you? Yes.
Should you? No.

WvW need new set of sieges

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Posted by: Kaiser.9873

Kaiser.9873

Delete all seige except for flame rams would make WvW a better place.

It would also make it 100% impossible for an outnumbered group to ever defend something.

Frequently defend against greater numbers using nothing but our own skills and some well timed forays. It’s far from impossible if you get off your charger and rather than waving from the ramparts actually actively try and stop them.

The problem is many people are afraid that they might get hurt if they jump down and rather than risk their toon taking damage (or heaven forbid, dying!) they will stand and watch while the rams take down the gate, then jump off the wall and run away saying ‘X keep lost’ before it’s even capped.

If I’m on my ele and we’re outnumbered on a defence I’ll die several times killing siege – the one thing I won’t do is be a wallflower.

Dunno what size zergs you face, but in T2 the walls get so hot you often die prior to getting skills off on the rams.

Points per tick isn't fun

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Posted by: Kaiser.9873

Kaiser.9873

PPK should be an incredible equalizer, but there’s a dark side to it as well. When PPK was introduced T2 saw a ridiculous rise in the blobsize.

No one ran <20 anymore, and more often zergs were 40+ most of the time. People refused to engage if there was a chance they were going to wipe. What should have been a glorious time for fights guilds….wasn’t so much.

So dull...

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Posted by: Kaiser.9873

Kaiser.9873

Likely they do need some added stimulus to help rising servers move over barriers.

IE

winning server gets X bonus to rng roll allowing them the chance of crossing the glicko barriers currently in place.

Or hard caps on glicko so there is always a % chance to roll up from a lower tier.

This I could get behind. There should never be a system with such inbuilt inertia. SoR should’ve dropped like a rock once they had their implosion, but they stuck around and stuck around hyperinflating Glicko through the tiers leading to servers being in positions they never should have been. Same as with DB right now. A server that loses 20 WvW guilds at one go should drop immediately, but that won’t happen. DB will bleed Glicko over a long period of time inflating servers beyond their level.

Glicko worked well in the beginning, but not anymore. Glicko has made T1 into an Ivory Tower that is unassailable without express consent from the dwellers therein. The Glicko gap between T2 and T3 is similar. The system that makes the most sense is winner=up/loser=down imo.

Should we stop playing?

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Posted by: Kaiser.9873

Kaiser.9873

YB got a few of the DB guilds as well. not more than a few though, so their impact hasn’t been overwhelming. I can imagine and infusion of guilds like HoD has had would really destabilize any tier.

I know ANet makes a ton of money from gem sales on these mass moves, but they cannot believe this kind of thing is very good for the longterm health of the game.

Dragonbrand leaving Tier 3

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Posted by: Kaiser.9873

Kaiser.9873

Db had a guild of 300 members leave and yet DB is still full. there is no way strengthen NA or for other guilds to transfer over. total imbalance, no solution.

This is a major problem. There should be no way DB is losing the numbers they have been losing, and still remain at full status.

Matchup Stagnation

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Posted by: Kaiser.9873

Kaiser.9873

I like the idea of movement. What I don’t like is the idea of horribly skewed matches week after week.

I kinda get into the idea of winner-up/loser-down. Obviously there is no place for the T1 winner to go, and vice versa the T8 loser, but all through the tiers you would get some movement.

How would FA do against BG and JQ? SoS against SBI and HoD? Mag against YB and TC? These are questions that I think would make the intra-tier and inter-tier participants look forward to with anticipation. And if they result in terrible matches well….questions answered I guess.

So dull...

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Posted by: Kaiser.9873

Kaiser.9873

So Mag ran into a gatekeeper they couldn’t “run rule” into submission, and are bored?

This is kind of a tradition. There is always a T3 gatekeeper. Many servers have climbed into T3 and hit a plateau. Some keep chugging along and become the new gatekeeper, and some triumph, sending a current T2 member down.

The problem though is that what’s to gain after reaching T2? No one goes into T1 anymore without the express permission of JQ and BG.

DB was the loser in a months long T2/T3 struggle that got incredibly ugly. Is Mag sure they want into that situation? It forced FA to overstack. It forced YB to overstack, and it made SoS reinvent itself.

Solution to fix the population imbalance

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Posted by: Kaiser.9873

Kaiser.9873

Why not just block all transfers to T1 until the deadlock up there is broken? Heck lock all of Gold if need be. That would end the practice of guilds moving into the top tiers, and if they wanted to move up they could move up into the T3/T4 area.

They can never “fix” the population imbalance with forced movement. Forced movement would just anger their customers, and result in greater levels of dissatisfaction.

Fusion of the servers into a megaserver ala EotM is a terrible terrible solution imo. At that point it would all resemble the pointlessness of current EotM, and all sense of pride and accomplishment would render down into certain guilds trying to go in and farm the farmers. There would be no larger strategy or tactics. Guilds would have to try and coordinate with guilds that at best are unfamiliar with each other. No shared TS, no shared goals, and no point.

Dragonbrand leaving Tier 3

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Posted by: Kaiser.9873

Kaiser.9873

DB will drop. It will provide a Glicko boost to Mag, and whoever their third server is during their long bleed, but they are losing players too rapidly to stay in T3 for long.

Update on Forum Specialist Plz

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Posted by: Kaiser.9873

Kaiser.9873

I was one that was silently willing to give the guy a chance, but honestly if he’s the “forum specialist” shouldn’t he be active on the, ya know, forums?

Leaving aside the fact that they forum specialist was chosen from a differing forum than the WvW forum for a moment, couldn’t they have two or even three different people providing feedback. Perhaps one from Gold, Bronze, and Silver? And shouldn’t those WvW forum specialists be people who are in WvW-only guilds?

Should we stop playing?

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Posted by: Kaiser.9873

Kaiser.9873

Really they need to stop designing WvW based around home servers and institute some type of guild alliance system with a strict cap on how many players can belong to each alliance. (say a couple thousand at the largest tier with smaller tiers having less people)

This way there is a set hierarchy that can set standards for membership & decide who is in & who gets removed.

Anyone who does not want to meet said standards or does not belong to an alliance is simply tossed into a different type of WvW composed of other randoms each week, much like EOTM is now.

Doing this would create a much wider variety of match ups, and makes WvW much more about strategy since numbers on each side will be allot more even then they are now in many cases.

Making WvW rewards more linear (like Spvp tracks) would also go a long way towards getting people intrusted in WvW. As it stands any rewards you get are by random chance & you often spend more then you can make in WvW.

I like part of this, and hate other parts. Reward track would be interesting, and would provide more incentive to get into the game, strategize, and coordinate.

Hate the idea of being able to game the system completely and stack an alliance. If they could guarantee that the alliances would be fairly equal the idea would be less repugnant to me, but if they just let people pick their alliance then you get a situation worse than what you have now.

Really hate the idea of “tossing” non-aligned players into EotM-style WvW. Exclusion is a terrible idea for the health of the game. Too many good/great players would be relegated to lower levels of the game until they get “called up to the bigs”. The result would be guilds/servers cannibalizing other guilds/servers in a feeding frenzy.

Now if you’re talking about having 6 matchups of equal size each week then I could get behind that. I think having this option with an “opt out” option to allow roamers/duelers to have their smaller matchups would be okay.

Points per tick isn't fun

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Posted by: Kaiser.9873

Kaiser.9873

An idea I’ve seen on the forums that I found interesting was awarding greater points per tick for each upgrade a location has.

I like this idea quite alot. Makes much more sense that a stronger structure would be worth more than a paper structure. The issue you would run into is that many servers with very uneven coverage would not upgrade anything knowing it would just be lost overnight.

"Closed Raids" in WvW

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Posted by: Kaiser.9873

Kaiser.9873

I see WvW as a way to play with friends and have fun. My guild sometimes runs as a guild-only group, and at other times throws up a blue tag, and PuGmands. When I was in a more competitive guild we never tagged at all. We threw ghetto tag on commander and/or gank leader and went at it. Occasionally there would be one or two hangers on even with that precaution taken, but generally, since we would jump larger groups, they would die quickly, and the fight would go on. It sure would be nice if they made a commander tag that could be invisible to anyone outside the squad.

PuGmanders generally use a blue tag to show that they welcome all comers, and on our server guild groups will use purple. Luckily most of the time on YB even a purple tag will let you join up with them if you’re a known property, and are willing to get into TS with them.

Lastly, why would you even want to follow a guild group if they give you nothing but grief? I certainly don’t like being somewhere where I’m not wanted.

(edited by Kaiser.9873)