|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
Frankly there’s plenty of junk in this thread that has cheesed me off, and not all of it has been Lanfear. The Three Wuvmigos that started this thread are perpetuating a trend I hate in this game, but unfortunately I’m in the distinct minority on that trend and I know it so I just get to stew. But frag it all, if they’re going to make it so that you never have to step your 1337 self into the dirty icky nasty PvE side of the game to earn 100% of the game’s PvE rewards – if they’re just going to hand Wuv or PvP guilds their guild halls and their favor on a SILVER F***ING PLATTER because they don’t wanna have to play the game to get those things – then so far as I’m concerned, the least they can do to try and sooth that particular outrage is make sure that the rest of us who do play it properly and actually earn our halls and our favor have a great time doing it.
I think you’re misunderstanding something here. They’re not just handing anything to WvW nor PvP. Favor is not really relevant to Guild Hall acquisition, except maybe to get permission to try in the first place. WvW and PvP are both legitimate parts of the game. Parts of the game that some people and even guilds enjoy to the exclusion of all else. There has forever been a discrepancy between the three groups such that PvE usually had the easiest time acquiring things, and that forced people who did not enjoy that aspect of the game to do it. They’re just not forcing them this time, but I guarantee they’ll still have to actually go into whatever zone and do the fight like everyone else to get the Hall in the first place.
@Kal
smh
“One person should not be a contender for running a dungeon”
“Your average five man guild will not be able to run this alone. "Why? Does it really upset your sense of self so much that someone would like to do this? Wants the option to be able to do this? That not everyone wants to pug everything just because they don’t have some huge pool of people to bug?
The entire game was built with the intention of scaling. Granted, it’s been done poorly, and needs a bit of an overhaul, but there is no reason why things like dungeons, fractal, and yes the claiming mission couldn’t be made to scale while still offering the same challenge.
And don’t give me the argument that having it scale so that the option to do it in a smaller group is viable will devalue the content or the achievements of larger groups. Those that want to do it in larger groups will. Those that want to pug it will.
This is not WoW. We do not want it to be WoW where chunks of content are only seen by 10% or less of the population. Obviously that’s not really working for WoW anymore either, considering they have been making that content more accessible.
I cannot solo dungeons. I’m an average player. So no, it doesn’t have anything to do with my sense of self. Why are YOU so important that YOU should be able to do something designed for more people. Does it damage YOUR sense of self that you’re denied something, anything at all?
I’m experiencing a weird bug where the sab door is still closed, is anyone else experiencing this?
Definitely, however, I suspect this is way down their priority list at the moment. On a more serious note, I highly doubt we’ll see SAB before HoT laumches or is extremely close to doing so (they don’t want to divert resources from work that is somehow tied to the expansion right now).
ps: Feel free to prove me wrong any time, ArenaNet. I miss stuff to do… dungeons and world bosses will only go so far, the karka hunt was fun but now it is over :’(.
A whole bunch of resources just got freed up, actually. Though I’m certain they’re not part of the SAB team, and just throwing random people at a project isn’t the best way of going about things, all the people who were working on the LA rebuild, the story restructure and the character build system have all finished work and are available for new projects.
Define last minute? There is no telling when that information was changed. We were originally given an unedited list, so the information could have been wrong.
Bleeding is one of the most pervasive conditions, and it is possible for individual classes to drop a stack of 25 bleeds on a target solo. With the change to how conditions work it would be necessary to lower that value per stack for potential quantity.
It’s called balance. Balance isn’t there to make you happy with how much damage you can do, it’s to normalize damage so no one has a specific advantage.
I feel bad for my partner, she not very good at jumping puzzle so atm, she has 6 blocked for her, cause of that.
Actually, only four are blocked behind jumping. Two of them are only after falling.
They both have potential. I like being able to will out a trait line immediately instead of having to gradually work my way through it. I like being able to fill out to GrandMaster three whole lines.
I miss being able to mix and match. That is pretty much the only thing the old system had going for it. The ability to forgo higher tier traits for lower tier traits of a different line. Or to replace higher tier traits with lower tier traits of the same line.
Mostly, though, that was emblematic of those higher tier traits being not good. I find that in most cases, though not nearly all, the traits are universally useful. Some are explicitly for builds I’m not interested in, but all of them seem like something that would be useful, while many of the previous traits simply were trash.
I’m confused. Ground Targeting is what they made baseline for traps. Did this suddenly change in the last 24 hours?
I know it was baseline too, cause I used a trap to guide myself through the blacked out cave in the pirate JP in LA while hunting karka.
@Lanfear
Sorry, but this is a problem with your comprehension of the argument, what you’re saying, and what they’re saying.
One person should not be a contender for running a dungeon. Some people have very specific builds and are very good and can solo. Most people can’t. Your average player can’t do it.
Your average five man guild will not be able to run this alone. And that SHOULD be acceptable. If a very specifically designed and highly skilled five man guild can pull it off, though, it doesn’t diminish anyone’s value or achievement, it just further boosts that guilds achievement.
Once again you’re saying the wrong thing. No one is “allowing” for smaller anything. Allowing for smaller groups means that ANet designed it to be done that way. That is what you are saying. It doesn’t matter if that is what you mean to be saying, that is still what you are saying. If that’s not what you mean to be saying, then you should stop using that terminology because you’re just shooting your argument in the foot.
All that said, I’m pretty sure the argument that you are looking to accomplish the “impossible” with an elite crew is untrue. Your argument consistently breaks down to imply that it should be designed with small groups in mind, which it should not.
Just because something is a major aspect of a game does not necessarily mean you should just be able to do it. I will use the WoW analogy here. Raiding is a major aspect of that game, of many games even, but they are designed for large groups. You shouldn’t expect to be able to just walk in and solo a raid because you don’t want to get more people involved. They dumbed down the raids for small groups, as I understand it, but you can’t use those versions for their real purpose which is gear progression.
Allowing for small groups to complete this would devalue the accomplishments of everyone, including the small group. If a small group can do it, then whoopy do. I’ll just PuG it for my bank guild and call it a night. Going against the odds and accomplishing what you shouldn’t be able to, though, doesn’t devalue anything.
They definitely are refunding some players who purchased the ultimate/deluxe editions the 800 gems. (Look at my email screen shots).
As far as which slot is being refunded I have no clue, as I said I got the gem refund but still have the character slot, so I’m expecting I just won’t be getting the later one.
That actually does kind of upset me. They don’t, apparently, have the tech to just give us the slots, but they can refund the slot on an individual basis. So, even though I want the slot, it would be more worthwhile for me to ask for a refund, get the gems immediately and then use the gems to buy a slot, rather than waiting for however long it takes them to just hand over a slot.
Then, of course, there is the possibility of them messing up and handing out the slot anyway.
So are they “refunding” the slot that comes with Deluxe/Ultimate with the expectation of giving out the new free slot when that comes around? Or are they refunding the slot that hasn’t even been granted to anyone yet, cause that would be weird.
Also, take into mind you guys got two slots right off. One normal slot and one beta slot.
(edited by Kal Spiro.9745)
LA is awesome. It’s pretty and magical. Not even close to my expectations, not even in the same neighborhood. The architecture is really pretty wild and out there.
That’s not why LA is awesome. LA is awesome because it’s more alive than it has ever been. There are amazing things happening all over the city that just weren’t before.
Have you met some of these people? The very best is the crazy conspiracy theorist. That guy is hilarious. The fake Evon Nashblade. The Asura woman who is caring for the displaced human and char girls, plus dog. Some random guy riding around on a broom. There are so many more instances of people just having their own lives.
I also love that NPCs are actually using waypoints. I’ve never seen that before, and have often wondered about it.
Considering that ANet didn’t and, as far as I know, never has addressed the idea of soloing or duoing dungeons as a thing, I would say it’s safe to say that they will equally fail to acknowledge five manning Guild Halls as a thing.
ANet failing to acknowledge it does not in any way mean it can’t be done.
The main problem here is that you’re in the wrong argument. Every time you say, “a five man guild should be able to complete the content,” it gets read as, “the content should be adjusted and balanced for a five man guild.” Dungeons aren’t adjusted, nor balanced for a solo, that’s never been a thing (until Arah personal story change just now.) Therefore if all you want is to not be physically gated, then that should be your argument.
I don’t want entrance to the Guild Hall to be gated behind some arbitrary guild size. Any guild, regardless of size, should be allowed to give it a shot. If they fail because they’re not good/strong enough, then that’s on them. As long as the opportunity isn’t out of their hands then it’s fine.
If that’s what you’re arguing, then I really don’t think anyone here has anything against it.
You get screwed completly if you do the slightest mistake.
Like the Mad King Clock Tower and Winter Wonderland. They are much shorter but equally unforgiving but at least with this JP you get a chance to pause and look at what you need to do. That is what makes this new jump puzzle an elite jump puzzle. It isn’t for everyone. It takes persistance and patience. 10/10 will do again.
You can’t use the clock, nor WW as examples since they’re both incredibly short. Failure on the clock is a wait of five minutes max, usually much much shorter, to do a five minute run. WW failure means instantly starting over for again about five minutes of work, the only wait is the maybe minute refresh on the platforms. This is a LOOOONG run even if you do it perfectly. They’re not equivalent.
(edited by Kal Spiro.9745)
We all know that any size group will be able to start the claiming expedition. ANyone who figures there’s going to be a lockout is dumb. ArenaNet has never implemented a minimum-size lockout in any GW game, to the best of my knowledge. Anyone can try anything solo if they want it.
What this discussion seems to be wanting is for the content to be designed for solos/twobies, then scaled up for larger groups if necessary. That’s horse manure. It’s completely and utter crap and we all freaking know it, eh? If the content is designed for twobies and then told to scale up, guess what? Everyone will do it with twobies – even the largest five hundred-man guilds. Because that’s what it was built for.
The content should be designed for that fifteen-man balance point. Or, if I were to have my perfect-world wish here, it’d be designed for a ten-man team, but either way. If it scales down, it scales down to five and no lower. If a solo or a twobie or three beer buddies from Wuv want to tackle the content, then they can run it below that scaling level and feel even more awesome when they manage to claim what should have taken between two and seven more guys to manage.
But you do not get to scrap the claiming event entirely, or turn it into a lowball milk run. Again, there’s not going to be any “you must have this many in your party to start this event” junk, but if you’re honestly hoping they’ll redesign the event to be built for solos…well, maybe the ‘Guild’ part of Guild Wars isn’t your thing.
So you’re saying that you don’t want us to devalue your sense of accomplishment. However, because we don’t meet ‘x’ size, it’s perfectly fine to devalue ours instead by making us PuG it.
That’s like saying it’s ok to devalue a group’s ability to run dungeons, or high level fractals by making them intentionally soloable. This is meant to be content for groups, for groups of groups even. It’s not quite a raid, but it’s working on it, I suspect.
So yes, it’s ok to “devalue” your accomplishment by forcing you to PuG because you don’t have the necessary numbers to handle it on your own. Someone will always be dissatisfied. Better to have the group of five dissatisfied than the group of hundreds.
Again you are misunderstanding Lanfears intention. We can solo dungeons and fractals but they are designed for 5 man groups. The only ones we cant solo are ones which have player checks (cof p1 gate). This is the kind of thing Lanfear and other small guilds would like to avoid. It doesnt mean the content should be designed for groups that small. It just means it should be possible even if it is incredibly difficult.
Thank you Spoj, that is exactly my point in this particular junction of the topic. People solo, duo, trio specific dungeon paths all the time, yet we aren’t screaming that they are devaluing the accomplishment of 5 man teams. Instead, we’re asking them to make videos of them soloing lupi, or make walk throughs of how to duo Arah so that more of us can give it an attempt.
If that’s all you want, has it been said that you will be physically gated by size, or that they just expect players to need an arbitrary number of people because it’s hard? I didn’t watch this stream that apparently gave you all the answers and has you raging, so I can’t really say either way.
The idea for SAB was to have a cool mini game, BUT the main focus was to bait people back to the game, create new gold sink (good Skins). Then yank the plug on it, removing the available skins. Thus the demand remains for the skins but the number of skins available drops, then add the account bound skins to the game = 30g SAB skin goes to 300g+. If they left SAB up all the time the prices would drop fast and thats not something they want, goldsink added so they’re happy. Prob get SAB event for a week or two per year, so dont expect more than that.
Skins on the market isn’t a meaningful gold sink. Account bound skins available to buy is. Every purchased skin is X gold gone forever. While you might be able to burn more gold on a single TP sale, it’s generally only going to happen once. Vendor sales can happen an infinite number of times.
Also, for those that need all the skins, thanks to tribulation mode every sale is two sales at the least, if not three sales, because they need to rebuy the skins to forge them into the other available colors.
The context of that statement was that people complained and complained and ANet took those complaints and gave something meaningful back. Then rather than being happy with it people complained for yet more changes. It was greedy and that’s what I took exception to. By that same standard, if people did those things you describe I would have a similar reply. Just a handful of check points is enough. And easily controlled by which keys you have.
In this case, as with the three other JPs with waypoints, as I recall the Metrica Province JP also does, it would not reduce the difficulty of the puzzle. The jumps would still be hard. They would still be just as hard as they were from the beginning. The difference in that failure wouldn’t mean the tedium doing it all from the beginning, it would just mean doing it from the last stash.
It’s not a requirement, nor a demand, and I honestly don’t expect them to do it regardless. It’s just something that would be appreciated and would be QoL. Honestly, if it weren’t just so kitten ed long I really wouldn’t care, but it really really is.
(edited by Kal Spiro.9745)
Nope, no check points should be added, I ran it but it took a little over 2 hours of trial and error. If you are not willing to risk failing and starting over like many of us have done, too bad. Or you could just wait for the Dulfy guide.
It isn’t about guides, it about tedium. I totally get it now.
To be fair to the puzzle, there are a lot of areas where falling just means having to redo that specific part. But plenty of others mean a long trek followed by a repeat of a long puzzle.
. . . Lanfear, if you really are hard pressed for person-power, drop me a line. I absolutely promise not to bearbow.
I don’t see the problem. It’s PvE, Bearbow is totally viable. It even has it’s own specific build.
Ok… I’ve been doing it for a while, and I change my answer. It would be nice to have a little backup, even if it’s only the key chests. It’s not that it’s hard, it’s just really annoying have to run across the whole city to start over.
We all know that any size group will be able to start the claiming expedition. ANyone who figures there’s going to be a lockout is dumb. ArenaNet has never implemented a minimum-size lockout in any GW game, to the best of my knowledge. Anyone can try anything solo if they want it.
What this discussion seems to be wanting is for the content to be designed for solos/twobies, then scaled up for larger groups if necessary. That’s horse manure. It’s completely and utter crap and we all freaking know it, eh? If the content is designed for twobies and then told to scale up, guess what? Everyone will do it with twobies – even the largest five hundred-man guilds. Because that’s what it was built for.
The content should be designed for that fifteen-man balance point. Or, if I were to have my perfect-world wish here, it’d be designed for a ten-man team, but either way. If it scales down, it scales down to five and no lower. If a solo or a twobie or three beer buddies from Wuv want to tackle the content, then they can run it below that scaling level and feel even more awesome when they manage to claim what should have taken between two and seven more guys to manage.
But you do not get to scrap the claiming event entirely, or turn it into a lowball milk run. Again, there’s not going to be any “you must have this many in your party to start this event” junk, but if you’re honestly hoping they’ll redesign the event to be built for solos…well, maybe the ‘Guild’ part of Guild Wars isn’t your thing.
So you’re saying that you don’t want us to devalue your sense of accomplishment. However, because we don’t meet ‘x’ size, it’s perfectly fine to devalue ours instead by making us PuG it.
That’s like saying it’s ok to devalue a group’s ability to run dungeons, or high level fractals by making them intentionally soloable. This is meant to be content for groups, for groups of groups even. It’s not quite a raid, but it’s working on it, I suspect.
So yes, it’s ok to “devalue” your accomplishment by forcing you to PuG because you don’t have the necessary numbers to handle it on your own. Someone will always be dissatisfied. Better to have the group of five dissatisfied than the group of hundreds.
Sorry, I understand the sentiment, but no. There are plenty of long and brutal JPs, but checkpoints has never been a thing, and shouldn’t be.
I guess you’ve never completed Goemm’s Lab, which has attunements you can acquire that act as checkpoints.
Yeah, so there’s two of them, both of which were thematically built in. This one wasn’t, which makes it more like Southsun. Long and hard, with rest stops, but it’s all or nothing.
This is, perhaps, the most awesome set they’ve put into the chests so far.
Sadly, I have only 15 ticket scraps at the moment. I can get ONE skin right now… this is not an easy choice.
Yeah, there were at least three more skins I could have started using immediately, and another in short order. But my Ranger is always my main and has first dibs, so the Longbow was the only choice.
I’m pretty sure no one should have been specced into earth if they didn’t have earth traits. It’s hard for the system to gauge what to go with, and I can’t even begin to guess how it’s written, but it tried to give everyone a full spec for their level based on the only information it had.
It was a bad call, they shouldn’t have done it this way, but this is how they did it. So this is where we are now. It is not that big an issue to be in a build you don’t want.
Everybody, at some point during the leveling process has been in a build they don’t want because they were restricted in where they could put their trait points. Until you’re at a level where it wouldn’t even matter in this system, you’re running a build you don’t actually want.
Frankly?
The two existing guild halls are supposed to be for “guilds strong enough to hold the terrirtory.”
A three-man guild can’t hold squat.
I like the notion of pocket halls/hideouts, as Arioso said. Perhaps an instanced room in the Guild Initiative building or some other magic door in Lion’s Arch where small guilds can go to gain an abbreviated version of the regular guild hall benefits, because it frankly makes no sense for a three-man guild to be entrusted with garrisoning an entire zone from the Mordrem.
Yes yes, I know, gameplay > lore. Here’s the thing – this is Guild Wars. Nobody cares about their MMO’s lore more than GW players. It bothers me tremendously that penny-packet guilds who don’t even PvE are demanding that they be given the same rights, resources, and gamespace as folks who are actually there to play Heart of Thorns, generally without having to bother earning it.
By all means, introduce a means for smaller, PvP-oriented guilds to gain the PvP bonuses without having to deal with guild missions. PvP players have been able to ignore the majority of the game completely so far, why make them deal with playing it now? Sort of a bait-and-switch I can understand why they’d get upset over.
But y’know what? If you want a full-up guild hall, if you want to control your own little patch of the Maguuma? Maybe you should have to earn it, just like everyone else does.
So…. Destiny’s Edge, the guild in the GW2 universe..which is 5 people… is not a guild then? At their strongest they were 6, and no one had an issue considering them a guild. Now we’re saying unless your at least 15, you’re not? So much for lore..
Does Destiny’s Edge have a Guild Hall the size of Queen’s Dale? No? Then I guess they’re not a good example, huh?
That’s not the point though. The point is that they are essentially saying unless you are ‘x’ number of people (in this case 15) you are not a guild. If that is in fact the case, then DE and DE2.0 are not guilds (which they are classified as such) and that kittens the lore set forth. He set forth that GW2 players love their lore, which setting a minimum guild size of 15 screws that lore. Obviously if lore is important (to the players and the devs) and a minimum guild size is indeed required, then it should be set at 5.
Who is saying that? Not ANet and they’re the only ones who matter. ANet hasn’t provided any numbers at all.
What they are saying is that small guilds of indeterminate size will most likely not be strong enough to complete the content necessary to claim a map zone all their own. For those that are unable to do so there are accommodations available in Lion’s Arch to suit their needs, but without the added customization.
In addition to this, however. If you’re willing to suck it up, maybe, and ask for some help, it is possible for even small guilds to claim their own zone space.
It took the whole Pact Fleet to help Destiny’s Edge kill Zaitan. It took a whole extra dragon for them to fight Kralkatorik, and they failed. Your five guys shouldn’t be guaranteed to win this fight.
“earning those hero points back” Also known as leveling up.
My Staff Ele is Earth spec… so…
Frankly?
The two existing guild halls are supposed to be for “guilds strong enough to hold the terrirtory.”
A three-man guild can’t hold squat.
I like the notion of pocket halls/hideouts, as Arioso said. Perhaps an instanced room in the Guild Initiative building or some other magic door in Lion’s Arch where small guilds can go to gain an abbreviated version of the regular guild hall benefits, because it frankly makes no sense for a three-man guild to be entrusted with garrisoning an entire zone from the Mordrem.
Yes yes, I know, gameplay > lore. Here’s the thing – this is Guild Wars. Nobody cares about their MMO’s lore more than GW players. It bothers me tremendously that penny-packet guilds who don’t even PvE are demanding that they be given the same rights, resources, and gamespace as folks who are actually there to play Heart of Thorns, generally without having to bother earning it.
By all means, introduce a means for smaller, PvP-oriented guilds to gain the PvP bonuses without having to deal with guild missions. PvP players have been able to ignore the majority of the game completely so far, why make them deal with playing it now? Sort of a bait-and-switch I can understand why they’d get upset over.
But y’know what? If you want a full-up guild hall, if you want to control your own little patch of the Maguuma? Maybe you should have to earn it, just like everyone else does.
So…. Destiny’s Edge, the guild in the GW2 universe..which is 5 people… is not a guild then? At their strongest they were 6, and no one had an issue considering them a guild. Now we’re saying unless your at least 15, you’re not? So much for lore..
Does Destiny’s Edge have a Guild Hall the size of Queen’s Dale? No? Then I guess they’re not a good example, huh?
Um, what the F? How is that no one has pointed out that you can use the Guild Recruitment Hall as your Guild Hall if you either don’t have HoT or are not big enough/good enough to claim your own? It will have all the core features of a Guild Hall with all the same available buffs, just without the customization, and probably lacking the PvP Arena.
So, now that Colin has specifically pointed out that if you’re into PvP you can earn rep through PvP and if you’re into WvW you can earn rep through WvW, what exactly is the problem?
Do you need a Guild Hall because they exist? Like a Legendary? You don’t be complete as a person in your heart of hearts if someone else has something you don’t have? I would love to get a Guild Hall. I got Ultimate Edition, which means I got a special decoration for it. A decoration that’s probably ugly that I won’t want to use, but that’s not important. I have it, and won’t be able to use it because I am a solo guild and there’s no way I’ll be able to claim a hall of my own.
Read the patch notes. It’s explained thoroughly. Even better, go back to the 4 hour specializations video where they originally said it was going to happen.
Interestingly enough, most of my characters were majority unchanged or improved trait-wise. Except both of my thieves. Thief was changed so dramatically that both of them had their builds turned upside down.
Hi gang – I spent my gems that I received from ultimate edition before this change came in. They could not refund my money and allow me to purchase standard but they have removed the extra character slot and given me a further 800 gems. I’m ok with that I think!
I’m calling bull on this. For one, no they didn’t, they’re not going to, and they don’t really have a way to do this. Two, they haven’t given out the extra slot yet, so again, no they didn’t.
It’s called helping when others ask for it. Doh.
Here’s a spoiler : Zaithan dies. Ooh, i shouldn’t have said that, sorry for spoiling your day.^^
You can help by whispering the person who asked.
OR, you could just avoid map chat on the first day of a major patch when a new puzzle has been introduced under the expectation that this is the exact sort of thing that is going to happen. Because of course it is.
Not in “The Secret World” where the community is much more mature and puzzles are a big part of mission mechanics there.
I mean, are you actually asking for, “Then go play Secret World?” And I guarantee it’s really not more mature, but whatever. Live in your own fantasy land and believe whatever you want. It won’t change the fact that this is no one’s problem but yours and ANet will never do anything about it, nor should they.
I shouldn’t have to sacrifice being social just because some kitten kids want to ruin the fun for people who like to explore.
Actually, yes you should. If you want to play your way then you have to allow others to play their way. If that means having a conversation in a channel specifically designed for such conversations then you have to respect that. If those conversations interfere with you then you need to be willing to close that off.
I personally also like to explore, and wouldn’t you know, I was able to do it with Map Chat on, and it still didn’t interfere nor ruin anything for me. I just didn’t read the conversations while I was on the hunt. This is 100% your problem, and no one else’s.
It’s called helping when others ask for it. Doh.
Here’s a spoiler : Zaithan dies. Ooh, i shouldn’t have said that, sorry for spoiling your day.^^
You can help by whispering the person who asked.
OR, you could just avoid map chat on the first day of a major patch when a new puzzle has been introduced under the expectation that this is the exact sort of thing that is going to happen. Because of course it is.
Time to move on was probably five minutes before posting that it was time to move on. If you were actually leaving, why oh why do you feel the need to announce it. It’s almost like you think you’re passing will impact the game or the community in some way. It will not. If you’re leaving, just leave. If you’re not leaving, then don’t be so dramatic.
Finally? Has this been a to do list item that’s been out of your grasp for a while? Just curious.
So people should also be prevented from asking help locating that one Karka they are missing?
I think people do this to help, not to spoil someone’s fun ;-)Just ignore the chat… :-)
Actually, some of them yeah. Some of those Karka descriptions are so innocuous it’s impossible to know which one it’s for. It’s just frustrating when someone asks for it over and over.
Can we please ban them, ANet? Institute a 3-week ban on public spoilers of new content.
or how about you turn off map chat? I find that a simple solution.
It is called common courtesy to not spoil things.
And there is a very easy solution to your problem. Turn off map chat. Some people want to help other people, and it’s not always an individual but a group. Map Chat is easier, and that’s definitely what it’s for. It’s up to you to censor what you don’t want to see for yourself. It’s not up to you to censor what everyone sees and can say simply because you don’t like it.
Right off, yes, this was a bad call. Having their flawed system try to build our characters was stupid. They should just let us fail on our own, instead building failure into their system. At the same point, it’s only a problem for lower level characters.
Now that we have that out of the way. Get over it. It isn’t that big a deal to just go and complete a bunch of hero challenges to fix the spec problems. At any level under 80, but I’ll give you 60s to be kind, your build is highly irrelevant. If you seriously can’t live with unexpected skills for just a little while then that’s on you and you really need to get over it.
Well at this point we don’t know for sure how much weight(value) Hero Points will have in HoT. For all you know Hero Points could be precious and require careful planning on how they will be spent. In that sense you wouldn’t want to just blow them on traits/utilities that you may never use when they could be way more useful somewhere else. Who wants to go complete a bunch of hero challenges or spend accumulated HP to fix a spec problem?
Since these points seem to accumulate rather quickly I would expect that the number of points needed to get all these different specializations will be on the higher end. In that case it would be beneficial to already have the traits you were using as a base and use the HP you already have to build out the traits/utilities you are interested in having.
On the other hand I can see why it’s not necessarily that much of a burden considering all the points needed to flesh out the traits/utilities are given from lvl 1-80. In that sense you could say you didn’t really “lose” any HP’s.
I have no idea what your point is, nor in what way it is an argument toward what I posted.
Right off, yes, this was a bad call. Having their flawed system try to build our characters was stupid. They should just let us fail on our own, instead building failure into their system. At the same point, it’s only a problem for lower level characters.
Now that we have that out of the way. Get over it. It isn’t that big a deal to just go and complete a bunch of hero challenges to fix the spec problems. At any level under 80, but I’ll give you 60s to be kind, your build is highly irrelevant. If you seriously can’t live with unexpected skills for just a little while then that’s on you and you really need to get over it.
I forgot about Silverwastes, I only ran it the one time since you can’t park on it.
Also, this was only on the initial log in. From here on you can put your points wherever you want.
Sorry, I understand the sentiment, but no. There are plenty of long and brutal JPs, but checkpoints has never been a thing, and shouldn’t be.
is there a way to reset skill points/hero points? for some reason my skill points werent reset on the changes they were just all channeled into the shout and defense line. Thinking about it now, having these spec’d this way will make the PvE slightly less enjoyable because now my points are assigned sub optimally and to get the skills I actually want I will have to wait until lvl 80 when everything evens out.
The system automatically spent hero points for you trying to recreate your build. If you’re level 80 then it spent them on the skill tracks for the skills you currently had active and on the three major trait lines you were using. If you were using more than three trait lines it tried to guess as best it could.
That’s why, before the thing, I funneled all my traits into three lines for every character.
Anyway, if you are level 80, even if you’ve never done a skill challenge (now hero challenge) you have enough points to buy every single core skill and core specialization (trait lines). There is no need to reset. Hero Points only have one purpose and this is that purpose. So just buy up the rest of the skills and traits, if you want them, and don’t worry about it.
Is there anything wrong with the personal story?
i just got the game yesterday and just started playing earlier with a human engineer but after finishing “Defending Shaemoor” theres no more quest for me.
If you do the first couple hearts just outside Shaemoor you’ll be level 10 and be able to start the story. Talk to the guide who keeps calling for your attention (telescope icon)
I don’t typically come on here and gush, and I certainly don’t do it about weapon skins. I dislike almost all of the sets, save a tiny handful of occasional individual items, like the heart sword. But this new set is amazing. I love every single item in it. This is the only set that I think I would actually be willing to try and get all of. Probably not all, I don’t want the short bow or the focus, but the rest are great. I seriously never thought I would replace my longbow, but I had a ticket and now I’ve finally replaced my wolfborn bow after more than two years of wielding it.
Take into mind that your stats are 100% from gear now. You don’t get anything from your traits. So if you were getting toughness or vitality from traits before, that’s gone.
Guaranteed no. Don’t try it on jewelry either.
You sir are a monster, and very short sighted. What we should actually do is tame them and raise them to be Lion’s Arc defenders. Lion’s Arc now has airships for sky defense, already had the navy for above water defense, the Lion’s Guard for land defense and an army of Karkuard would make ideal underwater defense. Also since they’re walking tanks they would be pretty useful on land too.
What can I say, I think they would be so tasty with some good horseradish sauce. And I’m not a monster, I’m just a guy in a woman avatar who’s wearing a quaggan outfit is all :p
Though really I do like your plan; if and I mean, IF they could be trained then I’m all for it. Otherwise I’ll go with my default plan
Well yes, obviously if training turns out to be unfeasible then a grand Karka B-B-Q in the Commodore Quarter is the way to go.
One does not BBQ a Karka in the manner of a chicken…One bakes them in a sandpit with hot coals….like clams.
You can definitely BBQ clams. But that’s fine, we’ll make it a luau
Pretty sure that’s what the keys you get from the new JP open.
Yes! +all the interwebz
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