|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
(edited by Kal Spiro.9745)
The only, even partially, reasonable argument I can give is that you don’t actually gain anything from SAB. You don’t get xp from SAB, you don’t get gold, nor karma. You only get baubles which can only be spent on things within the game. Of course you also get skins, and skins are usually a good enough reason.
Dungeons give you xp, gold, karma, skins and other junk. So do Fractals. So does Frostgorge. Pets are a combat mechanic of a class. So the comparison doesn’t exactly work.
Personally I don’t care if anyone plays it though, it’s an instanced game, so I’m just playing it by myself regardless. I don’t need any of that other stuff, I just want to play the game. I also don’t know that it should be made a legitimate play type such that you could level up in SAB and get gold and all that. I like that it’s a minigame that has none of that extra stuff. It kind of reminds me of when they introduced Bejeweled to EverQuest as a thing to do while you waited for your camp to spawn.
(edited by Kal Spiro.9745)
I’m going to go with no. If you suggested it, you can be proud of it and know that you contributed, if not flat out gave them the idea. ANet doesn’t need to do anything, and probably shouldn’t for a variety of reasons, especially legal ones.
I keep ending up linking skills on map chat because of holding down ctrl all the time x.x
Yeah and spamming while double clicking silky sand!!! LOL happens to me all the time.
Is that why people randomly link things? I’ve often wondered about that. It’s been so long since I’ve had that bound to ctrl that I never even had a reason to do that. Rebind the key. Never have to do it again.
I just have it bound to my thumb button on my mouse, it’s easy. I feel like this is more of an l2p problem than an ANet problem.
Huh? It has nothing to do with learning to play. It’s an inconvenience. It has nothing to do with challenge. It’s about as useful as holding ctrl down to see players/npcs names.
I understand why they do it though, because they actually want people to search for items such as the coins in dry top or silverwastes, but they could actually code those to be ignored by the feature.
What does challenge have to do with learning to play? Being able to rebind a key to something more convenient, like caps lock, or scroll lock, is just as much understanding how the game works as dodging. Like I said, which was my point, I rebound it to the thumb button on my mouse, which made it much more convenient. If you don’t like pressing ctrl, make it something else.
Then don’t use “l2p” which implies that people should be “learning” how to overcome a challenge, problem, or task.
If you want to talk about degrees of learning, such as dodge, there is no comparison between the two. With dodge, you’re trying to evade and survive, with holding ctrl down, you’re trying to view nameplates on objects.
The latter is an inconvenience, and i’ve already explained why they do it. It’s because they want people to find objects as some sort of challenge, but there are better ways of doing it than holding down a button and hiding nameplates.
As i’ve already said, it’s a legacy feature from GW1, but it’s not one that people would miss. They need to make it a toggle.
You missed the point, pretty sure you didn’t even bother to read a single word. It’s still learn to play, l2p, to figure out rebinding as it is to learn to beat a boss or a fractal or wtf ever. If it is an aspect of the game that you have not mastered to make your life easier in any situation, not just a challenging situation, then it is an l2p situation.
(edited by Kal Spiro.9745)
I don’t think they’ll do it, but yeah. Discovered recipes should remain locked for alts, but any recipe you have to find/buy and double click or you can’t get it should unlock for the account.
Holy bejeeses, we got an update. See, that wasn’t so tough. Now if only a few other issues could get a quick update on these forums.
My Warrior will just continue to sit and wait in front of the pale tree I guess.
My Ranger isn’t all that naturey, so cowboy worked just fine.
Because you’re not in a group and you didn’t stay in the zone. If you don’t want to lose rewards, 1) make sure you’re in a group so you can return to the same megaserver, 2) don’t DC right at the end.
This is something that happens. It sucks and it’s annoying, but it’s how the game is designed. It doesn’t save your progress and it counts logging the same as zoning. And DC is the same as logging.
No and no?
For one thing you’re missing all the other people who already had and used those recipes, right?
There are only two accounts who could get the last remaining ones, not only two who could ever make/use that set.
I just have it bound to my thumb button on my mouse, it’s easy. I feel like this is more of an l2p problem than an ANet problem.
Huh? It has nothing to do with learning to play. It’s an inconvenience. It has nothing to do with challenge. It’s about as useful as holding ctrl down to see players/npcs names.
I understand why they do it though, because they actually want people to search for items such as the coins in dry top or silverwastes, but they could actually code those to be ignored by the feature.
What does challenge have to do with learning to play? Being able to rebind a key to something more convenient, like caps lock, or scroll lock, is just as much understanding how the game works as dodging. Like I said, which was my point, I rebound it to the thumb button on my mouse, which made it much more convenient. If you don’t like pressing ctrl, make it something else.
(edited by Kal Spiro.9745)
That said, in a situation like this on 300 employees it’s easy to imagine that they have something like:
150 working on assets for the next game
50 doing maintenance, fixing bugs and customer support
50 managing the teams
50 doing the expansion, the gem content, and everything related to the content of GW2I could be totally wrong, but this is what I think is going and why even something as obvious as putting SAB back (without adding new content) seems completely impossible: They probably just don’t have any margin left to do anything outside of the job that needs to be done for HoT.
Basically there is nobody at Anet to answer our request with actual results.
This is definitely not how a game company is broken up, also they definitely have people whose only job is actually to be able to answer these. It’s just that the answer they have to give is the same as the one we already have.
yeah but someone somewhere made the decision to not work on SAB right? They either decided that they wouldn’t make enough money or that there were not enough people that cared about it, right? So i think the point of all of us complaining and giving out ideas on how to monetize this is to try to convince those people that they made the wrong choice.
No, what they decided is that they have a series of things they want to get taken care of before SAB. Previous to initiating the expansion they could have put the SAB team on SAB. Instead they probably have the SAB team start the work on the expansion. As the living world teams completed their work on their specific updates they each got transitioned to the expansion work. The only team left is the one that is working on re-rearranging the personal story and redesigning the trait system. Once that feature patch is completed it’s unclear what those guys will be set to do, but I guarantee it’s not going to be SAB.
It isn’t a matter of saying, ok, we’re not doing SAB anymore. They’ve prioritized the expansion above everything else and are using all of their assets on that goal. Once it’s ready they can reorganize their people into a position that would allow for SAB, it just hasn’t happened yet, and won’t happen for a while.
Whatever the decision was, they made a decision that is making it so we do not get to play sab. What is the problem with trying to tell them that that decision is a bad one?
Nothing, though it’s unclear if it’s actually a bad decision. It’s a decision that we don’t like the immediate outcome of, but it may be a necessary decision for the company that would have more dire outcomes if they didn’t uphold it. Because, again, the decision is not to do SAB or to not do SAB. The decision is what to do, right now, instead of SAB and when to get back to SAB in the future.
“Because, again, the decision is not to do SAB or to not do SAB. "
So with that you are saying that you believe there is not a single person at arenanet who could decide to start working on sab tomorrow?
Are you intentionally missing the point? Doing SAB right now is not on the table. It has never been on the table. There is no one at ANet who could, would nor should say, “Forget what you’re doing on the expansion, do SAB right now.” That is an absurd scenario.
That is why do it or not isn’t the decision being made.
I just have it bound to my thumb button on my mouse, it’s easy. I feel like this is more of an l2p problem than an ANet problem.
Green and Yellow Backpack. Though I’m extremely bummed that I lost my blue backpack forever when I put the green one over it.
Both Mad Memories.
Agreed. I’d like a follow up.
That said, in a situation like this on 300 employees it’s easy to imagine that they have something like:
150 working on assets for the next game
50 doing maintenance, fixing bugs and customer support
50 managing the teams
50 doing the expansion, the gem content, and everything related to the content of GW2I could be totally wrong, but this is what I think is going and why even something as obvious as putting SAB back (without adding new content) seems completely impossible: They probably just don’t have any margin left to do anything outside of the job that needs to be done for HoT.
Basically there is nobody at Anet to answer our request with actual results.
This is definitely not how a game company is broken up, also they definitely have people whose only job is actually to be able to answer these. It’s just that the answer they have to give is the same as the one we already have.
yeah but someone somewhere made the decision to not work on SAB right? They either decided that they wouldn’t make enough money or that there were not enough people that cared about it, right? So i think the point of all of us complaining and giving out ideas on how to monetize this is to try to convince those people that they made the wrong choice.
No, what they decided is that they have a series of things they want to get taken care of before SAB. Previous to initiating the expansion they could have put the SAB team on SAB. Instead they probably have the SAB team start the work on the expansion. As the living world teams completed their work on their specific updates they each got transitioned to the expansion work. The only team left is the one that is working on re-rearranging the personal story and redesigning the trait system. Once that feature patch is completed it’s unclear what those guys will be set to do, but I guarantee it’s not going to be SAB.
It isn’t a matter of saying, ok, we’re not doing SAB anymore. They’ve prioritized the expansion above everything else and are using all of their assets on that goal. Once it’s ready they can reorganize their people into a position that would allow for SAB, it just hasn’t happened yet, and won’t happen for a while.
Whatever the decision was, they made a decision that is making it so we do not get to play sab. What is the problem with trying to tell them that that decision is a bad one?
Nothing, though it’s unclear if it’s actually a bad decision. It’s a decision that we don’t like the immediate outcome of, but it may be a necessary decision for the company that would have more dire outcomes if they didn’t uphold it. Because, again, the decision is not to do SAB or to not do SAB. The decision is what to do, right now, instead of SAB and when to get back to SAB in the future.
Who are you and why do you think you are important over other ppl question?
Silence, people like you bring nothing to the table. such an irrelevant statement.
It’s not irrelevant. Every time random people come in demanding answers it’s pretty much a guarantee they’re not going to get any. The OP isn’t special. The OP doesn’t deserve answers because he insists. The OP is just picking fight and deserves to be ignored.
If you want a surname typical nomenclature would be the name of a parent suffixed by dodder to signify a female offspring.
I will say two things.
I would have expected twister in a jar to be unsalvageable because of its collection status. I’m aware that plenty of collection items are salvageable, and in fact salvaging items is a way to add them to a collection. I still would have expected it to not be salvageable.
It makes no sense to add an upgrade to an item you don’t intend to actually use it on. It’s just pointless and that was very much your own mistake, and a you problem.
Now, those things said, I completely agree that all items that are unsalvageable, regardless of where they come from or why they’re unsalvageable should have a disclaimer explaining the fact.
That said, in a situation like this on 300 employees it’s easy to imagine that they have something like:
150 working on assets for the next game
50 doing maintenance, fixing bugs and customer support
50 managing the teams
50 doing the expansion, the gem content, and everything related to the content of GW2I could be totally wrong, but this is what I think is going and why even something as obvious as putting SAB back (without adding new content) seems completely impossible: They probably just don’t have any margin left to do anything outside of the job that needs to be done for HoT.
Basically there is nobody at Anet to answer our request with actual results.
This is definitely not how a game company is broken up, also they definitely have people whose only job is actually to be able to answer these. It’s just that the answer they have to give is the same as the one we already have.
yeah but someone somewhere made the decision to not work on SAB right? They either decided that they wouldn’t make enough money or that there were not enough people that cared about it, right? So i think the point of all of us complaining and giving out ideas on how to monetize this is to try to convince those people that they made the wrong choice.
No, what they decided is that they have a series of things they want to get taken care of before SAB. Previous to initiating the expansion they could have put the SAB team on SAB. Instead they probably have the SAB team start the work on the expansion. As the living world teams completed their work on their specific updates they each got transitioned to the expansion work. The only team left is the one that is working on re-rearranging the personal story and redesigning the trait system. Once that feature patch is completed it’s unclear what those guys will be set to do, but I guarantee it’s not going to be SAB.
It isn’t a matter of saying, ok, we’re not doing SAB anymore. They’ve prioritized the expansion above everything else and are using all of their assets on that goal. Once it’s ready they can reorganize their people into a position that would allow for SAB, it just hasn’t happened yet, and won’t happen for a while.
Sorry, but you picked that hat. If you didn’t like it, you should have picked another.
You are correct. ANet does not want your money and is going out of their way to not get it. Primarily because other people who would not have bought the minis if they didn’t have a timer splurged and got them before they ran out. The extra income they wouldn’t have gotten makes up for anything they lost from you specifically.
And if you don’t do Fractals, then you don’t do them. You don’t lose anything, you simply don’t gain something extra. That’s something people don’t seem to grasp. Failing to be rewarded isn’t the same as being punished. Not getting something you didn’t have before isn’t the same as having something you had taken away.
Stop kittening about this one, if you really must do only PvE for your daily and hate Fractals that much, then just skip the 10 AP points for the day…trust me, you won’t die. Otherwise, just suck it up and do 1 lvl 1 Fractal then quit complaining…and this is from someone that only does Fractals when they are part of the Daily…because I don’t care for them, nor any other Dungeon for that matter. This really does display a sense of entitlement on some peoples part, it’s been part of the new Daily rotation since it was implemented, obviously it’s intended.
Quite entitled of people to want to have fun while playing a game they paid for.
What exactly does having fun while playing the game have to do with dailies? No daily in the history of dailies has been about fun. They are, and have always been, across all titles, just kitten to keep doing over and over because you’ve run out of other things to do.
Unlike other games, though, if you don’t like the dailies in GW2 you don’t have to do them because unlike other games you can do absolutely anything in the game and have it still be meaningful.
Given the complete lack of news about Guild Halls in HoT, I wouldn’t be surprised if they drop it from the expansion for launch, with plans for it to be added in “later”.
LMAO. The complete lack of info. You clearly weren’t paying attention during the first launch.
Nope, I was playing City of Heroes. Still would be too, if that was an option.
However, I notice that they’ve at least touched on every aspect of the expansion now, EXCEPT for Guild changes and Guild Halls. They’ve even touched on the Legendaries, while having to tone down people’s expectations on what will be there at launch.
This tells me that it ISN’T ready, not even close to ready. And while they’ve not given us a date for the expansion to hit, they obviously don’t have forever. Guild Halls would be the most obvious thing to delay to get it out the door in time. It’s the least hyped feature so far, and the one furthest away from usable.
Good plan. If hyping isn’t getting you where you need to be, start an antihype campaign, then when things work out you can either be disappointed because nothing can ever please you, or happy things worked out better than predicted.
That said, in a situation like this on 300 employees it’s easy to imagine that they have something like:
150 working on assets for the next game
50 doing maintenance, fixing bugs and customer support
50 managing the teams
50 doing the expansion, the gem content, and everything related to the content of GW2I could be totally wrong, but this is what I think is going and why even something as obvious as putting SAB back (without adding new content) seems completely impossible: They probably just don’t have any margin left to do anything outside of the job that needs to be done for HoT.
Basically there is nobody at Anet to answer our request with actual results.
This is definitely not how a game company is broken up, also they definitely have people whose only job is actually to be able to answer these. It’s just that the answer they have to give is the same as the one we already have.
Yay, they added more weapons that I can’t buy cuz my spec isn’t officially known yet.
Mesmer – Shield
Guardian – Longbow
Necromancer – Greatsword
Ranger – Staff
Elementalist – Sword
Engineer – Hammer
Thief –RifleMace
Warrior –PistolTorchJust assume that list is correct, has been so far.
Lets pretend rather that this is correct as it wouldn’t ruin the game and would suit better to the game.
I think the original list is more likely.
Asura are always the right choice. Unfortunately your recitation on classes doesn’t include any indication of what you like or would like to do.
I know quite a few PVE players who loathe any form of player versus player combat, whether it is what this game calls ‘pvp’ or what it calls ‘wvw’. Many of those also hate fractals. But in stead of getting alternatives to choose from, those people get 2/4 fractal options.
If I were limited to PVE, I’d have an issue too. I REALLY do not like fractals and dungeons, so I never do them. Which pretty much means there is no way I could survive a high level fractal… there’s this little matter of agony resistance.
And i dislike everything except for dungeons and fractals. If 10 AP was really that important to me I would just suck it up and do some other stuff i dont enjoy. If you are an AP farmer then you are just going to have to accept that you arent going to enjoy every daily…
Well, I didn’t said the system was ideal now, did I? Honestly, I prefer something that EVERYONE can do just by doing something they like doing. What we have now feels entirely too much like being herded into something the developers think is ‘under-utilised’.
I mainly do PVP for the dailies myself, and it’s hard NOT to notice how rarely mesmer came up until now in ‘win one match as profession x’. No skin off my back, since I have one of each, but if you really like that class, and want to play it, you almost got penalized for it. No telling how that’s going to work now it’s ‘pick 1 of 2 classes and win a match’, but somehow I’d still not be surprised if mesmer wasn’t all that frequent.
Yeah, where is my standing around in the zone daily? That’s what I like to do. I should be able to be rewarded for playing the way I want to play.
Reason number 3 why you shouldn’t follow that link is because it’s obviously not a real place. The structure of the GW2 domain doesn’t allow for all that .garbage.junk after the .com.
I think people are simply overhyping what Rubi actually said.
She said: “Next week we have something extra cool to reveal”.
People keep throwing around that she said that it would be something super-special and such. And yet those words were never uttered by Rubi, they were created by people hyping up what was actually said (just like more or less every single time).
And yes, the rebuilding of Lion’s Arch and the more or less complete overhaul of a major part of WvW is something extra cool.
Something extra cool to reveal that is going to need a whole stream. Sounds pretty hype to me…
We already seen the new WvW BL and the new spvp map but nothing about the PvE content (other than masteries). Its at the point where I’m thinking they dont even know what they are doing for the “challenging content”. After they show us all the content coming then they should go into details, not show us half the content then go into detail of that content.
That never made a lot of sense to me, because all the reveals have taken up a whole stream. So she was basically saying, “We’re revealing something next week that isn’t specializations, but will still take as long as specializations to go over in detail.”
The only people who over hype things are always the players themselves. The Devs can’t do it because they’re so restricted in what they can even say. Players build stuff up in their minds until nothing that is presented can ever live up to it.
It is also worth pointing out that the actual statement about this week was: “Next week we have something extra cool to reveal”. There were never talk about something special. There were talks about something cool. Which both Lion’s Arch and the complete change of a major part of WvW would classify as.
To be fair, LA even classified as a Special Surprise, considering how long it’s been smashed up. It just wasn’t the surprise people were looking forward to.
I had a feeling this thread would crop back up when I saw the deal about dailies.
I still don’t get it. I actually enjoy Fractals, in moderation. I sometimes do them. But seriously Dailies don’t matter. I’ve been 30 AP from the next chest for like two weeks, because I just don’t feel like it. It hasn’t killed me. I do kinda want that chest though. Maybe I’ll do it this weekend.
The only dailies I refuse to do are Mystic Forge, and Fractals over 10. A daily double is always a treat, if I feel like playing.
There you go. Looks like this week’s special surprise will involve WvW. Not Lion’s Arch, which never made a lot of sense.
- Ranger waits to see if Druid allows me to play an effective archer with no pet
It doesn’t, it has nothing to do with archery. You get a staff, so it’s all based around that, and you don’t lose your pet anyway.
TY 4 the FYI. Seriously, you cannot lose the pet? ANet, what’s wrong with you?
The concept behind the Druid appears to be nature magic… more so than Nature Magic, I guess. So it seems non-conducive to removing the pet. That isn’t to say that a future Specialization couldn’t alter the pet into some sort of noncombat charm, or whatever. But based on how the Specializations have been effecting class mechanics it’s unreasonable to expect the pet to ever be removed entirely.
- Ranger waits to see if Druid allows me to play an effective archer with no pet
It doesn’t, it has nothing to do with archery. You get a staff, so it’s all based around that, and you don’t lose your pet anyway.
All of my alts are parked at “high” yield JP chests. Only my main and my one remaining sub 80 spend all of their time collecting chest rewards. My elementalist is also in Plains of Ascalon so I can do AC with her if I want to.
Grandpa Max and the cabbage don’t need to be remembered, only Tybalt was a true and proper hero.
All should be remember. Personal opinion aside, all three gave their lives to save you, and Lions arch and the survivors of Claw island.
The only hitch to the idea of all three, is “technically” only one sacrificed their lives depending on which order you chose. So unless they make 1 statue and the figure is dependent on which one you personally chose, it wouldn’t make much sense.
Very true.
Grandpa Max and the cabbage don’t need to be remembered, only Tybalt was a true and proper hero.
I think people who want to vote for Lion’s Arch Aerodrome need to take a step back and look again. Preferrably looking at the map. The thing will be in Lion’s Arch already and it will likely be placed in one of the wards – why then not name it after the ward instead? City’s name won’t really bring anything interesting to the table.
Apex Aerodrome may not be the best candidate we could come up with, but it sounds like it could serve as something else than military airport. It falls into mind quickly and does make me think it’s some main hub – but maybe that’s just me.
The aerodrome will be part of Fort Mariner. It is a military service, just like all airships in Tyria. The entire purpose of the Aerodrome is to defend the city from anything that attacks from the air in the future, like Scarlet did.
We only know that two ships went down, the Masters and the one he crashed in to, there are supposed to be a lot more.
That sounds familiar. Can you help me out with a source? The wiki article on the Zephyrites doesn’t give much detail about airships.
What it does say:
The Zephyrites are …live in a fleet of airships, the largest of them being the Zephyr Sanctum, that roam the skies of Tyria.
…the Zephyr Sanctum was blown up …as they entered …the Maguuma Wastes, leading four of their ships to crash …
“Fleet” is ambiguous: a large nation might consider “4” to be too few, but a small one would probably consider it to an appropriate description.
It wasn’t all of their ships, or necessarily even most of their ships. Pointing out that it was four indicates that it was only a portion, otherwise I feel they would have put it differently.
I never would have removed it in the first place. It’s the only content that involved a permanent addition to the game, in the Box and Moto, that did not remain playable. Southsun stayed. Mini games like Sanctum Sprint and the Drinking game stayed. SAB placed an asset in Rata Sum right by the entrance from LA and yet it is inaccessible. It makes no sense.
Has anyone checked Southsun? The Consortium is the one spearheading the reconstruction, he might be there.
They are trying to distract you from the imminent Karka attack!
what the?…
It’s a conspiracy I tells ya.
The consortium are building these structures in Southsun, and will be flown in infested with the things, I swear! >.>
The moment I found one of the Consortium Surveyor’s I knew that LA was screwed again…
Evon needs to get his stuff in order or the Black Lion will be taken over by the Consortium and karkafied!
This is amazing, ridiculous but amazing, and I really wouldn’t put it past anyone involved, including ANet
The lack of logic here is tragic. Let’s try a substitution and see if a set of arguments above are valid. Let us accept this in place of the SAB situation: “Anet has shut down Guild Wars 2 until further notice. Devs have said they are working on other things for the game, and although GW2 will return, they will not give a specific date. No refunds will be given to people who have purchased the game.”
Customer base: “But… we paid money to play your game.”
Forum posters respond with:
“And yet it is very naive to think that they can just push a button and GW2 is back working as intended. There have been a massive amount of changes to the game and the engine since GW2 was last available. So at the very least they would have to take people to test that it still work as intended and at the worst they would have to spend weeks if not more to fix issues that have turned up. Weeks that would have to be taken away from preparing the HoT launch.”Customer base: “Can we get an answer from Anet, cuz, you know, good customer service?”
Forum posters respond with:
“Giving helpful information isn’t the same as good customer service. Obviously you would not be satisfied with any answer given, so why bother responding at all?”
This doesn’t even approach being a meaningful argument. The scale is absolutely absurd. There is a HUGE difference between shutting down temporary content for an indeterminate period of time and shutting down all the content. There is also a difference between paying for an item that is known to be for temporary content, which can potentially be purchased without the use of real money, and purchasing a game.
So no, this doesn’t work.
You misunderstand, that would all take at most a week. The positive posts would burn out within the first page after the statement, the negative posts and subsequent arguments would go on for a couple pages before business as usual.
Even assuming your prediction was accurate, it doesn’t justify ANet’s behaviour. They’re providing a bad customer service. Just because actually providing a good customer service might not please everyone, that doesn’t somehow alleviate them from that responsibility.
It would take ten minutes for someone who knows what is going on to post here letting us know. That would appease a large number of their customers, and in particular the ones who bought the infinite continue coin who are not receiving a service they paid money for. Even if it doesn’t solve every problem in the world, its common decency.
And if the answer is, “Nothing has changed as of the previous answer.” Would you be satisfied? How often do they need to “update” us, regardless of what the answer is, for acceptable “customer service?” It isn’t customer service, by the way. They don’t actually owe us an answer, regardless of how much you might want one. They don’t owe us anything, regardless of whether or not you feel gipped for a purchase that would eventually effectively time out. That’s why I bought it with gold instead of cash.
“nothing has changed since the previous answer” is bad customer service when the last answer also didn’t give us any good information. Good not being information that specifically said SAB was coming back but information that told us anything. “SAB will come back at some point” is not helpful information. If they can’t give us a date becuase they don’t know, thats fine with me but i would appreciate it if someone said this is why we can’t bring back W1 &2. We speculate it’s because updates since its release might have rendered it unplayable or broken in some way but we don’t even know that for sure.
Giving helpful information isn’t the same as good customer service. If the answer is, “I have no more information for you, and I cannot get better information than that because that is the state of things right now,” then that’s the best you can have. It isn’t good information, but it’s the best available information.
The answer to my question, though, was obviously that you would not be satisfied. So, since that is probably the answer we’ll get, and you won’t be satisfied with it, why bother saying it at all?
It looks like the Aerodrome is being put in on top of the mountain area overlooking Fort Mariner.
I would like to point out, for fairness’s sake, that the scale of the update to LA was a surprise. This is the kind of thing they’d normally talk about beforehand, and THEN patch in, not patch in and then tell us about.
With that being said, we all knew more work on LA was coming. It may be a surprise that they did it like this, but it’s not really a BIG surprise.
I actually asked them in their Facebook if this ended up being the “surprise” they had for this week and all i got was a snarky comment from Rubi Bayer saying that they’ll only show specs when they’re ready.
That was actually me.
I sign my posts with RB. Rubi signs her posts with RB2.
What you asked was whether the Lion’s Arch info was the reason there was no specs reveal. To pit these two pieces of information against each other misunderstands the game development process and the fact that we have different teams working on different features. The folks working on Lion’s Arch are not the same people we have working on profession specializations. As I said on Facebook: we release information when we’re ready to do so. If we haven’t revealed something, it’s because we’re not ready yet.
You avoided the question we all want answered, but perhaps nobody’s asked it directly enough. So, straight out, I’m going to ask it.
Is this the big GW2 news for the week, yes or no?
She answered this directly. They release information when they’re ready to do so. Since they have not answered the question, they’re not ready to answer the question, and therefore they will not answer the question. It’s not hard to follow. You’ll find out on Friday.
I actually asked them in their Facebook if this ended up being the “surprise” they had for this week and all i got was a snarky comment from Rubi Bayer saying that they’ll only show specs when they’re ready.
That was actually me.
I sign my posts with RB. Rubi signs her posts with RB2.
What you asked was whether the Lion’s Arch info was the reason there was no specs reveal. To pit these two pieces of information against each other misunderstands the game development process and the fact that we have different teams working on different features. The folks working on Lion’s Arch are not the same people we have working on profession specializations. As I said on Facebook: we release information when we’re ready to do so. If we haven’t revealed something, it’s because we’re not ready yet.
I merely asked if that was the reason, there was no need to say a snarky comment at me at all about “we reveal stuff when they’re ready”.
By the way, since you “don’t reveal things if they’re not ready”, i’ll assume that means you don’t have any other spec ready to be revealed and whatever news Anet has for us is simply a way to take this week’s time while another spec is fully ready to be shown?
Sounds to me like you attitude deserves all the snark it receives.
“We release information when we’re ready to do so.” is not the same thing as “We reveal stuff when they’re ready.”
It means that when we’re ready to tell you, you’ll get told. None of this is “ready,” Hell, the Engineer wasn’t even in engine when they revealed specializations. But they were ready to tell us about them, so that’s when.
You asked if they were revealing something, but they’re not ready to tell us what they’re revealing, whether or not it is LA. They will tell us what the big surprise is on Friday, maybe before but probably on Friday. That’s when they’ll be ready, and so that’s when we’ll find out.
I actually asked them in their Facebook if this ended up being the “surprise” they had for this week and all i got was a snarky comment from Rubi Bayer saying that they’ll only show specs when they’re ready.
That was actually me.
I sign my posts with RB. Rubi signs her posts with RB2.
What you asked was whether the Lion’s Arch info was the reason there was no specs reveal. To pit these two pieces of information against each other misunderstands the game development process and the fact that we have different teams working on different features. The folks working on Lion’s Arch are not the same people we have working on profession specializations. As I said on Facebook: we release information when we’re ready to do so. If we haven’t revealed something, it’s because we’re not ready yet.
But there is only 1 blog post per week regardless of what different teams are doing, so it is safe to assume that this weeks is LA?
It’s not safe to assume anything. The Blog may be about LA, but that doesn’t mean the Twitch Stream is. It wouldn’t be much of a surprise if they gave it away half a week early.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.