|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
However I don’t attempt to make up my own baseless statistics… the majority on the forums appears to be negative against trehearn, but is that a true majority, or just a very vocal minority? There’s no real way to know.
If people like him, they are keeping well quiet about it. The only thing I can tell from in game and the forums is that a lot of people hate him.
He was the main protagonist of my `personal story´, he took credit for my hard work and presumptuously acted like we were friends when I considered him irritating at best. I had no reason to like him, he was such a boring character too.
Edit – Anyway, Arena Net know people did not like him, which is why he got killed off. The character became a running joke since release.
Every thread about him has people specifically claiming to like him and even love him. They also have people making the same unfounded claims you are and debunking them, like I will here.
To start, at most only one time in your entire “personal story” are you actually in charge. The first part of your story you’re working for your Destiny’s Edge mentor. In the second part you’re doing something relevant to you. From then on you’re working for someone else.
At no point during the entirety of the Personal Story does he steal credit for anything you did. Nor does anyone else give him credit for anything you did. All credit for your work goes to you, the second in command. It is even Trehearne who places you up that high, since you were ready to be somewhere deep down under your Order leader.
I actually disagree. As someone who rarely knows what’s going on, I would say that’s exactly what you should have, as long as it’s common. The best short hands will become the standard for the event, and so everyone will end up learning them anyway.
That completely defeats the purpose of an open world dynamic event, though. (As opposed to a dungeon or raid.) Yes, some people will want to try it over and over to figure out how to do it “right,” but some will only want to try it once or will see an event pop up in their bar and go give it a try… and all of those are equally valid ways to get involved. Participation in an open world event should be accessible to everyone on the map with some basic instruction from the commander(s), not limited to those who are willing to learn all the event-specific jargon, or else the whole point is lost.
These are not random event chains in open world. Nor Dynamic Events. This is Zone Meta Events in End Game areas we’re talking about here. So actually yes it is like Raid or Dungeons, if to a lesser and different extent. People are expected to know what to do, or to learn it very quickly. Otherwise stay out of the way. If you can’t deal with that you really shouldn’t be involved in it in the first place.
It was the only well developed NPC character in the entire game, and it felt like they killed him off because a certain crowd didn’t like him.
GW2 already lacks NPC character depth, it needed more story and character development, not less.
I wouldnt call over 50% of an entire player base “A certain crowd”. You say that in the tone of trying to delegitamize their feelings as a minority, when in fact the opposite is true. Whether or not it is coincidental to how they planned the story out is debatable.. but the fact that alot of people hated him, is not. Also, he was not the only character in the game to be developed. All 3 of the orders had a mentor that was well loved and didnt deserve to die by your standards. all of destinys edge has a good developement compared to trahearne.
I would absolutely “delegitimize” their feelings, because not a single Trehearne hater has ever had a legitimate claim as to why they hate him. They all hate him for the same handful of reasons, all of which are completely false. The only half way true reason is because of poor voice acting, which is a valid reason not to like a character but not to actively dislike one, and certainly not to hate one. Also they rerecorded those lines, significantly improving them.
There are at least three Hero Points and one Mastery Point locked behind this mastery in Verdant Brink alone.
This is false. I think there might have been when they launched but its not true now. I have map complete and do not have the poison mastery.
Some of the mastery levels seem like things they wanted to implement but never really got around to, I am assuming some of the group will need them for raids. I can easily see running through poison to touch a switch/plate/item/etc. Or having to fight in a poison cloud or some such.
I will have to check. I hadn’t bothered going back to those points since I didn’t have the mastery.
“Trahearne: Here, at the end, I am glad that it’s just you and me. We will cleanse Orr together—as we were meant to do.”
but funny how the Player ends up doing this solo… trehearne and his cronies do nothing to help that fight other then hemhaw around and let the player make all the decisions…
Right, as long as you ignore the part where he is doing the ritual that you don’t know how to do. You’re a glorified body guard. You keep him alive while he does the actual heavy lifting.
You consider him to not be doing anything because he’s not fighting random mobs, but in the context of the story he’s doing something far more important than you are. What you are doing is only important in that it’s allowing him to do the real work.
(Yeah i know it’s MY fault that I gave Anet enough money for 25 slots… but it’s not my fault that I get punished for it now by having to do the same boring nonsense over and over again)
No, it actually is. You chose to have that many characters. You’re not being punished, you’re just subject to more of the same than most people due to your choices. You’ve consistently had to deal with the consequences of this choice throughout the life of the game, so why should this be any different?
Option three is join a guild that has a Guild Hall. Preferably not Gilded Hollow, since you need Exalted Mastery to get out of that. Once you enter Verdant Brink, regardless of from where the first waypoint will become accessible.
There are at least three Hero Points and one Mastery Point locked behind this mastery in Verdant Brink alone.
Bought it,
tried it,
tried it more,
tried it a lot,
regret buying it.
Nothing for solo players there.Soloing is incredibly easy in the open world, all the adventures are completely solo content and the personal story is solo content.
Good for you, I guess?
What is good for me? I’m refuting a claim that there is nothing for a solo player when there clearly are things specifically for solo players. Let alone that you don’t need to be in a group to do group content, and much of the “group content” can still be soloed.
Soloing this new content requires people to get good though.
Is this a bad thing? It’s endgame content, they should have to get good. It’s kind of the point.
The current spam system does a repetitive check… so if you link more then 3 things in a row, you get surpressed… even linking waypoints or POIs that people need to go to does this. anything repeated more then 3 times within 5 minutes gets this treatment. It makes it hard to organize mapwide events when you cant speak to the public to issue quick, general orders or locations… It should be changed.
Or you could just learn how to short hand it, like most good commanders should.
But that can cut out new players or players who are trying the event for the first time – you shouldn’t have to be able to decipher a commander’s shorthand to participate meaningfully in a large public event. Those events are supposed to be for everyone, not just players who are already clued in on what they’re supposed to do and understand the code.
I actually disagree. As someone who rarely knows what’s going on, I would say that’s exactly what you should have, as long as it’s common. The best short hands will become the standard for the event, and so everyone will end up learning them anyway.
My first character was human and I didn’t mind Trehearne but I never got buddy buddy with him like the story suggests. Trehearne is no Tybolt and never will be. That said I still liked him. I thought he was fair and amiable enough.
Then I played a Sylvari and I got to spend a lot more time with Trehearne. I got to learn more about him and I ended up liking him a lot more. My first Sylvari went Priory, so I was companioning with Sylvari after Sylvari which I actually found to be a lot of fun.
I knew this was how it was going to go down the moment he wasn’t right there. I was personally most worried that he’d get Foalained, which I’m not entirely sure would have been worse now. I’m disappointed with how it all went down. He was a nice guy, and he deserved better.
Bought it,
tried it,
tried it more,
tried it a lot,
regret buying it.
Nothing for solo players there.Soloing is incredibly easy in the open world, all the adventures are completely solo content and the personal story is solo content.
Good for you, I guess?
What is good for me? I’m refuting a claim that there is nothing for a solo player when there clearly are things specifically for solo players. Let alone that you don’t need to be in a group to do group content, and much of the “group content” can still be soloed.
The current spam system does a repetitive check… so if you link more then 3 things in a row, you get surpressed… even linking waypoints or POIs that people need to go to does this. anything repeated more then 3 times within 5 minutes gets this treatment. It makes it hard to organize mapwide events when you cant speak to the public to issue quick, general orders or locations… It should be changed.
Or you could just learn how to short hand it, like most good commanders should.
Bought it,
tried it,
tried it more,
tried it a lot,
regret buying it.
Nothing for solo players there.
Soloing is incredibly easy in the open world, all the adventures are completely solo content and the personal story is solo content.
So, basically, they should completely redesign how the system works because you couldn’t bothered to figure it out before hand, and wasted your points on nonsense? You may well be right, you screwed up. I don’t understand why that should mean you deserve a free pass to fix the mistake. Your account isn’t “ruined” it’s just going to be more difficult to accomplish what you now want. You made your life difficult, but now you have to deal with it. Figure it out and fix the problem yourself.
What exactly are you saying that is being suppressed?
Yes! I hate jumping, I hate the lack soloability for at least some of the masteries, I hate that I have to go through much, if not most of the HoT content before getting the new trait lines. I played the first weekend and haven’t been back since.
As far as I can see, there is no longer any future in this game for me. I will be keeping my eye on this hoping that things will change, but I highly doubt that it will. For the foreseeable future, I am done with this game. If a year from now I still haven’t gotten back into the game, I will just delete my characters and delete the game. Just another game stolen by the elitests. Bitter much? Maybe a little.
Before you delete them, can I have your stuff?
I do not. I feel like the game was worth what I spent on it, after removing the value of all the other things that came with the ultimate edition. I don’t know that I could say it’s worth $50, but it’s definitely worth $20-30.
in Guild Wars 2: Heart of Thorns
Posted by: Kal Spiro.9745
So in short you said that Anet made the game better with these change?
- less people simply leeching
- less event that fail becauser of leecher
- need to actually use your brain to play
- Reward for doing thing in the map instead of no reward at all
- etc.
Am I wrong?My thoughts exactly. I really like the fact you can’t tag and leave, like with the mordrem invasions and silverwastes. It advocates a selfish style of play, so it’s nicer this way.
Than go play guild missions and dungeons! the open world is for everyone, including solo players, train tag’s and even leechers. And no, it has nothing to do with anyone’s intelligence. In contrary. I hear a lot of very selfish statements in this forum, mainly posted by players who are afraid to lose their godlike status if lots of causual gamers can get the same things as they do, simply by playing the game as it was intended: by having fun exploring the map.
Wait a minute, did you seriously just say that the open world is intended for everyone including leechers, and then complain that people who don’t like people who are leachers is being selfish? That is seriously twisted logic.
There’s a big difference between being a casual player and being a leacher. The game was not intended for leechers. Let me restate that: this game was not intended for people to leech. If that was the case they would also let botters play the game too.
Leeches can cause serious harm to events, because they’re not really actively participating, so therefore they’re not really contributing, but their presence is increasing the difficulty of dynamically scaled events. And then you really want to complain that you can’t leach? That is really offensive.
Nope. I said the intention is to explore and have fun. As a part of it, the open world is for everyone, some will abuse it, but most of it don’t. The open world, or specifically HoT, is NOT exclusively for specialist and hardcore gamers who now seem to claim this. That is what I’m talking about.
Actually you’re wrong. HoT is endgame and that’s exactly what endgame is. If you want to explore, feel free. If you want to have fun, there are a lot of ways to do that. But if you want to do events, you have to participate in those events wholly because THAT is actually how it was designed, and was the intention of everything else in the game. Being able to tag and run isn’t a right, it’s a loophole because initially it didn’t occur to the devs that people would do that, and late because they hadn’t figured out how to stop it.
They’ve figure it out now, so you can expect everything going forward to work this way.
I still haven’t unlocked all of Herald, but I made the character I played in the betas. I’m actually having a lot more fun with Shiro in the mean time. Staff + Sword/Sword is great. I decided to work my way through the original story before I get into HoT which is why it’s taking so long to unlock everything.
Human Noble, Scythe Darkhart
I can’t wait to get all of Herald done. I love the play of it, and perma swiftness for getting around without having to use any gimmicks is amazing.
Point of order, when you specify the thing that you’ll be spoiling in the title, it serves no purpose to add spoiler.
Having to do the Shatterer is unfortunate. It’s impossible to even do the achievement for him anymore because that effect just doesn’t happen.
There is very much a themed scavenger hunt for the old Precursors. I’m working on Spark right now, for Inferno. The first thing I had to do was mine ore in order to acquire special unique ores, then go to several places that involved fire creatures and extremely hot, magical scenarios, to get examples of their construction. The concept being that I’m using these special ores to produce something capable of holding together in extreme temperatures.
Once I’ve done that I put that information to use by crafting the actual item.
Just as a point of order, it does not take long to run around the maps on a level 80 picking up all the points if that’s the only thing you do. It helps if you have an idea of where they are before you start, but it’s not entirely necessary. I did it on a couple characters and it only took an afternoon per character.
You will also need a total of 250 points, that’s 25 maguuma hero points, to totally unlock the elite spec. Some of those points are locked behind masteries that will take a while. Many of them are timed fights with champions that will require a group. You might be better off grabbing as many single points as you can to lower the amount of Maguuma points you’ll have to pick up.
Lastly, SilverWastes points count are core Tyria, not Maguuma, so one per, not ten.
There won’t be any more professions. Everything from here on is going to be elite specs
I just hit 11k and I had something to the tune of 36. Not every achievement awards mastery points. So it is entirely possible that you simply haven’t completed the correct achievements to get the masteries.
Why is literally nobody replying… It’s not a difficult question.
If it’s not a difficult question, why are you even asking it? Obviously you could just get the answer yourself, like you apparently expect everyone else to be able to do.
Perhaps the bug forum is a better place for this than the HoT forum.
You’re looking for something that is highly subjective. The only answer is, bring what you enjoy.
I would also advise going through all the Point of Interest videos pertaining to the elite specs. That will give you a better idea of what you might enjoy.
My leveling location of choice has always been the Harathi Hinterlands just on the edge of the Ulgoth chain. It’s a long chain with a ton of mobs. Unfortunately, since they change the Ulgoth to a world boss the last step and 4 champions aren’t prot of the process anymore. Still, it resets about every 20 minutes and is worth about a level every single time.
You also get 10 levels a month as long as you log in every day.
I want to start by saying, I actually like the process. I’m fine with unlocking the collection, then after filling the collection unlocking the recipe. I’m fine with some of the insane requirements for even the tier 1 precursors. That’s not the mark I think they missed.
The missed mark is the legendary journey. The effort of discovery and the story of finding and making your legendary.
What I mean by this is that right now there is just some dude hanging out in Lion’s Arch who apparently knows everything there is to know about every legendary. He has a stash of everything you could even need in order to build them, and he’s willing to let you in on the secret, for a price. This is supremely lame. I was expecting the Mawdrey experience. I was expecting to get bits of stuff and have to go searching for more, with little to no idea of what I was doing. That is not how this is working out.
I feel like this would have been much cooler if the only thing this guy knew about was a story about each of the legendaries. This story would lead you to a zone, and a part of a zone where you would find a different guy who was unique to each legendary. This is the guy who allows you to progress through the story of your legendary. Even better if there were multiple guys, each of which was only good for one tier of the process. Then it would actually feel like I was the unique individual who was able to put everything together and make the item, while they had only figured out parts of it and couldn’t complete it.
Maybe I’m alone in this, but that’s how I feel. The current setup just takes the mysticism and specialness that should exist in the process out of it. Instead we’re just working for some guy who’s constantly judging us to be not good enough for the next step.
I end up in deserted maps all the time, specifically because of how megaservers work. We don’t have overflows anymore, we just have mega servers. So when the mega servers fill up they spawn new instances and eventually there is one or more at the end with not enough people in them. That’s the one I end up in often, at least in Auric Basin.
Also opening map specific chest types, which you need to complete events to do.
If this is true then I’m going to be seriously disappointed since I ultimately chose the wrong piece when I played it. I picked the light armor gloves, but then I realized I’d like to use that set piece on my reventant, so I would have to grab heavy armor the next time I finished it.
I’m pretty sure they’re no longer all hands on deck. There is a Raid team whose sole purpose from here on is to do Raid stuff. There has to have been some amount of personnel freed up that can dig in on SAB. We will not hear anything about it one way or another, but that possibility has to have occurred.
you’re putting WAY too much thought into this. I’m willing to bet that anet just rushed the story because of some stupid reason, and added too many fragmented plot points and lore inconsistencies.
What about how every dragon has a weakness? we starved zhaitan to the ground, destroyed his army production site, and cooked him alive by firing LAVA at him after CUTTING HIS TAIL OFF.
And then there’s kralky: snaff forcibly grounded him via mind control, which let plenty of people wail on him. At least until logan happened.
Now, i’m no expert. But being the victim of such a severe guerrilla-tactic attack and then was shot at by lava, or being attacked by a group of people while being rendered completely immobile isn’t exactly a specific weakness unique to a single dragon.
Well, Kralk didn’t die, so there’s that, also Glint was there. It’s entirely possible that nothing would have gone differently even if Logan had been there. So none of that could be taken as a legitimate weakness since it ultimately didn’t work.
It’s reasonable to say that Zaitan’s weakness was the way he had to collect and consume food. Once weakened, giant laser beams based on the energy of a Krait artifact that repels dragon energy was enough to finish the job.
Keep in mind that all the Dream nonsense we do doesn’t actually kill Mordremoth, it just hurts him badly. Once weakened the combined effort of the Pact forces that systematically destroyed his cloning facilities and killed his mouth, and stabbing Trehearne finish the job.
Just talk to the Legendaries guy and he’ll give you a new one for 10k karma
There are four recipes. One Recipe is the blade, only a Weaponsmith can make that. The second recipe is the grip, only a Weaponsmith can make that. The Fourth recipe is the sword itself, only a Weaponsmith can make that. The Third recipe is like a tablet thing that is added to the two parts and the thing you get along with the recipes, that can be made by any weapon crafter because it’s used by every first tier precursor.
Gliding is the absolute best. Gliding from one end of Verdant Brink to the other relying entirely on timing and well placed updrafts is beyond cool. I actually hate the rest of the game just a tiny bit, now, simply because I can’t jump off any errant ledge and glide off from there.
I was expecting Scribe to be a profession I could level up on my own to make myself attractive to a guild by having, but instead it’s something that you basically have to dedicate yourself to a dedicated guild in order to even become adequate at.
Actually they did mention this. I don’t recall if it was a blog, or one of the multiple posts they made before HoT release, but they specifically mentioned that insignias would use leather and cloth now, in order to even out supplies.
Sorry, but that’s not how the Dream works. Nothing that happened there was entirely real. Everything that has lived, and somethings that haven’t or haven’t yet, has an echo in the dream. Tybolt existed, therefore he exists in the Dream and Mordremoth could access him since it would mess with you.
Rytlock, Marjory and the character you didn’t bring with you didn’t actually enter into the Dream. They were waiting outside the whole time without any interaction with Mordremoth, so why should your old mentor be real?
They’re just Keys by a different name…
So how do you use the glider here ? i am 100% stuck it wont let me jump off the sides .. so confused
There are pillars of Leyline-like energy. Even without the Leyline Glider Mastery you can jump into these and they will propel you up. Then you just need to keep flying over them in order to get updrafts.
1. It felt too easy and too fast.
You’re forgetting the massive battle happening directly above you by the reconstituted Pact forces. I’ll admit that I also wasn’t aware of this, since I didn’t do any of the meta event stuff in that zone, I was just pushing forward with the story by then. Someone mentions it extremely briefly, and in passing, that Mordremoth is being distracted by the army attacking him far above you. That’s the meta event, a full blown battle against Mordremoth’s physical body, or at least some representation of it. So the whole Pact is involved while you sneak in the back door.
Also, Mordremoth doesn’t need eyes because he’s basically everywhere, and he doesn’t need mouths because he has a Leyline node feeding straight into him.
2.So many unanswered questions.
Expect to get most of these answered in LS3
3.Too much foreshadowing.
Mordremoth is not nearly so subtle as all that from everything I’ve seen so far. He’s not a chess player, he’s just got a ton of minions. The Sylvari situation was a nice trick, but once that card was played he really didn’t have anything left over.
4. No changes happened with the jungle.
You mean like how Orr has completely cleared of undead since the fall of Zhaitan? Oh wait, that didn’t happen, because the game wouldn’t work if that were the case.
5. Mordremoth can take over any sylvari’s thoughts.
That’s not actually how it works. If you played a Sylvari you would understand that he’s just a very strong presence, and if you let yourself go he dominates you. Interestingly enough this is very similar to how the Nightmare works because apparently if you like Nightmare in you never escape. It’s also how Jormag works, if you make a deal with him and let him in you become his puppet.
6. Mordremoth is supposed to be the elder dragon of the mind.
Where did this come from? Mordremoth is the nature dragon. It just turns out that his mind is his weak point.
“Oh, but we fought Mordremoth’s physical form in Dragon’s Stand!”
Like I said, this was a distraction.
“But if he isn’t dead, why did all that magic release?”
So, the magic released, not because he died, but instead because he died? That’s all I got out of that.
We saw precisely how cloning works, and also that Mordremoth had no capacity, nor inclination for independent thought. If Trehearne had been a clone it would have been obvious. You make this claim that Mordremoth is somehow smart, but he’s more conceited then smart. He doesn’t do anything clever, he just makes power plays.
“Mordremoth just underestimated us!”
Actually Mordremoth knows that the Pact killed Zhaitan, and the first thing he does is eliminate the Pact as a serious threat. He has no reason to assume it was one specific individual who actually did all the work because that’s not, technically, how it went down. It is very likely, and consistent with how he acts through his minions, that he does not consider any one individual to be that big of a threat until it’s already too late.
Personally, I never saw Zhaitan’s corpse. I say him fall off a sky scraper into the fog, but I honestly have no reason to suspect that physical damage is any kind of legitimate inhibition to an undead elder dragon. The Priory collected his tail, which was shot off of him, but where’s the rest? I’ve never really been convinced Zhaitan is dead, so it’s easy to question this. We’ll just have to wait and see, but personally I think it’s going in a different direction than you’ve laid out.
The answer is yes. Part of the point of HoT is to break the zerker meta. That said, bunker build or not, I have no idea what you’re even talking about. The only things that have come close to that for me have been patches of pocket raptors around Tarir. Otherwise my enemies are always immediately visible and easily avoidable.
in Guild Wars 2: Heart of Thorns
Posted by: Kal Spiro.9745
I’m thoroughly happy. First off, it has nothing to do with the fact that he was a higher rank than me. So please don’t lump all of us Trahearne haters together. Second, I wasn’t ‘enraged’ and thus do not need to reevaluate my life (these forums are REALLY intolerant of opposing opinions it seems.). And third, my reasons for disliking Trahearne are very simple.
He has all the personality of a brick of mud. His voice acting was flat and boring, so much so that if they had replaced with voice with Microsoft Sam, there would not have been a difference. And, if you’re not a sylvari character, he comes out of nowhere and replaces your mentor, all three of which were vastly superior characters to Trahearne.
They improved the voice acting since release. Then again I never had a problem with it, but what ever. He doesn’t say Clawr anymore.
Only Tybolt was good. The Sylvari is annoying and stupid, she also could not have stopped the horde of undead charging the gate, that was silly. Grandpa Max is just a complete kitten, like the entire time. He at least could hold the gate, but really that should have been his life’s aspiration as a Norn. Only Tybolt was genuinely enjoyable to be around and was a reasonable sacrifice since he was an extremely capable fighter who simply lacked confidence forced to go well beyond his comfort zone for the sake of everyone else.
in Guild Wars 2: Heart of Thorns
Posted by: Kal Spiro.9745
That is what I was hoping would be the case. Personally that’s what it should have been regardless. The order mentor is such a nonsequetor since they died fighting Zhaitan and never had anything to do with Mordremoth.
So this is the question I have for you. Which version of the preorder did you get? Basically are you expecting one slot, or two?
in Guild Wars 2: Heart of Thorns
Posted by: Kal Spiro.9745
Going further about the Wyld Hunt, when Sylvaris were revealed as minions of Mordremoth, everyone’s Wyld Hunt became suspect to me. Sylvaris lead the attack on Zhaitan and the Marshal’s Wyld Hunt was to cleanse Orr. Sylvari were uncorruptable by Zhaitan. Were the Sylvari a “plant” by Mordremoth to destroy a rival Elder Dragon? I wonder if Trahearne felt extremely manipulated.
This presumes that the Elder Dragons are in competition somehow. Which, maybe they are, but I don’t think we’ve seen any non-ambiguous evidence of this.
Rather, I think the Pale Tree is genuinely interested in opposing all Elder Dragons, much like Glint apparently was. It’s just that Zhaitan was the most active threat at the time of the PS, hence the number of Wyld Hunts that revolve around combating Zhaitan.
The real question is whether your (for those characters that are Sylvari) or Caithe’s wyld hunt ever had anything to do with Zhaitan. I played through HoT with a new Sylvari I’d made specifically for going into HoT and the dragon I fought in the dream definitely wasn’t related to Zhaitan.
The Pale Tree always knew about Mordremoth. It’s entirely possible that she knew the time was coming and so your Wyld Hunt was always intended to be Mordremoth. But since you didn’t know about it and she wasn’t going to tell you if she could help it, she let you think it was Zhaitan, because what would it hurt if you got a little elder dragon killing under your wings before going for the real prize.
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