|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
It’s not more rewarding, it just happens to be something he needs. This is bad game design. Events are not meant to fail. Events are meant to be succeeded. So gating something behind the necessity of failure is objectively bad game design.
Guild Wars 2 is a mmo
This means nothing other than massively multiple players are all playing the same game. Doesn’t mean they’re all doing the same things at the same time in the same place.
It does however mean if you want a single player experience you’re better off alt-f4’ing and playing the legendary game of Solitaire instead.
So, you’re saying those looking for a multiplayer experience would be better off trying Poker or Go Fish?
It’s more logical than coming on a forum to complain that a game built upon playing with a large number of people is somehow, not upto your standards of playing solo.
Honestly, it’s pretty sad how many players do not fundamentally realize that MMO’s at their core are about co-operative play. This includes the open world. If it was meant to be a single player experience you’d be in instances scaled for exactly 1 person.
Except you’re posting on a forum of a game that before the exansion WAS JUST THAT TYPE OF GAME, where instances were side-issues and totally avoidable if you chose and group event were likewise.
HOT changed GW2 into a group-or-die game where simply progressing one’s character by unlocking skills is no longer doable without HAVING to ‘group up’, GW2 pre-HOT WAS NOT LIKE THAT!
ANET took our money without ever telling us they were changing it from a solo-friendly, group optional game, to a solo-hostile 1990s group-or-die one.
GW2 after HOT is really GW3, a throwback to the last century’s idea of what ‘playing other people’ means.
You can still progress your character (unlocking elite spec) without needing anyone.
Unlocking and capping are two different things, I have it unlocked, I’m nowhere near capping it and need HPs only doable with groups, either to do the challenge itself or simply to unlock access to the challenge in the first place.
What exactly do you “need” those particular HPs for? There are more than enough HPs in HoT to max out your elite without grouping. Do you just need to learn how you play your class better? I have 14 characters right now, at least one of every class at 80. I’m far from the best, I make stupid mistakes regularly and make build decisions that others have called “objectively bad,” yet I have not run into this problem even once.
The best bet is for ANet to stop enforcing events that only happen when an event fails. Either don’t enforce that event, or make it so that whether the event fails or not that even will eventually play.
I cannot accept that I’m some sort of especially good player. I regularly screw up which power I mean to use, I can’t figure out timing for dodges outside of very choreographed situations, and I just make up my stat allocation without looking at what’s actually giving me the most bang for my buck. I also adhere to builds more because they look interesting rather than actually being effective in combat.
All that said, I have not had any trouble soloing all the content. I solo events in the new maps, some of them just can’t be soloed. No matter how well you play they’ll fail if you don’t have more people covering different areas, but that’s ok. No matter how dead the map I get squeezed into, though, most of the time someone shows up before I reach that point.
The maps aren’t dead because no one is playing. The maps are dead because so many people are playing that you’re on a left over map.
The only frustration to solo play that I’ve run into is the champion hero points. But there are enough hero points, spread across the whole expansion that, along with the reduced requirement for elites, you can get all the points you need without doing those. If you’re trying to get the collection for the skins, well put out a call. It may take a while, but collections are meant to take a while.
I have a solo guild. I was able to unlock, by myself, the armor and weapons vendor, the guild bank and the first expansion on the bank. Given enough time I would have unlocked the second expansion to the bank.
With the changes to the functionality of guilds I will most likely be unable to unlock any other things for myself. I don’t begrudge ANet for making this change, though I can certainly understand why some would. It used to be a matter of time, and only time. Activity within the guild was all that was necessary to develop the guild. Now activity isn’t enough, in order to accomplish anything for the guild specific guild activities, which are frankly impossible for small guilds, have to be completed.
It’s disappointing, but hardly game breaking, nor uncommon in MMOs.
Haven’t people found datamined SAB stuff before, only for it to come to naught? I don’t want to get my hopes up just to be let down again.
Those were suspected to be SAB related. These are obviously SAB, that was SAB texture and an alteration to the SAB river gators.
Can the Channel time be halved, at least? It’s longer than a normal gathering tool purchased for silver. I got the original sickle when it came out and it’s significantly faster than consumable sickles, so why is the flute so significantly longer?
So, for everyone comparing EotN zones to the HoT zones. GW1 zones are tiny. Most of the zones in base Tyria comprise two to four GW1 zones. How many GW1 zones do the SIX HoT zones cover. Technically seven when the Raid zone gets added. Numbers don’t properly reflect content, area coverage does a better job.
Ive played more mmo’s then you can think of and gw2 you cant compare to other mmo’s because They almost all are pay to win games and that whats going to happen to gw2 also
I dunno. I’ve been “MMOing” for over 15 years. I can think of a lot of MMOs. Possibly some you haven’t heard of. Most of your information is inaccurate, and your conclusions are worse.
I’ve got 12 of my characters camped at the VB farm, but I didn’t know about the other. I farm them to make linseed oil to sell
I will admit I never experienced any of the bugs people have been complaining about since the beginning of HoT. The only bug I saw was the floating node, I just avoided it since it turned out to be the wrong one anyway.
in Guild Wars 2: Heart of Thorns
Posted by: Kal Spiro.9745
I feel like this breaks down to the same argument used with Elite Specs. I want to use this feature, and since I want to use it I expect to be able to use it immediately and have complete access to it. Anything at all that interferes with this is obviously a punishment and proof that ANet hates me and how I want to play the game.
Honestly I feel like they chose the wrong method of doing this. They should just open the gate from Silver Waste into Verdant Brink and put the story node on the other side. Then it really wouldn’t matter if you finished it or not, you would be able to get in.
I have been trying to get the vampire bat in the canopy of VB for a while on my Revenant. The most I’ve gotten was two, the first time we couldn’t coordinate CCs well enough to defeat the life drain. The second time, two of the players, including me, accidentally fell off the ledge, so that was a bust.
I wish there was a better reason to run these events a second time, so people who already did it would be interested in coming back and doing it again.
in Guild Wars 2: Heart of Thorns
Posted by: Kal Spiro.9745
He’s still going to need Ascended gear for fractals, even if he is a casual player, casual players still participate in High-tier play.
I get what the OP is saying, it’s a pretty daunting task to gather what is needed, not to mention the time investment for a single set of gear, sure you can switch the stats with inscriptions/insignias but, overtime that get’s pretty costly as well.
With the new content, and Raids coming out, your going to have to be flexible, and not everyone is going to have sets of gear/weapons to swap out/in for different builds.
Actually, that’s a good point. Can’t just make any other Ascended item and just switch the stat to one of the new ones?
HP doesn’t equal challenging, having five different special moved, plus summoning adds with special mechanics does make a challenging fight, though.
in Guild Wars 2: Heart of Thorns
Posted by: Kal Spiro.9745
The metas aren’t the primary content of HoT, the masteries are. There’s a huge bar on the bottom of your screen pointing out what you’re working on. Go into any map and ask anyone why they’re doing a meta, gonna bet most of them say it’s the mastery.
As for the second part, I consider it a play style not a mentality. So we’ll have to agree to disagree there. A play style that was accommodated by GW2 before, and is no longer accommodated by it.
You make very little sense, but I’ll try to explain in a way you may understand. Just because other people are farming masteries, it doesn’t mean that’s what you are forced to do. I have a couple guildies who rushed Masteries and already capped them out at 161. So what? I’ll take my time and it may take me a year to get there and I’m not bothered by that at all.
GW2 did nothing to disaccommodate your play style. Your personal goals don’t match your play style. Adjust your personal goals and you’ll be fine.
I don’t think we’re communicating properly here. Let me try to rephrase myself. My 3 hour time investment is not being rewarded now, like it was with previous content. The time vs reward ratio with HoT is different than GW2 vanilla. That’s the complaint.
This has nothing to do with goals. This has to do with what I get out of my 3 hours. Grinding a mid tier mastery for 3 hours doesn’t really get you much. Even if you finish it, all you get is the ability to talk to some merchant half the time. The masteries that do matter, lock content behind them which isn’t cool either. I want meaningful masteries that don’t lock content behind them. The pact commander line is a pretty good example of a well done mastery. There’s nothing locked behind it, but it makes available content easier.
That depends entirely on what you’re doing to work on those masteries. If you’re mindlessly farming veteran spiders, then no, you’re not going to get much reward. If you run the meta events then you’ll be getting drops and “keys” for zone chests, which can be a significant reward.
Also, this is an argument that was thrown around a lot during the first weekend. Masteries aren’t content. I partially agree. I mean I feel that anything new is content, but truthfully masteries are only mechanics available in the new content. The new content is the maps and the meta events, and of course the story.
Masteries are HoT Levels. If all you did in Core Tyria was grind levels, then your experience would be similar. But from your own description of your Core Tyria activities you were running content. That’s the Meta. You’re not comparing apples to apples. Run the content, earn the masteries. You don’t even need most of the masteries, so what does it even matter if you don’t get them for a while.
in Guild Wars 2: Heart of Thorns
Posted by: Kal Spiro.9745
I think the underlying thing here, what everyone is trying to vocalize but it seems to not be worded correctly is as follows: in base GW2, you could play for 2-3 hours a day and feel like you accomplished something meaningful. You played some dungeons, did some pvp, did some world bosses, whatever. In HoT, 2-3 hours doesn’t seem to make a dent in anything. It makes things seem overwhelming.
That’s what I understand from the conversation anyway.
In two to three hours you can do and complete any of the meta events in any of the zones. How would that not be an accomplishment?
Is casual a mentality or a way to play a game? I believe it to be the way I play a game. 2-3 hours a day, maybe take a week or two off to do something else, come back to it ect. However, it doesn’t feel like a short amount of time investment into the game is meaningful.
I consider it a mentality. I could put in more than 2-3 hours a day, but choose not to. I could devote my play time to really trying to get certain things, but I tend to just let them happen as they do, unless I really want them. But even then I generally only put a small amount of effort into them.
Like right now I’m crafting Tier One Spark. I could put in effort to make gold and buy the deldrimor steel, but instead I’m making them one brick at a time. It’s going to take me a month, but so what?
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My understanding of toughness is that each point over 2000 is increasingly less valuable. Mine is over 3000, I want to convert SOME of it to Vitality.
I don’t use conditions, so condition damage is a totally worthless stat. I could put into precision, but unless I committed to precision to get at least 50% it is also a worthless stat, so I’d prefer not to bother. Without committing to precision, Ferocity becomes a worthless stat as well at that point.
Healing Power keeps my regen high enough to out heal most damage I experience and personal healing high enough to negate all the rest.
(edited by Kal Spiro.9745)
in Guild Wars 2: Heart of Thorns
Posted by: Kal Spiro.9745
Sorry, I have to agree with the above. If you’re upset about something taking months to craft you’re not casual. The response a casual player has to, “it will take months to acquire the needed materials to craft this,” is, “K, I’ll get around to it.”
Can you, in any meaningful way, define “a lot”? Also, can you, in any meaningful way, explain why your “a lot” should get their way while our “a lot” should not? Your argument has been that ANet should listen to you because you want it your way and there are “a lot” of you. But you haven’t, at any point, explained why your “a lot” constitutes a more important sub section of the population than those who like it as is.
You’ve said that if the difficulty isn’t reduced your “a lot” would leave because it’s too hard and you don’t like it. But I can also say that if the difficulty is reduced my “a lot” would leave because it’s too easy and the whole point was for it to be challenging.
Why is your opinion somehow more important than ours? Because that has been my only take away from all of your arguments. It doesn’t matter how many people like the content as is, you don’t so it should be changed to accommodate your preferences.
I will be so kind as to answer my own question, though, from our side. All things being equal, challenging content was ANet’s design intent, therefore the opinion of those who like the content as is holds greater weight because it falls in line with ANet’s original plan.
That’s all I want. There is no combination that includes this. I can get Power and Healing, but I have to take Toughness. I can take Vitality and Healing but I have to take Condition Damage. I can take Power and Vitality but I have to take almost anything that isn’t Healing. All I want to do is replace some of my Toughness with Vitality, without seriously reducing my Healing and Power. We just got eight new sets and not a single one provides this combination.
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Just to be clear. You never played a hunter. Hunter isn’t a class in this game, and never has been. I have a hard time taking your arguments and complaints seriously when you can’t even properly name the class you played that was apparently so important to you to be set up a certain way.
I think it’s an old request that’s been around as long as the game. It’s always had support and maybe one day it will happen.
Personally I don’t care about the fun stuff. All I need are two slots, one for food and one for utility, but having a couple extra slots for any number of the random useable items in the game would be nice too.
You realize that it’s just random exotics, right? You’re not likely to actually get anything you want to use anyway, so why should it matter?
..Do you still think they never gave any hint?
..
…
The previous reply already addresed your missleading claim that this wasn’t marketed as end-game content, I wonder what kind of response you’ll come up with to claim that they never gave you a hint.Nope. Doesn’t matter. The website where the player clicks on the “Purchase Now” button must contain that information and it doesn’t. Everywhere else is irrelevant.
All ANet had to do is add a “For experienced players only that look for a challenge” anywhere visible on that page with the “Purchase Now” button and everything would be great. But then a LOT of players would not have bought it. That is why that information is hidden from the buyer on some other website.
…
Bbl I’m off to buy legacy of the void and then complain about them never marketed it as a protoss-focused expansion, no wai!StarCraft II: Legacy of the Void is the final chapter in the epic scifi
storyline spanning the StarCraft II trilogy. Players will guide the
powerful Protoss in the epic conclusion to Blizzard’s award-winning…Product information on the amazon website with the “Purchase now” button. Notice how this important information is there?
GW2 Heart of Thorns amazon description:
Tackle challenging group content, explore new open-world jungle maps, experience new events and story lines, and test your mettle in new heart-pounding boss battles.
Notice how “challeging group content” is a separate item to “explore new open-world jungle maps”. They are talking about the raids there not about the difficulty of the rest of the game. It’s misleading.
Actually, technically speaking, no they’re not. You can’t make assumptions when ANet says something, that will get you every time. You have to assume it means Raids, but actually all the group content is challenging. It’s supposed to be.
Can you address the phase after the mob is stunned and regenerates its break bar and immune to consume break-bar?
rhodoc, are you referring to this
So CC makes the breakbar regenerate faster after you have broken it?
or something else?
Axial: From my testing, I’m seeing no such indication. CC simply has no impact on the brown, or “broken” breakbar.
Agreed, the break bar regenerates a predefined rate and nothing you do changes that.
So far in my experience Immobilize is absolutely amazing for breakbars. I play a sword/sword:sword/shield warrior and sword power attack breaks some bars all on its own.
in Guild Wars 2: Heart of Thorns
Posted by: Kal Spiro.9745
I don’t understand the need. But then I’m pretty casual. I completed the personal story in the first couple days getting the first tier in all the masteries fast, cause it’s really easy to do the first tier. Then I grabbed the second tiers in a couple and now I’m just working my way through gliding. But I already have all the gliding I actually need, the rest isn’t needed it’s just something to have.
I want Stealth Detection because it’s more than just seeing mushrooms. It means that every time any of the almost half the mobs stealth you’ll still be able to see them. That’s extremely useful in most parts of the game.
This is why I didn’t buy the x-pac. An admittedly casual player beat the story in a few days. My criticism isn’t quality. ArenaNet’s games are quality. There isn’t enough content though for the price point. Moreover, there isn’t enough cosmetic stuff to go out and earn. Heck, they are even delaying the release of some of the cosmetic rewards in the raids. They never delay gem shop stuff though. Maybe their level of quality is going down and I am cutting them too much slack.
That’s taken out of context. I took launch week off work and all I did all day for those several days was play the game.
Yes, the story is still pretty short. I don’t understand why it’s only 4 parts, this isn’t Living World they could have made more parts per zone, but that’s not how it worked out.
in Guild Wars 2: Heart of Thorns
Posted by: Kal Spiro.9745
I don’t understand the need. But then I’m pretty casual. I completed the personal story in the first couple days getting the first tier in all the masteries fast, cause it’s really easy to do the first tier. Then I grabbed the second tiers in a couple and now I’m just working my way through gliding. But I already have all the gliding I actually need, the rest isn’t needed it’s just something to have.
I want Stealth Detection because it’s more than just seeing mushrooms. It means that every time any of the almost half the mobs stealth you’ll still be able to see them. That’s extremely useful in most parts of the game.
I’m sorry that you think that every special little snow flake deserves a trophy just for showing up, but they don’t.
And that includes those that want a more challenging experience out of a game that was made successful by a lower-challenge experience. Just because you want it, doesn’t mean that it’s best for the game, and telling complainers to stop complaining isn’t going to make anything any better.
I never told anyone to stop complaining. They can complain as much as they want, so can you. The thing we’re saying needs to stop is the demand that content be lowered to the skill level of the complainers just because they can’t handle it. Being a lowest common denominator game is not what made it successful. It was the step away from themepark design, allowing players to level however and whereever they pleased without making content trivial just because it’s underleveled. It’s the lack of a gear treadmill. The step away from “traditional” MMOs, not being easier than dirt.
HoT was made and marketed as END GAME content. That means it’s designed to be a step up and if you want to participate you are required to be a step up. That is the specific design and ANet’s intention. It makes no difference if you’re not comfortable with that step, or if some people aren’t capable of making it. This is what ANet wants for the game, and what numerous people want for the game as well.
For every person who can’t cope there are numerous people who can handle the content just fine. ANet wants you to play harder, and the majority can handle it. Therefore the minority don’t get the dumbed down version.
You don’t get an extra Core Game, you just get the upgrade. Or else you make a new account, but that would probably be a bad call.
in Guild Wars 2: Heart of Thorns
Posted by: Kal Spiro.9745
OMG, on my 6th try Mordremoth made me struggle with his will ( i am a sylvari ). My teammates turned red and he turned green…
OMG I didn’t know he could do that. Can you kill a teammate? :P
Watch WoodenPotatoes review of the story. Eventually they get into that mission and he brings a friend who then kills him. I remember when I played it Canach and Braham turned yellow at that point and I was tempted to kill them. I’m thinking I will in a later playthrough since I still have two Sylvari, just to see what happens.
I accept the fact that they are having a problem. The solution to that problem, though, is not to reduce the difficulty of the mob, but to increase the skill of the individual.
No. That is up to the player. You get to decide what your solution would be, you do not get to decide what their solution should be. If their solution is “:make the mob less annoying,” then that is their solution.
That inconvenience should motivate’em to improve so that they can beat it, instead of whining on the forum asking Anet to remove the inconvenience for’em.
Noooope.
There’s plenty of loot pinata’s in core tyria for you. Please go back to them until you feel safe enough to venture into a somewhat challenging area.
Last thing we need is HoT dumbed down to the level Orr is at.
The game is for everyone, for those who insist that people should “learn to play” with tougher mobs, you need to “learn to play” with less hardcore players. GW2 is not a hardcore game, it is not for you. It is a casual game for casual players, and they gain nothing by alienating those players.
I’m sorry that you think that every special little snow flake deserves a trophy just for showing up, but they don’t. Just because everyone has an opinion doesn’t mean they’re all equally valid. It is ok to be less good than other people. It’s not ok to diminish the activity simply because you can’t play to the same level, or personally don’t enjoy the content.
You are wrong.
(edited by Kal Spiro.9745)
I’m considering making a character for this effect, but currently I won’t make it because I don’t have a character I’d like to use it.
HoT is worth $20-30 to me, so I’m glad I Preordered the Ultimate package. After removing the value of the “bonus” items the base game breaks down to $20-30.
The only masteries that are halfway necessary are the tier 1 masteries. Gliding, Jumping, Teleporting, with Tier 2 being fairly useful. Tier 1s finish in no time at all. Tier 2s don’t take much longer. After those are complete the rest are just bonuses and so the length of time it takes is irrelevant.
They aren’t really dismissing them….. just telling them to get better. Other people can do it, why can’t they?
but it’s basically dismissing their experiences, saying that the inconvenience they are having is not something that should exist, or not something that should bother them. If someone is saying that they’re bothered, then they’re bothered. Accept that as a fact and move on from there, don’t try to explain to them why they’re wrong for being bothered.
I accept the fact that they are having a problem. The solution to that problem, though, is not to reduce the difficulty of the mob, but to increase the skill of the individual. That is the point of L2P. It isn’t to say you’re wrong, they’re not strong, it’s to say that your solution to the problem is wrong, you need to rise to the challenge, not lower the challenge to yourself.
Working as intended. Nothing wrong with them, they’re just strong, not unbeatable.
The maps aren’t empty, you’re just not in a full instance of the zone because the mega server system is kicking you out.
Ah, there is one. So yeah, this needs fixing.
There is already a fix for all of the individual powers from each set that don’t work.
Grenades has the fix for Glint. Spirits has the fix for Ventari. Jalis I’m not sure about.
in Guild Wars 2: Heart of Thorns
Posted by: Kal Spiro.9745
1. Canach bugged during the last phase. Die and restart didn’t help.
How did he bug? He’s supposed to become invulnerable until you use Canach’s shield to actively break his break bar with it. Did something else happen?
2. Pale Tree bugged during last phase. It dissappeared and her minions began to spawn infinitely and run towards the center of the room. Die and restart didn’t help.
It’s the final phase, I’m pretty sure this is supposed to happen.
3. Couldn’t get in the air during the last fight. Not every air flow seemed to work. Die and restart didn’t help.
This is tough, but not necessarily a bug, just poor tuning.
4. While 4 ppl died, the last one alive soloed final boss. But the final blow had to be delivered by story opener and story opener just couldn’t get back into the fight as well as the rest of us. So we just watched from the top without any opportunity to get down. Die and restart didn’t help.
This might actually be a bug, or else you shouldn’t reset while anyone is still alive in the fight.
1. Fighting on an airship: even if she received no combat wounds, battle fatigue would still set in
She, and we, have done far worse with no trouble, so that’s not really the case. Besides the fact that she didn’t actually fight. The fight hadn’t even started before it was ended.
2. Suffering a crash landing in a flaming air ship: she would likely receive burns, lacerations, crushed ligaments, broken bones, shock and/or a concussion from the impact. How many of these conditions she suffered or how major they turned out to be is unknown, but she would not escape unscaved.
You’re attributing real world human conditions to her. Even discounting that this is a game she is of a completely alien species to humans, even though they appear similar they are not. It is reasonable to assume that he muscles are tougher, her bones are denser, any number of physiological differences to negate what a human might experience. And that doesn’t even get into the action hero aspect of her life. She is literally more resilient than normal people.
3. imprisoned for days without food, water, and medical attension: not only would she be malnuterished, but infections from her wounds would be setting in.
This is an assumption you and others are making. When did it say she was starved and not provided water?
4. Forced to run to escape the enemy encampment: many of you claim that if she was able to run, she must be well enough to fight. However, I see this as her using the very last of her strength, aided by addrinalin and the will to survive. In this scenario, it was give it everything you’ve got or die. And she did give it everything she had, so that by the time she was stabbed, had nothing left. You say a norn should fight to the bitter end, but I think her capacity to run in the physical condition she was in, was a feat legendary enough to make any norn bost.
Even if all the rest were true, the biggest burst of adrenaline she is going to experience, assuming Norn even have adrenaline, would be just before she’s about to die after being stabbed.
5. Finally, she was stabbed: perhaps the greatest damage done here was by Eir herself when she ripped out the thorn… being stabbed where she was in the first place can be fatal, but at least leaving the thorn impaled in her side bottled up the blood. Ripping it out as she did, without immediate medical help to close up the wound and replenish her blood pretty much sealed her fate. But once again, this was an act worthy of a great norn, she chose to die fighting. While this choice means she will die, at least she is able to but an end to her foe.
A gut shot is usually fatal without treatment, and it’s highly likely that alone could have killed her over time, without magic, but it’s also not a quick death. It’s a lingering slow death, meaning while it would have been unpleasant and painful it wouldn’t have dropped her, just slowed her down.
Actually, she’s clearly bloody and bruised in that cutscene.
Well, yes, but let’s disregard that too and get back to complaining, shall we?
No no, lets actually examine this scene, since this is the whole point. I see some minor scrapes on her face, which is to be expected, and she’s filthy, also to be expected. But she moves just fine, smooth and without trouble. She’s an action hero, so even falling an unknown distance into wreckage and thorny vines only minorly inconvenienced her. She doesn’t seem dehydrated or malnourished, and we don’t actually have any reason to assume they weren’t fed or watered during transport. Mordremoth doesn’t need live subjects, but it is a lot easier to move people if they do the moving themselves, so it would have been worthwhile to them to feed the captives.
She then gets stabbed in the side. It’s probably painful, but even despite that she has the wherewithal to pull the thorn out and throw it accurately into Foalain’s back while she runs away. She then has the strength, not only to get up and face the Vinewrath, but to drop into a ready stance like she was going to do anything at all in a fight with it.
She doesn’t, at any point, appear to be anything but capable and battle ready. Then, inexplicably, she does nothing while it stabs her in the chest. That’s the problem people have with this scene.
Eir shouldnt die for sake of some longbow for guardians. But if they went that way why they dont revitalize her with druid magic and in the same time introducing this class. That would be awesome and would leave more ppl satisfyed, I’m sure of it becasue there is a lot of Eir fans out there that are not accepting her demise. Whats done is done they say but I have so much hope ANET will bring back her somehow:). PLS SIR COLIN!
As per ANet, the spec is based on the plot point and not the other way around. Development on elite specs seemingly didn’t start until very recently, so any of them lining up with characters is more of a coincidence than anything.
Eir died for some short lived drama and so Braham would shave his head. Nothing more.
That is such a massive load it’s amazing it even fits on these forums.
Braham is a Guardian. Braham assisted in taking down an Elder Dragon and is planning to move forward with Elder Dragon extermination. Eir used a bow which is now in the hands of her son. Dragonhunter is a Guardian spec that uses a bow and has some connection to hunting dragons.
That’s not a coincidence, that is premeditated.
Maybe she didn’t fight back because Logan wasn’t there to give her permission to?
… oh, wait. Sorry. Other M flashback….
And on a more serious note, I picture something like this happening in the mists shortly after:
Eir wanders through the grey void
Eir: Spirits? I don’t understand. Why wasn’t I able to call upon the change? Why did you leave me too weak to fight?
Eir: Wolf? Bear? Have you abandoned me?
A Voice: No, Eir. They did not abandon you.
Raven appears before her, gliding down out of the mists.
Raven: I am the one that prevented you from changing.
Eir: Raven? I… I respect your wisdom, but I do not understand. Why?
Raven: Eir, you were weak and injured. Had you survived the fight, you would have been of no use to your allies.
Raven: Your son would have abandoned his own quest to see you safely home. He would not be there for them when he is needed.
Eir: And with me dead?
Raven: He will mourn, and then he will press on in your memory. With his aid, many more will be saved.
Eir nodded, understanding.
Eir: My one life for many. That is a good death. Owl would be proud.
Raven bowed his head at the mention of the lost Spirit.
Raven: Yes. Owl would be proud.
See, now that’s awesome. If only we would ever see such a thing.
We don’t know for how long she was starved before the fight, no matter how special she is if she’s starving she won’t get to do much.
That might be true if she was Human, but she isn’t, she’s a Norn. They have entirely different physiologies to Humans. Also, the assumption is from the time of the crash to then, so a handful of days at worse.
And learning the events, of course, requires understanding what’s going on and how to coordinate efforts, which cryptic or nonexistent communication prevents.
Kafka eat your heart out.
Correct, which is why no one would adopt cryptic short hand. You apparently think shorthand means writing in code only you can decipher, but all it means is using abbreviations for things in place of the whole thing. Every time someone says PoI they’re using short hand. When someone in Tarir says North needs more, West stop DPS, that is technically short hand. And it is short hand that doesn’t require linking or anything. It’s just about being smart about how you say stuff.
Basically it seems that if you feel you need to repeat yourself so often you’re probably already in trouble.
Yet you never made that clear until just now, which made your point hard to decipher and led to misunderstanding.
Oh the irony.
Well, I never said I was a good commander.
Yeah, it was stupid. She shouldn’t have died like that. Norn are absurdly hearty and powerful. She was easily as capable as any Human or Sylvari, probably more so. If it had tackled her and pinned her down before spearing her, I could have accepted it, but just being harpooned out in the open was dumb. She could have done any number of things to avoid that kill, and she should have.
The ends don’t justify the means. They could have killed her, but it should have been a kill worthy of her legend. She dragged a giant ice worm up a mountain, while it was still alive, in order to give new hunters something worthwhile to fight. She could have fought this thing bare handed, beat up and starved.
These are not random event chains in open world. Nor Dynamic Events. This is Zone Meta Events in End Game areas we’re talking about here. So actually yes it is like Raid or Dungeons, if to a lesser and different extent. People are expected to know what to do, or to learn it very quickly. Otherwise stay out of the way. If you can’t deal with that you really shouldn’t be involved in it in the first place.
And learning the events, of course, requires understanding what’s going on and how to coordinate efforts, which cryptic or nonexistent communication prevents.
Kafka eat your heart out.
Correct, which is why no one would adopt cryptic short hand. You apparently think shorthand means writing in code only you can decipher, but all it means is using abbreviations for things in place of the whole thing. Every time someone says PoI they’re using short hand. When someone in Tarir says North needs more, West stop DPS, that is technically short hand. And it is short hand that doesn’t require linking or anything. It’s just about being smart about how you say stuff.
Basically it seems that if you feel you need to repeat yourself so often you’re probably already in trouble.
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