Just gained a level? HERE’S YOUR GOLD STAR! You can cut squares out construction paper with safety scissors, well done! Here’s another page; try cutting a circle this time! Don’t forget to keep the strap of your helmet tight or you might hurt yourself!
- This Patch
i’m confused? It took me maybe 30 minutes max to hit level ten (the level at which at you unlock all your basic weapon skills) getting to 15 where the rest of it and a utility unlock took me another 20ish minute because the way the personal story steps are now that got me almost all the way to 15, and finishing dailies pushed me over. I had no problems with this system at all and the best part is I don’t have to go back and kill 20-30 monsters for every weapon. I just go and they are all unlocked.
30 minutes, huh? I just spent 20 minutes on a new warrior, and I’ve just hit level 4. 20 minutes of utter boredom, where every fight consists of pressing 2, then 1, then waiting. Not a single weapon or armour drop, and the only usable quest reward being… another almost identical sword, which doesn’t give me any extra power until offhand weapon unlocks in 3 more levels.
I’ve also had an experience like this on a new warrior I thought about making. Right now I don’t want to play at all, and if I did, I would be forced to use scrolls to just skip the first 15 levels of the kitten game. The “tutorial” is the opening sequence, NOT levels 1-15.
I seem to recall a little advertisement for this game saying:
“To make playing in our open world worthwhile, we’ll make it rewarding enough for players to spend their time there across all levels. It’s extremely important that we stay true to our philosophy that you should be able to play Guild Wars 2 the way you want to play the game in order to reach the most powerful rewards.” -Colin Johanson
[1/15/2013] (https://www.guildwars2.com/en/news/colin-johanson-on-guild-wars-2-in-the-months-ahead/)
So… does anyone else feel like we can’t really play like we want to after this last patch?
Not only that, but they espoused how exploration was another keystone of the game and now they have taken that out and put the player on training wheels.
I definitely wouldn’t recommend the game now. It’s not about being afraid of “change” as some of the lemmings like to think, it’s about changing the game for the worst, dumbing it down, restricting a player’s freedom and putting them on training wheels. What happened to the exploration aspect that ArenaNet wanted people to engage in? That is now GONE.
Now it’s like being on the rails of one of those children’s trains you see in a mall during Christmas, and being forced to sit there through the whole ride. I’m especially aggravated at the weapon skill and starter zone changes. Why am I dancing for cows now? The compass leads you to the nearest heart which isn’t always the easiest heart (someone would go from dancing for cows and rubbing corn stalks to fighting level 5 bandits at level 2, by just following the compass). You can’t even see nodes on the map. Was noticing “copper vein” too confusing???? Do they think that people wouldn’t be able to figure out that maybe they’ll need a mining pick before level 15 or whenever it is to see nodes?
(edited by Kamui.4038)
The weapon/utility skill changes for alts/new characters is godawful. I can’t imagine being a new player and having to whack things with 1 or 2 abilities for so long and not know the feeling of freedom of gaining weapon skills without being forced to gain levels. It’s insulting to people’s intelligence thinking they can’t handle the tiny skill bar that GW2 has as well. This leveling reward nonsense is also ridiculous. WOW I HIT LEVEL 2…! Does ArenaNet think all its players are challenged mentally or something?
The trading post is very clunky and slow, not to mention makes selling stuff take longer and more tedious by needing to constantly meet the highest buyer and dragging the quantity slider to max. The window for items is also all constricted.
All their testers were over the age 40
More like under the age of 18 seeing how it seems to cater to people that still need training wheels on their games, Mouthbreather.
Official point of view:
Yeah we thought so too. After tens of thousands of usability testers and interviews with players who tried Gw2 and left leading up to China launch both in NA/EU and in China – we learned we were wrong.
Honestly, we were kind of shocked how many systems, downed included a surprising number of players just didn’t understand. For downed, we tried a downed tutorial, building downed into the level 1 tutorial, etc. We found after usability testing with numerous different groups, the best rate of people learning and understanding it came from having it be layered complexity and the solution we went with above. Intuitively that wouldn’t have been my guess either initially, but we found people understood it better this way than all other options we tried.
This same level of testing led to the other changes as well. At the end of the day the biggest take away I’d say is: all of us, especially people who go to a reddit to discuss a game, probably know games (and Gw2) really really well. We have millions of users, and a tiny % of them frequent game forums or reddit. Just because all of us, me included, learned those systems well and thought it was all really easy doesn’t mean we are the norm
Hahaha oh wow. Is this real life?
How much more dumbed down do things need to be for people? And why keep catering to the lowest common denominator this much which just further alienates people of at least some quality, people that tend to stick around for more than a month.
This really is insulting. Keep spoonfeeding people and they will remain that way and drag down the quality of the playerbase.
The whole living story is crap and not for any of the reasons you mentioned. The characters are badly designed and forced, and the ridiculous message it’s pushing in our faces belongs on a Tumblr blog, not in something I pay money for.
Get your act together ArenaNet. Stop forcing this PC trash down our throats. The real offensiveness is what they have done to the Guild Wars story by incorporating all this nonsense into a fantasy that had some potential. The entire living story has been mediocre at best but especially bad since the introduction of all these new characters. It’s uninspiring, it’s deluded, and quite frankly it belongs in a toilet.
The rest of you need to grow a thicker skin and see the forest for the trees.
“Oh no, feminine armour is feminine!”
How ridiculous this complaining is.
That’s fine with me.
No one class is the most broken, some are broken in specific ways for example:
Warrior and Engineer – Can have insane knockbacks/stuns/knockdowns
Thief – Stealth and/or evade spamming
Necromancer – Conditions, Conditions, Conditions
Ele – I would say regen, great access to ways to heal up
Guardian – Blocks, Blocks and more blocks
Mesmer – Stealth and PU
Ranger – Dunno, never played this class.
Nice job mentioning what these classes DO and what distinguishes them. Your idea of “unbreaking” classes is by making them all the same, ultimately. Disgusting.
“Show me yo pixels gurl….yeahhh…. just like that….mmmm”
Sad much?
Lose your way?
www.reddit.com
‘Sexy’ simply does not work the same way for both genders. Yes – as a society we are far more comfortable with feminine expressions of sexuality – but you cannot force males to be equally sexualised. Our bodies are different and perceived differently.
The key word here is “perceived”. There is a huge cultural element of men-are-THIS, woman-are-THAT forced on us, and the “THIS” is usually considered superior, so anything that treats men more like women is basically blasphemy. If men are sexualized, that’s “gay” or “emasculating”, because being made to be sexy is for women, so men simply are not, cannot be, must not be sexy.
If we “allowed” men to be sexualized, if we “forced” men to be sexualized like woman are all the time, you bet people would come up with a great number of ways to make it so. Some of these ways would be impractical, uncomfortable or flat-out health hazards … as it is for women. Some men might be horrified, others might find it empowering or liberating … just as women react differently, too.
Would you also propose that female characters’ nipples should be displayed?Y’know…for equality, of course.
It’d actually be awesome if the female chest was treated more like the male: no big deal, unless context and intent deliberately make it so. So if there is actual equality overall in terms of which outfit is designed to be sexualized and which is not, then yes. It’s not like some of the existing “armors” leave much to the imagination as it is. This puerile “Tee-hee, look look look BOOOOOOOOBS!!!!!!!!!!!!!!!!!!!!!!!!!! But it’s fine cuz no nipples so you can’t say it’s porn!” attitude that is so widespread in female character design in various forms of entertainment annoys me to no end — showing the whole thing could actually end up feeling less objectifying, as well as more honest.
Look at that impressive image from GW1 that phys linked (thanks, by the way). I agree that it’s not sexy even though the guy shows a whole lot of skin. There’s no emphasis or attention on his “assets”, instead he’s a stunning whole-body work of human art. If a female character was presented in exactly the same way, bare chest and all, it’d be far less sexualized than many female outfits in GW2 that put a nudge-nudge-wink-wink fig leaf over the breasts.
I can appreciate why you want to instigate change in society’s perception and attitude towards this issue. However for the time being, accept that it will take time for this to occur (if it ever does).
If nobody speaks up, or if they do but are silenced, it won’t change, either.
They have a great number (more than they have skimpy) of armors that are fully clothed.
My problem isn’t just the ones that are show a lot of skin. Just barely hiding something or mostly covering it but drawing attention to it via frills or fishnets or boob windows or whatever also plays a part in objectification/sexualization. Plus, there’s the frequently huge difference in theme and design, especially with light armor. Men get the default, the original theme. Women get something that screams “LOOK A FEMALE!” which may end up looking very different or even nothing like the cool original male design.
What’s “offensive” to me, incidentally, is not that sexualized outfits exist or that people use them or how popular they are. It’s the difference in treatment of the genders and the excuses made for it. I’d like people to try to understand how the neverending barrage of female sexualization and the glaring lack of diversity and choice can affect women and society’s opinion and treatment of women — and I’d especially like to make that request from those guys who feel uncomfortable or flat-out revolted by rare cases of actual make sexualization (not muscled power fantasies).
Keep the toxicity to Tumblr, will you?
Warriors, because blinds.
People with that stupid face on Human female that everyone uses.
I think ANet doesn’t know what to do with this skill. I’m sure they like the animation and see it as a cornerstone of sorts of this class but are split between its uses. It’s an evade, a dot, a whirl finisher, and does some damage — based on this, they seem to leave it alone, but it tries to be too much and accomplishes nothing in the end by doing so.
But as you said, D/D is based on power, not conditions. This skill seems to be a leftover from early development when Thief was supposed to be this precision+condition damage type class with on-demand “burst” via Backstab (although it’d hit like a noodle thanks to lack of power and crit. damage).
How nice it is to see someone with proxies rigging the poll against “skimpy” overnight (even though real world players go with more revealing armour, and overwhelmingly so).
Not enough revealing armour for medium and heavy.
“Any build works.”
That’s terrible advice if you don’t want to be a hindrance on people you play with. Not all builds are created equal (or anything in life for that matter), contrary to your fantasy that they are.
“Why are female characters wearing feminine clothing?”
Gee I wonder…
What a stupid looking character.
Who the hell would sell that thing? You’re not considering that most people would keep it if they got one.
You must be joking… How ridiculous.
2) To balance/normalize travel speed between classes. It´s unfair a warrior can easily stack 1 minute of speed boost while other classes can’t.
Hey buddy, that’s too kittening bad. Equality doesn’t exist in real life or nature.
Warrior, in just about every game. That doesn’t mean they are best at everything, just good at almost everything.
I like it. Seems a tad more natural.