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I take back what i said!

in Fractals, Dungeons & Raids

Posted by: Kana.6793

Kana.6793

So just checking – but you think its acceptable to die four times in the very first, story mode dungeon in the game? Presumably, this should be the easiest dungeon and easiest difficulty in the game, and your perfectly happy that on your third run-through, not your first, you ate dirt 4 times?

Sorry, but that is just not fun for everyone. Glad you enjoyed it though, more power to you.

Dying 4 times is nothing to get upset about.

Playing on god mode is boring.

My personal opinion on endgame

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Posted by: Kana.6793

Kana.6793

When was there a well designed raid in WoW, other than BC?

Ulduar was FUN, I wouldn’t call it well designed. The raids in Cata were semi-difficult, I wouldn’t call the instances well designed.

ICC was actually pretty good, but that buff was an absurd idea.

TBC was awesome and I’d resub to that. Cata is awful. Doubt I’ll bother with MoP. People keep talking about going back to WoW because the raids have meaning and GW2 dungeons don’t, but WoW raids have no meaning as long as LFR is in the game.

My personal opinion on endgame

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Posted by: Kana.6793

Kana.6793

There is no feeling of end game. Doing events over and over and over and over and over is a grind. Doing dungeons over and over for their gear skins is a grind.

There are no epic fights, no raids, most of the dungeons are poorly designed with trash being harder than the actual bosses.

You do know that raiding means doing the same instances over and over for several months until a new tier is released, right?

Loved the new CM Story mode

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Posted by: Kana.6793

Kana.6793

I am lvl 43 right now and laughed really hard. A you had a 79 which has been said. B. If I am in a zone for 40-50 I can walk through an area do 2 or 3 things for an event and keep walking really not even need to stay there the whole time, and get 2+ silver and 3.5+k xp.

Your screen shot only proved how terrible this change was.

Get to 80 asap guys cause winter is coming and soon your lvl 70-80 zone events are going to be “to easy” and receive a 50% + reward drop after you do them the first time.

It is not terrible right now but I was expecting to get full reward for waiting a day in between my run. A guildy wanted me to run AC with them and it just turned out I had run AC 26 hours before that one. 26 hours was I farming it? NO. Did I get more than 12k xp? NOPE. I finally told him sorry I wasn’t running again until he could go back and forth between CM and AC.

You refuse to help a guild member because you don’t get enough personal gains from it? Wow.

I take back what i said!

in Fractals, Dungeons & Raids

Posted by: Kana.6793

Kana.6793

About AC Story Mode

Just tried it for the 3rd time today with a group who took our time, re-grouped etc only died 4 times, twice on the last boss. Cost of 1 silver for total repairs and i made nearly 26s not including all weps/armor that i salvo’d.

The difficulty is EXCELLENT just the way it is!

I also take back what i said about the bosses, they are pretty good actually and i really enjoyed my play through so much better, the group (PuG) helped a lot.

I will say to the devs though, you could avoid a lot of bashing on here by adding an early dungeon say around lvl 15-20 with a nice learning curve/tutorial to dungeon runs. Could save a lot of players from frustration and the bashing you are receiving!

Really looking forward to the rest of the game now!!

Lol, glad you found a better group. A good group is essential, otherwise you aren’t really seeing the dungeon as it’s meant to be, if that makes sense.

An optional tutorial dungeon is a pretty good idea actually. Maybe even a full tutorial mode with hints that explain what to do, how to use combo fields etc. It would probably save some people a lot of trouble later on.

A bit like that tutorial thingy they had on GW1 to teach people how to control their henchman/heroes.

The good things thread

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Posted by: Kana.6793

Kana.6793

I level a lot of alts with a friend, and have done for years across several mmo’s. Last night he wanted to level his low level warrior. I wanted to do stuff on my main since I needed some more karma. I really enjoy levelling with my friend though. Normally I’d have to choose but instead we just completed Brisbane Wildlands with me on my level 80 and him on his alt – everybody wins. Brilliant.

Dungeon Armor prices are high

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Posted by: Kana.6793

Kana.6793

There’s plenty of other exotic armour that you can get in a week. The time and effort it takes to get dungeon armour is the entire point of the dungeon armour.

no, the point of the armor is to provide a carrot you can chase to keep you playing (and buy their gems while you’re at it). cause, let’s face it: why should someone buy gems if he doesn’t play the game?

inb4 I want welfare armor and I’m too lazy to work for the look of my character no one gives a crap about but me.

I intend to continue playing irrespective of whether or not dungeon armour exists. Running dungeons has no impact on my gem buying habits either.

The armour hardly constitutes a carrot to chase since you do in fact get the armour and you know exactly how many runs are required to get it. The phrase carrot on a stick refers to something unobtainable, since the carrot moves forward every time you do.

CoF is useless without a pre made party?

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Posted by: Kana.6793

Kana.6793

Regardless of the number of people in them explorable modes are raids, not dungeons.

They are meant for guild’s, not pugs.

Dungeon Armor prices are high

in Fractals, Dungeons & Raids

Posted by: Kana.6793

Kana.6793

1. Leveling is NOT grindy
2. Would you have wanted that uber cool exotic armor for 10s/piece and no work at all?
3. You are fine in dumb looking gear – if you want to look cool then work for it.

This.

There’s plenty of other exotic armour that you can get in a week. The time and effort it takes to get dungeon armour is the entire point of the dungeon armour.

Story mode dungeons are for the 1%.....maybe 2%

in Fractals, Dungeons & Raids

Posted by: Kana.6793

Kana.6793

I really don’t understand why people don’t just join guilds. On any mmo pugs are the most vile experience known to gaming. Why continually subject yourselves to a disorganised mess with random people who are quite likely to spend the entire run swearing at each other?

You don’t have to join some kind of GW2 version of a raid guild if you don’t want to. There are plenty of decent social/levelling guilds that can run storymode with no trouble.

Isn't it time to start talking about content patches?

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Posted by: Kana.6793

Kana.6793

Um this has already been answered by Colin Johanson 6 days ago. He said:

No need to buy them, Gw2 will feature consistent free content updates and in-game events going forward. Our goal is to make it so you get more from Gw2 for free than you get from a game you pay a subscription for.

On top of a large amount of free bonus content, we will be expanding on offerings in the Black Lion Trading Company going forward, as well as be doing large-scale expansion content down the road.

We’ll cover a lot of the details on the kind of support and plans we have in place over the next month or so on the Gw2 blog and with our press partners.

We do appreciate that you’d like to buy lots of new content, but we’d prefer to give a lot of it to you for free, cause that’s what we think a responsible MMO company does!

From this thread:
https://forum-en.gw2archive.eu/forum/game/gw2/Guild-wars-2-content-update/first

Don't get it...

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Posted by: Kana.6793

Kana.6793

What skill would you be referring to? The ability to actually click an enemy before a teammate amongst the screen mess that is a DE or boss fight, or the ability to keep autoattacking whilst alttabbed? I’m confused.

If people are really spending as many hours as they claim on the forums zerging dungeon bosses and getting repair bills so big that they can’t afford a waypoint then they are doing the dungeons wrong.

Kiting with proper use of cripples and stuns, timing dodges, changing weapons and skills to suit the fight, and co-ordinating combo fields would all help.

A lot of people are trying to take glass cannon builds to dungeons, I’ve seen people out in the world trying to face-tank the mobs – in both cases they die quickly.

I’ve seen people in WvW try to zerg Stonemist without even bringing seige weapons, die in the boiling oil and just run straight back to the door again.

I’ve seen the Grenth event fail numerous times because people don’t stand in the purple stuff and just keep whacking away at the shades (doing 0 damage) despite people repeatedly telling them to stand in the purple. The people who are able to hit the shades can’t kill them all by themselves fast enough and we get overrun and the NPC dies. One time, right after that happened someone started complaining that the bosses are boring and have no tactics. We had just failed because people were ignoring a tactic and zerging!

(edited by Kana.6793)

Don't get it...

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Posted by: Kana.6793

Kana.6793

Haters gonna hate. this is the best mmo ever made for the casual mmo player.

I have over 200 hours in game , and my highest character (of 6 ) is 34 so far.
This game was not built for hardcore gamers.

It’s not hardcore gamers who are doing the whining. The majority of complaints are that the dungeons are too hard, the dungeon armour takes too long to get, mobs one shot you, mobs have too much health, the karma armour is too expensive, the waypoints are too expensive.

The people making these complaints are not hardcore gamers. Hardcore gamers have no problem with spending months getting a set of prestige armour. They have no problem with spending hours theorycrafting and improving their performance in game.

I’m not saying they’re casual players either.

The mistake people make all the time is trying to say that the whiners that appear on every mmo forum are casuals or hardcores. They are generally in fact just impatient, bad at the game and unwillingly to improve their own skill. The amount of time they play per day doesn’t have anything to do with it.

Don't get it...

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Posted by: Kana.6793

Kana.6793

Going back to WoW again, it’s the type of forum whining that produced the Cataclysm expansion. In TBC no-one would have dreamed of pugging Illidan with a random group finder. If you wanted to clear BT you’d have to join a raid guild and actually be good at raiding. But in WotLK everyone had to have Tier sets from a week of heroic 5 man dungeons, and now you must raid everything with random people in your lunch break because “we pay for this game!”.

The whole concept of patience and improving your own skills seems to be disappearing and I don’t get it at all.

I'm still having fun.

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Posted by: Kana.6793

Kana.6793

People complain about lack of endgame and then people complain you have to grind too much to get endgame rewards. That seems rather contradictory to me.

I’ve come to the conclusion that some people just like to complain. Instead of listening to them, just continue to play the game and have fun like you are now.

This is exactly right.

GW2 is Fun-Centric, not Reward-Centric

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Posted by: Kana.6793

Kana.6793

If rewards are part of peoples fun, as well as enjoying dungeons they can just do 20 different dungeons and paths in a row and get their rewards. The only thing that Anet are stopping is people spamming the same path because it’s faster and easier than others.

For those who complain that this game lacks of endgame content.

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Posted by: Kana.6793

Kana.6793

  • I don’t like WvW
  • map completion is frustrating due to the high travel costs not to mention repairs along the way

are these the only 2 things i could do just to break even with my repairs, travel, crafting
and armour upgrade costs?
Cuz srsly am not going to play a game that makes me earn/ farm 4 vials of blood for 2 runs before the law of diminishing returns kicks in while i need 44 of them just to lvl to the next tier of crafting without spending gold

Anet promised a game with no grinding

yet a dungeon set cost 13k, crafting require ridiculous amounts of mats wich you can’t farm/ earn btw, Karma gear cost 42k a piece and so on am not gona repeat the full list.

Just play normally and vary your activities and you’ll have everything eventually.

well i can’t do that eather due to the law of diminishing returns code
stay to long in a zone or DE you like and you get punished for it

Well I’ve been doing a bit of everything and I hardly die. I have nearly full exotic including crafted weapons and 4 pieces of 42k karma gear. I have a 5g guild backpack, maxed huntsman and some gold spare. No I have not bought gold with gems, I actually converted gold into gems and bought dye with it.

Zone completion gives a decent amount of silver and 40 of a crafting material appropriate to the area, so it’s far more worthwhile to finish that off than to grind. Higher level zones actually give level 70-ish exotics for zone completion, which you can wear, salvage for ecto’s or sell.

I don’t understand why you’d want to keep doing the same DE over and over? If your drops stop just move on.

GW2 is Fun-Centric, not Reward-Centric

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Posted by: Kana.6793

Kana.6793

If you enjoy grinding dungeons then you can still do 20 dungeons a day if you particularly want to. And before someone says “oh but whats the point with the rewards nerfed”, well then you don’t really enjoy grinding dungeons do you?

For those who complain that this game lacks of endgame content.

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Posted by: Kana.6793

Kana.6793

You just claimed the game is a grind and then listed a load of things that you say prevent you from grinding…

No i dont think you understand fully what am trying to say, the game prevent’s you of making reliable gold, thus prevent’s you from progressing whatever you are doing ingame.

It’s so bad you can’t even farm/ grind/ earn whatever you want to call it.
becuz its:
A: to time consuming
B: discouraged -> anti farming code
C: hase a very steep price

If you just do events, map completions and some WvW you get plenty of money from playing normally. There is no need to specifically farm. You also, at the same time, get plenty of karma.

What the game prevents is the ridiculous situation they had in GW1 where people made builds that made them invincible while pulling an entire zone of vaettirs, rezoning and repeating for hours etc. So many players ended up at the gold cap that ecto’s had to be used as an unofficial currency. This is madness.

Half the forum is filled with complaints that “the entire game is a grind and Anet promised a game with no grinding, why don’t I have all the items after 2 weeks!” and the other half is complaining that running around in circles killing the same mobs for hours isn’t as profitable as actually playing the game.

Just play normally and vary your activities and you’ll have everything eventually.

Frustrations over lack of endgame

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Posted by: Kana.6793

Kana.6793

Instead of complaining that there’s no character progression and that they can’t make their character more powerful because there’s no gear, why don’t people work at progressing their own skill instead?

It’s far more impressive to perform better in dungeons and pvp due to player skill than it is to do so because of a gear crutch.

A guy who solo’s 50% of a boss, kiting like a pro while everyone else is dead is a lot more memorable than some dude spamming autoattacks that hit like a truck because he outgears the instance.

For those who complain that this game lacks of endgame content.

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Posted by: Kana.6793

Kana.6793

Ive posted this in another thread but i will repost it here again since its more on topic then it was on the other thread.

How is this game not a grind?
Everything costs money, karma or dungeon tokens.

I enjoyed the game very much at first but now it starting to frustrate me
I loved lvling my ranger but now with everything f*** up i don’t have any reason
To keep playing while this game has so much potential it has more flaws then goods that Completely destroy all the fun things left to do.

My lvl 80 ranger is pretty much on hold since there is no incentive to do anything in this game cuz the income from [input activity] issent rewarding enough for the time and cost investment put in the first place.

  • i cant craft cuz there is no relible income for gold -> TP
  • i cant farm for crafting due to the anti farming code
  • orange karma gear is around 42k per piece wtf???
  • i cant run dungeons cuz they drop only blue’s and green’s and very sometimes a yellow
  • i cant farm dungeon gold due to anti farming code
  • i cant farm for dungeon gear due to the 13k tokens needed to get a full set
  • i cant farm dungeons cuz there to time consuming for the reward given, loot as intellectual rewarding wise.
  • events are also not a reliable source of income anymore due to the massive zergs
  • i cant play the TP becuz every item is almost at vendor price.
  • did i forget something [input here]

    I think most ppl saying the reward is not rewarding enough are using the wrong word.
    Cuz atm ppl saying you need to play for fun dont understand that the issue issent all about the loot. It is about the a steady income of currency that is lacking in this game and the massive amounts of time and gold sinks put in to discourage this.

If they atliest would buff the rewards or lower the costs ppl would atliest have some incentive to stop complaining, cuz i can’t do kitten when am broke i can’t even vent my frustration on /m due to anti spamming code.
Imo there to many limiting Factors in gw2

And if anyone knows what is FUN and dosen’t require gold or a huge amount of time
plz let me know, cuz am at a lose here.

You just claimed the game is a grind and then listed a load of things that you say prevent you from grinding…

Things I'm not happy about with GW2

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Posted by: Kana.6793

Kana.6793

I still think 50 times is way too much. that is still 50 hours to get one set of armor you may only like for a week.

and that is if you complete each run in an hour.

It’s all optional. If you want to grind a instance to look cool then it’s up to you. Remember it only turns into a grind if you let it. Nobody says you have to do it all at once. As it’s all cosmetic you don’t need any of it to do any other content. So it’s up to you if you want to grind each dungeon 3 times a day or 3 times a month.

Exactly. Do 1 dungeon a week and you’ll get the set eventually. It’s not on some timer that means when you do 1 run you have 4 days to get the rest of the tokens or else the armour vendor disappears.

Play normally and have some patience. This is the least grindy mmo out there.

You have lost a Customer and a Player...

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Posted by: Kana.6793

Kana.6793

Would you prefer ArenaNet put a lock out timer on their dungeons like every other MMO in existence? Your whining is the most pathetic thing I have seen all week.

Yes, yes I would.

Lockout timers were a fantastic implementation when they were originally introduced. From a dynamic standpoint of controlling the player-base and economy to a business strategy for keeping players playing your game longer.

They might of got a little out of hand with the amount of dungeons that got implemented in WoW. But the core reasoning for using lockouts is to control everything in the end game.

And to keep the players around playing the game.

So what the kitten are you complaining about? Glancing through all the rage in your posts you seem upset that ArenaNet have placed a diminishing return on running the same dungeon over and over. Yet you support a one dungeon run lockout (as would I to be honest). You really need some help. Tell me again in one sentence what you are raging about. One sentence, not a friggin wall of rage.

DR is not the same thing as a Lockout.

A Lockout says “You can run this 5 times a day”

So you do your 5 runs of CoF, then you go do 5 runs of CoE, then you go do 5 runs of Arah.

You are now getting players to play all your different content. As well, the 30 hour grind to get Flame Legion gear or any gear for that matter is extended to 18 days of play time that you are maintaining a customer for.

On top of that you hook the customer which then has them saying “yes I got my new piece man I just need one more…4 more days to go.” vs “Sweet one more piece that’s only 2 hours to go.”

Dude, you say you’re going to MoP instead. You realise that if they copied WoW and added lockouts event bosses would be roughly normal mode WoW dungeons and remain unlimited. You’d get 1 run per day for story mode and since explorable modes are the GW2 raids, those would be on a 1 week reset.

Are gold sellers legit?

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Posted by: Kana.6793

Kana.6793

If you buy some gems from the Black Lion Trading Post and then open up the second tab and trade currency you’re essentially buying gold, but you’re buying it from Anet. Never, ever buy it in any other way!

The spammers are often using hacked accounts and everyone should report them every time they spam. Make sure to report the ones who send you mail as well, since they added a report button now.

How GW2 IS becoming a "Grind" -MY thoughts.

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Posted by: Kana.6793

Kana.6793

All games have rewards. You’re saying that people would do the dungeon if absolutely nothing happened afterwards? I highly highly doubt that.

I would. I played WoW for years for the raiding. Real PVE progression isn’t gear based. Progression is clearing raids and doing it before as many other guilds as possible. The reward for raiding is the excitement of first kills, with everyone cheering on Vent, and the satisfaction from completing something difficult.

If you apply to a good raid guild and make a point in your application that you like to raid because of loot you may well be declined. Gear is a tool to allow you access to the next tier, it’s not the goal. Equipping a piece of gear can never equal posting on the realm progression thread to announce a realm first.

Well what you are talking about isn’t even what this game is about. “World Firsts.” and “Getting the next tier of gear.”

I doubt most even care about ‘world firsts’ if that was true then once a raid was cleared first then people would just stop caring. Only the super competitive care about this stuff. I just care about being rewarded properly for doing something.

I’d love to see what would happen if WOW just took away all the rewards for raids and replaced them with nothing. People do things for rewards though in general, even basic games had a little score that people could track. That was the reward. You do something and you expect a reaction.

Well as I understood it, you said no-one would do a dungeon for reasons other than loot or money? I’m just pointing out that I for one, already have done that for years. I got loot, but it wasn’t the point. I like the titles and raid mounts, but they’re just a nice bonus. Marking bosses as downed and enjoying time with my guild doing a highly co-ordinated activity that we love is the reward.

In GW2 the armour sets are my raid mount and I fully expect to put a lot of time into getting them. The armour isn’t worth getting otherwise, as it would be no more special than any random levelling item.

The dungeons are a lot of fun to do, I like that there’s stuff that can 1 shot you if you make a mistake. I like adjusting my traits, skills and weapons to optimise for each fight. I like co-ordinating builds and combo fields with the rest of the party. I also very much enjoy having fun with my guild on TS while we do the dungeons.

How GW2 IS becoming a "Grind" -MY thoughts.

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Kana.6793

I play golf twice a week, have done for years, usually the same course to. Can you believe I actually PAY money for it ? as in, do something and not come out of it with any physical reward whatsoever ?

I also run Guild Wars dungeons with the same friends, we have a laugh and try not to die too much.

I must be insane obviously.

I like your style, sir.

How many times are you guys dieing in dungeons?

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Posted by: Kana.6793

Kana.6793

Not much. Generally they’re pretty profitable, even on explorable.

How GW2 IS becoming a "Grind" -MY thoughts.

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Posted by: Kana.6793

Kana.6793

All games have rewards. You’re saying that people would do the dungeon if absolutely nothing happened afterwards? I highly highly doubt that.

I would. I played WoW for years for the raiding. Real PVE progression isn’t gear based. Progression is clearing raids and doing it before as many other guilds as possible. The reward for raiding is the excitement of first kills, with everyone cheering on Vent, and the satisfaction from completing something difficult.

If you apply to a good raid guild and make a point in your application that you like to raid because of loot you may well be declined. Gear is a tool to allow you access to the next tier, it’s not the goal. Equipping a piece of gear can never equal posting on the realm progression thread to announce a realm first.

How GW2 IS becoming a "Grind" -MY thoughts.

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Kana.6793

They should just allow direct purchase of all 80 Exotics with Gems, then you could just flex the plastic and you wouldn’t need to actually play the game at all… cause thats what you want right ? more stuff in less playing time ?

Only the individual can determine if an arbitrary amount of time spent doing something they deem as a chore is worth a few pixels. That time will vary wildly.

Whereas as the people that seem to enjoy actually playing the game and see them as a bonus generally agree the time to aquire is acceptable, whatever it is.

No one is asking for things for free or to get easy.

Just for the rewards to match.

Right now someone said they got 83 copper from CM…come on now. Yes it was easy and yes it was quick. If you die once now you’ll actually lose money doing CM. A lot of times people are losing coin from doing dungeons and that is more frustrating than fun.

That’s my point, you are equating how ‘fun’ the task is by how much coin you get for it. Doing it and getting 10g or doing it and getting 1cp, the activity is exactly the same.

If it’s something you want to do and playing the game is the reward, the coin is irrelevent. If it’s something you don’t really want to do and you are only jumping through hoops to get what you personally deem as a worthwhile thing then you can only expect people to disagree.

Exactly. If you do not enjoy spending your spare time doing a dungeon, why would you suddenly want to do the dungeon you hate so much if they give you 1g for it?

Dungeons are there for people who actually enjoy them as a fun group activity with their friends and guild. They’re not there as some kind of virtual job, with Anet paying people in gold to complete boring chores.

If you don’t enjoy the dungeon itself, go do something else.

How GW2 IS becoming a "Grind" -MY thoughts.

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Posted by: Kana.6793

Kana.6793


Have you ever tried not to be a mindless fanboy? They promised a game without gruelling grinds. Now, when it’s released, we find out the endgame is even grindier than in other MMOs. Then, when people find ways to elude the grind or make it easier, they nerf them. Why? As the OP pointed out, they’re trying to coerce you into spending money on gems (perhaps more money per month than you would have paid for a subscription). I would rather have paid 13 euros per month than have the game become this pile of dung designed to make you use the shop.

Fine transmutation stones used to be available for karma. Now, you hardly ever get them in the world, so store’s the way to go.

Repairs were something they weren’t even considering a year or two ago, yet here they are.

Traits were promised not to have a respec cost, yet here it is.

They claimed mounts weren’t needed because we had waypoints. Yet who would’ve known they would cost so much?

Because of the store, certain areas of the game are worse than even Guild Wars 1 (travel was free there, there was no armor damage).

No matter how much perfume you put on a pile of dung it will still stink. Despite the viral marketing, despite the crappy trailer that tells us about how they are innovating the genre, some people can still see that the endgame was designed to be a korean grind (a la NcSoft), designed to encourage you to use the store.

You don’t need to buy gems to convert to gold. I have a 5g backpack, a crafted exotic weapon, several gold chucked at the TP for crafting mats to finish off levelling huntsman, some gold converted into gems to buy dye and a few gold spare. Do some events, some dungeons, some WvW, some map completion and the daily achievement and you have a perfectly serviceable amount of money.

Yeah travel was free in GW1, but in GW1 people also hit the gold cap and had to start using ecto’s and armbraces of truth as an unofficial currency.

Guild wars 2 content update

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Posted by: Kana.6793

Kana.6793

So all other mmo’s force you to roll on one server then charge you to roll on another completely different server?

Im not taking about server transfers at all. Im talking about the ability to roll fresh on a new server which is something that this game does not offer. Heck, it even lacks the most basic of MMO features. A trade system.

There are a lot of other things that put other MMO’s, paid as well, above this game, but since it seems ANet ban when people mention them, it’s better not to let the thread descend into hate and vitriol.

Of course they’re going to charge for server transfers, paid mmo’s do that too. But you will be able to guest for free anywhere you like, you just can’t do WvW unless you’re on your home server. You can join guilds on other servers while staying on your own, if you have friends elsewhere, for example.

You can also use in game money to pay for a transfer if you desperately want a different WvW server.

This is not good communication with players

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Posted by: Kana.6793

Kana.6793

100 % agreed man.

It’s amazing.

Complain about the game right now but not the communication we are getting. So far as someone who has played too many MMOs to name the communication on the forums has been amazing. You’ll see seemingly random posts by a dev and it makes me feel like they are reading it…but now people are going “Oh noes they are not listening to ME!”

The moderator in this thread explained why the thread was locked and I tend to believe that…since there are many threads open right now where players are discussing their displeasure with the changes. I even agree that the Dungeon rewards really need to be looked at…but that’s not the topic of this thread.

We are talking about communication. They have been doing that A LOT lately, people are easily insulted on the internet though because they can interpret the tone any way they want to.

This. For months Bioware barely replied to anything on the swtor forum, other than mods posting that the thread would be locked to due community policy violations.

I see Anet devs around and answering random topics more often than blue posts on the WoW forums too.

Did the original Guild Wars "flop"?

in Guild Wars 2 Discussion

Posted by: Kana.6793

Kana.6793

It does sound like your friend confused GW1 with SWG, OP.

No social interaction between players?

in Guild Wars 2 Discussion

Posted by: Kana.6793

Kana.6793

Join a different guild. Some are just full of quiet people, happens in every game. Also bear in mind that a lot of people (like me) turn off things like /s because random spam in /s bumps up guild chat and I’d rather not have to keep scrolling to read guild chat and whispers!

This is not good communication with players

in Guild Wars 2 Discussion

Posted by: Kana.6793

Kana.6793

I don’t really see how saying:

There were certain things that could be done (and were being done) in both CM and CoF that were not intended to be possible (read: exploits), we fixed them. End of story!

in a thread made to argue with them about what they changed and why is calling you, personally, an exploiter.

Grinding? Really?

in Guild Wars 2 Discussion

Posted by: Kana.6793

Kana.6793

Getting a bit sick of the “omg end game is grinding!” posts too. Just play the game normally, vary what you do and you’ll get everything eventually. You’re not meant to get everything in 2 weeks. Why do people want everything in 2 weeks anyway? Then what? Nothing is special and there’s nothing left to get.

Also, if you apply their definition of grinding what game has an end-game that isn’t grinding? WoW raids are progression raids for a few weeks each tier, after that they’re on farm for months until the next tier is out. That’s months of the same raid multiple nights a week with a small RNG chance that the item you want will drop. Even if it drops, there are normally multiple people after the same thing so you mightn’t even get it.

And then when you aren’t raiding you can fly in circles picking herbs to make flasks for the next raid.

GW1, well you can farm obby shards, ecto’s and tormented weapons or you can vanquish.

What is this mystical grind-free PVE end game I keep reading about, which other games have that GW2 lacks?

Do NOT nerf please.

in Fractals, Dungeons & Raids

Posted by: Kana.6793

Kana.6793

Mr Johanson, I love you :P

Seriously though, thanks for the reassuring post and keep up the great work! Glad to hear the graveyard zerging is being looked at as well.

Colin Johanson on Dungeon Difficulty

in Guild Wars 2 Discussion

Posted by: Kana.6793

Kana.6793

So that people will maybe stop and think instead of zerging. Once they do they they’ll find the dungeons suddenly get a whole lot easier.

If you believe that will happen I don’t think you have realistic expectations. You say “once they do this” and I tell you most of them won’t. People will quit and do something else before they will do what you want.

Realistically, you’re probably right. They do the same thing in WoW dungeons too, nuke the boss ignoring all mechanics, stand in everything they shouldn’t and then lie on the floor dead demanding a ress and swearing at the healer.

One can but live in hope.

Colin Johanson on Dungeon Difficulty

in Guild Wars 2 Discussion

Posted by: Kana.6793

Kana.6793

Also relieved to read that and I really hope Anet don’t cave in & start nerfing stuff later. If anything they should deactivate waypoints during combat to stop fully dead people from running back in.

Why… so people stop doing it altogether?

This, by you, is a good idea, is it?

Don’t get me wrong, I don’t want everything to be made easy but I do wonder why some dungeon bosses are bosses you can kill on auto-attack and others are tough as nails. They just need to balance the difficulty and also realise that the tougher the activity, the fewer people will do it. If you sell 2 million copies of a game, I suspect most of those are not hardcore players. Difficulty is good but you need to know where to stop as well.

So that people will maybe stop and think instead of zerging. Once they do they they’ll find the dungeons suddenly get a whole lot easier. At the end of a guild explorable run someone commented that it was faster and smoother than his pugged story run. The difference? Tactical discussion and teamwork combined with proper builds and changing skills to suit each fight.

Colin Johanson on Dungeon Difficulty

in Guild Wars 2 Discussion

Posted by: Kana.6793

Kana.6793

I’ve been an Anet customer and player for 7 years, and loving GW2 so this doesn’t come from you average QQ nublet who died in DoA, I facerolled DoA with all kinds of setups.

Colin is missing a point here.

In DoA there was no mob that could one shot you, not even Aatxes in UW for that matter.
In GW2, some mobs and bosses are one-shotting a full defense Guardian with Protection up.

If that is intended fine, we’ll use some gimmick to overcome a cheap, poorly designed difficulty, but it’s clear that instagib is not good design.

This right here.

This is the thing that drives me crazy in most MMO’s. I don’t care how “difficult” content is, I like difficulty, I want a challenge, but lazy and cheap ways of achieving “difficulty” such as just making mobs one shot you drive me nuts.

And tbh I feel like downed state was their excuse to have mobs put out so much dmg, bobbing in and out of downed state throughout a fight is simply not fun whatsoever.

On top of the lack of rewards, having all your money siphoned from you, it just makes dungeon an exercise in frustration.

Are you pugging? I make money from explorable guild runs.

Colin Johanson on Dungeon Difficulty

in Guild Wars 2 Discussion

Posted by: Kana.6793

Kana.6793

Also relieved to read that and I really hope Anet don’t cave in & start nerfing stuff later. If anything they should deactivate waypoints during combat to stop fully dead people from running back in.

Where is GW2 headed?

in Guild Wars 2 Discussion

Posted by: Kana.6793

Kana.6793

I played WoW for years (from TBC to just before Firelands hit), mostly just for raiding. In WotLK I was doing heroic modes 6 nights a week on multiple characters.

Based on the contents of the forum apparently that should mean I’ll hate GW2, but I’ve been 80 for a while and I’m still enjoying it.

So far I’m going back to complete remaining maps (slightly disappointed at how easily mobs die when you’re down-levelled in exotics, but oh well), finishing jumping puzzles, doing WvW, doing events in Orr and I intend to get a full set of legendaries and all dungeon armour skins. I’m really enjoying doing guild runs of the explorable modes. I love how they give different bosses instead of the usual heroic mode = normal mode + more damage and maybe a new mechanic if you’re lucky.

I’m still exploring and appreciating details while I complete low level maps by the way, that doesn’t need to stop just because you hit 80.

I also need to finish my story because I was doing those with someone else and we had to abandon the stories temporarily because of the overflow bugs. Those seem to be sorted now though, which I’m glad to see.

Overall I’m finding it refreshing, maybe I just played WoW to death. Sort of tempted by MoP, but meh. I don’t think WoW suits me that much any more, looking at things like those new talent trees. At least on GW2 you can tweak your builds and change skills for each encounter. Co-ordinating our party builds optimally is fun too.

On WoW if I wasn’t raiding I was either grinding the same kitten dailies I’ve already done a thousand times, flying in circles for hours farming mats for flasks or sitting on a roof in Orgrimmar talking in guild chat.

I find map completion, jumping puzzles, random events (you have the whole world to choose from!) and dancing on the fountain in Lion’s Arch while talking in guild chat a lot more fun.

Also WvW reminds me a bit of Alterac Valley in the times when people still summoned Lokholar – except WvW is even bigger and better.

As others have said, Anet have confirmed a lot of content patches. I’m looking forward to seeing what they come up with.

Some positive feedback?

in Guild Wars 2 Discussion

Posted by: Kana.6793

Kana.6793

People keep saying this game has beautiful graphics and great level of details… I feel completely the opposite.

The arts is very cartoonish. It looks like a Japanese Anime with bad Disney Clones. Every characters in the game is like prince and princess in Fairy Land. Everything looks so plain, fake and 2D especially when I am inside a city, everything looks as if I am back 12 years ago playing EQ1 all over again.

You sir, need glasses.

What's the deal with Orr?

in Guild Wars 2 Discussion

Posted by: Kana.6793

Kana.6793

It wouldn’t make the slightest it of sense lore-wise if you could stroll around Orr without the constant threat of death.

I’ve seen a lot of the undead farmers etc and the chickens are just awesome. I think the zone is very well done and the atmosphere is just right.

I think if the events could be tweaked to scale up some more it would be good though. Some of the smaller events (protect penitent camp etc) are being flattened by zergs of 50 people. With a ton of AOE going off constantly right outside the gates during the events then the waves of risen are dying in seconds.

My personal opinions on why I'm not playing anymore

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Posted by: Kana.6793

Kana.6793

On my PC i want to play something more intelligent, more interesting than endlessly and aimlessly fighting monsters in such a chaotic way.

You do need intelligence if you want to do the dungeons without a massive repair bill.

Remove the holy trinity and what do you get?

in Guild Wars 2 Discussion

Posted by: Kana.6793

Kana.6793

Zerging goes on in WoW dungeons too by the way. The number of times I’ve been grinding my teeth in a 5 man pug because people are ignoring every single boss mechanic and standing in everything in sight is unbelievable. A lot of those pug runs were completed only because of me and my raid gear boosting these people. They don’t CC, they aggro everything randomly and try to AOE it. (No not every person in a pug is like that, but a lot are.)

Remove the holy trinity and what do you get?

in Guild Wars 2 Discussion

Posted by: Kana.6793

Kana.6793

The game’s philosophy of combat and profession design is controlled chaos. Instead of going through the motions, you constantly adapt to ever-changing situation, coordinate with your team on the fly and exploit new opportunities.

Game doesn’t punish you for playing, but for playing bad – and that comes from wrong assessment of the situation you’re in, endangering you and your team, potentially leading to failure.

Even then, game is nice enough to let you respawn and face the challenge again, having adjusted your weapons loadout, skills and traits, or even going back to town to repair equipment.

Trying to impose an arbitrary order in the game, pigeon-holing entire professions into “healers”, “DPSers” or “tanks” or particular builds based on that false distinction is simply wrong.

In dungeons I think a lot of people seem to be having trouble with the fact that they aren’t being told exactly what to do at all times so they aren’t adjusting their weapons, skill, traits or even tactics. They’re just running back over and over repeating the same thing and then wondering why it doesn’t work.

(edited by Kana.6793)

Remove the holy trinity and what do you get?

in Guild Wars 2 Discussion

Posted by: Kana.6793

Kana.6793

If your dungeon runs are a chaotic graveyard zerg then you’re doing them wrong. Simple as that.

They’re targeting the super casual players. Did you expect to find something here that requires actual dedication, and preparation?

That’s why there’s no sub.

Subs aren’t a requirement for dedication and preparation in a game.

(edited by Kana.6793)

Features in GW1 But Missing in GW2.

in Guild Wars 2 Discussion

Posted by: Kana.6793

Kana.6793

I’ll take what GW2 gives me over any of those features any day every day.
I am glad they removed announcements, but if they bring them back they should allow players to disable them as there are more casual players here. The game needs a lot of work in the GvG and PvP areas. If they improve that the game will be much more awesome.

The guild panel is horribad, but other stuff is simply amazing.

As a fellow GW1 ver I gotta say you need to be less focused on the server crap. They wanted to give us WvW and that’s the way it played out. I sure don’t miss the old districts thing, but hey having individual overflows for FR, DE, etc. servers would be awesome. A lot of new players don’t even know when they are in the overflow. “Why u talks in english this is a ** server !?”

I was a bit of a hardcore player before, now I moved on to a more casual playstyle, so I can say that both sides of the coin shine just a much and deserve just as much repsect. I hope the game keeps improving in both areas.

Have fun !

Yeah overflows definitely need to be language specific. I keep seeing people swearing at others for speaking German in map chat because they don’t realise the overflows are multi-lingual.

Features in GW1 But Missing in GW2.

in Guild Wars 2 Discussion

Posted by: Kana.6793

Kana.6793

As a another GW1 veteran!

I miss heroes or henchmen. Player in this game feels lonely like in every other MMO on the market except SWTOR or GW1.

Advantages:
- no waiting time in dungeon play (bio break only when I need)
- no leavers in the middle of instance
- no gameplay destroyers (everything depends on skilled/unskilled player)
- company available 24/7
- the feel of being in party of people I know (Not, I´m not felling good in guilds. It´s just very poor system where everyone is strange to me no matter how big the guild is.)
- I knew by heart some of heroes stories, their sentences during AFK time
- they are big part of SWTOR too and I loved SWTOR for story line and NPC lines and their influence based on your behavior
- I couldn´t make several HM instances in GW1 with people. Then I spent a lot of time equipping heroes and voilá almost everything done with 4 “men”: me, 3 heores (I passed on super extreme hard nightfall endgame)

Disadvantages:
-unknown

Would really loved to see companions in GW2 in some form. I just hate people in MMOs because they ruin everything and even now, few weeks after game release people stopped to revive others in battle (Mainly in WvWvW and less but stopped in dynamic events.).

Willing to pay 5000 gems for 1 hero/NPC/companion.

Sorry, but this is a very strange post. You feel lonely playing with people but feel like you have company when NPC’s follow you around? If you hate people in MMO’s that’s fine, but why on earth do you play multiplayer games?