Server : Anvil Rock (Since Release!) [SOLO]
Server : Anvil Rock (Since Release!) [SOLO]
Depend what kind of mesmer you fight.
Glamour mesmer, shatter mesmer, phantasm mesmer, immortal mesmer.
They are all tricky to fight.
Shatter mesmer : Watch for the leaping clone. Once they cast it, it means they are comboing you.
Glamour : They usually have one big combo to confuse you. They have a confusion AoE, try to dodge it. If it land, dont attack for the duration, or cleans but it’s going to hurt. Unload on them after that.
Immortal : They are a tanky build. Some have descent damage also. They are really really hard to pin down. I hate those kind of mesmer.
Phantasm Mesmer : They need pistol clone and berserk clone to do their damage. They will daze, shatter then send the berserk. This combo hit really hard. Try to dodge it, then get in close cmbat.
Those are fast tips, but I hate fighting mesmer. They are my worse enemy when playing my engi. All my build revolve around getting medium/close range, and it’s not easy task vs a mesmer. They have blurry frenzy, distortion, staff blink, clone popping, invis. All thos thing make it really hard to follow them.
Server : Anvil Rock (Since Release!) [SOLO]
For those doubting that Mind Blast can hit really hard.
Here is an example of a hit from a GC Mesmer on a nearly full GC Engineer. Keep in mind this is prolly the highest damage it can achieve on a medium armored player without vuln.
P.S : I’m not pushing for a nerf, I’m only answering to people that said mind blast didn’t hit hard if you were not condition build. This is from a power mesmer.
Server : Anvil Rock (Since Release!) [SOLO]
So be it, ayway it was out of subject.
Server : Anvil Rock (Since Release!) [SOLO]
I don’t “whine” about warrior, I think it would make it funnier if they were balanced around. By your definition, any suggestion would be a “whine”.
And about warrior in sPvP, it doesn’t applicate directly to WvW, but it still linked :
https://forum-en.gw2archive.eu/forum/pvp/pvp/sPvP-Class-Tier-List/first
Nothing official, because we won’t ever get an official answer, but that’s the best poll we have available.
Server : Anvil Rock (Since Release!) [SOLO]
So saying Warrior don’t excel in sPvP right now, is whinning?
I don’t think we will agree on anything then!
Have a good day!
Server : Anvil Rock (Since Release!) [SOLO]
I prefer WvW footage so feel free.
But the way you talk, I got the feeling that you are more of a “zerger” then a “roamer”?
Because Supply Drop is just wonderful when you are roaming. You can switch a group fight around just by dropping it. Don’t forget it’s also a combo finisher. Same thing for 100nade, Hit and running, you an even use slick shoes to do it.
I think we are playing the game differently, and that might be the reason why we disagree.
Server : Anvil Rock (Since Release!) [SOLO]
Yeah I was just wondering how it was intended
But yeah, I’m repeating my question :
When will we be able to see you in action?
In a lot of your post, you seems to judge popular build, our best elite (Supply Drop) and talk like they are pretty much fails.
I don’t think they are so I’m genuinely interrestest in seeing what is your level of play to say things like that.
Server : Anvil Rock (Since Release!) [SOLO]
@Pulse
Warrior don’t excel in sPvP. They are prolly the weakest class right now.
I don’t even main a Warrior, I play one from time to time. But I feel for this class. Sure you can still be a good player with a Warrior, especially in WvW where pvp skill level can sometime be really low.
And by saying the weakest, they are still viable. They are still an efficient class. It would be cool if they could get more viable built.
And pulse, why do you read them if you don’t like them? It wasn’t even a “nerf” post, we juste turned it into a balance discusion. I don’t see anyone whinning, I see a good discution going on. Why should we stop it?
Server : Anvil Rock (Since Release!) [SOLO]
Aaaa guys, My own BL is the only one I don’t roam
I don’t like camping spawn, and I would have nothing to cap while waiting. Also I like to hunt zerg, and I die a lot doing it. If I’m too far from my spawn it gets boring.
But I will do an exception tonight, If I can meet some follow roamer.
@Joey
I think I saaw your guild tag somewhere? But maybe it was on the forum.
I’m the only member of my guild, so you have to see me to see [SOLO] :P
I tend to roam with [STAR] when I’m not solo, come in AR BL tonight we might meet!
Server : Anvil Rock (Since Release!) [SOLO]
@Lebannen
Not sure what you are refering to in my post.
A confusion build vs 100 nade? I totally agree that Confusion build own 100nade in duel.
Did you ever post a video of your engineer? Your tone in your post make it looks like you are a really good engineer. Would be cool to see that in action!
By the way, about your first post. A well played 100nade can be a pretty good roamer. Hit and run tactic. Not the best dueler, but it’s not big deal.
Didn’t play much TankCat, but the build was made for WvW, and is lacking in tPvP because of the confusion nerf.
Server : Anvil Rock (Since Release!) [SOLO]
@Harbringer
Depend how you take it.
Is it game breaker? Not at all.
Is it annoying? Yes.
Is it unbalance? I personnaly think downed state are unbalanced overall.
I explained why before, and while it’s nothing game breaking, if you add a strong downed state to an already strong class, it’s not fair for weaker class(Warrior) that have a bad downed state (they don’t have the worse, vengeance is areally good, but their number 2 is pretty bad).
Server : Anvil Rock (Since Release!) [SOLO]
People who say go to spvp clearly haven’t played spvp, so I’ll break it down for them.
Its not 5v5 or 8v8. Its 2v1, maybe 3v3 occasionally, and the goal is not to kill players, its to stand in a ring the longest. So the best builds are ones that can keep people out of the ring and live a long time. It is also under a different ruleset than WvW, so certain classes and builds are completely useless there. And finally the gear selection is nowhere near what it is in WvW, which makes getting certain stats impossible.
Also, the only person in our group who can really be considered a bunker is me, the full support guardian. The other people just know how to use abilities to stop incoming damage. And none of us run a “kite and run” build, it would be worthless to our group.
We come to WvW to fight players. To do that we usually have to run around and take camps and sentries and hammer on tower gates and occasionally build siege. None of us like doing these things, we do it just to get you guys out of your towers. And in response, you guys usually throw out 3-4 times our numbers to deal with it.
Do you know how sad it is to run around a few hours a night and find groups of 20+ much more easily than another group of 5? Its so sad we had to transfer to another server just so we could fight our own guild and friends.
I feel you Sarsbear.
Our Match u kitten o boring since you guys and BP went out.
Each night I roam in DH and LoJ, I waste like 20 min only to find a zerg of 20 players.
I have yet to find another roaming group from those 2 server. Might be bad luck, might be timezone, but I miss BP/NSP each night.
Server : Anvil Rock (Since Release!) [SOLO]
@Selan
Where did I said something about nerfing Mesmer to the ground? No where did I talk about mesmer abilities when they aren’t downed.
But about downed state, I really think they should be balanced, all of them, not just mesmer.
I know peope don’t like the word nerf, so I would go for : “buff the other class that are lacking”. It’s more work, and achieve the same thing as nerfing, but player “take it better”. Make weak downed state better. Like if Engineer pull could only be countered by blind or invul, necor fear only by stability ect..
My personal opinion would be to make everyone at engineer level. I don’t really like the downed state concept my self, especially in group fight where you can instant rez someone. So I would make it the least annoying possible.
Balance everyone downed around engineer : low damage, un-reliable interrupt, good number 3.
I think it would be fair to everyone.
Server : Anvil Rock (Since Release!) [SOLO]
MM necro? Just Aoe them, all pets die, they lose all their utility for at least 30 sec.
Server : Anvil Rock (Since Release!) [SOLO]
What? Saying Elem are lack luster?
What?
Server : Anvil Rock (Since Release!) [SOLO]
@Croth
You might want to read it again.
We know it only a 2-3 second different. People also know how to cancel stomp.
Still, having 2-3 class with guaranted interrupt, making them survive 3 more second, is a big difference in a team fight.
When I downed a Warrior, Necro, engineer, some ranger → “Nice easy stomp”
When I downed Mesmer, Elem, Thief → “Oh Well, no safe stomp.”
And don’ tell me you don’t think that. Except you are a thief, so most stomp are safe stomp since you can stealth/blink stomp.
And calling people “baddies” while over looking the entire thread, won’t make your argument any better.
I think we can keep this discution civil, without calling names and all.
Server : Anvil Rock (Since Release!) [SOLO]
Well actually thief are really strong underwater. Maybe he didnt use his number 5 perma evade.
But underwater downed is different, and the whole alive/downed state skills is unbalanced there. Try to finish a ranger that used his pet rez under water. Impossible.
Server : Anvil Rock (Since Release!) [SOLO]
Completly agree with Armadeus.
I used to s/tPvP a lot and do paids, but I got really bored. The tPvP in this game is dying, they are really only a few competitive team. Yet WvW is big and one of the most active aspect of the game.
Also, a good roamer in WvW will be a good player in tPvP. Sure you learn the stupid rules of staying in a red circle ( I hate that game mode). But a fight is a fight. Only a few skills are different, and you can adapt your build to mostly the same in both aspect of the game.
And I also think the reason why tPvP won’t take the opinion from WvW is not skill, but only an elitism thing. We all know how it can be down there.
I have fought as many good player (PAXA,ENVY,SPLT,CORE,TBAG) in WvW then I did in paid PVP. The best mesmer and ranger I fought were in WvW.
WvW is more dynamic, you don’t have to build around “holding” a circle.
Don’t want to turn this thread in a WvW vs PvP thread so i will stop there.
But I hope Mask will be part of this! Armadeus is also a well known engineer and really skillful/know a lot about the class!
Server : Anvil Rock (Since Release!) [SOLO]
Since you have an engi, you should know how to fight 100nade.
I stopped playing my 100nade build like 1-2 month ago. I fought many other 100nade since then, and I have yet to die to them.
Only a few master it, and landing it again a good player shouldn’t happen.
You running in hotjoin and 100nading people is nothing impressive. Any class could do that.
Hotjoin is basicaly Glass cannon kingdon were everybody randomly push key to try to get a kills.
In low level tPvP, a really good 100nade can pull some good play, but nothing better then the average class.
Mosharn, the build already got nerfed I don’t know how many time, yet with the last nerf still not fully active. This build already received is share of tonning down.
Also, I would like to see you fight a HGH burst condition build, and see how well you “own” with your superior 100nade build.
Server : Anvil Rock (Since Release!) [SOLO]
@Squibbles
Yeah if you use Elixir R for sure you shouldn’t have issue with our downed state.
You could only have our number 2 and still resurect.
But this is an utility you are using, it has nothing to do with downed state itself.
I personnaly think the difference between top downed class and worse downed class is too large.
Server : Anvil Rock (Since Release!) [SOLO]
I’m also surprised of the number of players we have in WvW right now.
Each time I try to group with some guys, our zerg come and destroy everything.
I’m seriously missing NSP and BP right now.
And it’s not offence to LoJ and DH, They are really respectful and gentleman opponent. The reason why, is since the start of the match up, I have yet to find another roaming from an enemy server. We roam and we roam, and I have to run around taking camp and fighting nothign for 20 min beofre maybe falling on a lonely underleveled player, or a big bad zerg of 20 player.
There is no “in-between”.
And to add to this, our zerg make the opponent fall back in their territory, where it’s really hard to roam since if you die, you have 20 min to walk before fighting again.
Maybe I got used to fight PAXA, ENVY, CORE, TBAG, SPLT. And I’m missing them right now.
LoJ, since you are overzerged, make gank squad and come have fun! Since you got high tier experience I’m sure we could have fun!
Have a good day!
Server : Anvil Rock (Since Release!) [SOLO]
@Solori
Are you sure about the blind? Like Accelerion said, Shadow refuge also cancel stomp.
I fought a team in tPvP that kept using this tactic.
And Shadow Refuge doesn’t cast blind.
Server : Anvil Rock (Since Release!) [SOLO]
Charzooka is just awesome if you ask me.
Server : Anvil Rock (Since Release!) [SOLO]
@Solori
Is it different from Thief number 3?
Because if they stealth when I try to finish them, it cancel my finisher.
It might be my mistake, but It didn’t happen like that to me.
@Pulse
Mesmer have a top 3 downed state, I’m not saying it should be nerfed, but all downed state should be balanced.
@Solori
Mesmer do have acces to stability. and stealth still work on 4 class. You have to sacrifice to get a safe stomp, but that’s like that for everyone.
Server : Anvil Rock (Since Release!) [SOLO]
@Dank
Mesmer 2 also stealth, so if you time it right, you shouldn’t have any issue with blink stomp.
P.S : I’m missing you guys already
@Solori
Also, out of subject.
Engineer only having some gimmick build? Not balanced? Are you yet another player then underestimate engineer? Sure if you are a mesmer, you are a hard counter to most build.
But we have some solide build that, in my opinion, are among the top WvW build around.
Here is a video of one of our good WvW roamer, fighting Osicat, the creator of the osicat shatter build for mesmer.
I don’t see his gimmick build doing so bad
Engineer are a really viable class, tho we have to work really hard to obtain it.
But yeah, our downed state is bad.
Server : Anvil Rock (Since Release!) [SOLO]
(edited by Kardiamond.6952)
@Solori
I don’t know how to explain it to you then.
I fail to understand how a number 2 that interrupt without counter (mesmer,elem,thief) is better then the best counterable number 2 (guardian). Guardian have the best number 2 between Ranger,engineer,necromancer,warrior. So I think them as an example. No engineer, Guardian.
Yet if they have more then 5 entites around them, if they are blinded, if the stomper have stability, if the invul stomp him, he is dead.
But Mesmer, Elem and Thief have guaranted escape. You shouldn’t fail it if you don’t push it too soon.
That’s the diference between a good Interrupt, and an average one.
Nothing else matter for the number 2.
Server : Anvil Rock (Since Release!) [SOLO]
Funny how people think HGH condition builds are suddenly OP while it didnt really get stronger over the last few weeks. Maybe prybar did.
Oh By the way, I didn’t mean HGH is OP. As 100nade isn’t OP ether.
I was only saying HGH is superior to 100nade because of the survivability and having more damage option.
Server : Anvil Rock (Since Release!) [SOLO]
You can replace any class in this case as :
2 Counterable interrupt vs 2 Uncounterable interrupt.
The same result.
And are you saying Mesmer are too strong for 2on2 with engineer? Mesmer are OP then? Because Engineer are a pretty balanced class right now, being top 4-6 in poll.
Server : Anvil Rock (Since Release!) [SOLO]
HGH as always been a strong build. Teldo and Five Gauge used them for a long while. Since 100nade became popular, I always said (that’s like 2-3 month ago) that HGH was a better build. In tPvP, many people are aware that HGH is waaay better then 100nade. Serious player often name Engi in the top 4 class because of this build.
And yes, the prybar buff helped a lot in WvW. Confusion build are a beast.
The reason why people are not crying over HGH is because few master it. We are not a lot of Engi in WvW, so people don’t reconize us yet.
And dying to a condi Engi, seems a lot less hard then being one shotted from a 100nade.
People remember when they die from a 100nade.
I think PP build really are the flavor this month, and I hope we find a new Rifle build to have some fun! I stopped roaming with my Confusion build because I felt like every other engineer had a similar build!
We need a new flavor this month!
Server : Anvil Rock (Since Release!) [SOLO]
I am well aware of how it works. However, even if it buys you 2-3 seconds which some times it doesn’t because lets be real people know how to AoE (since you know we are talking versus a good player) and even that can kill you…but for the sake of this argument let’s just say against a good player you get 2-3 seconds. You are still dead after that 2-3 seconds if they are a good player. I fail to see the problem here. I can tell you from lots and lots of personal mesmer downed state experience that these abilities are little more than a momentary inconvenience to my enemies if they are good.
And this is an answer to everyone just pulling out this freaking (:)) answer every post.
How is wasting a player 2-3 second in a group fight, not an issue?
I will explain it with an example, so you all stop giving my this bullkitten (don’t want to sound rude, but people just don’t get it) reply.
2 engineer vs 2 mesmer.
Fight for 5 sec.
1 engineer get downed.
1 mesmer go for spiking, use invis or clone block or what ever methode to cancel the interrupt. Finish the engineer. 3 second.
Fight 2 on 1.
So for 5 sec it was 2on2. For 3 sec it was 1on1(1 mesmer finishing the eng). For the rest of the fight it was 2 mesmer vs 1 engineer.
Now lets swap the place.
2 mesmer vs 2 engineer.
Fight for 5 sec.
1 mesmer get downed.
1 engi go for the spike. Nothing to cancel the first interrupt, so you go for a stomp to waste is number 2. Waste 3 second.
Find him again after is number 2 stealth wear off. Stomp him again. Another 3-4 second.
Fight 2 on 1.
So for 5 sec it was 2 on 2. For 6-7 second it was 1on1. And for the rest it was 2on1.
So If you follow, that’s 3-4 guaranted more second you get to fight 1on1 even if you lsot your ally. That’s huge.
And any decent player know you should never DPS a mesmer. That’s way too much damage you’ll eat on your way.
Server : Anvil Rock (Since Release!) [SOLO]
And ET/FC will get even more stomped.
Server : Anvil Rock (Since Release!) [SOLO]
Funny people are worrying abnout 100nade,
When HGH and burst condition build are a lot worse then 100nade. Right now, an engineer going any rifle build will be gimepd over an engineer with one of the top PP build.
Server : Anvil Rock (Since Release!) [SOLO]
Yet the Engineer have to stop after one dungeon run because he can’t move his finger anymore.
no pain no gain
Server : Anvil Rock (Since Release!) [SOLO]
Whaaaat My keyba si back!!!
Welcome back dog!
P.S : Am I the only one that couldn’t log yesterday? I couldn’t change my pass word, it just wouldn’t work. kitten that’s annoying.
Server : Anvil Rock (Since Release!) [SOLO]
The only real advantage to our #2 downed skill compared to other classes is against Bads who don’t know to Stomp the second mesmer that reappears (As the first is always the clone).
This, the effectiveness of a Mesmer downed or not is increased quite a bit when you’re playing against bad players.
The number 2 is a port and a stealth.
It wins you between 2-3 second, even vs a good player. They can’t stomp you until they seee you.
The same way any number 2 work in the game.
Engineer number 2 interrupt for the same time as Mesmer number 2. Hell I would go farther and say mesmer interurpt for longer, since they port at random location. Our pull bring the ennemy TO US.
:)
Server : Anvil Rock (Since Release!) [SOLO]
@pulsecodesgnl
“The same thing applies for Mesmer, if you use your 2 skill at the wrong time or it ports you to right next to where you were, you still die.”
Well if you use it the wrong time, it’s your own fault. If an Elem DD use number 2(the best in the game) too early, it’s basically wasted too. Doesn’t mean it’s bad because of this.
And fail port usually never happen. I use my mesmer in tPvP and it’s about 1 time out of 20.
“Or just wait until the second Mesmer pops up after stealth … because then they are dead. Clearly you aren’t very familiar with Mesmer downed skills.”
The mesmer won’t use number 2 until you try to finish him. If You try a finish, he will port. Now like you said, you wait until he pops out, you find him and finish. It’s interrupt. It’s will win you between 2-3 second before your next finish. That’s the point of every number 2 in the game.
How is waiting for mesmer to pop out of number 2 better then waiting for a necro fear to wear off? Both interrupt, both give you the same survival time. I understand mesmer downed state, I think you don’t understand my arguments. The necro you can stop it with virtually any stomp skill, the mesmer have only one counter.
“If I facepalm any harder I will have a permanent handmark. No mesmer does more damage in a downed state, and confusion only really matters if it stacks on you (we can’t stack very many unless you stand in front of us forever doing nothing). Spiking isn’t hard, or really, just go ranged if you want to damage since our 1 skill can’t hit ranged worth jack.”
Well when I burst one mesmer down early in a team fight, and I don’t get to finish them right away because of interrupt/chaos, they hit hard. I had some example of a mesmer doing it to me on frap, while have to check if I still have it.
“Mesmer’s do not hit for 1.5k, you being dumb and attacking quickly with confusion will do that. Either remove it or get ranged.”
I can’t provide you a screenshot right now, but I will try to find a shatter mesmer to provide me one. Or provide you one from tPvP, if you accept it. But the damage is higher in WvW, it would be a better example. I didn’t believe it ether when I saw the damage. I was like “What the hell is mind blast?” Then I did research. And I saw it happen again. It’s no rare occurance.
“This isn’t sPvP/tPvP, invalid argument. Class balance from those realms should NOT crossover into WvW because of the PvE elements. If you want PvP, go sPvP/tPvP”
*You are right, they have many difference. But I think most roamer will agree that mesmer are one of the best class for WvW. In Zerg they have portal. In roaming they are really solid. *
And with confusion unerfed in WvW, a mesmer shouldn’t have any issue.
Server : Anvil Rock (Since Release!) [SOLO]
@EnRohbi
The difference isn’t the interrupt, the difference is : Will my interrupt succeed?
The reason why Mesmer number 2 is in the top 3, it’s because of how reliable it is.
Mesmer : Can only countered by no target stealth, or using it too early. Everything else will be interrupted. Only thief and Elem have a better one. You also interrupt multiple player.
Guardian : They have a fairly good number 2. AoE interrupt. Can be countered by stability, invul and I don’t remember if blind works on them. Also can be countered by having pets/players around him, reaching the AoE cap limit. This is an example of an average number 2.
Engineer : Number 2 can be interrupt be everything that exist in this game. Even placing your pet in front of you will interrupt the pull. Also get the target to your feet, making it easier for them to finish.
That’s how mesmer number 2 is premium. Top 3.
@Solori
I’m often fighting 2-4 players in WvW, so yeah, I do a lot of rambo and Mesmer are a pain in downed state. Some of them do more damage downed then alive.
But even in group fight, with culling and terrain inperfection and the chaos of the fight, if I see a necromancer on the ground, I know I can one-spike him. I can use stab/invul/stealth/blind, mostly anything to counter his single target fear.
If I down a mesmer, I know my first attemp won’t be succesful. I have NO TOOL in my engineer to one-spike a mesmer. And I have to spike him, you can’t damage a downed mesmer, because confusion will hurt you like hells. And you don’t want them to summon their rogue.
And about the 1.5k, I deserve to receive higher damage. You are right, this is my issue. But if he hit me for 1.5k, I should hit him for around the same. I hit a GC player for around 500 damage crit, with some weaks conditon. How is that balanced? Does my random chill make up for it? Or my 2 stack of bleed?
“They can also be killed with an auto attack”
That’s still one more thing to do. Still add to damage receive during your fight.
You know what is the biggest issue? Elem-Mesmer are already top 1-3 in polls on the tPvP forum, and they also have the best downed state.
It’s just salt in the wound.
by the way : My opinion would be to remove downed state, or only let people heal or number 3.
@Redspectium : Forgot about thief, but do people really spike thief? I just dps them. Easier.
Server : Anvil Rock (Since Release!) [SOLO]
(edited by Kardiamond.6952)
(Forgot to say, this is from a WvW point of view)
Hey Linc,
I actually tried something similar in WvW after the patch. Had some different trait, but overall it was similar.
It’s viable, you can kill people, especially if you open with Fire Blast and land it. Number 5 is also useful to blind interrupt when you stomp.
But I won’t use this build for anything else then a fun build.
Why? Give it a try and give me your feeling.
But I felt, and I was sad to feel that, that replacing FT with ether bomb kit or Grenade would have doubled my dps.
I just felt kitten with FT.
In Bombkit, Grenade kit and toolkit, every skill are useful. In some fight, I found myself only using 1 or 2 skill on FT, and not always efficient.
Sure Fire blast can hit for 4k damage. But sometime to land it, you have to “wait” to detonate it. You can’t switch kit until it detonate. I feel like I could just auto attack twice in the same time frame with rifle, and do as much damage. Without the AoE tho.
When it doesn’t crit, I found myself hiting for really low damage with a skill shot. It was also pretty buggy, If I used it in an uneven terrain or othe rrandom occasion, fire blast would go in the ground and disapear.
The number 3 push, it’s a useful ability. Wit the added burning damage it’s cool. But I prefer overcharged shot for the damage and longer KB. Still a good skill.
Number 5 is useful, but really low use. Only one AoE blind and long cooldown. I only used it to spike people, rarely in battle.
The number one auto attack miss too much, do low damage, and low range. I recommand never using it except maybe in big AoE fights.
The number 4 is really weak. Only useful for combo fight.
I could replace with others kits and do a lot better. I just felt kitten with FT.
Server : Anvil Rock (Since Release!) [SOLO]
(edited by Kardiamond.6952)
What the “mesmer defenders” (jportel is there, surprising) are failing
to understand :
“But we don’t get to use it in 1 vs 1!”
No class can use their number 3 in a 1 vs 1. NO CLASS. This is not an argment.
“Confusion isn’t useful if the enemy spike you.”
Mindblast, your auto attack in downed state, hit like a truck for direct damage. On my glass cannon build, I get hit by 1.5k by mesmer mind blast. Now me, I hit for max 500 damage on a glass cannon, with a random useless condition.You have three time my damage (number are from my experience, can vary) and you add a confusion stack, which is one of the best condition in the game in WvW.
“Just stop attacking if you don’t want to get hurt by confusion”
Yeah, if you ever found yourself in something else then a 1vs1, you know you can’t stop attacking. You ether continu the fight, or spike the mesmer. Sadly, with people around you can’t always spike. Especially since you know Mesmer has a guaranted interrupt on the first spike. If you continu to fight, you find yourself with a constant 4 stack of confusion and possible 1.5k auto attack.
“But we can only auto attack and use rogue to damage”
False. Your phantasm doesn’t despawn on downed. If you had any clone up, they continu to damage until killed. This can add a lot of damage.
Don’t worry mesmer defenders, I’m not all bad.
Personally, I don’t think phantasmal rogue is too strong. It’s a really really strong number three. I agree. But all numbers 3 are strong. Even Elem DD which have one of the worse number 3 (tho they have the best number 2) in grasping earth, does a good amount of damage. With the 3 sec bleed, does as much damage as rogue. I can hit for 3-4k with my number three on my engineer, and knock back people.
Now the issue isn’t number 3 of mesmer, it’s the whole package. They have a premium number 1, a premium number 2, and a premium number 3. All their downed are good. And they also have clone to support them.
If you compare it to engineer or warrior, you see the unbalance.
Server : Anvil Rock (Since Release!) [SOLO]
@Superman
I’m glad I could help. I’m a solo roam and I can tell you that each night I’m getting jumped on, /sit on, /laugh on, /dance on. Part of the game. But at the same time, It make revenge better.
Just yesterday, I had a good duel with a guardian from MORT, while I had a cannon shooting at me. Then a Ranger came and helped him to finish me off.The guardian /laughed at me, which I was very disappointed since we had a nice duel before the cannon/ranger interrupt.
So I had to find him again, duel him and kick his kitten The rivalry from “emoting” is a great feeling when it turns in your favor. I don’t like “emoting” myself, except /bow, but If the enemy does it, it only keep the fire burning.
@KinkyGiraffe
Then we would have to also have the same number, and the same levels. And the same commander.
WvW will sadly never be fair.
Server : Anvil Rock (Since Release!) [SOLO]
@Amadeus
Niiice Video man!
I didn’t see them before, I still have a lot of work to use PP as good as you!
Was great!
Server : Anvil Rock (Since Release!) [SOLO]
Well enemy player laughting at you shouldn’t be a surprise.
We are on the internet.
Each time I get killed 15 on 1, there is going to be one person who will emote on my corpse.
You’ll get over it.
Server : Anvil Rock (Since Release!) [SOLO]
@CHIPS
Well I could care less about score. I didn’t play WvW for score since 2 month.
I will get Dolyak and camp from time to time, but only because I don’t have anyone to kill.
I actually roam for the fun and the challenge of it.
I could just follow the trend, pick a guardian and follow the zerg. Or create a DD Elem and roam.
But where is the challenge? Anyone can do it.
I will try Necro roaming, I found a thread where some guys did something similar. I will prolly fail, but it’s going to be fun.
Server : Anvil Rock (Since Release!) [SOLO]
I don’t mind dying to zerg, as it happens often as a solo roamer.
@Zainey
Our worm is a good teleport
Just yesterday when I was testing some random builds. I was in a borderland, in between the 2 south towers, in that island-like part. I was jumped by 2 guy, one mesmer and one Elem DD. I fought these guys before, and while they were not top players, they were hard enought to not take chance in a 1vs2.
I ran and jumped down near the water. They followed me. I used 2-3 time my worm to get up on the island from the water, and escaped them each time. I could have easily escaped, but I wanted to test it. I only failed when I ported but felt down.
It’s not the best escape mecanism, since you need set up, but it still not bad. Same with Spectral Walk Activate.
Server : Anvil Rock (Since Release!) [SOLO]
I wll try as many build as I can, I hope to find one that could fit it.
With my engineer, I can prolly go in a 1 vs 3, and if it goes well, I can at least kill one or two before running away.
Sadly It require a lot of dodge and block. Something I don’t have on my necro.
And if it didn’t go my way, I could turn back and use double speed from slick shoes to escape mostly anything.
I can do the same with Worm/Spectral Walk and a good positionning, but it’s harder.
I would prefer a Direct damage burst, since my Engineer is Confusion spec, but I will go Condition if needed.
Yesterday I tested a GC build. I didn’t go really well, but I was surprised by the downed state damage.
I had 50% more damage in downed trait and 20% damage downed food, and man was I hiting hard. I was hiting for around 700-1000 damage a tick, at a very fast past.
Too bad our number 2 is pretty weak, so I can’t damage longer. Number 3 downed state also hit like a truck.
Server : Anvil Rock (Since Release!) [SOLO]
(edited by Kardiamond.6952)
Hi there guys!!
Lately, I decided to do a come back on my Necromancer. Been about 2 month since I played it, but I still love the class.
the last month I played on my second main, an engineer, and did everything in my power to make a build viable for WvW roaming. With the traits choice and utility available, I was able to make a really strong build for 1v1 and group fight, and still having survivability to escape zerg and focus fire. (Slick shoes are so useful for this!)
Now I want to do the same with my necromancer. I know I could easily pull a roamer with a thief, a mesmer or a DD Elem. But I love the challenge making a necro roamer.
I’m not up-to-date with how the necro class evolued, that’s why I require you guys wisdom.
For Roaming, I need :
Good damage : If I want to hit and run the zerg, kill people before the reinforcement arrive, I need some pretty good damage. Bunkering is out of idea, because I wouldn’t be able to kill anyone.
Swiftness : I require at least one source of swiftness, to travel and escape.
Escape Mecanism : I need to have ether Spectral Walk or Worm. With those 2, I can use terrain and teleport to escape most danger if I have the time. If you have any other idea, let me know!
Damage mitigation : With my engineer, I could go Glass cannon and if I timed my ability right, I could be as hard to take down as a bunker. I have yet to find any kind of mecanism into the necromancer to do the same. We don’t have any block or invulnerable. Only DS can delay our death, but Thief seems to cut thru it in 2 hit.
Here! If anyone could help me, I would really appreciate it.
Oh By the way, in WvW right now, I have a full Exotic Berserk and a full Exotic Rabid.
I just spend like 50 gold on random thing with my engineer, so I’m pretty poor (around 30 gold) to buy new gear.
Thanks!
Server : Anvil Rock (Since Release!) [SOLO]
Actually Zoose Main an Elem, and agree that DD Elem are OP right now. And I’m pretty sure he knows what are the counters.
Server : Anvil Rock (Since Release!) [SOLO]
@teg & @Tweeve
You guys have to understand that’s the case of every class. If you die alone in WvW, you’ll die 90% of the time.
@Teg
Yes, a Warrior, guardian, and necromancer can do the same delay.
The difference? They all can be countered except a good thief and Elem. Mesmer can be randomly countered, but not often.
How do you finish on your first attempt a warrior, guardian, necro in your exemple? Pop stability, invul, blind ect..
How do you finish an Elem on your first attemp? You can’t. It’s impossible if the Elem time it right so you can’t blink +finish.
People say Elem have the best downed state, not because you survive so much longer, but because you are GUARANTED to surving longer then 1 finisher.
Being a teleport is only icing on the cake.
Only Thief and mesmer can be as annoying downed state.
If I can find the post, even Anet said the Elem downed state vapor form was an issue.
You really have to play another class to discover how good yours is. When I played my necromancer, I thought my downed were bad(they aren’t really good) but it’s nothing if you compare to engineer.
Server : Anvil Rock (Since Release!) [SOLO]
Man I did click it. But the pre-video advertising of youtube wasted the surprise for me
Server : Anvil Rock (Since Release!) [SOLO]