Server : Anvil Rock (Since Release!) [SOLO]
Server : Anvil Rock (Since Release!) [SOLO]
Oh Ayestes you mean another of our GM trait that is a weaker version of another class trait?
Server : Anvil Rock (Since Release!) [SOLO]
If you want the opinion of a Confusion based engineer (can stack up to 12 stack of confusion on one target), I think the conditions should be changed.
Right now in WvW, the conditions is really really strong in team fight. In the chaos, if you land your stack, you can kill somoene in 2-3 skills. If I receive confusion stack on me, I need 2 action to remove them, that can cost me 6k hp, even more if I use kit refinement.
But in sPvP, it’s the other extreme. Confusion got nerfed really bad, and we don’t see glamour mesmer anymore.
I think it whould be 25% less in WvW, and 25% more in sPvP. In PvE, we should get a bonus if we use it on a npc. Boss just don’t attack fast. They are mostly slow hitter. Only few suffer from confusion. Should have a bonus damage on npc.
Or change the mecanism, I don’t know.
But right now, with confusion, I ether feel really really strong (too strong), or too weak.
Server : Anvil Rock (Since Release!) [SOLO]
Use your pull skill and then prybar them followed by nades. It will absolutely destroy them and they can’t get away.
This combo won’t work vs a good mesmer.
They have a lot of defensive cooldown that prevent it. One of them being Mirrior of anguish that break youre pull/nade combo.
They also have 2 weapon skill (staff and sword) that have an instant blink and blurry frenzy on short cooldown.
I fought some shatter mesmer on NSP, less glassy then usually, that just had infinite options to get out of my CC/combo.
100nade combo isn’t the answer again good shatter mesmer.
Server : Anvil Rock (Since Release!) [SOLO]
@FearSecen
I don’t see much necromancer ether.
@Musty
That was horrible
Server : Anvil Rock (Since Release!) [SOLO]
I find turret to be lack luster, but I’M happy to see people trying to make it works.
I have some question tho :
- What happen when a warrior whirlwind into your turret and destroy them all? Because it happened to me when I tested my turret build, and I found myself with only toolbelt for like 30-60 second.
- What do you use as a stun breaker? 25% trait?
- What about pet class like ranger, mesmer and maybe necro(their pets are really bad)? Since you can’t control your turret aim, they can attack a bear all fight, and you have 0 damage output.
- How is your damage output?
- What do you do if the enemy get away from your turret area?
Server : Anvil Rock (Since Release!) [SOLO]
I think It would be really interresting to get a graphical representation or some kind of stats about class (profession) representation in World vs World.
I tend to always see the same class in WvW, and I would have loved to see if it’s only a perspective thing, or it’s real.
For Example, I see a lot, really a lot of mesmer in World vs World. But is it really the case? Is it only because they have clone so they look like they are more. Is it because you easily reconize them. Is it because they are my worse fight, so I remember them. It’s hard to judge.
People also see a lot of thief in WvW, but is it only because if they die, they will mostly remember the 3 hit combo from a hidden thief, then a conditions death from a necro.
I would really like to have some informations from Anet, tho I think I remember it wasn’t in their plan. Why is that? Is there a population imbalance in the profession?
What class do you guys sees the most in WvW?
And would you like to have the information?
Server : Anvil Rock (Since Release!) [SOLO]
@Sylvosi
What is the point of your post? You only wanted to call him out? If you felt that his post was useless, then don’t read it. A lot of long times Engineer have posted in this thread, and we much appreciate what Rayn did.
All those information about the new nerf were all posted in different thread. I, for one, had difficulties following them all. Some said things, others said others things. Some were false, some were true.
I’m happy to have a thread that resume it all. Especially since we learned the GCD proc even if the ability doesn’t proc(already on cooldown).
On subject, they prolly used the worse patch to nerf kit refinement.
I’m still hoping for Anet to post about it!
Server : Anvil Rock (Since Release!) [SOLO]
@Zaviel
Don’t break my slick shoes!
It’s my anti zerg utility!
Server : Anvil Rock (Since Release!) [SOLO]
I tried to make a gimmick gadget build this week end, thinking I might find an hidden power.
Man was it bad.
Server : Anvil Rock (Since Release!) [SOLO]
Ayestes →
Are lich rune still +20%? Did you get to test it?
Server : Anvil Rock (Since Release!) [SOLO]
Changing our number 3 as our number 2 wouldn’t be fair. It’s like a better version
Our number 3 is really good, it’s a shame we never get to use it.
The issue with Engineer having the worse downed in the game ->
1- We have a weak number 1. Random condition with weak base damage. Why does Warrior and mesmer hit for 1k – 1.5k with auto when downed, and we hit for 300 damage? Because we have a random useless condition popping? Come on .
2- Our number 2 got every weakness available for a downed state. Single Target. Long wind up. Affected by blind, invul, stability, stealth ect. Can be blocked by anything behind us and the target (ranger pet). Bring the enemy TO US. Do weak damage (you better auto attack then grappling for damage).
3. We have the worse survivability in the same when in downed state.
Lets put it this way, here one example of each class, duelling 1on1 in a downed state duel.
Engineer vs
Warrior -> They pretty much outdamage us with throw rock, that hit really hard. Then they use vengenace and finish us.
Mesmer -> Precasted phantams still hit you. Mind blast (mesmer auto) can crit up to 1.5k damage. They use invis to delay our dps, and get 1-2 extra attack in. They cast rogue, which hit for 5-6k average. We are dead. I happen to fight a lot mesmer in 1on1 downed (there downed stats is so strong, they do more damage to me in downed then alive). And each timne I lost. Every freaking time. Even if they have half downed HP when I get downed.
Thief -> This fight isn’t that bad, tho they have the upper hand because of invis, getting 1-2 extra ttack each time.
Ranger -> Pet damage + Pet heal = They win pretty much any match up.
Guardian -> Once the healing kick in, we are done.
Necromancer -> The auto attack hit hard, and life steal. So they got use right there, if the #3 proc, you are even more dead.
Elem Pretty even fight, but they just walk away if they lose.
Engineer are pretty much out of it when it comes to downed state.
Server : Anvil Rock (Since Release!) [SOLO]
(edited by Kardiamond.6952)
Don’t forget another thing guys :
Incendiary powder proc of ANY attack, shrapnel only proc from Grenades and bombs.
Like OstrichEggs said →
I use Shrapnel for PvE, and sometimes in WvW. Target are more static, you hit more people, you use more grenade.
I use Incendiary power for WvW roaming and PvP. This trait is more for small fights, where it will outdamage Shrapnel really bad. It proc from any attack, and I don’t spam grenade often during a fight, I use everything I have. So IP will proc more often.
Server : Anvil Rock (Since Release!) [SOLO]
When I’m using grenade, I use jump/swap a lot to use grenade at long range without proccing the barrage.
Now it will be a pain to always have to proc the 10 sec timer.
I still pretty much hate that nerf, and I’m still waiting for Anet to explain it to us.
Server : Anvil Rock (Since Release!) [SOLO]
Necro spam marks and faceroll with lich form ulti
Ranger zerker spam 1 on shortbowYou’re welcome.
Yes, indeed!
Necro spam marks easy?
I disagree. Sure necro don’t have much combo to learn and all, but they don’t have much OH kitten button ether. So if you are lazy, you’ll die a lot.
Server : Anvil Rock (Since Release!) [SOLO]
Yeah i sigil of energy was a last minute add, i thouht about the cooldown afterward!
Server : Anvil Rock (Since Release!) [SOLO]
@MrForz
I’m not fond of bomb ether. I hated them.
But with this build, I appreciate them a bit more.
I still odn’t really like how we have so much setup to do to land them, but the burn and conditions from them is nice.
Also, I’m in love with Big Ol Bomb. That thing is fantastic.
Check what Teldo did with it :
Still trying to do the same
@Thanks allister,Sororita
Server : Anvil Rock (Since Release!) [SOLO]
Our number 1 and 2 are prolly the worse in the game. I concure.
Server : Anvil Rock (Since Release!) [SOLO]
Please guys don’t be too harsh with our NSP.
I’m already missing you guys!
For any roamers, playing again NSP is really great because they have a lot of roaming team. Have fun!
Server : Anvil Rock (Since Release!) [SOLO]
@Interrupt
I fail to see why you always compare engineer to warrior.
While engineer is classed like 5th-6th among the meta in the last poll, Warrior were nearly always placed 8th.
Warrior have it really hard right now, but I doubt nerfing the engineer will be of any help for the them.
Server : Anvil Rock (Since Release!) [SOLO]
@Hhary
And I’m sure you are the guys that reply every post someone is talking about Elem, with empty statement and “sky is falling” attitude.
@KarsaiB
Really nice post, good ideas, not sure about them all. Could nerf to hard the DD Elem.
But I would love ot see more diversity, focus and staff elem!
Server : Anvil Rock (Since Release!) [SOLO]
Nice Catch!
I rarely fight scepter Elem didn’t know about it.
There are also some AoE stun that goes tru my blocks. Not sure what skill it is I had it happen randomly during group fights.
Server : Anvil Rock (Since Release!) [SOLO]
@Goat
Saying random thing in a thread doesn’t make you anymore revelant.
I will stop after that, since having a real discution with you guys seems to be asking for too much.
I don’t have a steady team ether, but you don’t see me insulting Osif each time I lose to him.
Server : Anvil Rock (Since Release!) [SOLO]
@Freag
I would be curious to see your superiority in an even fight with PAXA.
I would be curious to see where he said that.
He didn’t say that. He said when PAXA encountered your karma train, he won. So I was wondering, he ether zerged them, or won in a fair fight. If he did won a fair fight, I would like to see it happens again.
@Vigrith
GOAT started this with PAXA. As osif said, those post were removed, but the rivalry between GOAT and PAXA still continu.
No where did Osif said roaming was better then zerging, he just responded to Plok that keep saying you guys have a roaming team too.
And I hardly see Osif ever talk kitten? Where every post from Plok seems to be random attacks.
Server : Anvil Rock (Since Release!) [SOLO]
(edited by Kardiamond.6952)
Well other then elixir B, we don’t have much swiftness. So if you don’t want to be left behind during fights when not using elixir, you better take speedy kit.
And we mostly see those 3 trait (and the toolkit one) mostly because all the other traits are horrible or bugged.
The 2 GM traits are boring and really average.
I’m not sure to understand the part about gaget, what’s the correlation between gaget and tool traits? The faster gadget trait?
Most gagdet are lack luster, kind of a weaker version of the elixir with longer CD.
They could be good, but why take battering ram, when you can have a FT kit with 5 attack, that can do a push back and much more abilities.
Why take throw mines, when you can take bomb kit and use big ol bomb.
Why take google (other then SD build) when you can use Elixir S. Do you prefer CC breaker + immune to blind + 20% critical(? wieird) or CC breaker + immune to all direct damage for 3 sec + can use kit.
They are just outclassed by other utility.
Server : Anvil Rock (Since Release!) [SOLO]
@Freag
I would be curious to see your superiority in an even fight with PAXA.
I love fighting PAXA, but I will never say I’m superior to them in a team fight.
If you want to call them out saying it didn’t go well for them, I hope you can back it up.
Whisper me when you are doing it, I don’t want to miss that!
By the way, it was your mistake to expect a 1on1 fight with them. I tried it many many time, and it just doesn’t work.
Server : Anvil Rock (Since Release!) [SOLO]
I wasn’t talking of Bay.
Yesterday it was really hard to find a fight. Couldn’t find anyone.
Server : Anvil Rock (Since Release!) [SOLO]
100 Blades burst includes a Whirlwind though too, and I don’t think those numbers are very accurate for a common burst. Anecdotal evidence about maximums isn’t really the way to measure burst compared to each other. Given I’m going from memory too, but when I was witness to more of a balanced attempt at defining which one does more damage Hundred Blades was a fair bit larger then 100 Nades. I completely agree that Nades are more instantaneous when compared to the Flurry version, but again there is a lot more to the builds then just their build frequency, time to execute, and even total damage.
I just don’t think 100 Nades is as good as you claim, nor do I think 100 Blades is as bad as you claim. I agree that both aren’t exactly in the best of places though. I mean I used to play a Warrior too, I know Warriors need some serious changes. They are flat out in the worst spot competitively, but it’s of my opinion the comparison to 100 Nades is that they are about equal in value.
I ran 100 Nades and came to that conclusion. Teldo ran 100 Nades and came to that conclusion. That’s why I don’t run it anymore, and that’s part of why Teldo says he doesn’t run it anymore. Teldo did run it, and Chaith has popularized it as well. It’s a decently well known build. If it was actually overpowered, it would have remained as viral as it did in the initial blow out period.
I was going to say something, then Ayestes said was I was thinking way better then I could have.
Teldo and Chaith both did play burst a lot and streamed it, you even saw a wave of new engineer in free. Weird tho, it didn’t translate in paid. Because once in paid, people saw that it was not the magical burst they thought it would be.
Chaith even made a forum post explaining everything about the build. If the build had to be FOTM, it would have been. Everything was in place.
Server : Anvil Rock (Since Release!) [SOLO]
There was Teivospy double team burst thief, I think 2 PAXA maybe three, one ENVY mesmer.
I was with my DD Elem friend and we had some random AR around us.
It was pretty deadly to exit the base alone.
Server : Anvil Rock (Since Release!) [SOLO]
@Recursivision
Sadly in sPvP, a little change like that can kill the viability.
I’m sure we can agree that the balance in PvE is a lot less fragile then competitive PvP. In PvE I can run a turret build and be effective. I ran a Minion necromancer for a month and was still very much viable in FOTM 20. Yet it was one of the worse build for necro.
In sPvP, you can remove a little thing, and the build isn’t viable anymore.
Engineer aren’t dead. Far from it. They have a good place with HGH build.
But It get boring to always play the same build. Kit refinement trait was one of the funniest trait around. It also created a lot of combo/build options.
Now with the global timer, the synergy is gone. Some build are no longer viable (they were hardly viable before) in PvP.
I’M not arguing about the Engineer viability, only about KR change being minor. FT and EG buff don’t make up for it.
Server : Anvil Rock (Since Release!) [SOLO]
I hope GOAT get some roaming team.
Right now, the only GOAT I saw was ether
- Zerg group that zerged and chased me all around the map.
- Similar number, or having a 1-2 player advantage, and running away to there tower.
And it’s not to insult you Plok, that’s what I perceive when I see a GOAT.
If he doesn’t run, that’s because he has a huge zerg behind him.
I respect people sieging and using zerg, but I have yet to see a roaming GOAT team.
I would be happy to encounter a goat team and have a good fight with them.
@osif miller
Man are you sure you aren’t playing Runescape? Those graphic are.. :P
Were you in the group that fought me in BP yesterday? I sadly had to go right after it began because my GF called.
Server : Anvil Rock (Since Release!) [SOLO]
@TGA
I switched build since patch, but right now you don’t even need to jump swap.
The patch is bugged, and they are gonna debug it soon enought.
I heard the jump/swap solution didn’t work with FT and EG, it would still proc the 10 sec timer.
Server : Anvil Rock (Since Release!) [SOLO]
Ahaha didn’t think about Net turret for immobilize.
What utility slot are you dropping for net turret? CC breaker?
Yeah really good DD elem in WvW are still a pain, but it’s a pain for any class.
Server : Anvil Rock (Since Release!) [SOLO]
Let’s look at it this way.
Pre-nerf KR:
Potential for-
aoe damage and condition removal ~ every 10 secondson top of
aoe healing and condition removal ~ every 20 seconds
on top of
significant burst or cripple/bleeding on a low cd
What other single trait in the game offers that much for a first tier trait?
It was and still is almost a no-brainer.
Incendiary Powder -> 2 second burn on critical hti from any attack.
Hell with condition duration and precision, you can have perma burn on a single target. That’s like 500 more dps not affected by armor.
Invigorating Speed -> Vigor on swiftness.
With speedy kit, it’s perma swiftness. In sPvP this one of the best buff you can have.
Static Discharge -> bolt on toolbelt
Add 800-2000 damage on each toolbelt use.
Speedy kit -> perma swiftness
I would take speedy kit over kit refinement anytime.
Others class?
Ranger
Zephyr’s Speed You and your pet gain 2 seconds of quickness when you swap pets.
5 points, on demand quickness. The strongest effect in game.
I’m too lazy to find more.
But I could have cared less if they put it at 20 points, or even 30 points.
Anyway at 10 points I always take speedy kit over kit refinement.
Funy how our top build right now doesn’t even use KR, while you say it’s the best trait in the game.
Server : Anvil Rock (Since Release!) [SOLO]
(edited by Kardiamond.6952)
@Varqov
A Multikit user don’t stay in a kit for 10 second.
Hell I use two kits in most of my build, and I stay max 5 second in each kit.
You don’t auto attack with kit. It’s a waste.
Kit aren’t rubbish, but just like Elem have to Attunement dance, we have to kit dance to be effective.
@Recursivion
So If I understand, a multi kit user with 4 kit, that was advantaged if he used kit refinement, was a bad thing?
You mean just like Grenadier is a must for grenade, Bomb radius for bomb kit ect
Yeah this skill was really good for multi kit user, but thats THE point of the skill. It’s to make multikit user stronger.
Just like juggernaute will make your FT stronger.
A traits is interresting when it has some synergy with some builds, and that was the case.
Server : Anvil Rock (Since Release!) [SOLO]
@Recursivision
Explain me how it needed to be nerfed?
A lot of build diversity have been lost with this post.
Before that you could go EG/FT heavy without KR.
You could also go KR with EG/FT for the healing/condition removal.
In this example you just nerfed one option, essentialy making it not viable.
That’s removing build versitality, and that’s again Anet way.
It’s ok if your gamestyle is to stay in a kit longer, with few swapping. But others players aren’t all like you, and we loved the efficience of dynamic swap.
I don’t mind them nerfing KR effect, but to nerf how it used, that’s was the worse thing they could do.
Just make the effect weaker then original version, like on dodge effect.
Server : Anvil Rock (Since Release!) [SOLO]
Hello, please keep in mind that this is a WvWvW thread. If you want to discuss music and movies, please create seperate threads for that instead. It’s off-topic and disrespectful to the forum members who want to discuss the battles.
Off-topic private talk between few players disrupts the overall flow of the discussion, please resort to private messages for that. Thank you.Edit: Also, please refrain from posting screenshots to accuse other players of misbehaviour, which is considered character assassination!
Meinke,
I am highly disappointed at your infraction of one of my posts.
I have submitted an appeal via email.I hope it is enlightening.
Good luck waiting for an answer.
I have been waiting for one for 3-4 month.
Server : Anvil Rock (Since Release!) [SOLO]
@Interpret
How do you explain the lack of presence of 100nade on the competitive scene?
Make no mistake, I wouldn’t mind a nerf to 100nades if engineer were the new FOTM.
But right now, we are the less played class, and one of the least represented class on the competitive scene.
If it was so strong, it would do like DD Elem : Everybody would play it.
You compare it to 100b warrior, and I did many duel with top 100b warrior. The outcome was around 50/50, and we were both about the same skill level.
Going melee again a warrior hurt, and you have to be with an engineer. You can also whirlwind, which remove half your HP on hit.
Create an engineer, and try to land it again a descent player. Tell me after how OP it is.
Land it on a DD Elem, on a shatter mesmer, on a necromancer, on a bunker Guardian with retaliation.
Server : Anvil Rock (Since Release!) [SOLO]
@Maskaganda
Man I so wished that I had an asura when I tried this build. Would have been awesome.
@Amadeus
Yeah I’m sure a lot of people like us got the idea of a confusion build. The prybar buff was just too nice.
In sPvP i usually use vigor trait, but in WvW with the zergs and culling, I found myself missing the elixir S at 25%.
Yeah I had a hard internal debat about wether to go condition lenght or more defensive with adventurer. I finally went for adventurer to try a new thing, and I love the 3 dodge.
Did you try it again DD Elem? If you cover your confusion stack with some random condition, you can pretty much destroy them. They spam a lot of skill, and they get hurt each time they swap elem or they dodge. Guardian also seems to be hit pretty hard, not sure why. Maybe because of the low hp.
I didn’t frap it, but a guardian literraly killed himself in 2 second from 90% to 0 after I stacked my confusion.
Let’s bring the pain on the battle field.
Server : Anvil Rock (Since Release!) [SOLO]
This is the tradional HGH grenade build.
A very powerful build, I personaly think that’s it’s stronger then 100nade.
With the amount of conditions you can output, and the perma burning, with the might stack, this is a really really strong build.
Server : Anvil Rock (Since Release!) [SOLO]
2Kardiamond.6952
Man, I see – you will arguing like hell now.
Just two upper points:
1. Fear is condition. Condition without a lot stacks or huge long – nothing. You must know that. But, sure, this can not be spoken in the forum-fight, lol
2. So, rifle#4 – “a lot” ? Another utility skills using very rarely and, sure, not in the our two-left-cool-builds. And, sure, you can’t have it all at the same time or change in battle etc.So, since your 1st points beaten, I didn’t even want to read another. GLHF.
2Leadfoot.9071
If honestly, I really didn’t care about words of some noname. No offense man, just a fact.
Is that how you defend your points? By saying thing without backing your facts?
You can stack an average amount of bleed, near perma poison, near perma burning, some good chilling, better then average confusion, perma weakness with EG, perma vuln with grenade, lot of immobilize, cripple and blind.
Sure it’s hard to keep all this up, but good rotation can pull it off. If you think it’s not enought, I don’t know what to say.
About CC,
We have #4 rifle, big ol bomb, tumper turret, every turret if traited, shield 4, personal battering ram, slick shoe, throw mine.
I think that’s pretty much the higest amount of CC option a class can have in this game.
And did you say you never use rifle #4? That’s prolly the best attack on the rifle. And 100nade is still viable, and static discharge isn’t that bad ether and use it.
I have the feeling you arg only to args.
@Fall
You might want to try each class in sPvP (acces to all skills) to see which one you prefer. It’s not about the class forces, it’s about the fun factor.
If you need any help, whisper me in game!
Good luck man.
Server : Anvil Rock (Since Release!) [SOLO]
@Rob
I told you we would defend NSP!
Yesteday with Cornflakez from WAR we defending your bay again 2 golem and 4-5 players. You had nobodies in to defend, probably because of the lack of orange sword.
We charged them from the back, whiped them and their golem.
I told you I wanted you to stay
I got a video but i’m not at home right now.
Server : Anvil Rock (Since Release!) [SOLO]
Gear : I got a mix of carrion and Rabid. I usually prefer Rabid, but this build doesn’t resolve around critical for bleeds and burning. So Carrion looks like a better choice. You will get hit hard with your lower armor, but you will have a ton of HP to fight other conditions players.
Rune of the adventurer. This rune set is just awesome with your medkit. Free dodge each 10 second. Dodge are really important so your conditions have time to kill your oponent. Also add power and conditions.
Sigil of geomancer : AoE 3 stack of bleed for 7 second on kit switch. Awesome sigil. Don’t resolve around crit.
Sigil of energy : Tho I don’t use it in the video, I think this sigil could be really handy. I just want to be sure we don’t waste it with full endurance. another free dodge every 9 second would be awesome.
Sigil of corruption : I use it in the video, can be awesome. But when you roam you die a lot, so I’m not sure it’s the best.
Note : This build is a lot less effective in sPvP, as confusion damage is cut in half.
Try it and have some fun!
Server : Anvil Rock (Since Release!) [SOLO]
Hi there gentleman!
I’m back yet for another build.
This time with a WvW build that I tried after last patch, and until now seems to be really efficient.
After the patch, I was kinda bummed of the nerf (well futur nerf) to kit refinement, and I felt like trying something else then the 100nade build that I have been running for 3 weeks.
So I read the patch and came up with a build, that maybe have already been made public, but I’m willing to show it again.
The Demented Engineer
Why demented? Because you will drive your ennemy crazy and they will kill themselves.
http://gw2skills.net/editor/?fcMQJAqal0picnvynF1LJxIFdW0gUo38KqQl/oQupF;TsAgyCpo0yolQLrWOtkaN844x8DA
This build resolve about applying confusion as much as you can. Sure you will do damage from your bomb and others conditions, but your main damage source will be confusion. If you stack all your confusion, your debuff can hit for around 4.5k on each action. That’s enormous. Some class will kill themselve in 2-3 second.
Then you use your defensive cooldown (smoke bomb, gear shield, elixir s) and your 4 dodge to let them suffer from your conditions.
Here is a short video. I recorded this video in one night of roaming, and only took about 3 hours for the montage. So those aren’t the best fights and editing, but it’s only to show the potential of the build.
Credit to Cornflakez[WAR], the hammer warrior roaming with me.
P/P -> Static shot from PP is awesome. Blind, confusion and bouncing. If you have more then one target, you can get 2 bounce on the same enemy, stacking double confusion. Poison darts can do some good direct damage with carrion, and reduce healing. The auto attack is really weak, so don’t resolve around that for damage. Only use it if you are kiting. Blowtorch is one of your three source of burn. It does heavy damage even if you aren’t build around it. It’s really important to land it during a fight, even if it can be tricky.
Medkit : My favorite healing utility. bandage, low cooldown, antidote, swiftness. Also it has an awesome synergy with on healing effect. Also, with 15 points in tool, your healing toolbelt will reset at 25% hp.
Toolkit : No brainer, last patch they upped the confusion of prybar from 3 stack 3 seconds, to 5 stacks 5 seconds. That’s big in WvW! You also have box of nail, cripple on auto attack, toolbelt skill that hit like a truck and cripple, a 16(!?) second cooldown block. You also have a pull to set up your bomb. Perfect kit.
Elixir S or Slick Shoes : Elixir S is our best stun breaker. Not only do you break stun, but you are also immune to direct damage for 3 second. You can also use your kit in this form.Perfect for using prybar.Also used for finishing oponent. Same thing for toolbelt.
Slick shoes is really good, but lack the CC breaker. Good utility for roaming again zerg. With the toolbelt, you can escape 90% of the zergs. Only use it in combat, as it double combat speed, but out of combat it only give you 33% speed. Also really useful for chasing someone. During a group fight, the stun is awesome. You can stun a whole team and drop bomb, good synergy with big ol bomb.
Bomb kit : Never been a fan of bomb kit, but in this build it’s awesome. Concusion bomb give another 5 stack of confusion for 5 sec.Fire bomb create a fire field that can be used for fire projectile with your pistol, or give might. Smoke bomb is just awesome. Evade attack with blind, and smoke field so you can aoe stealth with big ol bomb.
And the toolbelt, Big ol bomb, one of the coolest skill in the game. Awesome.
Traits
20 points in bomb, because using bomb without increased range is such a pain. You also use lower cooldown for your 3 main bomb. You lose over burning on crit, which is an awesome trait, but It’s worth it for more bomb.
20 points in Firearms, you need the lower cooldown for pistol, and the range is really handy. In the video I used knee shot, but it doesn’t work with glue bomb so I’m not sure it’s worth it.
10 points in alchemy, no brainer for me in WvW. With culling and zerging, Elixir S at 25% hp is awesome. Nice synergy with toolbelt reset at 25%. The Elixir B is just icing on the cake at 75%.
20 points in tools, because just puting point in this lower your toolbelt cooldown. I can’t run WvW without speedy kit. Perma swiftness is a must. Lower toolkit cooldown, for more prybar and more shield. Also add a cripple on 2 of your skill. Inertial converter is prolly the best traits 15 point trait around.
Server : Anvil Rock (Since Release!) [SOLO]
(edited by Kardiamond.6952)
Come on NSP! stay in this tier!
I’m going to be in BP Borderland, killing there people so they don’t attack you.
Inb4 NSP groups come to kill you.
Nothing new here
I welcome their presense!
Server : Anvil Rock (Since Release!) [SOLO]
@Rob
What? Not sure I got this understood this one ahah.
Edit : Now I see, didn’t get what you were talking about.
Server : Anvil Rock (Since Release!) [SOLO]
Come on NSP! stay in this tier!
I’m going to be in BP Borderland, killing there people so they don’t attack you.
Server : Anvil Rock (Since Release!) [SOLO]
@Kwll
Elixir R isn’t a downed state, it’s an utility.
Our downedstate ability are prolly the worse in the game. I would take your AoE push anytime over my single target “Pull”.
Server : Anvil Rock (Since Release!) [SOLO]
@Razor
I don’t think it was overpowered.
One of the reason was that you didn’t see a suddenth influx in paid tournament of 100nade build. While you would see 2-3 Elem DD or 2 rangers or guardian.
Why? Because the combo was really hard to land on someone that knew about it. Myself, when I played again a 100nade, I knew what he was trying and could escape most of his attack.
I fail to see how it was different then any other burst.
A shatter mesmer would most of the time win a fight again a 100nade, simply because of the number of escape mecanism available.
100nade is a really good build, but I doubt it needed anymore attention then any other viable build.
Especially since I personnally think HGH is a better build for competition. Yet you don’t see anyone posting about it.
Server : Anvil Rock (Since Release!) [SOLO]
Nice and simple idea!
Slick Shoe change, I fear it would be maybe too strong.
This utility, althought under used because of our lack of utilities slot taken by kit, is really good, especially for roamers.
Incendiary ammo deserve a 20 seconde cooldown or something like that.
Server : Anvil Rock (Since Release!) [SOLO]