The Melandru priest always had that capability. He gets bugged after repeating the event so that he cannot turn players into animals until next server update/reset.
Really … never seen it. Oh well good thing gw2stuff has a new feature that lets me just ignore all the Orr temples. No need to waste any more time there.
Meh with the stealth change to the temple it doesn’t really matter anymore. Now that the priest can heal back to full. It’s like someone really wanted to spread the Arah p4 love.
At the same time though, if they introduce new material tiers beyond T6, that would also mean that they’ve introduced a new tier of items. I think that would be a far more grave mistake, given the backlash over Ascended items.
Doesn’t need a new tier of items. Could be new nodes for crafting ascended items.
That is always how it has been. Skills do not continue recharging while you are offline.
The tools explicitly state on them “unlimited uses, can harvest all ore/plants”, changing that would amount to false advertising if they were to take your money and then change the items functionality.
That is not actually true. It says it has unlimited uses and that it is equivalent to an Orichalcum sickle/pick. If some resource ends up requiring a tool higher than orichalcum then these are also going to fail.
Might want to keep an eye on this thread
https://forum-en.gw2archive.eu/forum/game/gw2/Changes-to-ecto-salvage-from-rares
Well I am obviously not using double tap to evade.
I use my middle mouse button for that.
Sounds like there could have been a stealthed thief or two.
Would have unstealthed after the attacks.
It should not be destroyed unless you jump into the hole to get on the platform. Personally I would just jump in anyway since it’s easy to get another.
There are already existing threads for these suggestions.
https://forum-en.gw2archive.eu/forum/community/api/API-Suggestion-Events
https://forum-en.gw2archive.eu/forum/community/api/API-Suggestion-World-vs-World
Even with the same suggestion for events.
For the WvW suggestion that should NOT be done. It would enable checking the remaining time on Righteous Indignation without ever being near the camp.
The timestamp would also help with dealing with server restarts.
What I am curious about is what’s ANet’s stand on actually injecting the GW2 process with stuff like DirectDraw overlays (i.e. actually incorporating an overlay on top of GW2 like Steam etc. does).
Would that be considered as breach of rules? I mean as far as I remember EULA applies to altering resources (files) on disk but what is the actual standpoint on changing those in memory (process)?
There is no single answer for that. They are obviously fine with voip programs doing it but it would be impossible to say that every other possible use is also fine.
what bothers me is not the JP, but running all the way up the map to GET to the JP (on borderlands which are not your server home base) only to be killed/zerged and start all over again..
I don’d mind being killed, but is it really fun running.. and running.. and yep, more running.. and running.. doing nothing but running.. reach near it, and possibly die again before you get to the JP..
granted, your home base JP on BL, and EB are easy to get to, but you understand my point for the other BL maps.
also, I don’t see why they don’t allow an alternate means of getting badges for those who don’t like pvp, much like every other item you have many ways of getting it. (farming money, buying, using various token types from different gameplay types etc.)
AND if the badges are supposed to be from pvp, why can’t you get them from SPVP? I actually enjoy spvp, wvw is so boring just running around for ages before combat each time. (even following a commander)
The same reason people who don’t like PvE has to do dungeons to get the tokens for the gift. Then there is the map completion for all those PvE maps, only 3 WvW maps. sPvP has nothing to do with legendaries. You can’t use it there, you can’t show it off.
Can we get a picture of the change for those of us not at our game computers?
That’s…not easily identifiable as a hostile area of effect. Is this new thing an option? I think I’d prefer the old red ring over this.
Oops forgot to mention that was the friendly one.
The new circles might help in more grassy areas too. The moving/flickering should also draw more attention.
Are you farming them with MF-gear on?? MF gear increases the chance to receive higher-quality loot from dead foes. This also lower the change to get lower-quality loot so is for this farm counter productive. They drop directly from foes as a fine quality (wich is low quality loot) and from moldy bags (basic quality). So MF doesnt do anything at best but make you kill slower.
Off course when selling the stuff you farm to buy the dust it doesnt matter what you farm and a few extra yellows and oranges cause of MF never hurt right
You seem to be forgetting that there is still a Junk rarity that is below common.
I dont think the fact that your now human makes the difference, but due to totally different reasons the human starter area is much higher populated. Without spoiling too much bout end game and how it works, it has to do with the events on that specifick starter area.
Just a hint, I have characters from all races, but cause of this I often use the human starter area most. you can change your starter area from level 2, and even do them all!
… but there are similar events in the Norn, Asura and Sylvari starter areas.
Heh … friend managed to hit the destroyer boss in Sorrow’s Embrace using the Fiery Greatsword somewhere in the range of 50k total. That was actually more than one attack but a little bit of lag could easily make it look like a single attack.
What was the actual damage number that you saw?
I don’t know if I’m the only one seeing this, but whenever I see a charr mining ore, I see them holding a sickle.
Seeing other people use the wrong tool has been a thing since forever.
Can we get a picture of the change for those of us not at our game computers?
Hmm guessing it’s the same as this https://forum-en.gw2archive.eu/forum/pvp/pvp/BUG-Right-Click-attack-and-target
Hardest, physically, has to be engineer. I couldn’t find a decent build without a ground-targeted basic attack and that level of ground-target spam is a repetitive stress injury waiting to happen. For those playing this way I implore you to consider the potential nerve damage before it’s too late.
Edit: I know about fast ground targeting, but in GW2 combat of any significance I seldom know where my cursor is. The ground-targeting is at least useful in finding my cursor.
Strangely enough the only time my cursor doesn’t get lost is when I play my engineer and I DO use fast ground targetting. This is probably because I can just follow the grenade trails and explosions. Where ever those end up is where my cursor is located.
Fast ground targetting also eliminates the temptation to maximize the number of targets included in the skill radius.
Cursor disappearing when you hold right click doesn’t help with the missing cursor issue.
Engineer was probably one of the harder classes to play until I found the right combination of skills for me. I was using flamethrower, something, Elixir C and either Elixir H or Healing Turret. I found that Medkit, Grenade Kit, Elixir Gun, Elixir C works much better for me. Either the grenade kit or elixir gun will sometimes get replaced with flamethrower against things that reflect projectiles.
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Same thing with my mesmer.
Not sure what you are trying to get at here. All skills with an activation will cancel when you dodge roll.
He means autoattack. Before patch, if you were autoattacking with #1, then dodge rolled, the autoattack would continue after the dodge.
Still working here.
Tested with longbow and Sword.
Longbow tested in open field.
Sword tested in open field versus mobile(dolyak) and mostly immobile target(wurm) and with back to a wall.
Against a mobile target it stops auto attacking until the target back in range either because it walked towards me or I walked towards it.
Against an immobile target it stop auto attacking because I am now out of range but this has always been how it behaved. If I walk back into range it will resume the auto attack.
With back to a wall I stay in range so it just keeps attacking as expected.
None of that seems to be a change from the usual.
Maybe it’s a WvW issue? From my reading of your post it seems like you are saying selecting targets with right click doesn’t work.
It is still working for me but I didn’t try it in WvW so there might be more to it.
Is it only players that you can’t select with right click?
While the sickle harvests like a pick…. I actually really like the fact that you hit three times.
It is easily interrupted by using movement… but if you get a multiple harvest on a node (due to WvW bonuses) it is so much nicer to get multiple harvests with one push of ‘F’
Sounds like you haven’t actually tried this since the patch. It can no longer be interrupted by anything. Not movement, not jumping, not escape. Maybe if a monster runs up to you and use a knockback/knockdown/launch/stun/daze.
I would have to double check but I am pretty sure you STILL have to press F multiple times when you get multiple uses due to WvW.
Not sure what you are trying to get at here. All skills with an activation will cancel when you dodge roll.
Should have checked the Combat log. That being said … necromancers tend to use a lot of condition damage(don’t have to be that seems to be the general way people build them). They also have a couple of life steal options. Both of those makes armor irrelevant.
and my engineer can lob 3 grenades at the same time farther than any bow can propel an arrow or pistol/rifle propel a bullet.
From what I saw on the suggestions board on this topic was, that it is very well wanted.
But I do agree, this is one of the many issues the GW2 Guild System has, it is imo one of the worst i’ve seen in an MMORPG so far.
but on a side note, if people aren’t active (im now talking about people not logging for 2+ weeks of sudden disappearance), they dont need to take a slot in a guild anyways :P
That is also misleading, nobody(or very few people) is going to be spamming the suggestions section with piles of “please don’t change X” posts.
Anyway a last online is fairly useless for what you described. You need a last represent. Then you need a how long where they representing.
That is an issue more to do with dead zones than dead servers. Even on a “Very High” population server some zones are still dead.
I wouldn’t mind seeing some kind of underpopulation “overflow”. I don’t know the numbers, but if active server 1 has 100 people in a zone regularly, while inactive server 2 and 3 only have about 20 per zone… then perhaps those inactive servers can overflow until they cap at 100? (numbers are randomly chosen) Of course, I’m not sure how that would help those people who do not get into the overflow, but perhaps the general idea expanded could work.
There is a bit of a problem with that, you lose all WvW buffs when in overflow.
I don’t play WvW – are those buffs only for playing WvW? If so, then I don’t see a problem with this for PvE only. I wouldn’t expect any kind of underpopulation overflow server for WvW.
They apply everywhere in PvE and WvW. There is only one server which doesn’t really benefit from the buffs, Vabbi in the EU.
http://wiki.guildwars2.com/wiki/Power_of_the_Mists
http://mos.millenium.org/eu/matchups/history/70
That is an issue more to do with dead zones than dead servers. Even on a “Very High” population server some zones are still dead.
I wouldn’t mind seeing some kind of underpopulation “overflow”. I don’t know the numbers, but if active server 1 has 100 people in a zone regularly, while inactive server 2 and 3 only have about 20 per zone… then perhaps those inactive servers can overflow until they cap at 100? (numbers are randomly chosen) Of course, I’m not sure how that would help those people who do not get into the overflow, but perhaps the general idea expanded could work.
There is a bit of a problem with that, you lose all WvW buffs when in overflow.
A little more detail?
You just interact with the dead shark and get the SP. There is nothing more to it. It is NOT a commune.
The patch has only made things worse. -_-
Now it you can no longer interrupt it. Once you start harvesting you can’t move or cancel the harvesting. Whereas previously you could press a movement key to cancel/get out of the animation.
It also takes two swing to harvest instead of harvesting on the first swing.
If you are in a sufficiently dangerous place and you didn’t notice the enemy around you might die from trying to harvest with this sickle.
it still has the pickaxe animations but they fixed the sound effect
but now it can’t be interrupted AND it takes two swings before you harvest an item. Once you press F you can’t move or cancel or do anything besides waiting for the animation to end.
Hello!
The following problem occurs only on my Mesmer and ONLY on my secondary weapon set. I have reset the default UI configuration and this problem continues to occur. Can you please provide guidance?
THE BUG:
For some reason, whenever I activate my #3 skill, my #9 skill goes off at the same time. For example, if I try to create a clone with Sword 3 and have Mantra of Pain set in my #9 slot, both will activate as soon as I press the #3 ability. In addition, there is a small, grey “lock” icon above the #9 slot. I have yet to find out what that icon means or how to stop this problem. In either case, I can cast two abilities by simply pressing the #3. Again, this only happens when using my secondary weapon set.
The lock icon shows up on skills that have auto cast enabled but the skill is not autocastable. An example would be any ground targetted skill. There should only be one skill with the lock OR a skill with arrows on the border.
In future, please remember that this is Anet you are dealing with. They are notorious for recycling and reusing items. I don’t know if any of you remember the huge kitten storm that occurred when eye of the north was released when all the “new” armors were really just re-skinned old ones.
Couldn’t care less about reskinning and resuse for that. The problem here is that harvesting takes longer per plant unless you manually cancel for each harvest. This is a usability problem.
The animation also increases the harvesting time by 300% unless you stop it manually. This means a lot of extra key presses when harvesting a patch of plants or if you get extra uses out of a node.
It animates like it ikittenting a mining node which means that without user intervention it takes 3 times as long to harvest a plant compared to any other sickle. 800 gems for an inferior product.
There are many many different factors though. Time played is one but not a very good one.
For example I just got 2 unidentified dyes earlier from pushing the whole Modiir Ulgoth event chain. That took around 30 minutes. The number of things I ended up killing during those events is a lot more than what I would usually kill in 30 minutes.
Sorry i don’t have the garlic numbers I want to say around 120ish.. When I clear them out maybe I can do another run and check exactly what I get. Don’t forget you can get anywhere from 2-5 beans if you are lucky. I’ve twice gotten 5 beans from 3 nodes, one character, greatest moment ever
Oh and 2-3 Uni dyes if anyone cares.
30 from 8 nodes :P
Also 10 from ONE node.
That being said … Cloves do seem to be dropping much more frequently now.
I think a better question is what happened to Platinum Ore? O_o
http://www.guildwarstrade.com/item/19702-platinum-ore
2.7 million → less than 100k
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They also said that guild mission chest can drop precursors. But i’ve never even heard of one instance of any person in any guild ever getting one.
In fact i’ve only seen like 2-3 exotics from guild chests out of my guild which fields 60 people for all 4 guild missions every week.
So I wouldn’t get your hopes up for exotics or precursors.
Also 5 ranks in a day is pretty much impossible unless you play for 24 hours straight. two ranks a day for hardcore players, 1 rank a day for moderate players, and about half a rank a day for most players.
That one is going to be hard to determine. They are also adding a change to make more things give WXP.
Anet, please conduct more surveys.
I believe you could get the information you need in order to target ‘problem’ areas, in a very precise and efficient manner.
Many people love doing surveys about something that interests them—they feel like they’re contributing and being useful.
Win/Win.
Thanks.
Sounds like a very biased sample. I am not an expert in the field but that seems like a pretty bad starting point.
If you try to log in from a location that isn’t already authorized for loggins then you will be sent an email to the address associated with the account asking you to authorize it. That email can be a bit slow to send. Once you authorize the access there shouldn’t be any issue.
The centaur itself isn’t new. There is also an event that involves centaurs attacking that place. The event itself seems fairly rare I’ve only seen it around 3 times from beta until now despite spending a lot of time in that area.
I am aware of the time remaining that is displayed when you hover over a condition on a target but that has never shown fractional time as far as I am aware and it still doesn’t.
Not going to try the PvE versions of those runes to test but the PvP versions of those runes DO work. With that rune set and no other source of burning/condition duration Signet of Fire applies a 13s burn. 9*1.45 = 13.05(it does not show the 0.05). The what does show up as a bug is that the skill hover tooltip does not update properly and it also rounds(my SoF burns for 10.8 but it displays as 10 and 3/4).
If your condition duration and burning duration combined is 60% then Signet of Fire’s burn time should be 14.4 not 16.4.
Now if we want to talk costs in WvW the one I would like addressed is upgrades for towers/keeps etc. They really NEED to add a cash deposit box to these places so that once they are taken the group that took them can have the choice/option to ALL add a small amount of cash to pay for any upgrades (example each person could say add 2-10 silver etc or such). This would be a much better/fair system RATHER than the current one where ONE individual person pays for a whole upgrade.
That would be very nice. I am not in WvW as often as other people. I wouldn’t mind contributing to the upgrade costs but I am generally unwilling to pay the whole thing for most upgrades. That is largely because I can’t tell if anyone will be around to defend/help get the supply there. People might also be more motivated to help defend things they helped pay to upgrade.
Well out of all the games out there this is probably the one that does the least to try to tell you what to do. For some people when you tell them “do whatever you want/feel like” they find that they actually don’t know what to do. Other games will have quests and it’s basically a checklist.
I generally roam around following gathering nodes. Sometimes I end up on the wrong side of the map from doing that and that is fine. I do the hearts and events as I come across, I generally don’t chase after events. Sometimes it is just wandering around enjoying the sights(obviously not in Orr) while leaving a trail of (naked? O_o) corpses. There are also jumping puzzles and mini dungeon. These are probably more fun without a guide but it depends on personal preferences.
Adventuring with friends is also a lot more fun than adventuring alone.
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Ah yes, showing individual members’ influence gain. I’m looking forward to some kicking related drama this will eventually generate in those elite guilds
That’s not available in-game, it’s not going to be available via the API.
though, this is stuff that should be available in-game. So it would be great from them putting it in an API to give guild leaders some more possibilities of managing their guild
That would terrible idea considering how Influence is earned.
Just for attendance it’s
10 Influence per character for the first 20 characters.
5 Influence per character for the next 30 characters.
1 Influence per each additional character.
if 21 people logged in how do you determine who earned how many influence? If you use timestamps to determine who is in the first 20 then does that mean one member is better than another just because they choose to log on at a different time of the day?
For events it’s
2 Influence/event if only one guild member is present.
20 Influence/event if two or more guild members are present, regardless of whether they are in the same party.
If 3 guild members are at an event, who is the dead weight?
Even split results in fractional influence gain per member with diminishing returns with each additional guild member per event meaning you should try to avoid playing with guild members for maximum influence gain.
Assigning 20 per person at the event(assuming at least 2 members present) results in totals that do not reflect reality. Bugs section is going to be filled with “Member A earned X Influence, Member B earned Y … influence so why was my guild influence earned less than X+Y?”
Dungeon and PvP earned influence have similar issues.
