Showing Posts For Kimbald.2697:

Confusion

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Posted by: Kimbald.2697

Kimbald.2697

also the first time I hear Pokemon being tied to feeling old…

Well the version I made a reference to was from 2000 which was 13yrs ago and I remembered playing it in like fifth or sixth grade. Okay probably a better wording would have been feeling older, because I’m no old man but still 13yrs ago is still 13yrs.

don’t sweat it, just messing about

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The Age of the Condition Engineer Is Over!

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Posted by: Kimbald.2697

Kimbald.2697

watched the esports video now, it pretty much answered all my questions.

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Confusion

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Posted by: Kimbald.2697

Kimbald.2697

Umm really, a pokemon reference? Wow

I know when it popped into my head I realized how long ago that reference was (2000) and felt old but it was a example of something I figured a large bracket of ages would know and get.

also the first time I hear Pokemon being tied to feeling old…

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The Age of the Condition Engineer Is Over!

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Posted by: Kimbald.2697

Kimbald.2697

naaaaaaaaaaaaaaaaaaaaaaa

It’s bad, I swear

what is a good counter anyway?
Another high condition burst? They would have to run through 6 removals or so first…

High power burst that can self-cleanse good?

Guardians using spirity thingies? oh, no. Can’t be that. Forget I asked.

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Questions from new engi

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Posted by: Kimbald.2697

Kimbald.2697

The ones having fun don’t bother going on forums because they are busy playing.

nope. I do both.

I am very critical on these forums in fact, often disagree with engineer changes and even more often think many things should be improved.

Yet in game I have fun and try to be as nice as a little Asura that would explode your kitten can be…

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Questions from new engi

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Posted by: Kimbald.2697

Kimbald.2697

Wow, someone on here actually cares about saving an engineer and recommends having ‘fun’ instead of constantly, angrily posting things like “That build has 2% less dmg! lolnoob”

Sadly, after reading these forums about how much FT sucks, and I should stack might and do nades all the time, my engineer playtime has decreased. Where the eff were you guys then huh?

I was here, and likely tried to save you too!
Can’t remember though… but sure I did. Yeah. Sure…

(and don’t tell the OP, but his build actually does have 2% LESS damage…)
(could be more)

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The Age of the Condition Engineer Is Over!

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Posted by: Kimbald.2697

Kimbald.2697

As an engineer who uses power and crit bonus I just lol’d

I use the tool kit most

Well, I do use conditions, but it’s not the pure essence of my build.

Not that I’ve seen other engineers using conditions mostly… not recently…
So this build has no future, best close the thread before it gets imbarrassing.

Yeah, almost as “Imbarassing” as your spelling.

Yup, spelled that one wrong.
Is that your standard of embarrassing spelling? One mistake on a word that isn’t even all that common to spell? To be honest: I make a lot more mistakes than that.
English happens to be my third language, so I figure I’m doing ok with it.
How many languages do you speak? Must be 5 or 6 to have such high standards.

On the content of the post you replied on: it was a joke, but I think your spelling is better than your insight.
I applaud the OP for finding a way against HGH condi burst. Not sure if this is the best way, but I figured I give him free publicity by trolling him too obvious, being an engineer myself and all (not an HGH one but still).

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(edited by Kimbald.2697)

Questions from new engi

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Posted by: Kimbald.2697

Kimbald.2697

Hurray! We saved one!

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Grabbing bags is annoying in wvw

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Posted by: Kimbald.2697

Kimbald.2697

Jokes aside, the good news is they are working on it.
Not sure what that will give, or when… but it’s as good as it can in terms okittennowledging the problem.

Next stop: actual patch notes!

edit: the kitten-filter needs to read a dictionary from time to time.
To a c k n o w le d g e is not a curse word, it doesn’t even remotely resemble one…

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(edited by Kimbald.2697)

Grabbing bags is annoying in wvw

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Posted by: Kimbald.2697

Kimbald.2697

Agreed. We need to figure out how we want to handle this, however, so I can’t say when we’ll do something about it or what the nature of the solution will be.

Put a mini pet in the store that sells for 2k gems. This mini pet picks up all your bags automagically. You would have a gold mine with this.

the lag would freak out on those hundreds of pets glitching about…

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Ok its time for some truths/realizations

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Posted by: Kimbald.2697

Kimbald.2697

What puzzles me is this: what difference would it make?
Because let’s face it: spvp/tpvp isn’t getting all the new shinies either, are they?
Shinies not being gear, but being new maps, new gamemodes, new features… whatever. New stuff.

They got a ranking system that puts premade versus solo queuers again, and most aren’t happy about it.

WvW got promises of a big patch in februari, postponed to March, being rather underwhelming in April.
Guess what: spvp/tpvp had the same disapointment on that promise…

Seems the resources and ideas in this game go to pve mostly.
Not exclusively, but mostly.

WvW gets very little in my view.
But spvp/tpvp isn’t getting a lot either in that same book of mine…

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Solo Que and Leaderboards

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Posted by: Kimbald.2697

Kimbald.2697

If you don’t want to play tournament style then don’t. If you solo queue then you do so at your own risk.

This is the snake in the grass that will bite at your ankles.
Because people will stop doing this at their own risk… and than what you have?
Even less people doing active tpvp in this game.

A game that doesn’t cater for the solo players as well as the teams, is bound to lose interest of the masses.

There is only so much the pvp community of a game can take, and this game is stretching it… slowly reaching the snapping point.

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Grabbing bags is annoying in wvw

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Posted by: Kimbald.2697

Kimbald.2697

I quite like it.
You only get the loot if you’re quick and/or you survive the fight. It adds realism.

Sometimes I find myself lying dead surrounded by loot bags – makes me laugh every time.
(If you’re REALLY quick you can WP and run back for them, maybe…)

nope…
To achieve that sense of realism, you would have to looot the CORPSE!
Not some bag that spawns miles away from the dead body at your feet.

It’s not realism, it’s a poor attempt to make a compromise between the two. And it fails at that.

You want your realism? You should get the option to loot each corpse as in pve.
No more loot for ranged classes, that’s settled than.

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Confusion

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Posted by: Kimbald.2697

Kimbald.2697

How about this simple principle:

confusion should hit if you use ATTACKING skills… not when using non-damaging defensive skills.

Because let’s face it: if you do nothing for 5 to 8 seconds you still take a crapload of other damage.
Not to mention as an engineer I could easily put on a new stack of confusion on you from a different kit just after you remove the first.

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Peer Review: Bomb Kit Build for WvW

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Posted by: Kimbald.2697

Kimbald.2697

seems decent, but I would use a rifle with that.
Another immobilize on a very short cooldown, and rifle is power based so benefits from all that vulnerability more.

You have 2 stunbreakers, but other than that you have no defenses.
Bit glass canony for my taste, but that doesn’t mean it can’t work.
Rifle might keep you alive better, with the extra jump and knockback and such.

Oh, and conditions will eat you alive… fast… and painfull.
Once every 60 seconds you can hope your turret is ready.
When you do fight a condition heavy enemy, let your turret out so the reset at 25% is for the overcharge instead of the turret itself.
Having a full cleanse of all conditions ready at 25 % again is golden.

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(edited by Kimbald.2697)

Questions from new engi

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Posted by: Kimbald.2697

Kimbald.2697

Only set up I can think of that would have a chance of working would be:

pistol shield (obviously, that’s THE start of this topic)
Med Kit or Healing turret
rocket boots because they break stealth and the tool belt is actually very good damage (on a short cooldown too)
Net turret
Flame turret or Rifle turret, depending on more condition or power as damage.

Trait for static discharge
Trait for piercing shots
trait for Incendiary Powder in Explosives, and have good crit rate
use the leftover points for defenses in either Inventions (shield cooldown) or Alchemy

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The Age of the Condition Engineer Is Over!

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Posted by: Kimbald.2697

Kimbald.2697

As an engineer who uses power and crit bonus I just lol’d

I use the tool kit most

Well, I do use conditions, but it’s not the pure essence of my build.

Not that I’ve seen other engineers using conditions mostly… not recently…
So this build has no future, best close the thread before it gets imbarrassing.

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The Age of the Condition Engineer Is Over!

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Posted by: Kimbald.2697

Kimbald.2697

As an engineer I can tell you this build sucks, not worth using… like ever.

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Problems with Engineers and Legendaries

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Posted by: Kimbald.2697

Kimbald.2697

No need for legendary kits.

Add legendary backpack(s).

Problem solved forever.

somehow you managed to miss the fact that when an engineer swaps to a kit… his backpack is no longer visable.
Quagan, Adventure box, whatever… swap to a kit and you no longer see the backpack.

So how exactly would that solve anything? At all?

Add legendary helmet.

Problem solved forever.

Soz, haven’t use my engineer in a LONG time.

:)

It’s ok.
But that’s why people say ‘kit’ and not just backpack of course: kit would be visable…

I don’t like the idea of a seperate legendary kit for each kit.
We have 5 kits and we often use several, or use different ones in different settings.
Together with the pistol shield and rifle… that would add up to a bit much.

That’s why I suggest using the effects of the legendary for the kit: no need to get 5 more legendaries, just have some special effects no matter what kit you use.

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Problems with Engineers and Legendaries

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Posted by: Kimbald.2697

Kimbald.2697

No need for legendary kits.

Add legendary backpack(s).

Problem solved forever.

somehow you managed to miss the fact that when an engineer swaps to a kit… his backpack is no longer visable.
Quagan, Adventure box, whatever… swap to a kit and you no longer see the backpack.

So how exactly would that solve anything? At all?

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Problems with Engineers and Legendaries

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Posted by: Kimbald.2697

Kimbald.2697

even easier than legendary kits would be… to let effects of legendary weapons carry over to kits.

This had happened on a few, but was reverted.

Swapping to kit that would give the effects your main weapon legendary has, it would be fun and rather simple.
if they really want to put in an effort they could give the kit itself another appearance, but the effect itself would satisy most.

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Engineer sPvP Turret build, Flame and Frost

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Posted by: Kimbald.2697

Kimbald.2697

Not going to quote the whole post, but thanks for that Optics.
You convinced me on the benefits of the Flame turret over the Rocket turret somewhat.
It is indeed more than just the damage.

Not that the Rocket turret isn’t awesome in it’s overcharge, but oddly enough that has a 20 sec cooldown… and the turret itself still 50 seconds.

My current testing went from turrets to gadgets a bit, the adorable ‘special’ nephews of the illegitimate children that the turrets are… They’re a bit ‘slow’ but they are so happy

I still use the net turret in there, if going roaming.
But for bigger zergfights, I don’t think turrets are worth it.

How do you feel about that: turrets in zergs?
Lag alone makes them useless, at best… IF you can put one down, they serve as a mine on a long cooldown.
For me at least.

In small fights they are rather underrated.

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It's time to nerf Engineers.

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Posted by: Kimbald.2697

Kimbald.2697

Hmm? I thought it was being run with Carrion, not rabid. I have only watched Teldo play engy though, so I can’t really speak from an area of knowing anything about it.

Edit: whoops, meant rampagers.

It can be run with rampager’s as well, but it’s not a great choice because you actually lose over 200 condition damage in addition to then having base toughness. So the extra couple hundred power and precision is cool but just not worth it unless you plan on never getting hit. Teldo can do that because he’s Teldo.

It’s the exact reason why, even though I find his streams entertaining, I can’t stand the builds he uses lol. They are very specific and somehow work for him very well though.

ahaha. I used to watch his stream a long time ago. I think he ran bomb kit and flamethrower back in the day when elixir R on reset with bomb/nade was just ridiculous.

I kittening hate his builds so much but he just plays so well he overcomes it. He’s kitten good.

I hate HGH p/p condition burst as an engineer as well.
It simply doesn’t feel like an engineer at all, drinking energy drinks all day and stacking boons. Where are the mechanics, the thingamagicks?
But I gotta tell you: when I saw that guy using this awfull build, he played so dam good he overcomes it just fine.
Unbelievable! And he drinks that crap 24/7 I tell you.

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It's time to nerf Engineers.

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Posted by: Kimbald.2697

Kimbald.2697

How in the world are you getting ‘sneers’ and ‘better than I give him credit for’ out of that one sentence I responded with? I actually agreed with him that it’s one of if not the strongest tPVP spec, but he disagreed with my version of the why.

He said he likes to think he invented the build itself (it’s been around for months), and that it’s the strongest 1v1 build in the game (with zero CC or defensive heals? what happens if there’s a boon strip?) . Anyone good enough to pull that off with an HGH Engie can most likely do the exact same thing with most other professions.

So yeah, I don’t think it’s ‘sneering’ to question credibility of the person making those comments, but a lot of times people look the other way just because it’s a fantastic player saying them. It has nothing to do with his accomplishments, ability, sneering or looking down upon anyone, it’s just calling question to something that, had anyone else said it, this entire forum (including you most likely) would have ripped them apart.

Great players can be wrong. Mediocre players can be right. Questioning them does not mean you’re denying their talent nor does it mean you’re insulting them.

But I’ll leave it at that. Agree to disagree.

We’re getting on a side track of course with this, so I’ll be brief about it.
Well, of course I won’t be ‘brief’ about it. I never am…

1. In my book it’s absolutely fine to question anyone, or anything they say. No matter who it is.

2. But in my book the phrase ‘I question his credibility’ mostly reads as:
- you think he doesn’t know what he’s talking about
- you hink he’s making it up
- you think he’s lying
- you think he’s full of kitten
- you think he has a hidden agenda
- a combination of the above

Reading your post you seem to mostly mean what I said in the first sentence.
In that regard: it’s fine by me
Maybe you use that phrase different, but for me it’s always an insult, or at least a statement the other has no knowledge about the subject whatsoever…
Hence my defence.

Not that he needs me for it, but I am itchy when it comes to how we discuss things on a forum.
‘Learn to disagree in style’ is basically my motto.
Your reply I quote here is a fine example of that, no issues with it at all.

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Your thoughts on an all Engineer Guild name!!

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Posted by: Kimbald.2697

Kimbald.2697

With our “traveling junk show”1, broken glass bottles from elixirs and dirty bandages all over the floor, Litterbugs seems appropriate.

1: I love that!

Travelling Junk Show’ in itself is a great name!

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Duels should be the only Ranking Factor

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Posted by: Kimbald.2697

Kimbald.2697

You have a lot of good arguments to why a duelling feature should be implemented, I’m certainly not arguing against all of that.

Balancing is more ‘balanced’ if 1v1. But it does pull short for more supplementary builds of course.
Both have their merrits.

I still don’t agree on changing the CURRENT leaderboards to 1v1 results.

But I do agree on most of the other argument concering 1v1 in this game.

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Shrapnel and Explosive Shot

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Posted by: Kimbald.2697

Kimbald.2697

Bummer, the tool tip for Explosive Shot almost made me switch my build a bit :-)

we’ve all been there.
Hey, it says ’explosions… and pistol #1 explodes? I wonder if…

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It's time to nerf Engineers.

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Posted by: Kimbald.2697

Kimbald.2697

It is pretty clear this is getting nerfed. Engineers right now make the best point defenders/ point oriented support right now with ridiculous dmg/control/ good survivability. With the ridiculous amount of buffs last patch, They are bound to be toned down- the question being, by how much?

The engineers you talk about use the HGH condi burst build mostly, that’s what under discussion here.

That build got minor buffs, if any.
Elixir U got buffed, but as it’s main feature is quickness it also got a lot weaker.

Turret buffs? Not relevant for this build.

I think the main ‘buff’ would have to be the fixing of Givers weapons… but those don’t apply for pvp.

Engineers didn’t get buffed so much.

HGH was always strong, but now that 100nades is destroyed, it is what you will see for the most part.
It didn’t get buffed as much as it became the last resort for engineers in tpvp.

if you think it got buffed in the last patch, you weren’t looking well enough before that patch…

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Piken Square vs Augury Rock vs Riverside

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Posted by: Kimbald.2697

Kimbald.2697

Is Piken back to square one on the T2 or 3 debate?
And on the dilemma of raiding guilds joining or not?

Thought we been there, both on T2 and on the discussion

It didn’t work for the server as a whole, and several of those guilds left (not all to get to T2 or T1 mind you).

Piken had good fights on T2 for the larger guilds, or the smaller well organised guilds who were lucky in their opponents numbers…
For the randoms it wasn’t all that fun most of the time. Piken has a different mentality for the larger part, not completely a T2 or T1 mind set I think.

We have meetings for this stuff, and it’s not up to me to decide of course. But I did think we were past that point of discussion about T2 or not.
Bottom line is: some will always want this (like Ireth and we’re even in the same guild), while others think it’s fine in T3.
I like T3 more than I liked T2.

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Shrapnel and Explosive Shot

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Posted by: Kimbald.2697

Kimbald.2697

Does Explosive Shot count as an explosion for the Incendiary Powder trait, or is that only bombs, Mines and Grenades?

it doesn’t count as an explosion no.

Add exploding turrets to the list that orks, they count too

But let’s get something straight: are you really talking about incendiary powder?
Since that works on crits, it adds burning. Everything can crit except conditions.
So pistol 1 can crit, grenades, bombs, pry bar…

My guess is that you mean Explosive powder, which doesn’t increase pistol damage no…
Would be cool if it did but HGH p/p builds are strong enough as it is

edit after you edit: shrapnel only explosions too, so no pistol…

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Tpvp Turret Engineer (videos)

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Posted by: Kimbald.2697

Kimbald.2697

it seems to me that the benefit to multi kit builds (which still exist and never stopped existing) is that you have immediate access to up to 24 skills. No other class can do this.

Kit Refinement seems to refine what you get out of one or two kits by compensating for the loss of the extra skills from multiple kits.

If you choose to make a build without some skill you seem to think is essential, like cond removal, or whatever, that is a choice you made while building your engi, not a deficiency in the class.

the thing with a ttrait like Kit refinement is that it should get stronger the more kits you use.
While this version gets weaker the more kits you use.

It’s counter-intuitive. A trait working on all kits in a different manner sort of screams ‘multi-kit users over here!’
This is also because the trait used to work like that…

I agree the trait was too strong, on Grenade barrage firstly, Super elixir secondly.
But they went overboard with the changes.
Now the trait isn’t a multi-kit trait anymore, that’s the odd part.
And the reason for that is not the changed effects, some are worse, some are better, overall they are more balanced and practical.
It’s just the shared cooldown… not even 20 seconds as such… just the shared part. Nothing more and nothing less.

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Engineer question(s)

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Posted by: Kimbald.2697

Kimbald.2697

Nope, I’m mostly a solo roamer.

oh.

Bit surprising, but not in a bad way.
Always nice to hear that people do well with a different approach.

What build do you use mostly?
Is it more or less HGH condition?

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Mask's 10th wvw vid

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Posted by: Kimbald.2697

Kimbald.2697

Ahh thank you Tyaen,
Now I see why one would want to do that, I didn’t realize the stats from the major would stack with the superior.

we all fear that the next round of adjustments might be that runes of different sets no longer stack.
this would nerf the HGH condition build of engineers a lot. Since they use different sets to stack might duration, and as each might lasts longer… you stack more of them as they get refreshed.
This is how they can achieve 25 stacks. Runes of different sets are a big part of that.

Same thing for condition duration: runes also get stacked there to reach 100%

Many fear they will simply not allow them to stack effects anymore… but let’s cry over that if and when it happens

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Engineer question(s)

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Posted by: Kimbald.2697

Kimbald.2697

You’re an engineer, when do you really need swiftness? Running between points in open field? Switch to Med kit, Elixir B and thrown Elixir B and you’ll almost never be on cool down. use the 10 points somewhere that actually matters. Going into combat, switch back to your normal setup.

Granted I run Elixir H, Elixir b, so I only have to switch back from Med Kit. You nailed the another way, boon duration.

Speedy kits is like crack, it’s an addictive drug. Ween off of it and use a more effective trait.

you seem to forget one thing:

your whole theory falls once you do NOT use elixir B (or med kit for that matter).

Elixir builds are the most recent addictive drug to be honest.
So much people start arguing as if there are no other builds anymore…

Funny you do this in a topic that uses my post about elixirs becoming the standard as base for the questions.

Again, you’re an engineer, you can switch kits at will (unless in combat in which case why do you need swiftness?).

you don’t think swiftness in combat is important?
i think it’s very much needed for kiting several classes.
Only if I really really stick close to turrets, smacking a tool kit around, I think I might do without swiftness.
Not saying you absolutely need it. But I find it really odd you think we don’t need it in combat at all. How do you kite?

I don’t kite. (My experience is only applicable to WvW I seldom PvE)

ah, am I right in guessing you do WvW in raidgroups than?
WvW roamers kite all the time, but when i join a bigger group I indeed don’t kite.

This said: those groups do like everyone to have swiftness traited for movement. But as you say: that’s mostly movement out of combat, less once the fighting starts.

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Engineer question(s)

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Posted by: Kimbald.2697

Kimbald.2697

You’re an engineer, when do you really need swiftness? Running between points in open field? Switch to Med kit, Elixir B and thrown Elixir B and you’ll almost never be on cool down. use the 10 points somewhere that actually matters. Going into combat, switch back to your normal setup.

Granted I run Elixir H, Elixir b, so I only have to switch back from Med Kit. You nailed the another way, boon duration.

Speedy kits is like crack, it’s an addictive drug. Ween off of it and use a more effective trait.

you seem to forget one thing:

your whole theory falls once you do NOT use elixir B (or med kit for that matter).

Elixir builds are the most recent addictive drug to be honest.
So much people start arguing as if there are no other builds anymore…

Funny you do this in a topic that uses my post about elixirs becoming the standard as base for the questions.

Again, you’re an engineer, you can switch kits at will (unless in combat in which case why do you need swiftness?).

you don’t think swiftness in combat is important?
i think it’s very much needed for kiting several classes.
Only if I really really stick close to turrets, smacking a tool kit around, I think I might do without swiftness.
Not saying you absolutely need it. But I find it really odd you think we don’t need it in combat at all. How do you kite?

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Engineer question(s)

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Posted by: Kimbald.2697

Kimbald.2697

You’re an engineer, when do you really need swiftness? Running between points in open field? Switch to Med kit, Elixir B and thrown Elixir B and you’ll almost never be on cool down. use the 10 points somewhere that actually matters. Going into combat, switch back to your normal setup.

Granted I run Elixir H, Elixir b, so I only have to switch back from Med Kit. You nailed the another way, boon duration.

Speedy kits is like crack, it’s an addictive drug. Ween off of it and use a more effective trait.

you seem to forget one thing:

your whole theory falls once you do NOT use elixir B (or med kit for that matter).

Elixir builds are the most recent addictive drug to be honest.
So much people start arguing as if there are no other builds anymore…

Funny you do this in a topic that uses my post about elixirs becoming the standard as base for the questions.

I realise you talk about running and than changing traits. But where do you really have the room to do that?
Not in WvW at least, the place swiftnes is the most needed I think. The risk of getting cought with the wrong skills is too high.
For roamers in tpvp it depends: where in the fight is it? Who else is going for their point?

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(edited by Kimbald.2697)

Engineer question(s)

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Posted by: Kimbald.2697

Kimbald.2697

I wrote the tread you linked, so feel free to ask in detail what I was on about…

Not that I know it all of course, but I do tend to know what I mean with my own writings

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Tpvp Turret Engineer (videos)

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Posted by: Kimbald.2697

Kimbald.2697

I’ll try to respond to some of the comments since my last post…

Yes, I do play this build in tournaments. I’ve used it for my last 30ish matches. I generally solo queue and I’m currently rank 289 NA. I’m playing this build because I prefer to use my own special blends, rather than flavor of the month builds. Would I be higher ranked if I was playing HGH? It’s entirely possible, but maybe not. At any rate I’m still winning more than I lose and having fun in the process. Part of the reason I play unpopular builds is to see how far off they are, and look for areas that we can improve to get them up to a similar level as the stronger builds.

Kit Refinement works in my build for a couple of reasons. First, I’m often bunkering a point. So my refinement is cooling down while I’m waiting for an opponent to show up, unless I’m preemptively dropping bandages and antidotes. It depends on who I expect to show up. The other reason is because my fights tend to last a long time, so even if it isn’t off cooldown at the very beginning of the fight, I’ll often still get multiple uses out of it before I fight is concluded.

Yes, sometimes rocket turret targeting does not end in my favor. However, the overcharge aoe is pretty big, and my build still works even if my rocket turret is missing my primary target. However, when the rockets are hitting, my build suddenly becomes lethal, rather than just tanky. And it provides some extra AoE CC through the overcharge knockdown and the detonate.

Thanks, excellent explanations. Props again for making the build work. Now just slot those runes of melandru and you’ll be the best bunker turret kit refinement engi in the world!

not to mention the ONLY bunker-turret-kit refinement engi in the world!

Sorry, couldn’t resist

(my real reply is a few posts up)

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Questions from new engi

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Posted by: Kimbald.2697

Kimbald.2697

I might have to add: for pve content healing bombs coupled with turrets is a very good set up!
It has more issues in pvp, but in pve it shines I think.

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Questions from new engi

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Posted by: Kimbald.2697

Kimbald.2697

This is a base.
I didn’t fill it out completely because much depends on your playstyle.

http://gw2skills.net/editor/?fcAQJAqelIqyVntSyF17IRIFJ2wgKA4PKYLdB

(copy the link as text, and paste it in your browser page)

I did put in tool kit, that could be bomb kit too.
But if going pistol-shield you do need something that packs a punch or nothing will die.

Some explanation on choices I made:
- exploding turrets is just too good to pass on

- I went into Inventions traitline to get the 15 pointer that resets your healing skill.
This either resets healing turret… OR it resets the healing turret overcharge if the turret is out already. That overcharge cleanses ALL conditions aoe, but has 60 sec cooldown.
Usually people explode their healing turret, this adds 1700 something extra healing if done just when you see the white circle. Or in pve and when fighting condi heavy classes, the reset on overcharge is pretty good.

- when using net turret, it’s very helpfull for damage to get 5 stacks of vulnerability each time. Start with net turret toolbelt, than deploy net turret = 10 stacks
Tool kit adds more.
Vulenrability works on power based damage only, so less on your pistol and more on bomb #1 or the tool kit…

What can you still do with it?
- go 30 in explosives for stronger bombs or grenades.
- go 30 Inventions for healing bombs, or turrets that hit a bit harder (not the best of traits but decent)
- go 30 in Firearms and get piercing pistol shots. Pretty helpfull but the cost in your build means you won’t have any points left for defenses.
- go 20 points in Alchemy for better personal defenses
- go 20 points in Tools for things like speedy kits, Kit Refinement if you only use bomb kit is pretty good, and of course: Power wrench wich is a great trait for tool kit.
- go 10 in Alchemy and 10 in tools for swiftness AND vigor to become a dodging running machine… but for that you need at least one kit of course (bombs, tool kit…)

I didn’t pick sigils or runes, as those depends on your other choices.

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(edited by Kimbald.2697)

List of my TPvP engi builds

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Posted by: Kimbald.2697

Kimbald.2697

this deserves better than to drown on page 3…

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What is "cookie cutter" tpvp/WvW pvp builds

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Posted by: Kimbald.2697

Kimbald.2697

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Questions from new engi

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Posted by: Kimbald.2697

Kimbald.2697

Yeah, i just love shield pistol… is there a build i can work around that combo that is viable?

Viable for what?
Leveling and mostly pve?
Fractals 58.6?
Tpvp world ranking?
WvW taking on a zerg solo?

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Duels should be the only Ranking Factor

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Posted by: Kimbald.2697

Kimbald.2697

This is a team game, not street fighter.

It is what we make it to be. There’s no set mold. For me, it’s a 1v1 game. When I go into sPvP, I go to maximize glory and win 1v1s. The team winning is less important than whether or not I was able to hold my own 1v1 vs all classes.

In tPvP I want to win the game more badly because I get an extra reward at the end. But team work is not really why I play.

So no – this is not a team game. It can be one for those who like teams and cooperation and that sort of thing. For the rest of us who like to go solo, that’s what it is.

And leaderboards and ranking only make sense in the context of a 1v1

well what happens when someone joins in on your 1 vs 1 fights?

I’m talking about implementing a special dueling mode. A different from alongside hotjoin and tPvP.

that mode should have it’s own rankings indeed.

But the team based versions should have team based rankings, regardless of the fact you use it mostly for duelling.
Others use it for teamplay, so where would that leave their more supportive builds that are weaker in 1v1 killing?

You argue you don’t want to follow a mold, that everyone makes of the game what they want it to be (to some extend).
Yet you would force your own preference upon all those who like the ranking to be team based? Odd reasoning there…

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Questions from new engi

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Posted by: Kimbald.2697

Kimbald.2697

as for shield-pistol without anything else?
Since that damage is pretty low, I strongly reckommend using turrets for that one, if you don’t want to use any kit at all.

To be honest: you would be best using at least tool kit or bomb kit along with your turrets…
For example: healing turet, rocket or flame turret, net turret… and either bomb kit or tool kit.

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Questions from new engi

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Posted by: Kimbald.2697

Kimbald.2697

best option probably would be 2 pistols and lots of elixirs.
Going into the alchemy traitline and get 20% shorter elixir cooldown, condition removal on elixirs and HGH for might stacking.
This build often works with grenades, but you can go with 2 pistols as well.

Another is with turrets.
Check the first pages here for a few posts of people testing such builds.
They can be strong, but not as strong as the one above. They have less defenses than using elixirs…

If using a rifle and rifle turret for example, you could go for a Static discharge build.
Look those up in the sticky about builds.

Several pages down there is a post started by Ostricheggs, a pretty good tpvp engineer. He lists the builds he considers the best for tpvp.
Check that list out, it’s helpfull.

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Duels should be the only Ranking Factor

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Posted by: Kimbald.2697

Kimbald.2697

tpvp rankings should be based on the forms of pvp in this game. So far that’s ‘capture point’. Let’s hope for other forms, but this aside.

Duelling would cool, even though we can always find an empty server to do that, a real 1v1 ‘map’ would be nice.
If that is created, I see no harm in also making a 1v1 ladder.
That too would be a really good way to see who is good at it or not.

But saying that the current teamplay based tpvp should be measured by using 1v1 builds instead of team co-ordination?
No, don’t see the value in that.

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[tPvP Build] "Flame and Frost"

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Posted by: Kimbald.2697

Kimbald.2697

the cooldowns of your sigils work against each other.
When one procs, the other has it’s cooldown also set in work.
Despite them being totally different sigils in mechanic, as soon as both have a cooldown… setting of one also sets of the other.

So if you swap and get the hydromancy proc, it will take 9 seconds before the condition removal of purity can even work at all.
if after those 9 seconds you happen to swap again… no condition removal for 9 seconds again.

Sad, but true.

A shame, since those very 2 are my exact favourite sigils (the generosity version in WVW but in pvp it doesn’t exist).

Other than that I really really like this build, since it is very close to what I tend to use the most myslf.
Lately I’m more experimenting with turrets, so I have to adjust somewhat.
But your build uses several of the core abilities I always want to keep.

The chill on heal is great for escaping by the way. And it’s great to lower burst somewhat too. Not a lot, but some…
I never see chill as damage, even though it does quite decent powerbased damage. I see it as a slow and an attack speed slow. The damage is extra, but not what I use it for (except on grenades, there the 3 x chill hurts as well)

Not that they are the ‘best’ choices, but I simply love them:
- using Power wrench trait with Tool Kit (most don’t bother for this trait)
- using a shield (Reinforced shield gives this extremely good cooldowns, but hard to justify those points).
- sigil of hydromancy (but as condition removal is more important I use generosity/purity more )
- runes of grenth

By no means are these the best things to use, but I fell for them and almost can’t imagine playing without them.

Nice thing about your build: in WvW or dungeons, just get out of combat and pick up grenades instead of bombs if you’re following a zerg.
That build isn’t just for pvp, it’s fun for just about anything.
For me at least, even if my variation is slightly different.

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The age of the engineer?!?

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Posted by: Kimbald.2697

Kimbald.2697

Don’t worry, when they nerf the HGH build, you won’t see engis anymore .

I would like to point out…

I will still be an engineer when it stops being cool.

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Good side

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Posted by: Kimbald.2697

Kimbald.2697

The Eng class is a lot of fun to play – that’s a pretty good start.

absolutely.
For me it’s all the gimmicky small things.
Kits being a bit different, turrets being mechanical oddballs, gadgets…

That’s why it does sadden me bit to see it’s mostly the ‘simple’ design builds that are doing best.
Neither 100nades or HGH condi burst I consider simple to ppull of, but I do consider them ‘simple in design and purpose’.
Not all that engineer gimmicky fun like.

If i’m critical about engineer design, it’s because I like the fun so much. I wouldn’t bother if it didn’t put a smile on my face playing them…

For me it’s the fun factor first. And engineer has the lead on that one!

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