Showing Posts For Kimbald.2697:

Why GW 2 will not fail

in Guild Wars 2 Discussion

Posted by: Kimbald.2697

Kimbald.2697

I sincerely hope that’s GW2 survival is not dependant on some simularities it happens to have with another game…

I played WoW since vanilla, till last week actually, and i might go back for the panda’s who knows… just throwing this in here to say I do know how WoW started and the issues it had or did not have.

This said: I truely believe the starting history of WoW is irrelevant to the start of any MMO today.

People were much more forgiving when WoW started, simply because they broke open the genre and suddenly made it accessible where other games took ages of dedication to achieve something.

Since than players have become spoiled. One of the reasons WoW isn’t killed by any other game yet, is because the playerbase is used to a game streamlined over 8 years… where the new games are just that: new and unpolished.

GW2 better not rely for it’s survivability on the player mentality of 8 years ago…
The game is innovating and fresh, that should remain it’s biggest trump card, NOT the hope that players will forgive things they forgave 8 years ago when the MMO world broke open.

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nvm, mod edited and moved ~ done with GW2 forums.

in Suggestions

Posted by: Kimbald.2697

Kimbald.2697

As we’re touching on the subject of the forum communication and mentality, both in the OP as Corian’s reply, I would like to add this:

Just as too much negativity is bad for the general atmosphere, the same can be said for a lot of the ‘defending’ of this game in the forums.

Just for saying my first leveling experience after lvl 20 felt too lonely in the maps, and often I struggled to get things done due to respawns moslty, I have been accused of being paid by the competition for example…
This is just a bad example obviously, but it still happened, and not just to me.

The term ‘wowtard’ is used so very often even when no one is saying this or that is better in WoW and therefor GW2 sucks…

The OP calls them ‘white knights’ the common used terms here.

I can very much understand peope defending this game, and they should: it’s worth it.
What I absolutely can not stand however, is people refusing to take any critisism, any at all.

Is GW2 dying? I have no clue.
Are many people leaving it, be it for a while or forever? Yes, many seem to be. How long they are indeed leaving no one can tell, that much is true.
But merely mentioning this unleashes a storm of insults on these forums.

I am actually astonished at the level of agressive elitisism, white knights indeed, that I see on these forums.
This alone puts me of the game a bit, odd as it may seem.

I really like this thread because it starts on the basis that the dev’s could use some suggestions from the playerbase.
This is what’s needed: suggestions from people who like the game, as well as from people who are disapointed in it. That’s the only way to get something good out of both.

I really like GW2 as a concept, but in the practical implementation I see much to be desired. Not leaving yet, just trying to point at what I see.

After adressing this side-issue of the this thread, the real purpose is indeed to give suggestions (which I did above), I will try to refrain from this in future posts

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(edited by Kimbald.2697)

nvm, mod edited and moved ~ done with GW2 forums.

in Suggestions

Posted by: Kimbald.2697

Kimbald.2697

Diminishing returns, or plain immunity for a long ammount after one form of long cc. 30 seconds or so, something that would force you to deal with the mob instead of re-applying the same cc over and over between players.

About the current stunlocking: think that’s another issue, more related to the fast and bursty nature of skills here.
Players might benefit from diminishing returns shared over ALL disables for example. Which would hurt some classes more than others, but still…
If players benefit from DR against both cc of other players and of mobs, than that would solve both stunlocking situations in pve or pvp.

I’m not experienced enough in pvp here to say that a change there is needed. that’s why i did my best to avoid making a suggestion that would have effect there.

Personally I think pvp is too bursty and only little of the ‘countering’ it is supposed to have really makes fights longer.
It’s sort of: a thief kills you in seconds, but it takes ages for you to kill that guardian… neither have to do with reacting as such.
But as I said: too nooby at pvp to make a real judgement.
I am a bit disappointed though, I expected longer strategic fights, not this short bursty stuff
Not that I’ve seen much solo fighting in pvp, most of it is zerging and outnumbering, since I’m only starting out in pugs and WvW.

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Level Scaling is not for "rewards"

in Guild Wars 2 Discussion

Posted by: Kimbald.2697

Kimbald.2697

Ah, since your post was just below mine, I automatically took it as a reaction to the points I was trying to defend. Not necessarily to the exact post there, but at least a reaction to the view that downscaling needs to be there and work good.

It’s good to hear it’s not all that easy by the way, especially from someone who apparantly enjoys going out in the world a lot on her max lvl character.

To be honest: I think very little tuning can be done to make it practically perfect in every way. Which, as some may recognise, is still loads of fun too…

About the shinies: maybe the travel and repair costs for max level is just a bit too high.
Maybe a downscaled max level should take no armor damage or something in a lower zone.
Would solve most costs I think.

As for traveling costs: maybe they’re just too high for everybody, everywhere…

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nvm, mod edited and moved ~ done with GW2 forums.

in Suggestions

Posted by: Kimbald.2697

Kimbald.2697

2 fine tunings that I think are very needed, mostly to provide solo challenges that are both realistic and still challenging:

respawn rate needs to be turned down.
it’s no fun when you’re alone picking mob after mob to get to a veteran, or skill point, and the mob you just killed respawns in your back while fighting…

Downscaling needs to bring a player down to the level of the questing players, let’s say to the gear level of what a blue-green geared player would wear when leveling.
The world shrinks if you’re too strong for any mob outside of the max level zone… Tyria is suppose to stay as big as it was when leveling.

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nvm, mod edited and moved ~ done with GW2 forums.

in Suggestions

Posted by: Kimbald.2697

Kimbald.2697

A suggestion I made in another thread:

long term crowd control
I think the dungeons, and also the leveling, would benefit a lot from introducing long term cc to complement all the current short term cc.

This cc would have to work on 2 important principles though:
1. it would have to break on the slightest damage, simply don’t aoe near them. Not mindlessly spamming aoe abilities by itself would be an improvement in strategy…
2. other players would have to be able to break any cc on a player, just like everybody can rezz you when downed.
Or else: players should be able to break it themselves, again: just like being downed.

The reasons for 1 and 2 are mostly to avoid this kind of long term cc disrupt the pvp balance.

In dungeons however this could create more divers gameplay and strategy.
For solo players this opens opportunities of handling difficult situations even when no one else is around.

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(edited by Kimbald.2697)

Level Scaling is not for "rewards"

in Guild Wars 2 Discussion

Posted by: Kimbald.2697

Kimbald.2697

This game is a wonderful game. But what it has to offer may not be what you’re into. There is nothing wrong with that, different strokes for different folks. But instead of sitting around complaining how this game isn’t for you, you might consider just going to a game that does give you what you like.

While it’s wonderful that you’re enjoying yourself so much, it really is, that doesn’t change the fact we are discussing the downscaling here.

The reason why you go about in the low level zones will vary from player to player.
But in the end Anet promoted this game heavily with exactly that feature of downscaling.

Now it happens to be that this downscaling isn’t working exactly as promised: a lvl 80 has no challenge and is a lot stronger than a leveling character for which the zone dificulty is designed.
This defeats the purpose of downscaling. You either go all the way with it, or it leaves max lvl characters too strong for the mobs there.
There really is no in between.

What I don’t get about your post is the simple way in which you dismiss any critisism on the finetuning we’re discussing here.

Are you saying that because someone thinks the downscaling isn’t working right, that we are playing a game that’s not for us?

I state the opposite: if you think downscaling is working good, while still being too strong as 80 in lower zones, than you are not playing the game Anet promoted.
Their whole idea was to bring you down to the level of the zone, that was the pitch, not bring you ‘almost’ down.

We both know that you are not in the wrong game, but think of this for a minute please.

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My major and only problem with the game

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Posted by: Kimbald.2697

Kimbald.2697

I happen to level an engineer as well, which on character creation seemed to be the closest to my dream idea of the trapping Survival hunter in WoW that I played for 8 years I guess.
Engineer is way more versatile of course, but I’m liking the choice so far.

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Nerf soon or not? Need to know for creating Thief

in Players Helping Players

Posted by: Kimbald.2697

Kimbald.2697

Mesmers and thiefs seem to fill pug pvp at least, and I can’t say they feel ‘as balanced as the rest’.
This together with guardians needing more than 1 to be killed, could suggest that pvp isn’t balanced all that well in this game.
Sadly, because that’s another big reason why I joined here.

I find that the only counters I can use against such openers so far, being utterly bad at pvp here so far, is traiting automatic protectors when stunned. Because actively I simply don’t have much time to do anything, even if I realise whatever the heck I could do

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My major and only problem with the game

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Posted by: Kimbald.2697

Kimbald.2697

If someone in WoW would spam trade with ‘Rogue dps LFG’ (which is the WoW equivalent of Andrews example above) than he would be mocked and asked what else a rogue could be…

I’m afraid your example says more of that particular player, or type of players, than of the trinity habit

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Level Scaling is not for "rewards"

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Posted by: Kimbald.2697

Kimbald.2697

Couldn’t it be because you kill more mobs than?
Not only for being stronger than when leveling, but also for not wasting time on ‘questing’ and such?

You should compare the nr of mobs you killed on both ventures, to see if there is a % increase or not.

Maybe you do, just trying to figure out what seems like a very odd thing for the dev’s to implement.

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Nerf soon or not? Need to know for creating Thief

in Players Helping Players

Posted by: Kimbald.2697

Kimbald.2697

Just a question: if you ‘join them’ and become a thief too,
what makes you think that other thief can’t kill you in 2 seconds anymore?

You still have lag, he still picks you…

Wearing glass armor does nothing if the glass canon still shoots first…

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Level Scaling is not for "rewards"

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Posted by: Kimbald.2697

Kimbald.2697

If they can indeed adjust the droprate of dyes, of all things needed, according to your level and the zone you’re in…
than I simply don’t understand why they didn’t finetune all the rest too.

Since they already have the whole downscaling programming working, it can’t be that hard to adjust it a little here or there.
(of course it’s still lots of work by itself, but not compared to other changes)

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My major and only problem with the game

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Posted by: Kimbald.2697

Kimbald.2697

As far as I know, and I’m trying to remember an ANet post from over a year ago, a mob is more likely to attack a player if he’s closer, wearing heavier armor, doing more damage, and using some form of control on it.

I hope this is correct indeed, that’s exactly the kind of mechanic that opens up strategic possibilities in your group set up.

The ‘longer’ cc is of course a different matter, GW2 simply doesn’t have that.
If longer cc breaks on the hint of damage, and if any team member can break it for you, than longer cc would have no impact or use in pvp.
It could be skills and traits no one picks for pvp…

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My major and only problem with the game

in Guild Wars 2 Discussion

Posted by: Kimbald.2697

Kimbald.2697

I came to GW2 to do strategic dungeons, based on working together.
Kiting should be a part of that (and i like kiting myself… a lot), but so should real cc be.

Let’s hope we can keep such threads constructive without falling into namecalling for once.
The dev’s need to hear feedback to improve, not mud throwing contests.

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My major and only problem with the game

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Posted by: Kimbald.2697

Kimbald.2697

Dusk, i’m not a fan of WoW’s 5 man design once you’re geared up, but it’s not the trinity design.
It’s the insane dps not needing much coordination or strategy, or cc… you almost aoe the whole place.

Of course the trinity is needed, but it’s not the reason why the 5 mans are boring. it’s because they never are scaled with your improving gear.

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My major and only problem with the game

in Guild Wars 2 Discussion

Posted by: Kimbald.2697

Kimbald.2697

Even though I welcome this new system to some extend, don’t forget he did mention something else, aside the tanking healing trinity:

he mentioned crowd control.

CC in Gw2 is basically interrupts, hardly more than that on a npc.
These dungeons would become so much more interesting if there was longer cc needed too (adn available of course).
Planning your long term cc as well as your shorter ‘interrupting’ cc, would only add to the strategic nature.

Now mind you, as a WoW player myself: cc in 5 mans (or raids for that matter) is only needed when you don’t have the gear. After that you ignore most, or all, forms of cc.
WoW too, could benefit from more need on cc’ing mobs… but this aside.

For me the combination of having no trinity to fall upon, combined with the need for real cc, would make for far more interesting dungeons.

GW2 set a very big step here, but I’m not overwhelmed by positive reactions when I look into the practical implementation.
Seems there is a long way to improve, and adding more cc without forcing a trinity again could be good.

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Level Scaling is not for "rewards"

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Posted by: Kimbald.2697

Kimbald.2697

Either you’re ‘playing with your friends’ and are about as strong as they are,
or you’re a lot stronger and than it’s called ‘boosting your friends’

Downscaling is a nice social feature indeed, but it shouldmake you about as strong as a leveling character in that zone, or else I see no point.
If they fix that tuning together with the sily respawn rates, than at least at 80 you get to go somewhere else than Orrrrrrr…

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Level Scaling is not for "rewards"

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Posted by: Kimbald.2697

Kimbald.2697

J Allin, like so many GW2 fans tell others, I maybe should tell you the obvious line…

‘than this maybe isn’t the game for you’

Well, of course you have plenty of reasons to like it or not
Just funny throwing out that line from the other side for a change…

GW2 advertised big on downscaling, so all we ask is that it works as advertised.

What you describe is what I did at max level in WoW for instance, there simply is no zone in WoW where a geared up max lvl can’t one-shot everything in sight.

This limits the challenge of going out in the world for me, and thus it shrinks that world to almost nowhere to go.

I bought GW2 partly because of the downscaling, and like it or not: it’s here and it’s been advertised as a major feature.
Now all it needs is some fine-tuning, and it’s rather late at that.
should have been tuned before launch, all the data was there.

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Level Scaling is not for "rewards"

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Posted by: Kimbald.2697

Kimbald.2697

I follow you Pandemoniac, but if downscaling is not posing a challenge, than it loses it’s purpose I fear.
Yes, it should be risky for a lvl 80 in a lvl 20 zone…

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Level Scaling is not for "rewards"

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Posted by: Kimbald.2697

Kimbald.2697

Fair enough Phy, but when i’m below 80 I’m less interested in downscaling as a feature.
neither am i much interested as long as my gear is bad (for 80 standard), well if there would be enough 80 zones… which there aren’t it seems.

For me I start caring most about downscaling when I reached 80 and am geared up. That’s when I still want to go out in the world and face a challenge, that’s when downscaling has to kick in.
For me this is one of the biggest selling points of this game (aside liking the original GW and been looking forward to this game for years…)

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Didnt they learn anything from warhammer?

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Posted by: Kimbald.2697

Kimbald.2697

They were probably too busy building an awesome game to bother playing someone else’s game. Did that not occur to you?

Prophetsword, do you really believe that any game developper ever creates a game without playing the competion games?

How do you think GW2 could become innovative?
Exactly by testing and analysing those other games.
Not just the strenghts, but the weaknesses too. As well as their rise and reasons for demise…

Your post makes no sense in an adult world of developping a product, sorry.

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Level Scaling is not for "rewards"

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Posted by: Kimbald.2697

Kimbald.2697

Oh, and about ‘rewards’.

The costs should downscale too, than the lack of rewards will be less felt.

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Level Scaling is not for "rewards"

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Posted by: Kimbald.2697

Kimbald.2697

I don’t understand the argument of ‘exploring’ and talking to npc’s and all that sort of (fun) stuff when it comes to downscaling.

If it is NOT about fighting, than downscaling has no purpose whatsoever!

You can do all the other stuff no matter how much you outgear it all…

Now looking at what every lvl 80 is saying about downscaling, it is very clear that the system isn’t working right.
Simply because the fights are too easy.
Yes: the fights.
Downscaling has no other purpuse than to make the fights every where in the world hard for a lvl80, so that it can remain a challenge to roam around the world, regardless of level.

The system isn’t working good apparantly.
And no ammount of exploring and talking to npc’s can soften that fact.

A simple solution: let it all downscale a bit more… really can’t be that hard.
I’m actually amazed a simple scaling % like this wasn’t solved through internal testing, or at worst: during beta.

I bought this game for a very great part because of downscaling.
Because I hate to be max levle in a beautiful game world and having no challenges left if playing alone… not to mention being stuck in a zone or two at best.

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This game has killed wow

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Posted by: Kimbald.2697

Kimbald.2697

What’s the whole deal with ‘having killed WoW’ anyway?

Be glad if GW2 is a great game for you, try to improve it by giving feedback if you see issues.
But WoW isn’t dead, or dying, because of any game out there.
woW is dying slowly because of player mentality, trade chat mentality if you will. WoW will slowly start to lose it’s playerbase over people wanting everything fast, pvp imbalance and all that sort of thing.
WoW is NOT dying because of GW2, it simply isn’t. It’s dying out of itself, real real slow.

A topic like this is simply idiotic.

GW2 being great has nothing to do with it killing WoW, which it simply hasn’t.

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Are respawn rates being worked on?

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Posted by: Kimbald.2697

Kimbald.2697

Grouping should be stimulated but NOT made necessary.
So I don’t swallow the argument of respawn timers being good to get you to group up.

At the end of the day any MMO should still be playable alone.
At least in the leveling part, of course not in the superior dungeon stuff.

Yes it will all take longer, yes you’ll die more, yes you’ll have to be more carefull…
But no: it should not be impossible just because the mob you just killed spawns behind your back as you encounter the next in line.

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(edited by Kimbald.2697)

This game has killed wow

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Posted by: Kimbald.2697

Kimbald.2697

One thing is to say you prefer GW2 over WoW, which I find a very valid opinion.

But this does NOT mean that GW2 killed WoW, in any way at all… not just because you ‘want it to be’.

I’m in GW2 and my friends are raising panda’s.
They say they’re having a ball, and my guild has never been so crowded in a year obviously.
I’m having issues of low population and fast respawn timers hindering my solo trip in GW2, I’m level 24 on my leveling engineer and already had to swap servers.

Neither my friends liking MoP, or me not seeing many people is any real evidence of anything.
But they are still less anecdotical than the OP’s post…

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Are respawn rates being worked on?

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Posted by: Kimbald.2697

Kimbald.2697

Personally I have been facing the same issues: I can plan smart enough, I’m used to kiting from playing a WoW hunter since Vanilla (for what that’s worth…).
But in the end I simply have no room to kite, or time to work out a plan… simply because the normal mobs respawned so fast I’m floaded anyhow.

I don’t mind fighting the veteran, I am actually looking forward to it :}
But when i can’t clear any room to fight, simply because ‘clearing’ is not happening because of respawn rate, than the fun is diminishing fast.

The mid level zones just aren’t floaded with players all the time.
And no: I don’t think I should be asking for help in /map everytime I encounter a veteran mob r some place full of enemy npc’s…
For events sure, but not for what I consider ‘normal’ solo stuff.

And yes: it all can be solved simply by that respawn rate, the kiting and planning we’ll work out ourselves.

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Respawn Rates Astronomically High?

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Posted by: Kimbald.2697

Kimbald.2697

@Brickforlife: but there you have it… ‘when 2 other people come’

It’s fun indeed combining skills and such with others, and mos things go down well enough with 2 or 3.
Respawn rate is not a big issue than, at ‘worst’ (or best…) it can be a challenge.

I think the OP, an others, are mostly referring to the respawn rate when no one else is around.
Personally I have been facing the same issues: I can plan smart enough, I’m used to kiting from playing a WoW hunter since Vanilla (for what that’s worth…).
But in the end I simply have no room to kite, or time to work out a plan… simply because the normal mobs respawned so fast I’m floaded anyhow.

I don’t mind fighting the veteran, I am actually looking forward to it :}
But when i can’t clear any room to fight, simply because ‘clearing’ is not happening because of respawn rate, than the fun is diminishing fast.

The mid level zones just aren’t floaded with players all the time.
And no: I don’t think I should be asking for help in /map everytime I encounter a veteran mob r some place full of enemy npc’s…
For events sure, but not for what I consider ‘normal’ solo stuff.

And yes: it all can be solved simply by that respawn rate, the kiting and planning we’ll work out ourselves.

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Lonely place for new players?

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Posted by: Kimbald.2697

Kimbald.2697

My own (limited) experience is that the initial map was crowded indeed, but any other map after that wasn’t…

I hope I just had a streak of bad luck today, but on a saturday afternoon that shouldn’t be the case.
The reason I came to the forums was in fact to check if others had the same experience.

On my new server it’s better, so let’s hope for the best.

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Lonely place for new players?

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Posted by: Kimbald.2697

Kimbald.2697

I’m sure I was alone yes.
Let’s hope it was either bots around (who would actually join the even now I think) or something else, perhaps even a bug.

I’m a big fan of the whole scaling system. it’s actually one of the main attractions of this game: to be able to group or go alone and still have fun regardless.
As well as having somewhere to go at 80, without one-shotting everything in sight.
We know the downscaling isn’t tuned right at this point, a lvl 80 faces no challenge downscaling. So maybe the scaling based on numbers of players around isn’t fully functional either.

I want this game to succeed, and i’m amased at the ammount of hostility on these forums against anyone putting down even the slightest critisism…
Your reply was reasonable of course, and I’m taking into consideration everything you said.

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is this a mmo?

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Posted by: Kimbald.2697

Kimbald.2697

Piken Square has a pretty solid and stable player population, credited in large part due to it being one of two unofficial role-playing realms. With that said, however, I’ve definitely noticed a slight decline in the number of players.

I’ve not been put into an overflow server for a fair few days, so I think it’s safe to say that the initial launch hype has begun to settle and subside for a variety of reasons already brought up by other posters.

I’m still enjoying the game, though it is a little frustrating to see certain events and zones neglected by my peers.

I might check that out, since I never RP’ed before, while quite liking to make up history etc for my char.
But aside my own preference: don’t you think a typical RP server is the last to die out?
People there are playing this for the story and roleplaying, they’re passionate about that more than game mechanics or pvp imbalance or other issues.
They still care, but they are more committed to their ‘role’ in general.
so I think those servers would actually hold their players the longest.

I could be wrong, but I don’t think anyone randomly picks a RP server… not for long anyway

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is this a mmo?

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Posted by: Kimbald.2697

Kimbald.2697

Not arguing with the social part or the guild part, which is the same but than organised ‘social’

But try asking for help on say a veteran mob, or some no loot dropping world boss type of npc…

These arguments tend to get polarised.
I’m not saying you are wrong, but I am saying you and others don’t see the problems that arise when really hardly anyone is near, and no one is bothered to come help…

Player mentality in GW2 is luckiy very helpfull, actually like Wow in the early days. WoW is degrading over it’s trade chat boredom, and seeing the hostile elitisism on these forums isn’t a welcome sign either to be honest (not aimed at you).

The whole idea of wandering about in the massive game world, not being tied to quest lines, was a big selling point of this game.
From my experience on a mid pop server, it seemed that I couldn’t really do that.
I could only wander alone where others were wandering alone too…

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Notice of GW1 Reserved Names?

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Posted by: Kimbald.2697

Kimbald.2697

to my understanding they were only reserved till GW2 launch.
So in other words: only beneficial for those playin beta weekends and-or pre-ordering and getting the few days head start to create a character.

others may correct me on this, but I thought that was the message I read upon installing the game last week (no idea where exactly I read it)

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is this a mmo?

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Posted by: Kimbald.2697

Kimbald.2697

you didn’t do that alone.
Aren’t you one of those saying there are always people around?

I’m not trying to nargue with you for the sake of arguing, but there is a difference between playing by yourself while other s are there, and truly being alone in that area.

You can not complete a map alone. You only can do it ‘alone’ if at the crucial points other players are around too.

What I am saying is that on the mid pop server I was on this saturday afternoon, too many crucial map points were impossible… because I was truly the only player there.
As I said: it’s better on a new server this evening.

But that returns us to the fact of the matter: this game just isn’t designed to level alone, unless enough others are around.
And it does seem that a lot of people stopped playing, or if they do play, they aren’t in the mid-level zones…

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is this a mmo?

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Posted by: Kimbald.2697

Kimbald.2697

Rannulf: if you’re really alone, the simple respawns of normal mobs hinder you so much you can’t realistically tackle any vetran or skill point mob alone.

Everything is soloable is probably true, but not if the surroundings are empty of players too…

I look forward to having a tough fight against a vetran or skill point mob, or even trying events… but I simply get no room to fight them in if I’m alone.

It’s better on my more populated server this evening by the way, but this doesn’t take away the fact that it should also be possible to level alone on a less populated server (I believe).

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Posted by: Kimbald.2697

Kimbald.2697

MoP was released on a deadly time for GW2, wasn’t it… no coincidence I’m sure.

I am trying out all the tips given here so far by the way:

upgraded gear but I have to say: silver doesn’t come easy in ths game. Luckily you can easiliy find low cost upgrades at the market.

I transferred to a high population server.

Oh, I never was kitteno talk, but thanks for trying to help
Linking the way point really is the only real info people need.

One thing though: I’ve mentioned in /map some events that are impossible alone.
And often the reply is: that guy ‘insert whatever to replace the word guy’ doesn’t give any loot.
Some event npc’s are such a big fight they should give loot…

My biggest concern is this: the game just isn’t designed to do alone, is it?

In topics like this one I’ve been accused of several things, including being paid to be critical (lol), but in the end of the day we all want the same thing:

we want GW2 to be as good as it can be.

And having issues on a less than full server as leveling new player isn’t ‘good advertising’ towards other new players.
GW2 is under a lot of fire because it’s hyped up a lot before launch.
This doesn’t mean all critisism is unfound, and it certainly doesn’t mean MY critisism is aimed at ruining the game.
Quite the contrary…

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Posted by: Kimbald.2697

Kimbald.2697

It’s a serious question by the way:

you put of people’s game experience as lies just because not every one has the same experience (luckily not…).
you fail to reason with them but just fall to disqualifying them as taling partners by labeling them ‘being bought’.

You clearly are paid to do this, because no serious person on a forum would otherwise say that people are liers just because they say something negative about a game.

Several posters say they don’t see an issue with server population.
several others who are leveling say they do have a problem with it (saying it here and in a few other topics as well).

It’s good to have both sides.
but you’re the only one trying to put the ones critical of this game into discredit.
So yes: you are being paid for this.

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Posted by: Kimbald.2697

Kimbald.2697

Athaulf, are you being paid by Anet?

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What would you like to see in expansions?

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Posted by: Kimbald.2697

Kimbald.2697

Bigger than 5 man instances.

More professions, dancing derwishes come to mind

Totally different types of pvp matches added, like the traditional carry flag etc. Not as a replacement, just added for diversity.

A few more races too indeed.

And more character slots in fact

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Posted by: Kimbald.2697

Kimbald.2697

On a more serious note Arthaulf:

are you out of your suspicious little mind???

A new player says he finds the population too low to accomplish much in the game, and you think I’m getting paid for that?

I don’t have to be paid for being critical of something I actually like too, that comes naturel for me.
These forums are for feedback and that’s what I’m giving.

How ignorant can you be to think that any one being critical of a game has to be paid by it’s competitors (I guess, no idea who else you think would pay me).

Your reply is insulting, downright stupid, and shows how tangled up you are in your own conspiracy theories about anyone saying anything bad about ‘your’ game.

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Posted by: Kimbald.2697

Kimbald.2697

No I´m not saying your lying for some evil reason I´m saying your lying because you get paid.. there I said it

great!
I actually get paid for this?
kittenhat’s good news.

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Why ruin your game Anet?

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Posted by: Kimbald.2697

Kimbald.2697

Pro or contra DR… in the end only one question is valid:

is it getting rid of the bots?

Seems the answer is no: they already work around it.
Than why is it still here as a measure?

Bots are always tailored to the system.
Only manual picking out can do something about that given fact.
Maybe DR is the solution, maybe not. It might be the only hope for a solution they realistically have… Manual control is extremely costly in terms of personel.

For me the underlying issue of this whole discussion is this:
is it wise for Anet to take such an unpopular measure right at this very fragile point in the making of GW2?
Just when the novelty is gone, when many complaints arise aside bugs, when many feel disappointed for the promises made, and yes: when MoP is out

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Posted by: Kimbald.2697

Kimbald.2697

Just like I can only guess why people keep saying low server population is not an issue when leveling, when exactly those in the post being new and leveling… say it is.

There isn’t much to guess on both ends by the way, this type of hidden agenda reasoning is just an insult in disguise.
Basically you’re saying we’re lying for some evil reason.

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Lonely place for new players?

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Posted by: Kimbald.2697

Kimbald.2697

I actually did an escort event twice today, once alone and once with 3 others.
Alone I got swarmed and died a few times after giving up.

With those 3 others we killed everything easy because… the same ammount of mobs spawned as when i did it before alone.

The system looks good on paper, but I can’t say I’m feeling much of that downscaling to be honest.

That’s a bit of the deal, or deal-breaker if you will, with this game isn’t it: the ideas all sound superb on paper. Real innovative for an MMO!
But when seeing them, a lot appear to be implemented a bit too weak and end up having the same issues as … the older systems they were supposed to improve.

I think GW2 is the most innovative game out there, but apparantly a lot of the features I was so looking forward to, aren’t all that good in the game itself.

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Posted by: Kimbald.2697

Kimbald.2697

It’s because I like the game that i want to be able to level in it
I picked this over panda’s, while I been in that other game since Vanilla…
So I must like GW2 more don’t you think?

But this doesn’t make it perfect.

I came here for a few reasons, aside liking the original GW a lot:

One of them was pvp profession balance. If this succeeded, than why are most pugs filled with mesmers and thiefs, and a few unkillable guardians?
Some profesions seem better ‘balanced’ than others…

Another was being able to roam around the world and still feel challenges when i’m max level. In WoW you oneshot everything if raid geared, no fun at all to go into the world.
But apparantly downscaling in GW2 isn’t working well enough and a geared lvl 80 faces no challenge at all in a lower zone either…

And yes: I wanted to be able to go out in the world alone and group with random people if I feel like it, and don’t… if i don’t feel like it.
The mechanics allow this perfectly, but server population issues seem to hinder this a lot.

I was excited about the new 5 man system where no set roles were used, and it was all going to be a challenge of wits and strategy and co-operation.
Sorry to read so many complaints about the dungeons being underwhelming as a whole…

I knew there was no end raids yet, but am looking forward to see what Anet has in store.

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Posted by: Kimbald.2697

Kimbald.2697

I play on Gandara and see plenty of people except in the mornings.

Yeah same here. i make groups in the middle of the night on a weekday in 5 minutes and i see lots of people going around even when i go back to the starter areas. So if that is what i and others see happening you have to wonder for what reason some people try to claim that all areas are emtpy.

It is easily diss proven.

you make it sound like we have a hidden agenda…
We’re stating what we experience.

Once you get out of the first map the population starts thinning out.

You haven’t ‘diss proven’ anything, you just state what you see.
We’re not trying to accomplish anything here you know, aside mentioning how it feels to level a new character at this point in the game.

I swapped server today, and it’s a bit better this evening than it was this afternoon on the previous server.
but fact remains this isn’t a very good state for the game, having to swap servers after a few days really feels like something is wrong.

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Posted by: Kimbald.2697

Kimbald.2697

In the first few days, everybody was in newbie zones…

Now they are all in Orr

that’s perfectly fine, except for the little fact that you can’t get much done alone in those lowbie zones… you simply get swarmed with npc’s for a start, let alone that some equal level skill points etc can’t be done alone if other mobs are around.
Not to mention DE’s…

It’s not about what the ‘experienced’ players are doing, or not doing. It’s about the game design.
Surely it can’t be meant to be impossible unless there are loads of other people near you?

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Posted by: Kimbald.2697

Kimbald.2697

Oh, and I couldn’t care less about the label ‘MMO’ by itself. The OP touches on something I experience as a problem while leveling, regardless the name of the game

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Posted by: Kimbald.2697

Kimbald.2697

I found either 2 scenario’s so far, while leveling:

1. there are many players around and everything is zerged (only that giant in Nage… so far proved different because he one-shots people no matter how many near, and he is grinded down or impossible, no in between).

2. there aren’t enough players and many many things suddenly become impossible.

There hardly ever has been an in-between for me so far.

neither 1 or 2 are a good challenge. A challenge should not be too easy, but it shouldn’t be impossible either due to other npc’s being in the way too much.

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