Showing Posts For Kimbald.2697:

Ele downed mist form

in PvP

Posted by: Kimbald.2697

Kimbald.2697

as an engineer I can interrupt the first stomp by pulling them, even if they are on top of me… it interrupts.

But for the second stomp attempt, I need them to go drink a cuppa before trying again, because no way the explosion #3 is ready before the second stomp.
But at least there is that one interrupt, and if the stomper is slightly distracted by your team, than you get the explosion too.

Not ideal, but good enough for a team effort.

I often find stomping on others a tedious and prolonged effort… some escapes seem truely better than others.
I think, stress: THINK, engineers are in a good spot.
Didn’t like it at first, till I discovered the pull actually interrupts even if they’re close

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Please nerf quickness

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Posted by: Kimbald.2697

Kimbald.2697

It seems they started to adress burst, so I’ll just wait and see if quickness remains an issue, or if gets more balanced by other means.
Not that I really know how much balance is needed, I’m still learning.

Bursters that kill me at rank 10 might not stand a chance later on… who knows.

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Ele downed mist form

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Posted by: Kimbald.2697

Kimbald.2697

I’m sure it’s not a coincidence, but the 6 piece bonus of the vampiric (I think) set, is also becoming a mist when reaching 10% health… and it’s also not working.

Since it doesn’t work, I can’t compare if it really is the same. But I think there’s some game mechanic having issues with something.

As for timers during downed state: I think some have it too easy, and some have to be lucky the stomper is doing something else first…

Wiggely, wobbely and other wombaty wabbity creatures…

Forum balance.

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Posted by: Kimbald.2697

Kimbald.2697

oh, for those who care: I’m only a rank 10 player myself so far.
I realise I should learn other classes more before calling for nerfs.

I have issues with the point system, or the spvp system in general. I have some issues with certain mechanics of my own class (engineer), as Coglin knows from other posts.

But before I say something should be nerfed, I will usually say that they kill me very fast and that I want to learn how to counter them.

Just throwing that in here before anyone thinks I take myself for a pvp pro in this game.

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Forum balance.

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Posted by: Kimbald.2697

Kimbald.2697

One of the big issues with this all, is the following for me:

I’ll try to explain by exagerating and generalising a bit.

Let’s take rank 10 spvp players for example. They have basic notions of the professions, and they have decent notions of their own skills.
In terms of real strategic play, these rank 10 players aren’t fully grown into the knowledge of other professions yet.

Now take a rank 10 extreme burst prof, going to call it a thief, but it doesn’t matter what you pick, as long as it’s one people currently complain about.

This rank 10 thief has a relatively easy time unleashing his burst. he knows his profession well enough by now to do this.

ok, now take any other rank 10 prof or build (excluding the bunker guardian for the sake of argument here).
While it is true, as you both say, that this rank 10 player could survive the burst, he needs to play really well to do this.

In fact: to survive that rank 10 burster, you are asking the other to play like a rank 30 player (for example). While that thief can just spam his buttons as a rank 10 could do…

When both thief and that other prof reach rank 30, that thief will have to have his playstyle improved, or he simply gets countered each time.

The main point is: some have it easier to get quick gain out of their class than others.
This is where most complaints come from.

I find it very important to take these complaints serious, even if a rank 50 player doesn’t encounter them anymore.

They are signs that the prof design needs tweaking, that some things are done too easy, or countered by too many more complicating reactions.

These many ‘nerf this and that, except me’ posts, maybe are not that valid when all play at the top of the game, but they are a good sign of how the progression to that level should be developped or changed.

small note: some things might just be too weak or too strong, but those usually are the ones where the top players agree on…

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Either the sigils, or the weapon swapping...

in Engineer

Posted by: Kimbald.2697

Kimbald.2697

Its not swapping at any point.

Its bundle dropping and bundle picking up.

But never weapon swapping.

doesn’t matyter what it’s called to be honest.
Not trying to be cross here, just saying that it really doesn’t matter…

Either we benefit from one, or we benefit from the other.
At best we benefit from both, like other professions.
Any other way is unfair.
The current state, even if it’s called ‘bundles’ is simply unfair, by any name.

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Suggested Sigil to Weapon Kit merge.

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Posted by: Kimbald.2697

Kimbald.2697

I just wrote a post about this.
The very LEAST they could do is let weapon swapping sigils work when swapping out a kit… but even that we don’t get.

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Either the sigils, or the weapon swapping...

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Posted by: Kimbald.2697

Kimbald.2697

Kits don’t benefit from weapon sigils, because when equipping a kit you don’t have the weapon ‘equipped’.
We know this, been mentioned a zillion times.
And yes: it’s an issue.

But there is more, it actually gets worse:

when swapping out a kit, that supposedly didn’t have your weapons ‘equipped’, you do NOT get the bonuses of… weapon swapping sigils.
Why not? because you didn’t swap from another set of weapons but from a ‘kit’.

In all sincerity, dev’s of this game:

are you serious?

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What do you *love* about your Engineer?

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Posted by: Kimbald.2697

Kimbald.2697

I am amused about the fact that people think that the engineer is versatile… actually he is not that versatile. taking kits (kits that do not use weapons stats or sigilis) means you give up stun breakers or condition removal.

You don’t give up condition removal, but you do indeed give up stunbreakers, since surprisingly not a single kit has a stun breaking toolbelt skill.
I think you’re only half right on this.

Not many people run with 3 kits by the way, only utter nuts like me do

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Your build for spvp only?

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Posted by: Kimbald.2697

Kimbald.2697

the original poster is mostly wondering if there is such a thing as ‘defending’ in spvp?

:)

I’m a very defensive player by nature, I always go for versatility and survival while slowly grinding my opponent down.
Being able to react to a douzen different situations is what makes it fun for me.
The engineer is truly the class that shines for that.

This said: I don’t see much defending being usefull in spvp, not beyond ‘defending yourself from a burst’.

So I wondered what people were running, I expect mostly rifle-grenade builds, or bombs if the targeting proves to give issues, and maybe a few condition daamge builds.

I’m a bit surprised to see the replies on the defensive builds for spvp, but to be honest: all the more happy if people can make themselves usefull in spvp with a defensive build!
That(s what I try to do in the end… (not full bunker, just defensive-versatile)

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Bunkers or burst... is 'normal' a viable build too?

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Posted by: Kimbald.2697

Kimbald.2697

Yes Oni, can all be true and such, but do you really believe there is defense in spvp?
tpvp is another game, but in spvp?
I understand your reasoning, and I think you’re right on that. But the issue seems to be that there is no reward for defending in spvp at all. Not in points, not in helping your team win, not in persoanl fun since you mostly wait till you get zerged and killed instantly.

spvp has burst and zerging group of burst.
I don’t see much beyond that.

It’s great to read posts explaining how balanced builds work for them by the way.
These give me hope that I will find a satisfying balance build myself that I don’t feel helpless with against extreme bursters.

important note: seeing the latest nerfs of oct 7, I gather the dev’s want to adress burst as well. Maybe balanced is their goal as a build after all…
(no idea why warriors were left out, but maybe that’s my limited experience talking).

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What you hate in your Engineer?

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Posted by: Kimbald.2697

Kimbald.2697

Hey man, i tear up in spvp every game (feel free to friend me in game if you need proofz). Generally top score on normal matchs and do incredibly well in tournys. I dont think engineers are weak…i think the builds that work are just not what anyone wants to do with their engineer. So…ya its not a jack of all trades its a jack of “these couple things work always do them everything else sucks horribly” You could argue other professions suffer this too though…see necromancer.

Don’t need proof, I’m actually happy you do well

I made a different topic about this very issue, feel free to explain your build there (would go of topic if we continued that bit here)

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Your build for spvp only?

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Posted by: Kimbald.2697

Kimbald.2697

Since spvp has no communication it seems, and since it lacks all basis of co-ordinating, I would like to know what you build for this.

There is no concept of defending in spvp, not from my experience.
You can’t defend against a zerg of 3 or 4 so you just run of to the next point each time (different in 5v5 tpvp).
So I doubt bunker engineers work.

Support?
Does a zerg really need your support build?
Could be, but I somehow doubt they wouldn’t kill that outnumbered enemy without your support.

I hardly see engineers in spvp, mostly thiefs, warriors, mesmers and a few rangers specced for bursting.

So I ask: strictly spvp, what is your preferred build?

(mine is an odd mixture of several kits, but still looking, hence the topic)

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sPvP point system is seriously flawed

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Posted by: Kimbald.2697

Kimbald.2697

spvp has no concept of defending:

not only is it useless, since you get zerged anyhow, and you simply wasted time not joining you own zerg.

It also gives you nothing for it. Because of the zerging you hardly ever get a kill with the defender bonus.

I get most of my points, and I mean the LARGE mjority, simply by neutralizing and capping points.
The faster I run around to avoid enemies, the more points I gather.
(underligning this because it’s the sad sad state this spvp is in.)

Only if I run in our own zerg, it is worth attacking since you just roflstomp whoever got cought out alone.
This is where the OP comes in: when you outnumber the others, always go for the kills, ignore all else except if the boss happens to be dying.
This is such a fail of a reward system.

The point system is seriously flawed, but so is the whole match design.
A better point system could at least change the match design a bit.

Starting of by giving points for being at a point, and giving points for holding a point each second when enemies are around. Stalling the enemy when dying should give YOU points, not just the ‘resources’.
This would introduce the concept of defending to spvp at least…

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(edited by Kimbald.2697)

What you hate in your Engineer?

in Engineer

Posted by: Kimbald.2697

Kimbald.2697

The fact that the engineer is the ultimate ‘Jack of all trades’ but that gets you nowhere in spvp…

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Bunkers or burst... is 'normal' a viable build too?

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Posted by: Kimbald.2697

Kimbald.2697

spvp has no team balance, or communication, or the need to co-ordinate at all… it just has ‘follow tha leader’ zerging.

spvp has no use for defending, stronger even: defending is doing it wrong. At least from what i gathered so far.
1 or even 2 defenders get overrun each and every time by a zerg going around and simply have wasted time weakening their own teams zerg.

This is what I hate most about the way spvp is developped in this game: it rewards no team play, not beyond ‘run together in a zerg’.
The ideal 8v8 team has 2 zergs going around, nothing more…

Given this messed up design of the current spvp battles, there is no need for anything else in there but bursting characters.

Even supporting builds don’t make much of a difference: 4 bursters kill everything in sight, they don’t need support in spvp chaos.

tpvp is a different game.
There bunkers have a niche, a rather BIG niche it seems.
Support also might have a limited spot there I suppose.

In spvp I see only burst being succesfull.
What’s a guardian going to defend against 3 or 4 zergers?
It can’t be a co-incidence that I only come across warriors, thiefs, mesmers and rangers… all bursting.

I really want a balanced build to be succesfull, because in random pvp, where you don’t join as a team you have to be prepared for everything.

spvp should be the place where balanced builds shine! Simply because it’s random and has no real team set up.
tpvp should be where teams must be constructed of complementing builds…

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(edited by Kimbald.2697)

Utility skills in the elite slot Y/N

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Posted by: Kimbald.2697

Kimbald.2697

I would like that, as engineer I only see one real elite skill anyhow, and the cooldown is a bit too long for it. Not to mention it’s stationary.

But in general: just as another option for personal tuning, yes please.

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Bunkers or burst... is 'normal' a viable build too?

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Posted by: Kimbald.2697

Kimbald.2697

1 vs 1 in spvp the balanced build always loses it seems.

Either the burst nukes too hard and you can’t do enough to stop it in time.

Or the bunker lives so long someone is bound to come along…

I hate this, I want a game to be favouring the balanced builds before anything, especially if that game made it’s name on removing the trinity in pve!

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Bunkers or burst... is 'normal' a viable build too?

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Posted by: Kimbald.2697

Kimbald.2697

One of the main disadvantages of balance builds in this game, from what I see, is that a balanced build can not outlast a burst dps. Nor can he kill him faster, obviously…
That’s my experience so far, but I’m still learning.

A bunker might, but a balanced specc just loses on both ends in this game I’m afraid.

This of course, forces players more towards one of the two options here. Mostly it’s burst characters that I see.

In spvp throughout the weekend, all I fought was thiefs, mesmers, lots and LOTS of whirling warriors and the occasional rattling ranger.
All of these were bursty in nature.

I didn’t see many guardians by the way, but maybe those are simply all doing tpvp…

My conclusion so far: the burst is out of control and since spvp does not have the concept of ‘defending’, you only need burst.

I don’t see the need of either bunkers or balanced builds in spvp. And what’s worse: I don’t see the balanced builds getting anything killed fast enough before dying at all.

Is this really what it boils down to in this game?

Burst in spvp and bunkers + burst in tpvp?

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Your Spvp rank?

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Posted by: Kimbald.2697

Kimbald.2697

If only there was something else than capture the point…
Would make the grind a bit more divers.

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What do you *love* about your Engineer?

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Posted by: Kimbald.2697

Kimbald.2697

Versatility.

That’s it mostly…

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Active tPvP Servers?

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Posted by: Kimbald.2697

Kimbald.2697

I’ve been on 3 servers so far, and when someone asked a question in /map in the heart of the Mists, that very question was still the last line in my chat window a few hours later…

Not every time, but often enough to get me real real worried.

Oh, and I didn’t know the correct answer but I’m sure others did.
A few others were there at least, but no one talked at all.
The mists aren’t only rather desolate, they are also deadly quiet.

Going from the mists to spvp battles where not a single word is uttered either, is making pvp a very lonely business for me.

tpvp should be better of course, but this doesn’t change the fact that the mists are silent, and so are the battles I fight…

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Bored by the game- Reasons why [Merged]

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Posted by: Kimbald.2697

Kimbald.2697

Sorry chaps, GW1 bored me within minutes – way too much instancing. So yes, I was comparing to the genre rather than a specific game.

I played a hunter in WoW, I think that’s the summum of what you described as action bars filled with abilities

I actually use many kits on my engineer just to stay abit in that playstyle of using a LOT of skills.

What i think is missing in GW2 compared to GW1 mostly is a set of say 15 or so skills you can pick from per weapon you equip. Just chose yourself what your 12345 skills will be.
GW1 had too many choices by the way, many of them weren’t good for much. But at least you could make combinations that worked for you. In GW2 you can only go as far as picking up a different weapon.

Odd, since the slot skills work exactly so. You pick from a limite list, but you combine as you see fit.

So I don’t agree GW2 is completely limited, but it happens to be limited in the one field where people look the most: the weapon skills.

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Bored by the game- Reasons why [Merged]

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Posted by: Kimbald.2697

Kimbald.2697

GW2 feels a lot more restricted than the choices you had in GW1, which is odd, seeing it comes from the same developpers.

The traits make up for most of course, weapons (or kits) are only half the story.
But traits don’t give other skills, they just alter the way they work.

I think there were people what complained all the skills in the first game made it too complicated … yeah, I dunno either, I liked it but what can you do?

After thinking about it, I do feel we should be able to redistribute our Trait points, once we’ve unlocked that level, for free. So after we buy the first book we should be able to move them around up to, what is it rank 10? Then after the second up to rank 20, and after the 3rd up to rank 30. So we still have to buy each book once, but only once – that would put a lot more freedom to fiddle in our hands.

This is a very good suggestion.
I’m actually amazed it’s not in the game, since after all: it’s how pvp works… You just reset a hundred times to find a build to try out, and than after fighting or testing, you adjust again.
All at no cost.

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Why I do not play in lower level zones

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Posted by: Kimbald.2697

Kimbald.2697

I find I spend MORE money in zones that are my level. When you go to a lower level zone you are more powerful if you drop levels down, as opposed to actually being that level, that lets me zerg more stuff, pull multiple mobs, die much much less with less if any repair costs. Travel costs still stink, but that’s something I’ll never understand. It is nice to be able to solo champions and such in lower level zones and not have to worry about other players being on when you can solo a DE.

I do agree though that the rewards need to be looked at.

You’ve just proven that the downscaling system doesn’t work…

the down scaling system works… it’s meant for you to help a friend along who is leveling. Plain and simple.

and I say it’s meant for a max level player to go out in the world. Your guess is as good as mine…
If you’re helping your friend by being too strong, you’re boosting him.
That’s not what they advertised.

The downscaling system is not downscaling enough.
It was described as putting you on the same level, not a few levels above. So no: it’s not working perfect, it’s working decent at best.

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Is zerg really the essence of sPvP?

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Posted by: Kimbald.2697

Kimbald.2697

I’m not saying the 8 random players are doing it wrong, that’s the worst part of it: they are doing it RIGHT!

Zerging and running around in packs is the way how spvp should be played to win.

I’m not blaming those players, I’m blaming the way spvp is designed.

I’ve seen communication in other games when it was also random players thrown togehter.
Not that it happened each time, but at least communication was needed and helped, so sometimes it occured.

In 8v8 here communication is not needed. What is there to communicate?
Simply follow the green dots on your map to the colored sign that doesn’t fit your coat.
There is nothing else.

And by saying ‘try tpvp’, which is a good alternative, you are also saying: spvp shouldn’t be in the game, there should be tpvp only since spvp is so broken it’s not even worth playing.

You are correct by the way, in everything that you say. And that is exactly the problem at hand.
sPvP has a fundamentally flawed design that completely eliminates any need for strategy or communication.
Just make sure you run with others, regardless of what happens, or what the opposing team is doing.

That last bit too is an issue: it matters absolutely NOTHING what your opponents are doing.
Either you zerg faster and win, or they zerg faster and they win. It’s like you only meet each other by acident. ‘Oh dam, the zerg routes collided!’

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Why I do not play in lower level zones

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Posted by: Kimbald.2697

Kimbald.2697

I find I spend MORE money in zones that are my level. When you go to a lower level zone you are more powerful if you drop levels down, as opposed to actually being that level, that lets me zerg more stuff, pull multiple mobs, die much much less with less if any repair costs. Travel costs still stink, but that’s something I’ll never understand. It is nice to be able to solo champions and such in lower level zones and not have to worry about other players being on when you can solo a DE.

I do agree though that the rewards need to be looked at.

You’ve just proven that the downscaling system doesn’t work…

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SPVP Breakdown and the...it cuts you off about this point anyway...so lalala...wow it just lets you keep typing wow...well anyway.

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Posted by: Kimbald.2697

Kimbald.2697

since it’s about spvp and not tournaments, i would go so far to say that defending is simply not done, or helpfull in any way.

You’re not defending against that one lone wolf stopping by. If so, than you’re both doing it wrong

You’re ‘defending’ against a zerg of 3 or more players… and than you die.

The only strategy seems to be: join a zerg that needs you, don’t join the one having 5 players already. They don’t need you, those 2 others do.

Not sure about all of your suggestions, but I do agree this system needs serious work.
I feel like playing in a pvp testing beta at the moment…

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Bored by the game- Reasons why [Merged]

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Posted by: Kimbald.2697

Kimbald.2697

In GW2 you need to put thought into which abilities & weapons to equip, rather than just putting every single ability that you have on the many quickbars covering your screen.

the comparison was mostly to GW1, and for that your statement makes no sense.
You’re comparing to WoW and other games.

GW2 feels a lot more restricted than the choices you had in GW1, which is odd, seeing it comes from the same developpers.

The traits make up for most of course, weapons (or kits) are only half the story.
But traits don’t give other skills, they just alter the way they work.

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Is zerg really the essence of sPvP?

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Posted by: Kimbald.2697

Kimbald.2697

sPvP is a simple zerg fest, isn’t it?
The determining factor is wheater or not your team runs of alone, or joins up.

At the start of each battle, there is a lottery: whoever happens to pick the correct points, by pure luck, to aquire gets the head start.
Not because these points make the difference, but because the next part is influenced by running into others or not after this first point you take.

Even more important it becomes when you rezz at the waypoint: do you go out alone, or do you join 2 or 3 others to zerg points.
Teams usually lose by going out alone too much.

That’s about as much strategy as there is in sPvP from what I see.

I have NEVER seen any inc calls, and I hardly see anyone defending. I don’t see communication at all in sPvP, just none.
And quite frankly: defending is utterly useless since you get overrun by 4 players or so anyhow.

I’ll even go further: the LESS players you meet on your zerg, the higher your chances are of winning.

This all wouldn’t be so bad if there were other sPvP maps, but there aren’t…
sPvP is poorly developped in terms of strategy.

With so little endgame in this game as there is, they could have at least made the pvp a lot more diverse. That was their big selling point for endgame after all.

Even adding a simple capture the flag, or anything simular, would break the runaround zerg that the maps currently are.
They didn’t bother. They made a big epic WvW wich is quite good as idea, allthough it’s a zerg fest in it’s own right (just not the runaround kind). And there is capture the point, in more strategic 5 man versions, or in a zerging runaround versions…
There is nothing else, which is one of the biggest disapointments in this game for me.

This game has incredible potential for pvp, but they took the easy way and limited it all so much. Very sad to see such a creative combat system be wasted on playing a runaround game to win.

Important note: saying ‘play tPvP’ is not relevant, since that is the same as saying: remove sPvP.
SPvP is here, and it deserves to be improved.

Wiggely, wobbely and other wombaty wabbity creatures…

Having a duel feature?

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Posted by: Kimbald.2697

Kimbald.2697

Even though i fully agree that pvp in GW2 is as much about support and helping each other, as it is about your own damage, this doesn’t mean that there is any balance on a higher group level.

How is pvp balanced around groups than?
I never saw the logic in that.

Balanced around groups means you have to balance around any random formation of a group against any other formation of a group. Equal numbers but not equal professions or builds.
Since they let go of the trinity, every profession can make a mix of support, defenses and offensive abilities. There are no set roles, so you can’t argue that a balanced group would be one that brings x numbers of support, y number of defense, and z number of offense.
If that would be the case, than there are fixed roles, which this game says there are not.

A group balance would than be the result of individuals complementing each other. Without being forced to take specific roles.
This can be reduced to balancing 1v1 when giving each profession good acces to defense, support and offense. When a profession lacks a bit in one department, they make up in the other. Without ever fully becoming too strong in either role.

GW2 if anything, is going for balance 1v1 from all the official comments on pvp.
Why else would there be a post about guardian bunkers being too strong, as well as discussing their bursty counter (or not)?

If balance was around groups, than bunker guardians would not be an issue, neither would burst classes be. Just bring the same ammount of those in your group, and you have balance.
It could even lead to buffing others to the same level of burst, or the same level of bunkering… just to throw in a few group choices for fun.

‘Balanced for groups’ smells like allowing some to be stronger than others, since they simply are a part of a group. GW2 stepped away from the trinity and set roles, I’m quite sure they didn’t intend to create that in pvp either.

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Having a duel feature?

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Posted by: Kimbald.2697

Kimbald.2697

If duels were implemented, a simple toggle to prevent others from inviting you to duel, would do the trick.

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Having a duel feature?

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Posted by: Kimbald.2697

Kimbald.2697

Regardless of me duelling or not, I see many reasons to implement it, and no reasons to not implement it.

The training npc’s can do this: they only engage when you want them too, they can kill you and even stomp you, but after that you just rezz full hp again.
The mechanics are there, just open them up for players too.

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Does Personality Have A Factor In Profession Choice?

in Guild Wars 2 Discussion

Posted by: Kimbald.2697

Kimbald.2697

As shown in my own example 2 posts above, I see how my personality relates to my profession choices.

But this said: that list the OP made… it makes absolutely no sense to me. I find it too superficial to be any guideline at all in this matter.
Not saying the OP is superficial, his list is. To me. Feel free to disagree…

The basic question posed though, I find rather interesting.

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Asuras in tournaments and spvp

in PvP

Posted by: Kimbald.2697

Kimbald.2697

Add cast bars to enemies and a lot of this would be solved by itself.

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Bunkers or burst... is 'normal' a viable build too?

in PvP

Posted by: Kimbald.2697

Kimbald.2697

Something just struck me.
It’s not about game balance so much, as it is about the specific nature of the pvp maps.

Capture the point battles will alwyas focus on speedy bursters going around, and defensive bunkers staying behind.
This is also more true since the points are very close to each other, if not a roamer would have to be more defensive too, just to get there alive. Now he just has to be fast.

In the end this game severaly lacks versatility in pvp styles.
I think that is where my issue begins.

I like the current maps, a lot.
But even if it is only the same capture point, adding for example a 20 vs 20 map would bring a lot more ‘balanced’ builds to the table.
And that’s not even starting on capture the flag or arena’s or anything else out there.

5v5 is way more strategic than a 20v20 zerg would be, unless the map size were adapted to that…

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I love this game- Reasons why [Merged]

in Guild Wars 2 Discussion

Posted by: Kimbald.2697

Kimbald.2697

Let’s recap – the OP came on here and had positive things to say. He then gets beat down by people evidently intent on telling him he knows nothing because he’s not got to Orr.

There are plenty of topics on this forum that reflect negative opinion, yet people with that frame of mind immediately flock to this one. Now you’re defending the nay sayers right to say “nay!” and it’s those who back the OP’s right to be positive that are the aggressors? Please, pull the other one it’s got bells on it.

The opposite is also true: many posts with critisism are floaded by people saying the game is perfect as it is, and that the critical OP should go back to whatever other game…

I dislike both.

As I clearly stated in the post you quoted I am happy for the OP.
But this whole bickering back and forth is getting on my nerfs.
Both sides can be seen as aggressors if they’re unreasonable.

If you don’t see that critical posts get flocked by white knights as well, very often not bringing anything relevant to the post except their own love for the game in general, than you’re wearing shades.
I agree posts like this don’t need the negativity, but why write a post on a forum meant for feedback if you only expect the positive reactions?
Not saying the OP is saying that, I’m saying you are hinting that there shouldn’t be negative reactions…

My post was rather diplomatic in the sense that I understood both sides, and yet again you feel the need to come and tell me I’m biased.

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Bunkers or burst... is 'normal' a viable build too?

in PvP

Posted by: Kimbald.2697

Kimbald.2697

Thanks so far for the answers.

Is this all translating to tPvP teams as well?
If I would join one, wouldn’t they expect me to go either burst or bunker?
Friends play as they like, I mean joining up with people who would only take me for what I can bring to a team.

I picked an engineer for the versatility, and that’s exactly what I’m building towards.
But my questions are aimed at any profession in the game.

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Does Personality Have A Factor In Profession Choice?

in Guild Wars 2 Discussion

Posted by: Kimbald.2697

Kimbald.2697

Wide interest but a short attention span, helpfull but also critical, teamplayer while also a lone wolf, just never the star, Jack of all trades but master of none…

I play an engineer for that yes.

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I love this game- Reasons why [Merged]

in Guild Wars 2 Discussion

Posted by: Kimbald.2697

Kimbald.2697

The OP is free to say he loves the game, wonderfull by itself.

Others are entitled to say they got disapointed at 80, or because of any reason they would feel that.
It’s all feedback, and feedback should never be one sided only.

This doesn’t mean the OP will be disapointed too, and no one is saying he is bound to be. Most just say that they were indeed.
Nothing offensive about that.

These forums are often very aggressive towards people saying negative things, which by itself gives me a bad feeling about the game.

And about Orr: it wouldn’t half as bad if downscaling worked as it should, and respawn rates everywhere were fixed.
This game wasn’t advertised with having only 1 real map to go to at 80, it was advertised with giving you the world…

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A sPvP Grenadier montage | The Finishing Shot |

in Engineer

Posted by: Kimbald.2697

Kimbald.2697

If running with grenades I would much prefer any knock DOWN over a knock BACK myself.
Just to be able to throw grenades on them the next second.

The personal battering ram is great but I wouldn’t use that for grenades myself.

It also seems Optics is using p/p so you get glue shot instead of the riffle net at least.
Not speaking for him, just saying it makes sense to me for these reasons.

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A sPvP Grenadier montage | The Finishing Shot |

in Engineer

Posted by: Kimbald.2697

Kimbald.2697

I think the toolbelt of elixir R works as intended, I’ve seen many mentions of it in builds as a self rezz.

As long as you die before the 6 second duration is over, you’re supposed to benefit from it too I guess

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A sPvP Engineer montage | The Finishing Shot |

in PvP

Posted by: Kimbald.2697

Kimbald.2697

Thanks, the second pistol does help a lot in that playstyle of course.

I tend to go more for ‘Jack of all trades’ and even very inclined to go defensive in my builds each time. So for me I think aiming my weapons, skills and traits mostly to set up just my grenades will feel too limiting.

This is not critisism by the way, just my view on how this build would feel for me.

I will try grenades out in my curent build though, and I’ll try to gather as much from your video as I can for that

The difference will be that grenades will be another utility for me, and not the essence of my damage.
Maybe they’re not worth that. But who knows: maybe they are…

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Bunkers or burst... is 'normal' a viable build too?

in PvP

Posted by: Kimbald.2697

Kimbald.2697

When gathering information about tPvP I come across this very limiting truth:

there is always mention of defending bunker builds, coupled with roaming burst builds.

Is there any room in this game for ‘jack of all trades’ builds, for ‘normal’ builds that aim at having decent survivability with good sustained?

Not talking professions as such here, but more the choices that are viable in tPvP.

This game is advertised as having massive options in playstyle, and it is of course the follow up of GW1 which set the standard for having many choices in builds.
But if it’s mostly bunkers or burst, than where are the real choices gone in pvp?

Prove me wrong, I’m asking a question here, not stating that there are no choices. Maybe there are and I just don’t see them enough.
I’m learning this game, so I post questions that cross my mind. Nothing more.

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A sPvP Engineer montage | The Finishing Shot |

in PvP

Posted by: Kimbald.2697

Kimbald.2697

I think this is true for every game, I watched some WoW vids and had no clue what’s going on, I didn’t even know if the guy does good damage because of the inflated health pools.

I agree and I disagree, but we might go of topic too much if we get started on this…

In the case of arena’s or worse: bg’s, in WoW you are very right. If you dn’t play the pvp yourself, and know those classes, you don’t understand what is going on.
You are very correct about that.

But there are other games that are more clear. Obviously not in every ability, but at least in the basics of what is going on.

This video however is not about Esport of course, it’s a fun compilation of rather good engineer play I think.

Only thing I ask myself when watching is: are grenades viable against the very good players to?
Getting the targeting as right as in the video, proves to be quite hard for me as a beginner. So I wonder how that plays out when people know they’re coming?
Mostly in tPvP with higher ranked players I mean.

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Tab Targeting Shenanigans

in Guild Wars 2 Discussion

Posted by: Kimbald.2697

Kimbald.2697

Tab targeting gets me in trouble in pve, but in pvp it gets me to learn other classes… let me explain:

I tab target every type of turret in the game before the actual engineer, which helps a lot learning the finer details of turrets.

I also tab target every illusion, so I can count them precisely before deciding to go for the mesmer in the end.

I have tab targeted more ranger pets that can be tamed by now, but some of those were maybe summoned birds from skills or so.

Tab targeting tought me what wonderfull looking creatures Elementalists sometimes conjure.

Tab targeting shows me the beauty of pvp.

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Fun with Grenades! My sPvP story

in Engineer

Posted by: Kimbald.2697

Kimbald.2697

Nothing else to say than: you put a smile on my face

That alone should be worth a sticky…

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A sPvP Grenadier montage | The Finishing Shot |

in Engineer

Posted by: Kimbald.2697

Kimbald.2697

Replied in the sPvP section, just supporting it here.

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A sPvP Engineer montage | The Finishing Shot |

in PvP

Posted by: Kimbald.2697

Kimbald.2697

Nice.

As a beginning engineer it’s really great to watch, even though not everything is clear to me yet, in terms of what the others are or are not doing.
I’m glad I can follow what you do at least for the most part.

Aside the fun factor for me as engineer, I did realise one thing though:
I was imagining watching this as a non GW2 player, and I figured I wouldn’t get the slightest idea of what was going on, at all…

If they’re serious about an E-sport, they will have issues getting an audience outside of the ones already pvp’ing in the game itself.
Has nothing to do with your video of course.

Too bad I can’t comment on the gameplay yet, but you seem to do ok

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Dear avid readers and posters

in PvP

Posted by: Kimbald.2697

Kimbald.2697

Your stating your opinion Dragonskin, not facts by any measure.

Others can state their opinion.

You are by no means the deciding factor in what others should or should not post.

The game is not balanced because you say so.

Posts giving examples of what could be imbalance are far more productive than your post. Even if they are wrong, they still express a genuine concern and are very good feedback.

While your post is… nothing.
Just someone rambling on about how he thinks he can decide what others should believe.

To me personaly it’s getting boring to see posts every day, made by people stating there is nothing wrong in the game, without giving any reasoning aside ‘because I say so’.
WoW forums are by no means worse than these.

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(edited by Kimbald.2697)