Showing Posts For Kimbald.2697:

Toughness vs burst

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Posted by: Kimbald.2697

Kimbald.2697

Engineer here. 1340 toughness, 24k hp. I got killed in exactly under one second and no..I didn’t use elixir U..

backstab 10k.

There should be no kills under 1 second in this game regardless if they have full toughness or full crit gear. This isn’t a FPS game.

Otherwise, roll a thief and one shot anyone who doesn’t have toughness, 1-2 shot anyone with toughness.

My engi has 2900 toughness and about as much health as you. That’s when I’m bunkering and I still manage to have a reasonable power stat for my rifle. If I’m roaming I try not to go below 2200 toughness. 1340 is just completely asking to be one-shotted.

Wow 2900 toughness, didn’t even think I could reach that on my engineer in pvp.
2394 is the highest I gotten till now I think, amulet, traits and runes.

2200 toughness for a roamer is superb as well, rather surprised you keep enough damage to be a roamer after that.

I’m going to take a wild guess here Milo: I think you’re confusing toughness with armor.
Armor = toughness + defense

When he said 1340 toughness, that results in 2k + armor.

Wiggely, wobbely and other wombaty wabbity creatures…

Capping points over kills

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Posted by: Kimbald.2697

Kimbald.2697

a kill at an enemy point gives you 5 points.
A skirmisher kill gives you 10…

A defender kill gives you 10, but you never survive defending in spvp anyhow.

In tpvp even the defenders get too little for what they do.

The point system needs tweaking for tpvp, but for spvp it needs a complete overhaul. It’s simply increasing the zerg nature of spvp.

Wiggely, wobbely and other wombaty wabbity creatures…

PVP game? no way now

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Posted by: Kimbald.2697

Kimbald.2697

Engineer downstate is quite alright if only 1 stomper.

The mometn there are 2 or more, you best hope they go drink a coffee first, till your #3 comes of cooldown finally.
Because else there is nothing you can do to protect yourself.

That is a factor too: what professions can survive multiple stompers for a while?
Engineer is only decent versus 1.

Necro has a single-target 1s fear. That’s it. Engineer can survive one immediate stomp and two later stomps thanks to 2 and 3.

Wasn’t comparing by the way, just giving my opinion on the engineer downstate.

Have never taken a necro to battle, only looked at the traits and such a bit in the Mists.

I find engineer downstate ‘balanced’ in the way you shouldn’t survive several stompers the moment you fall.
Having the knockback after a lenghty cooldown is good, in the way that it rewards staying around that long

That’s how it should be for all I think: interrupt a single stomp first, and maybe have another ace up your sleeve after hanging around for a while.

If 2 or more come to stomp a fallen enemy, surely he should be dead I think.
I don’t see the logic in being able to defend against multiple stompers immediately.
You’re supposed to be nearly dead after all. You can trick one, but not several…

Wiggely, wobbely and other wombaty wabbity creatures…

Toughness vs burst

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Posted by: Kimbald.2697

Kimbald.2697

@The Boz

thanks for that, always interested in the mechanics.
My own info came from combining a few things on the Wiki, but I didn’t take the formula you posted into account.

Wiggely, wobbely and other wombaty wabbity creatures…

Toughness vs burst

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Posted by: Kimbald.2697

Kimbald.2697

Moxrox, my guess is that the stats lowered to your base stats (gear armor included) because none of your traits were counted when dead.

It’s how they were before you died that matters, not after.
Were they lower than too?

Wiggely, wobbely and other wombaty wabbity creatures…

PVP game? no way now

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Posted by: Kimbald.2697

Kimbald.2697

Engineer downstate is quite alright if only 1 stomper.

The mometn there are 2 or more, you best hope they go drink a coffee first, till your #3 comes of cooldown finally.
Because else there is nothing you can do to protect yourself.

That is a factor too: what professions can survive multiple stompers for a while?
Engineer is only decent versus 1.

Wiggely, wobbely and other wombaty wabbity creatures…

Toughness vs burst

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Posted by: Kimbald.2697

Kimbald.2697

Aside everything else you can do, or can not, I often wonder as well what the real benefit of toughness is.

In theory it should give you point per point the equivalent of stripping your opponent of power points.
But still I don’t often ‘feel’ the difference between medium and high toughness.

By itself, it seems a rather weak defense.

Wiggely, wobbely and other wombaty wabbity creatures…

Guardian block bug needs to go

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Posted by: Kimbald.2697

Kimbald.2697

I don’t blame him either, even though it sounds like that when reading my post again

But I don’t like how he came out agressive and insulting before actually understanding how the bug worked.
And actually: I think he misunderstood how Aegis worked. Apparantly he considered it some kind of ongoing blocking of attacks.

That’s all fine and good, he likely knows morze about pvp mechanics than I do.
But that doesn’t warrant insulting others at the slightest hint of them critising his beloved game.

Wiggely, wobbely and other wombaty wabbity creatures…

PVP game? no way now

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Posted by: Kimbald.2697

Kimbald.2697

I’m gonna be honest here, but to me the original post comes off as someone needing to be gratified by the game to enjoy the mode. As in, you’re not playing for fun and challenge you just want points and to level up. If you really care a lot about your score, and not about doing what it takes to win, then you may have some issues.

sadly that is how spvp is designed: care about your own points, ignore the team effort itself.
My sad truth of spvp: defending gets you nothing but killed…

Very often the losing team ends up with more glory than the winning team, simply because they ignored all objectives and just went for kills as a group.

And what is the only way to advance in pvp? What is the only key to get more chests to aquire gear?
It’s not team play.
It’s not even winning.
It’s glory points and ranking up… nothing else seems to matter in spvp.

Of course tpvp is different.
But still spvp is important in the game too, even though pvp ’pro’s’ like to say it’s not.
In general view of the game, and it’s player population, I would even say spvp is more important.

Wiggely, wobbely and other wombaty wabbity creatures…

(edited by Kimbald.2697)

Guardian block bug needs to go

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Posted by: Kimbald.2697

Kimbald.2697

It’s ok Ottigan, now that an official response has stated they will fix it, Blazer can no longer act like there is no bug and you should L2P.

The official response showed how valuable Blazer’s response here was.
He sort of made a fool of himself on this one, especially by reacting so high and mighty as a pro pvp’er.
He shouldn’t have insulted you before actually learning how it works.

Note how he only ‘stands corrected’ after the official response, before that he was even looking down on whoever explained it to him.

@Blazer: don’t be so aggressive towards people saying something is wrong in pvp. You seem much more reasonable in posts where you talk normal and not as a pro pvp’er putting everybody else down with L2P remarks.

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Let's talk support!

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Posted by: Kimbald.2697

Kimbald.2697

Engineer when focusing on kits.

Bomb kit can heal if traited for it. As well as putting down fire and smoke field.

Elixir gun is all about support, including light field (but much more than that).

Pistol-shield offers support as well.

Several options, and you don’t necessarily lose all damage by doing it.

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Sunday morning: Two hours in GW2

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Posted by: Kimbald.2697

Kimbald.2697

Glad I’m not alone out there…
Or rather: sad that I am alone out there.

Wiggely, wobbely and other wombaty wabbity creatures…

In Defense of Arena Net

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Posted by: Kimbald.2697

Kimbald.2697

There’s a middle ground you know, between the example of someone threatening to leave the game, and someone just accepting things as they are.

Most posts I see are in that middle ground.

Personally I like the game and want it to thrive.
But no: I don’t think spvp is implemented anywhere near ‘good’.
I write many posts pointing out issues I have with the whole spvp system. I never threatened to leave the game.

These are forums, they are intended for player communication amongst each other AND for feedback.
Keeping silent when you want to speak up is a bigger failure in my eyes than being critical.

if we want to see the game become an e-sport, as in your example, we need to tell them they are doing it wrong so far. And why.
Not that they don’t see most issues themselves, but they need to hear what the active player community thinks of it all. Not telling them isn’t doing them a favour, on the contrary.

The dev’s need to know our grieves.
But that doesn’t mean we need to threaten them with leaving, insult them, or insult others who disagree with our issues.

You see many negative posts.
I see just as many overly positive posts who give me the idea that nothing is really wrong, that all will be fine, that our negative feedback isn’t needed at all… I don’t agree with most of those posts for the reasons I listed above.

Wiggely, wobbely and other wombaty wabbity creatures…

(edited by Kimbald.2697)

Auto-balancing

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Posted by: Kimbald.2697

Kimbald.2697

I think you do keep the winning bonus. So when volunteering you ALWAYS win in that sense.

Still: the 5 points for volunteering is a joke by itself.

Don’t forget that, win or lose, you tend to end up in the team getting zerged by the others. Once you swapped to a team where people bailed out, you won’t get many kills, many captures, etc.
I think the reward for volunteering should make up for that more.

But than again: I think the whole point system is flawed and should reward teamplay and objectives more than zerging.
Sad rule of the spvp system: defending gets you nothing but killed…

Wiggely, wobbely and other wombaty wabbity creatures…

Endgame lacking challenge? Play the other side.

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Posted by: Kimbald.2697

Kimbald.2697

Cool idea, but I think it would take a complete redesign to pull of.
Still: cool idea

Wiggely, wobbely and other wombaty wabbity creatures…

how do i use combos

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Posted by: Kimbald.2697

Kimbald.2697

First step: go to the wiki and search ‘combo’.
You’ll find a list of all the possibilities there.
So what field (light, fire, water,poison, etc) give what result, depending on the finisher you use (blast, projectile, leap, …)

This link:

http://wiki.guildwars2.com/wiki/Combos

Than see what your profession has in terms of fields and finishers.
In the Wiki page you can click on each field or finisher to see details on who can do them, and how.

Remember you can combine with other players, so if you just have a good finisher, see who can provide the field.

Than go test your own combinations in the Mists, some you have time (a field of 10 seconds), some you need to be really fast (a field of 2 seonds and only a timed blast finisher…)

Last step: in fights with other players, learn to recognise what fields they are putting down, and react to those.
Also: put your own fields down, so others can benefit from it.

Wiggely, wobbely and other wombaty wabbity creatures…

(edited by Kimbald.2697)

Why Transparency is paramount to success.

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Posted by: Kimbald.2697

Kimbald.2697

Naah, it’s good to keep the fire at their toes a bit

But lay of the insults and such, I would say.
They might be responding too slow for our liking, and they might not announce the features we like to see announced.
But they ARE responding at least, even in this thread.

My own view is that pvp is still in a sort of beta phase, it’s like everything is still being tested.
Anet had their reasons for releasing this early I’m sure, but it doesn’t feel like it was ready.

I’m very critical on these forums, so don’t think I’m defending the game beyond reason here.
But these dev’s still are professionals, they’re not ignorant fools who need to be told what to do and how.
if they claim to be listening to us, and seem to be working on changes on the speed they consider fitting, than we can’t do much except wait and see.

If the changes aren’t coming fast enough, if the changes aren’t solving the issues reported, or if the changes aren’t adding enough new features… they’ll pay for it by losing players.
And don’t be blinded by the ‘no subscription fee’ part: if a game like this loses too many active players, it’s done for. People won’t return once a reputation is broken.
I’m sure the dev’s realise the importance of the current outcries.

Wiggely, wobbely and other wombaty wabbity creatures…

'Heart of the Mists', A *mist* opportunity?

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Posted by: Kimbald.2697

Kimbald.2697

I really like this idea. Add some spice to the Mists.

This said: I think the system of the dummies, the trebuchets, the test npc’s and even the generals being there to test, is extremely well worked out.

It just lacks ‘fun’ and ‘liveliness’.

Wiggely, wobbely and other wombaty wabbity creatures…

Do we want to see our PvP armor on character select?

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Posted by: Kimbald.2697

Kimbald.2697

If you’re in the Mists on logging, that would be fitting yes.

Together with this I would like to be able to use my pvp looks while leveling and such as well.
Just like dye’s: you earened the look, you can use it.

The reason for this is: during pvp matches you get smutged in blue or red paint. You hardly notice anyone’s gear anymore, except maybe the form of a hat.
Hats are becoming the distinctive feature to tell somebody’s pvp level (or rank).
Beyond the hats, I hardly notice anything on anyone’s gear.

This results in the simple truth that the whole reward of the pvp grind, namely your pvp gear models, is only noticable… when idling in the Mists!
That isn’t enough, it really isn’t.

Wiggely, wobbely and other wombaty wabbity creatures…

First Game Ever I have not enjoyed instanced pvp..

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Posted by: Kimbald.2697

Kimbald.2697

How was WoW at the very start ? Seriously gamers are getting too demanding nowadays.

GW2 is a really really big game and it takes time to makes things happen.

Just let some time to Anet, and u’ll see. It has a lot more potential in terms of E-sport than wow.

Imo the game was released a bit too early but thats not the dev’s fault, now let them the time to bring some great pvp.

GW2 was not released at the start of WoW.
I’m not playin with words here, this really is an important thing to remember.
GW2 knew what the demands of players these days were, they didn’t create a game in a vacuum.

You feel like GW2 was maybe released a bit too early, but that isn’t the designers fault?
It is! ’We’ll release it when it’s ready’
Guess what: pvp in GW2 wasn’t ready…

WoW has gear grind issues indeed, not to mention a system of random bg’s that is catering for selfish play too.
But sorry to say: so does spvp in GW2. Defending gets you nothing but killed…

Both games lack balance, both games try to keep their heads above the water by making fixes along the way.

It’s not that WoW is better than GW2.
It’s the disapointment that pvp in GW2 isn’t better than WoW after all the promises!

Wiggely, wobbely and other wombaty wabbity creatures…

I love Guild Wars 2 sPvP!

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Posted by: Kimbald.2697

Kimbald.2697

If spvp will be 5v5 we’ll be discussing a different game.

I would love spvp to be 5v5! But currently it isn’t.

As for variety: if they add more game modes, people can chose. That’s what fun is all about: not being forced into anything too much.

Spvp has group fights, zerging group fights. When they happen to be more or less even, by mere coincidence, they can be fun indeed. However, on most occasions they are uneven, with too many people involved, and they are just a mess.

The only role I see doing well in spvp is burst. Support hardly matters, since most of the time you’re either outnumbered anyhow, or you outnumber them and than your ‘support’ effort isn’t even needed.

Communication in spvp? I just haven’t seen it yet, not ever. No one calls out point targets, no one calls incomings because defending simply isn’t done. Not that anyone seems to care about going out to help anyhow.
People just run in groups from point to point, mostly avoiding the other group, but hoping to catch the easy kills who are running alone.

This whole zerg playstyle, a consequence of being with too many on a 3 point map, even negates the gear level basic. When you outnumber others, it doesn’t even matter if their gear is the same as yours or not. You just zerg them down.
Only when a whole team would outgear the others, it would matter again.

As for balance: most spvp games I see have mostly mesmers, than thiefs, warriors… and we go down the line of best solo burst to worst.

Sorry to be so negative, but I personally think they are messing up bigtime with the spvp design.

IF they make it 5v5, than I’ll gladly change my opinion.
For now, I’ll clearly state that pvp in this game has disapointed me massively.

I bought GW2 believing the claims it was a pvp game (as well as a great pve ‘leveling’ game).
It’s not, not for me. It lacks variety, it lacks a good play format for casual players in pvp. An yes: it even lacks balance at this point.

Wiggely, wobbely and other wombaty wabbity creatures…

I love Guild Wars 2 sPvP!

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Posted by: Kimbald.2697

Kimbald.2697

Your title says spvp, your arguments scream tpvp.

Well tPvP is the same as sPvP only with better organization and 5v5 instead of 8v8. Would love sPvP to become 5v5 as well. Not all of my arguments lean towards tPvP, maybe one or two.

Actually, the difference is so big, that it makes an incredible difference which one we’re discussing.

Spvp strategic? Communication? Roles? Good group fights?
I hardly see anything in your list that fits spvp.

The maps are the same, but being with 8v8 on a 3 point map is a failure, no matter how well the maps are designed.
And for me personally: no matter how good the maps are, they still lack variety in game modes. Capture point only goes so far.

Nice that you enjoy spvp, but in your post I only see arguments relating to tpvp, sorry.

And that’s important: because many of the complaints about pvp in this game come from that very issue: the difference between spvp and tpvp.

Wiggely, wobbely and other wombaty wabbity creatures…

I love Guild Wars 2 sPvP!

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Posted by: Kimbald.2697

Kimbald.2697

Your title says spvp, your arguments scream tpvp.

Wiggely, wobbely and other wombaty wabbity creatures…

Looking for a pvp burst build.

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Posted by: Kimbald.2697

Kimbald.2697

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Engineer Guides - The Compendium

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Posted by: Kimbald.2697

Kimbald.2697

This shouldn’t drop this far back.

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Why is there only one type of sPvP?

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Posted by: Kimbald.2697

Kimbald.2697

Maybe Alcopaul, but that simply proves they are getting too close to that point where you can’t win anymore.
kitten if you do, kitten if you don’t.
It should never have gotten this far within a month or two.

They took an unfortunate start I think, I really mean it when I call this a beta phase still.
For a game advertised as a pvp game, they delivered very little so far. And I wonder how many are willing to wait…

Wiggely, wobbely and other wombaty wabbity creatures…

First Game Ever I have not enjoyed instanced pvp..

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Posted by: Kimbald.2697

Kimbald.2697

I am sorry but WSG and Arathing Basin back in wow , was even worse with zergs
But u had the healers to save u :P
Just take the flags in WSG and run in mid , or try to take the Farm from the Hordes :P

This was often the case of course, but at least it could be countered.
Yes: you can counter a zerg team in AB, and yes: you can counter a zerg team holding the flag in wsg.
It didn’t happen all that often, and I’m not saying WoW pvp was perfect.
But you could counter it, by playing the game as it was created.

Now take 8v8 spvp zerging.
You can’t counter it.
Yes you can take points they abandon, but you can’t hold them when they come back for them.
And even if you try, they will always end up with tons more glory than you. While still beating your smarter tactic as well.

Wiggely, wobbely and other wombaty wabbity creatures…

First Game Ever I have not enjoyed instanced pvp..

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Posted by: Kimbald.2697

Kimbald.2697

All maps of GW2 are amazing except raid on the capricorn, they seem “zergy” because hot join is dumb thanks to 8v8. It should be 5v5.

that is exactly the main issue for me.

Why on earth did they make it 8v8?
Just make it 5v5 and force people to play together.

Wiggely, wobbely and other wombaty wabbity creatures…

Why is there only one type of sPvP?

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Posted by: Kimbald.2697

Kimbald.2697

More game modes (and maps too) would be really cool for fun play. But for tournament play and the sake of balancing, having one mode be the dominant mode of play is probably teh best approach.

for the sake of balancing they need more variety, not less.

It’s an illusion that one game mode leads to more precise balancing.

Capture point 5v5 leads to bunkers being too important.
8v8 on 3 points leads to burst being too important.

When you have different game modes, other builds will show up that are too strong (too fast flag runners for example, or too much cc in death matches, etc)

Balancing should take all of this into account.
Not just focus on a single game mode.

And a game calling itself a pvp game should have more than 5 versions of the same capture point game mode.
Heck, it’s not even with a variable ammount of ‘capture points’. It’s always just the 3.

Pvp in this game needs work, lots of work.
And those thinking people will come back when some future expansion box will introduce more game formats, should think again.
Once a reputation is ruined it’s very hard to get it back
Which is a shame: this is a great game and it has tons of potential. Just a shame the pvp is still in the beta phase…

Wiggely, wobbely and other wombaty wabbity creatures…

A very interesting point about ESports that ANet should keep in mind

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Posted by: Kimbald.2697

Kimbald.2697

Not sure how it feels for you guys (and gals) but when I hot join spvp, I hardly care what happens.

If I defend I simply die without points to show for, if I join the zerg I kill players that would outplay me a hundred times. It all matters very little, as long as I either cap a point alone, or run with the herd and collect kills.
no real teamplay or individual skill seems to be important.

And in the meantime the tpvp is getting more and more a closed circuit where you have trouble finding a team.
My guess is that many are simply stopping with it alltogether, and that reflects on the active pvp scene.

I never thought I would be bored with GW2 pvp this fast.

Wiggely, wobbely and other wombaty wabbity creatures…

First Game Ever I have not enjoyed instanced pvp..

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Posted by: Kimbald.2697

Kimbald.2697

For a community that puts WoW down every chance they get, this game could learn a lot about pvp variety in WoW. And than WoW wasn’t even all that special, but it was better than what is being offered here…
I didn’t fancy the vehicle bg’s, but others did. At least you had choices in game modes.

Spvp is a bigger zerging mess than I have seen in WoW, as a design I mean.
WoW bg’s could be a mess, but they could be great as well.
Here the 8v8 formula on a 3 point map just screams for zerging and neglecting strategic play.

The only strategic decision you need to make in spvp is: how do I join the zerg again? And hope you don’t run into the other zerg.

Tpvp is a lot better of course, and beats most random bg’s WoW had.
But does it beat the rated bg’s? Nope, it’s simular. And again: the rated bg scene in WoW never took of as it was intended too.

Both games are not balanced as they should, so that argument falls away too.

In the end GW2 has the superior combat system, and WoW has tons of variety this game lacks.

GW2 advertised itself as a pvp game, and I’m still wondering why.
It’s no more a pvp game than WoW is. In fact: in terms of options it’s even less of a pvp game.

note: the gear grnd in WoW pvp ended at a point, and all comparisons should be made from there.
Uneven gear level was the biggest issue WoW had for e-sport. Something this game dealt with excellently.

Wiggely, wobbely and other wombaty wabbity creatures…

(edited by Kimbald.2697)

A very interesting point about ESports that ANet should keep in mind

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Posted by: Kimbald.2697

Kimbald.2697

I agree with the reasoning of this thread, and I’m actually afraid GW2 is starting to miss out.
The game’s reputation when it comes to pvp, isn’t all that great anymore…

No variety, no balance, no real reward for strategic play in spvp.
It might all be ‘ok’ for the top ranked pro tpvp players, but as far as the base community goes: the reputation is declining.

Wiggely, wobbely and other wombaty wabbity creatures…

Looking for a pvp burst build.

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Posted by: Kimbald.2697

Kimbald.2697

1. grenadier build, look it up in the sticky.
best damage I believe, but hardest to pull of on moving targets.
Extremey strong in WvW, rather weak in tpvp unless you’re really good at it.

2. standard power-crit rifle build with gadgets and-or elixirs
again look it up in the sticky for details.

Think these 2 are the fastest bursting builds we have.

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Does anyone run +Heal gear and if so How much?

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Posted by: Kimbald.2697

Kimbald.2697

Wiki kit refinement, it will give you the details.

For elixir gun it gives a super elixir when swapping to that kit. so an extra light field indeed, that stacks with the actual # 5 super elixir if you want to put them together.
Else it allows you to keep them up 100% since the free one lasts 10 seconds too.
The free one from kit refinement has a cooldown as well, can’t keep swapping to get it

For bombs a simple small bomb

for flamethrower an aoe fire blast (not a field)

For tool kit a free nails, so the #2 ability. Real handy when running: swap to this kit and get the nails without casting time.

For med kit it’s rather a odd: an explosion that doesn’t knock back, doesn’t cc in any form. Just some aoe damage.
Bit useless for swapping to a kit you need when healing.

For grenades it’s several grenades around you, not on you.

In the end only the one from elixir gun opens possibilities in usage, all the others just do ‘boom’ and that’s it.

Wiggely, wobbely and other wombaty wabbity creatures…

A redesign

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Posted by: Kimbald.2697

Kimbald.2697

There are several posts staing how a thief can be countered, most of them say it’s even ‘easy’.

My view on things is this:
it is far easier for a thief to burst, than it is for his victim to defend himself.

An average thief can burst, but it takes a good player to get out of that.

Maybe, just maybe, at highest skill level this evens out.
But most don’t play at highest level, most pvp is mid-level if anything.

What i like about your suggestion is that it raises the skill cap for thief burst.
A low experience thief might not get it right, and fail while doing it, leaving the other open for retaliation.

This is what is needed: attacking as a thief should be as ‘difficult’ as defending against one.
More or less, but at least more even than it is now.

Wiggely, wobbely and other wombaty wabbity creatures…

A redesign

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Posted by: Kimbald.2697

Kimbald.2697

Not sure if these are the specific changes needed, I leave that to the professionals who design such complex mechanics.

By this remark, I don’t want to put the OP down, on the contrary: I welcome his effort to change things without breaking the profession.

I feel changes are needed indeed, so posts like this are really helpful in my view.
The dev’s can see this and compare the suggestions with their own findings and insight.

This game was advertised as a pvp game, and for so many reasons, including class balance and thief development, it feels like I’m playing a beta still…

Wiggely, wobbely and other wombaty wabbity creatures…

This tPvP is a lost cause

in PvP

Posted by: Kimbald.2697

Kimbald.2697

Can anyone show me proof that more people are playing GW2 pvp every day?
This is the reasoning used against the OP: if GW1 pvp is so good, than why aren’t people playing it.

Can anyone show me that GW2 pvp is becoming a real e-sport?
Not seeing that either, on the contrary: it seems even the devs are giving up on that one.

I see less people playing GW2 pvp. But don’t take my word for it, I can’t prove it either.

We’ll have to wait: you lot saying GW2 pvp is thriving, and others like me saying it’s going downhill.

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Is there a way for us to have perma-sprint?

in Engineer

Posted by: Kimbald.2697

Kimbald.2697

Speedy kits is one of the better ways to have swiftness out of combat I think.
It’s great for moving about when not actually fighting. You don’t always want to waste an elixir just to get to a point fast, where you might actually need the other buffs of that elixir the moment you arrive… and than it’s on cooldown.

In combat itself, there are other options.
Speedy kits is than just one of the easier options to use, since it’s automatic on using any kit at all.

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Why did you guys buy GW2?

in Guild Wars 2 Discussion

Posted by: Kimbald.2697

Kimbald.2697

Firstly: I played GW1 and was looking forward to the follow up for years…
When it was announced, 2 main features struck me as the thing I was looking for:

1. I wanted to be able to roam around the entire gamewrold, even at max level.
Not just go there, you always can, but go there and still be challenged in the encounters.
In other words: downscaling

This was my first disappointment: the world at 80 is Orr… and in the lower level maps downscaling still makes you far too strong to be calling it ‘challenging’.

2. Second reason was: I wanted balanced and very divers pvp. I saw the GW1 pvp formats, I read the announcements on world pvp, on the whole pvp system.

Once in the game I saw there was only capture point mode, both in a ridiculous zergy 8v8 format for only 3 points… and in a more strategic 5v5 mode.
As a newer player, I end up in 5v5 against premades, as pugs, which isn’t helping for the fun.

As far as balance goes: the professions don’t feel all that perfectly balanced to me yet. That’s partly lack of experience, but I’m still capable of seeing certain mechanics that shouldn’t be there in that degree.

So the pvp isn’t really that balanced, and it certainly isn’t that divers!
Second disapointment.

Those were my 2 main reasons and the game hasn’t delivered on those, not for me.

This said: it’s still a great game. But not as good as I hoped, sadly enough.
The freedom and ‘questing’ and events… all of that is really special and entertaining. Just a shame about those respawn rates and often empty mid level maps…

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GW2- Point holding tutorial | sPvP Control tactics

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Posted by: Kimbald.2697

Kimbald.2697

sPvP is about point farming, so any type of point holding is pointless. I love to hold the underwater area in capricorn but after the first few mins no one comes by any more. We usually win because I hold it but I would have made more points over all running around capping and killing. Such is the life in sPvP.

you are very correct, in my own experience. And that is exactly what makes it sad.
The point system is flawed and should reward real defenind better.

I don’t get many defender kills when holding a point, I end up dying in the end.
It should give points for the time you hold it when enemy players are near, not just the kills you’re not getting against a zerg coming…

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GW2- Point holding tutorial | sPvP Control tactics

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Posted by: Kimbald.2697

Kimbald.2697

At the moment I’m trying a simular set up, but the build is using the healing bombs (30 inventions) as well as the flamethrower with juggernaut.
Last 10 is purely for vitality and some extra protection.

Going 30 in both these lines leaves you with very little leeway for other defenses of course.
Still it makes my most used defensive kits: bombs and flamethrower knock back, rather strong of course.

Even though it’s more a power build, like your rifle build in the clip, I tend to use the shield and pistol. Might give the rifle another go (better power scaling) but I’m sure I’ll miss the shield abilities

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GW2- Point holding tutorial | sPvP Control tactics

in PvP

Posted by: Kimbald.2697

Kimbald.2697

Nice video, as usual.

I applaud anyone trying to get tactic play into spvp…
My own experience is that spvp is a mess where playing tactically gets you killed, and worse: without much to show for in the end.

The point system is rather bad towards point holding though. Mostly you’re trying to give your team the edge, while most are just running in a zerg gathering kills and points, not giving a care what you are doing defending…

This said: video’s like this give me hope that tactical play can make a difference after all, even in spvp.

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are the respawn rates intentional?

in Guild Wars 2 Discussion

Posted by: Kimbald.2697

Kimbald.2697

Respawn rates ruin my leveling experience. Not always, but often…
I’m sure it was different the first weeks and all, but nowadays you’re more alone in the maps.

When I see a veteran I don’t want to call other people, I see it as a challenge!
But in order to take that challenge, I need to get past the mobs first. When I do get past them, they spawn in my back as I encounter the veteran.

I can take on a veteran by myself IF I play right, and that sometimes takes several goes (it usually does).
But that’s the fun of it. Calling for help in /map is for events, not for every little obstacle I encounter.

And for the record: /map is pretty darn empy these days, which is why you feel the respawn rate so much.
You didn’t feel it when playing the first weeks and it was crowded, and you don’t feel it when downleveling because downleveling isn’t tuned right. You still end up too strong as a max level in lower maps.

A simple thing like respawn rates is changing your game experience, trust me. This is coming from someone leveling now, not weeks ago on crowded servers everywhere…

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Mystic Forge working as intended?

in Players Helping Players

Posted by: Kimbald.2697

Kimbald.2697

Glad this isn’t a grind game.

Of to gain ranks in pvp for a hat I like.

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A compliment

in Guild Wars 2 Discussion

Posted by: Kimbald.2697

Kimbald.2697

I am very critical by nature, but I do appreciate the game despite writing many posts concerning issues.

If a positive post is written so mildly as this one, being positive without being blind, than I can’t do anything but applaud it.

True, I have many issues with the game still, but yes: it is a great game nonetheless.

Wiggely, wobbely and other wombaty wabbity creatures…

Where is the Elo/Glicko ratings?

in PvP

Posted by: Kimbald.2697

Kimbald.2697

spvp should be a simple 5v5 where things go so horribly awkward that you’re forced to play together at some point.

The difference with tpvp should be that it’s fast and can never be done against premade groups.
Also that is has no rounds so you can’t lose out on more than a few victory points.

Spvp should be a learnin school where you can still collect points even if your team doesn’t succeed.
In order to do that, it would first have to reward points for defending of course, aside lowering the numbers to 5v5.

The formula is broken for me (8v8 on 3 point map is silly)
The point system is broken (no real rewards for defending compared to attacking)
The ranking system is just… non existant.

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Where is the Elo/Glicko ratings?

in PvP

Posted by: Kimbald.2697

Kimbald.2697

The more you do something, the better you’re supposed to get at it.

That must be the only logic behind it.
A flawed logic by the way, because you can do spvp forever till rank 50 and still lose the first match of tpvp you get into…

spvp is a mess that should never have been 8v8 on a 3 point map.
It simply screams for zerging and in no way rewards any strategic play at all.
On such a flawed system, you can’t expect any real rating except for ‘grinding time’.

Funny how GW2 of all games falls down to ‘how much time did you grind this same type of pvp over and over?’
You can grind the best pvp gear in WoW faster than you can get rank 50 here… and that is exactly what this game was supposed to avoid.

Weird, because the gear leveling and such is actually what makes it a good pvp game. And than they introduce rank grinding. Where ‘rank’ means nothing but time spent.
And the more you neglect objectives in spvp, so the more you join the zerg and don’t defend, the fater you gain glory and rank.

I’m actually more amazed that tpvp has nothing better to offer.
For the mess spvp is, I hardly expected better. But for tpvp…

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(edited by Kimbald.2697)

GW2 needs to adopt WoW's LFG system and here is why.

in Suggestions

Posted by: Kimbald.2697

Kimbald.2697

A server only LFG tool isn’t changing any mentality or atmosphere of the game.
It simply allows to go outside of the main cities while forming a group.

I really can’t see what all the fuzz is about, how this would ruin anything Anet intended with this game.
If anything, it would give you more freedom, more spontanous contacts, and faster grouping… while still being on the same server.

And as I said before: so many people hung up on the server community while server hopping is actively promoted for just about every other problem you occur…
How many servers still have a lasting community? People change server over a bugged skill point or a DE.

Only thing keeping most on their server is their guild. And guess what: LFG would be mostly for those who don’t have a guild that gives them enough groupings…

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Thanks for the excellent game, Anet!

in Guild Wars 2 Discussion

Posted by: Kimbald.2697

Kimbald.2697

Re-reading my post, and I’m sorry if i come down to hard on you for what is intended as a positive post.

But please look at it again and ask yourself if it’s really needed to insult others who disagree with you, in advance even… just to get your positive point across.

I gladly remove my own negative posts if you would rephrase your initial post. But as it stands, I can’t help but react to such things.

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Thanks for the excellent game, Anet!

in Guild Wars 2 Discussion

Posted by: Kimbald.2697

Kimbald.2697

You like exploring, this is the perfect game for you.

That gives you the right to insult people asking for changes?
It gives you the right to say all critisism is the same as little children crying?

Anyone saying some features of the game aren’t implemented right is by definition a child?

The game IS great, and more so if exploring is your thing.
But from where I stand it’s far from perfect, and even the exploring suffered from respawn rates, low population in maps where you can’t survive alone, dynamic events not being so dynamic, downscaling not working enough, and a big list of bugged skill points and what not.
But pointing those out makes me a whiny kid, doesn’t it?
You don’t have to agree with me, or anyone else for that matter.
But lay of the insults.

What is it with positive posts singing the praise of this game, but always falling to insulting those that have remarks?
Can’t you just be happy and adult about it? Do you have to put others opinions down to give your own opinion strenght? Are you that insecure?

You have your cooky and you’re so happy about it you have to make a post insulting all those without.
How adult does that sound?

Wiggely, wobbely and other wombaty wabbity creatures…

(edited by Kimbald.2697)