(edited by Kimbald.2697)
Keep hating on the best paying and most supportive customers, all you’re doing is shooting yourself in the foot.
This is what supportive looks like: Hey I didn’t win but I am glad I supported a good company and a terrific game.
This is what supportive doesn’t look like: I didn’t win so I demand my money back and I hate Arenanet and the game.
Another supportive look that you seem to have forgotten: Hey I didn’t win and spent a healthy amount of money on your advertisement. I think the way you advertised this is misleading. You should look at your actions.
Why is this supportive? Because you need to let them know that their actions have long term effects on their company. A company touts itself as being UPFRONT but has shown at several times it has not been UPFRONT.
I complain when I believe they have done something wrong so that they will hopefully do the right thing the next time.
Could you let me know what they weren’t upfront about?
They stated a chance. Not stating in the emails or anywhere on the landing page for the keys did it state the skins and holiday items that were added to the chests were RARE. By using general statements of chance that leads a person to believe there is a reasonable rate of drop. Using the excuse that you got other items isn’t valid as if the person wanted those items they would have bought keys before the event to get random stuff. These keys were touted because the chests had items added for halloween. Based on the drop rate of items we get from them most people would assume they would have had rates of drops similar to things like the black lion salvage kits, or fine trans gems, etc.
Instead you can have people open 100-200 chests and not get a skin.
Go see Mc Donalds when they have a promotion they list chances on anything from a drink all the way up to the grand prize. That’s upfront.
And yet a lot of others opened 10-15 chests and got items. It was chance that gave them these items. Its called a chance for a reason. Having to state rare next to chance is just redundant when the chest drops so many different items.
Dinks,
They said you have a chance of winning 1 of 6 skins… that could easily be construed as getting one skin out of the 6 when you open any given chest… not nothing at all. The fact that it fooled this many people proves that it was not well written REGARDLESS if it was in fact written CORRECTLY. And if your like me and just saw the “Discover the secrets of the black lion chest” in game… then the word chance was never even mentioned. Are you trying to tell me that I need to go look at websites and forums every time they advertise something in game because it can not be trusted? Because if you tell me that I need to do research before I make a purchase… that says something VERY bad about the company selling it. Anet played off of peoples trust. Period.Discover the secrets of the black lion chests has been in game since launch. It had nothing to do with the Halloween event…
When an event is announced, with such BIG emphasis on the goodies you can win from the chests, than it’s understandable that people expect something in the line of holliday gifts.
Meaning that they expected the normal low droprate to be higher for the event items.
Nowhere was that written of course, but nowhere was it announced that the items would even be rare. Just ‘unique’ and that there was a ‘chance’ of winning them.
No one had any proof that Anet would actually be generous for their event.
All they had was their manifesto, their promises never to fall to the low standards or other F2P and B2p games, and the way they handled this in their GW1 shop.
And of course on the other side there was the known low droprate of the BLC chests so far.
Don’t take my word for it, but seeing the recent uproar: do you think people feel that Anet misused their trust in this or not.
Wheter you, or me, think that they did anything wrong or not, is irrelevant.
But tell me: what do the people who bought the chests during the event think?
Do you have any doubt about that one?
It is about trust.
That’s the bottom line, all the rest is bickering over details.
The shoe store thing is a little different. He didn’t get what he was promised. And has every right to complain about it. Anet never promised everybody anything from those chests. They promised them a chance at something from those chests. Then they even gave people a second chance with the mad king chests.
Dinks, i answered that by explaining how each gambling or lottery venue is legally obliged to list the odds.
Just to be sure that no angry mob would come out shouting that they didn’t get what they expected.I explained how the law would be on the side of the angry mob.
You haven’t answered that at all, yet you continue to use the same argument even though i proved it wrong.
You didn’t prove anything wrong. They’re not a casino. They don’t have to live up to a casinos regulations. The gamble aspect can be played with in game currency. Is Anet require to list the odds of a mob dropping a bag and then the odds of that bag having jute? Nope, and since keys are just as easily obtainable by gold as they are real money. The real money aspect of the gamble is a choice.
suddenly it’s not completely gambling anymore, isn’t it…
Nice turn.
Mobs dropping loot is not bought with real money, useless comparison.
i’ll tell you the only reason why it isn’t legally gambling:
because the winnings can not be turned into real money with the organiser of the game itself.
One very important thing you fail to acknowledge, and that is that this whole thing is not about what they could or could not do legally.
It’s about how you treat your customers, those gamers willing to spend real money.
If you sell them something for an event, announcing a chance on holliday gifts, than people expect them to be a bit more generous, like with all holliday gifts.
This was about trust in Arenanet to be different than the rest of the B2P and F2P games out there.
And they weren’t.
Giving such low droprates on event items wasn’t expected by most. And exactly that is seen as being money hungry like all those other companies out there.
Anecdotal evidence. I’ve got a win streak of over 30 with some random costume from the cauldron.
this doesn’t change the argument that much.
In real P2W games it’s no guarantee you’ll win either, but you do get a bonus on your chances of winning.
I think it’s pretty simple:
1. yes the costume brawl is pay to win, in the sense that spending more real money increases your chances drastically (but not in a 100% sure way, which p2w almost never does)
2. no it’s not the core gameplay that’s involved. not dungeons, not pvp, not even leveling.
It’s just a minor mini game, so it matters less if it’s p2w or not.
Not fair, but not gamebreaking either.
He did get what he was promised. He was told the shoes would probably (probably is another word for chance) work outside.
try this in real life please.
Giving this very argument in such cases.
I can guarantee that a shoe shop who would give your argument in their defense, would not only go down very fast. It would even face several law suits from customers.
It’s not certain they would lose each law suit, but they sure would have ruined their reputation in the business.
and what’s with all the analogies?
(not just yours of course)
your own example of the hockey stick improving your shot is a typical analogy for a Pay to win game.
It would only fit if the skins gave stats too.
The shoe store thing is a little different. He didn’t get what he was promised. And has every right to complain about it. Anet never promised everybody anything from those chests. They promised them a chance at something from those chests. Then they even gave people a second chance with the mad king chests.
Dinks, i answered that by explaining how each gambling or lottery venue is legally obliged to list the odds.
Just to be sure that no angry mob would come out shouting that they didn’t get what they expected.
I explained how the law would be on the side of the angry mob.
You haven’t answered that at all, yet you continue to use the same argument even though i proved it wrong.
I agree with the OP, and i would even add that they would have made more money if they had been more generous with the skins for an event.
Or simply if they would have added consolation prizes in the first chests.
Not one of these proposed solutions would have cost them anything, and ALL of these solutions would have netted them more income…
Basic Business Practices:
People who spent money have the loudest voice in this. They spent the money. Business’ rely on repeat business to generate income. Therefore, people who have bought that product have the loudest say. Period. It’s how business works.
Stop telling those people that complaining isn’t right. That’s how things get fixed. Period. If nobody complained, they would think all was right with the world. Which it quite obviously isn’t.
Nothing is broken… I spent $100 this event. I threw maybe $15 into keys. Because that is what I limited myself on a gamble. I didn’t get anything. I tried my second chances with the mad king chests. I got nothing. Moving on, I bought my costumes and some random other stuff.
I’m not going to cry or feel pity for people that are. Nobody told them to gamble hundreds of dollars. It was described as a “chance” to get limited time skins. They chose to throw hundreds of dollars at a “chance”. Every day people play the lottery. People don’t always win, and when they do its only a tiny percentage of people who do. Would we be defending those people if they came out and formed a giant lynch mob because they didn’t win the lottery even though they’ve thrown hundreds of dollars into it?
the reason any lottery game is legally obliged to mention the winning odds, is exactly because otherwise they would get loads of complaints from people buying plenty of tickets without winning anything.
Just saying ‘there is a chance’ is misleading in legal terms. Precise odds must be informed with any game of chance, by law.
The law is on the side of that exact lynching mob you describe…
Annd than we’re not even discussing the major issue of breaking the trust your customers have when announcing fun items for an event.
People expected Anet to be generous because it was an event, simple as that. It was all about ‘fun’ in the end, Anet was the company that would not fall to the money grabbing other B2P and F2P used.
(edited by Kimbald.2697)
Why so many mindless fanboys ?? The people you’re hating on are the one that PAY and support arenanet with money that could be used to create new free content FOR YOU.
Gambling is programmed to make 99% of the customers unhappy, and give them a good reason to never do such a bad investment again, ever.
Gambling products are real poison for BOTH arenanet and the players, how’s that so hard to understand ?
Gambling is fun and entertaining when done RESPONSIBLY. It is up to the players to be RESPONSIBLE and only gamble the amount they are willing to lose. Gambling is NOT an INVESTMENT. If gambling is not fun for you, then stay away from it and don’t try to ruin the fun for everyone else.
that post of Kolache, even the caps fit…
sometimes it will look exactly the same:
people playing strategic to the fullest (where is my I-win button?)
and people griefing (how can I bother others without being stopped)
It’s a mentality thing in the end.
I think most can be recognised in any given concrete case.
Why don’t you go make your own game instead of demanding others to change theirs to fit your vision?
he’s not demanding, he’s stating his views on why he thinks it’s not good.
The fact that he says he won’t play it unless changes are made, is not a demand. it’s a conclusion he came to for himself.
Even if I didn’t agree with a single point made in his point, I still would find his post more usefull than yours to be honest.
Argue with the points, don’t blatantly attack the person.
You’re right about enjoying the details.
You’re wrong about why people are mad, for the most part. It’s because real money was involved with little or no return, and because some feel that their trust was misused.
Not saying you should agree on those points, but it’s not simply about ‘wanting skins’ as far as the majority of the negative posts was concerned.
Bit surprised that almost every positive post has to put the other ones down first.
Couldn’t you just keep it a your nice post about how you appreciate the details and the finer art work of the event?
Without calling out the people who feel upset because they lost real money (in their view, right or wrong).
Maybe, just maybe, the developpers themselves shouldn’t have put the emphasis on the things you could buy in the shop. Just a thought.
inb4Locked…cus apparently if u have any negative things about GW to say those threads get locked lol
Misty, that post about the disk install and such was a bit weird to be honest
It sounded basically like a technical problem wrapped in a content complaint, or something…
Don’t agree on all of it, do agree on some of it.
But I have to say you went to agreat deal of trouble writing it all down.
I find it valuable feedback as a whole, but I fear many will not.
Maybe i’ll come back to discuss some details, but for now I’ll just say that I’m pretty disapointed myself, not just in the same things you list.
Not entirely on topic, but at least related:
if only they would open up pve skins for pvp, and pvp skins for pve.
Once you obtained one, it should be available to the other part of the game as well.
After all: it wouldn’t make obtaining one easier, it would just make them more ‘yours’ once you do get them.
That would give so much more options for skins while leveling alone. Simply because you can start pvp at lvl 1 basically.
Which would help the OP with his problem rather a lot (if he did pvp, no idea).
*
- Why do the Norn “Become the Bear?”"
– Because “Become the Arrogant Loudmouth” was already taken by the Asura.
I never got that one!
I heard it and was trying to figure out what the hell the asura became…
He became the Arrow Ganthlumath? What’s that, some legendary living arrow?
The Aarugh antler wath? Some ancient predecessor of deer?
Whatever, I simply couldn’t make it out in the noise.
There’s a theory about bad jokes being better than good ones:
bad jokes create a shared feeling of ‘kittenhat was awfull’ which brings the group closer together. Simply because ALL think it’s lame or silly at least.
Good jokes are sometimes not understood, or not appreciated by all and cause more seperation. Especially by singling out the joke teller.
Throwing that in here, while reading these rather awfull jokes
I’ll be honest here: it is difficult for me to discuss specific mechanics because I’m simply not experienced enough.
It’s hard for me to tell the difference between me ‘’being bad’ and the game balance being bad.
At least for the finer details.
Quite frankly I would like to see such set in PvE as well, considering that even with 33% confusion duration trait and 20 points in domination my Confusions from Cry of Frustration at best ticks twice on regularly attacking mobs, and I’m lucky to get one tick on bosses.
Or maybe the confusion from Cry of Frustration can be increased baseline in PvE at least.
Not arguing, merely asking:
is confusion ever wasted on pve mobs?
I actually figured they would always do ‘something’ and get the damage anyhow. Never considered they might not.
I ask because I haven’t tackled much pve mobs that wait a long time between actions, except one or two event ‘giants’.
Yeah pirate set is a rune set. Hadn’t thought of sigil as well which also we can look at.
Jon
thanks for clearing that up, didn’t link the name ‘pirate set’ to runes.
They realise they lost several customers who were willing to pay extra money thus far.
That loss is being calculated as we speak, i’m sure.
What they try to do now is limit the bigger potential loss: silence what could hurt the game’s reputation beyond the group of customers already displeased.
Could be worse, Kimbald, back in the day SOE flat out DELETED their forums. Of course, that bit them on the keister, since the community made outside forums the company couldn’t influence. Nonetheless, I’d take this as a sign that Anet doesn’t want to hear it. Lacking a feedback option in-game (which I highly suggest to the company!), people are just going to have to go to outside forums or vote with their wallets, via the next event.
plenty mmore examples of how it could be ‘worse’
But that doesn’t make it right…
It shows little respect for their community, think that’s itching me most.
it’s a smart move they made by the way:
1. sell the chests
2. see the uproar
3. offer the Mad kings chests to make up
4. see the rise of renewed complaints
5. quickly merge all posts and sticky them to death where no one notices them
later they’ll be able to claim they set things right with the Mad King’s chests and point how the disapointed posts lestened after that…
They have effectively secured their myth of restoring the faith of their displeased customers.
How to counter a guardian with Aegis/retal and stability..
Conditions maybe? Every class has their weaknesses, imo conditions are the weakness of most bunker guardians, unless they build for condition removal.
But in that case, they don’t have a lot of Aegis/retal and stability anymore.Try to think of a solution before saying you have to nerf the profession. Imo, thief’s backstab is way more broken than Guardians
(Elementalists are also very nice bunkers btw)
Conditions might be a good way to take these particular guardians down, not arguing on that one.
But it doesn’t ‘move’ them of the point untill they are effectively dead and stomped.
And so this might not resolve the issue in most specific tpvp fights.
Not saying you’re wrong, just asking if it really fixes the full issue the OP is trying to adress.
ok, this sort of puts everything we discussed aside.
The answer seems as simple as ‘oops, we didn’t do that one yet’ 
But Jon, unless you’re talking stricktly WvW, wouldn’t it be simpler to introduce sigils and runes for it?
Not that pirates can’t be confusing, but not getting it entirely I’m afraid.
(here Pyro would have a good point if he said I missed the point, because I feel like I do…)
First i would like to say that if they didn’t have time to finish 2 professions, than why the hell did they launch?
That’s completely against the policy they promoted so loud.
And it wasn’t like pvp was ready either, so they might have reconsidered launching…
Beta reports were clear on that one: they weren’t ready.
As for expecting an overhaul: I doubt it, not before some major expansion box.
I’m hoping for small tweaks at best.
Most kits need work, hardly any of them is viable alone, unlike grenades or bombs.
But before any real changes, they should fix bugs, because at the moment you can’t even tell how well an engineer is supposed to work.
How strong are we, when there would be no more significant bugs?
And even though it is a sticky now, the title alone suggests it to be something else than what it is.
The title sounds like some detail about candy corn spawn points or something.
Smart way to silence the complaints, which happens to be a practical definition of censorship…
Merging a poll into all of these other threads (the tally)… that alone is beyond reason.
I feel ,particulary sorry for Senaph’s thread (the ‘entitlement’ thread.
That one had a very healthy and distinct discusion going. Both parties exchagend arguments in a really mature fashion.
Now all those ongoing back and forths, are spread all over this one, scattered among every flaming and every blaming post without reason.
I did not expect the moderators would go that far.
The front page had never ever been filled with one type of post alone.
There were many, but you could always see other posts on top as well.
At this point the forum looks all happy indeed, keeping it artificially filtered of the biggest critical views on the game or developpers.
The post above yours was a reply to Oracle Fen, or better: it was elaborating on it.
My first post was showing how confusion was different from those conditions that have duration increases indeed, which is relevant to the question.
Confusion forces a choice the very moment itself, since it triggers from anything you do.
Increasing the duration would only be effective if the % increase was long enough, given the short duration of confusion usually.
10% or 15% won’t do much since you need to reach a full tick.
As for the possible reason why not to introducethese items for increased duration: confusion forces the choice upon you that moment itself, it’s putting you between a rock and a hard place. Scylla and Charybdis.
As you indeed show in your post Pyro.
Increasing duration on Confusion would possibly lenghten that choice, which is potentially OP.
The choice should be instant: react and take confusion damage, or don’t react and get other damage.
The pace of fighting in this game is so high that everyone uses some skill almost every half second as it is.
I don’t see that forcing people to wait even longer could be balanced all that well.
So that does return me to the point about condition damage: they allow you to make the confusion hit harder.
They don’t give you much option to make that decision last over an even longer period of time than it already does.
Think of confusion as something that is ‘instant’ for the enemy (it isn’t of course).
And you have the options to make that instant decision punish the enemy harder or not, just that.
They merged EVERYTHING???
The normal threads about the chests.
The tally.
The best one so far: the ‘entitlement’ thread.
Seriously moderators, what kind of way of sorting out your forums is this?
Some of these discussions were interesting, they weren’t all handling the same aspects.
Merging them is basically the saem as closing them altogether.
This is the biggest and most insulting inteference of a moderator I have seen on these forums so far.
Before merging, READ the threads. See what discusion has it’s own value and which does not.
Some,of these discusions really deserved their own thread and title.
By merging you made it impossible to seperate the healthy arguments from the flaming and blaming.
Shouldn’t moderators have the ability to make distinctions between discusions?
This is disapointing beyond belief.
I’m sorry to say but this kind of blind censorship does not credit you.
If a trait increases conditon damage, it also increases confusion damage.
That’s how it works for engineers: quite a few kits, as well as the pistol main hand, have confusion in them.
To increase any of those, you need to increase condition damage in general.
If a casino, or any other gambling venue, only has one big prize and nothing else, they won’t last long.
People need consolation prices, or they stop puring in money, no matter how big the big prize is.
They need to get small incentives to continue.This is one thing Anet did wrong with their chests. This simple rule.
Look at it this way. If I tell you to gamble a Dollar with me and I give you 80 cents right back. Would you do it? Of course not, that would be an awful deal, but that would be the 80% return.
Or, I can tell you, gamble a Dollar with me and you will probably not win anything, but there is a small chance that you win an enormous amount.
That’s the lure of gambling. Of course mine was an extreme example and in reality, if you gamble long enough, you will win some small amounts to keep you going. But the real draw of gambling is the small chance of winning really big.
Yes, that’s true indeed. The real draw is the big prize, wouldn’t argue agaisnt that.
But don’t neglect the small winnings to keep you going. I’m really serious when i say that no gambling system can prosper for long without those.
If the chests had silly halloween items in each of them, while having a few common items that sometimes popped up.
All while the rare drops stayed just as rare as now.
Do you think the whole uproar would have been this big at all?
ok, I understand the difference.
The end result is the same I think.
Still I don’t get where all the hostility is coming from. It’s not like you are complaining about droprates or gambling odds…
You basically want to be able to use the older named tonics as well, seeing how they were obtained the same way, in the same chests.
Seems a fair request to me.
If a casino, or any other gambling venue, only has one big prize and nothing else, they won’t last long.
People need consolation prices, or they stop puring in money, no matter how big the big prize is.
They need to get small incentives to continue.
This is one thing Anet did wrong with their chests. This simple rule.
It’s a simple naming issue Aliquis, nothing more.
The tonics before sept 25 were called different than those after.
This makes that the same tonics, but under their old names, aren’t usable in the Mad King recipes.
While all others since september 25 are usable.
That’s it.
Nothing about random, or gambling, or complaing… just a naming issue for basically the same items.
We really don’t need to turn yet another game in to an kitten stroking competition…seriously. Go play the aforementioned LoL if that’s what you want. GW is not that game.
read the post, the very developpers of this game stated this as their intention.
go tell them they are wrong, not the OP.
The main reason why they are somewhat backing of from that claim, is that they aren’t ready, not because they don’t want it anymore.
My guess is that most sigils and armor increase those conditions that deal direct damage. Increasing the duration there, can result in an extra tick (if the base duration is long enough, else the extra % duration is simply wasted.
Confusion doesn’t ‘tick’.
It’s like blind an ‘on use’ condition.
I don’t think there are many blind duration sigils or amors either.
It’s either the ticking conditions, or some boons like swiftness and protection and such.
This doesn’t really ‘explain’ any reason why.
I’m just pointing at the difference, and how i think that is the reason behind it.
There is a big reason why no trait for elixirs works on anything else than seperate elixirs.
So not on super elixir, or not on the tool belt skill of elixir gun…
If they did, than some traits would cause double dipping.
Faster elixirs copled with faster recharge for elixir-flamethrower skills would be one such example.
Each kit has a few traits they benefit from.
The fact that some of the kits’ skills are called ‘elixir’ is just a very poor naming policy of the developpers.
They aren’t elixirs indeed…
You know why I think the chance rate is important?
The players assumed without any evidence to support that assumption that Anet would be generous with the things they could win for the halloween event.
Fixed that for you.
This is the problem right here. Instead of being a responsible adult and waiting to buy keys to see what the drop would be like, they rushed in going GIMME GIMME GIMME GIMME.
That’s the exact problem: seeing the history of Anet, seeing the way GW1 handled this, seeing their manifesto, and seeing their bond with their playerbase, the players actually never needed that evidence to support their assumption.
It’s called ‘trust’.
In all fairness, and without trying to be hostile:
I somehow doubt anyone needed this particualr warning at this point.
I am pretty certain most, if not all, people who were considering spending money on the chests, have gathered that there is this debate over the droprates.
It is a bit hard to avoid this particular issue on the forums for the moment.
It’s understandable you want to post about it, so do others and so do I, in other topics…
Your new warning serves little purpose by itself I’m afraid.
This is the best thread i’ve seen on the subject so far, nice debate going on between different opinions.
Well done on opening this Senoph.
I want to throw a stick in here.
Not an inflammatory one, just a thought to consider.
When all is said and done about the gambling, the odds, the entitled ones and the scammed ones… couldn’t it be that the base o the matter was something rather simpler?
We have the following situation, as this all unfolded:
there is a game that has a developping team that is known and repsected. They have their manifesto, they have their way of handling things in GW1.
They have a good reputation, like the game or not.
Next you have a playerbase. Some love the game, some aren’t sure, some don’t.
But let’s clear this one up from the start: only those that like the game would be willing to spend extra cash on it, I’m sure.
The game unfolds, with many longterms gear grinds to aquire special skins.
Sorry for the word ‘grind’ of which i know it is blasphemy. But when the route to special skins takes a lot of effort, it can be called a grind.
Not for stats, but for skins.
Why is this important? Because it shows special skins in this game don’t come easy, or fast…
Along comes a big holliday event!
People are excited, and the developpers pitch in by announcing lots of special treats, and also special skins.
they will hide these in the boxes for wich they already sell keys in their shop.
It’s an event, and GW1 had events.
It’s those same respected and beloved developpers that announce the shinies in the boxes!
People get exited, and the holliday spirit creeps in.
What do you think people expected from those nice and trusted developpers?
I think the answer is: ‘holliday gifts!’
Players start buying more chests than they ever would have, they spend more money than they did before.
Not because they consider low droprates like other items ouside of events. Not because they simply need more chests to increase their normal droprate.
They buy more chests because they are excited about the new goodies, the holliday gifts.
They are excited because they learned to trust the developpers of their beloved game.
They don’t see any droprates or precise chance calculations, and you know what? They don’t need those!
it’s a holliday event and they are all excited and want to buy plenty of those fun gifts.
This wasn’t a story about a casino, nor was it a story about a craddle of entitled kids.
it was a story about a holliday, and handing out gift boxes, and being excited.
Most of all, if anything: it was a story about trust…
You fill in the ending, but that’s the story I saw unfold here.
I saw no casino and I saw no noisy kindergarten. Those came after, in the words of people trying to describe what had happened.
In a power build the tool kit hits rather hard, but the real downside is that the abilities take too long to wind up. This makes them too easy to dodge in pvp.
But just as damage, pure direct power-crit damage?
Those wrenches and prybars hit, hard!
The pull has a too short range, and again: a too long cast time.
If the hits were done faster, the combo of crippling, confusing and smacking the hell out of a light armor target in melee, blocking a moment, while pulling him back to stay in his face… is as devastating as most other damage abilities.
Testing it now.
you’re right about the range, it stops even when in range.
from my testing it seems to be the fact if i face my target or not that stops it.
Simply turning or dodging while hitting a dummy stops it, even when still in reach.
Extremely silly for an aoe attack…
Not sure if there is more to it than that, haven’t tested it on anything else than a dummy.
think it’s because it isn’t targeted directly.
For me it stays autoattacking most of the time when i actually have a target in front of me, it starts failing when i move etc and my target isn’t in my face anymore. In other words: when my target is possibly out of bomb reach.
Think it just stops when it loses a target in direct range.
Stun breaker doesnt remove imobilize
Yes, it does.
No, it doesn’t. I use mist form all the time which is a stun breaker and it definitely does not break immobilize.
Yes, Immobilize is considered to be a Condition, therefore Stun breakers will not work on it.
Just to re-inforce you point:
When a stun breaker also clears immobilize and such, it simply lists it.
As an engineer most of my available stun breakers don’t remove anyhting lse, but my rocket boots do, simply because they say that it cures me from immobilize etc as well as listing it breaks stuns.
So some stunbreakers do, but than they (should) say so.
Give or take a few tool tip errors in this game
I was referring to the build of Ganksinatra ‘stealth bomber engi’ on page 1 of the sticky (over halfway of the page)
important note on blast finishers for healing in light fields:
the ammount of healing of the finisher is what determines the bonus to the healing, NOT the ammount of + healing of the one putting the field (which would be more logical to me).
Check the sticky on ‘post your build’
Someone in there posted a very creative build to do exactly that: use combo fields to the fullest.
he describes ways to stack stealth duration and such, if you’re really quick.
A shame i can’t remember his name, and can’t go check while writing here.
It was a fun read on a build.
Maybe this is why i can’t really grasp the whole ‘buying it’ thing:
because of players like yourself putting down the cauldrons and tables, I can actually partake in the fun without having bought anything.
Maybe that’s why I don’t see how not having any costume would be an issue for anyone: simply because it isn’t needed since there is always one who has one…
To be honest: your original post wasn’t all that clear.
I admit that i may have taken the worst interpretation of what it could have been.
Points taken on most, and sorry for understanding it wrong.
Still don’t get the part about buying it and such, can’t see how that is relevant for the issue discussed here.
Probably me, not saying it’s you.
Anyhow: I stand corrected and am actually glad I was wrong about you.
Your post struck me as very odd amongst the others.
and this “controversy” is caused by what? the fact that a very vocal minority can’t seem to understand that they aren’t the center of the universe. i can tell you right now that their “best paying customers” aren’t on these forums complaining about losing a measly $50 gambling for some skins.
a reputation of a game, outside of the game itself, is based on the vocal ones, no matter how big your silent majority is.
If you think the 10 people whining in this thread are going to hurt GW2’s reputation, you’re vastly over-hyping this whole situation.
It was a few more than 10 in the other thread, but hey…
Listen guys: have it your way.
Nothing happened, game’s reputation isn’t hurt. Only 10 players out of 2 million are unhappy.
I’m trying to reason about this from a broader point of view than being ‘right’ or ‘wrong’ about the droprates.
You can’t grasp the notion that this could hurt the game? Fine, than don’t.
All is well and the future is bright.