You do realize that agony is only in the most deepest levels of new dungeon, not anywhere else. Impact to the overall PvE experience will be minimal.
there will be more content patches in the future.
What will they be scaled for?What stats will they use that were introduced in previous patches?
What gear will they offer beyond the one coming this week?
If the game would end after nov 16, it wouldn’t be that much of a deal indeed.
But where will they take it from here?
Of course we don’t know all the details yet.
Of course a lot of these posts are irrational.
But still it’s good that the uproar is as loud as it is.
Simply because that gives a very strong signal.
The dev’s will filter what they can use, no need to do their job for them.
Perhaps.
However every other change I could think of in this pea brain of mine would involve much more time in preparation. (Balancing, etc)
This is a stopgap measure to stop what I think is a major reduction in active players. They looked at their data from those who’ve left and I’ll bet you a dollar to a donut that the lack of endgame progression was by far the largest reason people cited as to why they left.
True enough, I also think that is a major reason why pve people were leaving (regardless of how many did or didn’t).
For pvp I see different reasons. For them it will matter in WvW, for which I keep saying it should have equal gear like spvp.
But even if pve players left for this… doing the very thing that your loyal and remaining pve players did NOT want, isn’t really a smart move.
As the forum pretty clearly shows now
That’s why I hammer on finding other ways to keep the leavers interested, without upsetting those that stayed.
Easy? Hell no, you’re very right about it requiring lot of work.
But that’s the game they made, they took long enough to figure this scenario out.
I refuse to believe they didn’t see this coming while they created this game.
I learned something during Haloween about this company: they seem to think they can get away with a lot without getting punished for it.
Breaking their own manifesto seems to be something they think they can pull of as well.
We’ll have to see. Personally I think it will hurt them in the long run, but of course I could be wrong.
Complaining about the method of delivery is akin to complaining about the end result.
No, it is not.
Pie is one thing. How you eat it, is another one.Touche.
I’d challenge you to find a quick fix to stop the bleeding that I assert is going on with the player base besides gear.
What I truly believe is this.
ArenaNet underestimated the speed at which the players would plow through the content. Their solution is Ascended gear and (to placate those wanting progression), Infusions (to gate the content and slow down the players).
Why developers continue to believe they can produce content that will “sufficiently challenge” the players to play at the speed they want them to is beyond me, but that’s another discussion for another time.
the worst part is that I fully agree with you.
But that doesn’t change the fact this game can not simply come back on the core principle they sold their game on.
Not after a mere few months.
There could be created different incentives to keep players playing, but the first one they picked is the one they should have resorted to last…
Enjoy the good stuff in the game, complain about the bad stuff on the forums…
That’s what the forums are for, aside players helping each other by info and shared experiences.
That’s how it works.
Please …
The game is young, and it is our ideas and voices that make it evolution. This is a well organized and we support new ideas and suggestions to make beautiful addons!
And it is up to us to support their creativity, the developers. Test Tests and they try to make us happy. So certe, you can react. Aggresser but does not serve our Ideos.Stop complaining!
If you had a little more involved proposals bulking pve … If you took the time to read the site to add, again and again, things that are almost all the same …
If you answered a constructive things …The devs would perhaps not look at complaints about the equipment, and the frequency enhance stats.
Have emerged and new skins, new zones, new dungeons strategies.I am very happy with the update. But I am upset that the developers do not go looking the opinions of hardcore gamers!
Of course we are ennuit, but it is not new stats that will change things.
It’s beautiful things as events, entries zones as you put it online! This is the centaurs envahirraient the human capital if not defend the outposts. It’s evolution in cities principals, things that change or add, or have seen the game evolve.
But I request everyone. Calm down, please. This patch still promises great adventures. More’s hoped that I loved they create even more powerful armor. And never put up levels.
Just being happy about the good things, without pointing at the bad things, isn’t helping anyone.
It’s good to be happy, but as feedback you are holding back what matters.
If the forums explode on a change, than it means something went wrong.
Do you realise your post is actually insulting the developpers?
You are saying they are incapable of filtering out the usefull feedback from the useless complaints.
YOU are trying to filter for them, by telling people not to complain.
Be happy and content with the game. That is perfectly fine.
But don’t go telling others what they should or should not complain about.
My biggest question is: if they introduce new content in a few months (as they say they will keep on doing), will it than be scaled to this new gear?
Because if they introduce new gear after just a few months already, than they surely will do that again later.
What if I don’t play a lot for 3 or 4 months and than come back?
Will I be able to do all content still in my current gear?
What about 6 months? Next year?
THAT was what their promise was about.
In a couple of months when all the “hardcore” grinders have their Ascended gear, A-net will reveal some even more powerful gear, which we’ll also have to get to compete in WvWvW. And in 6 months some even more powerful gear etc etc etc
And this is precisely what keeps people playing in a game such as this.
Let’s cut to the chase. This isn’t the original Guild Wars. People need character progression. As it stands, progression is pretty thin at the end.
ArenaNet needs people to continue to play. If people don’t play, Guild Wars 2 goes away.
It’s really not rocket science. It’s business. I sincerely believe ANet wanted to have little to no gear progression outside of the expansions, however, they see the writing on the wall. People hit cap and get bored. Bored people have a habit of going other places to play… They also rarely come back.
Problem is, you need these people to fund the game.
than they should have considered this before making their manifesto and their promises about no gear grind…
If you sell a game on that promise, you’re expected to uphold it.
That is regardless of what you say is correct or not: they did promise not to do this.
Any other opinion on this being a good choice or not, is irrelevant.
The game was sold on that promise.And things change. They always do. They likely wanted to keep that promise but quite frankly couldn’t financially.
Let’s be frank, this is a compromise. The type of stat increase you are looking is minimal at best. It’s negligible.
This isn’t 2005 anymore. You need more than just cosmetic items to keep people invested in their characters.
In the case of this game, that promise wasn’t a ‘light’ one that you can change your mind on.
It was the very CORE of their intention. It was what would set this game apart.
Only a few months in they would already change their minds on that?
Extremely poor business, it seriously is.
And that’s regardless of the fact if you are right or not. You make a very good point, but for the promises they made for this game: they can’t just ‘change their mind’ on it…
In a couple of months when all the “hardcore” grinders have their Ascended gear, A-net will reveal some even more powerful gear, which we’ll also have to get to compete in WvWvW. And in 6 months some even more powerful gear etc etc etc
And this is precisely what keeps people playing in a game such as this.
Let’s cut to the chase. This isn’t the original Guild Wars. People need character progression. As it stands, progression is pretty thin at the end.
ArenaNet needs people to continue to play. If people don’t play, Guild Wars 2 goes away.
It’s really not rocket science. It’s business. I sincerely believe ANet wanted to have little to no gear progression outside of the expansions, however, they see the writing on the wall. People hit cap and get bored. Bored people have a habit of going other places to play… They also rarely come back.
Problem is, you need these people to fund the game.
than they should have considered this before making their manifesto and their promises about no gear grind…
If you sell a game on that promise, you’re expected to uphold it.
That is regardless of what you say is correct or not: they did promise not to do this.
Any other opinion on this being a good choice or not, is irrelevant.
The game was sold on that promise.
note: Personally I don’t mind gear progression in pve, since you always gear up in the place you need it.
For pvp I suggested a simple fix: equal gear and traits in WvW just as in spvp.
In a couple of months when all the “hardcore” grinders have their Ascended gear, A-net will reveal some even more powerful gear, which we’ll also have to get to compete in WvWvW. And in 6 months some even more powerful gear etc etc etc
WvWvW is pvp, it should follow the same principle as spvp: equal stats, traits and gear for all!
Would solve the biggest issue for a possible gear progression.
Where do they say that Ascended armour takes a thousand hours to get?
even if it would only take an hour, it could still be a gear progression that they promised not to do.
But as my above post says: the wording on it all is just to vague to know what they are about to do in detail.
2 days, than we’ll know if they are true to their word or not.
http://venturebeat.com/2012/05/21/guild-wars-2-interview-monetization/
“Here’s what we believe: If someone wants to play for a thousand hours to get an item that is so rare that other players can’t realistically acquire it, that rare item should be differentiated by its visual appearance and rarity alone, not by being more powerful than everything else in the game. Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games — we leave the grind to other MMOs.”
What happened?
So far nothing happened actually.
But in a few days we’ll know if anything is about to happen to that principle or not…
For now the communication, as usual, is too vague to know what the heck they are about to do in detail.
The wording they used can be twisted any way anyone wants, as if they want things to be misinterpreted.
2. money drain for repairing you armor, so i now run naked through it to avoid the cost.
Loooool,
Funny!
WvW should have the same scaling system as spvp: be a FULLY traited and geared 80 with absoloutely no difference between players.
Would solve many issues, including repair costs…
What happened to their principle of pvp not being about gear stats?
WvW is intended to be pvp, isn’t it?
They were adding a new PvP mode on the update of 15th november as I recall though. Maybe that’ll spice things up
I’d like to see where you got that info
In an interview (not a written source) it was said that there would be NO new gamemode, but that there would be a new MAP.
So a new map for the same conquest.
It was a live stream interview with a designer, I watched it myself and heard him say this.
Also that the sharks would be reduced in number
Been at it again ast night.
It is a lot of running isn’t it?
A lot of running… often for very little fighting.
Tab targeting gets me in trouble in pve, but in pvp it gets me to learn other classes… let me explain:
I tab target every type of turret in the game before the actual engineer, which helps a lot learning the finer details of turrets.
I also tab target every illusion, clone, phantasm so I can count them precisely before deciding to go for the mesmer in the end.
I have tab targeted more ranger pets that can be tamed by now, but some of those were maybe summoned birds from skills or so.
Tab targeting tought me what wonderfull looking creatures Elementalists sometimes conjure.
Tab targeting shows me the beauty of pvp.
[copied an earlier reply I made on the subject]
Fact is, I don’t want to be in a situation where my gear is why I lose. I did an experiment today and checked the level of all next players I saw for 20 times. Each one was level 80 until the last. They almost certainly all have exotics and some had sunrise.
Why would I have bothered with wvw when I had no chance of winning due to being out geared?[left out a part concerning other points than I’m replying to]
Also, If I have anything less than the best gear I feel I am taking up someones wvw slot who could have the best and do better for my server. Its pointless to bother.
This is the weird part of WvW for me.
They make spvp leveled out evenly with the gear. Skill matters, not the gear you grinded.
Equal chances for all enemies you might encounter.
Than in WvW they do scale you to 80… but they let the gear matter?
On top of that they let the traitts and skills matter too?
I never understood that.
WvW is half the pvp this game has to offer, and it didn’t follow the principle of equal gear.
Not to mention it’s already imbalanced because it doesn’t follow the principle of equal numbers either. While whole guilds can still transfer each week…
They went through all that trouble to make spvp equal and accessible from lvl2… and than they made WvW about numbers and gear.
Never got that, still can’t see any logic to it.
It’s only fun in smaller teams for me. But that happens very few times, too few to draw me back.
I also don’t understand why the whole WvWvW system isn’t equal geared and skilled like spvp. As a leveler you don’t feel very usefull unless you’re in a guild group or something.
A leveler in a small group for fun… is actually handicapping that small team a bit.
I only see a leveler doing ok in the big zergs, but I don’t like doing weak aoe to invisble groups of players we outnumber anyhow…
It’s nice that you can level doing WvW but it’s a lot less nice that you’re pretty weak even if scaled to 80. Compared to real geared 80’s that is.
This is also important for the repair costs that were mentioned in earlier posts.
Just an additional note, on top of the zerg complaints, the rendering and invisable players, the imbalance and all that other stuff mentioned.
The basic idea of WvW is GREAT. But somehow it doesn’t work for me, unless in a few very lucky skirmishes.
Lots of text I did read but am not attacking or discussing at this point…
Wall of text alert, I guess.
Alerts are more effective beforehand, than when the damage is done
Why are people getting on each others throat over this?
The OP linked a source, a report of an interview with Jon peters in fact. The forum mods corrected the title of that post, since it named Jon which you can’t do. They didn’t correct any of the information given, so that at least means they don’t object to what is said in the post.
Is it all true?
I don’t know, 30 bullet points can mean a lot or nothing.
Maybe there aren’t 30 at all…
Is it all false information?
Bit unlikely seeing how the forum mods noticed the post, but no one said it was wrong info. Jon Peters often replies on these forums. A post with his interview would not slip his view… surely.
But again: I don’t know for sure.
But seriously: get hostile towards each other over there really being 30 bullet points or not?
Dam, I thought I could get edgy on these forums…
If you don’t believe it, or if you do believe it:
it’s a few days till nov 15. No one will know for sure till the patch notes are out.
I think grinding is ok, as long as there are other ways for other goals as well.
I start to get bored if it ALL boils down to grinding.
If there is diversity, I can easily grind for weeks on end for something I want. While doing other things as well, non-grinding things, that reward something too…
It’s not a bad mechanic as such, I think. I just shouldn’t be the ONLY mechanic.
no matter how hard, it will be completed almost instantly;
there are full time GW2 players. you simply cannot create meaningful content that isnt grinding for them.
unless you are “EvE” online, maybe.
since when is GW2 catering for die-hard players living the game 24/7???
I thought the whole idea was to play it at your own pace, not rush it, etc… and now suddenly those players rushing it become your standard to object against this change?
The idea is perfectly valid for the way GW2 is a casual paced game.
The fact that some would rush it is entirely besides the point.
In a topic claiming leveling is too fast, or the lack of endgame, you would surely say the game is meant to be enjoyed slowly, not rushed…
i don’t really think this will work.
Who plays hot join to get glory? I know I don’t. It’s meaningless, it gives me no power advantage, just some gear I don’t really care about.
Make getting glory worthwhile. e.g. give xp.
I like the idea of getting xp for it.
well, that’s more than a simple change of course.
You touch upon the very essence of this game: it’s ALL about grinding skins. Nothing else is there as an incentive or reward.
You enjoy yourself hopefully, but the only reward noticable is skins.
On top of that the game is bound on making these grinds as long and repetitive as they possibly can.
This is exactly what you get from your glory: after long and repetitive grinding, you unlock more skins.
Just as pve grinds.
To give better rewards, they would have to change the core reward system of the game (which I would welcome, but this aside).
To avoid a grind for stats, they over-emphasised an endless grind for skins…
What I would do, in terms of better rewards, is this: let players use the skins in pve, that they unlocked in pvp.
(edited by Kimbald.2697)
A few simple changes:
make it 5v5 to start. Why on earth is the pugging version different from the team version? It’s the same bloody fight…
Give defenders points for trying. You hardly score a kill as defender, you just give your team more time.
So defending needs to reward points for time spent fighting attackers, not just for killing that attacker.
Give skirmisher kills less points.
Killing a player away from any objective at all gives far too much points. It should be 2 or 3 at most. Never as much or more than killing someone at a point. Be it defending or attacking…
Fix these and players will be forced to play together or lose.
Create a system where pugs have to work together, just like pugs in other games have to…
This would also solve the problem of pug vs premade in tpvp.
If you don’t want to face a premade: do 5v5 spvp. That simple.
The best reason pvp is because you enjoy pvp. People need to get out of the toxic mindset of doing stuff for rewards rather than the activity.
That said it would be nice to have some way to bring aesthetics from pvp to pve because some of the gear from chest is hard (or awkward) to get in pve .
the activity itself is determined by a broken system.
- 8v8 spvp is a zerg that does not reward strategy
- The point system does not reward defending, even in 5v5
- tpvp is premade vs pugs, leaving the casual in the cold again.
- It’s only conquest and conquest, and conquest
- paid tournaments require too many tickets so many teams don’t join as much as they should, and go back to stomping pugs.
And did you miss that Arenanet themselves focus on the rewards?
Why else do you think each 10 ranks has their own set of skins? That is THE reward this game uses, and it’s there in pvp.
So what are you on about that it’s the players focusing on the rewards?
The complaints are this:
1. The system isn’t as good as it good be
2. the rewards aren’t as good as they could be.
And that’s where the question arises: is it worth going for the ranks at all?
But if you don’t care for the ranks, you still are stuck in a broken pvp system, so there goes your fun anyway…
Whatever you focus on: rewards or the game play itself, you hit a brick wall when doing pvp.
Rewards are an incentive, this game uses these kind of rewards as ONLY incentive.
But here you come saying we shouldn’t care about rewards.
Go tell that in pve too: let them remove any skin in the game except the generic ones. See who will still do anything at all in pve except leveling…
Aside 100% map players in pve are working for rewards, that’s about ALL they are doing at 80.
we should start asking for new maps and less pve creeps in spvp, then maybe they will work on the real issues… because obviously asking them to fix real issues only yeilds useless things like new maps and less sharks.
the patch of nov 15 is bringing a lot, just no big changes to the current forms of pvp.
Pve wise it brings the island and such, but that’s not our issue here of course.
More important are the tons of profession fixes and possibly changes that will come with it too.
Balance will shift a bit in pvp between certain builds, if only because of a load of bug fixes.
The patch might (MIGHT) adress a lot of things indirectly related to pvp.
But when it comes to direct pvp improvements or changes, or added features… I only remember the things I listed indeed.
its November 10th and Anet hasn’t said a single thing about what they are introducing/ fixing this patch.(spvp wise)
i wouldn’t expect much.
ill patch sometime after thanksgiving maybe i will feel like playing again around then… till then Smite.
there was this interview where it was clearly stated no new game modes were introduced, just a new map of conquest.
And the sharks being reduced to half their number.
That’s about the only things I can remember relating to pvp.
When starting spvp I checked some of the skins available at higher ranks.
Those were about the only things I could find I was going to be rewarded with for sticking to it.
8v8 spvp is a terrible mode in my view.
And as a casual I end up in pugs against premades in tpvp. Not much fun either, and paid tournaments did exactly NOTHING to better that, sadly enough.
This meant that I felt rather trapped in an endless grind that was just remotely enjoyable at times.
So I gave up on the skins and honestly couldn’t tell you my current rank in the game right now.
It’s twenty-something, but I seriously don’t know.
They are intended as an incentive to buy keys.
The very few keys you recieve in-game as reward, are teasers, nothing else.
It’s the one part of the game where I feel the accountants breathing over the developpers shoulders the most.
The downfall of this scheme being almost no one feels any incentive to buy keys because so few of the things you can get from the chests are actually worth having.
The tonics I mostly scrap, even now you can use them for the costume brawl and I still have most of the boosts I’ve gotten sitting in my bank waiting for me to get through other consumables to use them.
It’s only the random item that’s really worth having, and most of those can be bought from the gem shop if you really think they’re useful enough to spend money on.
You’re right.
The thing with their chests is that they are greedy on what’s in it as well.
Think Haloween rings a bell on that one.
As does everything you listed indeed.
I can understand the need for rare items in a game like this, but that’s not the same when it comes to the shop.
In this case it would prove them far more profitable, I think, if the items were less rare, or more divers, more usefull… in simple terms: if they weren’t so greedy on them.
If you want to keep players busy: make them grind for something rare. This game does that part more than many other games so far.
But if you want to make players spend real money: give them something good for it.
As for buying keys for gems: why would you? It’s safer to save for whatever item you actually are going for. Too few usable mats, and an incredibly low chance to get the item itself.
Not worth it indeed.
They are intended as an incentive to buy keys.
The very few keys you recieve in-game as reward, are teasers, nothing else.
It’s the one part of the game where I feel the accountants breathing over the developpers shoulders the most.
Guild Wars 2 Is 2 ~ 3 months old. It’s still crawling. And yes, I was one of those who saw Colin says “When It’s ready” and cringed like a little girl expecting Guild Wars 2 to be the second coming of Christ, and such.
Thing Is: At this rate, you can’t expect all the problems to be solved In a single patch, or you will get REALLY dissapointed. There’s alot of work to be done. Most problems gives a feel of “amateur’ish”, or even “God, how this came to exist In this game” and such. I know your pain. But give It time, because this Is a long time run fix… not something to be solved In a single day. Go play another game and let some problems be solved. Just give It time.
Personally I question the choices they made to launch with:
only 1 gamemode
8v8 zergmode spvp
pugs vs premade tpvp
point system rewarding zerging more than defending
You’re very right that it will be a long process, and as I posted above I don’t see much coming from nov 15 patch myself.
There will be a new map that’s more of the same, but surely it will be made very nicely again.
There will be less sharks, that funnily enough didn’t bother me as an engineer. But that’s a biased view of course.
And other than that… I sort of lost what the patch will bring that will even remotely change the current pvp.
My real question is: how long till any significant changes? Paid tournaments was the biggest change so far, and it did very little in the end for the total state of pvp.
Simple fix for this… if you live in Europe play on the EU servers, and if you live in the US play on US servers.
See how easy this is to fix?
Z
you didn’t fix anything.
Fixing something is solving the issue when it occurs, it is not: using the cases where it doesn’t occur as the standard by wich you measure your succes.
You merely listed where the problem does not happen. Thanks, but we already knew.
You do realise you are telling the dev’s here that they are too stupid to realise this is not a problem, that you yourself fixed it already, and that they shouldn’t bother making a post about it?
That is what you are saying, while you probably are thinking you were showing those silly complaining players how ignorant they were… didn’t you?
more on topic: I only see a new map of the same conquest being introduced for nov 15.
That and half as many sharks.
So let’s hope the ‘make or break’ moment isn’t november 15… because that promises little real change.
Guild Wars 2 is in a balance phase.
When you balance a game, you shouldn’t have a lot of different game modes, you should go with one, and then see what professions needs tweaking, nerfing and buffing, and when ArenaNet feel that they are somewhat done with that, they can start releasing new game modes
the game mode defines the balancing.
One could just as easily argue that having multiple game modes in pvp helps balancing across fixed roles in just one type.
Conquest supports certain roles and builts.
Now imagine if a great conquest bunker would also be slow.
That would not hinder him in conquest, he’s a bunker not a roamer.
Now put that bunker in capture the flag.
He’s still hard to kill, but too slow in a game without healers.
Make that bunker fast.
No change in conquest: he CAN move but he hardly needs to.
Conquest showed no imbalance.
Put the fast bunker in capture the flag. You see him running being almost unkillable?
See the forums explode next…
Simple example, just to show balance isn’t necessarily tied to one game mode.
It can be, but claiming that it HAS to be, is just Arenanet rationalising their specific choice. It’s not some objective balancing rule.
You guys really need to chill with the “concern” about moderation. They merged two topics which covered and said the same thing: sPvP is messed up, here let outline the reasons. I read and posted in both of those threads and I felt like I was wasting my breath half repeating myself because there’s only so much you can say in a topic that has been covered, is being covered, and will continue to be covered when everyone decides its their turn to post their opinion (usually exactly the same one, since the problems are glaringly obvious).
I see very little posts merged that all say ‘thank you Anet’ and the likes.
If any, those posts all say the same and bring little or no discussion. They give happy positive feedback, which is GOOD, but they don’t bring anything worth of a seperate thread.
they never get merged.
Mostly the critical topics get merged, even if they discuss things in seperate ways and with seperate emphasis.
Merging a thread into another completely ruins all ongoing discussion, since you are suddenly faced with replies to things that weren’t discussed in your post and all of that mess.
Simply quoting one post, while the rest of the page is about something different, does not work well for a discussion.
Any decent topic developpes a certain ‘flow’ in the discussion, that is as important as finding back the seperate posts themselves.
Merging is a mild censorship, any way you look at it.
And a dangerous one at that: it’s a form of censorship that hides behind rules that are in essence objective, yet their usage is not.
Unless it merges the posts who have no ongoing discussion but basically all agree on the original post (like the happy ones).
(not quoting the rest of your post because it adresses the actual topic of pvp)
(edited by Kimbald.2697)
Hi I’m new to GW2 and I’m looking forward to competitive PVP.
hot joins
gets zerged
learns nothingOK I’ve been playing for awhile and I think I’m ready for tournaments
joins free tourney
has no idea what is going on, has never played 5v5, is basically useless
gets crushed by premadesLooks like I need a dedicated team to play this game competitively
tries to find a team
only like 4 people in mists and 2 are AFKWelp, that wasn’t fun sorry guys
logs ofkittenuninstalls
Didn’t uninstall, but other than that it’s what I went through as well.
Casual pvp in this game is pretty darn boring after a while, not to mention utterly useless zerging.
As the red post in this very thread proves:
the dev’s can take care of themselves.
If people are rude, than the forum moderators step in before the dev’s even could, to be honest.
And beyond that: I’m quite confident that the dev’s themselves don’t need much protection from us.
Also: there is a fine line between being extremely critical or disapointed, and being rude towards the dev’s themselves.
If I say I think this game has an utterly stupid XYZ design, than I’m not polite, but not all that insulting either on a personal level.
If I say that Jonathan here is utterly stupid because he designed XYZ, than I doubt it would even make it past the forum moderator. And rightfully so…
sPvP was great fun.... till Paid tournements and no rank system killed it....
in PvP
Posted by: Kimbald.2697
Wow there are a lot of players on this forum who don’t have teams. I wonder what would happen if they started talking to each other.
well, there still should be something for casual pvp’ers, aside joining the mess of 8v8 or the stomping of pug vs premade…
The problem with complaining posts is not the complaining in itself, it’s that:
1) Repeated topics on the same “issue” purge topics from the main page that are about more in-game strategy and team play
2) The entitled, impatient, condescending tone of DEMANDING Anet respond to you right here, right now, Veruca Salt-esque behavior that is poisonous to any board that wants to be diplomatic and actually acheive results
People need to complain, but if you’re not willing to listen to a counter arguement and make changes yourself, then no, you shouldn’t complain. It’s like complaining about the president but refusing to vote. It’s not a one sided argument, but to most doing the complaining, it is… it’s their way or nothing.
repeated posts about how wonderfull the game is, do the same pushing back.
Except that they actually provide feedback than has less direct usage…
Not that they shouldn’t be there, but any repeated post tends to do that, whatever the content.
Having repeatitive posts show that a problem is a widely spead concern at least, even if the posts themselves don’t add anything to the discussion.
As a signal it’s something, as annoying as it may get at times.
About the demanding tone, I think those pop up most with issues that frustrate players in their gameplay mostly.
The posts are than very often written in that frustration.
So even though they may touch upon legitimate concerns, their tone is set by the feelings of frustration they still genuinely feel.
Not every post that is demanding of course, just saying that I think many generate from in-game frustration.
This is very simular to one of the two builds I tend to use.
My ‘other’ build is replacing the bombs with flamethrower, where I take juggernaut.
When I do use bombs, I sometimes go all the way in inventions for healing bombs. They heal quite good even if they don’t damage anyone.
Nice to see you use the tool kit for a change
small notes, of which I ‘think’ they work as folowing:
- super elixir isn’t an elixir either… so the trait would be wasted on that too.
- when armor runes say ‘healing skill’ they always mean the main skill button, never any particular skill of the med kit for example, nor the tool belt.
So it’s intended to be working on swapping on the med kit (or even out swapping it for that matter).
The internal cooldown prevents it from being exploited, and if there is no internal cooldown than it’s ok anyhow
The moment I give up on the game, is the moment I stop posting all my very critical posts.
I have been a very annoying git at many threads, but I sincerely only do this because I think the game is worth it to improve.
Making suggestions, complaining about what is wrong, etc… all serves that purpose.
But truth be told: my most annoying posts are likely those where I step in an argument to point ut how I think somebodies reasoning utterly makes no snese to me.
Those particular posts help the game as such less, but maybe the level of the arguments
So yes: negative feedback is incredibly important I think.
Together with the fact that I consider critical thinking a virtue, not a nuissance.
that would be great.
Very odd that they made it 78v8 in the first place.
5v5 would end up incredibly bad very often, but at least it would force players to learn how to work together and do it properly.
8v8 hardly teaches you anything but how to join the zerg and run your way around the map.
When I play games like this, I create characters that have my own background story, while still being part of the game world itself.
I use elements of both to make a unique mixed story.
I do this for myself, even on non roleplaying servers. Every MMO I play, I just end up creating my own backgrounds, and they interweave with each other and the what the game offers.
In GW2 I made one incredible big mistake when it comes to my own story: I followed the ‘personal’ story with my Norn as first character…
This personal story was so weak and to be honest: corny, that it totally ruined my own image of my character.
I just couldn’t fit my own background and ‘personality’ of the character on this one portrayed in the personal story.
I even grew to hate the way she talks all tough, nothing natural to it.
By the way: it wasn’t the story so much: it was the way my character was portrayed.
I restarted leveling an engineer and am now staying clear of the personal story.
If I want to do personal stories again, it will be with characters I have no story or personality for myself. Just empty ‘game characters’.
GW2 as an environment offers a lot of background to make your own characters and story in.
Concerning the players, since they are indeed vital in the process: sometimes I feel like too many roleplayers are all about lore alone, or almost scripted dialogues.
What I mean is this: not every member of a race is constantly busy with it’s history or religion, or even their wars. Sometimes they are just annoyed, or hungry, or occupied with something much more trivial than Tyria…
I’ve had people think I fell out of character because my character couldn’t care less about it’s lore.
Thing is: I might care about the lore, but that doesn’t mean my character has to
I love the other one. It’s simple and fast. While I want them to stay, I can understand the need for them to go. That way, there is a proper end to these things, and the goodbye will be rather bittersweet.
that would be a very good point: making them occasional so that people look forward to them… if only there was enough pvp variety at this point already.
Since there hardly is pvp variety, I would like to keep them.
Otherwise, I would completely agree with you.
It would be great to keep them.
Frankly: even if I would absolutely hate both of them mini-games, if I would never want to set foot in either one again… than still I would say: let’s keep them.
I’m a big advocate of variety, so please keep them as an alternative to conquest. Just as a little fun on the side for those who want.
And don’t let that stop you from introducing other pvp formats, it’s not like you could overwhelm us with options at this moment. We sort of crave for more…
For me the issue is not wheter or not conquest is fun.
It’s not even about liking the fights or not.
For me it’s mostly about variety.
Think that is what I miss the most.
That and the fact that spvp is 8v8 and is designed to be a mess, while tpvp puts premades against pugs (and paid tournies aren’t changing that so far).
But the main problem: lack of variety.
I listened to the entire Ring der Nebelungen of Wagner, twice, all parts.
But maybe you guys did it faster than me…
Labirynths!
And any other weird idea.
Without changing the current jumping puzzles, just to add to the variety.
Don’t tell everyone this but if you get Moa’d, just run away. Moa is fine. Most Mesmers don’t even use Moa anymore as Time Warp is usually better.
if you run, you are effectively taken out of the fight.
This leaves your team with 1 person less in that particular fight, or the mesmer can just capture…
And any mesmer claiming he can’t chase down a running MOA if he would want to… well, he can’t be really good.
If the mesmer decides on killing you, than running won’t get you far.
10 seconds is a long time in this game, many things can happen.