Showing Posts For Kimbald.2697:

Fixes for Rocket Boots/Skills/Traits

in Engineer

Posted by: Kimbald.2697

Kimbald.2697

one of these should do the trick:

- knock the opponent down as well, before you jump

- not knock yourself down at all, just jump back like using EG #4

Dream scenario:
- knock the opponent down AND not knock yourself down!

Wiggely, wobbely and other wombaty wabbity creatures…

List of my TPvP engi builds

in Engineer

Posted by: Kimbald.2697

Kimbald.2697

I do not have so much experiance in tPvP as bunker skilled player. In your point of view. Does it make sense to try to play a bunker engineer in tPvP or is a guardian always better?

your post follows my reply to you about the EG, so i’m going to assume you’re asking me

Well, I’m not going to answer…
Simply because I’m not good enough at tpvp to really know.

My guess is that a guardian is always the better bunker, but that doesn’t have to mean the guardian is always the better part for your team.

others will come and give detailed replies based on a lot higher tpvp experience.
Just being polite here and saying I’m not the one to ask.

Wiggely, wobbely and other wombaty wabbity creatures…

ram siege cap bugged?

in WvW

Posted by: Kimbald.2697

Kimbald.2697

Maybe it counts the animal rams as well.

Wouldn’t be the first time we see that confusion occuring in GG…

Wiggely, wobbely and other wombaty wabbity creatures…

So do you still enjoy wvw?

in WvW

Posted by: Kimbald.2697

Kimbald.2697

It’s going downhill a bit for me.

Here on Piken the small gameplay in WvW is slowly getting weeded out.
Almost every night I see zergs and blobs, ours too.

The best I can do solo is scout a bit…
Not that I want to solo all the time, just sayin the options are getting limited.

Small teams have little use as well:
they can’t kill buffed camp commanders, and when the buff is gone… the zerg arrives.

Scouting, or blobbing.
Organised guilds tend to run alone still, but often they lack the numbers too if they face a blob…

Wiggely, wobbely and other wombaty wabbity creatures…

(edited by Kimbald.2697)

Hobo Sacks: A Terrible Fashion Statement

in Engineer

Posted by: Kimbald.2697

Kimbald.2697

as much as I love this, it won’t happen.

The hobosacks serve an important purpose, telegraphing to other players what skills you have. Much like how you know what a warrior can do when they have a rifle equipped, players need to know what an engineer can do when they have a kit out. While this is a non-issue for the flamethrower and the elixer gun, the others either have very small weapons (tool) or none at all (’nade and bomb).

I’m not too keen on this method as a) the sacks aren’t that visually distinct (especially on an Asura) and b) you don’t get to see much of them if your target is facing you.

I would love to see the sacks go away, but that would require them putting in weapon “skins” for the bomb and grenade kit and likely reworking the wrench for the tool kit to make it more obvious which is which.

I believed this was the reason as well… untill I discoivered they made a backpack for ALL players that resembles an engineer backpack!!!
Clearly this must be interfering with the visual clarity our backpacks should provide?

So a thief in WvW can equip a backpack, or a ranger, that looks EXACTLY like one of the engineer backpacks, but an engineer has to keep his hobosacks because of visual distinction in pvp?

This argument stopped making sense once I discovered these vanity backpacks.
Now it’s just another lame excuse for something they basically forgot to change along the way…

Wiggely, wobbely and other wombaty wabbity creatures…

(edited by Kimbald.2697)

Shrapnel and rocket turrets?

in Engineer

Posted by: Kimbald.2697

Kimbald.2697

[quote
if you want your turrets to knockback and explode, you obviously need 20 points in Explosives.
/quote]

Seems an awful lot of points for one skill. :P

that’s the bane of turrets: they have a few decent traits, nothing special but still decent… but they are scattered all over the place.

It all depends on what else you are using.

As for those runes: mostly pick runes for the special things they do. Basic stats you can make up with rings, amulets etc…
Or in pvp: the amulet and maybe a different jewel if needed.

Wiggely, wobbely and other wombaty wabbity creatures…

List of my TPvP engi builds

in Engineer

Posted by: Kimbald.2697

Kimbald.2697

This is the variation of Ostrich’s backpack generator build that I have played with lately:

http://gw2skills.net/editor/?fcAQJAqel0picX3ShF17IxIFdW0hUgfDL6h+tsjB;ToAgzCmouxcj4G7Nubk3MaY+B

It’s super tanky but puts out very little pressure.

Elixier Gun skill #5 does not remove a condition or something? I guess with this build in large fights it is hard do remove the condtions.

Elixir Gun #5 removes one stack of conditions when you first use it (around yourself).
It doesn’t remove any more by itself on the pulses, those just heal a bit.
obviously: when you put it down away from you, on others, it will remove a condition from them.

So every 20 seconds (or 16 traited), the EG can remove one condition.
Not bad, not superstrong either.

After that it removes a condition stack when you shoot through it with a projectile finisher (like EG #1 in fact). As any light field does.
But to do that on yourself I think your target needs to be standing close, it’s not supposed to work on the one shooting, but on the friendly near the target or in the line of fire.

Wiggely, wobbely and other wombaty wabbity creatures…

Shrapnel and rocket turrets?

in Engineer

Posted by: Kimbald.2697

Kimbald.2697

I mostly use pistols, battering ram and such, where should i be putting my stats, i never use the grenades or anything like it. So I should take all the stats I put in explosives out even though ill lose power?

if you want your turrets to knockback and explode, you obviously need 20 points in Explosives.

Other than that, I think Firearms is better for pistol/pistol.
Your pistols do a lot of condition damage by the way, losing power isn’t the worst thing for pistols.

Wiggely, wobbely and other wombaty wabbity creatures…

I was just told there would be an HGH nerf?

in Engineer

Posted by: Kimbald.2697

Kimbald.2697

I disagree with HGH being difficult. Well it can be difficult in PVE, but in any form of PVP you should do fine.

Wait, what? Can you explain this to me?

Two dodges, one stun break, lots of damage. HGH in a nutshell.

Every fight is a complex set of reactions. It’s a SOLELY reactionary class. You don’t determine the course of a fight, the other player(s) do. To imply that it’s easier in PvP is kinda insane.

that depends on the level of your opponents.
I think, for most ‘normal’ pvp, that HGH condi burst just goes full out on the opponent and react a bit to the most special things that opponent does. But in general I think most HGH condi engineers just ‘unleash’ and wreck the other…

I am not saying you’re exagerating, but I do think you speak mostly of highly skilled opponents and top level fights.

The other engineers won’t have 25 stacks all the time, they won’t have timed everything right… but they will still do a ton of damage to their opponent and have decent survivability while doing their ‘rotations’.

This doesn’t make HGH ‘easy’ but I really believe it’s so strong it can remain effective at lower skill levels too.

Wiggely, wobbely and other wombaty wabbity creatures…

How do I get might stacks efficiently?

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Posted by: Kimbald.2697

Kimbald.2697

i prefer run water/water/monk before mighty ones, i really like that protection boon and the perma regeneration whit elixir h, at least for roaming in wvw I think 8-12 stacks of might do fine.

Anyone running WITHOUT might at all?

I find it pretty sad that engineer damage seems to depend on a boon we have to sacifice so much for to get it.
HGH builds obviously get a lot in return, but all the others sacrifice quite some utility just to get the might.

Might stacking really has become too much of a standard for the engineer.
Boons in general of course, but for engineers that mostly boils down to ‘might stacking’.

In the same trend I hardly see any decent build with no points in Alchemy at all.

This is a side remark of course, as I think the OP’s original question got a lot of usefull answers on how to get those might stacks going

Wiggely, wobbely and other wombaty wabbity creatures…

Lets see your engineers!

in Engineer

Posted by: Kimbald.2697

Kimbald.2697

Witaminka
Piken Square
Engineer
80
Pistol/Pistol burst
My both sets

Very cool first picture, both the gear as the picture itself

Wiggely, wobbely and other wombaty wabbity creatures…

Asura Engineer Elites

in Engineer

Posted by: Kimbald.2697

Kimbald.2697

The golem suit is slow, has weak damage and if it dies, which happens fast… you die!
It’s fun for roleplay or a giggle in LA, wouldn’t risk using it outside of that at all.

The defensive golem dies fast, too fast for being called ‘defensive’.

The offensive attacking golem dies fast too… but at least he does acceptable damage.
He’s the only one I consider decent of the three.

Since you ask the question, I assume you are leveling.
So for leveling that golem is good fun, just watch this little aggro machine. Only pop it when you can afford pulling everything in sight

I wouldn’t take it to WvW to be honest. it will die very fast to any aoe.
In a small fight it can be a surprising little boost of damage though.

In spvp I don’t think anything can beat the utility of the supply crate, since it’s all about fighting on a point.

Wiggely, wobbely and other wombaty wabbity creatures…

how you kill engi

in Engineer

Posted by: Kimbald.2697

Kimbald.2697

we are getting extremely theoretical here. Unless the OP bothers to reply, I see little use in this thread anymore.

Wiggely, wobbely and other wombaty wabbity creatures…

Please make a new Rocket Boots animation.

in Engineer

Posted by: Kimbald.2697

Kimbald.2697

I use rocket boots for 3 reasons actually:

1. as an Asura elixir S bugs the hell out of my camera, stopped using that
2. Rocket Kick does great damage and has a short cooldown, it’s (melee) aoe as well.
3. Rocket boots moves me away from my stunner

these 3 reasons include one other bug, and are no excuse not to change Rocket Boots!

Well thats what I get for generalizing, someone would speak up lol but its still safe to say most people find it pretty bad.

1. Fixing a bug not part of the utility itself but can still see why asuras need it.
2. Yeah the burn is great, I don’t have a problem with rocket kick, just the boots.
3. The stunner can catch up to you while you are still getting back up, making the escape not all that useful.

Oh, it IS bad.

And about point 3: the stunner indeed can catch up with you, so it’s more of a ‘reset’ than a real advantage.
In WvW in particular I often like the fact I get thrown out of harm’s way. It’s my escape button: immobilized, dazed, stunned, crippled… hit the button and end up far back.
Many times I have to get out of the aoe field, amore than just break one cc to get a dozen other cc’s re-applied the next moment

Elixir S does that as well, since it gives you 3 seconds of unhindered escaping. Swap to med-kit for swiftness or tool kit for another block soon after, and speedy kits let you even speed that run up.

I would take elixir S over the boots, but I would always take a stunbreaker in WvW that allows for movement, not just break the stun.

Wiggely, wobbely and other wombaty wabbity creatures…

Please make a new Rocket Boots animation.

in Engineer

Posted by: Kimbald.2697

Kimbald.2697

I love the toolbelt, as seras mentions above.

but the boots itself are only good for 1 thing: they move you out of harms way when you get stunned.
You can’t fight back, but at least they haven’t got you in melee range anymore…

I have NO clue why this skill needs the self-knockdown… really don’t.

My guess is that rocket boots is our blink, or rtl. Except that since according to them engies aren’t suppose to have high mobility they threw in a hinder to our skill to balance it out.
Now that I think about it, maybe jump shot+ rifled barrels isn’t a bug, maybe it was designed that way O.o

That’s the only logical reason I can think of. But of course like this it is so pointless its not ever used seriously.

I use rocket boots for 3 reasons actually:

1. as an Asura elixir S bugs the hell out of my camera, stopped using that
2. Rocket Kick does great damage and has a short cooldown, it’s (melee) aoe as well.
3. Rocket boots moves me away from my stunner

these 3 reasons include one other bug, and are no excuse not to change Rocket Boots!

Wiggely, wobbely and other wombaty wabbity creatures…

how you kill engi

in Engineer

Posted by: Kimbald.2697

Kimbald.2697

Or lag spike. Not sure what you saw from him in terms of movement or skill activation. Or what the other 2 guys saw. But maybe you saw your dmg #s, his HP didn’t budge, then all of a sudden it caught up and down he went? I dunno, just a guess.

this actually sounds very plausible.

Wiggely, wobbely and other wombaty wabbity creatures…

Please make a new Rocket Boots animation.

in Engineer

Posted by: Kimbald.2697

Kimbald.2697

I love the toolbelt, as seras mentions above.

but the boots itself are only good for 1 thing: they move you out of harms way when you get stunned.
You can’t fight back, but at least they haven’t got you in melee range anymore…

I have NO clue why this skill needs the self-knockdown… really don’t.

Wiggely, wobbely and other wombaty wabbity creatures…

how you kill engi

in Engineer

Posted by: Kimbald.2697

Kimbald.2697

Just a wild guess, but maybe it was something very simple:

let’s say he was a support-bunker engineer, using healing bombs (GM trait) and Elixir Gun. Wearing + healing gear as well.

If he stood in his Super Elixir Light field, used his heal, and on top of that was spamming bombs to heal himself. Maybe even helped by regeneration from using a kit (trait as well)… than he can outheal a LOT.

Not forever, once his Super Elixir lightfield is gone, his heal is used… he’s down to his healing bombs and maybe passive regen.

Could you see if the engineer was doing a bomb animation? It looks like he’s constantly dropping something on the ground with one hand.
And did you notice if he was standing in a big white light field?

I’m not saying this is the explanation, but that would be my guess.

If you didn’t see any messages, maybe he simply outhealed you for a while.
To outheal 3 dps is not very common, so it’s a long shot.

Wiggely, wobbely and other wombaty wabbity creatures…

(edited by Kimbald.2697)

Teabagging, reportable?

in WvW

Posted by: Kimbald.2697

Kimbald.2697

The rule of emotes are :

If the fight was a good fight , you /bow

If you did not want to fight, you /cry

If you won someone clearly superior to you, you /laugh

If you feel happy about the kill, you /cheer

If it was someone you knew, you jump on corpse

If you want to be a prune about it, you tea bag.

If the enemy should have not even bothered fighting you, you /no

None of these rules apply if you remain there for 5 minutes after the fight.
The only relevant emote at that point is /spy

Sometimes it is /lazy
But for the opponent it’s impossible to distinguish between the two…

Wiggely, wobbely and other wombaty wabbity creatures…

Baruch vs Piken vs Augury

in WvW

Posted by: Kimbald.2697

Kimbald.2697

AR Blob in action :
http://s24.postimg.org/v01vp2w3n/gw2.jpg

Hum sorry, it seem that’s PS…

OMG you guys call that a blob ? Looks like dolyak/sentry kill team from t1

Everything is relative, even blobbing…

Ola Sin.
Hope you’re having a blast.
Greetings from one crazy Wombat on Piken. One Wiggely Wombat at that.

And now get out of our thread, shoo!
When we say it’s a blob, it IS a blob.
Camp squad, my kitten…

Piken never blobs, only the others do.
When Piken happens to blob by accident, we joke at how the others will say ‘Piken blob server’. And than we come post here about how the OTHERS blob.
So don’t ruin that by diminishing that with words like ‘camp squad’ or ‘dolyak’ or ‘sentry’.
We know a blob whe we see one, except when it is ours… than it’s an accident, coincidence or even a lie. Just never a blob.

Did I mention to say ‘hi’ to all Sinners yet?
Now shoo.

Wiggely, wobbely and other wombaty wabbity creatures…

Rifle, pistol & pistol or pistol & shield?

in Engineer

Posted by: Kimbald.2697

Kimbald.2697

Can’t let go of my shield.
Using 2 defensive skills in a very offensive manner just is too appealing for me.

I’ve always been a more defensive player, never glass canon, but the shield gives me the freedom to be aggressive with the abilities too!
Throwing the shield in a group, using it to stun or daze.

Reflecting to hit the ranged, not just save yourself.
Knocking back…

My only gripe are the cooldowns.
I can’t always spend 20 points just on that, and the cooldowns are only ‘acceptable’ if traited.
Both of them need to be lowered somewhat.

Wiggely, wobbely and other wombaty wabbity creatures…

What's your engineer's armor skin?

in Engineer

Posted by: Kimbald.2697

Kimbald.2697

A lot of Whisper’s gear.
For an odd reason actually:
The set from Order of Whispers allows me to create the illusion of a robot arm. With the right coloring and all.

This combined with the fact that this set has all those tiny daggers, and the rounds with daggers on your side… also gives the illusion of wheels an pins and other mechanical devices.

Throw in a monocle and a steam shield, and I’m set.

The overall result is the closest I can get to a more steampunkish engineer look.
And the furthest ways from the regular longcoats…

It’s still ‘just Whispers’ gear, but it makes me look a bit mechanical at least.

Attachments:

Wiggely, wobbely and other wombaty wabbity creatures…

Alchemist? :S

in Engineer

Posted by: Kimbald.2697

Kimbald.2697

elixirs were not what I visioned for this profession, as I rolled it.
Not a bad thing as such, options are never bad.

But it does get sad when elixirs prove to be the most viable and most used skillset we have…

Wiggely, wobbely and other wombaty wabbity creatures…

Please make a new Rocket Boots animation.

in Engineer

Posted by: Kimbald.2697

Kimbald.2697

The whole ‘knocking yourself down’ bit is totally unneeded anyhow.

Just let us land on our feet and carry on.

You know what would be fun: if a random 10% of our jumps would actually knock us down.
Bit of RNG fun without really destroying us. Just like it is now, except than not all the time but just randomly every once in a while…

But basically: just make the jump cool and practical.

Wiggely, wobbely and other wombaty wabbity creatures…

I was just told there would be an HGH nerf?

in Engineer

Posted by: Kimbald.2697

Kimbald.2697

Isn’t it pretty simple in the end?

IF they consider HGH too strong, or might stacking in general… If this engineer build is deemed too powerfull…

Than yes: it should get toned down somewhat.

But that isn’t the real issue. Toning down is ok if a build truly is too strong.

The real issue is: will they bring the other engineer builds up to the level they figure HGH condi burst should be at?
That’s what makes or breaks balancing: not that one build is rightfully toned down, but that the other builds are NOT rightfully toned up…

Wiggely, wobbely and other wombaty wabbity creatures…

(edited by Kimbald.2697)

Automated medical response/inertial converter

in Engineer

Posted by: Kimbald.2697

Kimbald.2697


This can be handy since that overcharge is a full condition cleanse, all other condition removals remove one stack only… this one removes all.
So with this trait, and turret already overcharged, you get a second full cleanse. Can be golden in certain fights…

The tooltip is wrong, cleansing wave only removes 2 conditions from each ally in the area (max 5 target), and it isn’t as good as you may think sinds you have to wait the end of your turret attack cycle to get its actual effect. Most of the time conditions will burn trough your health before it even start cleansing. If you play with that turret, you should always instantly pick it up to reduce its cooldown or burst it in its water field 1sec later to get an extra area heal. It is also way more reliable if you deploy your turret and instantly use your cleansing wave to have total control over it.

If I use the turret, I explode it.
Just mentioning it’s possible use on resetting the overcharge at 25%
My guess is that this is at best a pve thing… not really reliable in pvp.
As I mentioned: common practice is to explode, or overcharge and explode very soon after

Wiggely, wobbely and other wombaty wabbity creatures…

Automated medical response/inertial converter

in Engineer

Posted by: Kimbald.2697

Kimbald.2697

The trait that recharges your ‘Healing Skill’ also recharges ‘Bandage Self’, the toolbelt skill for Medkit.

edited out my post: it does reset it all it seems.
At least it does occasionally, but that wil have to do with the cooldown (90 seconds is pretty long to test), and the lag sometimes interfering with how short you stay under 25% in such a test. Sometimes I die before the game registered me being under 25% maybe. I do let the npc’s hit me with all they have.

Wiggely, wobbely and other wombaty wabbity creatures…

(edited by Kimbald.2697)

Automated medical response/inertial converter

in Engineer

Posted by: Kimbald.2697

Kimbald.2697

The healing skills inside of Med Kit never reset.
Basically when you traited Automatic Medical responses, and you use the med kit… the trait is wasted and does nothing at all.

If you trait both, you have the option to swap healing skills and you’ll always have the reset. That’s about the main benefit.

Of course, if you traited both and use elixir H or turret, than not only the main heal will reset, but also the tool belt regen or throw.

Finally this: if your healing turret is already deployed, and you didn’t blow it up immediately (most common practice), than if you overcharge it before 25% it will reset the OVERCHARGE. So not the turret itself, but the active ‘healing skill’ which at that point is your overcharge.
This can be handy since that overcharge is a full condition cleanse, all other condition removals remove one stack only… this one removes all.
So with this trait, and turret already overcharged, you get a second full cleanse. Can be golden in certain fights.

Wiggely, wobbely and other wombaty wabbity creatures…

HGH build guide, thanks to neglekt!

in Engineer

Posted by: Kimbald.2697

Kimbald.2697

Yea. I’ve used this build for months at a time and screamed it was overpowered from the get go.

No one believed me until recently :|

still can’t put my fingers on it as to why I don’t lik the build. For myself that is, not as build in general.
I think it’s a simple as: elixirs bore me, or don’t feel like an engineer.

The ‘magic’ of a character is very important to me, even in pvp. And somehow the idea and design of elixirs never fitted on my engineer.

Maybe that’s why I remain stubborn and still not use the build I know is the best.

Current WvW experiment for me: coated bullets, mine, rocket boots, tool kit. Pistol and shield.
Rather tanky, still decent damage options, and loads of fun. Not bad.
But I do realise things would go better with the elixirs and grenades. Not ‘easier’ just ‘better’.

Wiggely, wobbely and other wombaty wabbity creatures…

HGH build guide, thanks to neglekt!

in Engineer

Posted by: Kimbald.2697

Kimbald.2697

By now the HGH build is all over every forum, not just the engineer one but tpvp and WvW as well.
This is a really bad thing, it’s what gets things nerfed.

Bit silly, since the last patch didn’t really buff this build, except maybe those going for condition duration in WvW, with the fix of Giver’s weapons. But all in all it didn’t change much.

What has changed is that the competion got eliminated: 100 nades got removed as a build, so there is no more discussion to what build is best.
HGH could have been better than 100 nades all along, but still both were deemed ‘strong’.
Now, at best static discharge is a decent second. But not considered as strong.

So HGH got loads of attention now, without really improving a lot. And it will most likely lead to some changes-nerfs.
It is THE specc others think about when they think of engineers now.

It’s not even about the question if it should be nerfed or not… it got the attention, it is well known by now. It will be looked at for sure, big or small.

Wiggely, wobbely and other wombaty wabbity creatures…

Having a problem? Nail it with your hammer!

in Engineer

Posted by: Kimbald.2697

Kimbald.2697

Tool kit #1 is slow… but in a power build it hits like a truck!

It also cleaves.

Only one of the hits cleave

actually the first 2 do
Only the last one doesn’t… and the last one is the hard hitting one. Sad panda.

Wiggely, wobbely and other wombaty wabbity creatures…

Turret balance idea

in Engineer

Posted by: Kimbald.2697

Kimbald.2697

Turrets are not designed to be pets or clones or spirits for that matter. They were designed to be zone defenders. The reason they are so weak is because of they have to be balanced when used in conjunction with other turrets and the whole PVP balance = PVE balance. Turrets are suppose to give your opponents a tough time when they enter their zone.

I think alot of players not necessarily you are trying to make them into something they are not. They are not buff totems or utility skills that you use once for the effect then blow up/pick up.

I don’t think you even read my thread at all. I didn’t mention even one time to make them buff totems, why would I blow up a turret I just gave protection?

I don’t think you read my post.

Your post is not replying to his suggestion.
It’s not about making them’pets’ or just something you destroy.
I read both his suggestion, and your reply. And no: it doesn’t look like you actually got what he meant.

His suggestion to give totems boons (like some ‘pets’ do) automatically implies that you want to keep them around for as long as you can.
Not blow them up like shatter mesmers, even though blowing up turrets is of course very valid given the situation. But not as a general rule.

Turrets benefitting from boons would also make them less easy to kill.
They are weak to aoe for example, which makes them nearly useless in bigger fights.
Some boons might help, without making them OP in smaller fights.

Wiggely, wobbely and other wombaty wabbity creatures…

Baruch vs Piken vs Augury

in WvW

Posted by: Kimbald.2697

Kimbald.2697

The attitudes of some of the Piken guys in here is so embarrassing.

Agreeing with Soul here.

Sure, have a go at them if you can… on the battlefield.
Hit RG with anything you got in-game. Except if they are doing a GvG of course, them leave them alone. You annoy both guilds by interfering, not just RG…

But on the forums?
Seriously, what is all this?
I know Sacrx hasn’t been the most popular guy around on Piken /map chat when RG was here. But they don’t deserve these kind of insults either.

I can fully understand we go for RG on the field, full out and no compassion.
They can take it, and dish out some more as they return.
I can not however, not for the life of me, understand how a game battle should transfer to forum insults.

Never fall so low to conquer your enemy by insults, it shows your weakness not theirs.
Respecting your enemy is a form of respecting yourself, both in strenghts as weaknesses.

Wiggely, wobbely and other wombaty wabbity creatures…

(edited by Kimbald.2697)

Turret balance idea

in Engineer

Posted by: Kimbald.2697

Kimbald.2697

One turret granting protection, the other granting stability… would be an awesome improvement to their usage.

Their damage is ‘ok’. not spectacular, but not bad either.

They lack in survivability.
And the engineer that uses 3 or 4 lacks in a few defnses himself, while turrets are not the most reliable damage as such.

Wiggely, wobbely and other wombaty wabbity creatures…

a rework on speedy kits

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Posted by: Kimbald.2697

Kimbald.2697

I understand non-kit engineers don’t have this, but aside that I really think this trait is fine.
Heck, it’s one of the traits I would never bother changing. There are far more important changes to be made.

And ruining the synergy with invigorating speed, is actually rather harsh on the builds using that.
That’s one fine combo down the drain if you change it.

Engineer traits need work, yes.
But not this one.
Not worth the trouble for the small benefit it could bring, use the developping time elsewhere…

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Having a problem? Nail it with your hammer!

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Posted by: Kimbald.2697

Kimbald.2697

Tool kit #1 is slow… but in a power build it hits like a truck!
The slowness makes it easy to avoid, but you have cripple, a pull… you can get some hits of depending on the fight.

And it loves anything that gives vulnerability. Net turret with sitting duck for example.

Not saying it’s the best, or flawless… but yes: I use it a lot.

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Mask's 10th wvw vid

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Posted by: Kimbald.2697

Kimbald.2697

coated bullets and the extra range trait are very situational, they are not mandatory for the build at all. you can do just fine with only 10 points in firearms for the reduced cooldowns.

I find that coated bullets are great at stopping/delaying resses, I dont use it in s/tpvp and I regret it often.

for me they give me some versatility in WvW.
They are usefull in smaller fights, they shine versus groups of stupid npc’s like Hylek on the move, camp veterans etc…
But nope: they are not mandatory for that.

But as I join a blob or zerg, I at least have something to use there to it’s fullest without retraiting.
Call them the poor man’s grenades at that point

Bit of versatality, nothing more. Nothing less either.

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spinning cogwheel shield or i quit?

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Posted by: Kimbald.2697

Kimbald.2697

Hardly any shield looks engineerish…

There’s always the Iron Legion shield. They kinda invented engineerism.

I’m not convinced this shield looks engineerish in my book. But at least the cogwheel is there
It’s ok as a shield for engineers of course.

Posted a pic of myself a bit too often, but I guess it’s relevant here.
This is the closest I could find to look like an engineer. More the steampunk version. Of course other ‘engineer looks’ are just as viable. I happen to imagine it in this steampunk direction.

Attachments:

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Baruch vs Piken vs Augury

in WvW

Posted by: Kimbald.2697

Kimbald.2697

What happened to the small scale Piken?

We have the smallest zergs out of this matchup.. RS did have the biggest and they dropped a teir… AR have the biggest out of the 3 realms now in T3.

I was in the Harmonizer team that kept wiping RG in EB last night… we have a few simple strats against RG which im sure u will get wise to as the days go by

U guys r definitley the strongest AR guild right now and that means that the RG tag is getting called out superfast on the map. At which point everyone on Piken wants a piece of u and gravitates to that location. They seem very interested in getting hold of a white charr, apparently he tastes like chicken hmmm…

not sure how u guys will be able to deal with all that extra attention

Basically RS is getting special attention so the Piken zergs r bigger than they usually are at the RG location on the map…

New to piken i guess?. As for these epic strats the key is you gotta make sure you bring whole piken eb zone of 50-60 guys for 12 of us at 1am. Some good action yesterday is nice to finally use skills vs blob at least -garrison 3 ways.

Props to FG and XT who came at us with guild only. Let me know if Piken or BB guilds want GvG this week.

In all fairness Sacrx, there is a big difference between doing a GvG and WvW.

What I mean is this: when you organise a GvG where you count numbers, we won’t interfere with the blob. Some might be tempted, but rest assured the leaders will tell them to back of.

But outside of those, this is war.
When RG goes for a tower, a camp or whatever… you don’t count numbers, you don’t expect fairness, nor do you hand it out.
You may let the odd loner run, but you won’t leave the tower be because it doesn’t have enough defenders.

So when you’re on the map, and we haven’t heard of any GvG… than you’re free game. Just like we are to you.
At that point there is absolutely no reason why we would try to beat you at your own game!

Don’t forget that you are organsied and we were a bunch of randoms, small guilds and what not. Commonly referred to as ‘the blob’.
Of course we’re not going to attack you head on collision.
You guys hurt like hell. Nothing changed there.
But we will do whatever we can to knock the train of the rails.

You didn’t always wipe with 12 vs 60 by the way. We wiped you a few times where you had a lot more.
And you did kick us to here or there.
Give our commanders a bit more credit. They did have to play smart and fast to get the unorganised blob to do what it takes to beat you guys.
Many Pikens seem to think by now that we can beat you lot easily. Those were the bags you collected yesterday… since they failed hard by underestimating you.

I respect RG a lot.
Personally, from me to you: I don’t always like your social skills. But that’s not even relevant. You get the job done in your guild. And in the end I don’t know you personally at all.

Piken randoms have a bit of a score to settle with you, something you drew on yourself
So many of the reactions are a bit exagerated. You will hit back hard where you can. And any guild stepping up to you better come prepared!
Not to mention I see our blob heading for it’s doom the next days, simply by underestimating you…

Wiggely, wobbely and other wombaty wabbity creatures…

(edited by Kimbald.2697)

spinning cogwheel shield or i quit?

in Engineer

Posted by: Kimbald.2697

Kimbald.2697

Hardly any shield looks engineerish…
The one I’m using, the simple steam shield, is the only thing that comes close for me.
For some those shields that look like big pieces torn of an oven or so might do too. But they are already stretching it.

Spinning coghwheel sounds just about right.

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Engineer patch notes:

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Posted by: Kimbald.2697

Kimbald.2697

It would really work as a support weapon then. Unlike the current one.
I still wonder why they didn’t remove that “Elixir” tooltip if they don’t want them to behave like ones.

Oh, and the buff listed in the patch notes to Super Elixir still doesn’t apply. I had made a thread about that in the bug section, but, well, it hasn’t got any reply from devs.

the ‘elixir’ tooltip is a very annoying thing. It’s just bound to create confusion and discussion, while they could simply change it… or let them be real elixirs.

About the super elixir ‘buff’: some of us fear that this wasn’t a real buff, but a sort of update from the last change.
Not the tooltip as such, but maybe they just felt like they had to put the notes in there from a buff that had already been applied before (Super elixir got buffed somewhat in a previous patch).
Again: some clarity would be nice.

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Engineer patch notes:

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Posted by: Kimbald.2697

Kimbald.2697

STILL waiting for them to make the Elixirs on the Elixir gun (acid and super) support the elixir traits. So far they still ignore every one of them on my character, which is a shame since the Engineer could really use one sustained aoe damage skill (super elixir + acidic elixirs) for kiting and netting opponents.

Also, incendiary ammo still seems to be a bit broken for many of the kit skills, with all the rounds triggering on the first hit rather than individually for things like grenades or elixirs UNLESS you time it just right and use it after the grenades/shots have been spawned (but not hit). You shouldn’t have to sit and try timing something like that when the utility belt skill is supposed to prime your shots automatically.

Elixir Skills should not be counted as elixirs… despite the misleading name.
Elixir gun already ahs traits to lower cooldown on the skills, and to increase damage.
If these skills also count as elixirs, they would double benefit from traits lowering elixir cooldowns.

It would also make the elixir gun overpowered, weird concept to think of I know… Simply because it would give the EG three extra condition cleanses (super elixir would remove 2 if traited than), as well as 3 procs of 2 might stacks. On a very low cooldown as well for might stacking.

This isn’t a bug or an oversight, it is actually very logical desing. Except for one MAJOR oversight: they named some of those EG skills ‘Elixirs’. They should not have done that, since it will always cause confusion to why they act different to real elixirs.

Incendiary ammo indeed works odd at times. Nothing to argue there… it just is weird on some skills. Mostly the ones who are not simple ‘shoot once and hit once’.

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(edited by Kimbald.2697)

Prismatic Bunker: Strength in Diversity?

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Posted by: Kimbald.2697

Kimbald.2697

From what I read here, it sounds really good. I’ve been a great fan of the engineer bunker builds, so I’m definitely going to try this on out.

Ok upcoming rage: what the ghell? Even copy paste the link doesn’t work! I can’t see the build! :/

copy it as text?
If you copy as link, it won’t change a thing.
But normally mouse-over select as any text and just ‘copy’ should do the trick.

Sorry if this is what you do, not assuming you don’t know. Just trying to help in case you might not do this.

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Prismatic Bunker: Strength in Diversity?

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Posted by: Kimbald.2697

Kimbald.2697

About the build: I really like it.
It’s fun and seems pretty versatile.

But do you know your 2 sigils share their cooldowns? If one procs, the other can’t till that cooldown is finished.

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Prismatic Bunker: Strength in Diversity?

in Engineer

Posted by: Kimbald.2697

Kimbald.2697

What is the tankcat build?

https://forum-en.gw2archive.eu/forum/professions/engineer/The-TANKCAT-build-Prybar-some-faces/first

bit less seen now than a while ago, but basically it’s still good fun.
Not going to explain much, the thread is more than long enough to hold all the info.
oh, and the video of the poster is really funny. It just is

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20 second global cooldown on kit refinement

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Posted by: Kimbald.2697

Kimbald.2697

Not much to add.
I agree the cooldown should be seperate, but it’s not a new discussion. They know, they replied as you see above, and that’s it for now.

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4 kit build advice

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Posted by: Kimbald.2697

Kimbald.2697

this is a build I played with for the most part till recently.

You wonder about 20 points in inventions versus 20 points in Tools now, regarding survivability.
The answer is very simple: Med Kit!
15 points in Inventions resets your healing skill, great with elixir or turret… useless with Med Kit. Med kit can be swapped to always, and the ‘reset’ of this trait does nothing for that.
The big heal of med kit is on the tool belt… and what gets reset by 15 points in Tools? Exactly: tool belt skills!
So when using med kit you are far better with those points in Tools than in Inventions.
I like the shield trait too… but a reset on your heal is far more important.

You are now using one of the last versatile builds we have left.
EG is pretty good in support, you have a traited 16 sec light field that removes a condition upon use (super elixir) as well as the 15 sec med kit antidote.
EG #4 is a great escape too that hurts quite abit if they stay in it.
Little tip: Tool Kit #2 for cripple field, swap to EG #4 and get out of there…

Other small tip (most know this of course): Flamethrower #5 is usable when stunned.
This is what you do when stunned: swap to FT and hit #5 for a blind.
Not much, but at least one hit less.

Use a ‘on swap’ sigil with this. I use Hydromancy for chill with this build.
I also use Grenth runes, so when stunned: swap to Med Kit too and chill them (you get both procs since this counts as both a weapon swap, and a using heal skill…).

use FT tool belt (the burn 3 times) and than throw wrench: crippled AND burning for double duration since the wrench hits twice…

This build is good for a bit of everything, but it’s not your best 1v1 killer.
But you can take it to WvW, dungeons, questing,… it’s good for almost anything, but never the best for it.

I would get speedy kits now that Kit refinement is unreliable With 4 kits you’ll NEVER know what proc you’re getting. In this build you swap kits on seconds, not on 20 second intervals.

As for gear: anything goes… I used it with a lot of PTV gear, but you can easily go for more crit.
FT likes crit… but don’t forget you don’t have the trait ‘incendiary powder’ for burn on crit. This trait is very good when using the FT to it’s fullest, but not available in this build.

If you lack ranged: trait coated bullets, if you’re in the midst of things: use juggernaut.

Learn to think across kits, see what cooldowns are simular and usefull if combined.

If this build is good for tpvp will depend entirely on your skills I’m afraid.
It’s not an optimal pvp build, mostly because it’s so versatile that it lacks real punch.

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HGH build guide, thanks to neglekt!

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Posted by: Kimbald.2697

Kimbald.2697

I`ll post something for which many engineers and possibly others would hate me, and it`ll mit myself too, me spending lot of gold replacing rules/sigils… but there is something most people describing HDH builds dont write in their guides, a real secret for it.

Once its out, it`ll probably get nerfed… so i am writing it with mixed feeling as i use it…

“Enhance performance” trait Explosives, that gives you 3 stacks of might when you use healing skill got a trick to it… and the trick is – it procks when you equip med kit. Not when you use MedKits heal, but just equip a kit. Thus giving you 3 Might every 10 seconds. There is also armor rune that does exactly the same, thus giving you 6 stacks of might whenever you click medkit. With Might duration runes and boon duration, you can easily stack it to 25 even out of combat, by just clicking MedKit once every 10 seconds.

Sigil of Strength and Battle, elexir might train etc. are minor in comparison.

This has been the basis of any ‘on heal’ proc an engineer uses for ages… nothing so secret about it.

HGH uses it if they don’t use elixir H (which most do I think), I use it with Hydromancy and runes of grenth for double chill proc.

Others use it for whatever procs on heal.
It’s how you get perma swiftness for a group with runes of centaur for example…

You’re right that it is very strong for might stacking. But it’s not like it has been a secret at all.

If they nerf might stacking, the first place I guess they will look is stacking different 2 set bonuses from different rune sets.
Once these overwrite each other, you can forget about having double ‘20% might duration’ and that alone will tone might down.
That’s my first guess.
Next stop could be HGH itself, revert to 1 stack and HGH builds are dead if both changes go through.

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(edited by Kimbald.2697)

Peer Review: Bomb Kit Build for WvW

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Posted by: Kimbald.2697

Kimbald.2697

if using bombs, you’ll want the increased radius on bombs. Much more than the trait with damage if not full endurance.

Not convinced on the might when using a healing skill either.
With the healing turret it can go 2 ways: either you put it down and often leave it there, than the might is wasted.
Or you put it down and blast it in it’s short light field. This is the best way and it will give you 3 stacks of might every 20 seconds. That’s something, but not all that much.
Since you have zero boon duration, it’s those 15 seconds, not more.

Just as an idea: how about turret that knockbacks and explodes? That would give your build a third knockback, which heals you… and hurts them.
You have only one turret, so the trait isn’t extremely strong for you. Still, it’s an extra knockback.
Or simply less cooldown on the bombs of course.

If you take this trait for kb on turret, you could even consider using net turret instead of mine for some fights.
You already have the vulnerability on immobilize trait.
So using net toolbelt first, than deploying net turret (overcharge if you want the stun and one faster net to follow) will put 10-15 stacks vuln on them, not counting your pistol or glue bomb…
And detonate it for another knockback, or when they kill it they get knocked anyway.
Just another idea, you could swap it without changing a single thing in the build if you take that turret trait.

By the way: now that you got your initial feedback, the best judge of your build is yourself.
Go try it out, the strenghts and weaknesses will show as you play.

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(edited by Kimbald.2697)

Asura Engineers running Elixir S

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Posted by: Kimbald.2697

Kimbald.2697

Odd thing about Tool Kit #1 is that the first 2 are aoe… but the last isn’t.
And that it’s the funniest #1 skill in the game of course.

Almost as funny as my camera hick ups when I use elixir S.

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