Now you are comparing zerg warfare to a small scale sPvP combat, both are fundamentally different.
If you compare 1v1 combat in sPvP and WvW you will notice that condi specs are strong in WvW.
when i think to “WvW” i think to zerg vs zerg… anyway the problems is the same:
1vs1 → cond build → winner
zerg vs zerg → cond build → loser
the problem is that hearth of the mists is an entire area for 1vs1 (or simply small team) fights… so HotM is a place ruled by condition builds… so it’s better to remove non condition build items from vendors…
Need some help with what I should use on my armor, I’m running 30/20/20 in traits..So I have a fair bit of power and Precision..I saw the Dolyak ones give Vit and Tough..With a regen on the 6th…Any thoughts?
man if i have learned something about ranger is that we have not so many ways to remove condition so… if you need to choose rune look first at you capacity to remove condition:
type A
you use: Healing Spring + Signet of Renewal
solution: is a good mix (the only one viable) to reduce condition damage but is still not enough to resist against a full condition build
type B
you use: no condition remove skill
solution: go for rune of hoellbrak + Bowl of Lemongrass (food) = -60% cond duration for an offensive build
type C
you use: no condition remove skill
solution: go for rune of melandru + Bowl of Lemongrass (food) = -65% cond duration for a defensive build
type D
you use: Signet of Renewal
solution 1: choose bear as pet and put it on passive then use f2 skill to cleanse + signet if needed
solution 2: put on 2xSuperior rune of melandru + 2xMajor rune of melandru + 2xRuby orbs (or 2 of any orb combination) + Bowl of Lemongrass = -57% cond duration in a mix of defense and offense bonus
PS: all these suggestions are for PvP/WvW not for pve…
Condition specs are also extremely strong in WvW. My only addition to this thread. I’ll be uploading a video of me using a trap build exclusively in WvW with great success. I called this well before the meta in pvp went to condi as condis are just so powerful on paper (have always been) and it just took time for people to understand how to utilize them properly.
in wvw unless you are playing against a not organized zerg it’s really hard to keep up your condition for 2 reasons:
1) massive aoe condition remover
2) because your party members will overwrite your condition with their…
anyway a good necro can keep up some condition… but not as much to kill anyone.
In HotM instead condition build are really op!
1)you heave too many toughness to simply get downed
2)your damage is high as a berserker build
3)there are only few enemies per fight and so there are enough cond removal to block you
what’s the sense to play in HotM if you can only go for a condition build? Look at gw2 tournament… how many non condition build can you find? 1? 2? only because they are zerker warriors or zerker thief… that’s all… if you don’t like condition you are out… if you like them you will easy win. the end.
A couple of things. These builds are kill or be killed. Can be a lot of fun. Fights won’t last long, so lowering your signet timer will rarely come into play during a fight. It is average at best in any 1v1 situation. If someone is prepared…and sees you coming, it is likely going to be a tough fight.
I use it more as a predator style. Roam around on the outside…pick a soft target and let er rip.
Have fun with it !
Thats why the best way to do a build is to try one out in game, in a real situation. This is the place where you will see what you use, what you dont, what you love, what you hate.
This is how i go for almost anything.
that’s right… infact yesterday i tested my last build a while in hearth of the mists… and also when you are forced to fight, run, fight, escape, fight, fight etc (as the HotM force you to play with a lot of fast pvp)… and i can say that the 20% less cd on signet isn’t really significative for me…
anyway i really love sniper eye, not for the +300 range but for the always on +5% damage… anyway ill try to keep up both, eagle eye and steady focus renouncing to the -20% signet cd also because SoS is an anti-panic button so i don’t really want to activate it a lot of times…
Hello,
i want to start this discussion here because, as i said in another thread, hunter comunity is the best but this problem regards very class.
Condition build are OP in hearth of the mist…
That’s all, ill explain why…
if you play hearth of the mist you will notice that the most different thing from WvW and open world is that your equip is forced in some standard settings and you can’t go for a “middle” class but there are some few basic amulets that makes condition build OP.
That’s because if you go for full zerker gear… you can get it also in hearth of the mists… but you will be squishy as a normal zerker build in WvW (maybe a bit more resistente due to vitality) but if you go for a full condition build you can get a toughness/condi/healing trinket which makes you… unbeatable !!(also cond/tough/prec)
if you want to go for a full zerker gear you get low defense but good damage… if you go for a full condition you get incredible defense, incredible hp, incredible damage (due to condition spam) and so OP.
I also know that condition builds are weak in pve and in wvw but in this situation if you want to play in Hearth Of The Mists there are only 2 choice for you:
1) play full zerker warrior (or full zerker thief) and hope to kite someone before anyone starts to spam you with condition
2) play full condition build and be god among mortals…
ill suggest to remane that place “hearth of the condition” … at least you are prepared to be destroyed.
what do you think about?
ps: sorry for grammar
ok guys this is the new build with signet of beastmaster
this is a list of changes:
1)added SotB trait and a full set of signets as utilities (SoS, SotH, SotW)
2)removed SoR because with rune of hoelbrak + food i have -60% cond duration and i can use heal skill to remove a great quantity of condition
3)added Moment of Clarity in order to deal more damage
4)added pet’s prowess trait in order to increase pet’s damage by 30% combined with the + 50% with MoC which is something like: 600 base damage (min damage) * 2.2 crit damage + 80% damage = 3456 damage → very good!
5)sobstituted bear pet with spider for immobilize and ranged attacks
6)sobstituted HaO for Healing Spring… i really like the team support of this skill, the aoe cond removal and the leap combo with GS! (thank you for suggestion)
7)added Rampage as One to better benefits from crit damage and might stacks (combined with runes)
8)added SotW simply because that 25% more damage is… wow (thank you for suggestion) and don’t forget the heal over time and stability!
stat changes
+73 power (compared to the first build + food) without food
+56 toughness (with passive effect of SoS)
+11 vitality
-12% crit damage
so what do you think about the new build?
and i have only a doubt:
is better to maintain “steady focus” or put on “signet mastery” and lose a 10% damage?
…
But yeah, i agree with Guff, i have the feeling you try to be everywhere and not try to be good at one thing.
you are right man! i don’t like to be capable only of 1 thing… i hate to only deal massive damage… i hate to be full tank… but i like to play in the middle: i like to decide when i want to deal damage and when i want to survive at any cost XD
Point 2:
Point 3:
Weapons:
Heals:
Pets.simplified because too long message
1) ok… i’m working to sobstitute it…
2)i finded companion defense a bit useless becuase it gives you 2 sec of protection… but if you roll… you will probably go away from your target (unless he is a thief who is spamming 2/3) and so you waste 1 of those 2 sec of protection… so you get protection for nothing and lose that 10% damage bonus.
3)yes nice combo but i want to deal massive damage with LB and now i can deal about 8k with rapid fire but i’m trying to optimize it.
4) troll unguent heals only for 228more hp because if you are considering a 8560 hp heal… you have also to consider the 25 cd instead of 20…
5)i prefer to use bear simply because i really like its f2 skill which allow me to remove aoe condition
anyway these are some answer for the previous build… but i’m still of working for a new one
You’re misinformed.
…
O.O oh man you are right! :< i was really misinformed… ok sorry, now i’m working on an alternative build to fit this great news (for me xD)!
thank you again
I want a Main hand shield
Double Shield!
ahahahah your are a great.
I also suggest a 2 hand shield! for a big defense!
Thank you for feedback, ill answer for every my choice
@Kjeldoran
…
Remove the 5pts from NM to get MoC. This will help your spike especially when you master timing your interrupts.
The problem with MoC is: why should i take it when my pet damage is about 500? with MoC ill improve my dps of about 250 damage (only after interrupt) which is lower than the damage bonus from sharpened edges (400 and procs on every attack).
Even though Remorseless is bugged I am still not much a fan of it. I think signet of the beastmaster is a better option.
…
Signet of the Beastamastery was my first choice… but take a moment a think: i can put on 3 signets… probably SoS, SoR and SotH… how many of these signet can benefit from Signet of beastmastery?
SoS= 6sec no damage -> very good
SotH= 50% more damage on pet attack -> less than Sharpened edges -> low damage
SoR= i pull all condition from allies around -> it’s like a kamikazer -> suicide
so… to use a trait only for SoS will greatly reduce my dps while remorseless (isn’t bugged) give me a very nice burst, 5% more damage and the chance to literally burst down thieves while they cant attack me.
Not a much of a fan anymore for entangle. Too telegraphed, too easy to get out of and once you burn it you get no real benefit from it unlike Rage as One.
…
entangle is a great skill… simply impossible to avoid if you are one of the aforementioned classes… you will die, dot. also if you use it in a small group fight you get 2 befenits:
1) damage… very much damage.
2) help for you and party to immobilize thieves, elementalists and mesmers (that is the end of the game for mesmers )
Heal as One is good. Good healing power. Just not a fan of the cast time. It feels like an eternity in PvP.
…
mmm… ill try that skill later… the reason i didn’t is that is the skill with the greater cd and the lower heal… but ill try
If you take SotBM i would drop steady focus because in a tough fight you can basically kiss that extra 10% good bye.
…
yes… that’s true, anyway we have a base +10% damage when we are in a group fight… anyway if in 1vs1 we can keep up that 10% damage also simply activating “protect me” at fight beginning so we don’t care about enemy attacks and that simply sequences can deal massive damage:
1)Point Blank Shot -> rapid fire
2)Hunter’s Shot -> Maul
3)Counterattack -> rapid fire
4)Hilt Bash -> point blank shot -> rapid fire
these are only few way to controll enemy
Disagree with sharpened edges being free since you used up a trait slot to get it. Since you have virtually no condition damage it really doesn’t synergize well with your build.
…
again… Sharpened Edges damage bonus is greater than MoC procs and the damage without cond damage is 48 per sec… stack it toons of time and you have a great damage too… the alternatives gives you always a lower damage.
You could make better armor and trinket choices which would increase survival and damage.
…
really? i thought i had a good job by mixing equip… but can you show me how do you want to improve stats? if i get more valkyrie i lower my thouness and cavalier can give me a good thougness but ill lose vitality… anyway please show me on a build editor what’s your idea of “better armor” and i hate to rely on foods… so that build can work also withouth food with good results.
You have no sustain. I would drop the food choice and pick up omnom pies.
…
oh way there is a contradiction XD you said that you want to take food with precision… and here omnom pies… that will lower your precision/damage whitout a real benefit… my build has a lot of sustain and that’s why:
-a free regen at 75% hp is better than any omnom pie
-an immunity for 6 sec to damage is always good thing
-entangle allows me to stay away from enemies -> no direct damage
-heal skill, blocks, interrupt, leap, knock back, invisibility, cripple all this keep up my survivability because if i do all right enemies can hit me really few times before die.
if you want mango pie… so i suggest you to change Rune of Renewal for Rune of the Wild and get tha same effect… maybe when you are in a group fight but in 1vs1 that hp per sec is pretty useless.
ps: i had to cut your topic because too long.
(Please note, I wanted to make this comparison thread sooner, but I was afraid of getting either Guardians, Mesmers, or any other class nerfed. Its a kitten shame that people are scared to make informative threads for fear of nerfing, Anet.)
Hey guys,
Guardians and Elementalists have been lauded as the best support classes in the game, and I was curious as to what makes them so special? This isn’t really a challenge as much as a comparison of what support Guardians bring to a group and what makes them so valuable compared to other classes’ supportive abilities.
In case you don’t know, support Mesmers can bring:
- Up to 25x Might / Fury (AltruismRunes, Signet) / Perma Swiftness / Perma Regen / Perma Vigor / Aegis / Protection (a bit unreliably) / Perma Retaliation / 2.9k AoE burst heals every 3 seconds.
In addition to the usual Portals, Reflects, Rezz, blah blah…
Would anyone knowledgeable on support Guardians be able to enlighten me a bit? I’d like to work on making a comparison of all the different classes’ support abilities.
boon spam, heals and ress.
@wolfpaq
Keep in mind that the number on the right of the character sheet is “attack” which is the max top end of a weapon + power, this number is largely pointless. His actual power stat is only “3,462” in those screenshots.Thanks for pointing that out.
That would be 3392 power with 10 stacks of might. I could have sworn we were discussing a 20/25/0/25/0 build so I can’t figure out what I’m missing.
Here’s an example of the best I could come up with:
10 stacks of might
25 stacks of bloodlust
20 points in zeal
scholar runes
Sweet & Spicy Butternut Squash Soup
Superior Sharpening stone
4 mighty infusions
—————————————————————-
3347 powervs
3392 power
where is the 50 missing power coming from? Was this a 30 point zeal build?
12 might stacks
Where did we ever mention PVP or WvW in here? This is NOT a PvP or WvW build. Neither was the old anchor build.
In addition, i am fully aware what a 5% chance to proc is. It can proc in 1 as well as in 40 hits, however on AVERAGE, it should proc in 20 hits give or take. I don’t see whats so difficult to understand….I think people are being nit-picky just for no reason. LIke bringing PVP in the mix…
the build i posted over here wasn’t for pvp/wvw only but show how simply is to get better stats… there are some problems in your equip and traits aren’t so good.
For rune of cittadel… we are talking about probability… so as no sense say “proc in 1” or “proc in 40” because it’s all explained in the “5%” … if you want something of solid you can’t wait for it to proc… if you want to consider it as an optional boon it’s welcome… but you cant since your crit chance without is 32%… so you basically play for it… if you keep it up, you are as a normal player… if you don’t you will be destroyed in pvp and you will deal low (very low) damage in pve.
i’m saying all that only because these situations have happened to me plenty of times
the only way to get more benefits from TU than HAO is that you use it at fight start while under massive attack…Wrong. Ranger has far too many “can’t touch me” skills to think you can only use it before taking much damage. It’s more a factor of skill than necessity. If you can evade 2 or more attacks while Troll’s up, that’s easily 1600hp which stacks well if you have any other regen.
Like I said, it’s preference. But on its face, Troll’s heals more than HaO, by numbers and I’d choose it as it’s my preferred heal. But this is off topic, isn’t it.
yes, you are right i forget to say that also TU heals pet but the point is:
- istant heal vs over time heal
but there are many problems with over time heals:
1- if you use it at fight beginning probably (if you do all right) you get overheal and so waste hp per second
as i said if you avoid every attack you get overheal… and this is a waste of heal per sec the only way to get more benefits from TU is to use is while under attack so you can use it all… it’s a lot different from HAO because you can use it in every situation. Also that simply calculation shows you how little is the difference of heal:
8560:25 = x:20
x= 6848 hp every 20 sec
HaO = 6520 hp every 20 sec
so the difference is 228hp but while the first one is over time the second is istant.
Bear pet… :/
15 characters length.Jungle Book music + Bear Pet = Win
are you mowgli? XD
anyway is possible to get 9k + damage against a lvl 80 enemy (also a bit tanky… but not more than 35% damage reduction from toughness) simply going with a 30/10/30/0/0 full zerker build with rune of scholar and sigil of force… but you will be squishy like a banana is
erm…. I’d suggest you play a little bit more before making/commenting on suggestions……
oh man i know guardian and the game in general to confirm that… try that build in a competitive pvp match (in wvw) or simply in small scale fights… you will learn much more
ps: http://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Citadel … that explain all… but there isn’t much to understand and yes… there was an error… 5% chance on hit… anyway that means 20 attacks to activate it?… wow now it’s overpower! …
pss: i forget to mention that this build hasn’t swiftness (except an useless 10 sec every 48…) that means you can never hit a ranger (it’s only an example) more than 1-2 time before be downed and the immobilize isn’t enough to save you.
(edited by Kjeldoran.3849)
Following the recent trend on the forums about everyone and their mother wanting to DPS like a warrior, wanting to tank and bash AH, i present to you, the Non AH anchor build.
Even without food buffs it is rocking 4000 effective power compared to the 2500 of the old school AH anchor. And this is excluding the perma fury buff, but more on that later.
Greatsword power is in there for sustain and extra dmg with greatsword, can be interchanged with scepter mastery when needed.
Strength in numbers gives awesome returns for 10 points.
Pure of voice and the honor trait line is simply OP
Improved consecrations is mandatory in any lvl 40+ fractals
And last but most importantly: Runes of the citadel:
- As anchor you will get hit…you WANT to get hit. As such you will proc it 99% of the time you are in combat, you will essentially gain 20% crit chance putting at a 50% crit chance which is arguably the “soft cap” for crit chance
Yes you could go for scholar runes if you have money to burn but as anchor you are never at 100% life unless particular fights.Ideas and suggestions on possible improvements = welcome
man… to be honest you are excited for nothing.
you build is simply an “offensive” one (which doesn’t deal good damage) which is totally different from an AH build and it’s not easy as you say:
1)withouth food EP is 3886 not 4000
2)you will never hit as a warrior simply because your crit chance and crit damage are too low
3)rune of cittadel isn’t so good as you think… it’s easy to understand that a 5% chance on being hitted means 100%chance after 20 attacks… do you think you can survive to 20 attacks with this build? i dont…
4)removing AH from your build you removed survivability. Survivabily isn’t more hp… survivability isn’t more toughness… survivability is the capacity to keep up your hp… and you can’t only with toughness and base hp… you need boons… and heals from boons that’s all.
5)shelter > signet of resolve. ever!
6)32% crit chance is really really low and don’t consider a +20%… because you haven’t it.
7)56% crit damage is meh… a bit low…
in conclusion this build is a build based on toughness (which dont give us enoguh survivability) and damage (which dont give you enough damage) and a lot of luck to keep up 20% crit chance (and still get the same crit chance as a normal build without fury).
also remember that buildcraft said “3886 EP” because considers always up your “fiery wrath” which isn’t! and without this non-existing +10% damage your effective power will be 3533 which is lower than 90% of guardian builds, only some tanky builds have lower EP.
enjoy
(edited by Kjeldoran.3849)
…
Troll’s also applies healing to the pet, so that HaO also heals pet is moot.Yeah, the advantage of HaO is that the heal is instant (also scales much better with a healing power build) but that’s about it. What makes troll’s better is that you can use it before you’re in dire need of healing and you’ll waste less if you pop it early. You can be hurt if you rush to pop HaO. And once troll’s healing runs out, you only have 15sekittenil it’s cooldown is up.
Honestly, the heal is always up to preference, IMO. It’s not quite build reliant. Even though I don’t like using it often, Healing Spring likely heals the most in majority scenarios.
yes, you are right i forget to say that also TU heals pet but the point is:
- istant heal vs over time heal
but there are many problems with over time heals:
1- if you use it at fight beginning probably (if you do all right) you get overheal and so waste hp per second
2- if you use it at fight beginning probably you can use it again during fight end when both players (a general tie situation) have low health and while your opponent get 5k+ insta heal you get 856hp per sec and the enemy can kill you with a little burst damage
3- if your pet is going to die (while protect me is active) with TU you cant save it and you will lose the immunity to damage…
4- the worst situation is when you forget to activate it during fight beginning… here you will die really quick
i’m saying all that only because these situations have happened to me plenty of times
the only way to get more benefits from TU than HAO is that you use it at fight start while under massive attack… so you get your hp around 50% for the entire duration and activate also the regeneration (at 75% hp) and then use protect me… then gain time by avoiding all and reuse it at 50% hp (not less because you will be bursted and downed too easily) then immobilize enemy with entagle and reach 75% hp again (with TU) and get another regenration (25sec heal + 5 sec, half heal time)… but this situation is harder than you think to create…
I’d take agility training, to be honest, since you won’t get fortifying bond (which means your pet won’t generally have swiftness). There’s also companion’s might (great with condition pets too) that gives 5s might to pet every time you score a crit.
Other popular options include pet prowess (doesn’t help too much if you run cats or birds without run speed—although in theory very bursty when combined with cat/bird and Sick ’Em) and primal reflexes (keeping your vigor boons up help you get the most out of steady focus, as well as stay alive when under burst).
There was a chart posted here somewhere. Basically it illustrated what we all knew was true: cats and birds struggle against moving targets (they need you to slow down, stun, or immobilize if they don’t get more run speed than the target). If you don’t want agility training, then a spider and companion’s might is strong with a precision build. There’s better options than sharpened edges here.
hello, thank you for feedback.
As you can understand pets aren’t the aim of this build so i prefer to stack bleeding on enemies and get increased overall damage while my pet don’t need speed simply because if i want to attack with i simply swap to my spider and get ranged dps/poison but in the most of situation i prefer to use my bear and remove aoe condition or use protect me simply because improves my survivability.
I refused Primal Reflexes simply because it needed to be critted and gives you only 5 sec on regeneration which means 1 extra dodge roll after 5 sec… not good for me, but hey at anyone their play style.
I have to be honest, I didn’t read your entire description. I’m just wondering why you took sharpened edges with only 100 condition damage? I mean, you said,
2- sharpened edges motivation:
with this trait you have a good chance to apply vulnerability (66% according to wiki) and our main skill to apply bleeding will be โbarrageโ. Our bleeding damage wouldnโt be very high but we can spam AOE bleedingโฆ for freeโฆ so itโs perfect to barrage an enemy team while, for exemple, they are ressing someone (fallen during a previous fight) because we are going to apply about 8 aoe bleeding stacks (66% of 12).But I’m not sure that sharpened edges applies vulnerability…
sorry there was an error… i meant bleeding :<
the point is that the build hasn’t a good condition damage but the base damage for bleeding (+ 100 cond damage from traits) is 48 (according to buildcraft.com) so basically is an increase of +400 aoe damage per barrage which is surely better than “primal reflexes”.
correcting the mistake
Heal:
Heal As One -> everyone now will say “Troll Unguent” is better… but i can say “that’s not true” and that’s why:
Troll Unguent: 8560 hp over 10 sec every 25 sec -> 342.4 hp per sec
Heal As One -> 6520 hp (x2 if considering your pet) every 20 sec -> 326 hp per sec
so as you can see the difference is 16hp per sec which isn’t a really huge difference but the most important thing is that while TU can’t save you if, for exemple, cd finishes when you have 10% or less hp instead HAO can really save you because of the istant heal… and don’t forget that you get heal for your pet as well and you need to keep alive your “bear” in order to use “protect me” or simply to remove aoe conditions.
Utilities:
“protect me!” -> it’s a must to increase your survivability and resist to full zerker thieves or skull crack warriors.
Signet of the Hunt -> really important because we can’t stack swiftness so easily so we need that increased movement speed.
Signet of Renewal -> essential for condition removal and rember to activate it only if you are going to die, due to conditions, and if your pet is alive and near you!
Elite:
Entagle -> it’s a must… a really good defensive/offensive skill which can save you and deal enormous damage at the same time. That skill is also really fatal for those classes which can’t attack roots directly for exemple elementalists, mesmers, thieves (too slow to kill them), hunters (if only ranged), and necromancers.
Rampage As One -> it’s another good choice to increase our dps… buti still prefer entagle
Pets:
Bear -> esential for condition removal and for “protect me”… every other pet will be istakilled…
wolf -> because of the nice damage… and of the aoe fear which can really be of help is trying to ress someone or simply to run away from a thief
or spiders -> a really good option in order to get range damage, poison… and a single target immobilize.
underwater:
jellifish -> it’s a must because of aoe healing… damage… and chill… what else?
bear -> always a good choice since you have protect me… and for condition removal of course
or armored fish -> it’s a really… strong pet! a nice damage togheter with a great health pool and a stun (2s) on demand! really a good offensive choice!
Ok, that’s all… about 1 hour to write all and 5 days to test XD i hope to be of help and let me know every your suggestion.
Bye
ps: sorry for grammar errors
Hello guys,
do you remember me? about 5 days ago I asked you for help to buid my ranger for wvw and now, after days of tests, i want to share with you my definive build (that doesn’t mean “i don’t need your help anymore” and any suggestion will be well appreciated).
So if you find that “guide” usefull ill be simply happy to be of help, if not please let me know what do you think about.
Overall Description:
the main aim of this build is to deal massive single target damage while maintaining an excellent survivability and the capacity to disengage and burst on demand. The principal way to do it is stack massive vulnerability on enemies and block them at range.
Traits:
at least i decided to go for an uncommon 30/25/10/5/0 instead of the most used 20/25/25/0/0 simply because i really want to deal big damage not only if the enemy is not facing me but also in a middle 1vs1 fight.
So i refused “peak strength” simply because deal 10% more damage is a great bonus but to get it only when health is over 90%… is really hard especially for a class which haven’t much way to renegerate hp (but only if you are running a regen renger… and this isn’t a regen renger build).
Trait per Trait and tactics:
1- first of all i decided to go for 30 points in Marksmanship because of the “always crit opening strike” and the capacity to regain opening strike if you go stealth or kill someone. That’s a great chance for us to improve our longbow stealth and deal a simply… enormous damage, let’s explain how.
1) fight start -> rapid fire + opening strike (you and your pet) = 20vuln stacks
2) hunter’s shot -> invisibility -> anothet opening strike
3) swap to GS -> get 3 might stacks (from sigil) -> use maul -> devastation
- remember to use maul at enemies back in order to get 10% damage bonus and don’t dodge roll! (because you lose another 10% damage)
with that simply combo you get a 6k+ rapid fire + 4k+ maul = 10k+ (+ pet damage) in few moments and with really few chances to avoid it. (and don’t forget that your enemy now has… 25+3 vuln stacks! 3 over stacks!
2- sharpened edges motivation:
with this trait you have a good chance to apply bleeding (66% according to wiki) and our main skill to apply bleeding will be “barrage”. Our bleeding damage wouldn’t be very high but we can spam AOE bleeding… for free… so it’s perfect to barrage an enemy team while, for exemple, they are ressing someone (fallen during a previous fight) because we are going to apply about 8 aoe bleeding stacks (66% of 12).
3- “why rejuvenation” over “companion’s defense”:
to get 2 sec protection per dodge roll (about 4sec every 10 sec) is a good thing… but the problem is that we can’t dodge roll (according to “steady focus”)!
So basically to put 5 more points in W. Survival means that we have to choose: or to defend us… or to deal damage but we cant get them both!
With Rejuvenation we get, instead, a free regeneration at 75% HP wich means that, if we can disengage fight and run away, we get a free regeneration without lose damage and can help us to resist to conditions and so to survive better against class with condition (and without).
weapons choice:
Long Bow -> is the main dps/utility weapon of this build; use stealth, knock back and barrage to controll enemies and deal great damage with rapid fire.
tip: sometimes, when you are over a tower for exemple, it’s not wise to keep up a fight against someone who reach you over here… instead PBS to throw out and gain time… if you are luky he will die.
Greatsword -> is the main utility/defense/combo weapon; use Counterattack as soon as you can if a thief attacks you, swoop is perfect to reach running enemies or simply to disengage, hilth bash can really help you to block a warrior’s 100B (if you got immobilized) or simply to avoid enemy to heal, maul is the finishing move… great damage and vuln stack can help you to finish someone or simply prepare to switch to LB and unload your rapid fire on enemies
(edited by Kjeldoran.3849)
lol I can relate to this too well, full zerker I HAVE to use the food that gives you health when you crit, otherwise I will literally down myself when I hit 60 man zerg with barrage…. the heal when crit food helps alot though if you have high crit.
oh yes man that will be a great solution
oh and here is a little optimized one:
a bit (really a bit) more offensive
I don’t think anyone else can beat this damage, and I’ve probably done more damage to this guy. Good luck.
good job man… but… are you running full zerker build, right?
Am I really the only ranger playing who doesn’t have a problem with retaliation? Honestly, there’s another thread up that I’ve been posting in where someone is complaining because if they’re specced as glass and unload rapid fire on a guardian with retaliation, they suffer damage. WTF people?
Either 1) learn to check your bloody target before unloading a skill (single target, obviously) or 2) tap a direction key to cancel the channel and get a reduced cooldown on the skill if you start to eat retaliation damage. This isn’t neurosurgery.
man you aren’t the only one…
the problem with retailation is that 80% of players are running a zerker build (not only in ranger category) so get a 1-2k retailation is a very bad thing…
but i can say that with my balanced build i can easily start my barrage without care of retailation on enemy simply because i deal 5k+ damage and get only 1-2k damage (over 18k hp) which isn’t an huge damage compared to mine… and anyway i get troll unguent so i can always spam anything (when under a tower for exemple) and still survive (because of the 850 hp per second) and i can still get regeneration from pet ability and party or i can simply interrupt my barrage if something is going wrong.
anyway if you are talking about a normal group vs group fight there wouldn’t be problems because as in a group there are chars which put on retailation there are also chars which remove boons (aoe) … but we aren’t those… so wait… or spam… but avoid full zerker builds
and someone said that confusion is another problem… but it isn’t becuase it damages us only at skill cast not for every arrow shooted.
ps: if you want to avoid more damage toggle piercing arrows… that will lower your aoe dps but increase your survivability when you use barrage over a retailed group
(edited by Kjeldoran.3849)
It won’t alter the balance of the game, nor disrupt anyone’s current playstyle nor the developer’s views about the ranger and the pet mechanic: let players name specific pets PERMANENTLY, so we don’t ever have to rename them unless we want to. As minor as that change may seem, it doesn’t seem to me as something particularly hard to achieve-especially considering that armor sets get to “memorize” their dye patterns, which to me seems like a more complicated programming code(though perhaps I am wrong).
IMHO, the reason most players have their pets named “Juvenile Whatever” is not that they don’t want to name them, BUT that it’s convenient to not name them at all if the name is easily deleted just by choosing another pet. I refuse to move along with “Juvenile Whatever”, though, which personally makes pet switching a chore, which is a shame (not to mention, we may forget specific names we came up for our pets, and possibly have to come up with another.)
Honestly, not just a spiteful/“whiny” complaint, but it does make the game appear lacking in polish, and I say it with all due respect for all of you who work so hard in this game’s development and mechanics. And no offense to anyone on these forums either-I just feel it would be a VERY welcome change that feels like a priority for me, especially since it wouldn’t bother those who don’t care about their pet’s name, and would also make game-life easier for everyone else who does.
man, you are perfectly right… but is this a so big problem? i think there are more important things to do… and remember that devs are doing that for free… give them time and everything will be done
i’m new in the ranger field… but i can ensure you that this build is really explosive
http://gw2skills.net/editor/?fMAQJATVnAVkFcgFKWgaZgYpYP9pzIT9nzwQMC-j0yAYrARigoCAJPosHRGbRtIasqFMVJguMyqzk6NKiWNA-w
for now i’m testing it in hearth of the mist by reproducing a similar one… and the result is really really good
(i play this class from 3 days and in every round in hearth of the mists i get something like 15-20 kills and 2-3 deaths … yes i know that i should cap points… but i’m doing all that only to test my build in small groups fight and 1 vs 1 2 sv 1 (i’m the 1 XD) fights… and i get really good results… the only hard thing for now was 2 vs 1… but just today i had a 2vs1 against a guardian and a warrior… killed both ) … sry these parenthesis are too long XD
You devloped a very interessant Build. I rlly like how you managed to balance Output Damage and Toughness with Crit Damage, The Crit Chance still Low Tough. But hey Nice Work, I may even Change somethings and use it. Its a rlly nice Build to use Lb/Gs Weapons. Good Job Man.
I could link my build (also devloped after seen many builds) but u said you dont like depending on Condition Damage.
But hey if your Willing to check it here it is:
thank you man for build and feedback… and yes i’m considering to switch SB for GS that looks really interesting…
an interesting alternative would be to sobstitute rune of ranger for rune of ogre and get extra power and a stable +4% damage while losing a +5% crit damage (and changing “eagle eye” for spotter trait we get the same precision)…
i don’t really know what is better:
first build (eagle eye and rune of ranger):
+5% damage (always on, with longbow)
+300 range for LB skills
+5% damage (when you have a pet)
+8% crit damage
second build (with spotter and rune of ogre):
+150 aoe precision
+4% damage (always on, with every weapon)
+165 power
+3% crit damage
+chance to summod rock dog (o.O?)
according to http://gw2buildcraft.com/ the second one get 11 less Effective Power, 0.8 crit chance and 4% crit damage… so maybe isn’t a good exchange… what do you think?
Because we share names i’d like to share my build with you, It’s a powerbuild I call the 1337 ranger becasue of the amount of vitality it has. with 3000 attack, 50% crit chance and 68% crit dmg you get a decent burst using the hilt bash + maul combo with the moment of clarity trait. With 2935 armor you get to be tanky aswell and with -65% condition duration conditions shouldn’t be a big problem anymore.
Traits: 0/30/20/20/0
Marksmanship: – None.
Skirmishing:
- Primal reflexes: for vigor(MOARR EVASION)
- Quick draw: faster SB/LB skills, A must for me, if i don’t use it LB feels very clunky to me.
- Moment of clarity: for the lovely hilt bash + maul comboWilderniss survial:
- Vigorous renewal: for vigor obviously
- Martial mastery: Faster GS and sword skills, more hilt bash and maul combo’sIt’s also very usefull against thieves, #4counterattack on a 12 second cooldown (the best counter against thieves IMO)
Nature magic:
- Strenght of spirit: for the extra power but I switch it out for nature’s protection every now and then which gives you protection if you take 10% of your total HP in a single hit.
- Evasive purity: I love this trait, removing poison/blind on dodge to make sure you heal with 100% efficiency or get that maul to hit.Beastmastery: none.
Skills:
- Lightning reflexes: this skill will get you out of those annoying entangles most of the time gives you vigor, moves you backwards and evades, a great defensive skill imo and would pick it over protect me any day becasue protect me pretty much kills your pet
- Signet of the hunt: movement speed, always usefull in wvw(where i use this build) for chasing/fleeing running supplies etc etc
- Signet of renewal: i usualy let this sit on passive but i use it as a panic button aswell(clearing entangle from your party will be appreciated)
Pro’s:
-decent burst
- lots of evasion
- easy escape/disengage using stealth, lightning reflexes and swoop
- traits can be swapped out to fit pretty much any weapon.
- quite tanky(37% dmg reduction) and conditions will slide off(-65% condition duration).Cons:
- lack of healing but shouldn’t be a big problem if defensive play is done right.
- you need a pile of cash to get the numbers right.
- needs food to get the numbers right.Here are 2 links to the same build in diffrent editors, Have fun
Critique is welcome.Note: the 2nd link is a build editor that isn’t up to date so it’s missing evasive purity and has nature’s protection instead.
ahaha XD very similar name
thank you for the build… anyway i dont think that this build can be good for me…
i really hate full zerker builds but i also can’t play a so defensive one :<
compared to my previous build yours has a low damage (about 200 less power (my build was withouth ascended equip) and about 35% less direct damage (from damage modificators)… while has a greater (enormous for me) survivability…
anyway thank you for the suggestion i really appreciated it and… now i have a question:
is greatsword so good? i’m looking for a second weapon which can give me some support stuff…
for example i use short bow for:
1) poison volley to finish someone (about 5k direct damage + poison when in front of an enemy)
2) quickshot as an anti-panic button… to escape from thieves for exemple or simply ro escape from a zerg/fight/enemy/mob/boss or anything XD
3) clippling shot/concussion shot both faster after quickshot in order to gain a great advantage over the enemy…
so… the question is: can GS carry out a good amount of damaga? and has a lot of utilities kitten has?
thank you ^^
ok, thank you again for support.
that will be my favourite build:
http://gw2skills.net/editor/?fMAQJATVnAVkFcgF+VwaZgYpYP9pzIT9nzwQMC-j0yAYrARigoCAJPosHRGbRtIasqFMVJguMyqzk6NKiWNA-w
i prefer “protect me!” because it’s a stunbreaker and i’m not using a full zerker equip so i can’t stop enemies before take any damage… so this will make the build harder to kill.
i have only few questions:
1) what do you think about “rampage as one”? i think that with this skill i can regain some dps instead of another defensive skill (entangle)
2) what trait should i put on in the first socket in skirmishing? I’m indeed between “sharpened edges” and “primal reflexes”…
Feel free to check out the linked YT-vid in my previous post.. :-)
And of course, there is also a thread here in these forums about all kinds of ranger builds, might be handy to get some ideas from there also? :-)
https://forum-en.gw2archive.eu/forum/professions/ranger/Post-Your-Build-Thread
yes man, you are right … but as i said before i don’t like full zerker builds :<
anyway your build is really similar to mine… so maybe changing some equip i can mix the berserker damage with more toughness and survival
anyway i have some questions regarding utilities:
1) is signet of stone usefull?
2) lightning reflex > protect me! ?
3) is signet of the wild usefull?
4) is signet of the hunt usefull?
i really don’t know how to choose those 3 utilities because there are a lot of good (for me) utilities :<
is better SotH/SoR/Protect Me or SoS/SoR/SotH or LR/SoR/SotH (as in your vid) ???
Thank you for answers… i think hunter’s comunity is the most polite and quick to answer
i just tried some builds in hearth of the mists… and i can say:
1) condition damage build… will be really strong (maybe better than necro’s)
2) i don’t like to play for conditions ( XD ) but maybe that would be my secondary set
3) Long Bow is really… wow… strong (stealth… massive vulnerability… and 5k+ with LB 2#) and of course i love “barrage” <3
4) ranger pet is stronger than i remembered… maybe, is the a build based on pet? (i don’t really like to depend from my pet… but would be a nice one)
so i tried some builds and the my favourite was the one based on Long Bow/Short Bow … the problem is that i didn’t find a good LB/SB build on internet and I had to create it alone… not sure if it was that good
here is a prototype of the build:
http://gw2skills.net/editor/?fMAQJATVnAVkFcgFKWgaZgYpYP9pzIT9nzg/MC-j0yAYrARigoCAJPosHRGbRtIasqFMVJguMpqzI7NKiWNA-w
ps: i really like those 1500 toughness togheter with 17.4k hp
can you help me to complete the build? or maybe, can you link an already optimized LB/SB build?
thank you
Hello,
i’m going to create a ranger as my main ranged class but i’m new and i dont really know what ranger are capable tof doing….
i tried rangers few times in hearth of the mists and my favourite weapons are Long Bow and GS…
can you guys please link a good build fow WvW/events which isn’t full zerker?
thank you
ok sorry guys but this build does not fit me anymore :< now i’m working on a full condition damage HGH build… thank you for support
stuffs
how did you get 25 might stack (in solo)?
As far as burst damage goes, which is what the SD rifle build is intended to do, get in blow all your skills and hope that whatever you attacked is dead at that point, you really need to go further into the tools line for better cooldown reduction on toolbelt skills and the higher crit damage bonus. You don’t normally run SD with elixirs as your utilities because they don’t target the mobs for the SD burst. It is a case of one or the other, I think the build you have come up with will yield better sustained damage over a longer period of time but it will lack the burst that a SD build can produce. Typically when running SD I will opt for something like 0/30/0/10/30 or 0/30/0/20/20 depending on whether I need more surviveability at the expense of max theoretical damage. Going at least 25 into tools gets you a 10% damage increase on full endurance for that initial opening burst. All in all as I said before the build you have come up with may yield higher sustained damage over a longer period of time, but it will definitely lack the burst ability that a normal SD build will obtain.
yes you are right… but my starting ideas wasnt to create a build based on might stack but a build based on elixir and their boons… i know that a normal rifle SD build has a better burst damage but i also know that this build has 2 unusable utilities (because it needs toold belt skills for damage and SD) and that has a lower survivability due to the full zerker equip.
anyway change my starting build wasn’t a good idea becuase i lost 15% more base damage for SD… ill do more tests soon
here are few tentatives in “hearth of the mists” with steady weapon on “heavy target”:
withouth mights stacks (only the 5% damage bonus from trait) critted/not critted:
hip shot -> 298/165
blunderbuss -> 642/372
jump shot (jump) -> 445/235
jump shot (land) -> 893/470
SD -> 674/350
bombs (from dodge) -> 566/951
with full elixir use (11might stacks + fury):
hip shot -> 360/201
so the result is… i dont need rune for might duration… also if now i get 55sec might i can’t stack more than 14-15 might… (with 3 elixirs + 3 tool belt elixirs)
Not really that revolutionary. I’ve done it in the past with decent results (in full zerker). I’d offer up some changes though.
Drop Rifled Barrels for Go for the Eyes, Sitting Duck, or even Modified Ammo if you’re group is heavy on conditions. Unless you’re chasing someone down Rifled Barrels really isn’t all that effective. Rifle 3 & 5 are most effective when you’re toe to toe with someone. You also might want to consider dropping Empowering Adrenaline for Speedy Kits. And Sigil of Fire on your Rifle. This is an HGH build so you should also be running boon/might duration runes.
mmm… nice suggestions…
changes:
-removed Rifled Barrels
-moved 10 points from Firearms to Tools
-added SD for extra damage
-sobstituted sigil of force for sigil of accuracy
-added boon runes (+60% might duration)
overall changelog from previous build:
+76 power
+10% recharge rate (on tool belt skills)
+60% might duration
-3% crit chance
-3% cirt damage
-1 toughness (lol)
now there isn’t the necessity to test previous formula… what do you think about these changes?
Interesting idea, to replace a SD rifle build for a HGH rifle build. I think it will need testing to see if the might stacks outweigh the loss of SD in the damage department, my gut feeling is it won’t but at least you have decent condition removal with this build so it may actually work out for you.
Thank you for feedback.
In order to take back SD we can put 10 points from explosives to tools but i don’t know if SD damage > 100more power + 5%damage + bombs damage on roll.
The problems is that SD in a general rifle build comes togheter with 10/20 points in explosives…
so the question is:
HGH’s might spam > SD and in particular:
- is 4x SD damage > than 10 perma might stacks? (10 at first elixirs rotation… more at second etc)
but that’s not all… infact if we plan to sobstitute HGH for SD there is another important minor trait to consider, so now the formula is:
- (4xSD damages)x2 (if 2 enemies) > 11might stacks + 1%damage per boon (a min of 3 boons: fury, might and swiftness) + 4migh stacks (after 20sec by reusing 2 elixirs) ?
i don’t know… but the buils is based on elixirs… so do you think is a good idea to sobstitute 10 point in alchemy with 10 points in tools?
ps: also that chance mean: -1000hp -10%boon duration +10%crit damage +10%reduced recharge on toolbelt skill
edit: added 2 might stacks from trait “hidden flask” and removed 1 might stack (because you can use elixir S and get 1 might stack also without HGH) from the final formula.
(edited by Kjeldoran.3849)
Hello guys,
this thread is about the new build, which i’m wornking on, for engineers and basically for WvW (group fights and solo roaming).
I want to underline 2 things before to start:
1) this build isn’t still completed because i cant test it right now.
2) I need help from the experts (in engineer area because i’m quite new here).
Now that’s the build:
http://gw2skills.net/editor/?fcAQFAUlspSXnvSyF17ICIF5lfJ6xjRZT2HFz3DC-jkyAYLAqAQyDMBSEtW4KiGraBTVCoOTq+MyejioVDA-w
build description:
i started to work on this build because i was looking for a HGH build but i hate to depend from “condition damage” and dont see great numbers on the screen. So i created this build: a HGH build based on the rifle, my main purpose is to get boons from HGH and elixirs and at the same time the great direct burst damage (and utilities) from rifle.
Equip structure:
ill start to say “i hate full zerker builds!” and i really want to survive while carry out a good ammount of damage… of course if you run the same build with full zerker equip you get more damage… but not so much as you may think.
So, i tried to reach the 25% less damage cap from toughness and keep up as much as possible the critical damage and, of course, the critical chance… because this build is really dependent from critical chance
- 55% base crit chance + 5% (from food +100precision +10% crit damage) + 20% from fury give us a solid 80% crit chance (very easy to keep up) and a 10% more crit chance against targets with less than 50% HP allows us to really get “1 hit 1 crit” (yes it’s an adaptation of “one shot, one kill” XD)
so we get boons… we get toughness… we get damage… we get 30% + base damage… is that enough?
Utility & elixirs:
Elite skill -> no comment, simply the best in slot and count as another healing skill so it’s perfect to improve build survivability.
Healing skill -> elixir H of course because… it’s an elixir and traited has the same CD as med kit (toolbelt) but heals for more and gives boons (and might with HGH ofc).
Utility slots:
elixir B -> mainly for fury buff on demand and for swiftness (remember that we get another 13sec of fury at 75% hp from trait)
elixir S -> for invulnerability…
tool kit -> for invulnerability and damage (mainly from toolbelt skill and vulnerability+confusion stacks)
That’s all (for now), ill really enjoy any suggestion and feedback.
ps: sry for grammar.
(edited by Kjeldoran.3849)
Hello guys,
i’m a new engineer here and i’m looking for a well rounded (damage oriented) build for my engineer. In this forum’s section there are some builds but they are old (so not updated to 9th july) or simply not so good (for my play style).
As title i’m looking for a WvW build and my main objective is to carry out a nice ammout of damage while… not die with a single shot :<
I also looked for an HGH build but (while the play style perfectly suit my idea of “engineer”) i can’t find an updated one…
so now i’m here…. open to every kind of “direct and sustained damage” build which isn’t full zerker, i hate full zerker build >.>
thank you all for any suggestion.
since you are warrior warband is useless because SoR will be better of anything especially if you can put -20% signet cd in your build and get almost permanent swiftness and fury with a single skill…
Why make a Guardian if you have an 80 Warrior? I am just curious what advantages the Guardian class has over warriors and if there is any real advantage of making one for those that have a max level Warrior already?
Thanks!
warriors are too squishy for me… also if geared in toughness and vitality you will be squished most of the time… simply because you haven’t much way to restore your hp and your damage is strongly dependent from hundredblades… fail it = fail a fight … and it’s really easy to avoid.
As a guardian (and my first pg was a warrior) i can say… i can squish a lot of people… not easy as warriors… but i have more choise from my damage skills and i have too many ways to mitigate damage… to give support.. to heal… to save me and party.
The only thing i miss from warriors is the range… but hey, who need range when you can squish someone with a ballista?!
survivability > burst
burst can be avoided… survivability depends on your skill.
ps: just a fun thing, try to go face to face to a gs warrior and laugh at his 100B by using shelter (+ Might of the Protector ) … then you are a warrior (for damage comparison)
-true story
Kjeldoran with staff and 10% crit dmg I land crits enough commonly to have perma-vigor from 15 points in honor trait
sorry but “perma vigor” due to crits isn’t a dimostration of crit damage nor crit chance.
1) you always use aoe so you get multiple it… which mean that also with 10% hit chance you have a 100% crit chance over 10mobs with 1# spam
2) i said also “crit damage will be very low”…
Paragon Signet
Elite type: Signet
Passive: CD on virtues is reduced by 1sec per skill used while in combat
Active: Gain Fury, Swiftness, and Might (5) for 10 seconds.
Cast time: 1/4
Recharge: 60 seconds
Visual effect(s): none
-corrections-
that would be a nice on XD