zomg a Virtue?
Virtue of Patience – Recharge 30s
Passive: +1% damage dealt, -1% damage taken for each recharging virtue
Active: 3s Chill, Range 600.Inspired Virtue boon – swiftness 5sec
(and then, we re-work traits to take advantage of all the delicious chill we can now dish out, like vuln on chill, or chill on burn, torment on chill, or other crazy things).
Me likes this!
+1
that would be a really nice add… but in my opinion a bit too strong.
That would be more equilibrate:
Virtue of Patience – Recharge 60s
Passive: +1% damage dealt, -1% damage taken (for each recharging virtue)
Active: 2s Chill, Range 300.
3s chill are enough to literally destroy an enemy… if it’s aoe… i don’t want to imagine the consequence.
30 sec cd is really low and allow us to spam aoe chilly (remember a 30% cd reduction from traits).
and a reange of 600 will make this skill more effective than 90% of our “ranged” skills XD
another alternative can be
Virtue of Patience – Recharge 60s
Passive: +1% damage dealt, -1% damage taken for each recharging virtue
Active: 3s Chill, Range 300 (max 3 enemies)
or another
Virtue of Patience – Recharge 60s
Passive: -2% damage taken for each recharging virtue (6% less damage is a big bonus…)
Active: Chill your foe for 2sec, Range 900.
anyway great idea! the most sensate one! good job.
Who said this? Torch is used for offense, focus is for support and shield is defensive.
Who said this? Even untraited, torch’s Cleansing Flame is one of the fastest area cure conditions which is perfect for support. Shield of Wrath can be used for burst when detonated. Focus could be defensive, a blind + 3 blocks means 4 guaranteed avoided hits, while a shield doesn’t really block anything except projectiles, and even then it isn’t defined as a block and will not synergize with traits.
In the end, a weapon will be it’s purpose if you trait and equipt for it correctly.
i confirm:
1) shield of wrath -> i get easily 5k aoe damage without might stacks
2) cleansing flame -> good aoe removal and aroud 8k aoe damage (100% critted, it’s more easy than you think )
3)shield is useless at moment unless if you have a full protection build…
ps: i’m not running a full zerker build.
These characters need long range weapons as well, especially in WvW. It also would be helpful if the guardians could use stealth as well so they can protect the other characters. Think about it. Guardians are the first people to die especially in WvW
who need range when you can squish everyone with a ballista arrow!? XD
remember that wvw is composed by characters, keeps, camps… and siege machines!
Stop using AH.
Try one of these builds:
http://www.guildwars2guru.com/topic/83822-guardian-greatsword-dps-build-guide/
http://www.guildwars2guru.com/topic/83701-the-perfect-dps-guardian-build/
so do you think AH too trivial… but what you suggest are 2 full berserker builds…
that make no sense.
Your build isn’t a normal AH. It shows how you are trying to get more dps by forcing your “AH” build into a full zerker one… the worst thing you can do.
Remember that some classes are for damage others for support… and guardian isn’t for damage… do you know?
You see warriors who destroy everything … but i also see warriors destroyed by everything… in few moments.
ill suggest you to give a look at my build
http://gw2buildcraft.com/calculator/guardian/?3.0|1.1g.h1|c.1g.h4.d.1g.h1|1g.7c.1g.7c.1c.7c.1g.7c.1p.7c.1g.7c|2s.0.21k.0.2s.0.2s.0.3s.0.2s.0|0.5.u45b.u28b.5|39.1|w.17.19.18.1i|e
what do you need isn’t damage… but support and, ofc, damage togheter with survivability.
your primary role as a guardian is to reinforce your party and then attack/defend.
If you go full damage you will die in a moment.
If you go full support your damage is ridicolous.
The better is in the middle and it’s all that my build offers:
- Support your party with multiple aoe boons, heals, and way to escape from a sure death. Damage, with the big power pool and the great crit and crit damage. Survival, with a large hp pool a good quantity of toughness and too many way to restore your health.
The only thing you need now is to learn to use that build… than you can confirm the following affirmation:
“full zerker builds have no sense if played in solo nor if played in party, the difference comes from support ; big damage can be reduced, big health can be destroyed.”
:D enjoy
Builds updated 7/7, still shatter cat original is little out of date but working on. Just alot of work to update al builds while they send in paches taht change the game every week
But yes, I constantly update the guide.
can also see
http://osicat.weebly.com/index.html
/Osicat
man you are simply fantastic! <3
thank you for your work and that spectacular build!!! (spectacular as every other your build )
…
So in conclusion JUST BECAUSE…
ahaha XD that summarizes all!
anyway i want to suggest you also
AC greatsword
http://wiki.guildwars2.com/wiki/Ghastly_Greatsword
and the new zenith skill
http://wiki.guildwars2.com/wiki/Zenith_Avenger_Skin
…
I’d rather eat a cactus than be in a guild with you.
…
arrrr XD
the sentence that makes more sense in the whole thread!
man if you want something of funny… i’m working on a sword/focus build 0/30/20/20 (for now… i’m testing more builds) which can carry out a very high burst damage (very similar to a warrion)… basically it’s based on the possibility to reach 100% crit chance and literally destroy an enemy with a 10k+ zealot’s defense
but i need more time to complete it… maybe i can open a topic on the forum… but it’s full of arrogant people… so i prefer to complete it in private and maybe later post it on the forum
is this a teachers meeting?
i can learn you something… not sure of what… but something
For the Bubbles dude! Blue bubbles!
bubble… i dont know why guardian=bubble… everywhere xd
anyway i play guardian because i like to play FOR a party, give my support and damage, ofc, for JUSTICE and GLORY (ok this was a bit excessive XD)
celestial > knight it’s right… but the real question is:
do you really need to use a full set of knight?
I think you can get better stats from mixing soldier and berserker…
the only problem is the crit damage which is pretty high with celestial set but again the question is:
can you really use your “great” crit damage?
The answer is: no, you cant.
Basically for the lower crit chance which make your crits very hard even with fury (you still need 50%+ crit chance to get a viable quantity of crits, without fury) and even if you do a crit damage you still get a low damage due to the low power.
remember that:
1% crit damage = 29 EP
1 power = 2.5 EP
- 1% crit damage = 11.6 power
the difference of power in a full celestial build is huge
Can someone tell me if is there any viable build using axe (maybe axe/axe) and/or sword?
If there is one, can you link a good build for wvw (not solo roaming but a rounded one for small groups and medium-big group fights.
thank you
i use a 0/0/30/30/10 so there is no chance for that trait because is almost useless in my build but you can try for a 20/0/30/20/0 and ofc use rune of soldier on equip… and maybe sacrifice some serker trinket for a soldier/knight-knight one… but i don’t see the utility of this trait and 20 points in zeal are only a waste of points:
1) you get 2 minor trait which are really useless
2) you get 10% damage… only on burning foes… good for bust… but useless
3) you get 5% more gs damage… good one but… you get 26hp per attack -.-’’ … really? useless!
The problem with this in WvW should be obvious to most people. The only time you would be useful with this build is in a zerg, or playing defense. If you are in defense the movement isn’t that important. On the defense if you need the movement speed you were in a bad position to start with. If you are in a zerg there are simply better options available so that your group will have perma swiftness anyway.
Solo play is really when perma swiftness would be the most useful, and that’s when those builds are at their most useless.
To the OP I run a GS Sw/fc build. I compensate for it by using my teleports/sword 2 on things ahead of me to gain distance. Those little white creatures can get you to them pretty quickly. Select one in the distance, sword 2 switch gs leap etc. If they removed the target requirement on sw2 it would be much better for us to get around.
infact i dont suggest to use a perma swiftness based build in wvw especially because you dont really need to get “permanent” swiftness because if you are in a zerg there are about 20 other people which give you swiftness and if you are solo roaming you can get enough swiftness from retreat + save yourselvess (30sec min, 37.5sec in my build with rune of pack).
I use GS-Sw/fc build too (AH) and i really don’t need more swiftness
Runes of the pack + 10 pts in virtues allow myself perma swiftness with staff #3, retreat and save yourselves. I ditch retreat in wvw however as its a useless skill there anyway.
retreat, instead, is a really good skill in wvw.
That’s why:
1) you get 20 sec (base) of swiftness and we havent much ways to get swiftness unless to force our personal build in aforementioned ways.
2) provides you aegis = 1 block
3) provides you and to your party 2 boons = 150hp per persone near you if using AH build
4) provides you a block = un might stack when you block = heal (if AH build)
anyway you can get perma swiftness with staff and rune of pack but you have to wait 1.5 sec before to start rotation again with staff and there are a lot of complications (depending on situation).
superior rune of air + save yourselvess + retreat + 20 points in virtues = 49sec of swiftness every 48 secs (or less if you us shelter as healing skill)
this is the best way to get perma swiftness because allow you to choose all the rest and hasn’t a negative impact on your equip.
Staff swiftness isn’t a good choise because it’s bugged and if you still are under the swiftness effect you get only 1 sec which is useless so basically you can use it in your rotation only 1 time and with a lot of difficults even if the full rotation is exactly 48 sec of switfness every 48 sec.
Another simply way is to use food with more boon duration (20%) or put on water runes especially if you are playing a boonway or healing build.
Another again is to put on 2x rune of pack + 2x rune of air + 2x rune of water so you get a base 55% swiftness duration and you aren’t forced to put points in virtues.
guardians don’t need mobility!
we have swiftness (perma with the right build), teleports (sword and meditation) leaps (gs, hammer), immobilize (scepter) and CC (GS, hammer, scepter etc.).
Maybe we need … another virtue for cripple or chilly … would be wonderfull a virtue that causes aoe chilly when activated
i agree with sebulon… mace is a very good weapon… now, after 9th july patch, it looks always more pvp oriented because of the 4 sec chilly which allows us to literally overkill any thief, mesmer, elementalist, ranger and engineer (unless they use teleports or something like that) also mace is perfect for high burst on single target but lacks in aoe damage (compared to GS) anyway i suggest you to try GS/hammer and to use somering like: ring + ww = devastation of every thief near you xD
GS is anyway my preferite one :< i like too much the skin (using AC gs ) and i really love the mobility of my WW which allows me to deal big damages while moving… also gs 5# (sorry but my memory is kitten) allows us to CC escaping thieves and running mesmers (i really love when near a mesmer + all his clones i catch them all and one shot everything with a WW
) also the symbol is great for damage (always something to add to your DPS) retailation and the boon spam (and healing spam if you use AH build).
man if you can tolerate some graphic bugs ill suggest you to go for a charr!
Charrs are the perfect race for guardian:
1) utility: battle roar → allow us to get might and especially fury to us and party… a nice dps incrementation
2) utility: mine → allow us to get a cripple! maybe you don’t understand but … guardians haven’t cripple ability… that’s like water in a desert xd
3) elite: charrzooka → allow us to get range o.O same as cripple… surely you dont want to use charzzoka during a 1vs1 fight… but as a zerg side combat range skill it’s perfect (or to defend over a keep wall)
4) charr … it’s like a cat … everyone like cats that’s all xD i strongly suggest you to look during char creation if armor presents graphic bugs over you… or later you have to buy a total makeover kit… as me :<
no suggestions? about 100 views a no a suggestion? so this build it’s perfect!? wow… too easy…
what? is there a link? sry but i’m back on my warrior from a long time…
Hello guys,
i’m back on my warrior from a long time and now there are a lot of changes made from anet which make that class really interesting (more than before).
This is my new build and i really appreciate if you can help me to improve it; every comment (costructive) is well accepted.
please notice that build editor isn’t update and this is my trait build:
30 -> III – IX – XI
0 ->
10 -> III
0 ->
30 -> III – VIII – XII
the build:
that build isn’t a full zerker one as the most of warriors because i dont like to become butter and i tried to optimize damage while maintaining a good survivability and a good quantity of condition removal (i really hate condition … ).
wepon and utilities (synergy)
the main weapon is the Greatsword of course (my new and shyning zenith avenger -) because of its massive damage and great mobility but the main problem of this weapon is: you can’t use 100 blades as there isn’t a future because you will become a no sense dancing man inside a cinema studio (and no one like dancing man in that cinema studio…). So basically i’ve opted for longbow immobilize and the utility (bolas has a really low cd, 20sec, and a great immobilize, 5,25 sec with traits) which mean that if you pop up your singet of rage and balance stance (or someone in your party give you stability in order to avoid any kind of obstruction) you can literally kitten 2 people every 20 seconds… not bad i think.
Traits:
i choose those traits in order to maximize damage of course but also to provide a good movement speed (also 38 sec of swiftness some times aren’t enough) a good condition removal (from stances mainly and heal) and a cheap 5% power as vitality (i dont know if build editor calculates it correctly but with 2800 power, with full bloodlust stacks, you get 1400 more hp) and the extra toughness can help us a bit to resist better
problems i’ve encountered:
of course this is a great build (i’m kidding xD) but it has some problems and i’m trying to resolve them, please help me if you know something.
1) damage: the damage is surely big… because this is a warrior but against full knight/soldier enemies it drops very fast (infact i need more than a 100b to kill them, or maybe also more than 2 o.O). Usually in wvw i hit for 10k 100b (10k is the minimum, against for exemple full soldier/knight enemies).
2) fury: i know we can get perma fury but i don’t know if i can exchange my stances for shouts and put on maybe rune of sanctuary… i don’t think that makes the difference because without food my crit chance is 50.71% + 3% (build editor isn’t update and shows 12% crit chance with 3 stacks while now it’s 15%). So i do a crit every 2 attacks… which is not bad and even without fury…
3) tank or not to tank: i’ve tryied to make my char really tough but i ’m not sure that 19.7k hp and 25% less damage (28% while over 90% hp) can really make me tough… on my guardian i have 14.8k hp and 30% damage reduction and i can manage damages really good… but these are two different things.
Conclusion:
this is the build, i’m waiting for your suggestions and improvements while i’m still working on a soldier build with shouts ofc and on a full zerker armored build (only zerker and toughness).
thank you
ps: sorry for grammar :<
(edited by Kjeldoran.3849)
last minor update and end of the build:
http://gw2buildcraft.com/calculator/guardian/?3.0|1.1g.h1|c.1g.h1.d.1g.h4|1g.a7.1g.a7.1c.a7.1g.a1.1g.9c.1g.a7|2s.d1e.2s.0.3s.0.3s.0.2s.d1e.2s.d1e|0.5.u54b.u28b.5|39.1|w.17.18.19.1i|e
enjoy.
stuff
Ok man stop. I’m tired of repeating the same things… you will never learn nothing… continue in this way.
Your build is perfect! Are you happy now? Do you want to compare 2 different builds in order to discover which one is “better” but you forget that the aim of the topic was: new AH build, can someone give me some help? and it isn’t: new AH build, where is foodfad with his fantastic build, incredible and unbeatable?
Again, and for last time, your build is better only on a calculator because in facts i get 10 times your stats… but continue in your way, so you will be an easier bag of badges in wvw (yes… don’t worry i know that you in wvw are unbeatable! i was kidding).
your 10% damage bonus is kinda useless: removers, condition reducers, miss, invulnerable and stuns will show you who is the real “good player”… you will learn that yours 5 sec of burning are nothing the most of the time and so your 10% damage is less than useless
YOUR build who can stack 25 might ins’t THIS build (the one you posted) so you can’t say i have these stats AND 25 might stacks… cmon man.
Your boon uptime isn’t comparable to mine: i have 5 more sec of protection and 5 more sec of regeneration and a stupid 5% more boon… this isn’t a boon way build… but i still have a better boon duration that you.
You are calculatin “damage” in a wrong way… you can’t consider your calculations “corrects” nor “usefull” so it’s better to avoid that kind of no sense afirmation instead of write no sense words… because as i said before you damage and crit damage is still lower than mine… very lower!
remove a 10% bonus from your and ad 105 power to mine… you will find the difference even with food is greatly more high.
So in conclusion this forum offers very bad occasions for learning something but only for some unbearable people… I hope there is still someone who can reason with his head and look at your false adfirmations because you are only trying to impose your useless build without give any help to others. You are comparing a full zerker build (with every kind of boon) to others only in order to show that their damage is low… or you compare a boon way build with an AH build to show thakittens boon uptime is lower… you are a very hilarious man.
But now i’m off… enjoy your victory (because you aren’t prepared to a defeat) and please if there is a Moderator delete the entire thread because of the great quantity of no sense adfirmation inside (not from me of course).
Thank you to Brutaly and Akamon for help… someone tried to help… but others (like foodfad) have much to learn so this is crearly the wrong section for them.
Enjoy the forum with foodfad ignorance and ego… you will never learn something here but copy his useless builds and die in wvw because of them…
I out of forum because i don’t want to waste more time here. The forum is where players help players not where foodfad (and some other) pretend to be… (i don’t know the right word) … but do you have understand
see you in game and please don’t answer more to this thread: it has no sense.
Do you mind showing the math as to how you got the 1500 toughness? Meaning can you show your baseline and comparisons, like whats the numbers look like with 1450 toughness and why isn’t it optimal or 1550 toughness?
And does this 1500 toughness apply to all classes or just guardian/warrior?
And what about your other parameters? Can you show the math?
Where did you get the average damage is 2000?
I appreciate the explanation but seeing the actual calculations with the formulas, tables, or graphing you used would help me since I’m a numbers person.
I’m curious if you have answers to my questions.
Man are you serious? There isn’t a mathematical formula to explain that… try it yourself and you will se i haven’t the time to retry every single build only in order to show you that 1500 toughness for some reason is the right quantity… but again… TRY it yourselves.
1) 1500 tougness isn’t a quantity “to apply” to a class but it’s simply the quantity of thougness which an equip can give you (with 0/5/30/30/5 traits) in order to don’t lose other stats for vitality… so basically it depends from equip and build and so every class with this build (0/5/30/30/5) get the best equilibration between toughness and vitality at 1500 (there also some other factors to consider…)
2) read above
3) personal experiences and anyway i showed you the % in Hp so don’t care about a number… because this is an assuredness
PS: do you want to see what? a graphic? tabulas? are you kidding right? man this is a game… direct experience is the best to learn something… you can’t use a graphic (o.O ??) to learn to play… so go in wvw and try yourselves and you will find that every math formula or graphic is useless because all depends from circumstances …
stuff
uff… man you are boring… why do you want me to write pages and pages and pages only to explain you that your build isn’t what i’m looking for?!
my build is 0/5/30/30/5 and have no sense for you to post another build in order to compare equip and stats because traits greatly influences stats!
your build stacks 25 might?… really? in 1vs1 you can stack 25 might? … ok i don’t want to know how because i still know it’s not possible… and i’m really bored of your ego of superiority
you can stack vulnerability 25 times… with a warrior … yes… but only if you are 2 vs 1 and in a zerg vs zerg fight i really don’t think you have the time to say “cmon stack vuln on —-—” because if you still try to do it… will be really ridicolous.
i “strongly”(is a your word) suggest you to dont look at effective hp because it simply isn’t something of considerable… EHP don’t even increase your chance to kill someone nor to escape nor to save yourselvess
my build uses food but, as i said, is optimized in order to be playable also without food while you are food dependent because without your double precision food your crit chance is nothing (and also with food isnt enough)
i dont know where did you take those stats but are wrongs because you are considering a full 10% damage bonus from burning and an even increased power and damage from your 10 points in zeal (which isn’t my build… so you cant compare). Anyway your 10% increased damage will proc only 5 sec every 30 sec… which is pretty useless and i get 3 free might stacks wich mean 105 more power and so i can overpass you dps easily and get multiple boons which mean heals and damage at the same time (regeneration and protection). Your argomentation is kinda useless united with a superficial knowledge of game mechanics… you need to read between lines in order to get the real power of something… not the illustrated number (which is a lot of time also bugged).
[update] confirmed the previous build as a good one and added to main post
No hard feelings, i understand how you feel. The problem with this forum is that everyone acts as if they are the best player out there, constantly own people 3v1 while in full zerker gear, wipe out 40v10 raids every day, clear lvl 48 fractals naked with only a zerker greatsword.
Oh, and they have hot girlfriends and a job that pays 100 grand a year.
Now back on topic
Y
ahahah what? XD i’m not sure of the last part of your post… what “Y” mean? and referred to what?
anyway the problem is that i’m only trying to optimize my build and every help will be well accepted but i cant tollerate something like “your dps is meaningless” or “this is kitten” or “you CAN’T do this and that” because these are really stupid answers especially if you (refered to foodfad and more) can’t argue your discussion with real information but only with presumptions.
When did i EVER say not to use toughness?
I don’t remember posting any specific builds either
I am merely suggesting that since conditions in general are more deadly in WvW than BS thieves, GC warriors or izerkers, you would need more vit than toughness.I did indirectly mention that you are on the right track by using lyssa runes yet i didn’t specifically aim my post at anyone in particular.
So relax guy, no one is calling you out, don’t be so paranoid. I realize you are getting needless fire from the forum top theorycrafters with extremely big egoes but its not enough reason to jump on others needlessly
sorry man i confused you for Foodfad which is really unbearable (look to the reference to his build)… i’m not paranoic but i can’t tollerate such attitudes.
returning at your post i only wanted to show that the right way is to equilibrate thougness and vitality… why are you so angry for that information?
Second i never told something like “you said: dont use toughness”… so dont be so hasty i’m not killing anyone
Considering the 35k Whirling Wraths the guys are pulling in the Guardian DPS thread, yeah – it’s mediocre.
I hope you are kidding, right? we are talking about playable classes… PLAYABLE which is different from “look this kitten ed crit on a stupid mob with 25 vulnerability while i have 25 might, tons of boon, 25 stack of any sigil, fury, zerker gear, a sure hitting skill, aegis (? do you think you can use 20% bonus from aegin in pvp ahaha), allies banners, food against mob classes and tons of damage increasers”.
Or do you want to tank again about stunningstyle videos? you still confuse “entertaining” with “good one”. Please stop this useless discussion as every your discussion before.
Again, not sure what you’re talking about. Your build has 134 more effective power, mine has 3132 more effective health (mostly from higher HP), and that’s without using more than an ascended amulet.
With ascended gear, there is no difference in effective power and mine still has more health and general survivability from using Omnomberry Pie instead of squash soup.
These are the builds I’m comparing, in case there is some confusion; mine isAnd this is the last one you posted;
http://gw2buildcraft.com/calculator/guardian/?3.0|1.1g.h1|c.1g.h1.d.1g.h4|1g.a7.1g.a7.1c.a7.1g.9c.1g.a1.1n.a4|2s.d1e.2s.0.3s.0.3s.0.2s.d1e.2s.d1e|0.5.u54b.u28b.5|39.1|w.17.18.19.1i|e
[/quote]
oh man man man… dont try to trick me, i know you want to be considered as the best one… in everything… but you aren’t ^^
so lets’ explain something… again and for last time i hope.
your build was 10/0/30/30/0 so it’s normal you had more power than mine … with my traits (0/5/30/30/5) you have 103 less power (-1)
you have exactly 148 more vitality (1480 hp) wich make you survivability surely better… but as i said before YOUR dps is meaningless with 600 less Effective Power that mean you can’t kill anyone in wvw unless it’s afk… very good.
Your survivability is still lower and i dont suggest you to look at Effective Health of the build calculator because it strongly depends from your ability and isn’t something you can calculate with precision… so your 3000 more effective hp can be 0 more hp if you do the wrong action (-2)
Your precision, in the end, is still nothing because you used 2 foods to improve it and it’s still under 50% wich is ridicolous for a build based on crits and “Omnomberry Pie” so you effective damage is really low on both crits and not.
Thank you for participation
Sorry to interject guys but you are all getting carried away by theorycrafting at this point and forgetting 2 important things:
- Condition pressure from necroes right now is considerably more deadly than lets say a direct damage from a thief or warrior.
- When you are focused you will die, no amount of toughness will save you.
- Poison is being tossed around in WvW like candy, which makes pure sustain considerably less effective
With these 2 points, we can conclude that:
Vit > toughness.
Extra condition removal aside PoV is needed.Therefore, soldier runes and lyssa runes >>> Citadel, divinity, and whatnot
You might want to consider a healthy dose of PVT armor /w lyssa/soldier runes and zerker accessories.
In fact, i would try to min max you build based on soldier/lyssa runes, not the other way around
1) for conditions i have a strong quantity of removers (which your build has not but ill explain this later)
2) sure if you are focused you will die… so this is the wrong point of view sorry.
3) read 1 and anyway is better to have tougness because poison damage is ridicolous but your incapacity to heal will lead you to death if you cant mitigate damage
vitality → toughness is really wrong… i think you havent learned anything from wvw.
Vitality = thougness and you need to optimize both if you want to survive a bit more
only vitality? squished by the first zerker
only thougness? squished by the first full condition
the right is in the middle (said someone…)
then use knights and a ruby orb… I suggested either one. So what would be the issue of going knights or a combo?
And how are you calculating this to a millimeter?
i cant put on knight because ill lose vitality and then i cant get more without unbalancing all… it’s a really difficult situation…
anyway i have some fixed parameters:
toughness -> capped at 1500 in order to don’t die too fast
vitality -> 1000 more hp togheter with thougness make you really harder to kill
precision -> a cap of 50% (with food) is enough for pve (and wvw ofc) because if you want to get more (for exemple 60% +) you need to greatly improve your crit damage and you can’t since you have to cap before toughness and vitality.
critical damage -> read above, 100% is enough to deal massive damage
power -> the only flexible parameter: the more power you have, the better is.so that was the only build i finded who respected every single paramenter
Ok, so those are your parameters. But how did you come to them? What are your calculations that determine those things are optimal?
ok i’ll explain but is very hard to understand…
1) my purpose is to optimize stats not only in the offensive way but also in the defensive one.
2) 1500 toughness is the perfect quantity related to vitality because:
-> if you drop below in order to get more hp you will find that for every 1 less point in toughnes you will gain 0.5 vitality (or less) without lose crit chance and/or crit damage and/or power.
-> if you get more than 1500 toughness you will surely lose power and/or crit chance in order to improve your vitality
-> with 1500 toughness (i’m not sure if this is the exactly quantity but if not it’s really near to 1500, maybe 1495 or 1512) you will get the best balance between toughness and vitality.
ok now some numbers to show my calculations:
every 33 toughness are 1% less damage
1% less damage is something like:
1000 damages -> 10 less hp lost
2000 damages -> 20 less hp lost
the averange damage is 2000 so basically you gain 20 hp every attack
(if you want to consider full life it’s 150 more hp but you can’t because of the great quantity of regenrations and heals)
as i said above every 1 toughness is 0.5 vitality (try it yourselves) so:
every 33 thougness correspond to 16.5 vitality which is 165 more hp
that can be considerate a good exchange but it isnt basically because in every fight you will always get more than 8 hits (20hp x 8 = 160) and because:
-> if you have 160 more hp but you take more damage the effectiveness of your healing skill is reduced by 160 points
-> if you havent 160 more hp but you take 1% less damage the effectiveness of your healing skill is improved or simply optimized.
that limit (of 1500 thougness) is defined by the equip itself because there isnt an equip which give you power/precision/vitality so you have to mix soldier and berserker and you still get or excessive vitality with a great loss of precision or the right quantity of precision and bit more vitality but with a great loss of thougness and/or power
so that all… 1500 (or around 1500) is the best quantity of thougness to optimize you character defense without waste your damage or crit chance.
Please tell me if you find anoher equip mix which allows you to keep up 50% precision, about 100% crit damage (without food) and about the same power but allows you to exchange toughness for vitality with a rate greater than 0.5
(edited by Kjeldoran.3849)
Both builds are hard to use but with mine you have a better survivability in 1vs1 and zerg vs zerg. See you
What? Mine has 100 more armor and 1500 more health than yours.
yes actually you get 148 more vitality which is a good quantity… but you damage is really ridicolous (more than 1000 less EP) so you survivability is still nothing inside a zerg or in 1vs1 because you cant simply kill anyone.
What did you run before this? The damage you get in Altruistic Healing builds like this is mediocre at best, there are much higher sustained and burst builds out there. This is also way, way tankier than most zerked out burst builds, too. I’m not sure if more tank is going to help you out much.
“Mediocre damage” i dont think
yesterday i had some wvw and with the previous build (less damage and survivability) i hitted for someting like 6k every Wirling Wrath and 5k Zealotr defense which is a pretty nice burst of 11k and can allow you to 2 shot some elementalists or thiefs (always if they dont run away or try something to escape… because this is gw2 not wow … ).
Another important difference is the crit chance which in my build is the double… and you can easily understand that with 22.29% crit chance you chance to crit really a miracle and even with a crit you dps i lower than a full tank gear
PS: tried yesterday the second combo, from my guide, inside a zerg; 7.5k aoe istant damage ^^
Anyway now i’m working on a way to optimize the use of Hammer in the build because chill for 4 sec will be really usefull… just trying to optimize that block…
(edited by Kjeldoran.3849)
Hey Crapgame.6519,
i’m happy for you to find here a good build. I will also suggest you to compare my last build with the one posted by foodfad and you will find that mine has more in any stats (power, vitality, crit damage and especially crit chance) and ofc a better survivability. The only difference is the stack of fury wich is very important but with only a 5% chance on hit… which is pretty hard to activate and can’t be used for burst damage.
Both builds are hard to use but with mine you have a better survivability in 1vs1 and zerg vs zerg. See you
(edited by Kjeldoran.3849)
then use knights and a ruby orb… I suggested either one. So what would be the issue of going knights or a combo?
And how are you calculating this to a millimeter?
i cant put on knight because ill lose vitality and then i cant get more without unbalancing all… it’s a really difficult situation…
anyway i have some fixed parameters:
toughness -> capped at 1500 in order to don’t die too fast
vitality -> 1000 more hp togheter with thougness make you really harder to kill
precision -> a cap of 50% (with food) is enough for pve (and wvw ofc) because if you want to get more (for exemple 60% +) you need to greatly improve your crit damage and you can’t since you have to cap before toughness and vitality.
critical damage -> read above, 100% is enough to deal massive damage
power -> the only flexible parameter: the more power you have, the better is.
so that was the only build i finded who respected every single paramenter
Suggestion:
Your boots and coat should be zerker and your legs and and helm should be soldiers or knights for better stat ratios. The upgrade in your boots should be either the ruby or beryl orb.
thank you for suggestion but i cant exchange those pieces. Here is the reason:
all stats are calculated at millimeter, apparently with your disposition (which is right for stats quantity) but you will gain wrong stats. You get a bit more EP and hp… but you lose toughness and precision which are voluntarily set to 1500 and 50%, respectively.
40 toughness for 80 hp isn’t a good exchange
1% crit chance for 14 power isn’t a good exchange
if you know any other solution in order to get 1500 (about) tougness (more, not less) please tell me.
[update] New AH build: cheaper, optimized and even more offensive!
http://gw2buildcraft.com/calculator/guardian/?3.0|1.1g.h1|c.1g.h1.d.1g.h4|1g.a7.1g.a7.1c.a7.1g.9c.1g.a1.1n.a4|2s.d1e.2s.0.3s.0.3s.0.2s.d1e.2s.d1e|0.5.u54b.u28b.5|39.1|w.17.18.19.1i|e
i worked a lot on this build… and basically is formed to give you a better survivability and a greater damage burst. The only reduction is 1% less crit damage but on the contrary you get maximum power from equip, optimized precision form equip and equip + food, larger health pool (+ 1000 hp without food) and an optimized EP which reach 4918! (200 more EP than the previous build)
please comment and give me a feedback and suggestion thank you
What-Is-That!!! how is it possible??
Have i to buy a character modifier from shop and change face in order to avoid that bug? I waited a lot for this helm and now i cant wear it without these ridicolous bugs -.-"
Need Suggestions/ Help
this is what im currently running in wvw
I need help balancing my gear so that i dont sacrifice to much hp but i do want my Precision to attest 45% and & 75% Cit Dmg im comfortable with my hp pool in 1600ish range i know its gunna be kinda hard but im stuck playing around with gear idk what to do please help thanks in advance.
PS: i like staff cus i usually run in large / medium groups and its good AOE 1 Spam dmg for decent loot drops.
this is the nearest to your description without change trinkets and runes/orbs
http://gw2buildcraft.com/calculator/guardian/?3.0|1.1c.h1b|6.1g.h1b|1c.71j.1c.71j.1n.71j.1c.a7.1c.a7.1c.a7|1g.67.1g.67.2u.0.1g.67.1g.67.1g.67|0.0.u46b.u28b.a2|39.7|w.17.19.18.1i|e
anyway i suggest you to change your rune and go for more vitality in rune and more precision in equip since in order to get precision, thougness and crit damage your only chooise are berserker and knight.
Hello Basilenco.6375,
if you want something of aggressive and at the same time with a very good survivability i suggest you to look here:
https://forum-en.gw2archive.eu/forum/professions/guardian/Guide-WvW-PvE-new-AH-Guardian-build/page/2#post2352529
anyway what are you looking for isnt hard to obtain:
- with AH build you still are of help for your team: boons … boons… and boons what else? you can also excange some shouts for sanctuary and get an improved protection from attacks
- i suggest you to use hammer for protection spam and the knock down and immobilize wich allow you to save someone if under attack
- also try to put in your set a mix of soldier and berserker equip or if you want more hp soldier and valkyrie or if you want more precision and burst knight and berserker (or the little variant with knight and valkyrie for more life)
- also try out mace and shield so you can spam aoe healing and symbols which mean: heal, boons and damage ofc
- try to use as elite Tomes no matter what: if you want to help in damage go for burning and the massive aoe blast… if you want to defend go for heal spam and full heal restore.
- also put on Pure of Voice trait for an aoe condition remover or try out the massive aoe condition remover with save yourselves + rune of lyssa os simply use rune of soldier for personal remove
- also you can try a bunker build but will not be able to do a good damage
there are a lot of more options…
Ruby orbs work, but 5x Citadel +1x Ruby will get you slightly lower stats in exchange for free Fury for 37 seconds at a time, which is spectacular and will work well with your already respectable critical damage. Citadel runes are also cheaper than Ruby orbs.
mmm… thank you for the suggestion but… i can put in rune of cittadel mainly because i can’t keep up enough precision from equip and get at the same time the same power, thougness and vitality…
i know fury is 20% more critical chance but there is only a 5% chance… on hit… which isn’t a very importante number especially if you want to do burst.
i was going to say your HP seems a bit lower, but i think it’s more than fine. do you run more in big groups or small – med groups?
if you are sticking with ruby orbs instead of divinity, i want to agree with foofad here and say that citadel runes + ruby orb might be worth it. the added crit chance via fury will really make use of your high crit damage.
yes 800 more hp aren’t a so huge quantity
sobstitution of soldier boots for the knight one and sigil of perception with bloodlust.
The result is (without bloodlust/perception) stacks:
+26 more EP +1.16% crit chance +10 toughness
-240hp
that will be a good one if combined with these 2 foods:
→ Bowl of Curry Pumpkin Soup (for lack of vitality)
→ Superior Sharpening Stone (for an increased power)
Build added to the main guide
(edited by Kjeldoran.3849)
foodfad what do you think about the last, and cheaper, build I created? better or worse than the one with rune of divinity?
I don’t get what the argument is about. In WvW your dps is meaningless anyway and you gear for survivability, and in pve you should be full zerker anyway.
what?
“your dps is meaningless” -> i dont think
“gear for survivability” -> of course
“pve you should be full zerker” -> that’s not true… but if you want to do cof for the rest of your life (cof p1…)
dps should be very high (not so high if you are trying to compare a guardian with a warrior ful zerker of course).
ps: a full zerker guardian have “only” 58 more power with 800 less hp and 200 less thougness
(edited by Kjeldoran.3849)
mmm… it sounds right… but 5 stacks of aegis are too many.
The possibility to auto-block 5 attacks mean that we can kill some classes without take damage…
maybe the cap must be… 2 or 3…
Hey guys! i’ve added a new build:
http://gw2buildcraft.com/calculator/guardian/?3.0|1.1g.h19|c.1g.h19.d.1g.h8|1p.a7.1p.a7.1n.a7.1p.a7.1n.a7.1n.a7|2s.d1e.2s.0.3s.0.3s.0.2s.d1e.2s.d1e|0.0.u64b.u28b.a2|2b.0|w.17.18.19.1i|e
it’s pretty similar to the first one but without rune of divinity! the cost is really low and the result maybe better than the first one!
pros: +21 power + 16 precision +3 thougness
cons: -52 vitality -1%crit damage
what do you think?
yea, agreed, if i’m having a bad day, i just give up with stack building. lol. and it’s best to not rely on them as much i feel, but if you can? then they’re definitely nice to have.
like Tarsius mentioned, one of the reasons why i suggested a “stacking” set is because you can build so fast, and with a stacking sigil on both MH and OH, when you have that set out, you get two stacks.
but again, it’s up to you : )) if you go with accuracy, you never have to worry lol but getting that perception stacks also affects your GS. other ways around this though, say for e.g. if you ever run in a party and say Warriors, can give decent fury uptime, and that’s a hefty 20% crit chance.
at least i decided for perception because it affects also GS and isnt so hard to stack.
Guide updated to reflect the new build and changes with few tips for beginners and not
so if you’re sticking with Generosity on your GS, i wouldn’t put Battle on your Sword/Focus set at all. The “don’t mix on-swap + on-crit sigils” applies across your weapon sets and not just between MH and OH sets. again, global cooldown.
so any of the bottom 3 would work. though i’m still inclined towards Generosity + Accuracy.
I like having a separate weapon set for stacking sigils. so bloodlust or perception on both another set of GS and sword/focus, then when u hit max stacks switch to gen+gen/acc.
it’s pricey but most “effective” based solely on building stacks the fastest. :PPP though of course you have to take into acct your playstyle and since generosity seems an integral part of your gameplay, maybe Generosity + Perception would be good.
hope this helps!
mmm yes i agree with all…
anyway as you said the best for would be generosity + perception but there is another problem… i really dont like to farm sigil’s stacks… but on the other hand if i put on precision i get a 5% bonus only on the “utility” set… while with perception i get precision also for the main one…
… but i’m pretty sure that will be better generosity + perception…
edit: since 21 precision = 1% crit chance… it means that to reach 5% i need 105precision and so 11 kills… that’s pretty hard in wvw … unless i want to farm it on mobs… which is pretty boring :<
(edited by Kjeldoran.3849)