I decided to for facerolling with a backstab spec earlier. It’s pretty kitten sad let me tell you lol.
Find someone running to a point, cnd/steal/signetstab and they’re downed in 1 second.
It’s 5 second base.
It’s additive not multiplicative.
The 33% longer conditions traits is actually 45% longer for Sceptre Auto attack, but 33% for Grasping Hands.
Each 20% of 5 seconds = 1 second.
Thus 5s base + 25% duration = 6.25 seconds.
I’ve tested this out on 3 different occasions in the mists before, so I know what I’m talking about.
At 18k or so base hp, with no Tough/Vit, each point of Tough/Vit is basically the same exact % increase in effective HP. The only difference is Tough won’t help against condition dmg, but works better with healing/life force.
Toughness works for death shroud as well btw.
I know this from doing some testing. The Shaman Amulet with 923 toughness was about 33% dmg reduction which is like 50% more hp, and 923 vitality (9230 hp) is basically 50% of 18k hp, so roughly the same.
And since necro’s can be pretty much immune to conditions, toughness all the way baby. =p
No, but I tested it quite a bit in the mists, 2-3 different times. I’m 99.9999999% sure that’s how it works. =p
I think a “get out of combat” button would be great lol.
Would love to see hardmode style of these meant for duo’s that would be sick. =D
I really wish you could wear other armor types. Maybe for certain slots atleast. Who cares if an Elementalist looks like he’s wearing plate. There are alot of Head Pieces that would match with any armor type, especially when it comes to Cultural Gear. Being shut out of 2/3 of all armor skins is awful.
And I kind of wish there wasn’t such a big distinction in armor looks between races, or atleast let us pick and choose. Why can’t I get charr butt-chaps on my other races, or have a tight wrapped (asura) hood on another race?
Chests probably shouldn’t be re-lootable.
I’d rather do a jumping puzzle, get a nice rewarding chest for it and be done with it. Who would re-do a jumping puzzle just for the crap in the chest? =p
And it’s not that the game is unrewarding, it’s that the effort/reward ratio is out of whack. If you want rewards, you grind mobs or events, you should be rewarded more for challenging stuff, or puzzles.
3v3 sounds pretty nice.
There’s about 3 (or 2.5) builds.
There’s your standard condition build, very simple : Staff – Sceptre/Offhand with points in Curses then wherever, Spite for duration/power, or Death for Staff/Mark gains.
There’s your standard Power/Well build, Staff – Axe/Offhand or Dagger/Offhand points in Spite/Curses/Soul Reaping just for the stats and w/e traits you find desirable. Life Blast traits are good because you will be Life Blasting alot since it’s your strongest attack, rotate between putting marks/strong attacks on cooldown and then Life Blasting stuff to death. Then double wells for super aoe dmg.
There’s the Minion Master spec, 20 in Spite for the minion dmg, all minion skills, Axe/Focus for the vulnerability, then just go to down zerging things down with pets, re-summoning anything that dies, popping pet active skills for dmg/cc, good survivability/dmg that’s pretty faceroll.
Dmg boosting traits won’t reflect on tooltips.
Only Power based dmg gains will show on tooltips.
digiowl.9620
My impression was that they would skip today’s patch to focus on the Halloween event.If this is true, all I can say is it nice to see they have their prorities right, because clearly pumpkins and witches hats are more important than a class actually working with things like minions just standing there doing nothing rather than attackng the target.
This is actually what I was afraid of honestly.
Screw your kitten events and fix stuff. =[
Do mesmers have enough AOE to reliably tag mobs in large-scale DE’s?
in Mesmer
Posted by: Knote.2904
however the build will be pretty rubbish outside of dynamic events
No. There is no other response to your random statement than “no”.
Better than Necro’s and Thieves??? What are you smoking. Those 2 are probably the best.
Uh, no. Guardians, Eles, and Engis are the best, not in that order. All other classes are inferior to those 3 at Orr DE farming.
Thieves are poor because their AOE has a travel time and is not spammable due to Initiative limitations. Necros I have no idea, but some players who know how to actually tag on a Mesmer say that Mesmers are better, so I’m going with that.
Thieves have caltrops and clusterbomb shotgun spam with signet to be nearly invincible. It’s incredible for tagging and aoe’ing things down.
It looks wonderful, but I only have one question, why blink? decoy is already a wonderful stun-breaker, and you also have mirror images. personally, I suggest a glamour field, as they help your duelist stack confusion.
Wait, use null field. there goes your boon condition problem.
Blink can escape immobilizes, as well as avoid more dmg. Plus mobility, and abusing certain blink hotspots.
@Knote The hard mode in GW1 didn’t make end-game maps all that much harder but it did make the earlier maps significantly more challenging. The rise in difficulty of hard mode followed an exponential decay as you approached end-game.
@RLD Also hard mode in the first GW was purely optional.
If HM was to be reinstated, I think everyone would win.
If Hardmode worked like Overflow I think it could be pretty awesome.
Could you elaborate please?
If for example there was an overflow-esque server you could join, essentially setting turning hardmode on, so every map is hardmode but seperate from your server and instead can be joined by people from any server, so that it’s not completely splitting up your server communities and so it’s not empty incase most people don’t hang out in hardmode.
I was explaining how people do the combo with only 2 hits, using stealth on steal.
I don’t use stealth on steal, using CnD + Steal is much better, alot more dmg.
Well the 2 hit combo is using Steal with the stealth on steal trait + Mug for burst dmg, followed by an immediate back stab.
If the thief wants to make sure he get’s his combo off, usually it will go :
Start casting Cloak and Dagger, pop Devourer Venom (immobilize)
Steal (mug hits) to target, immobilizes, CnD lands.
Pop 150% signet (+ 5x might) Backstab crit.
If you’re squishy enough for this to down you (as an ele it probably will) you’re just going to have to hope you see it coming and react fast enough using a cooldown. Your next bet could be popping Static Aura to stun them as they mug/CnD you which could buy you time.
Also do not believe the people that say the thief is vulnerable and useless after missing the combo, not true at all. It’s incredibly easy to escape even if you have no utility cooldowns (should have Shadowstep anyway), and I can just continue sitting on people auto attacking for a ton of dmg til I redo the combo, or heal and redo the combo, or just spam heartseeker.
Basically, if they catch you off guard (kind of the point of the spec) there’s not much you can do (Arcane Shield proc trait might help though), if you do, just do your best to kite them, dodge after they stealth and just burn them down.
Oh, and blind field’s can help too. The Glyph of Storm (Earth) is decent, if you drop that after they stealth it can probably help, though it only tics every 2 seconds I believe, and just whiffing back stab in the air removes the blind, better than nothing. Or just any kind of quick aoe cc.
For all the leavers and whiners
We all know how it’s going to end up…Imagine three to four months from now.
It’s a slow boring Sunday, the wind howling in the tree’s, sounds of rain drops gently hitting the window..
Sounds romantic and all but after about 30 minutes you will be thinking:
WHat the Kittykat this SUCKS i can’t build sandcastles in the rain MY GOD I AM SO BORED.
But then … in the far far corner off your pink bed room.. there’s something that catches your eye.. You walk over to it..
It’s Guildwars 2 this crappy game you played months ago.. you dust it off ..
Your boredom has reached max peek level by now, so you figure what the hell let’s give it a shot.. No subscription anyways.But THEN you log in the game starts to Update !! Bugs that made you leave are no where to be found ! The Bot army’s that ravaged the wild lands of Tyria have all been slain ! WVW is so balance and optimized that even your ipad could run it !
You think to your self
“this is the best sunday ever”
This is like softcore porn.
@Knote The hard mode in GW1 didn’t make end-game maps all that much harder but it did make the earlier maps significantly more challenging. The rise in difficulty of hard mode followed an exponential decay as you approached end-game.
@RLD Also hard mode in the first GW was purely optional.
If HM was to be reinstated, I think everyone would win.
If Hardmode worked like Overflow I think it could be pretty awesome.
I actually like those ideas. Although I don’t think MH pistol should be another condition weapon.
Mesmers are in need of a ranged main hand Direct Dmg weapon as Sceptre is more condition/utility.
Thieves have a huge advantage there when it comes to chill since it doesn’t slow down Initiative regeneration.
Chill affects the minute cooldown thieves have. For example auto attacks will take 66% longer to complete a sequence.
There might be other mechanic at play that I’m unaware of, but that’s my understanding of it.
Chill doesn’t affect attack/animation speed. =p
Just temporarily slows down any current abilities you have on cooldown.
For example : I use my heal skill, goes on cooldown for 30 seconds. 5 seconds later I’m at 25 seconds, I get inflicted with a 10 second chill, the recharge slows down by 66% during those 10 seconds. After 10 seconds where the heal would normally be at 15 seconds, it should be at like 18-19 seconds (?).
(edited by Knote.2904)
Let’s all pray everyone.
Hopefully they don’t create more bugs like they have been.
I think so, but I’m not sure.
The Mists are that way —-→
=p
Now that I think of it, the sound reminds me of the Life Tap skills from the first Fable game. =D
As much as I liked to show my gay pride on my necro, I don’t think I can subject the poor thing to such torture.
Rainbow Scythes… is glowing not enough!?
Next we’ll have Rainbow Shroud and Nyan Cat Spectral Walk!
Maybe you were thinking of escaping entangling roots with the shift from Mirror Image. The immobilize from roots only refreshes while you are on top of the roots.
I would suggest a Condition Duelist glamour build. =p
Duelist has a 100% projectile finisher. That’s 8 stacks of confusion per salvo through your glamours/chaos storm.
Quite ridiculous honestly.
Do mesmers have enough AOE to reliably tag mobs in large-scale DE’s?
in Mesmer
Posted by: Knote.2904
Better than Necro’s and Thieves??? What are you smoking. Those 2 are probably the best.
It’s stuns and dazes only. Not knockbacks, knockdowns, fears, etc.
Stuns and dazes.
It also does NOT stack with the Mesmer Runes (33% Daze Duration) which only affects daze and not stuns.
Yes it reflects aoe
Yes it’s based on your own power (13,4power = 1 retaliaton dmg) (gw2 wiki)
No it’s not. I tested this long ago.
So I’m like, this Order of Whispers Lightbringer right? Going around being a bad kitten agent helping out these tribal folk and chick with daddy issues and I’m, you know, just being a bad kitten and what not.
Then undead came, stupid things all over the place and this Flower Nerd guy was there to “help” swinging his little rod and shooting little bolts at stuff, complaining and being a negative little tw** “waah theres too much undead this doesn’t look good gaiz”.
Anyway, as the bad kitten I am, I nearly single handedly win the battle for us as Flower Nerd sits in the back yelling “Watch out gaiz, he has bad breaths!” over and over, and at the same time I unite the orders, again I’m just a bad kitten Then all of a sudden, everyone elects HIM as the friggin leader, god knows why.
He’s all unconfident and stuff “waah I’m a nerd not a soldier” and goes crying to mommy and she has to make up this crap telling him what a special little flower he is and how I’m such a good little sidekick, shove it tree lady.
Anyway, no one even remembers who I am, story rocks.
Yes, it reflects one tic of dmg for every tic of direct dmg you receive.
Necro in Death Shroud that uses Life Transfer.
Hits 5 people 9 times over 3 seconds = 45 tics of retaliation dmg if all 5 people have retaliation.
As far as scaling, it doesn’t scale with the user’s power, I was pretty sure it’s just a flat amount that scales with the enemy’s Toughness. But it could be the enemy’s Power, I just assumed toughness.
Every once and then a ceshire cat should appear and raise an interesting point for which the player has 10 seconds to formulate an equally interesting point countering it. Otherwise permaban.
Hard enough?
I actually thought botting was going to be really difficult in this game because of the difficulty and action style of gameplay.
Boy was I wrong, the fact that bots can do so well just shows how stupid easy the game is.
Actually it’s not hard to program a fixed set of responses to a limited set of events.
Most solo-bots don’t appear in areas which prove to be deadly. For bot clusters it’s easier to overwhelm areas through quantity since mob numbers or strengths do not scale by the number of players around and as little as 2 are enough to deal even with fairly serious threats. Still they would not farm veteran giants.Also in regards: “I thought it would be hard!!!”. Remember programmers of the sophisticated bot programs are fairly intelligent as well more often than not up to the level of a game programmer. Behind them you can even find former game programmers, network specialists and simply talented freelance programmers. It takes a Beta invite to get a lot of groundwork and understanding. After that it’s a matter of adaptation and iteration until it really becomes too expensive and generally resource-consuming to continue by the most of them.
Well, to an extent they can make bots pretty smart, but as it is right now fights are just too easy to bot because of how simple they are, you CAN pretty much just stand back and auto attack.
I don’t think people would have an easy time programming bots to do Fire Elemental in Metrica for instance, but I could be wrong, either way atleast it’s more difficult than it is now, and it’s not just a problem with bots, the ease of fights just makes the game boring.
As cool as hardmode maps sound, they wouldn’t do it as they don’t want to split off the community. What I would like is making it so rewards (and difficulty) for older levels are adjusted to be better for lvl 80’s, but based on the level/difficulty of the zone can determine the level of rewards for instance. Queensdale could start at 50% of the rewards and scale up from there.
Basically, the higher level the zone, the harder it is, Orr should be the “hardmode” map. That was my understanding pre-release, Orr being the unforgiving open raid-like zone.
I actually thought botting was going to be really difficult in this game because of the difficulty and action style of gameplay.
Boy was I wrong, the fact that bots can do so well just shows how stupid easy the game is.
At this point they should just make them Demonologists. =p
Would warrant stronger burst dmg, and can give us Burn as a condition lol.
I’m definately hoping for some changes for more build variety/fun. And some loving in the aesthetics department wouldn’t hurt.
However, at the rate we’re going, with the mega slow bug fixes I really don’t see any of it happening any time soon. So if you just get too bored I’d suggest having another class to play for now.
How's my necro doing so far? Pve, condition, specter/dagger+staff
in Necromancer
Posted by: Knote.2904
I just use Epidemic and Spectral Walk and Blood if Power for the most part. It doesn’t really matter all that much honestly. But always Epidemic and Walk.
It’s kind of sad when Epidemic would be more useful on another class in a condition spec. Not that Condition Necro’s are bad, but condition specs on my other classes are definately stronger and easier. Imagine having epidemic on your condition Thief or Ranger instead =p. Necro’s are just virtually immune to conditions depending on their set up, which I guess is why.
Condition Necro is also less fun IMO. If necro’s had some more fun ways to apply conditions or had it’s own specific condition like Mesmer’s it could be more fun.
Sometimes I feel the temporary target specific pets mesmer’s get would’ve been more fitting for the necro. Summoning spectres and bone minions to chase targets down doing dmg/cc and inflicting conditions would’ve been great.
How's my necro doing so far? Pve, condition, specter/dagger+staff
in Necromancer
Posted by: Knote.2904
Flesh Golem is definately better. Free dmg/cc.
The only thing Plague Form is good for is becoming nearly unkillable for 20 seconds.
I would not suggest using Signet of Spite, 4 seconds of 1 bleed and poison won’t help you take out groups of mobs, the cripple/weakness/blind is ok but really, barely lasts any time at all for a 90 second cooldown, and you get plenty of those conditions from weapons. You have so much aoe cripple/chill as it is.
Having more of one class usually causes some bad gimmicks in most games, that’s why you usually don’t see that.
There are times where having 5 of more of the same thing can be insane compared to 5 different things.
5 Mesmers with infinite clones, 5 bunker guardians, etc.
The dreaded 5 shaman multi-boxer.
I’m not surprised honestly.
I really think just removing duel-proffessions would’ve made the game much easier to balance and much less complicated w/o having to cull the build/skill variety as much as they did with GW2.
It’s not really that it’s a spammable finisher, it’s that it’s a spammable finisher with a gap closer which makes it so you can’t just kite to avoid it. And most of the time you only need 1 HS at 25% to actually finish, so you need to avoid all (or most) of them, it can be tricky.
I had one incident where I got someone really low and they were throwing chills/cripples and kiting like crazy and I had the Initiative to just smash Heartseekers til I caught up and 1-2 finished them lol.
There’s really not much they can do to nerf it w/o making it useless or just changing it’s function completely.
Like, they could just reverse it and make it an opener and not something to finish with, basically only doing good dmg at high hp and essentially just becomes a gap closer. Hell, they could make Backstab the finisher and then it’s not spammable. Not sure how weird that would make things lol. Thematically I think it would make more sense, and CnD/Backstab synergy would be even better.
(edited by Knote.2904)
The only reason I hate downed state is that it gives them an excuse to keep mega-burst crap in the game.
I’d rather have no downed state and longer more strategic fights than artificially longer fights through downed state, simply because I find actual fights more fun than downed state wars.
This goes for pve as well.
Confusion uses a different formula in sPvP then it does in PvE and yeah, in both cases it is a function of Condition Damage. It activates each skill use, so dot/aoe’s are the best counter for confusion if you cannot purge them fast enough.
They are a challenging class to fight, but their godmode is diminishing due to both skill adjustments and rising knowledge on how to deal with them.
They probably will, because it’s probably broken as hell in WvW.
But PvE stats inflate your dmg like crazy in WvW as well.
It’s generally pretty weak and unreliable outside of blind fields that spam it.
Single application of blinds are usually pretty weak because like you said, auto attacks, and it only affects one HIT and not a whole attack, like channeled attacks.
You could always get lucky with it though, and it could always snag an important CC, and of course can be useful for stomping.
I think that’s something that sort of annoys me about this game sometimes, clutch things such as blind/dodging/CC usually come down to luck as it’s too difficult to reliably stop certain hits, either it’s too hard to see, or too fast/unpredictable, and you usually just blind/dodge and hope you avoid whatever it is you were hoping to avoid.
Of course this is mainly PvP I’m talking about.
I’ve seen it rain, once or twice, ever. Lol
GW2-For now Single Player Game with an option for Multiplayer, your opinion???
Posted by: Knote.2904
I do wish there were more things that challenged me as I was leveling. Asking someone to group with as I 100% a zone seems like a bad idea just because it would make things easier than they already are.
There’s a few incidents where there is a champion mob Event that’s too hard to do solo where you may actually ask for assistance and gather some people I wish there was a little more of that. Even then it’s not really worth the effort of trying to get a group to do it, it’s no more rewarding than just doing any other event.
Ideally there would be more difficult events like that, which required co-operation and were more rewarding because of it.
I’m guessing you are talking about WvW, where it is x3 stronger than in Spvp.
You guys may flame him because of his tone, but he’s 100% right.
Don’t let your fanaticism blind you. =p