- In GW2, many reward nerfs — such as zone loot DR and the elimination of several farm spots — have been explained as being to prevent bot farming. This makes sense to me. Gold sellers hurt the game, and they hurt legitimate players. I believe this is why we see rewards being concentrated in content that is less amenable to bot farming, like Champions, meta events and zone zergs like the pavilion and invasions.
There’s a couple things I want to address here.
1.) I don’t see how this hurts Bots in the least bit, in fact the zergy easymode method of farming is by far the most beneficial to bots. All you have to do with auto attack, hell 80% of the people champ farming ARE essentially “botting” in a sense just because you can afk while doing it. Rewarding stuff that requires skill and teamwork would be loot that botters can’t touch.
It may hurt bots because the spawn time of most champs are slightly varying, and the time it takes to kill a champ may differ each time, because of this it would be difficult for bots to follow along, because they wont now when the zerg is porting, and where they are heading.
example: FSG is usually fish – kodan – norn – wurm – troll – drake
How will a bot know to move from fish to kodan?
What if the fish is killed early and everyone skips to norn?
What happens if the bot gets stuck in combat? Can it correct itself and catch up with the zerg?
What if drake is killed early, will it automatically know and port to fish?
etcWell, they did manage to make bots capable of ports directly to nodes, I think programming one for FSG champ farming would be difficult though. afaik, I have yet to see anything resembling a bot on a champ train
I think you’re underestimating how well some of these bots are made.
Also, I don’t think it’s that complicated.
Target Fish
Run into range
Auto
Loot
When dead waypoint
Follow path
Repeat
Alternatively they could always make their own bot zergs and just camp champs in other zones, they probably are who knows, zerging mobs is easy enough that you could zerg something naked, just auto attack, and rez any downed… lol
Hell, imagine guardian mace bots, or the famous bearbow.
AFAIK champs don’t have DR either.
If something as faceroll, and mindless as champ zerging is in the game a bot could do it, I’m sure of it.
No, my point was that they could easily do quick bandaid fixes to instantly make them useful, but they don’t, that’s what frustrates me.
Fair enough, although I’m glad they’re not reducing cooldowns on underused skills as a “bandaid.” There are certainly things wrong with turrets still, though.
Well in this case it would be huge, and could easily make them worth taking.
50 seconds on thumper and rocket turrets? That’s ludicrous.
They should have 30-35 seconds tops, then have a 10 sec cooldown when you pick them up, then you can actually reliably use them.
Perhaps my 2nd biggest disappointment in GW2 is that new rewards for the karma system have been sparse and are generally things I have no use for.
Good point, I wonder why there are no new things to purchase with karma. There could be extremely expensive things people need, like 20slot bags, certain new skins… so that people start spending karma again. It’s a great currency imho, since it can’t be traded – perfect for prestige objects.
Bags are easily purchaseable via fractals already, give people who don’t enjoy fractals an alternative way to get them, 14g on the trading post is not a friendly option.
Yeah, it’s funny because it was supposed to be the CORE currency for stuff that’s supposed to be EARNED, away from IRL cash.
Unfortunately 90%+ of legendaries are gold oriented lol.
If they can’t even bother to take 5 minutes to band-aid fix turrets such as lowering cooldowns to something reasonable, what makes you think they would replace them with something useful? Much less the take the time to delete them at all?
It really makes me question really Anet does care or not..
Going from asserting that a particular set of cooldowns should be lowered to wondering if a game company cares is kind of a stretch…
On topic: healing turret=golden; rifle turret=disposable, but great for everyone except roleplayers who need to keep their turrets alive for RP reasons. Net turret=extremely strong in PvP since patch. Flame, rocket and thumper=the weakest, but useful in some situations. People would be rightly upset if turrets were completely removed from the game.
No, my point was that they could easily do quick bandaid fixes to instantly make them useful, but they don’t, that’s what frustrates me.
Since the radius on the explosion is small enough, why not let the trait “knock” the engineer back, as a leap.
Instead of rocket jumping we’ll have turret jumping.
They should listen to everyone (and I trust they do), especially if the people who have complaints represent 90% of their population!
As for the specific issue of the “blind” on thief, if several players report an (obviously not real) “issue” with this, then maybe there is still a problem of accessibility / “telegraphing” / skill visibility.
In this particular example, IF many new people do not realise they are being blinded by the red circle below them, then Anet might decide to make it more obvious (e.g. a bigger smoke effect coming from the ground and covering your face, or whatever they would come up with).
After all, these players must also enjoy their experience as much as possible to keep playing PvP and eventually become one of the 10% (or 4 or 6).In this specific example, IIRC the player was pretty much alone in thinking that there was an issue with the blind powder though, so obviously this is more an isolate post.
I wish GW2 new moderation policy would also protect the players from being ridiculed by other players when they genuinely don’t know something.
This 100%
Healing turret is a hell of micromanegment just for a heal skill.
Give us a nice gadget heal skill instead a defibrillator or a mobile waterpump!
Turret will never be usefull unless you buff them into oblivion. Honestly the GW2 turrets are pretty decent compared to other games.
I disagree.
All you have to do is press heal twice (not hard at all), then toolbelt skill for even more healing, or press F to pick it up.
It’s a 5k heal with 2 condi cleanse on a 15 second cooldown, or a 7k heal with 2 condi cleanse on a 20 second cooldown, it is WELL worth the tiny bit of extra effort. And this is on top of applying regen, affecting allies, and having only a 1/2 cast time. You can also use the blast finisher on other fields, or even trait it to knockback/dmg each time you heal if you want.
It’s the best and most flexible heal skill in the game IMO, and I LOVE it.
(edited by Knote.2904)
For example, take Dynamic Events. Now take the bonus xp/loot idle mobs accumulate. Now put them together, what do you get? Dynamic Events that scale up in rewards if ignored, this encourages people to spread out and do events all over the place, and discourages farming a single one.
I actually agree with quite a bit of what you said, but this is actually an incredible idea. make events all over the world scale up in rewards, not infinitely, but to a fairly high degree to encourage spreading out. That’s the type of thing that would encourage player to experience all the content that the devs spent so much time making.
Now, at the same time, I would say that it would be a good idea to also adjust level scaling on these events, so that a level 10 doing a little known meta event isn’t just going to stumble on 10g randomly, they might get 20s or something like that (which is a lot for a level 10 event), but not as much as a level 80 character who is spending time actually exploring the game.
LOL, well I can’t imagine ANY event scaling up enough to grant 10 hard gold. It would have a cap obviously just like mobs have bonus caps.
A good cap would be maybe 250%? 300%? They could add a new UI feature on the DE to show it’s bonus level. Then the bonus would basically scale the rewards from beating the event, as well as the XP granted by the mobs spawned from that event (but not the mob loot).
You would get a hefty amount of XP, a good chunk of karma and maybe 10s. Though I would prefer the lvl 80 event reward being like 5-6 silver base, which could scale up to 20s at most at 300% bonus.
The command are overpowered, plain and simple.
It makes it far too easy to counter any sort of defense a villager has, whether that be running away, using items, or stealthing.
What about something akin to a Dark Knight type that was more of a mixture of Ritualist/Necro.
Well I really don’t want to spoil this for you, so for your safety.
Scarlet killed them all, she’s that powerful.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.Then Trahearne peed on them
imo there needs to be passive condi removal on all builds, or some sort of base mechanic inherent to call classes (like doge roll = remove 1 stack of 1 condition)
for the most part burst can be avoided by just ya know, avoiding it.
Condi’s come easy and are on more skills than doge able and there is no real mitigation unless you roll a 100% counter condi build which has no damage, while most condi builds are tanky against strait damage.
as to imob meta, it’s just a spin off of condi meta.
No, that’s called power creep and this game suffers from it.
Everything needs to be nerfed and toned down somewhat.
Even passive cleansing is a bad thing just like condition spam.
Why can’t it work on all kit attacks period…. ?
Which is why I’ll never bother going for a legendary.
Or better yet, just let us use our weapons while in our kit, turn our weapon into grenade launchers, rifle-butt people in the face while in toolkit… etc.
I am really dissapointed, and now kind of angry.
I was looking forward to this for months, it was the best content this game has had.
And they made it WORSE this year by nerfing the rewards on everything to the point where it’s not worth doing, and the cost of the weapons is so high they’re also not worth pursuring, I just don’t get it anymore.
- In GW2, many reward nerfs — such as zone loot DR and the elimination of several farm spots — have been explained as being to prevent bot farming. This makes sense to me. Gold sellers hurt the game, and they hurt legitimate players. I believe this is why we see rewards being concentrated in content that is less amenable to bot farming, like Champions, meta events and zone zergs like the pavilion and invasions.
There’s a couple things I want to address here.
1.) I don’t see how this hurts Bots in the least bit, in fact the zergy easymode method of farming is by far the most beneficial to bots. All you have to do with auto attack, hell 80% of the people champ farming ARE essentially “botting” in a sense just because you can afk while doing it. Rewarding stuff that requires skill and teamwork would be loot that botters can’t touch.
2.) Diminishing Returns were/are a bad idea, they should focus on positive reinforcement instead of negative. Loot should be dropped slightly overall, then make it so the more you do one thing, the more the rest are boosted.
For example, take Dynamic Events. Now take the bonus xp/loot idle mobs accumulate. Now put them together, what do you get? Dynamic Events that scale up in rewards if ignored, this encourages people to spread out and do events all over the place, and discourages farming a single one.
8/10 Reminds me of Mila Kunis. C=
I wanted to utilize the “unique” faces male humans had lol.
Too hard to add a target nearest player. Not like every other MMO has had this for 10 years..
We still can’t filter armor types in the TP, what do you expect. =p
I will never understand why people want stuff to come from the gem shop and not as a drop or reward from the in-game world.
Have you seen the mats needed for the halloween weapons?
Yeah, that’s why.
People would rather support the game by dropping some money on gems and buying their skin outright than having to grind an insane amount of stuff for a little skin.
There needs to be a balance, but there’s also no good reason a friggin little holiday skin should cost half of what a legendary takes to make…..
With the bomb radius buff, I found power bombs to be far, far, far, better, it’s also a utility kit lol.
Especially since some mobs that die too fast you’ll only get maybe 1000 dmg with flamethrower, I can get atleast 3k crits minimum with every bomb on everything that spawns which is guaranteed a tag.
I really really want to do Flamethrower, but it’s just not there…. I don’t know why they won’t just buff the dmg on the auto. It’s show range and forces you to commit to a target, I don’t see how it could be overpowered with a dmg buff.
That’s it, none of that changes how I play, it just adds a few more numbers to everything I was already doing previously, that’s where I feel the game could really use some improvement on.
My warrior plays pretty differently equipped with a shield instead of a warhorn, or a greatsword instead of a longbow. I haven’t tried Mesmer, and based on my experiences with them in WvW, I don’t think I’d mind too terribly much if they were “accidentally” deleted from the game and the person who came up with the illusion idea “accidentally” locked in a cupboard for a week.
The risk of having traits considerably alter the functionality of a skill is that it’s no longer simply adding something to the skill, but changing it completely. The closest I’d feel comfortable with would be like Quick Breathing, which causes Warhorn skills to convert a condition to a boon; it encourages more strategic use of the horn skills while not necessarily changing the way they’re used.
Traited they’re on 12/16 second cooldowns, they’re fairly spammable really. #Strategy
That’s not the point.
Uh oh….
Throws OP a flame-r~tardant shield and runs away
Stacking immobilize wouldn’t be as big a deal if you could dodge-roll-in-place while immobilized. Being able to lock someone down for 5+ seconds with something as spammable and easy to apply as immobilize is just silly.
This is why a PTR is needed to test balance changes before they hit live. Anet and their QA team simply don’t have nearly as good a feel for their mechanics as the playerbase do.
This, or if cleansing prioritized immobilize. Or both, it’s really a strong control.
That’s it, none of that changes how I play, it just adds a few more numbers to everything I was already doing previously, that’s where I feel the game could really use some improvement on.
My warrior plays pretty differently equipped with a shield instead of a warhorn, or a greatsword instead of a longbow. I haven’t tried Mesmer, and based on my experiences with them in WvW, I don’t think I’d mind too terribly much if they were “accidentally” deleted from the game and the person who came up with the illusion idea “accidentally” locked in a cupboard for a week.
The risk of having traits considerably alter the functionality of a skill is that it’s no longer simply adding something to the skill, but changing it completely. The closest I’d feel comfortable with would be like Quick Breathing, which causes Warhorn skills to convert a condition to a boon; it encourages more strategic use of the horn skills while not necessarily changing the way they’re used.
Yes, but there’s only a few weapons to choose from, and thus only a handful of “playstyles” to choose from.
Traits don’t have to considerably alter skills completely, but it would be nice if they did away with all the pointless dmg fluff traits and made EVERY trait a game changer like Quick Breathing, stuff that actually modifies how you play.
Crazy idea, imagine if there was no such thing as a “DPS” or full DPS build.
Meaning, you couldn’t focus 100% of your stat budget to pure damage. Everyone would have the same dmg potential from stats as everyone else no matter what.
For example, every piece of gear would have 1 dmg stat, either Condition Dmg or a merged version of Power/Crit stats, then you’d have your choice of stats that would ultimately modify your playstyle.
You could choose from : Healing, Support, Control, Defense.
So in the end, everyone would have the same damage gear wise, and you would differ on which secondary “role” you choose. You could just go defense, or give up some defense for healing, or support, or control. Support would be buffing power, as opposed to Healing.
This is just hypothetical, and even if did happen the content would still need to be changed or else the best builds would probably be either support or defense.
But it got me thinking of how this game was supposed to eliminate the Holy Trinity, and everyone is supposed to “dps” while having a secondary role of their choosing, I think it would’ve made things more interesting to have the stats actually reflect that. Right now you have the DPS from the trinity, the Tanks from the trinity, and sort of healer/tanks from the trinity in this game, but the last 2 aren’t needed, and thus just aren’t relevant, the stats make this happen.
The same thing would probably be better for pvp as well, there would be no glass cannon vs glass cannon that makes the game a ridiculously small TTK twitch based crapshoot, or 2 low dmg bunker specs unable to kill each other. In this case, it would also seperate the sustain (healing) and defense (tankiness/high TTK) builds.
(edited by Knote.2904)
first step to revitalize tequatl would be to get rid of the timer.
all the timer does is say “you better do this this this and this way or else you will fail and get nothing”
Indeed. All the timer does it reinforce the “DPS! DPS! DPS!” mantra.
It should fail because the players fail to stop Tequatl from obtaining some goal, not because “oh, look at the time! Take 5 everyone!”.
Or, make the death more punishing, while also making the one shots and big attacks more forgiving.
Lack of rewards and difficulty aside.
It’s the fact that it requires 80+ people to even do.
That’s a mistake I called out INSTANTLY when it was announced.
It’s a viscious cycle, the harder it is to get the people necessary to do it, the less people will bother, which makes it even harder to get people necessary to do it.
They should’ve made it a 30 man event that scales up.
I hate how unreliable stealth is on Engy.
Even if you use big ole bomb with smoke field up, the dmg FROM big ole bomb reveals you, that shouldn’t even be happening since it stealths at the same time it deals dmg, it’s not dealing dmg after the stealth.
I wish they made it stronger against people that continue standing on it.
Just a stronger bleed, then Toolkit would have 2 good condition attacks in it, against for PvE.
Personally I find although they clutter your screen the fact the rez spirit is large is a good thing, it makes in incredibly easy to spot the animation for the rez making it easy to interrupt. Really though there shouldn’t be any viable build in sPvP which uses any kind of AI, it’s the low point of competitive play.
They can always add extra telegraphs to the spirit.
Like how Heals or Mass Invis is very obvious even with a subtle character model animation.
I find the giant spirit blinding, and can end up hiding animations on other players, so it’s a trade off in that regard lol.
I’ve said it, and I’ll say it again.
Temporary content is the biggest joke in an MMO outside of holiday events.
Saying “Players want to have it all” as an insult is ludicrous.
So you’re saying players should be ok with not being able to play the only content updates that come out?
Is it a crime to want to play the new content? How does that make any sense.
None of the LW stuff should be temporary, not even the meta achievements. The TA Slickpack achievement should’ve simply slipped into the TA achievement Tab.
The only exception is the events that introduce the new content, like when Karka’s attacked LA to open up South Sun. Of course that part of it can’t be permanent, that’s fine. What a waste it would be if they just threw the whole zone away afterwards though.. Although it’s arguable they already did since there’s little reason to go there now lol.
Why cant you play the new content ?
Well I can, I have the time to.
But I mean, if someone were to miss out on it, why should they be punished? These people say “well they’re just people that want everything”, what kind of argument is that? Why wouldn’t someone want to play the “only content” coming out?
Continued :
You wonder why people stop doing things such as old dynamic events, Tequatl, and even the new TA path, the rewards just aren’t that great for the risk (effort or time) required.
I enjoyed the TA path, it was fun the first go around, but I’m not gonna do it again unless it is worth it. It would be fun if I could run this even more for decent profit/rewards.
Here’s another analogy for you : Things have a certain % of fun attatched to them. If some new content comes out that’s pretty fun the first experience it has a 100% fun rating. After I do it a few times, that rating slowly drops to 50%, at the point it’s not really enough fun to do w/o having good enough rewards.
With good rewards, I get to squeeze the remaining 50% fun out of something, even then if I continue running it til it gets to 0% fun then even with good rewards I probably won’t do it. That’s really the best way I could put it.
Right now, my champ farming fun % is at 0% or 5%. Even with the good profit, I’m not gonna do it. =p
For the people who will post about how they can play and enjoy everything with 0 rewards, and everyone who doesn’t is a bad person.
You are the rare breed of pig who can sit in an empty pen forever with no food, even then everyone who plays this game is guilty of indulging in “rewards” I don’t think there is a single player here who doesn’t enjoy “rewards”, it’s pretty much core to the game.
And as I said in my fun % example, rewards can let you enjoy content that otherwise wouldn’t be enjoyable w/o again.
(edited by Knote.2904)
Long Read :
One of the big issues I have with this game is the really wonky risk/reward ratio when it comes to “wealth” in this game, wealth as in, gold/loot/rewards/mats/karma what have you. The stuff that is given out for many things in order to acquire other things.
Right now, the few options you have for making decent money, aside from playing the TP which is a very niche activity, is mainly Champ Zerging, and short Dungeon paths. I’ll group TP flipping with crafting/gathering since that’s mainly player economy driven.
I’m pretty disheartened when a potential new farming option comes around and turns out to be bad in comparison to the 2 mentioned above. For example, Halloween is back around, with the new Lab grind area, except this time the bosses take longer and spawn less, and the DR kicks in seemingly much faster, that or the loot was just straight up nerfed.
For instance, I logged on for the first time today, jumped into Labrynth and started tagging some mobs from one of the corner doors, I tagged a lot of mobs but when I loot about 90% of the loot was Bones, both large and porous. Since I already finished my achievement check list, and experienced the place last year. I really have no reason to go there anymore aside from chilling out in the center and taking screenshots for teh luls (I do love the atmosphere).
It’s sad, because as I said, I really, really love the atmosphere of this place, but it’s just not worth “farming” in, why would it be so bad for it to be as profitable or close to as profitable as champ farming? Would that be terrible for the game?
On top of that, last year after mastering the Clocktower, I also farmed that for the halloween bags, if you were good enough you could farm them at a decent rate, it wasn’t really that amazing, but it was good enough, I had some decent rewards for doing something different, and fun. This year that’s been heavily nerfed as you get a measely 3 bags per “finish” (the chests have cooldowns), which is the equivalent of chopping a sapling in Gendarren. =p
I’m afraid the Mad King dungeon is next on their “nerf” list, as last year not only was the instance a fun boss fight, but it was repeatable, the reward wasn’t a daily limit, and it gave good rewards. I was in heaven at that time, not only could I farm this fight that was fun (especially with friends), but get good rewards at the same time.
———————————————————————————————————————————————————————
I’m gonna give you an analogy of what the lack of farming options is like :
Imagine we’re all little piggies. There are a selection of pig pens all with different colors and atmospheres. There’s a Blue one, a Green one, a Red one, a Yellow one, a Pink one, etc. Now, the Blue Pig Pen has a giant buffet inside, with all kinds of food and treats. The Green one also has a couple troughs full of food. The rest however, have some leftover food scraps thrown here and there occasionally.
Now, which Pig Pen do you think all the piggies would flock to? That’s right, the Blue and Green one. While the colors Blue and Green are nice and all, you would kind of get sick of them, and occasionally you might like to hang out in the Pink or Red pig pens, but they have little to no food.
Well, what about the piggie who hates the color Blue but LOVES the color Yellow? Well, now they’re torn, they’ll just have to starve in the Yellow Pen if they want to have fun. Now, why can’t we just share the food so it’s in all Pig Pens equally (or as equal as you can get it)? Then you can eat your food in whichever colored pen you wish, get your cake and eat it too. (Play the game how you want)
The Blue Pen in this example would be Champ Farming, it’s nice that it’s an option to get some nice farming in, but why should it be the only really good option? I’m not saying to remove Champ Farming, I’ve indulged here and there, but I couldn’t stand doing it all the time.
Imagine if you could just do Activities all day, and make 50% of the profit you could make Champ Farming all day (would need better AFK checks though or rewards based on placement). Or if you could grab a friend and 100% a zone together doing hearts/DE’s and make a similar profit as champ farming, or close to it.
Or imagine doing the hardest dungeons/fractals with a group of good players and making even MORE profit than champ farming.
Hell, I don’t even care about having everything match Champ Farming, but if there were just MORE alternatives, let me farm Labrynth (with normal DR) for good profit, or let me farm Clocktower for decent profit, or even Lunatic Inquisition and other minigames for “ok” profit.
(edited by Knote.2904)
+1 to the disappointment here.
I’ve basically stopped playing engineer, since I can’t stand how the kits clash with my T3 Sylvari armor.
“Oh look, less people are playing Engy, what should we do?”
“Cater to fixing the classes with higher population.”
Wtf?
I honestly find it difficult to believe you’re a “twelve year MMO vet” when you’re saying stuff like “I rarely see anyone in the zones I am adventuring in”, as if that same problem doesn’t exist with just about every MMORPG out there.
I thought “everything is endgame”?
I wouldn’t say you need top players to help with design which I find to be the larger issue here. So things like game mode, skill set flow, risk/reward and profession roles. Those are things I don’t expect to be correlated to a persons skill with the game.
Now top players can help with tweaking things from a balance perspective but it takes a designer to get it into the ball park, which I don’t feel has been done successfully yet. The problem for me is beyond number tweaks, its the out of the box thinking the game needs.
Say if the game was still in early stages of development, for myself it would be completely redesigned the very role of guardians and thieves. Then retooling ranger, necro, mesmer and engi with counterplay in mind. Engi could use a more refined role too but doesn’t need to throw away what it currently has. Warrior needs some pretty extensive balance changes but the foundation is much closer. Eles a bit like the warrior but less extensive.
So for my standards players can help with warrior and ele but the rest of the classes falls on the devs to still retool and give us an acceptable ball park figure. Now my standards are probably much higher than the average developer so I definitely don’t expect large fundamental changes to guardian or thief. But for the game to have a chance at least some retooling of skill sets is necessary to get away from all the rotation spamming and create some real player interaction.
Now when it comes to warrior and ele, where player feedback can be valuable, yep I would definitely say there is a lot of listening to the wrong people based on recent changes. The hard about providing this feedback is finding a standard to use kitten much still needs work.
There needs to be a lot more tweaks, even just simple band-aid fixes like value changes.
Look at Engy turrets, they’ve been terrible since beta, and they STILL haven’t really tried to make them useful. Target priority was one small thing, and even that doesn’t work very well.
20+ turret bugs aside, why is it that they can’t buff the cooldowns on turrets to something reasonable? But they can hotfix a trait to stop doing 16k dmg? (Just reducing the cooldowns to the point of using them reliably would be make me happy about them even with bugs)
These sort of things are what TRULY bother me. I would be baffled if I had something in my game of one year that was still this poor, even ignoring bugs or hard to fix bugs, you can give them bandaid fixes.
Which is another thing, Anet is capable of band aid fixes. Kits and Conjures were full of them. Conjures especially, they’re the epitome of what band-aid fixes can do, despite their very clunky implementation. Conjures used to be GARBAGE, then they just gave them a bunch of dmg, boom, now they’re useful.
This is off topic now…. so I’ll stop.
(edited by Knote.2904)
If they can’t even bother to take 5 minutes to band-aid fix turrets such as lowering cooldowns to something reasonable, what makes you think they would replace them with something useful? Much less the take the time to delete them at all?
It really makes me question really Anet does care or not..
I think the game is well balanced if you lose most 2v1s. I think it’s not well balanced if you expect to win most 2v1s. Player skill and other factors surely play into this, but if you’re losing outnumbered fights I would have to say… well… yeah I would expect that to be the case.
As to your other questions, I would say yes to most of them. Warriors are certainly very powerful now, and player skill definitely rises over time.
It’s not that black n white.
If you lose 1v2 versus bad players, as a good player, that changes things. Even then it’s not that simple.
I’ve said it, and I’ll say it again.
Temporary content is the biggest joke in an MMO outside of holiday events.
Saying “Players want to have it all” as an insult is ludicrous.
So you’re saying players should be ok with not being able to play the only content updates that come out?
Is it a crime to want to play the new content? How does that make any sense.
None of the LW stuff should be temporary, not even the meta achievements. The TA Slickpack achievement should’ve simply slipped into the TA achievement Tab.
The only exception is the events that introduce the new content, like when Karka’s attacked LA to open up South Sun. Of course that part of it can’t be permanent, that’s fine. What a waste it would be if they just threw the whole zone away afterwards though.. Although it’s arguable they already did since there’s little reason to go there now lol.
(edited by Knote.2904)
The patch has been out for 2 days. There were so many changes that we really need to let things settle and let people find their way. Big balance changes like this shake things up a lot, and nobody can know how the community will adapt to the change until they adapt to the change, which usually takes longer than a couple days.
Any feedback on the changes at this point is knee-jerk, because there simply has not been enough time to gauge how things will be until it settles.
I really appreciate your posts Allie, but you’re really going to annoy some people if you say stuff like this, I don’t think any players here feel this patch had “big balance changes” at all, a few balance changes and the rest mostly bug fixes and QOL fixes (which btw were great QOL fixes).
I honestly don’t feel there’s that much room for innovation in the game atm for players to really “adapt to the changes”.
(edited by Knote.2904)
IMO, I just want more “fun” for all parts of the game including spvp, just make the classes more fun, more options etc, there will always be builds that are on top, but it makes the game much more fun/interesting and offers a better chance for the players to develop/counter the meta themselves.
I haven’t played any class but Warrior yet, but I feel like ArenaNet has already done a better job of this than any other MMO company out there. Blizzard was a solid competitor back in the days of Wrath of the Lich King, but especially with Mists of Pandaria, I feel like they treaded too far into the deadly waters of “homogenization” (yay, buzzwords!)
That might just be because I’m new, though. I feel like I have a variety of ways of playing my Warrior that, while most probably aren’t the “best” way of play, are at least effective enough to let me have fun and not be a complete deadweight to my teammates or party members.
I’d definitely rather see the focus be on encouraging players to try different playstyles – whether or not those playstyles are “the best” – by focusing efforts on shoring up weaknesses in trait lines and skill choices, rather than focus on the top-tier metagame and balance solely around that.
I feel like the eSports thing will take care of itself when the game generates enough interest.
This is going slightly off topic, but with the way weapon skills are, it’s really hard to change your playstyle, you can change your build, but not really your playstyle. A Power necro with Staff is still just spamming 1 and marks on cooldown, just like a conditionmancer, for example.
If we had alternative weapon skills to choose from, or if traits actually changed how things function we would have more playstyle customization.
For example, you have a Mesmer trait that makes torch skills remove a condition, that somewhat changes the functions of your abilities, now you can think of saving those skills purely for condition removal when you need it, rather than for w/e previous function they had.
Where as if you take my Engy atm, I have for traits : Bigger Radius, or bleed/fire proc, 10% Dmg boost, Extra Grenade (more dmg), 10% Rifle dmg, 20% Reduced rifle CD, Extra Rifle range, Swiftness on kits.
That’s it, none of that changes how I play, it just adds a few more numbers to everything I was already doing previously, that’s where I feel the game could really use some improvement on.
(edited by Knote.2904)
Pretty much anyone here is afraid anything they post won’t be considered by the devs. Hell even if I spend a few hours posting some indepth criticism/ideas I have in my head, and it does get seen, and maybe even acknowledged assuming the criticism/ideas are good, what are the odds they even happen or inspire the devs? Especially when you get these tiny changes after 4 months?
That’s just the nature of things. It helps to keep in mind that developers value open-ended concepts more than concrete suggestions. While I might think “Dogged March would totally be better off if it were swapped with this trait in the Master tier!”, it may not look that way when you’re viewing it from the much wider perspective of a developer. Instead, it might be better to phrase it as “Dogged March might be too strong for an Adept trait,” and let them worry about how exactly to address that issue, if they feel it’s an issue.
I’d also recommend Occam’s Razor (or the much simpler KISS, or “Keep It Simple, Stupid”) when you’re making a suggestion. The simpler the change is, the easier it’ll be to implement, and the more likely it’ll be noticed and possibly put into the game in one way or another. Changing a value from 10% to 15% is a lot more likely to happen than completely restructuring a trait line.
It’d be awesome if the developers communicated exactly what they were thinking, so you’d actually know if they agree or not… but you have to remember that they’re already getting blasted for “not taking any action.” What happens if they report their thought processes? Now they get blasted for going in the “wrong” direction?
If you played World of Warcraft, you might remember their dev team and community managers being much more open and candid during the early phases of vanilla. And then you might remember a guy that went by the name Tseric, and that pretty much explained exactly why being open and candid is not a recipe for success; not unless you’re talking to people face to face and not when they’re hiding behind a shield of anonymity.
Also people complaining about things you think aren’t an issue usually are issues. That’s where balancing for casuals vs balancing for top tier comes in, and it’s something I think Riot has does a decent job at.
It’s more about “do I want to make money off of this?” If the answer is yes, you “balance for casuals.” In general, trickle-down is the best way of balancing things, but you run into the issue you just mentioned – someone that just ain’t very good isn’t going to notice (or, in all likelihood, even care) that there’s a solution to it that players up the totem pole have figured out. This exists in pretty much every competitive game I’ve ever played, from UT (Link Gun is bullkitten, mmkay?) to Counter-Strike (try using awp sometime, see the reactions it generates), to Team Fortress (W+M1 Pyro lolololol) to World of Warcraft (hell… take your pick; people whined about literally everything.)
It’s a problem without any real solution, at least not that I’ve seen. On one hand, you tell the players that just aren’t very good (I prefer “newbies” to “casuals”) that… well, you aren’t very good, and this isn’t actually a problem at higher levels of play. I wish I could say most of them would go “Ohhhhh, okay! I’ll just get better, then!” But this is the internet; most of them will pitch a fit and call you an idiot, and say you don’t know your own game. You know… the game that you make and know more about than the next fifty players put together.
Your other option is telling those high level players to pipe down, but as you can see pretty much everywhere (in this very thread, even), those players tend to have an ego problem, and the results are pretty much the same.
Unfortunately, you can’t please everyone, so you mostly focus on pleasing the people that are paying the bills – the shareholders.
I actually follow the KISS rule when making suggestions. I do my absolute best to make it simple, even as far as a simple value change. I had a whole thread about Ele Staff changes that followed that rule.
Just an idea I had.
Scale down the models for all pets (except illusions obv.), then remove their names and replace them with icons showing which pet they are with either a blue or red border to show alliance.
This would be exclusive to Spvp, but wouldn’t be bad in WvW either.
Here are some roughly edited pics to show a before and after using Ranger Spirits.
I figured this might possibly help reduce all the noise pets make, where only 2-3 people with pets out looks like a 10 v 10 match up. Making the pets smaller and more importantly hiding their names makes it MUCH clearer what is a player and what is a pet.
Let me know what you think, and post more ideas to help reduce the clutter.
(edited by Knote.2904)
i agree with what you said and yes you don’t have to be a top player to say new game modes etc
but then i see others doing videos and posting it on the forums saying stuff like make mesmers gs close ranged ..and something like that … it just seems like some people don’t have enough knowledge of pvp and the problem is people agree with them because they know as little as they do and then the devs will start thinking about it since a lot of people agree..
Even if they did end up with “make mesmer gs short-ranged”, which is a ludicrously tight avenue to actually gain any real support as this seems to be a vote as to which topics to discuss, there’s nothing to imply that they’ll actually think about acting on the request. This is just starting discussions, not actually deciding what to do. It’s stage two in a four/five stage procedure.
yea this was one example of what i read or see on the forums and i just couldn’t watch it and say nothing so i will also make a video and see if people agree
actual u are just 1 of the 90% who thinks only his suggestions are the right one and all others are wrong. thx for the showcase!
have you ever played one single team q?
how can you judge me and my knowledge about pvp when you don’t even play itlol.. just lol.. so i cant judge anything, but you? funny.
can a mod please step in and close this bullkitten?
edit: i reported that clearly insulting thread. u can post your suggestion and discuss it. but claiming to be the only who has a plan and start to insult others to be stupid has to be closed.
Please stop, this is just derailing the thread which could otherwise have good discussion. I should report you if anything, but I won’t. Just stop.
no problem. he just needs to remove the part where he judge others in his opening thread.
Or you could keep giving him power by not getting over it.
It’s just his opinion, he doesn’t have to censor himself to appeal to someone who willingly joined the thread, that’s not how it works. Just move on.
This way even a 1 cond cleanse becomes a “reliable” immobilize break.
One of the things that makes Immobilize so strong is that cond cleanse isn’t reliable for breaking it, especially when there is so much passive condition spam.
And I’m not even talking about dmg condition stacking spam, I mean trash debuff spam. There are very few attacks in the game that DON’T apply conditions.
Just spamming auto’s on someone can apply a tiny condition that could stop you from cleansing an immobilize. Traits with a chance to proc a tiny bleed, or vuln, or poison, or weakness, cripple, etc, etc.
This can make up for immobilize stacking.
Arguments for why this shouldn’t happen :
1.) Passive Condition cleansing is another problem in of itself (just like evade spam, or boon spam, or condi spam, too many things in the game are passive and plentiful)
2.) ?
(edited by Knote.2904)
Rocket Boots only applies combo finisher effects when you land.
It gives the effect from whatever field was below you when you launched, but the effect doesn’t happen till you land, even if you land outside of it.
That’s what I meant, yes. =p
i agree with what you said and yes you don’t have to be a top player to say new game modes etc
but then i see others doing videos and posting it on the forums saying stuff like make mesmers gs close ranged ..and something like that … it just seems like some people don’t have enough knowledge of pvp and the problem is people agree with them because they know as little as they do and then the devs will start thinking about it since a lot of people agree..
Even if they did end up with “make mesmer gs short-ranged”, which is a ludicrously tight avenue to actually gain any real support as this seems to be a vote as to which topics to discuss, there’s nothing to imply that they’ll actually think about acting on the request. This is just starting discussions, not actually deciding what to do. It’s stage two in a four/five stage procedure.
yea this was one example of what i read or see on the forums and i just couldn’t watch it and say nothing so i will also make a video and see if people agree
actual u are just 1 of the 90% who thinks only his suggestions are the right one and all others are wrong. thx for the showcase!
have you ever played one single team q?
how can you judge me and my knowledge about pvp when you don’t even play itlol.. just lol.. so i cant judge anything, but you? funny.
can a mod please step in and close this bullkitten?
edit: i reported that clearly insulting thread. u can post your suggestion and discuss it. but claiming to be the only who has a plan and start to insult others to be stupid has to be closed.
Please stop, this is just derailing the thread which could otherwise have good discussion. I should report you if anything, but I won’t. Just stop.
yes i will try to do all this in the video since it’s so much i can’t really say it here…
for example one guy complained about perma blind vs thief using pistol offhand..
then he found out he just had to step out of the blind field…and there was a huge fuss about it …he even went to the thieves forum to suggest a nerf etc…and people reacted to it saying it was op etc…..for example the s/d thief as well….the patch clearly showed that the devs were listening to the wrong people..while good players suggested a change to the way the ports work others suggested to remove one boon strip (what did it change? -nothing) and thats why i am doing this here…
seems like i am wasting my time tho since a lot of people think i am an arrogant prick that only wants attention -.-’
Those kinds of threads I don’t even bother reading TBH. I’m pretty sure everyone knows how ludicrous they are lol.
I don’t see how the patch shows that the devs are listening to anyone. I don’t remember anyone crying about the boon strip, just lots of QQ about evade spam, and the fact that it does a lot of UNBLOCKABLE dmg. (Unblockable creep is a problem I’ve noticed lol).
EVERYONE has been crying about Healing Sig but that wasn’t touched.
Para Sigil had a lot of QQ, but it deserves the fix because IT WAS BUGGED anyway, even though I’ve heard it’s not what the problem was with warriors, despite the devs thinking that.
I actually had an idea I was going to do, I was gonna do a breakdown on the balance changes in the patch, take each change and discuss why that change should or shouldn’t have happened, and what it does or doesn’t change.
Maybe you could give that a shot? It might help offer some perspective to the devs.
This is NOT a personal attack against the devs, but it does feel like they don’t know what to do, when I saw the stream and they said “We don’t know what to do with Mesmer Sceptre”, but then they reduce the cd on the #2 and #3 (which were already strong), and completely ignore the auto (which has been garbage SINCE BETA), I realized just how out of the loop they must really be.
Hopefully some really indepth discussions and reasoning for why certain things should be buffed/nerfed/changed would help.
I’m more afraid that the devs here share the same mentality actually.
It’s foolish to think only the top 1% knows what they’re talking about.
I completely 100% agree with some players such as Helseth, and it helps that they have the success to back their information up, but just because your at the top of the kiddie pool doesn’t mean much (the scene here is small compared to other monsters lol)
There are top players out there that understand how important casuals are for a big successful esports scene.
and i don’t have the success to back my information up? or the knowledge after one whole year of pvp only
I didn’t say anything about you. I just said that because I mentioned Helseth and how I agree with his views. I don’t know your views/ideas/whatever.
But that wasn’t my point at all, you’re making yourself seem very self-centered here.
ah now i know what you mean
yes i will either try to do a video to talk about everything that i think needs to be changed but then again i am not sure if the devs will watch it :/
or i will try to get some of the few good players together that are still active to set up a state of the game kind of thing
and i know people might think its arrogant that i count myself towards the 10% but it’s just how it is ..i have a huge knowledge about pvp in this game i know almost everything about it..i have been playing it daily over the last year…and i am sick and tired of seeing people complaining about something that’s not even a problem forgetting about things we really need
Pretty much anyone here is afraid anything they post won’t be considered by the devs. Hell even if I spend a few hours posting some indepth criticism/ideas I have in my head, and it does get seen, and maybe even acknowledged assuming the criticism/ideas are good, what are the odds they even happen or inspire the devs? Especially when you get these tiny changes after 4 months?
Also people complaining about things you think aren’t an issue usually are issues. That’s where balancing for casuals vs balancing for top tier comes in, and it’s something I think Riot has does a decent job at.
Casual players may find some kind of gameplay that may have counters in top level play, that doesn’t always make it ok, it could still be incredibly unfun to play against. And usually when that’s the case, even top level players hate it, even if can be countered, that doesn’t make it any less a pain in the kitten .
While yes there are a lot of really (Really) stupid ideas/complaints out there, if you’re afraid the devs might consider it an actual problem, then present your case as to why it’s not a problem.
I think Anet is really shooting themselves in the foot with the lack of balance splitting though. Not only do you have to balance for all 3 parts of the game, but you ALSO have to juggle casual vs pro balance, that’s A LOT. And they’re really trying to balance for esports, but there needs to be more serious balance changes.
However, if they nerf everyone (which in my, and others’ opinions, everyone needs nerfing, not buffing) then that hurts PVE and WvW which is probably why they’re not doing that.
Then on the flip side, the lack of fixes and buffs to traits/skills that are broken or terrible, and the lack of variety and FUN changes, hurts PVE and even WVW, and it even hurts Spvp imo, but I feel like that’s not happening because of Esports balancing, it feels like a giant mess.
IMO, I just want more “fun” for all parts of the game including spvp, just make the classes more fun, more options etc, there will always be builds that are on top, but it makes the game much more fun/interesting and offers a better chance for the players to develop/counter the meta themselves.
(edited by Knote.2904)
I’m more afraid that the devs here share the same mentality actually.
It’s foolish to think only the top 1% knows what they’re talking about.
I completely 100% agree with some players such as Helseth, and it helps that they have the success to back their information up, but just because your at the top of the kiddie pool doesn’t mean much (the scene here is small compared to other monsters lol)
There are top players out there that understand how important casuals are for a big successful esports scene.
and i don’t have the success to back my information up? or the knowledge after one whole year of pvp only
I didn’t say anything about you. I just said that because I mentioned Helseth and how I agree with his views. I don’t know your views/ideas/whatever.
But that wasn’t my point at all, you’re making yourself seem very self-centered here.
I didn’t call you bad, or that you don’t know what you’re talking about. I never said any of that.