Showing Posts For Knote.2904:

Please nerf Mad King says

in Blood and Madness

Posted by: Knote.2904

Knote.2904

I love Lunatic Inquisition, but it seems every game I get into now people are spamming mad king says. It’s not really fair when a ghost can just sit back and spam that skill until you do the emote, get killed by the amount of times they can use it, or they catch up to you from the stun. At the moment it is way too OP, the game mode is fun, but getting killed from spam is annoying.

Thanks for reading!

You know what’s OP?

The fact ALL the villagers can get hammers and completely destroy the ghost…

Funny, when I’m a ghost and see a group like that I see free kills.

Fear —-> choose a target —-> Mad King Says —-->Repeat

Depends on how many you’re dealing with and how coordinated they are. if they trade off chaining 2, and smashing you while you’re down, game over. yes you respawn, but in the few seconds of lag between respawn and ability to respond, they can smash you down again. it’s quite fun to watch.

Doing that will eventually feed the ghost kills, that’s pointless.

Either CC, or kill (which is just longer cc) and keep running.

Villagers have to be very organized to win.

Ghosts just need to faceroll to win.

/shrug Balanced gameplay isn’t Anet’s forte.

King of the mists tournament, Elementalists.

in PvP

Posted by: Knote.2904

Knote.2904

Guys chill, things are still really up in the air with trait tooltips and slight conjure buffs, it’s gonna take a long time before you guys see Ele’s are actually extremely good now.

Just wait, in time you’ll understand Anet’s masterplan, they’re 10 steps ahead all of you.

To be fair, they were ahead of most players when it came to warriors. I still don’t know why this forum is generally so sure of itself when most people were mocking the Berserker Stance changes as not enough when they first came out.

Because people have short memories. There’s a 3-4 month time span between the forums asking for X, Anet implementing X, and then the forums asking for X to be removed.

Mind searching for some proof of that? I’d like to see which.

Ele sustain nerfs, necro burning, warrior condition resistance buffs, warrior sustain buffs, boon hate, off the top of my head. I guess I could look up some of the old threads, but I’m honestly not that dedicated.

That was changed during these 3-4 months? I thought it was before that.

halloween event hint at Shadow Knight class?

in Guild Wars 2 Discussion

Posted by: Knote.2904

Knote.2904

TBH I still think they should’ve just given Necro’s greatswords and called it a day.

Deathshroud and the tanky nature of Necros would’ve made for a good “dark knight” type class, of course, it’s just not in plate armor.

I mean…. cmon mesmer in dresses with greatswords lol.

you mean like trahearne? =)

No? Trahearne isn’t really anything lol.

Request: Remove turrets from game

in Engineer

Posted by: Knote.2904

Knote.2904

Healing Turret really isn’t even a turret outside of supply crate.

Not sure why anyone would EVER keep it out.

It’s really just a very strong regular healing skill that does a lot of things.

King of the mists tournament, Elementalists.

in PvP

Posted by: Knote.2904

Knote.2904

Guys chill, things are still really up in the air with trait tooltips and slight conjure buffs, it’s gonna take a long time before you guys see Ele’s are actually extremely good now.

Just wait, in time you’ll understand Anet’s masterplan, they’re 10 steps ahead all of you.

To be fair, they were ahead of most players when it came to warriors. I still don’t know why this forum is generally so sure of itself when most people were mocking the Berserker Stance changes as not enough when they first came out.

Because people have short memories. There’s a 3-4 month time span between the forums asking for X, Anet implementing X, and then the forums asking for X to be removed.

Mind searching for some proof of that? I’d like to see which.

Definition of "Class Balance"

in Guild Wars 2 Discussion

Posted by: Knote.2904

Knote.2904

The definition of class balance is the Warrior.

I thought this was well established and accepted a long time ago.

/agree
The others 7 professions are the definition of “underpowered class”.
Oh wait…

Except for projectile reflection there is absolutely nothing a warrior cannot do, and even then, they have so many blocks that they dont need it.

  1. Need heals? Bannners and shouts.
  2. Need conditions cleansing? See above
  3. Need CC? Guess who to call (and it aint staff ele)
  4. Need fire combo field for might stack? Fear not! Warriors got it
  5. Need a beefy upfront liner? Guess which class has the best passive regenerations in the game, with the right builds you can easily regenerate over 1000 a second or more (talking not only about healing signet, but the other stuff too), I advise you to look up “immortal warrior” thread on their forums.
  6. Need damage in the form of aura and banners? Guess who got it (hint, it isnt guardian)
  7. Need immense burst damage and a body which can take the hits while doing so? Well ele blows in a second in melee, thieves are single target DPS, mesmers phatasm need winding up and single target, totally pointless vs trash mobs. So guess who also got it!! Another hint, has been mentioned before!
  8. Best mobility in the game without getting double CD penalization or a target or initiative and all on a low CD, making you uncatchable and unrunnable. I will send you 2 coppers if you get it right

They can make blocks reflect projectiles.

Definition of "Class Balance"

in Guild Wars 2 Discussion

Posted by: Knote.2904

Knote.2904

More skill/trait diversity can in a way make the game balanced by just giving the players enough options to delevop their own counters/meta, instead of balance being strangled by the developers.

It also makes it much more fun/interesting.

halloween event hint at Shadow Knight class?

in Guild Wars 2 Discussion

Posted by: Knote.2904

Knote.2904

TBH I still think they should’ve just given Necro’s greatswords and called it a day.

Deathshroud and the tanky nature of Necros would’ve made for a good “dark knight” type class, of course, it’s just not in plate armor.

I mean…. cmon mesmer in dresses with greatswords lol.

3rd Soldier Class idea; Witch-Hunter

in Guild Wars 2 Discussion

Posted by: Knote.2904

Knote.2904

Something like a Bard/Skald but heavy armor could be cool.

Haven’t seen a bard type class like that since Skalds in DAOC.

Would be pretty interesting to see a bard type class in this game, could have some really interesting attacks, especially ranged ones. And maybe a main mechanic based on weaving songs/auras that do things similar to Guardian’s burn virtue.

Mad about long queues and achievements?

in WvW

Posted by: Knote.2904

Knote.2904

Scut is very kind to explain the loophole. Maybe it was planned as this lets Anet earn more gems from transfers. Players looking for easy levelling and WXP with no queues and plenty of objectives to capture can transfer now to bronze leagues to karma train / keep / castle swooping.

It is a creative way of buying WvW League Season Loot using gems. Quality of life for 2months in bronze league is worth it. No queues, no skill-lag and average skilled players seem like supergood.

That would explain the server transfer sale they had.

Everyone transfers to t1, then back to their other server afterwards. Boom, done. You just payed gems for a free reward which basically completely defeats the entire point of this reward.

Might as well have just sold the reward on the cash shop for like 2000 gems or w/e. lol

Please nerf Mad King says

in Blood and Madness

Posted by: Knote.2904

Knote.2904

I love Lunatic Inquisition, but it seems every game I get into now people are spamming mad king says. It’s not really fair when a ghost can just sit back and spam that skill until you do the emote, get killed by the amount of times they can use it, or they catch up to you from the stun. At the moment it is way too OP, the game mode is fun, but getting killed from spam is annoying.

Thanks for reading!

You know what’s OP?

The fact ALL the villagers can get hammers and completely destroy the ghost…

You’re kidding right?

What If There Was No "DPS"

in Guild Wars 2 Discussion

Posted by: Knote.2904

Knote.2904

Even worse to ‘solving" a problem that doesn’t exist, if offering a solution that is worse than the problem you claim is there.
Isn’t it contradictory to force people into defensive builds due to limited build options?
Isn’t that worse than what you’re claiming?
Noone forces anyone to wear full berserker due to limited available sets. As has been said in this topic, its a mindset and it has rewards for someone who is able to use it. Someone who doesn’t pays the price with being dead. Its fine as it is.

Whiff x10 ?

Stop Being Chintzy and Overinflating

in Suggestions

Posted by: Knote.2904

Knote.2904

They want everyone farming champions for some reason.

bring APB style pvp into GW2 pve

in Suggestions

Posted by: Knote.2904

Knote.2904

NOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
is that clear enough?

typical answer from a personal perspective. not convincing. no arguments, no debate. just an ignorable answer

excuse me?
all you want is PvP in a place for PvE, get it through you head that a place for PvE should NEVER EVERY be used for your PvP crap.
your whole suggestion is something ppl sould ignore, there is absolutely no reason why PvP should be in PvE and allot of reason why PvP should not be in PvE.
so again, NNNOOOOOOOOOOOOOOOOOOOOO!!!!!!!!
or are the many O’s confusing you?

You people are ridiculous lmao.

“OMG THERES 2 PEOPLE PVPING EACH OTHER IN MY PRECIOUS EMPTY BORING PVE MAPS………… THIS IS AN OUTRAGE!!!!!!!”

My god, you must’ve burst a vein playing in another MMO that has dueling.

What was the reason for no cloaks again?

in PvP

Posted by: Knote.2904

Knote.2904

I mean we already have things that exist that are fluid and cloak-like, we have trenchcoats that move and generally don’t have many issues.

No one wants a completely liquid cloak anyway.

Clipping is not a valid excuse as long as Charr and Engineers exist.

We don’t have jet planes… or did someone have a bad accident with a Charrcopter?

Personally, there’s nothing quite as magnificant as full metal armor and a glorious cloak.

edit : I just realized this was in the wrong forums… But I guess it fits.

Dodge rolls. Apparently it was too hard to make capes that wouldn’t look like/do weird kitten stuff when the character model flips every 5 seconds.

Trench coats.

What was the reason for no cloaks again?

in PvP

Posted by: Knote.2904

Knote.2904

I mean we already have things that exist that are fluid and cloak-like, we have trenchcoats that move and generally don’t have many issues.

No one wants a completely liquid cloak anyway.

Clipping is not a valid excuse as long as Charr and Engineers exist.

We don’t have jet planes… or did someone have a bad accident with a Charrcopter?

Personally, there’s nothing quite as magnificant as full metal armor and a glorious cloak.

edit : I just realized this was in the wrong forums… But I guess it fits.

Attachments:

(edited by Knote.2904)

Somethings to do in Gw2?

in Guild Wars 2 Discussion

Posted by: Knote.2904

Knote.2904

It’s really just pvp or farming boring stuff if you want skins, as far as longevity goes.

What if you find that you are "that guy"....

in Guild Wars 2 Discussion

Posted by: Knote.2904

Knote.2904

You basically just have to play as if every mob is overpowered and you’re a squishy class that is forced to kite.

No matter what class, that is unless you do some high survivability build with certain classes.

But yeah, just play like that and you get used to it.

King of the mists tournament, Elementalists.

in PvP

Posted by: Knote.2904

Knote.2904

Guys chill, things are still really up in the air with trait tooltips and slight conjure buffs, it’s gonna take a long time before you guys see Ele’s are actually extremely good now.

Just wait, in time you’ll understand Anet’s masterplan, they’re 10 steps ahead all of you.

To be fair, they were ahead of most players when it came to warriors. I still don’t know why this forum is generally so sure of itself when most people were mocking the Berserker Stance changes as not enough when they first came out.

I’ve heard people say this, then are immediately countered when others state that warriors were buffed before people “picked it up”.

What If There Was No "DPS"

in Guild Wars 2 Discussion

Posted by: Knote.2904

Knote.2904

I guess a better way to put it would be, imagine if everyone was zerker gear by default, then you get to choose a secondary “role” stat.

Mortar Elite needs a Buff.

in Engineer

Posted by: Knote.2904

Knote.2904

An elite kit just wouldn’t make sense. Elite Skills were designed as something that just gives you a big advantage for a short period of time, but has a rather long cooldown. If you can access the kit all the time, and that’s the way kits work, the skills must not be much stronger than the skills from an utility slot kit.
The only way I think an elite kit would make sense is when it is designed like the tomes from the guardian. So you can use it for let’s say 20 seconds and then you have a 120-180 seconds cooldown.

And this idea of elites is garbage and doesn’t work.

Elites were perfect in gw1, they werent these wannabe long cooldown IWIN buttons and they shouldn’t be here.

Diminishing Returns on Clock Tower?

in Blood and Madness

Posted by: Knote.2904

Knote.2904

The first time you get Mad kings gloves. They are nothing special in appearance though… (I preview the medium ones)

The second time I got 20 mumbo jumbo for ascended crafting. I don’t plan on changing my Leatherworking or Jwelcrafting anytime soon, so I’ve stacked a ton of those.

I think these are fair rewards. Once you do the puzzle one or two times, the rest of the time you’ll be succeeding 1/3 attempts, so they shouldn’t just hand over free rewards for those who mastered it. Same goes for all JP!

I do express however my displease about most of the medium armor in the game. It’s usually the worst looking of the 3 and that trench-coat style has been overused.

No they are not fair rewards.

Both are useless garbage to me.

Anet should’ve never messed with any of this content, it was perfect last year.

I could play with friends, I could repeat it and get a nice amount of ToT bags, now I get garbage.

It’s not worth touching this year and that makes me sad.

Explain to me why people afk autoattacking champions should get the best rewards in the game, but someone who enjoys doing jumping puzzles gets jack squat.

Well, the ToT should be coming back because they already said no rewards at all was a bug in the posts above.

But for rewards themselves, I’m ok with just ToT bags but I think there should be a small/tiny/whatever chance of something a little shinier. Like at least an Exotic/Rare bag or box of some description.

Yes but they also nerfed it to only 3 bags this year, before it bugged. It used to give 8-11 or so last year, and it was great…

Diminishing Returns on Clock Tower?

in Blood and Madness

Posted by: Knote.2904

Knote.2904

The first time you get Mad kings gloves. They are nothing special in appearance though… (I preview the medium ones)

The second time I got 20 mumbo jumbo for ascended crafting. I don’t plan on changing my Leatherworking or Jwelcrafting anytime soon, so I’ve stacked a ton of those.

I think these are fair rewards. Once you do the puzzle one or two times, the rest of the time you’ll be succeeding 1/3 attempts, so they shouldn’t just hand over free rewards for those who mastered it. Same goes for all JP!

I do express however my displease about most of the medium armor in the game. It’s usually the worst looking of the 3 and that trench-coat style has been overused.

No they are not fair rewards.

Both are useless garbage to me.

Anet should’ve never messed with any of this content, it was perfect last year.

I could play with friends, I could repeat it and get a nice amount of ToT bags, now I get garbage.

It’s not worth touching this year and that makes me sad.

Explain to me why people afk autoattacking champions should get the best rewards in the game, but someone who enjoys doing jumping puzzles gets jack squat.

Diminishing Returns on Clock Tower?

in Blood and Madness

Posted by: Knote.2904

Knote.2904

It’s a bug, we’re trying to find folks on a Sunday to fix it now, worst case we’ll get it fixed Monday.

Thanks everyone!

Please consider buffing it while your at it.

Like you did with Lunatic Inquisition so it’s worth beating it. Thanks!

King of the mists tournament, Elementalists.

in PvP

Posted by: Knote.2904

Knote.2904

Guys chill, things are still really up in the air with trait tooltips and slight conjure buffs, it’s gonna take a long time before you guys see Ele’s are actually extremely good now.

Just wait, in time you’ll understand Anet’s masterplan, they’re 10 steps ahead all of you.

The design of wait and see is a product of not enough resources are being put into pvp, nothing else. Of course the are gonna have to mask the fact that pvp are being put in second hand. It is a choice that i wouldn’t have done prehaps and most likely do they have good reasons but that doesn’t change anything really. With resources put in PvPP development all the aspects that benefit the Wait and See policy could be accelerated in infinity.

To nudge things back and forth should be done OFTEN and big changes should be done rarely. waiting for everything too be nerfed and not used from 7 proffessions too make 1 proffesion usable in high lvl pvp is not at all a optimal design. If all others needs to be nerfed WAITING rather then changing ele is the cheap choice, not the best.

And a “master plan” of sorts is very opimistical too think exist but if it actually were one, now would be the time too tell abit about its plans for ele..

Sarcasm

Storyline Good and Bad Why not?

in Personal Story

Posted by: Knote.2904

Knote.2904

GW stories are pretty much just one big friendzone story.

King of the mists tournament, Elementalists.

in PvP

Posted by: Knote.2904

Knote.2904

Guys chill, things are still really up in the air with trait tooltips and slight conjure buffs, it’s gonna take a long time before you guys see Ele’s are actually extremely good now.

Just wait, in time you’ll understand Anet’s masterplan, they’re 10 steps ahead all of you.

The root issue of conditions

in PvP

Posted by: Knote.2904

Knote.2904

I’m OK with you not getting how to counter warriors as a necromancer. Not every player is going to have the skill or knowledge to deal with the class. It is sad how defeatist your mentality appears to be, however. I’m just curious how you justify higher-rated players succeeding where you apparently cannot.

I agree that other classes’ condition builds need to be brought up to par with rangers, engineers and necromancers. Maybe they need more traits like Dhuumfire to help.

Lmao, yes let’s just further buff other classes to be even more easy and faceroll with terribly designed traits like Dhuumfire.

It’s suggestions like this that ruined this game in the first place. For the love of god Anet don’t listen to this.

Is it worth coming back?

in Guild Wars 2 Discussion

Posted by: Knote.2904

Knote.2904

I don’t think you should come back. Clearly it’s all about rewards to some people, rewards are the only thing that matters, and if it’s not that way, you’re not going to be happy.

For example, there’s a new dungeon path for Twilight Arbor that’s been released. It’s harder than some other paths in other dungeons, but I think it’s a much better dungeon than most. But reward-wise its’ not much better than any other dungeon.

I think people who play for rewards are the least satisfied with this game. People who play because they’re enjoying themselves and don’t really care much about the rewards seem to be happier.

Having crappy risk/reward in a game is simply bad game design.

Ignore it all you want, it doesn’t make it false.

Graphics toggle off for Legendaries pls.

in Suggestions

Posted by: Knote.2904

Knote.2904

Dye usage for weapon particles please.

Mesmer is screwed on Speed Kill Achievement?

in Blood and Madness

Posted by: Knote.2904

Knote.2904

You need to be lucky to solo that achievement anyway.

Elite skill balance

in PvP

Posted by: Knote.2904

Knote.2904

Don’t be so quick to judge. Basilisk venom + lyssa runes are probably the single best elite skill in the game. Warrior signet is close with a 48 second traited cooldown.

Just because an elite skill doesn’t have particle effects and a huge, awesome animation doesn’t mean it’s bad.

Those are the kinds of elites that are more like the original GW1.

And I wish they were all like that.

Not these wannabe long cooldown IWIN buttons, where you pop it and become super ultra mega overpowered for a few seconds.

I prefer short cooldown elites. Aside from Lyssa Runes being insane.

Why can't we have gray eyes?

in Guild Wars 2 Discussion

Posted by: Knote.2904

Knote.2904

I wish we could just use our Dye for everything.

Hair, eyes, weapons, particles.

Clocktower's new skeletal hands mechanic

in Blood and Madness

Posted by: Knote.2904

Knote.2904

I don’t get it, are they blocking the view of your character or something?

Is there a way to improve the UI?

in PvP

Posted by: Knote.2904

Knote.2904

Nope, UI options here are lacking extremely.

Rate the Human's Face /10 above you

in Human

Posted by: Knote.2904

Knote.2904

7/10
I really like the hair and the eyes, but the lips are too small and bright for my tastes.

She looks like she’s in pain lol.

The root issue of conditions

in PvP

Posted by: Knote.2904

Knote.2904

It’s kind of ridiculous how behind these forums are. The top teams are replacing their condition necromancers with power builds, and even before that warriors were keeping conditions in check. Yet here we are, and players in the 50 percentile continue complaining about conditions.

I’m complaining about risk/reward.

The root issue of conditions

in PvP

Posted by: Knote.2904

Knote.2904

Sure, 1000 damage from eviscerate, and 400 from an autoattack, 400 from another autoattack, etc. Whether the damage is equal, higher, or lower isn’t what I’m getting at. It’s a passive damage buff. If you’re unhappy with the specific numbers, that’s worth discussing, but the passive proc nature is no different to a million other traits.

No dhuumfire proc is ever going to do close to 6k btw. Not even incendiary powder does that, and it’s twice as effective.

Yes, but you have to commit to the target, you have to actually land attacks.

And yes with high enough condition dmg 1k burn tics aren’t that far-fetched. And Dhuumfire already gets 30% duration boost, which puts it just 20% shy of 6 seconds.

Yeah, as I mentioned, I agree with you, the ICD/‘compression’ on dhuumfire gives it an advantage in real situations. You only need to land a couple of attacks every 10 seconds or so to proc it. You’ll never kill someone with dhuumfire alone though, so you’re going to have to land attacks anyway, just like someone trying to max their benefit from axe mastery.

You might want to check your numbers btw. I think you’re referring to pve numbers, with 4s base duration and 2k condi damage etc. My dhuumfire hits for 1890 in pvp.

It will always be atleast 5 seconds because it requires 30 in the Power tree hehe.

How on earth are you only getting 1890 burn dmg with 2k condi dmg and 4 tics?

I don’t have 2k condi damage. You can’t get 2k condi damage in pvp. You can’t get 4 ticks in pvp either (well, with 51% or more burning duration and a lot of luck/incredible timing you could). My burns tick 630, and I get 3.

Um. Burn tics once per second.

Yeah I may have over estimated burn dmg for spvp, but even 2k condi dmg is 825 tics. And my necro spec with 50% cond duration even has 1300 cond dmg.

250 from sigil and 12 might stacks alone can put that even higher. Engy is quite known for high might stacks. And necro has access to blood is power and the might spam trait.

It’s still a large amount of passive mindless dmg.

so noone is casting those condition spells? cool, i think I’m doing something wrong then.

Even with Dhuumfire I need to land a critical hit to proc it. Thats obvious no input.

It’s ok, you don’t need to understand it, just the devs do.

Condition analysis and a few options

in PvP

Posted by: Knote.2904

Knote.2904

Actually with blowtorch + poison dart you need to be able to cleanse in the next 10-12s. If you think everyone has a cleanse every 10s I don’t know how much you played this game.

Please, it’s getting really awkward. Unload hits harder than blowtorch. Dem p/p teef 2 strong.

See this is the thing.

The problem is dmg is just too much in this game. If you sat there and took an Unload or 2 from a thief you would probably die or be close to death, just like being poisoned and burned.

Condition analysis and a few options

in PvP

Posted by: Knote.2904

Knote.2904

Against a glass cannon perhaps. But try against a bunker with protection up. You will hit less than 5k.

Try pin down against anyone, anyone at all, because they all have cleanses. It’s the same issue. You’re either talking about with defense, or without, you can’t have it both ways.

Naturally. However, while both ks and pin down have about the same potential damage on a target with no defense, the condition user can himself remain very tanky unlike the direct damage user who has to be full glass.

Generally though, power damage is higher. Go through and take a glance at each weapon set.

Pin down vs KS is an outlier, and that’s primarily because warriors have so few covers, making condi warrior sub par in general. Pin down simply doesn’t deal as much damage as KS in real play, and it’s one of the few examples that are on par under ideal circumstances, along with some of the torment and burning abilities. Oh, and blood is power.

Condi damage is lower, and yes, part of that is due to amulet restrictions forcing condi classes into tankier playstyles.

If power dmg is higher how come you didn’t already post how you can kill a heavy golem as easy as my stated examples?^^ Cause there is none?

Give golems the ability to heal every 20 or so seconds, then try it again.

Except for the poison grenade example the golem would still die when attacking right after the “golems heal”.

Assuming it healed 5k every 20 seconds. That would be 3300 heals every 20 seconds with poison debuff, which is 165 hps.

Assuming a very hard hitting poison doing 300 dps, it would effectively be doing 135 DPS

The root issue of conditions

in PvP

Posted by: Knote.2904

Knote.2904

I could be on the other side of the map, and someone hits my mark and loses half their health to burn + a little bleed or poison.

But then maybe the skill is buggy? If it has no maximum range?

On the other hand, why do you run into this mark? its a huge red circle on the floor.

Every skill that is on the other side of the map is less damage on the side of the necro

I cant see any problem here with condition damage.

Again you people are missing the point entirely.

It’s not about someone running into an obvious mark.

It’s that I can proc a massive amount of dmg with little thought.

I’m having a jackie chan moment here.

Warrior Axe F1, Kill shot, 100-blades, Lighning hammer, FGS,… want to hear more?

and btw, they cant be cleansed, after half damage is done

Those are all attacks that actually require input from the player, and they all have risk/reward attatched to them.

Those were actually examples used in the “risk vs reward” thread.

The root issue of conditions

in PvP

Posted by: Knote.2904

Knote.2904

Sure, 1000 damage from eviscerate, and 400 from an autoattack, 400 from another autoattack, etc. Whether the damage is equal, higher, or lower isn’t what I’m getting at. It’s a passive damage buff. If you’re unhappy with the specific numbers, that’s worth discussing, but the passive proc nature is no different to a million other traits.

No dhuumfire proc is ever going to do close to 6k btw. Not even incendiary powder does that, and it’s twice as effective.

Yes, but you have to commit to the target, you have to actually land attacks.

And yes with high enough condition dmg 1k burn tics aren’t that far-fetched. And Dhuumfire already gets 30% duration boost, which puts it just 20% shy of 6 seconds.

Yeah, as I mentioned, I agree with you, the ICD/‘compression’ on dhuumfire gives it an advantage in real situations. You only need to land a couple of attacks every 10 seconds or so to proc it. You’ll never kill someone with dhuumfire alone though, so you’re going to have to land attacks anyway, just like someone trying to max their benefit from axe mastery.

You might want to check your numbers btw. I think you’re referring to pve numbers, with 4s base duration and 2k condi damage etc. My dhuumfire hits for 1890 in pvp.

It will always be atleast 5 seconds because it requires 30 in the Power tree hehe.

How on earth are you only getting 1890 burn dmg with 2k condi dmg and 4 tics?

(edited by Knote.2904)

HGH/FT Build Critique

in Engineer

Posted by: Knote.2904

Knote.2904

Um, well, when you’re talking about a flamethrower-focused might stacking build that usually means trying to push out as much dmg as possible.

Not just throwing flamethrower on as a utility kit for any random build.

Some players just happen to like the play style of the Flamethrower and they want to maximize its damage potential, whether or not it is ideally the highest damaging kit we have.

If you enjoy spamming 41111121111111121111114211111 then by all means I recommend utilizing the Grenade Kit. I think players should first and foremost use weapons they actually enjoy playing with, because ultimately what playing video games comes down to is having fun.

I know it’s a tough pill to swallow, but some people don’t actually want to use the Grenade Kit or Bomb Kit and don’t find them fun to use all the time. Instead of supporting him on his choice, you instead beat him over the head how much better you think the Bomb Kit is, whether or not that’s actually the kind of play style he wants to utilize.

Apparently, the concensus though is that it doesn’t matter how many stacks of might I’ve got, FT just isn’t going to dish out any kind of desirable damage. And I should switch to bombs.

I just read stuff like this and shake my head.

I know, and I desperately want flame thrower to be a good dmg option. I wish Anet would just give it a flat dmg boost, it needs one.

It’s just hard to justify using it over the other kits for dmg. =/

The root issue of conditions

in PvP

Posted by: Knote.2904

Knote.2904

Sure, 1000 damage from eviscerate, and 400 from an autoattack, 400 from another autoattack, etc. Whether the damage is equal, higher, or lower isn’t what I’m getting at. It’s a passive damage buff. If you’re unhappy with the specific numbers, that’s worth discussing, but the passive proc nature is no different to a million other traits.

No dhuumfire proc is ever going to do close to 6k btw. Not even incendiary powder does that, and it’s twice as effective.

Yes, but you have to commit to the target, you have to actually land attacks.

And yes with high enough condition dmg 1k burn tics aren’t that far-fetched. And Dhuumfire already gets 30% duration boost, which puts it just 20% shy of 6 seconds.

I could be on the other side of the map, and someone hits my mark and loses half their health to burn + a little bleed or poison.

But then maybe the skill is buggy? If it has no maximum range?

On the other hand, why do you run into this mark? its a huge red circle on the floor.

Every skill that is on the other side of the map is less damage on the side of the necro

I cant see any problem here with condition damage.

Again you people are missing the point entirely.

It’s not about someone running into an obvious mark.

It’s that I can proc a massive amount of dmg with little thought.

I’m having a jackie chan moment here.

Condition analysis and a few options

in PvP

Posted by: Knote.2904

Knote.2904

Against a glass cannon perhaps. But try against a bunker with protection up. You will hit less than 5k.

Try pin down against anyone, anyone at all, because they all have cleanses. It’s the same issue. You’re either talking about with defense, or without, you can’t have it both ways.

Naturally. However, while both ks and pin down have about the same potential damage on a target with no defense, the condition user can himself remain very tanky unlike the direct damage user who has to be full glass.

Generally though, power damage is higher. Go through and take a glance at each weapon set.

Pin down vs KS is an outlier, and that’s primarily because warriors have so few covers, making condi warrior sub par in general. Pin down simply doesn’t deal as much damage as KS in real play, and it’s one of the few examples that are on par under ideal circumstances, along with some of the torment and burning abilities. Oh, and blood is power.

Condi damage is lower, and yes, part of that is due to amulet restrictions forcing condi classes into tankier playstyles.

If power dmg is higher how come you didn’t already post how you can kill a heavy golem as easy as my stated examples?^^ Cause there is none?

Give golems the ability to heal every 20 or so seconds, then try it again.

Rewards for Playing the Way You Want

in Guild Wars 2 Discussion

Posted by: Knote.2904

Knote.2904

This also applies to my thread about having more farming alternatives.

If you want money for your carrot goals, the best way to do that is champ farming. There should be more farm options so it doesn’t get boring, there’s just too few options that are actually decent.

This a little bit off-topic, but can you play the way you want without there being incentives?

Let me elaborate, I want to do World Bosses. Lets say you can get dragonite ore plentifully from elsewhere. This emans players will be scattered across all those activities to get dragonite ore, leaving a fairly small proportion of people doing world bosses, meaning there’s a good chance that there won;t be enough people for me to actually do what I want to do.

That’s why they would then buff the rewards for the world boss so it’s worth doing for people.

Then people would just ‘farm’ world bosses because its better loot than everything else, and we go back to square one.

I may have given a bad explanation of my point. The point is that lets say, we have 100 players in the game, because dragonite ore is pretty much unique to world bosses, all 100 does world bosses for it. Now we introduce 3 more equally as good options, so, we end up with 25 players doing world bosses. 25 players isn’t enough to defeat that world boss, so those 25 players can’t do what they want.

In a world where there’s so many players that you can be absolutely sure we got enough people to do any content at all times, that’s all good, but if we don’t then dividing up the playerbase has problems.

They wouldn’t be farming it non-stop, it’s still a daily reward. And as I said in my other thread it doesn’t matter if there’s one thing that’s the best. What’s important is closing the gap.

If everything was 90% as good as the best farming option, that best farming option might get more traffic, but a lot of people wouldn’t mind giving up that 10% gap in order to play the rest of the game.

Also I’m assuming you’re talking about Tequatl here. As I’ve said, even when it was first introduced, making it REQUIRE 80+ people was a huge mistake.

The harder it is to get enough people for the fight, the less people will bother, the less people bother, the harder it is to get enough people for the fight lol.

It should’ve just been a minimum of 20-30 people then scale upwards from there.

I didn’t read your other thread, and my point wasn’t about not closing the gap or closing the gap. It was about players being too divided to do content.

But now that you mention Tequatl. The 80+ players requirement was quite reasonable. You can’t have content be ‘massive’ but designed around very few players, the mechanics intended just wouldn’t work. Its the same reason why there’s dungeons in WoW, and then there’s raids.

The implementation was a disaster, it should’ve been an instanced guild alliance mission.

I agree. But also having an easier version of the fight in open world.

I find it funny that a common argument against raiding is that “it’s too hard to organized 20 people”, but you have to organize 80 RANDOM people for Tequatl. There’s a big flaw here. =p

The root issue of conditions

in PvP

Posted by: Knote.2904

Knote.2904

Yes, but Dhuumfire is a very large passive dmg increase.

So is axe mastery. It’s actually a lot higher than dhuumfire against a dummy. This is where the ICD on dhuumfire works in it’s favor though, because you don’t need 100% uptime to max the damage you get from it, unlike axe mastery, and a dummy is the only place you get 100% uptime.

But pvp isn’t just 2 dummies sitting there auto attacking each other.

I could be on the other side of the map, and someone hits my mark and loses half their health to burn + a little bleed or poison.

That same 10% crit dmg trait isn’t going to overwhelm or kill people by itself, it still requires you to land that eviscerate crit on someone, and even then would maybe give an extra 1000 dmg by itself, where as a single burn proc would do upwards of 6k, w/o even the slightest thought put in by me.

The root issue of conditions

in PvP

Posted by: Knote.2904

Knote.2904

Yeah fixed it up sorry. Use warrior axe mastery instead. I wasn’t accounting for the kittenty base damage on ranger axe

Not really the point I was driving at though. They’re both passive damage increases. If dhuumfire procced poison or chill or an interrupt, some kind of utility, then it would be worth talking about the problems with passive procs.

Yes, but Dhuumfire is a very large passive dmg increase.

I guess a better comparison is the minor traits that have a chance to proc a small bleed, that is a MUCH smaller passive dmg proc that just becomes a little addition, it doesn’t completely overwhelm people by itself.

A single burn proc could take out 1/3 – 1/2 of someone’s health unless they were to cleanse it immediately, and it happened passively, and it’ll happen again 10 seconds later.

Just playing my Engy the other day, I was randomly throwing grenades around and hit a stealthed thief with one of my grenades, got a couple bleeds on him and procced my burn, I just sat there watching him run away burning to half health while laughing cause it was an accident.

It’s like sneezing and almost killing someone.

I’m the kind of person that loves to figure out all the cheese possibilities in the game, starting from BETA.

I did the clone condition spam cheese builds where I just sit in stealth and watch clones melt people with bleeds. I did phantasm builds forever, just sitting in stealth watching pets mutilated people. I did cheesey double aoe retal mesmer builds, chaos armor confusion builds, confusion portal bombing builds (this still functions today).

I did beastmaster ranger builds where pets nearly 2 shot people and were incredibly hard to kill. Killshot and immobilize spam warrior builds (still good today). Thief dancing dagger mega spike builds (eventually got nerfed when people caught onto it). Necro Fear build was something I was doing before it even came close to being public. I was also doing Ele staff bunker/conditions during beta lol.

If there’s one thing I know, it’s faceroll cheese. And I can tell you, these traits reek of it.

(edited by Knote.2904)

Acording to the manifesto

in Guild Wars 2 Discussion

Posted by: Knote.2904

Knote.2904

There’s a certain sense of progression and achievement when there’s places you can;t reach yet. There’s advantages to opening up every single piece of content to everyone at once, but it dulls a sense of getting stronger.

Perhaps accessibility should then be decided by player skill instead of number magnitude, hmm?

For a start, how would you decide player skill? What’s too easy for some is too hard for others.

Secondly, you can’t level player skill, which means that if some people are bad at the game, you’ll have entire zones which they can’t access.

Well Orr is already too hard for some people to explore completely, in which case they group up. I think that is fair. I wouldn’t mind having a hardcore end game zone for that sort of thing, although it would be annoying if you wanted to 100%, but so is WvW.

Rewards for Playing the Way You Want

in Guild Wars 2 Discussion

Posted by: Knote.2904

Knote.2904

This also applies to my thread about having more farming alternatives.

If you want money for your carrot goals, the best way to do that is champ farming. There should be more farm options so it doesn’t get boring, there’s just too few options that are actually decent.

This a little bit off-topic, but can you play the way you want without there being incentives?

Let me elaborate, I want to do World Bosses. Lets say you can get dragonite ore plentifully from elsewhere. This emans players will be scattered across all those activities to get dragonite ore, leaving a fairly small proportion of people doing world bosses, meaning there’s a good chance that there won;t be enough people for me to actually do what I want to do.

That’s why they would then buff the rewards for the world boss so it’s worth doing for people.

Then people would just ‘farm’ world bosses because its better loot than everything else, and we go back to square one.

I may have given a bad explanation of my point. The point is that lets say, we have 100 players in the game, because dragonite ore is pretty much unique to world bosses, all 100 does world bosses for it. Now we introduce 3 more equally as good options, so, we end up with 25 players doing world bosses. 25 players isn’t enough to defeat that world boss, so those 25 players can’t do what they want.

In a world where there’s so many players that you can be absolutely sure we got enough people to do any content at all times, that’s all good, but if we don’t then dividing up the playerbase has problems.

They wouldn’t be farming it non-stop, it’s still a daily reward. And as I said in my other thread it doesn’t matter if there’s one thing that’s the best. What’s important is closing the gap.

If everything was 90% as good as the best farming option, that best farming option might get more traffic, but a lot of people wouldn’t mind giving up that 10% gap in order to play the rest of the game.

Also I’m assuming you’re talking about Tequatl here. As I’ve said, even when it was first introduced, making it REQUIRE 80+ people was a huge mistake.

The harder it is to get enough people for the fight, the less people will bother, the less people bother, the harder it is to get enough people for the fight lol.

It should’ve just been a minimum of 20-30 people then scale upwards from there.