It fluffs their metrics.
That’s 90% of what Anet cares about.
Metrics, metrics, metrics.
I saw Helseth say that warriors weren’t even using sigil of para, it’s not what made them strong.
Which is hilarious, because they mega buff a strong hammer skill that was already very good in order to compensate for an overpowered sigil being nerfed which didn’t affect them anyway.
On top of that, if you’re nerfing something that’s overpowered, there’s no need to “compensate” for that with other strong buffs, that doesn’t make sense.
1. Fun
2. Balance
3. Fun
Fun as in, just…. fun skills, fun traits, more skills, more traits, more options in general. The stranglehold “balance” this game has kills a lot of the actual fun of the game.
4 Months and barely anything changed, in a game that’s already lacking skill variety on top of that a lot of skills are still just outright terrible/bad and have been for a year.
This affects all parts of the game, even esports.
(edited by Knote.2904)
1. Class Balance and FUN. I want more fun/skills/variety/etc.
2. PVE : Rewards and fun group content.
3. Rewards In General. This game has the most whacked risk/reward I’ve ever seen.
I would like to have more aiming in the game TBH.
Not like hard-aiming where you aim projectiles w/o targeting.
But more skillshots. Imagine if we had more projectiles that followed a fixed path along the ground like Throw Wrench or Bolas that didn’t home in on targets and we had to aim.
That’s why I’m looking forward to Wildstar tbh, the combat looks like it will actually take some skill.
I think sPvP in GW2 peaked last year.
The meta was best in beta and shortly after that.
sPvP was active, we didn’t have such prolific condition spam and we got rewards from holiday events for playing.
But for the last year it’s been downhill, numbers keep dropping, queue times increase and the game play becomes worse and worse.
Devs have confirmed that the PvP population has risen constantly since launch.
Condition spam was strong in beta, engineer pistol bleed was twice as long. Engineers didn’t even take kits, they literally just spammed pistol 1-5. That’s it. After launch, we had a ridiculous burst meta and an equally ridiculous bunker meta before things evened out around the first of the year. OP bugs and traits/skills (mace block, juggernaut, smoke bomb, others) made things interesting—but only because not everyone had discovered the OP stuff yet. You never knew what you were going to run into.
Queue times have increased, unless you’re talking about team vs. team tournaments, which only popped in primetime (sometimes). Free tournaments were faster due to zero matchmaking/pugs vs. premades.
Ah, the yearning for the good old days…?
Why is it ok for other classes to win by spamming 1-5 but engy’s can’t lol?
And yeah, I actually do prefer the old days. In a time where everyone one was OP in there own ways, made the game much more interesting.
It’s what I think is fun about DotA, they don’t completely strangle the fun out of all the abilities for “balance”, they let everyone be OP/unique and it balances itself out.
Wait what? What does GW2 offer as a good learning tool?
Going on quests for relics? Figuring out puzzles together? Not to bash GW2, but how is it the best game for teaching teamwork? That’s one of the things this game is lacking in.
You see, this attitude is the difference between parties that down down fractals like its nobody’s business and PUGs that ragequit halfway through the first fractal.
No I’m talking about the other 95% of the game…..
His mechanic is very simple, when you see the pools of candy, stand in them to get candy coated, his projectiles won’t affect you if you are.
Stand in the pool of candy, let it get to 8-9 stacks (at 10 it’ll knock you down), and then watch as everyone else is downed and knocked about.
With the above and moving out of the red circles, you should take minimal damage during the fight.
It’s not the players fault when a fight is unintuitive.
Wait what? What does GW2 offer as a good learning tool?
Going on quests for relics? Figuring out puzzles together? Not to bash GW2, but how is it the best game for teaching teamwork? That’s one of the things this game is lacking in.
This isn’t a social game.
That’s just how it is unfortunately.
A remove 1 condition isn’t going to save you from immobilize, since it doesn’t prioritize immobilize, and it’s almost impossible to attack someone w/o applying some other conditions.
Rocket boots has a pointless dmg explosion that will rip that invisibility off you most of the time, lol.
Rocket boots have some funny stuff going on with it, Even tho you will do damage, you won’t e revealed until you land.
That’s not true, I just tested it. If I stealth then use rocket boots next to a mob, the dmg reveals instantly.
Rocket Boots only applies combo finisher effects when you land.
I didn’t say to make it not affect you. I also don’t think it’s as enjoyable to use Elixir Gun Spray or Guardian Torch to cleanse conditions on others but nothing for yourself.
Just make stuff decent on yourself, and strong on others.
Elixir gun spray is awesome! Every time you get a chance to actually use it effectively it’s like a cheerful feeling. It could have a 120 second cooldown without anyone caring, because it’s only usable once every other match or so…but on those rare occasions that you can find a use for it, it’s quite fun.
Yes, that’s the super rare “support” moment that happens. Just like clutch saving a teammate in a MOBA.
Hell, I get more of those same satisfying moments in Lunatic Inquisition than I do spvp…
A remove 1 condition isn’t going to save you from immobilize, since it doesn’t prioritize immobilize, and it’s almost impossible to attack someone w/o applying some other conditions.
Rocket boots has a pointless dmg explosion that will rip that invisibility off you most of the time, lol.
I love how he calls things ‘improvements’ cause I am not seeing any.
giving op regen warriors better shoutheal to troll more and call it “support others”
That’s where the problem of “support” turning into “bunker power” comes in.
In the end, all it did was buff the personal survivability of a shout warrior even more and that’s all it will be used for, to bunker harder.
These sort of things need to start seperating personal power and selfless power.
Which makes perfect sense honestly. But as a guardian having skills that buff people around you and and not you isn’t fun. If i remember right it was shield 4 that would give everyone else protection and not you. And both tome of courage and tome of wrath’s 3 skill never gave the benefits to you so if you were ever using any of those moves solo (Which happens a lot in sPvP) they were literally useless. They had 0 uses. So it does make sense sadly enough that shout warriors also help themselves.
Though i do think they shouldn’t outheal guards. Their cushion should be their higher hp pool, mitigation though both higher damage and cc.
Which is why their shouts give fury and might while ours gives protection and regen
I didn’t say to make it not affect you. I also don’t think it’s as enjoyable to use Elixir Gun Spray or Guardian Torch to cleanse conditions on others but nothing for yourself.
Just make stuff decent on yourself, and strong on others.
If they can make aoe’s check to see if a target evades/blocks in order to skip them, then I’m sure they would have little trouble making aoe’s do full dmg on pets/turrets if they’re the only target being hit with said AoE.
It’s mainly a PvE change anyway.
Of course there are, but not 6 to 8 at a time…
You don’t need 6-8 conditions in order to make a 1-2 condi cleanse skill unreliable.
I called it…
Metric ton of QQ about immob stacking only took 24 hours to start flooding the forums.
Condi clear utility skills are calling your names and waving at you
Makes for a pretty bland game if everyone is forced into that one build that’s really really good at removing conditions.
Or just taking a different trait and maybe changing one of your utilities. For example, Protection Injection vs. Cleaning Formula 409. What’s the point of having protection on CC if you get more defensive return from dodging and not being immob’d?
New meta folks… it’s time to adapt
Because then it’s a kitten ed if you do, kitten ed if you don’t situation. There’s strengths and weaknesses, then there is binary gameplay.
Why don’t we revert Para Sigil back to it’s broken state? Just adapt and bring more stunbreakers bro, L2P right? Mhm..
LOL
You could, you know, build some immob in your build since so many classes have the ability to. It’s not like Fear where only two classes can really use it without depending on a rune set.
Every single class in the game can immobilize people to varying degrees. This isn’t like stun locking or OP Necro where one class rules them all anymore.
If you run a burst ele with Earth sigil, for example, and stay out of 1v1s, immob stack a called target, and dump your burst there isn’t an armor level or HPS combination in this game that can handle that if your teammate(s) have any idea what they’re doing.
You really aren’t getting it are you..
Not as much as there was before…
This isn’t June-July where Necros were flooding the maps 3 or 4 at a time, and if there are why aren’t you roflstomping them with a Warrior?
There are condition procs all over the place man..
Or devs could remove stupid players and QQers who can’t see past their own biases…
Kidding aside, Immob is a condition. Conditions require cleansing. You don’t have to sacrifice whatever your build is designed to do, like take a different amulet entirely, just change a trait or utility slot and then you can handle this terrible awful horrible new threat to you.
This is another problem with immobilize that I actually talked about during beta as an argument as to why Immobilize is too strong lol.
Condition Cleansing isn’t reliable, not like stability or stunbreakers versus hard CC.
If you have a 1-2 condition cleanse ability, it could completely whiff the immobilize, you realize how much passive condition spam there is in the game right?
I called it…
Metric ton of QQ about immob stacking only took 24 hours to start flooding the forums.
Condi clear utility skills are calling your names and waving at you
Makes for a pretty bland game if everyone is forced into that one build that’s really really good at removing conditions.
Or just taking a different trait and maybe changing one of your utilities. For example, Protection Injection vs. Cleaning Formula 409. What’s the point of having protection on CC if you get more defensive return from dodging and not being immob’d?
New meta folks… it’s time to adapt
Because then it’s a kitten ed if you do, kitten ed if you don’t situation. There’s strengths and weaknesses, then there is binary gameplay.
Why don’t we revert Para Sigil back to it’s broken state? Just adapt and bring more stunbreakers bro, L2P right? Mhm..
Just to correct you, radius increases on pbaoe support skills are necessary, none of them should require you to be in melee range to buff or help and ally, unless the effect is so strong it warrants it.
Take the mantra changes, you have to hug allies to give it to them lol.
I love how he calls things ‘improvements’ cause I am not seeing any.
giving op regen warriors better shoutheal to troll more and call it “support others”
That’s where the problem of “support” turning into “bunker power” comes in.
In the end, all it did was buff the personal survivability of a shout warrior even more and that’s all it will be used for, to bunker harder.
These sort of things need to start seperating personal power and selfless power.
Balance is fine lol. Before shaking stagnation, you need level playing field which does not exist fully. mostly sure but still classes at both outliers.
The way I see it, they let loose a giant ugly boulder ever since “that one patch” and it’s been going down hill full speed, while you try to stop it slowly with speed bumps, you should probably just hit it with an equally big balance patch to counter-balance it.
dropping the bomb first, then suddenly “new forum conduct rules”.
Smart move indeed.
^ haha, it’s official, this isn’t a democracy anymore.
Well, I think we’re still allowed to yell at Anet for it, just not single out the employees.
Don’t kill the messenger lol..
If you want things like hobosacks and garbage-turret issues being fixed, start putting in bug reports in game, just keep sending them til it’s fixed.
Anet seems to function 90% based off metrics, so you gotta play their game to show demand.
Trust me, your going down a dark and broken path if you even beginning to think you want turrets to work like mesmer illusions. I have no idea what logic anyone would begin to use to compare the apples that clones are to the oranges that turrets are.
I would much prefer temporary summoned drone pets that assault chosen targets, because they would actually work.
Target summoned temp pets are usually always successful.
Immob doesnt control you.
You heard it here first folks.
I’m not complaining about anything, how dare you accuse me.
I simply stated the fact that this isn’t constructive.
It isn’t constructive to YOU maybe. But that isn’t how it was phrased. You just put it out there as a universal fact. Also you stating that it wasn’t constructive is constructive how?
Say what you want, but telling the OP that what he/she wrote isn’t constructive is just a veiled complaint about him/her posting what they did. And you with your horse comment to me is just another veiled complaint about what I said because you didn’t like my reaction to your comments.
What you said isn’t constructive either.
Me bringing up the topic of being constructive reminds everyone to be constructive, and thus was somewhat constructive.
Who cares about conditions while you’re leveling?
People who are levelling with a condition build
That are perfectly fine as it is, and the pve is beyond faceroll, so again, who cares?
Conditions have much, MUCH bigger problems with PvE than minor level scaling issues.
IMO I think the way they should’ve gone about this, is making it so you can’t really focus 100% on damage. Meaning, you can’t just give up everything for pure dmg like Berserker stats.
Everyone will have the same maximum amount of dmg, but then have to choose another “specialty” of sorts, whether that’s extra tankiness, crowd control, healing, buffing, debuffing/boon stripping, etc.
Then have the content actually soft-require some of these “roles”. Soft as in, if there was a fight that favored healing/attrition, it would probably be a bit easier if you had builds that brought that, but could still be done with any other combination, albeit harder.
I don’t think anyone should really be doing significantly less dmg than each other stat wise.
You give up tankiness for healing strength, or control, or support, not for dmg.
I’ve actually thought about this for pvp as well, imagine if they killed off all the pure dps stat groups and you either had to choose a condition dmg or direct dmg stat (would require a rework of power/precision to merge them or w/e), then choose your tanky stats, healing power stat, or new stats that affects support/cc sort of like boon duration.
GW1 had attributes (like traits) that actually buffed certain functions of abilities beyond damage, so why not here?
How naive we all were.
“This story is gonna get good I can feel it”
Do. Not. Let. That. Feeling. Go.
Expect the worst from everything in the game. It’s too easy to get yourself hyped up.
This sure is constructive.
You mean if someone gives a compliment, it isn’t constructive? Telling someone you like what they did doesn’t help them keep motivated to keep doing good?
I suppose if it isn’t complaining, people don’t see it as constructive. I can certainly see how people get jaded by reading all the negativity on these forums.
No, just a stab at those that say complainers aren’t constructive, that’s all. You should give your horse a break. =p
And you might want to pick up your bucket of rocks and step out of your glass house.
And BTW, it isn’t complainers that are the problem, it is people that are snide and hateful when they complain. They are not constructive, helpful, or useful in any way. Especially those that seem to do nothing but complain. You for example.
I’m not complaining about anything, how dare you accuse me.
I simply stated the fact that this isn’t constructive.
The problem isn’t the stacking, but the bug that accidentally removed the ICD on Leg Specialist.
How many times do you think immobilizes were overwriting previous instances of immobilization before this patch? It did happen, but rather rarely.
Fix Leg Specialist (obviously an oversight, because the ICD was introduced specifically for the reason that Hamstring got moved to the autoattack chain) and most of the issues will go away (well, it will go back to what it was pre-patch anyway).
Tested it without Leg Specialist.
Every 20s I have an immobilize downtime of ~1s.
With the ICD back on Leg Specialist, I would gain 4 additional seconds of immobilize, once it is fixed.
Still 100% uptime.Never mind.
Other rotation went 100% uptime on immobilize without leg specialist.So, in other words, you went balls to the wall to maximize your immobilize uptime and were able to achieve a theoretical close to permanent uptime on it. Now my question is, in what way is that any different than before, other than it requiring less timing on your part (and a stationary target)?
It takes 2 abilities to keep somebody “perma-immobilized”. There was little timing involved in staggering those skills and achieve just that, yet nobody was complaining.
No, you don’t get it. Leg specialist having no internal cooldown is just as necessary to hotfix as the chaos storm doing 30k damage was necessary to hotfix. It’s a huge gamebreaking bug, and not something that was a conscious design decision, like immobilize stacking was. Sure, the super buggy leg specialist plays off of the immobilize stacking change, but it’s a hotfixable bug in nature.
I think you’re underestimating Anet. I wouldn’t be surprised if it was intended.
But they buffed staff water auto healing. It even has 180 radius when traited!!!!!
Yes, that totally fixed us, we will now dominate on the next MLG, I beckon we will have about 10 times the previous representation!! Heck, make it 20 times!!
Um, according to the metrics, Staff Ele’s use water auto attacks A TON. You should see the cumulative number of staff water auto’s used, that means it’s a success you see?
It even went up in usage after the patch!!!!
Immobilize is already borderline OP.
The immobilize cheese builds I can do with Warrior is disgusting lol… it’s like 80% immobilize uptime.
It’s boosted by Cond Duration.
It can’t be stun broken/stabilized.
You can’t turn.
You can’t dodge.
That’s way too much as is.
Tested it on the indestructible golem. It is 100% uptime.
Good thing about it:
Sword autoattack also covers it with tons of bleeding.
Well better get out the immobilize removing skills, like warrior warhorn, mobile strikes, withdraw and everything else that will remove immobilize with a 100% successrate.
No, this is what is friggin sad.
I wasn’t talking about the new Leg trait and sword.
I used to play a cheesy longbow/bola condition duration build, it has ridiculous immobilize uptime lol.
Now war immobilize spam is even more disgusting.
They must’ve been trolling with that trait.
There’s no way they could intend that to be worth a trait slot lol.
I’m particularly floored by the lack of updates to Air, which is very overtly the weakest attunement for Staff by a large margin.
Seriously, I’ve been playing Marvel Heroes a lot lately and the difference in quality with both the updates and response to feedback is staggering.
You mean other games actually fix/balance and make their classes fun often? Because they know the meat of their game is their classes/characters?
It must be nice, I wonder what it would be like to have bi-weekly balance changes that fix, balance, and make the classes more and more fun constantly. lol
But they buffed staff water auto healing. It even has 180 radius when traited!!!!!
You can’t turn.
You can turn – just not manually. Press your skills without trying to move and your character automatically rotates to face the target.
This..
And immobilize didnt changed.. it only stacks now.
Good luck on wasting your skills for stacking it, wipe it after and you just waste your skills.I do see a problem with more people stacking it together..
Like 5 warriors using all pin down on a point.
Pin down does have piercing, so its possible to immob 3 people..
Do this with 5 warriors :-P
You just contradict yourself lol.
Who cares if a few warriors immobilize 3 people? That’s only 15-20 seconds of immobilize, it can be cleansed, as you said lol.
Why not have 5 second stuns? We have stun breaks, if you don’t have stunbreaks then you’re bad at this game, that’s how this works right?
You guys really need to understand, they only had 4 months to get these extensive changes through, it’s understandable there will be some some issues.
<snort>You can’t turn.
You can turn – just not manually. Press your skills without trying to move and your character automatically rotates to face the target.
Since when does this work?
This doesn’t work for most of my skills, they just go on cooldown, because my character can’t turn to face the target lol.
With the small size of this balance/skill update I’m just going to assume they’ve got like two guys working on skill and trait balance.
Assume? They have. They literally have 2 guys working on balance.
And those 2 guys “We dun know wat to do wit mesmer sceptre, gonna buff cd on #2/3 k?”
Who cares about conditions while you’re leveling?
That’s like… #5132812318731231831731731 on the gw2 priority list.
Immobilize is already borderline OP.
The immobilize cheese builds I can do with Warrior is disgusting lol… it’s like 80% immobilize uptime.
It’s boosted by Cond Duration.
It can’t be stun broken/stabilized.
You can’t turn.
You can’t dodge.
That’s way too much as is.
Last year the chest at the top gave a random amount of like 7-12 I think.
I farmed the hell out of it last year, and it was so much fun, it wasn’t over the top either IMO, they’re just crappy trick or treat bags.
Worthless this year, since all you have now is the little chests on the way that give a few with a cooldown.
Also OP, it’s obvious you’re just here to gloat (it’s not that hard) =p
Stuns and Knockdowns should stack too.
Hue.
I still don’t know why race sizes haven’t been “normalized” in spvp yet (Anet’s favorite word =p), they were “normalized” in SAB, why not here?
rrocket turret had its damage increased by around 400 damage and has a super toolbelt skill try it on serker or assasins
The toolbelt skill is just a slightly harder hitting grenade that is WAY slower, why the hell would you give up an entire utility slot for that?