Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Ah, but Mister Stein, is that because the Elder Dragons don’t have genders or because Tyrians don’t know their gender?
Very important differentiation.
(Side note: I hope Jormag’s actually a she, because irony)
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
The notion of Rata Novans – while possible – seems odd. They randomly decide to return after 100 years of abandonment? Why?
I’m with Goldfox here, not how there are no asura corpses in Rata Novus.
They could’ve been taken away by the Chak but I’d rather think they simply fled.
There’d be no corpses, only skeletons, after 100 years of being dead.
If the bodies weren’t eaten by chak. I mean, did we ever check chak poop?
Yay, the unprotected little handicaped asura is getting visitors…
I hope it gets adressed how she was kept safe.
I eman, yes, we cleared the souroundings for he time being and we reactivated some security, however that didn’t stopped the Chakk before.Furthermore, how did she get info on the Egg? She said that she didn’t want to involve outsiders, so she had to send someone (golem?) or go to Tarir herself… without Scruffy…
So yeah…
I like Taimi, but she keeps being a liabality.
She outright says she talked to Caithe.
So people have been visiting her. She has NOT been alone this whole time. Just most of it. In that one room with all the Elder Dragon and ley line research information.
The Chak are most likely busy with the rest of the city full of Whispers/Pact members – and the iconics/biconics visiting now and then.
The Rata Novans are returning. It’s reasonable to assume that the Rata Novans also have a ley-line map. Therefore, they would know the dragon is dead, the amount of ley-line energy is reduced, and the chak problem should be reduced with the ley-line energy.
They were gone for 100 years before Mordremoth was a threat.
And wouldn’t more ley line energy (it isn’t reduced – it’s increased and erratically moving) mean the chak could become a bigger problem?
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Abaddon didn’t give magic to only humans, but to all races.
The Forgotten didn’t collect the artifacts in Arah, but the Six Gods did.
As for Abaddon’s reasons for starting a war, we learned this in Asian promotional information for Nightfall (in spoiler tags is fan-translations of this):
The nemisis of Campaign Three is the forgotten sixth god of creation – Abbadon. He and his five other brethens: Balthazar, Melandru, Dwayna, Lyssa, and Grenth created this world and the creatures. Abbadon’s original job is to rule over knowledge and water, but soon he became everyone’s abyss of pain and nightmare.
Abbadon originally represented the gods to give the precious magic to the sentinent races. But due to his limitless giving, it causes humans and the other races to abuse this gift. Thus, the other gods of creation attempted to use the bloodstone to split his power into four great elements, to suppress Abbadon’s magic so it doesn’t get abused. Abbadon’s of course not happy, but the other 5 gods ignored his opposition. Angered, Abbadon gathered his strongest followers, the Margonites, to attack the weak spot of the Rift (not sure if this actually means The Rift, it literally said “world gap/rift/fissure” in Mandarin). He wanted to overthrow the gods and create his own dynasty. Abbadon was so powerful, even two gods together could not stop him. Finally, under the siege by the five gods, Abbadon was defeated and imprisioned, never to be involved in worldly matters again. The location of his battle with the five gods became known as the “Mouth of Torment” (literal translation: Torment’s Mouth, not suer what official English will be).
After taking out Abbadon, the five gods also routed the Margonites. Additionally, they attempted to remove Abbadon’s name from all monuments and holy scrolls, so that Abbadon will be forgotten by the people.
Prior to his fall, Abaddon was the chief deity of water and wisdom. It is said that while his heart was still just and fair, he was a handsome, calm figure with imposing blue eyes – deep, like the colors of the sea. His generosity was only matched by his namesake, the ocean, which was both his dominion and said to be the physical manifestation of his blue wings. Princely amongst the gods, he was recognized as being the wisest amidst the Six, and his insight was not only welcome, but was also the most highly valued when the gods held council.
Few would recognize Abaddon as he is now. His eyes – once as deeply bright as the seas – were replaced by sunken, abyssal shadows. His wings lost their lustre and became scythe-like, bloodied and battered. It is said that Abaddon’s appearance is a direct representation of his heart. If that is true, then he must have fallen far.
Abaddon’s fall was not overnight, but the evil that was budding in his heart had many long years to simmer. For thousands of years, he always acted as a bridge between the Realm of the Gods [Translator’s note: ?? is a literal translation, which literally means “Realm of the Gods” or “World of the Gods”. I want to make the call that this is the Mists, but I don’t think I can do that) and Tyria. When the gods decided to gift magic to the world, it was Abaddon who rose up to the task. Spreading the light of wisdom to all the races, he gave freely the gift of magic – the natural ability to manipulate this force – to those races he deemed to possess both the capacity of thought as well as hidden potentials. Unfortunately, Abaddon was clearly overly generous, and too many of the races received his attention. Rapidly, these civilizations rose to prominence and became enamored with their mysterious benefactor, with many exclusively worshiping him. The Five, however, felt both neglected and disrespected. They were both concerned with their own plight as well as the nature of the world – Abaddon was becoming increasingly reckless and could endanger the world. To solve this issue, they created a Stone of Blood [Translator’s note: That’s their term for Blood stone], which split the powers governed by Abaddon into four parts, in turn weakening the strength of the intelligent races so that they may no longer drive each other to extinction. Abaddon was furious, and protested strongly to his brothers and sisters, but his pleas were ignored. His fury would eventually blind those once far-seeing eyes, and making him lose the logic in which he valued so highly.
One particular tribe of humans lived exclusively on the high seas. The waters in which they sailed are now known as the Crystal Desert – known as the Crystal Sea at the time. During that time, it was a beautiful and bountiful place, nested between Tyria and Elona. The people there worshipped Abaddon exclusively, and upon hearing the news, they launched an attack on the “High Temples of the Six Gods” [Translator’s note: reference unclear], a great place of worship on the northern shores of Elona. They slaughtered the priests of the Five, desecrated the altars, and defaced the statues and scriptures within that holy place. While the Five were understandably furious, it was their mortal followers – the Forgotten – whose anger burned the brightest. A mighty legion was gathered – the likes which were not seen before – to quell Abaddon’s insolent followers, and what followed was the largest naval battle ever seen in human history.
The crude magics and technology of humanity was no match for that of the Forgotten, and their great armada was soon annihilated. The leader of one such tribe, Jadoth, has been drifting for fifty-one days when he fearfully noticed Forgotten ships appearing on the horizon. Desperately, he prayed to Abaddon for deliverance. Abaddon was silent for a long period of time. When he answered, however, the answer was clear. The waters beneath the Forgotten fleet began to bubble as large whirlpools formed. The sky – when it should be filled with dawnlight – was torn apart by abyssal colored tempests, and a fearsome devouring darkness appeared from beneath the forgotten fleet.
No living being emerged from the endless darkness that came from beneath the waters, except for one. Jadoth. He became the first champion of Abaddon, and with him came the first of the Margonites. Hate and anger had overcame Abaddon completely, and with a vengeful declaration, war, once again, was declared upon the Gods.
Abaddon was the mightiest of the gods, and for a while, the war went in his favor. In the end, however, he was no match for the combined strength of all the Five. At what is now known as the Mouth of Torment, the Five broke an entrance to that which is now known as the Mouth of Torment. Unwilling (note: this can be translated to both unable or unwilling, but I’m taking context into consideration) to destroy their brethren, Abaddon was imprisoned. At the same time, the Margonites were delivered a catastrophic stroke, and only a small fraction of them ended up becoming trapped alongside their masters.
A powerful force of Forgotten was sent to safeguard Abaddon’s prison. Perhaps the Five had hoped that given time, Abaddon would come to his senses. They thought wrong. Hidden in the depths of the Domain of Anguish, Abaddon slowly recovered his strength, plotting to take his vengeance to the world. Somewhere, deep in the darkness, the god of pain and plagues lurk still, waiting for the opportunity to rend devastation upon the world.
TL;DR
When Abaddon granted magic to the races, the Margonites – who were already seeing Abaddon as their patron god – went effectively fanatical over the gift and denounced the other five gods and defaced their statues at the Temple of the Six (other races also began to worship Abaddon a bit more, bringing jealousy in the other five).
The Forgotten retaliated against this, waging war against the Margonites and nearly wiping them out. Jadoth pleaded for aid from Abaddon, Abaddon answered and granted the Margonites more power – turning them into the demonic entities we see in GW1. Because of this the other five stepped into the war as well, taking the side of the Forgotten.
During the war – or in the time leading to volunteering to grant magic to the races – Abaddon had wanted to rule Tyria himself (possibly why he granted it so freely – to gain the popularity and support to make this happen without as many qualms from mortals), and had sieged the “Gates of Heaven” in the southern coastline of the Crystal Sea.
So basically what happened is:
- Abaddon wanted to rule Tyria alone.
- The Five Gods got jealous of his new popularity for giving so much more magic.
- Abaddon disagreed with limiting magic (probably due to the aforementioned desire to rule), and his opposition was ignored by the other five gods (probably due to the aforementioned jealousy).
- Abaddon got kittened that the Forgotten attempted to nearly wipe out his devoted followers.
The last one being the “final straw” that ignited the war itself.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
The only Elder Dragon who’s genders is given by a reliable source is Glint calling Kralkatorrik a he. But this could easily just be a case of it being more common and natural to refer to any living being as either he or she instead of it (usually when calling a living being by pronoun without knowing gender the grammatically correct way is ‘they’).
The word “He” is technically gender neutral in some cases. So no, the word “they” would not be appropriate to refer to a single individual in this manner.
Technically all three – he, she, and they – are used for gender neutral cases. However, the “grammatically correct” way to refer to an individual with unknown gender and/or identity is “they” (because calling a person an “it” is considered rude).
That said, very few people actually go with the grammatically correct method – most just use male pronouns when the gender is unknown.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
It was said a long time ago that the Elder Dragons don’t have genders as Tyrians understand it. Whether this is a fancy way of saying “Tyrians don’t know if the Elder Dragons are male, female, or neither” or an indirect way of saying “they don’t have genders at all and any association is either ignorance or humanizing”.
The only Elder Dragon who’s genders is given by a reliable source is Glint calling Kralkatorrik a he. But this could easily just be a case of it being more common and natural to refer to any living being as either he or she instead of it (usually when calling a living being by pronoun without knowing gender the grammatically correct way is ‘they’).
Dragon Champions on the other hand would either be of the gender pre-corruption (no evidence to suggest corruption makes one transgender) or is genderless, as it is a construct (even if of flesh and bone). So unless Tequatl and the other risen dragons are made from full corpses of dragons (which we know exist in large numbers – see bone dragons in gw1), they’d be genderless.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
(edited by Konig Des Todes.2086)
Are the Modus Scelerit Cancelled?
Not sure what you mean by this. Can you elaborate?
I can for him. The Modus Scelris were series of events added with Halloween 2012. There was mention that they’d be a running plot, I think – or at least people were left with that impression. But nothing has happened to them since.
wouw’s asking if there’s any plans for them in the future, or if they were a one-release trick. Many folks are hoping they get expanded.
Heck, given the LW3 teasers, they could even become one of those groups vying for the magical power released by Mordy.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Great make siege more prevalent………. I voted no.
However I must say this is a fairly major change to the way the mode is played it arguably should be a super majority.
I’d suspect that bringing in for testing would be a simple majority while making them permanent would (or should) require a supermajority.
As someone on reddit said this will make long sieges even longer and potentially impossible assuming even just half a dozen are defending.
Before testing, all we can do is theorize on how it’d be done. Actual number balancing would heavily alter any theoretical presumption.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
I think the irredeemable part is meant to make them less humanlike – after all, they are not humans.
However, it’s more than just a few days of torture. We have examples were some sylvari last for weeks when imprisoned by the Nightmare Court, while others fall without hours. That’s not a universal thing.
Also keep in mind that the Nightmare is not brainwashing, as traditionally known (especially by a psychiatrist), but like the Dream an actual shared consciousness of sorts – we aren’t exactly sure what it is, but we know that it seems to be sentient to a degree, unrelated to Mordremoth or the dragon hive mind, and a difference between good and evil mentality.
Falling to Nightmare is closer to a direct rewriting of one’s persona than simple brainwashing. And falling to Nightmare isn’t solely a case of willpower.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
I would have accepted the “patience” argument nearly 3 months ago, but now im sure we can all agree we’ve been “very” patient.
People have been kittening and moaning about no LW3 since January. That’s not being very patient until now.
And besides we have had the current events which have been very likely leading into LW3 for the past two months. Which is more than nothing.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Edit: When players enter the Twisted Castle area, Xera says some dialog that alludes to this. It’s not listed on the wiki, though, so I would imagine that’s why this detail is hazy for some folks.
There’s a fair amount of dialog that triggers during this section. It’s easy to miss because of all the action, which is one reason why we tend to place most of the narrative bits between fights instead of during them (with a few exceptions).
A lot of dialogue in general is missing from the wiki. Raid dialogue that differs from race is a big one.
Could you provide a list of dialogue (particularly from Season 1, which is no longer available, and the raids, which is not easily obtained by all and is so heavily dependent on race/gender/profession), so we can add it to the wiki?
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
We don’t know where Saul was exiled to. Most think the Maguuma, some think Woodland Cascades. All we know is that he was exiled to a “forest” after a “week ride” – but a ride of what? Horses? Dolyaks? Boat? And which forest – in GW1, there were even forests within Kryta?
And even then, he was delusional when traveling, he could have easily stumbled through one of those mursaat teleporters. Current theory is that there was one south of Kryta which leads to the Isle of Janthir to the north, given that Saul is said to have traveled south to Janthir – could be that wherever he traveled to is the same place he was exiled.
If so, then we’re looking for a forested area to the south of Kryta during GW1’s time – pre-Cataclysm.
However, given that in the beta there was a location named Forest of True Sight which seems to be the original name for Talmark Wilderness, that is the most likely place for Saul’s exile. So it’s probable for the teleporter or city to be near there – which in GW2 would be southwestern Queensdale/northwestern Kessex Hills.
Regarding Janthir though, while players believe it was the mursaat’s home, all we know about its (former?) inhabitants is that those who lived there had the Gift of True Sight.
And regarding western Maguuma – just off of the map is a coastline, where we know humans once had a port as per Fort Koga. Beyond that we know nothing.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
She wouldn’t have had access to those magic reserves outside the Stronghold of the Faithful, which is why should couldn’t have performed such an assault on DR. Also, she had more pressing matters at the moment.
What would prevent her – or someone as powerful as her – from just carting a bunch of bloodstone shards into DR?
After all, with the barrels of bloodstone shards being shipped about (or so the raid wings imply), isn’t that what the White Mantle are doing already?
Hopefully, this all came through in the dialog and game mechanics of the final wing. If not, then I’ll take this as constructive feedback to improve on the narrative presentation next time around.
Being someone who can’t really find consistent groups to raid with (and someone who heavily disdains having glass cannon gear), I can’t really say much about the dialogue and game mechanics beyond what videos and the wiki shows.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
We don’t see any Reality Bending Mechanics in her Fight. Just her warped appearence and her Human Form ( after we force her to go back into it, implying that this is a temporary Form ) and her Mechanics deal about Bloodstones rather then Mesmer Magic ( there is some but its not as important as Matthias Elemental Magic ).
You forgot about the solid non-illusionary platforms that appear and vanish. That’s warping reality in of itself.
Those platforms and her giant psuedo-mursaat form are what I was talking about with her powers and why she couldn’t just stroll into DR and rend it asunder.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Trahearne – and all other sylvari – actually has a legit way of being brought back, thanks to ArenaNet’s creation of the “nigh immortal mordrem commanders” which would be reborn from any Blighting Tree (as Diamir is reborn from three different trees while the other two are from two).
It just becomes a question of if the Pale Tree could replicate this ability, and would do so (not doing so before could be excused as trying to seem less dragon champion-like).
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
For what he looks like:
https://wiki.guildwars2.com/wiki/File:Snaff_concept_art.jpg
Which I believe is fully replicatable except for the modified T3 asura cultural light coat.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
It’s less voice actors being expensive and more them being available (particularly Felicia Day was mentioned as unavailable a lot for Season 1 content, and that’s why Zojja never showed up).
As for the OP’s question: that particular storyline wasn’t to an alternate universe per se but a future possibility – in other words, they came from something closer to the Fractals of the Mists than another world entirely.
That said, WvW is said to be happening between alternate Tyrias, so alternate dimensions do exist. But these three(+) worlds all have the same major events happening – which would include Snaff’s death.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
The Pact already has quite a number of strains, the Order of Whispers doesnt necessarily “have” to be the good guy forever, hell it could even make things more interesting having Joko work with the players and even turning the OOW against you temporarily.
But what about the characters who are OoW? They turn to fight against everyone else?
What about the hundreds OoW members in the open world? They going to be removed/turned red out of nowhere? Or just ignored?
HoT turned him into a steriotypical destroy the world baddie rather than having something more elaborate.
If that’s what you really think, then you didn’t look deep into his persona. :P
He is more of a “replace the world with myself” or a “I am/will be what sustains all life” individual. Which is an interesting take on villains. The other Elder Dragons are similar – they’re more than “mwuahahah I will eat and consume all life” but more of “I will create a new world in my image” with that “my image” being more about world functionality than just simply them leading it.
Also, regarding antagonists and layers, as a writer myself, it is very important for a character to have a personality for a person to interact and care about it.
True, but I wouldn’t call having many layers a good thing. Sometimes simple characters can be very interesting too.
An example being: People were more invested in Marjory in Season 1 because of the time we spent getting to know her, granted not everyone cared about her “near death” experience but it was far more impactful than the actual death of her sister Belinda in Season 2 because the latter had next to “no” character at all.
That is less about personality and more about interaction and relateability.
Faolain had potential, because we knew of her via Caithe and her interaction with her, but it was shallow and empty, lifeless.
Her in HoT, yes. Her in EoD, Twilight Arbor story weren’t. And … well… can we please ignore Season 2 which was a complete 180 on her persona? Yes, let’s.
I also have to be pointed that nobody ever said the Pact Commander themselves is incapable of being a villian even partially. The Commander by now is going through some serious vietnam flashbacks and it wouldnt surprise me if even your character is capable of doing some questionable actions to continue moving forwards.
ArenaNet said from the beginning that they will always want the player to be the good guy, the hero. Unquestionably.
He has to be significant, because anything less would make him pointless. Sometimes you need a villian to monologue, have evil plans, and do terrible things to “give” the player a reason to even care about them.
This I agree.
But it seems you and I have different concepts of “layers” in character development. Because you’ve only listed – by the sounds of it – personality and establishment.
If Xera’s claim is true then the Mantle has been around in more than just the culture of Human society, but among the Asura, Sylvari, Norn and Charr while it rebuilt itself.
I didn’t see/get that anywhere…
It represents in many ways, your literal nemesis, the anti-pact, the force devoted to something other than trying to save the world, it represents trying to “rule” the world itself and that in many ways makes it a very interesting villian.
Which is exactly what Scarlet had until the last four releases (all those in 2014) revealed she was just a puppet. She literally made an anti-Pact herself. The White Mantle doing the same would just be a repetition of old themes.
And trying to rule the world is exactly what the Elder Dragons do. Your claims of an “interesting villain” is the very markers that made the previous villains you claim are boring.
Starting to sound contradictory to me.
As for the Egg…
The Zephyrites most likely know of it in some way or form considering that it was around as early as the second visit to Labarynthine Cliffs. Any number of people could have seen the glowing cargo the Zephyrites Carried with them and more.
The Knowladge of the Egg is not that sacred, what it actually is “may” be but the fact that it exists isnt.
Actually, knowledge of the egg is sacred. Only the Aspect Masters – of which there are four – are known to have known about the egg’s existence or the Zephyrite’s actual purpose for existing. And since half of those are dead now…. There’s literally less than twelve individuals excluding the Exalted (who’s sole purpose in living is to protect the egg) who know about the egg.
Finding it wouldnt be that hard, plus it is guarded in Tarir, which is hardly a hidden city.
It actually is. While we players see it easily, Tarir is supposed to be magically hidden and physically hidden as well.
For Lazarus to know about the egg and Tarir requires him to put many pieces together – something he couldn’t have before the third raid wing because he was still recuperating in the Stronghold of the Faithful. And for him to get at it, requires fighting through the entire army of Exalted, effectively wiping them out – something even Mordremoth could not do when creating minions especially designed to do that (Vinetooths and Octovines).
That plot idea literally takes Lazarus out of the realm of the believable because he’d be achieving something that an Elder Dragon – a being capable of reshaping the world – could not do.
PS Please, please don’t make taking down Joko a raid wing. Not everyone enjoys that gameplay, and people who don’t shouldn’t be forced to miss out on such a significant event.
Im fairly sure if A-net added major characters being taken down in raids, many people would quit in mass, they cant do that and they “know” they cant.
I’m not sure about quitting in mass, but yes, I agree with both statements.
If ArenaNet is so intent on making story content group based, just make them dungeons as tough as Aetherpath. Though personally I prefer how Hearts of Minds went – a normal “easier” mode and an Extreme mode for a full party that shows the true strength of the foe.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
(edited by Konig Des Todes.2086)
http://wiki.guildwars.com/wiki/Storyline_of_Eye_of_the_North
http://wiki.guildwars.com/wiki/Storyline_of_Beyond
https://wiki.guildwars2.com/wiki/Living_World_Season_1
https://wiki.guildwars2.com/wiki/Living_World_season_2
There’s no good link for a summary on the personal story (yet) but by the sounds of it you haven’t completed that. I suggest you do – and Season 2, if you bought it.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Joko wont be a villian tbh, as much as it is plausable.
Joko to me is more likley the “necessary” evil he was in GW1, we are going to need him against Kralkatorrik, the future beyond that may change, but I definatley think at the very least, Joko will be an ally, before he is an enemy though probably one we have very tense truces with.
Nothing really implies that Kralkatorrik and Joko are close to each other yet – Joko never invaded beyond the southern Crystal Desert thanks to Zhaitan, and Kralkatorrik’s location has been unknown since he was in the far northern Crystal Desert.
Furthermore, in GW1 his forces were shattered and fractured, he had a very small base of power at the time. He was a “necessary evil” because he was the only one with the answer for how to chase after Varesh. There’s very little chance he can provide some key to defeating Kralkatorrik, and even if he can he is not only at a seat of high power (ruler of all Elona) but also the sworn enemy of one of the three orders (Order of Whispers). Even in GW1, the Order of Whispers were acting to counteract Joko’s works and had the PC help, so I doubt they’d be willing to ally with him after their fears came true (Joko invaded Elona again) and they’ve been fighting him for over 190 years since GW1.
The story definately “is” important too, but I feel like GW2 lacks a baddie that actually feels personal at this present point.
Which, truth be told, is what Mordremoth should have been. He had a great potential that, like Gaheron, Kudu, Faolain, and Adelbern, was left barely touched and he was killed too quickly. Would have been better if we learned that he could continuously respawn his body after Heart of Thorns and S3.
Hopefully the other Elder Dragons (particularly Kralkatorrik) and Caudecus won’t fall for that same pit.
But Mordremoth was downright proof that dragons will never be interesting villians, so far they have absoleutely failed to make them engaging or threatening beyond their inital presence. Frankly, I think Mordy would have been “more” interesting if he never talked even once and simply used trip visions to get into Vari’s heads instead.
It wasn’t the voice that killed Mordremoth – it was the lack of interaction. Even for sylvari, his interaction was minimal at best, literally only talking in four story instances (the first two and the last two). He’s never heard in the entirety of Act 2 or 3, and despite Canach’s and sylvari PC’s dialogue of Mordremoth being in their heads during Prisoners of the Dragon, we don’t have a single line from Mordy there.
Yes, visions would have been a bit more interesting – I think ArenaNet nailed Mordremoth during Bitter Harvest… when you notice what they didhis shadowy face pops up and disappears here and there, watching your progress.
If anything, I actually think that Mordremoth is proof that Elder Dragons CAN be an interesting villain.
If they actually interact with the player throughout instead of just at the end. That is the #1 problem both Mordy and Zhaitan had – not enough interaction, either directly or via a recurring dragon champion. Zhaitan didn’t even have a recurring dragon champion and wasn’t even interacted with until the very end.
A third would be the final nail in the coffin, Lazarus “cannot” be boring, as a bad guy, they “need” to give him layers, “alot” of layers, even the potential to grow along side the protagonist, even change his viewpoints or way of thinking.
He cant just be another random obsticle to us, he needs to be the most iconic antagonist so far we have ever encountered.
Eh… maybe not layers, or “a lot of layers” and he doesn’t need to be “the most iconic” antagonist, but they do need to make him better than the previous main villains thus far. I think you’re overplaying the importance of Lazarus more than just a tad, tbh.
And layers doesn’t equate a good villain; at least not the definition of layers as I – as a writer – think of, which would be how many motivators, quirks, flaws, and goals/plans an individual has.
Theres even Saul himself, whos fate is unknown, he could be a hero, he could be a villian, and we have Mai-Trin of the Aether Pirates and Caudecus.
Saul seems to be ultimately dead. Not only is he human, but the mursaat wouldn’t have need to keep him alive. Likely, his soul was reaped on the bloodstone.
Mai Trin and Caudecus have potential to be good sub-bosses. There’s also the still-alive-and-unknown leaders of the Molten Alliance and Toxic Alliance.
I would ideally like Lazarus to be inavertly or even directly responsible for the Death of Queen Jennah, plummeting Kryta into utter chaos.
What is with everyone wanting the death of Jennah?
Even just another assassination attempt and the return of the White Mantle alone would be enough to throw Kryta into utter chaos.
I also want him to force the Pact Commander into an unwinnable situation, launching an attack on Tarir in order to take the Egg (he probably found out about it from the pact prisoners) while maybe Krally attacks Ebonhawke.
No one in the Pact knows about the egg but Trahearne, Destiny’s Edge, the biconics (+Canach) and the Pact Commander.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
I believe there is a great danger, that if A-net does not recognise just how influencial this guy could be and how important writing him is, it could make his role feel weak and meaningless.
You mean like how they wrote Adelbern, Faolain, Shukov, Kudu, Gaheron, Zhaitan, and Mordremoth?
Creating iconic villains well is something ArenaNet lost between Factions and GW2 sadly. They went back to how they did their Prophecies villains – Bonfaaz, Markis, Dorian, Dagnar, and Caliph were all big time villains who’s deaths were underplayed.
He should not die in Season 3
If Lazarus “is” introduced into Season 3, I want him to carry into Expansion 2, because I think a good iconic villian needs more than one story to stand out.
He needs to be a regular face we can loathe and love to hate, like Scarlet, but done somewhat better even if Scarlet herself was fun.
I disagree with this here. First off, a good villain does not need to be long lasting. In fact, long lasting villains tend to get tiresome eventually.
Second off, please do not highly Scarlet as a well done villain – she wasn’t. She was a little-miss-perfect in villain shoes. In all honesty, I prefer how they protrayed the dungeon story mode bosses more than how they did her. Scarlet is a prime example of a villain being too over the top.
There are two aspects that are vital for making a good villain:
- Believability
- Relatability
You always need to have the villain’s actions be believable in proportion to what their power is – or what people think their power is. This is where Scarlet, who was able to do everything perfectly right, fell terribly short. Even for a genius, the things she did was beyond the realm of believable given established lore – leaving people with the sense that she broke or bent lore (and to a degree this is very true – see Toxic Alliance).
To me, Xera fails in this too – her powers is so beyond what should be possible for humans, even with bloodstone access. In fact, she is beyond the believable especially given the bloodstone access, given that both Randall Graystone and Matthias both showed that a human trying to control too much magic via bloodstones backlashes – yet this never seems to happen with Xera (unless I missed something). I mean, seeing the Xera fight just made me wonder one thing: why the hell didn’t she just waltz into DR herself and just shift the city into some mental hellhole nightmare fuel? She clearly is fully capable of that given she made the Twisted Castle.
Lazarus, however, comes from what was always established as a powerful spellcaster race, so if he’s as powerful as Xera it wouldn’t come as a shock. So long as he doesn’t go transforming entire regions into twisted nightmares (something done only by Elder Dragons and gods thus far).
But again, long lasting isn’t important – it’s ensuring that the story and writing itself is good. A good villain can only make the story so good. The story itself needs to be good as well. Lazarus being a regular face wouldn’t be bad – but it won’t necessarily be good either.
He just needs to be seen more than once or twice – unlike all villains in GW2 thus far beyond Scarlet (I think Scarlet, Faolain and Kudu are the only villains seen more than twice before being killed).
the REAL iconic villains of GW2 will be Dhuum, Menzies and Palawa Joko. 2 of these have already proven to be far more dangerous then the Mursaat and the 3rd has far more potential then even the Kralkatorrik or the sea dragon.
You’re mentioning villains whose stories have already played out and are completely removed from the GW2 lore. Joko is sealed beneath Elona, and us ever going there again in GW2 is EXTREMELY unlikely due to how far away it is from the central tyria areas, many of which are still unexplored like the woodland cascades, blood legion homelands, and the blazeridge mountains. Menzies was last seen in the realm of torment and who knows what happened to him after Mallyx was destroyed. Dhuum is also similar to Joko, he was sealed back in the hall of judgement by Grenth’s reapers.
None of these villains have any foreshadowing of ever coming back, unlike Lazarus (it’s even in his name ffs) They are all too far removed from GW2 lore and as far as anyone is concerned their stories are told and done.
Your post couldn’t be more wrong. All three are still around and still being threats – especially Joko.
Joko is not sealed – he conquered and currently rules Elona. He was sealed before GW1, and set free by our actions in GW1. And “due to how far away it is from central Tyria areas” – seriously? It’s literally across the Crystal Desert. It’s adjacent to Kralkatorrik’s current resting place. And last we heard, the only thing keeping Joko from invading Tyria was Zhaitan. And Zhaitan’s been gone for three years now… Joko could quite literally invade at any moment.
Menzies was never seen in GW1 at all, but his major forces were not in the Realm of Torment but the Fissure of Woe. Either way, his fate is unknown, and nothing implies that he was hindered in any way, shape, or form.
Dhuum’s story was that he was repeatedly breaking free – not that “he is reimprisoned again and all is well”, but that “his reimprisonment is only temporary” – ArenaNet practically told us “Dhuum’s going to be a major threat in the future”. And now, all we know of the Underworld is that powerful demons are trying to break free (Shadow Behemoth) and that these demons are tied to Dhuum’s power ( Dhuum-Touched Crystalline Phial )
Both Joko and Dhuum have heavy foreshadowing of returning. Menzies is the only one who’s completely in the air, but nothing really prevents his return.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
(edited by Konig Des Todes.2086)
Granted, I think they should have just hid them if no progress was made after they finally get archived, but that’s not the route they took.
They’ve taken that route for all of S1’s temporary achievements.
One of the bigger issues I’ve seen was that the Season 2 achievements spoiled stuff – like mentioning the Shadow of the Dragon and Aerin’s names in the achievements. So those who look at them before doing the story get spoiled. They were better at this with HoT, using things like “the mordrem beast” instead of the dragon champion’s name.
Not sure why they’re keeping these hidden, but I don’t mind, personally. Seems they’ve gotten better though given that all ley line anomaly achievements are shown at the same time (when completing the first) rather than when progress is made in them individually.
But the Current Events achievements are current. No one knows how long they’ll be available. Two months? They’re time-sensitive content because of the story involvement. And they’re all time-sensitive in another way, as well, because mostly they’re hard enough that you need multiple players to complete them. The reason why people rush through content on MMO’s is because there’s always an urgency to complete stuff while other people are interested in doing it.
Hiding information that is time sensitive is exactly the wrong choice. I don’t care how much people kitten about how they are upset to learn there was stuff they missed and now they have to look at it in the archived achievements, they’re going to be kittened they missed it this way too.
Despite the name “Current Events” nothing actually implies that they’ll go away or are temporary in any way.
So far, we’ve only see the events added upon – remaining around still, but expanded upon. Like the executioner showing up at the original five bandit leaders, or the Inquest/Priory/Consortium showing up to the original nine ley line overflow locations.
Which actually might be why they’re hidden – they’re “current events” but may remain around. The name implies that the category is only for the most recent stuff but in long term we may see these things remain and thus ancient stuff is there thus not really “current”.
What I’m saying is that if the category is for an ever-growing-and-permanent group of achievements then eventually it’ll get VERY bloody long. The method of hiding achievements not worked for would be there to keep it from being very long for those who haven’t been actively going after every one of them.
Of course, that problem could easily be solved by simply allowing an option to hide completed (or infinitely repeating) achievements.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Tangled Depths: What were they thinking?
in Guild Wars 2: Heart of Thorns
Posted by: Konig Des Todes.2086
It’s your own mind-map that is important, the mini map is basically more or less useless in the beginning.
Tangled Depths is a true explorers map; Just get out there (with a friend) and wander and soon enough you’ll learn your way around. It’s a nice map to duo in, and is nice to have such a place.
I think Tangled Depths, more than any other map in the game, rewards effort.
This.
The only fault TD has is that the map doesn’t differentiate between levels well enough – you can see the top three levels all together on the map. It should be more like Verdant Brink’s canopy level is from the rest – not only a clearly different look, but also different names and different fog sectors to uncover.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Except that sylvari are made of compressed leaves and vines. The only wood in their body is their bones, and nothing says those bones grow outwards like trees thus they likely do not have rings.
(yes, I’m aware you were joking, but still…)
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Info would be nice, but I don’t think any is coming, maybe the week before we’ll get a 10 second teaser trailer.
With loud, deep, periodic bass drops beats synced to a one-second clip featuring something relevant or unrelated entirely.
-stares at the Megadestroyer from April’s teaser video- Lies… Full of lies… Thankfully though, not flies.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
ArenaNet loves to give estimates in their dates – otfen to the 5s and 10s; after all, GW2 didn’t take place 250 years after the Foefire, Searing, and Eye of the North – it only began exactly 250 years after Nightfall (and variances for the rest). Many dialogues – not just the opening cinematic – says 25 years ago. But now that the year in-game is 1329, that makes 25 years ago to be 1304 – this is the main reason for them to use estimates in their dates.
This way, they can just keep folks saying “250 years ago” for whenever referring to GW1 events, rather than going “okay, now its 1329 AE and these events happened in 1071 AE so that makes it… 262 years ago?” Similarly, folks can say “25 years ago” for when sylvari were born instead of having to figure out the math for exact years and keep altering it.
The correct year is 1302 AE for the birth of the Firstborn. Even the Secondborn were confirmed to be born in 1304 AE and “2 years after the Firstborn”.
Just because they emerged in 1302 doesn’t necessarily mean that they weren’t still born in 1300. Being that there weren’t very many they could have easily talked and decided to wait to see if more were born before leaving the safety of the Grove.
It’s canon lore that Faolain and Caithe left the Grove almost immediately after waking.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
(edited by Konig Des Todes.2086)
We’re in a content drought now for the open world PvE crowd, but the WvW people aren’t complaining about a content drought right now, nor are the PvPers that I know, nor are the raiders.
Because 3 events and 2-4 achievements tied to them, all based in the open world, released every week is no content.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Consider that Orr is very Arabic/Islamic in naming, and the Norn are very nordic; so it wouldn’t be odd to see the DSD resembling the naming of aquatic races.
I’d namely look at krait first, largos second, and quaggan third. Krait naming is often resembling Greek and Latin in origin (in gw1 at least). Largos also has some Greek origins – their “Tethyos Houses” name could be coming from the Greek Titan goddess of the sea: Tethys; and Largo itself is an Italian/Portugese name (which derives from Latin).
So I’d say looking into Greek/Roman myths for S-named sea creatures could lead to a hint of the DSD’s name. In which case, Scylla is a good possible root for whatever its name will be.
I, however, will always call it Scleritethin.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
The Thaumanova Reactor was built atop of a ley line and what we saw was a chaotic surge of magical energies like we are seeing now – we’re basically seeing similar reactions going on, though from different causes (Thaumanova = chaos and dragon magic mixing atop of ley line; Ley Lines = overflow of magic).
If I’m correct, the Ley-Line Anomalies explode if left alone/gather too much magic, so in theory the failure of letting them absorb too much magic could be duplicating the Thaumanova Reactor explosion – though with less chaos magic involved (thus no teleporting, rivers running upward, air full of underwater bubbles, drastically different harsh environments adjacent to while unaffecting each other, etc).
But if it’s controlled in how much magic is absorbed, then – see the link Randulf gave. TL;DR: how djinn come to be is the theory.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
I’m fuzzy on the details, but my housemate plays the Star Wars MMO. They get content drops every 2-3 few months with HOURS of storyline that is unique for EVERY class. So no, not unrealistic expectations, not even low ones.
I’ve heard this is true for Final Fantasy as well. Don’t know from experience about FF, but I do know Star Trek Online is doing this right now. And a new expansion is coming out in a few weeks—for free—on top of that.
So, no, it’s not an unrealistic expectation by any stretch.
Star Wars
Final Fantasy
Star Trek
Those are the names of MMOs you’re pulling out. And then compare Guild Wars 2 to that. Do you not think that there’s a bit more backing behind these three huge franchise names that Guild Wars – which is by far not a huge franchise – may not have?
Besides, you’re all saying hours of content released every 2-3 months. That’s exactly what LW3 was said to be in the short-lived article.
On one hand folks are saying “How can ANet do this to us!?!?” then on the other hand “this is exactly what other super-franchise MMOs do and ANet should be able to do the same!” about the same kind of – or at least very similar – release plan.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
As far as Lore and story goes we need to keep in mind a few things.
- There is no actual record in game of Menzies conversing or conspiering with Dhuum and Abaddon, only past tense information given by Dhuum’s or Abaddon’s minnions.
Uh…
“Abaddon has many dark friends, Sunspear. Recently, soldiers from Menzies’s shadow army have been seen roaming the land in support of the Margonites. Our purposes here are not so different, human. We both fight for the side of light. We must ally against Nightfall. Take the mark of light and destroy these soldiers.”
http://wiki.guildwars.com/wiki/Forgotten_Warden
Between the leaders themselves? No. But that’s not surprising because both Abaddon and Dhuum were imprisoned, literally. However, you do not need a face to face between leaders for forces to join alliances.
That’s what emissaries and ambassadors are for.
As Shadow arm can be found in several places in the Realm of Torment and Domain of Anguish, its clear that he has no reservations about establishing his forces in other domains or territories.
But these Shadow Army soldiers outright fight alongside Dhuum and Abaddon’s forces. They were lead by The Greater Darkness which in turn followed Mallyx after Abaddon’s death (just as Dhuum’s general, The Fury, did).
The Shadow Army in the Realm of Torment wasn’t some sort of expansion of territory on Menzies’ part, but Menzies’ aid towards Abaddon.
Lets also remember that Abaddon had ulterior motives for his attempt to escape the Realm of Torment
Did he? There’s no actual lore indicating that he did – just player hopes and dreams. He seemed to want revenge against the other gods, given his destruction of Arah, but there’s no real proof of this. All his actions, ultimately, led to a single goal: freedom.
but all the avalable signs and evidence says that Underworld army, Shadow army or Demons, Menzies the Mad is fully capable of controlling and dominating not just other god’s armies and domains.
Menzies never shows any sign of controlling an army beyond the Shadow Army. There’s never any of his troops in the Underworld, and the only non-Shadow Army that seem to work with the Shadow Army are either under Abaddon or Dhuum (and those only working with the Shadow Army working under The Greater Darkness), or the Dragon Liches in Fissure of Woe.
There’s ZERO evidence or implication that Menzies is capable of controling or dominating another god’s (fallen or otherwise) armies and domains – with the sole exclusion of the traitorous Eternals of Balthazar’s army.
i said Shadow Behemoth was shadow army “esque”, never made the claim he was a Menzies original.
You made the claim he was controlled by Menzies and that this implied Menzies took over the Underworld – which is unsupported and evidence points to Dhuum instead of Menzies.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
I’d argue we can say that it does work the same. Mount Maelstrom, Blazeridge Steppes, and Snowden Drifts are all in three different environments and far away, yet the ley line overflowing magic functions the same.
Same with the anomalies in Gendarran Fields, Iron Marches, and Timberline Falls.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Scariest being in GW, IMO, is The Fury. Why? One simple fact:
He’s the one who made the titans fought in GW1. Either directly or under his guidance.
For those who don’t know, titans are formed via rituals that utilize tormented souls – they’re basically advanced Gorsevals. One titan is dozens of souls, tormented and agonized over an extended period of time. And we fought hundreds.
This means that The Fury handled and tormented hundreds of thousands of souls, and sent them to kill all life on Tyria, in turn forcing us to kill them – the victims.
And if that wasn’t enough, The Fury was powerful, a general of both Dhuum (sadistic god of death) and Abaddon (insane god of knowledge), and was capable of transforming landscapes – he’s the reason why the Foundry of Failed Creations looks the way it does in GW1, with floating buildings, giant hands reaching through landscapes, upside down buckets of lava, etc.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
(edited by Konig Des Todes.2086)
I’m surprised that the Inquest haven’t tampered with it yet.
Honestly, they probably have…
After collecting it. So their tampering wouldn’t affect the ley lines themselves if so.
Redirecting or rerouting is tampering with it; just think of it as a river. If you kitten (Bloodstone) or channel it through a different path, or even drill into it, you’re altering its natural state. So magic IS altered after all.
You’re altering its natural position, but not its natural composition and state of being.
The most altered magic would be is the four schools of magic, which have apparently become null and void thanks to the Elder Dragons leaking magic out and the Bloodstones weakening over the centuries.
In your analogy, the water isn’t changed because it goes through a new channel – it’s still water. It’d only change if it runs over something that seeps into the water (be it garbage, rust, poisons, toxic waste, etc. etc.)
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
(edited by Konig Des Todes.2086)
I think the reason why you don’t farm another unusual lodestone or just get handed another is for a bit of flavor.
Note that every item you can trade for a ley-line infused lodestone is a dragon-corrupted lodestone (or equivalent for the case of risen). That likely has some lore importance that they wanted to get out there.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
L2P issue, nothing to see here.
Summary of every “it’s too tough” post about GW2.
There’s nothing truly difficult in GW2. Any difficulty one might face is merely a matter of skill or build/gear composition.
And the worst stuff is just upscaled numbers, but that only happens in fractals (agony mainly) and raids (part of ArenaNet’s long standing view that “higher numbers = challenging content” that has been seen since GW1’s so-called hard mode).
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Tengu are funny in that they live int tribes, the Tengu you meet in Auric Basin are Quetzal, the Tengu in the Dominion of Winds are most likely Angchu Tengu which originally came from Cantha under leadership of Talon Silverwing. The Quetzal and Angchu likely have even less contact than the Central Tyrian humans have with well.. the Canthans for example.
Nothing funny about it.
However, in the Dominion of Winds we know there are Angchu (Canthan), Avicara (Southern Shiverpeaks), and Caromi (Krytan) tengu as well as tribes from across the world including Elona that we haven’t previously met.
The Quetzal may also be from the Dominion of Winds – they’ve set up three camps in Auric Basin, but they were originally inhabiting the land between Rata Sum and The Grove (south of Metrica Province). However, a curious note is the line “We are not so easily fooled.” put on a S2 ascended trinket. Could just be that Quetzal are even more skeptical of others than the other tengu, to the point of not trusting other tengu.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
If Thrulnn and other accounts of magic prior to the Elder Dragons’ hibernation in the last dragonrise holds any truth, then magic was wild and chaotic back then.
If Ogden’s claims of what happens when magic builds up too much is true, then it becomes chaotic.
I don’t think the Inquest, Scarlet, Consortium, Priory, or the Six had done anything – or enough – to make it all chaotic. Scarlet just redirect magic as far as we know; the Six only stored and released magic (again, redirecting but in a different manner); and the other three groups have just been studying it and its properties rather than tampering with the ley lines’ overflowing magic.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
I had also noted the similarity to the Thaumanova Anomaly boss, although right now it is harder to get much visuals on it due to the sheer number of players on it. Whilst I wasn’t a huge fan of the messiness of this event, it certainly seems to be the most interesting one in terms of it what it could represent.
Having seen the boss personally I can confirm from the UI portrait – it has the same odd triangle-positioned three “eyes” on the face.
It definitely is the same model.
I never took the lore to mean that the elder dragons intentionally wiped out all life in the world every time they woke up. I mean just from Zhaitan and Mordremoth it seems more like they have a certain goal in mind (we’ve been told that they think differently from other sentient creatures, so its probably a goal we don’t understand) and won’t hesitate to kill anything that gets in their way. It always seemed that until your character made it personal with the dragon he just saw you as something in the way of his goal and therefor he was clearing the way to his goal.
Zhaitan, Jormag, Primordus, and Mordremoth all go out of their way – via champions or personally – to assault civilizations.
The Great Destroyer alone is said to have wiped out several underground civilizations before it reached the surface. After waking, Primordus went after the six underground citadel-cities that included Quora Sum and the Central Transfer Chamber (all being on par to modern Rata Sum). Zhaitan – through Blightghast and Captain Whiting – assaulted Lion’s Arch several times (as well as other port cities) without known cause. Etc. Etc.
While “wiping out all civilizations” doesn’t seem to be their ultimate goal, for nearly every one of them it does seem to be a big step along the way.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
The Shadow Behemoth seems tied to Dhuum:
http://wiki.guildwars2.com/wiki/Dhuum-Touched_Crystalline_Phial
Part of the H.O.P.E. collection is getting a Dhuum-Touched corrupted crystallien phial, and doing such requires the Shadow Behemoth fight. I’d say that’s a big indication that Dhuum is not only free, but trying to invade outside of the Underworld.
As to The Fate of Menzies being about something that happened between the games… I REALLY hope they don’t just kill off one of the three big bads of GW1 between the games, off screen, with no true plot to it. That’s just one massively awesome opportunity lost to players.
And a few notes about the OP:
- You couldn’t go to the Fissure of Woe from Balthazar’s Rest in GW1.
- Tomb of the Primeval Kings was actually led by Abaddon’s forces – while the Darkness served Menzies ultimately, they were working for Abaddon at the time, just as all the torment demons that was the bulk of the forces there were. The tendrils outside of the portal were Abaddon’s influence as well.
- Shadow Fiends/Shades actually seem more tied to the Underworld than the Shadow Army, given that they appear when Priestess Rhie attempts to open a portal to the Underworld to speak with Alastia Crow (aatxes follow too, but first its shades).
So thus far we’ve seen no evidence of Menzies’ actiosn – which makes sense, given that Menzies was never interested in Tyria – only Abaddon was. Dhuum might be too, and we’ve seen influence from him in the form of the Shadow Behemoth (or so it’s implied in the legendary collections).
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
(edited by Konig Des Todes.2086)
Reviving this topic since it was the one to touch djinn forming from ley lines – today’s added events make this all the more likely.
Now [ley line anomalies and fragments](http://i.imgur.com/F3eJaUi.jpg) spawn as part of these new events.
Curiously, the ley line anomalies are [very similar to the Thaumanova Anomaly](http://wiki.guildwars2.com/wiki/Thaumanova_Anomaly) from what I’ve seen (not encountered them yet – just seen images taken by others). I’ve always noted the Thaumanova Anomaly to be similar to GW1’s [air-based djinn](http://wiki.guildwars.com/wiki/Diamond_Djinn) – in color, its lightning, and it being a spear thrower.
Could we be seeing the birth of new djinn? Would explain who Zomorros knows so much about ancient times (as shown in The Lost Shores) if he – like other djinn – were born at the beginning of the previous dragonrise, when magic was in large quantities.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Edit: Gorseval looks like a vinetooth with super powers. So thats probably where he got his mask.
Hardly. They not only use different frames, for starters, but Gorseval lacks the tail, their heads are differently shaped, and most importantly:
Gorseval is created by a multitude of human corpses.
Vinetooths are directly created mordrem that were uniquely created by Mordremoth.
And when he summons the spirits, you notice they are human, just like the exalted once were. So I assume they got their masks (and armor) during their bloodstone ritual.
Since if it was during the trials, we would have gotten one too during our trip in Tarir.
We don’t go through the same trials the Exalted did. The chambers the trials we go through were opened only when the egg came. We don’t know what trials the would-be exalted went through, but A Study in Gold hints that the exalted were likely created in the Gilded Hollows:
http://wiki.guildwars2.com/wiki/A_Study_in_Gold
“En route to our final destination, we sheltered in a hollow and performed the exalting rituals, but ultimately, we left there as well. One day, Tarir will no longer serve us, and you will move on.”
So this is what got me really wondering, since the Exalted were created by the Forgotten, but what created Gorseval? And why does his mask resemble the Luminate’s one?
http://wiki.guildwars2.com/wiki/Luminate
There was a reddit thread a while back bringing this similarity up.
Back in October or November, there was a Guild Chat episode where they talked about Gorseval and its design and the designer who made Gorseval outright said there was no story or lore behind his head shape – it just “looked cool.”
Gorseval is a creation made by maddened spirits – no ties to the Forgotten. This is not speculation but fact. Even Glenna’s journal states this at the beginning of the third raid wing (no combat required to reach there).
http://wiki.guildwars2.com/wiki/Glenna's_Field_Journal
“They were stopped in their tracks by a huge beast made of frightened, vengeful souls whom I’d later find out were shocked free from the Maguuma Bloodstone. Confused and agitated, they sought revenge.”
He’s basically a naturally occurring Titan.
Or this is the general idea of showing “stronger” or “superior” spirits in the GW universe, but that just strikes me as odd.
Not really. Titans are long known to be powerful beasts created from a number of tormented souls. In GW1, they were created by controlled means under the guidance of Dhuum’s generals (specifically The Fury), but that doesn’t mean they couldn’t form more naturally as Gorseval does.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
I don’t think anyone is denying that it was bad writing to various degrees – just the degrees of which it is bad writing.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
The thing is that the PC begins being buddy buddy to Canach pretty much right away in HoT – even moreso for sylvari PCs than non-sylvari – when Canach has done nothing new since the last time we talked to him where his latest action was overhearing top secret information, telling us he heard, and the PC threatening to kill him if he shared that information.
Truth be told, I don’t think Canach did enough to earn such hatred and ire from the PC in the first place – because while he was a criminal who endangered innocents he did so with a good intention: to keep them from being effectively enslaved by the Consortium to be kept on a highly dangerous landscape (Southsun). Good intentions with bad means doesn’t really result in such hostile reactions by the good guys who work hard to save innocents day and night. They’d be disapproving, yes, but outright threatening his life time and time again should he fall a single step out of line (and it’s not just about the dragon egg info, but also things like scouting for Caithe’s party or just simply being forced to be at Anise’s Krytan party).
As for Caithe, she has a LONG history of acting before telling and doing things that seem a bit odd and potentially malicious – as well as downright malicious when it comes to the Nightmare Court due to her personal history with them – so her actions with the egg is not really unique. It’s a much more important task she’s interfering with than before, yes, but not out of character at all. Yet she’s treated like she’s a traitorous kitten.
Basically, Canach and Caithe are very similar individuals, who do questionable things with good intentions, and the PC knows this. But the PC is outwardly hostile to the point of threatening death upon them the moment they stepped out of line near them once S2 began – something the PC should be used to from the events of the PC and S1. And then Canach is magically forgiven and Caithe… seems to be as well by the end of Hearts and Minds? Not really sure.
It’s very weird. Throughout the Personal Story and Season 1, the PC was this trusting individual. Then Season 2 comes around and it’s “how DARE you not act to my EXACT orders and demands! I’ll kill you for standing three inches to the left when you should be standing five inches to the right!”
Of course, this only to sylvari… And before the reveal.
It makes sense for Braham, Rox, Marjory, and Kasmeer to act as they do – they never show open hostility to Canach, but don’t know Caithe’s history like the PC, Rytlock, and Canach do. But Rytlock also acts with open hostility towards – despite knowing her questionable methods even longer than the PC – and I think Canach does too at some points. Which just doesn’t make sense.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
(edited by Konig Des Todes.2086)
@cptaylor: Mordremoth and Zhaitan are actually roughly the same size, really, if you don’t count all the corruption growing from Mordremoth’s body (or Zhaitan being only half a body when we fight him).
@Andraus: The concept art for Zhaitan had him much larger than that compared to ships of similar size. has him pretty large compared to ships of that size.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
(edited by Konig Des Todes.2086)
We don’t know what that was, actually. It was just three dragon heads popping out of a sea at a coastal city that seems to be LA.
TBH seems small to be the DSD itself so would most likely just be a dragon champion.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Technically, mordrem would fall under the plant slayer, as would the shrooms. Chak likely fall under insect slayer, with bristlebacks falling under…. shell slayer maybe? Granted, that would require anet actually setting flags n stuff so that they are counted towards em.
Mordrem are not plants; they are their own species. Same with the mushrooms and chak.
Bristlebacks would be some sort of Saurian slayer alongside Stoneheads, Smokescales, Bonebreakers, Rolling Devils, Arrowheads, and Pocket Raptors.
Risen/Zhaitan’s Bane is a bit of an anomaly. None of the other ‘corrupted’ dragon minions (ie not including Svanir) have slayer achievements either – no destroyer, branded or icebrood.
I think this was done with the intention of adding such when they worked on those dragons.
Come to think of it, I don’t think any slayer achievements were added post launch – Karka didn’t get one either. Could be one of those things they overlook during design. I remember reading how they stopped giving out new titles for a while because it never came up as a consideration – could be the same situation.
Karka did get one… kind of.
There was a monthly Karka Slayer achievement when The Lost Shores was added, IIRC (or was it during the return to Southsun arc?)
I think adding a couple to the game would help increase the number of players in the zone… even if it is for a little while.
We have Risen Slayer so why not Mordrem Slayer?
Plenty of Dinosaurs/bristlebacks so maybe a Saurian Slayer
Wyvern Slayer?
Feline Slayer?
Wyvern Slayer – the new Plant Slayer, where they’re so kitten rare you’ll be lucky to get it in a year if farming directly. But at least it wouldn’t be the new Giant Slayer!
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Pretty much the situation is the same it has been since Season 2 ended:
Some devs want to bring Season 1 back, but the person/people who make that decision is saying no at the moment (and if neither Bobby Stein – a team lead – or Colin could before the latter left, the one who makes that decision can only be Mike O’Brian).
I cannot fathom at the decision behind it, truth be told. It’d be like telling the original Star Wars trilogy with only the first and third movies.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
I hope ls3 will be a mix of s1 and s2 tho. The story instances are way too short and feels like a single player game.
When people think of Season 1, they apparently forget that, with exception of The Lost Shores, every Season 1 release had story instances.
When people think of Season 2, they apparently forget that with every release came new open world events.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Yeah, it’s explicitly stated several times in the sylvari personal story – that Caithe and the PC share Wyld Hunts.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.