Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Regarding Malyck’s appearance: What does a mursaat look like beneath the mask?
Regarding the heavy use of humanoid mordrem: It’s a fairly workable form, and we see many such creatures so it would not be surprising if Mordremoth just went “hey, a lot of creatures look like this and this works so I’ll make use of it.”
However, making his minions as “mockeries” of pre-existing creatures is not new. See: destroyers. But I’d imagine that if this was the case then the mordrem would more commonly be called after said creatures that is being mimicked – whereas the only such mordrem, currently known, are infesting corpses of said creatures.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Afanen is also the Warden who negotiates with sylvari PCs during C3. There’s also the captive from the Apatia plot, Warden Hywel, who returns as a Pale Reaver.
Occam from The Green Huntsman plot – you have the option to save him, or leave him to the Nightmare Courtier’s torture. Your choice alter his dialogue to you during Forging the Pact, where it is mentioned that Caithe rescued him after the whole issue with mister Green Huntsman was put to rest.
The norn smith, Biegarth, you can meet during Defeat Your Ancient Foes norn storyline, and he can craft you a deldrimor steel axe.
There’s also the fake Syska’s squad in the Pact, who return later for Victory or Death as famed heroes. The “unexpectedly superior group” (or some such).
Then if you’re Vigil you can recruit a norn fighter, Fibharr, and his family and friends who also show up for Victory or Death’s afterparty, and is the one who dubs the PC “The Dragonslayer”.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
During Against the Corruption, you are introduced to two people, one is the norn Havroun Grechen. If you did Defend the Mists norn storyline, then you had a chance to recruit her in aiding you in saving the Wolf Havroun and his apprentice.
The other, Laranthir of the Wild, you can meet first as a norn during Chapter 3, if you chose to join the Vigil; you can meet him again as a simple Vigil member after killing Ajax Anvilburn, he also returns for the Priory plan after Further into Orr. He returned again at the end of Season 1, investigating Scarlet’s actions in waking Mordremoth; and once more, he returned during The World Summit with Trahearne. Now he survives the Pact’s failed assault on the jungle, and is featured in the first open world map in Heart of Thrones.
Lastly, there is Professor Gorr. All asura meet him during chapter 3, but if you go Whispers you find out what happened after that incident – protected by the Whispers, he furthered his research, and you can recruit him to assist in taking back Claw Island. He returns again to study the Eye of Zhaitan on the airship, and appears once more in Fort Trinity during Victory or Death (and, I believe, also shows up for The Source of Orr). He makes a cameo appearance in Camp Resolve during Season 2 Episode 6, the first story instance at Camp Resolve.
I’m sure there’s others. Sadly, it’s so hard to line up meet-ups. And it’s absolutely wonderful if you can meet up with a character at every chance (like getting to meet Tegwen and Carys in 4 different chances! Or Snarl and Galinda in 3! That is, not counting The Source of Orr where three of them can show up)
Long post short, if you meet a named NPC in the storyline during Orr, they showed up earlier before more than likely.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Carys and Tegwen. First appear in sylvari “Act with Wisdom” storyline, they show up again for Priory’s “Shards of Orr” option during C6 (Claw Island storyline), and show up if you decide to lure the Eye of Zhaitan in a trap (that mirror is also part of the Act with Wisdom storyline) and also return for the Vigil’s plan after Further into Orr (where Tegwen meets her unfortunate demise Q_Q).
The Gear Warband is part of norn Blacked Out storyline and return for the same Vigil’s plan after Further into Orr.
Galinda and Snarl are part of the charr Iron Legion storyline, return for the Vigil’s retaking Claw Island path if you agree with Almorra over Trahearne (forgot story step name), and return again to fight the Mouth of Zhaitan, regardless of how you do it.
Tonn’s apprentice from the Greatest Fear arc shows up in fighting the Mouth of Zhaitan if you decide to stop the supply to it. He also shows up in Victory or Death’s afterparty, talking to the Priory scholars working on sonic weaponry…
Said two Priory scholars (forgot their names), which you first meet during the Priory’s alternate-to-Shards of Orr retaking Claw Island choice, is working on sonic technology retrieved from the dredge, which also happens to bear an uncanny resemblance to the icebrood-cry based sonic weapon seen in norn C3 (whatever order you join). They also show up for the Priory’s plan for Further into Orr, and perform the mini-Searing ritual.
Also on Benn Tenstrikes: In Victory or Death, you see him chatting up a Vigil gal. This gal is in fact former Ebon Vanguard turned Vigil, Eilye Jeyne, whom you help escort during the Vigil chapter 3 storyline dealing with the charr-human ceasefire/peacetreaty talks. You also meet her during the Stealing Lights storyline, and she works with Benn’s parents.
If you take the Dead Sister storyline and join the Vigil’s plan after Further into Orr, you may recognize Deborah, who’s appearance is set if you don’t take the storyline, but changes off of four choices if you do – she is your supposedly dead sister, and her appearance alters based on the heritage you tell Logan (Krytan, Ascalonian, Elonian, or Canthan); the set appearance is Krytan. She joins the Vigil later on, and then the Pact. With her is another former Seraph turned Vigil: he and his pet dog are from the human tutorial and directs people to the inn.
During the human C3 storyline you may meet Priestess Rhie, who mentions her greatest hope is to oneday visit the temple of Grenth in Orr and see it restored. If you chose to call upon the Avatar of Grenth after Against the Corruption, you will meet her again, and help her fulfill the first part of her greatest dream. During this step, you will also meet an asura krewe and a raptor named Shrieksy. These three are from the Asura College of Statistics storyline, as is the device they use.
A few folks know of Apatia from the Greatest Fear storyline, but did you know that you can see her as a Lionguard during Retribution (retaking Claw Island)? This is when you impress her enough to join the Vigil, and in turn, the Pact.
In the Whisper’s plan after Further into Orr, when you can meet Benn’s parents, you also meet two asura. One of them, Zrii, you helped defend during Claw Island. The other, Elli, you can meet as an asura who had made the VAL-A Golem – where she acts as announcer for the Snaffu Prize (an unsponsored version of the Snaff Prize, which you partake in as asura regardless of college – and always win); later she shows up in the sylvari C3 storyline, where you can make her the stand-in announcer while you kill the boy who left Riannoc to die by Mazdak and stole Caladbolg. Each chronologically later appearance, she has further developed her announcement skills – including the giant hologram of herself, and her voice enhancing abilities through it.
If you did Priory, you may remember Kekt when you meet him again during Forging the Pact. If you chose the Priory’s path after Further into Orr, you meet him once more… where he meets his untimely demise.
The one who kills Kekt is Ferghen, a master tracker… whom norn meet during the Protect the Spirits storyline – he is the one who tells you that the Minotaur Spirit, a then forgotten spirit, is enraged.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
http://wiki.guildwars2.com/wiki/Orrian_History_Scrolls#The_Six
Three of the gods – Dwayna, Balthazar, and Melandru – arrived on the world as gods. Chances are the other three did too (now, the question is whether these other three are Lyssa, Abaddon, and Dhuum, or predecessors of the three – we know Lyssa’s origins are outright stated to be unknown, and we know Abaddon had a predecessor though we don’t know when Abaddon supplanted his predecessor).
@Erukk: Randall’s comment seems to be retconned given the Scroll/Tome of the Five True Gods. Chances are that they knew of Zhaitan but didn’t know they were pulling energies from Zhaitan, nor knew where Zhaitan (and the other Elder Dragons) slumbered. (If they did know, wouldn’t they have thought to kill and replace at least one of them with Glint while they slept?).
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Lady Glaive has a Chapel in Orr
It has a coffin in the middle, iirc, so I am fairly certain that’d be Glaive’s grave.
Plus, Livia was very much normal during EN/WiK and very much indicates during Sea of Sorrows that she gained her magical longevity via studying in Orr and studying the Scepter of Orr (stuff she did after Eye of the North and, supposedly, after War in Kryta).
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
I’ll add this to the list of things to investigate. It might just be an issue of changing when we’re triggering the sending of those mails (or how they’re worded).
Didn’t see the response. The mails isn’t really an issue. The issue is the dungeon’s levels. Let me put it like this:
- Ascalon Catacombs story mode: Level 30
- Letter from Herald talks about bout Eir in catacombs
- Caudecus Manor story mode: Level 40
- Setting the Stage (which talks about Eir deciding to go to Ascalonian Catacombs) and Chapter 4: Level 40
- Last instance of Chapter 4 features letter from iconic discussion AC, CM, and TA about to happen (either directly or indirectly depending on race).
- Twilight Arbor story mode: Level 50
- Racial storyline (Chapter 5): Level 50
- Sorrow’s Embrace story mode: 60
- Claw Island arc (Chapter 6): Level 60
- First step includes a letter from iconic discussing conclusion of chapter 5 PS and AC and CM story dungeons about to begin.
- Citadel of Flames story mode: 70
- Greatest Fear arc (formerly) (Chapter 7): 70
- First step includes a letter from iconic discussing conclusion of Chapter 6 (Claw Island) and discusses SE and CoF about to begin.
- Crucible of Eternity story mode: 72
- Honor of the Waves story mode: 78
- The Ruined City of Arah story mode: 80
- Invading Orr (Chapter
: 80
- First instance includes a letter from iconic discussing the ending of Chapter 7 greatest fear (originally, don’t know about presently) but doesn’t discusses HotW (as sylvari, doesn’t discuss dungeons as human/charr, idk about asura/norn).
Originally, the beginning of the storylines would be basically 8 levels lower than they currently are, if not 9 or 10 or even 11 in one case I think, thus they fit well. You often received the letter when the lowest dungeon they speak of is unlocked, or it’s about to in a couple levels, or it has a couple levels ago thus giving the “takes time to send messages” concept.
The “easy” way to really fix this is to put the Setting the Stage instance to the end of chapter 3, rather than the beginning of chapter 4, which would put both it and AC at level 30, though you’d still get a notification of AC when you unlock both – and after that, reword the “this is what’s up with DE” halves of the letters received.
I halfway agree with other people about resetting the story. But it should be an option for those who’ve completed a certain point (by the sounds of it, completing A Light in the Darkness) and takes you to just before that certain point (making A Light in the Darkness the “new start”). So those who don’t want to, don’t need to.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Sounds like you mix Dwayna and Lyssa’s entries in the Orrian History Scrolls and mix things up with other things so… Unless you can come up with where you saw such…. And the Orrian History Scrolls are in Malchor’s Leap.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Any clue where it was?
Only “old myth” I know of Melandru presented in GW2 comes from the Orrian History Scrolls
Though I think there may have been a mention by the Priory scholars near the Henge of Denravi in Brisban, but only in that the druids revered Melandru.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Lets talk about the new boon: Resistance
in Guild Wars 2: Heart of Thorns
Posted by: Konig Des Todes.2086
I wonder if the condition continues to tick because fear is a pretty short condition and the blog says: ‘When resistance ends, they’ll resume running in fear.’
You never got feared by Tequatl or Claw of Jormag if you’re saying “fear is pretty short.”
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Depends on how literal they want to make the progression of zones and the overall storyline with the notion of the Living World.
Mordremoth would be alive in that zone, but dead in your personal story.
Scarlet is dead in both the open world – after those two weeks – and in your story.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Anyone who recently got back into GW1 and finished off their HoM? Was it doable? With the lack of players and shifting economy did you find anything that made it easier/harder?
I’ve gone back, folks do play the game. I haven’t paid much attention to economy though. I now play it like a single-player game.
I have seen folks often in mission outposts, and more often in Embark Beach lfg’ing for the zaishen quests.
I lack 23 titles to max out my account. I have the following to choose from:
Eternal Lightbringer
Eternal Bookah
Eternal Delver
Eternal Slayer
Eternal Ebon Vanguard Agent
Eternal Tyrian Cartographer
Eternal Guardian of Tyria
Eternal Protector of Tyria
Eternal Tyrian Vanquisher
Eternal Canthan Cartographer
Eternal Guardian of Cantha
Eternal Protector of Cantha
Eternal Canthan Vanquisher
Eternal Elonian Cartographer
Eternal Protector of Elona
Eternal Elonian Vanquisher
Eternal Master of the North
Eternal Legendary Cartographer
Eternal Legendary Guardian
Eternal Legendary Vanquisher
Eternal Sweet Tooth
Eternal Spearmarshal
Any of those can be solo’d if you have the patience, texmod for cartography, and decent hero set ups.
I suggest doing Cartography while you do Vanquisher.
Eternal Conqueror of the Deep
Eternal Conqueror of Urgoz’s Warren
Those aren’t titles. Likely can’t be solo’d. Might be able to find a group for them when the Zaishen Bounty turns to Urgoz and Kanaxai though!
Skillz would also be possible, but you can only do them during festivals – which is often when most players return to the game. There are five major festivals to do these, and the next one comes in late April (they are Canthan New Year – end of January – Birthday Celebration – end of April – Dragon Festival – end of June/beginning of July – Halloween – second half of October – and Wintersday – second half of December). There are a few minor festivals, such as Wintersday in July and Wayfarer’s Reverie, but I’m not sure if they offer gamer point activities. It isn’t very feasible of a title either. No PvP title really is. Though people do PvP and thus they are possible.
The Kurzick, Luxon, Fortune, Misfortune, Wisdom, and Treasure Hunter titles are all doable, though they’d take a lot more time than the others.
So these are 22 titles you can get, but you seem to be missing titles.
You say 23 titles from GWAMM – so you maxed 2. But you don’t list Party Animal, Drunkard, and Survivor. So one – or more – of those you should be capable of getting too. If you need Survivor, do the mission and dungeon books. Fill them all out and turn them in at once will give you about 66% of the survivor title. You can do dwarven boxing, farm FoW in NM with heroes and experience scrolls (it’s the easiest of elite missions), farm Halloween Mobstoppers (~250 will give you ~50% of survivor), or do more than one set of books.
Legendary Defender of Ascalon is also doable, but a bit tedious and long. Again, if you can’t stand grinding the same stuff, not the route for you.
TL;DR
Anything that isn’t PvP is 100% solo’able and thus still doable. But some may take longer than others.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
revanant: the reverse adrenaline system
in Guild Wars 2: Heart of Thorns
Posted by: Konig Des Todes.2086
That is exactly what I said. You apparently only read up to the second sentence of my post. So if you’re going to patronize about “skimming through”, don’t do it yourself. Else you be just a hypocrite.
Let me restate the most important part of my post, which you “conveniently” overlooked:
What you’re really suggesting, once you remove the adrenaline terminology, is a recharge rate that is determined by your speed of skill usage. Which means that any build that does not involve quickness is underpowered to any build that does.
That is a major balance design flaw, and thus cannot work without removing quickness.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
What Legendaries Are You Hoping For?
in Guild Wars 2: Heart of Thorns
Posted by: Konig Des Todes.2086
…what’s wrong with the bifrost? ._. it’s the physical embodiment of the norse rainbow bridge that connects the worlds. also not sure what’s wrong with frenzy? maybe you just have a problem with colors?
I know what it is, but it still feels silly, a staff that shoots rainbows… And the model itself is rather dull. I would have preferred a more prismatic glass/crystalline staff than a gnarled golden(?) staff. Perhaps if they separated the rainbows out of it, I’d like the model more. But the model and the effects just don’t match up to me, and that makes it a “silly weapon”.
And Frenzy just looks… silly to me. Personal opinion. Can’t really explain why it just… does. Can’t speak for the aura, never seen it.
The current legendaries I like, in order:
Frostfang, Kraitkin, Rogdort, Kudzu, Kamohoali’i Kotaki, The Predator, Howler, Incinerator, Bolt, The Flameseeker Prophecies, Juggernaut, Twilight, Eternity, Sunrise, The Meteorologist, The Moot, The Bifrost, The Minstrel, Frenzy, Quip, The Dreamer
After Meteologist, they all feel like “silly weapons” in looks and/or effects. If The Bifrost’s model looked cooler, I’d likely take it out, but it just doesn’t feel “Guild Wars”y to me. I blame the rainbows coming from The Dreamer.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Mordremoth will either be a story dungeon (5 man) or a story instance (1-5 man). I doubt it’d be an open world boss, simply because world bosses don’t die – or if they do, they get replaced by a different generic boss. Unique NPCs like Zhaitan and Mordremoth need to be an instance, because they die once and only once – they don’t retreat, they don’t get replaced by another of the same generic name.
But I expect the fight will be far closer to the Shadow of the Dragon fights than to Blightghast or Zhaitan.
And if we’re lucky, the “minor improvements” for the Personal Story after A Light in the Darkness will be improving Blightghast and Zhaitan fights.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
revanant: the reverse adrenaline system
in Guild Wars 2: Heart of Thorns
Posted by: Konig Des Todes.2086
Seems redundant. It’s good to use from the start of the battle, and you need to keep battling to refil…
So when you leave combat it, what, refills itself? Or does it empty? Enter combat it automatically fills?
What you’re really suggesting, once you remove the adrenaline terminology, is a recharge rate that is determined by your speed of skill usage. Which means that any build that does not involve quickness is underpowered to any build that does.
The Initiative system is not like the energy system that we have for Revenants – nor is it akin to the energy system that was around at launch (which was shared between all skill usage and the dodge bar!) If you must compare it to the initiative system, it would be like that if you start each weapon swap at 50% (so basically if you had that initiative-on-weapon-swap trait). But unlike the thief weapon skills, revenant legend skills have recharge times, I believe.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
I concur with Rexx. But one of the reasons I liked Shiro was because he was believable in the sense was that he was human. He made mistakes and wasn’t just the “unkillable bodyguard”. Reminds me alot of Logan Thackeray actually. What if Queen Jenna died? Would he go insane?
It would be more like, what if Logan discovered that Queen Jenna was plotting to kill him and he was 100% sure of it. Would he go insane the way of Shiro too?
Actually, more like some old lady told Logan that she was going to kill him, and he believed her because… reasons?
More like he met an old lady while he was a mercenary for Ebonhawke and told that one day he would join a renowned guild with a charr. That comes to pass and he sees her again, and she tells him that he will rise fast in the ranks of the Seraph. And that comes to pass and he sees her again, and she tells him Jennah will kill him during some annual ritual, and when that day comes Jennah bends some rules to allow Logan and Jennah’s retinue into a private ceremony that should usually be only Jennah.
That would be Shiro and his Emperor turned Logan and Jennah (minus the love story :P)
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
(edited by Konig Des Todes.2086)
-snip-
Didn’t they already show the stealth dashing and attacking skill in the HoT reveal trailer?
Shiro Confirmed
That’s the inspiration I took since so many relate that ability of Rytlock to Shiro’s Riposting Shadows. :P
I’ve never once understood why people like Shiro so much.
-snip-
Shiro himself was remarkable only for his appeal to fans of eastern culture tropes, and had no more depth as a main villain than the Lich or Abby.
-snip-
There’s no clear or consistant motivation for anything Shiro ever does. Ever.
If you don’t dig into the lore, then perhaps Shiro will come off as a character without depth.
But if you dig into the lore, read the wiki article on him or read An Empire Divided or watch the flashbacks you’d get what you say there is nothing of. There was discernible reason, there was motivation. You apparently just skipped dialogue to avoid seeing it. He is, in fact, the most fleshed out main villain of GW1.
His motivation can be boiled down to wanting to live. From the game we learn:
Shiro met a fortune teller while he was a simple no-good-street-guard who told him he’d be recognized for his actions and become famous. He didn’t believe it. A little while later, however, he got summoned by the Emperor himself to be appointed as his personal bodyguard. Later he ends up near where he met the fortune teller and has his fortune read again… this time she tells him the emperor is going to kill him. Shiro kills her in rage, thinking the emperor he trusted and protected daily would not do such a thing. But her words stick in his mind, and when the day she predicted his death would come, the emperor bends rules to allow Shiro to join him in a private ceremony…. Shiro breaks, thinking “this is when he’ll do it!” And he takes the first move. But he doesn’t survive the attempt to save his own life, and causes the Jade Wind upon his death. 200 years later, he returns as an envoy – he’s breaking rules and his very presence via these broken rules result in the Afflicted; why is he here? He’s researching. A way to return to life. His goal the entire time is the live as a mortal. And he makes an army to do this – because he knows his end-goal, to do what cursed him in the first place (kill the emperor), can result in the same ending: his death. So he has an army to back him up this time. But he still fails, and he’s about to unleash another Jade Wind when Suun and his acolytes reverse the effect onto his body, containing the Jade Wind and petrifying his reborn body.
Then it turns out that the fortune teller was an agent of Abaddon the entire time, and that Abaddon had been pulling Shiro’s strings without him realizing – and when Shiro’s sent to the Realm of Torment, Abaddon makes him a general. Why and how? That’s not clear, though. But I imagine it is along the lines of “if you help me escape my prison and lead my armies, I will give you life again.”
From An Empire Divided, we learn:
As a bodyguard, Shiro was ruthless but effective, he slaughtered gangs that kidnapped the emperor’s son, put treacherous ministers’ heads on pikes, and other such deeds. He was cruel, but again, effective. When he was told that the emperor would kill him, Shiro delved into forbidden magic. This allowed him to steal magic gifted to the emperor by Dwayna – magic that should have been spread across Cantha in small numbers, but ended up fueling the Jade Wind. The rest remains the same: Shiro’s goal the whole time was to live, though An Empire Divided suggests there may have been more (but that’s written in an in-universe perspective and thus fallible).
And all of that – and more – is placed on the wiki article.
What’s Khilbron? “I want to save Orr!” → “I want to rule the world!” → “I serve Abaddon!” Very consistent. Very deep.
What’s Varesh? “Hail Abaddon!” → “Hail Abaddon!” → “Hail Almight Abaddon!” Consistent, but to very deep.
What’s the Great Destroyer? “….” Yup.
Abaddon has lots of depth to him, but even less is very easily discerned via the game, needs more patchworking than Shiro. And let’s not even get into GW2 villains…
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
And chances are Rytlock learned his new abilities from … someone.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Care to link that myth of Melandru in the Tarnished Coast? Don’t think I’ve come across that one.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
What do you propose too much, or too little magic would do to Tyria, if not cause either an explosion or implosion?
Too little would likely results in deserts all around the world. Continuous wastelands. The world dying off, literally.
Too much likely results in things like the aftermath of Thaumanova – creatures randomly teleporting around, magical concentrations becoming toxic, the environment rapidly changing or merging to even where we see underwater bubbles up in the air. Though this is an over-concentration of chaos magic, I’d imagine that an over-concentration of any magic can hold similar but more thematic effects.
That is how I see it, though I perhaps take Ogden’s words literally.
I think that this returns us to an earlier point, in which Draxynnic suggested that alternative means of converting magic from one form to another exist and therefore, we can do without the existing dragonic cycle. The issue I have with such a perspective is simply that it doesn’t account for the fact that dragons feed on living beings (or lifeforce). In other words, the process of harvesting the lifeforce of creatures must have a part to play in the natural balancing of magic. Therefore, any attempt to substitute the existing system with another must take into account this aspect. Does anyone have any insights into why the Elder Dragons consume lifeforce? They would be appreciated
Drax said that we can manage magic without Elder Dragons because it’s shown in lore that such has been done. Though without utilizing it to the utmost effectiveness.
Mainly, the Bloodstones.
Bloodstones are basically gargantuan power crystals, which the asura use on a regular basis. Power crystals are crystals that have magical energy stored within.
If the seers can do it on a large scale, and asura can do it on a small scale, then there’s a good chance the asura can figure out how to do it on a large scale.
Elder Dragons appear to balance magic by going from one extreme (full of magic) to the other extreme (lack of magic) and use their own bodies to regulate. Them going after the living beings of the world is likely unnecessary – being part of balancing extremes rather than balancing via middle ground – and what deems them “evil” in many eyes. The alternative to avoid that would be balancing in the middle ground.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
(edited by Konig Des Todes.2086)
I don’t really feel like writing a lengthy response, but my general opinion is “this is not a good move”.
One of my favorite parts of GW1’s main storyline was the division between Kurzick and Luxon, or Margrid and Jurah, or Koss and Melonni. We could always go back and “do the other side” but we chose which path to choose, even though in the end “both were done” and it didn’t matter (much).
They said that players ended up picking the same paths anyways – this isn’t to say that people didn’t enjoy chosing a path, it’s more that they ended up picking the same way for some reason; maybe the other path was not as good, perhaps they were recommended that path, or perhaps there just happens to be another kind of common denominator.
IMO, Anet should strain away from contradicting branches (which is a lot of the early chapter-split-for-a-single-step choices), but keep to the non-contradicting branches (which are often the chapter-full-splits themselves). E.g., no “chose to save Quinn or chose to let him die” that results in either Quinn being alive or him being dead, but instead keep the biography option-level of stuff, where we end up seeing figures like Deborah later in Orr regardless of whether you did the dead sister storyline and saved her from the bandit prison.
Another issue that the Personal Story has is that the chance to meet an early character later on is exceedingly slim. You basically have a 1 in 45 chance to meet a character twice (1 in 15 to see that character the first time, and 1 in 3 to meet them again, as most returning characters are part of the Further Into Orr split). This made it feel like the beginning was pointless.
And a third issue was chapter length – 4 short story steps (or worse, 3) to get to know a character (often before killing them) is never enough. Even Belinda got this treatment; even the Master of Peace and Wynne got this treatment. Plots need more screen time. They need more focus. And in turn, fewer plots. This is part of what makes the mentors so great – they had plenty of screen time to develop and for players to get to like them being getting killed.
And the final issue of the Personal Story was the lack of replayability – and in turn, the lack of being able to play the other possibilities.
If they fixed those issues, they can easily keep split storylines that will be experienced by everyone.
I don’t like the lack of splitting, but it’s understandable. Shame all the same, and I hope they reconsider.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
(edited by Konig Des Todes.2086)
What Koviko said.
15 charr
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
What are the primary differences between these? To me gameplay is the mechanics and that wouldn’t really change, but the events would.
What would playing through Orr provide?
What would the events focus with?
In a purified Orr, the risen wouldn’t be (as big of) a threat. What is there to do without a threat? It’d just turn Orr into three cities, effectively.
That’s boring, a waste of space and content, and removes too much with too little gain.
And your suggestions? They just stall the loss of content, by creating temporary content.
And do those answers supersede the pain of phasing maps, or messing with the Personal Story?
Absolutely. This is the living world. To me it’s been a total misnomer and a let down. The world and it’s maps need to update and change to actually realize it’s potential. The PS should be phased out and replaced with a new PS for a post Zhaitan world or scrapped completely and made into a fractal.
For those four answers, Orr will never be purified.
For whatever reason, Anet doesn’t seem inclined and/or able to create massive updates. Perhaps its a management vision issue or perhaps its just an unavailable resource issue but for whatever the reason, this kind of update is beyond the scope of anything we’ve seen Anet do so far. As I’ve stated before, they won’t even update npc dialogue so hoping for this is a pipe dream.
There is a reason why the vast majority of players hated Season 1.
Because it was temporary.
Because you could not replay it months later.
Because new and returning players were left going “wtf happened” and missing out on things.
This is why they stopped the process of Season 1 – what you’re wanting – and went with Season 2.
They gave up on a true Living World. Because the majority of players disliked, and continue to show that dislike, of the concept. Because it was a waste of resources and developer times for too little profit and usage by the audience.
It’d be like filming the lord of the rings and having it premiere once, only once, and then destroying the films.
I could ask you the same 4 questions about any given map. Like Kessex Hills, prior to Tower of Nightmares. What is out there? Some Centaur camps, a Sylvari outposts and a few bandits. Nothing major, to be honest. Yet it is a full map with hearts, POI and vistas, as well as skill points.
The zone itself shows the centaur-bandit alliance, gives some details on the krait and hylek history, features Garrenhoff, and the PS steps that happen there give details of linking White Mantle to bandits, bandits to Caudecus, Arcane Eye lab in Garrenhoff, risen invasion into Kryta.
What is there for a purified Orr?
An empty wasteland full of lore. It’d be enjoyable for us, but for the majority of players?
For new players?
It’d be boring. Unless you bring something out of the blue, like Joko invading.
Is losing the old story, leaving players both returning and new lost on the plot – exactly what the temporary nature of Season 1 did – really worth seeing a purified Orr?
Not to me.
Don’t get me wrong, I’d love to see Orr in all its glory, but a purified Orr isn’t that. It’s just a risen-less Orr. That’s all. Maybe some forestry, but not much. Most of the landscape’s appearance is due to it being underwater for 150 years.
Maybe a Char faction (Blood) would want to resume the job they couldn’t complete 250+ years ago. Then, a few humans decide, well, that is just not cool, Orr was a HUMAN kingdom before the fall, let’s retake it now that it’s starting to heal. The 3 regions could then become a dynamic battle line, not unlike the one seen in the Factions campaign, back in GW1.
But, Sylvari could say, now, hold your horses, people. Someone from OUR race cleansed this land, we have a claim. And Asura can also waddle along and try to study the Artisan Waters and what not. BOOM, conflict right there.
Original? Maybe not. Rushed? Hellz yah, I thought it on 30 seconds. Then again, I don’t write/design games for a living, so perhaps the talented folks at Anet can do a far better job.
Charr never cared about Orr. Or Kryta. They only attacked Orr and Kryta because the Titans said to.
And Anet’s been pushing for cooperation between the races, so I doubt something like this would ever see the light of day when even the charr-human negotiation in Ascalon has been at a 2 year long standstill.
Doesn’t answer the main issue though.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Jalis was from the past.
That doesn’t mean he has to be dead for his legend – over 250 years old – to be invoked. Nor does it mean he cannot be around in the present too.
Anet has been rather peculiar in the complete lack of mentioning spirits, souls, and ghosts in terms of the revenant’s capabilities. It’s always “channeling legends” and “manipulating the power of the Mists” (aka temporal vortex and stuff – messing with space and time, which spans outside the four schools and the similar but different five known fields of magical energy).
And in all honesty, if Anet wanted to be really creative, the legends can be from the present and even future – as the Mists holds the memories of all places, all beings, and all times. It would not break lore given what wording they’ve provided thus far.
Overall, though, we know too little about the revenant’s lore. And likely will until HoT’s release.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Heal: Meditation of the Reaper – Upkeep Skill; immobilize yourself and become unable to use skills, while active you take half-damage and heal for twice of that damage when upkeep ends.
Utility 1: Battle Scars – Your attack skills causes life steal for a limited time.
Utility 2: Impossible Odds – Target enemy receives all conditions you currently have. For the next x seconds your attacks give a random condition with each strike. The lower health you have, the more conditions you give per strike.
Utility 3: Riposting Shadows – Upkeep Skill; Stealth and attack nearby foes randomly, moving ends upkeep.
Elite: Jade Wind – Release a petrifying wail that turns all nearby enemies into stone.
Yeah, I can see something like that.
@DarksunG: Just because they picked Mallyx doesn’t mean they can’t also pick Shiro. Though I would have picked Jadoth myself, he feels more iconic to the lore than Mallyx, being the first Margonite and all.
@Potato Slayer: Kinda-sorta. He was a giant margonite that had a gorilla-like posture. What he was… isn’t very well known.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
In no particular order:
- Rotscale (I really loved fighting him)
- Shiro Tagachi (which we may be getting)
- Dhuum (yeah, yeah, too OP, still wanna use that teleport skill he has)
- Master Togo ( must you ask why? – numbers may seem low for you GW2-only’s, but that was about 75% of the health bar most of the time, insta kill on normal NPC foes too, so think of it like doing 18k PBAoE damage I guess)
- Kuunavang (bring back our celestial skills!)
- Kaineng Tah (he had to be a kitten to unite the warring groups of Canthans)
- King Doric (he had to be a kitten to unite the human kingdoms of Tyria)
- The Khan-Ur (he had to be a kitten to unite the civil warring charr race)
- Desmina (she’s basically the proto necromancer and I often picture her as being a supremely powered one)
- Reiko Murakami (perhaps the most kitten mesmer in GW1)
- Lord Odran (with a focus on temporal rifts that devastate the enemy, would be pretty cool – yeah, I know that’s what revenant weapons do, but still)
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Predict how Racials will work with Revenant
in Guild Wars 2: Heart of Thorns
Posted by: Konig Des Todes.2086
Sounds like it Chrury.
But there were also those arrows above the skills, so maybe they’ll give you a choice between legendary skills and racial/Antitoxin Spray skills.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
What gameplay would there be in a purified Orr?
What events would there be?
What reason to return there would there be (for non-lore-focused players)?
And do those answers supersede the pain of phasing maps, or messing with the Personal Story?
For those four answers, Orr will never be purified.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
it won’t break canon any more than playing prophecies on your dervish. just because you couldn’t play the profession up until this spot doesn’t mean it didn’t exist until now (see: all those necros with greatswords).
All I have on this.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
I don’t think we fight any golem powered by souls in-game, but it’s a much-mentioned topic of the Inquest and a focus of the asura Dynamics storyline.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
I’m also not going to try and link every single god, past and present, just to satisfy a 1:1 correlation.
If you can’t justify the generations of gods to the same dragons, then it’s not really a correlation. That was half of my point.
There are similarities, yes, but the similarities end quickly. And to try to argue past that is stretching it.
I feel convinced that there is a link between Lyssa and Kralkatorrik, considering that both of their signature colours are purple. When Kralk flew over Ascalon, the ground below it instantly corrupted, which seems pretty chaotic to me. And yes, the creatures turned into crystals, but don’t most people consider crystals beautiful?
Abaddon’s signature color was purple more than Lyssa. Jeff Grubb was asked whether Abaddon and Kralkatorrik had a connection due to the shared color after the first GW2 demo which featured Blazeridge Steppes. His response was “purple is the color of evil in Guild Wars” (greatly summarized). Mordremoth also has a consistent purple glow (Mawdrey, Vine Crawlers, certain ambient vines). Even some of Zhaitan’s corruption had purple (go visit Desmina Hallows).
The color purple isn’t a very strong basis for tying a relation. Else you tie Lyssa to Abaddon, Kralkatorrik, Mordremoth, and Zhaitan.
And we see that non-evil corruption of Kralkatorrik’s is blue.
As for DSD, how could you say he doesn’t have the sphere of water? He lives in the water! I don’t think we’ve seen any of him minions yet, either, so claiming tentacles is just as much conjecture as anything I’ve thrown out so far. I can’t quite see how at this moment, but perhaps this dragon feeds off secrets, caused by the numerous shipwrecks it has caused.
The first sphere of influence seems to be what the Elder Dragon is titled as. We don’t have a title for the DSD, but for the others, we do. Elder Crystal Dragon. Elder Ice Dragon. Elder Fire Dragon. Elder Death Dragon. What do these titles represent? How their corruption takes form.
It’s got nothing to do with where they live. And we are explicitly told he twists water into tentacled monstrocities, tyvm.
As I said before, it doesn’t have to be a perfect correlation.
IMO, if it isn’t perfect correlation, it’s not a correlation.
Regarding succession as oppose to take over, I would separate Kormir succession to Abaddon from that of Grenth take over of Dhumn. Abaddon died and Kormir inherited his power. In the case of Dhumn he did not die so Grenth did not inherit any power from Dhumn. Dhumn is a god of death so Grenth’s own godly power is not from Dhumn’s power over death. So where did Grenth get his godly power from? It is true his mother is reputed to be Dwayna and his father was reputed to be Malcor, the famed sculptor, nonetheless Grenth was a mere mortal originally. The story goes he had the friendship and help of 7 champion heroes. So by all account he did not have any obvious godly power, but he did some how acquired godly powers and became the god of death.
I would speculate that the possibility exist for Grenth being the successor to Balthazar’s father who most likely was a god and who died during the Six crossing over from their world to Tyria.
Grenth got his godly power over death from Dhuum, even though Grenth couldn’t kill Dhuum. One theory is that since Grenth was born a half-god, he couldn’t withstand the full power of Dhuum thus leaving Dhuum as less-than-a-god. Grenth was born in Tyria, thus there’s too great a timespan between Balthazar’s father’s death and Grenth’s birth (let alone rise to godhood).
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
On sylvari looking humanoid:
However, because the race tightly relates to the essence of human due to the Pale Tree’s influences from Ronan, the overall form has a human silhouette. But if you look more closely, you’ll see the forms are really quite alien. They are a collection of abstract notions the Pale Tree had about what made up the human, as she really only saw the surface. They are a tree’s interpretation of humans.
http://www.talktyria.net/2011/08/11/sylvari-lore-interview-with-ree-soesbee-kristen-perry/
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
He’s effectively restating what Oola says in a more specific manner: souls are magical energy (or can be used as such.
But that statement is separate from his mention of asura and mesmers. While some asura do use souls as magical energy (Inquest, primarily), his mention of asura was that they have managed to manipulate and store magic (both related and unrelated to souls). Similarly, mesmers are capable of manipulating magic (as are all other magical professions, just in different manners and focuses).
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Of bone bridges and teleporting Kasmeer...
in Guild Wars 2: Heart of Thorns
Posted by: Konig Des Todes.2086
NPCs often have abilities that PCs do not. Don’t sweat it.
This.
Remember when Logan fought the Watchknight during Queen Pavilion? He was using skills that guardians couldn’t, like a variation of the sword 2 skill that took him behind the enemy.
Rytlock’s a warrior that uses a pistol off-hand (and no, it is not Hidden Pistol – he doesn’t leap and he holds it the entire time).
I really doubt that everything we see NPCs do is a hint to future stuff.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Oh no, more wild Revenant speculation!
in Guild Wars 2: Heart of Thorns
Posted by: Konig Des Todes.2086
@OP: I think you forgot a reason this won’t be done.
Players would go through 80 levels learning the unique mechanics of their initial profession, only to have how the entire profession works become null and pointless upon changing to revenant. Even specializations only change a little and more or less still function the same.
Also:
“No need to provide new character slots to players with the expansion, because we’d be converting existing characters.”
What about players who want to have all 9 professions? You’d still be making a new character!
honestly the one thing that convinces me revenants will start the same way and play the same way as every other profession:
Look at the PS post claw island right now.
It’s not only mixed up, but skips ‘greatest fear’ and often contradicts itself. you talked to most of the others as you cleanse orr but next mission you’re now doing the temple of the forgotten god and Sayah has completely forgotten you or has short term memory loss. This among many other issues.
Will revenant be a similar ‘contradiction’? yes, yes i think it will be. yes i think they’ll go through the same PS as every other profession. it’s the easier path for them to take with this profession rather than ’here’s instant 80 but you get no PS. yet you’re the guy Rox and everyone else follows now.’
While true they’ve said that a fix for this mess up is in the works.
Why it wasn’t implemented ASAP is anyone’s guess, however.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
But LA is broken when you play trough PS?
Well, it shouldn’t be. Personal Story takes place in 1325 AE. The attack didn’t occur before 1327. It just appears that way because of how ANet builds their instances.
They might have considered keeping a unique copy of the old map for Personal Story purpose, but it would drastically increase the file size of the game beyond what most players need.
That said, I really really really hope they change their policy on that. I’d rather spend an extra gig or two to show the proper version of maps while playing through PS. Right now it’s a big mess and “unimmersive”.
A single map isn’t going to be that big of a difference when all the props are likely still in the game.
I too hope they change their policy on that. They only need to do such for 2-4 maps, really. And in most cases, they don’t need the full map thanks to this wonderful thing call instance boundaries.
Because in order to have maps with variations on them they have to have an entirely separate copy of that map which takes up even more space in the .dat, when you start doing it for a lot of maps then you’re increasing the size of the client by quite a bit. With GW2 they’re also reluctant to do it because it would split the player base on each map up even more because while there might be x number of players in Lions Arch, they may be split in half with only a small number on the old version of it (making the game look like a wasteland for new players) and the rest on the new version.
They just really shouldn’t have tampered with maps that have such a big role in the personal story.
I don’t think they can ever cleanse Orr, not unless they trash the entire personal story or create multiple copies on Orr, which lets face it would just make it hell for anyone doing the personal story because there would be very few people to help them out with group events, temple events, champion bosses, etc.
It’d still be nice if the instances use the old map. Just slap a little message on top of the screen like when you did pre-port missions in GW1. “You are about to witness events that have already happened.”
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
(edited by Konig Des Todes.2086)
Potentially, yeah. If it was more powerful than the Pale Tree (and more enterprising), then it could mass-produce Caladbolgs. Since the Pale Tree never made a second Caladbolg after the first one was lost for decades, I assume that she simply can’t make a second. So it’s possible that Malyck’s tree is just as limited.
I recall her stating that making one did take a lot out of her, but she didn’t create a second simply because Caladbolg was too powerful – thus too dangerous in the wrong hands. More than one was “enough.”
Just because blacksmiths are capable of making a weapon glow or appear fiery doesn’t mean that they are capable of absolutely any effect, though. I believe that ANet made the Caladbolg’s aura unique for a reason.
Koviko, you seem to be stuck on the notion that a replica of Caladbolg would be just as powerful and made in the same way.
It’s not.
A cosplayer in reality can make a replica of Caladbolg. It can happen. Hell, I wouldn’t doubt it if it already had.
Replica of Caladbolg != made from the Pale Tree. Replica of Caladbolg != just as strong or unique as Caladbolg. Replica of Caladbolg = looks like Caladbolg.
Looks Like Caladbolg. But Is Not Caladbolg.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
(edited by Konig Des Todes.2086)
The reason the god-dragon alignment theory keeps coming up is that there are some that line up nicely. The reason it keeps falling down again is that you just can’t get them all to line up without more stretching than a Pilates class.
Does it, though? I remember reading somewhere that Abbaddon was originally the god of water/ice before he was cast out and Grenth took it over. If that is true, I think we have all 6 lining up pretty well:
Zhaitan=Death=Grenth
Mordremoth=Plants=Melandru
Kralkatorrik=Chaos=Lyssa
Primordus=Fire=Balthazar
DeepSeaDragon=Water=AbbaddonThat leaves me with Jormag and Dwayna, and if Jormag is more about cold wind than he is about ice itself, that matches up with Dwayna’s element. Only if the water element part is true, though, but not as much stretching as you first claimed.
Melandru is nature, not plants. She has both plant and animal life in her domain, while Mordy has only plant.
Kralkatorrik is crystal, not chaos.
Abaddon was water, true, but his main focus is knowledge. And his successor does not have water, while his predecessor may not have either.
Grenth is death and ice, but if you’re not taking Kormir then you should go with Dhuum not Grenth. Thus there is no ice, only death.
So your line-up is:
Zhaitan = Death = Dhuum/Grenth
Mordremoth = Plants = ?
? = Nature = Melandru
? = Life = Dwayna
Primordus = Fire = Balthazar
DSD = ? = ?
? = Knowledge = Unnamed Predecessor/Abaddon/Kormir
? = Beauty/Illusion = Lyssa
Kralkatorrik = Crystal = ?
And Jormag isn’t cold wind – we hardly ever see wind related to him. His corruption is black and blue ice. His corruption’s advance results in freezing temperatures in water (?and air?). So no, no tie to Dwayna. If any god, he ties to Grenth – but again, Dhuum was unrelated to ice!
Of course, even this isn’t accurate. For the dragons have two spheres, not one. The gods also have two spheres, but that second sphere (the elemental sphere) changes in both cases of succession we see! So thus the gods, arguably, have one sphere each: Life, War, Death, Nature, Knowledge, and Beauty/Illusion (I picked War because that’s what the norn call it, and all other elemental ties seem arbitrary). With the dragons we have: Fire and ?, Death and Shadow, Plant and Mind, Ice and ?, Crystal and ?, and whatever the DSD is (nothing says the DSD is tied to water the first element (fire, ice, etc.) is what the dragon’s corruption makes, and for the DSD that’s tentacles as best we know).
So your individual line ups become:
Dwayna = Life
Dhuum/Grenth = Death
Melandru = Nature
Balthazar = War
Abaddon/Kormir = Knowledge
Lyssa = Beauty/Illusion (unclear which, if either, is the “prime” attribute)
Zhaitan = Death and Shadow
Mordremoth = Plant and Mind
Primordus = Fire and ? (speculated to be either Earth or Destruction)
Kralkatorrik = Crystal and ? (speculated to be Air)
Jormag = Ice and ? (speculated to be Spirit)
DSD = Complete Unknown (first sphere is not what it corrupts – in this case, water – but what the corruption takes form as – which is unknown)
So best lineup you have is by trying to give the gods a second permanent attribute and tie each attribute to both a god and dragon, but not necessarily the same god and dragon. And then take some presumptions and stretching you can get thus:
War = Balthazar
Fire = Balthazar and Primordus
Earth = Melandru and Primordus
Nature = Melandru and Mordremoth
Mind = Lyssa and Mordremoth
Water = Lyssa and DSD
Knowledge = Kormir
Spirit = Kormir and Jormag
Ice = Grenth and Jormag
Death = Grenth and Zhaitan
Shadow = Grenth and Zhaitan
Life = Dwayna
Air = Dwayna and Kralkatorrik
Crystal = Kralkatorrik
But even then, as I pointed out, there’s some stretching, and things still don’t match up. Where is the dragon of war, the dragon of life, and the dragon of knowledge? Where is the god of crystal? Grenth is attributed thrice. It just doesn’t work.
Hence Drax’s funny joke of more stretching than a Pilates class. You have to stretch it to work.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
(edited by Konig Des Todes.2086)
No, I do not.
There’s no reason to, and it’s more work than worth.
Rytlock is the first Revenant in terms of gameplay. Not necessarily lore. After all: Who taught Rytlock how to be a Revenant?
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
What Legendaries Are You Hoping For?
in Guild Wars 2: Heart of Thorns
Posted by: Konig Des Todes.2086
First off, for every “party” or “silly” legendary, I want a serious one. That means a serious staff, mace, pistol, speargun, shortbow, and focus.
In all honesty, I’d love Caladbolg as the greatsword, Scepter of Orr for staff, and Magdaer for sword. But at the same time, I don’t want plot-focus legendaries equipped by players left and right. So…
I’d love to see legendaries that are nods to GW1 (of course, special effects must be added):
- Sword
- Greatsword (could even do another two-greatsword by having a fire and ice version, merge them for Elemental)
- Staff I’m betting is that Raven Staff that was dat mined a while back.
- Mace
- Hammer
- Scepter
- Shield
- Focus
- Axe
- Dagger
Honestly, legendary or not, I’d love to see those skins and many others make a return.
And add some lore for the new and old legendaries. Hopefully the collections will parttake in that, but here’s hoping anyways.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Technically, there would be another character other than the Pale Tree that can create a Caladbolg…
Malyck’s tree.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Then what about Eir’s Bow?
Fun fact: you cannot equip more than one uniquely named exotic or Ascended trinket. So, I suppose lorewise, there’s only one exotic in existence that has a unique name. Thus, only one “Eir’s Bow”.
we have hundreds of people running around with “the flameseeker prophecies”.
why can’t the legendaries get the same cop-out excuse as the FDS?
I’m not arguing that we can’t have multiple of legendary weapons about. I really wouldn’t mind having the legendary sword being Magdaer and using this model for it, wmaking it similar but different from both FDS and IDS (aka Jormag’s Breath).
I was merely stating that the FDS argument doesn’t hold weight.
Caladbolg isn’t a chunk of wood. It has a white glow emanating from the center of it and an aura of butterflies flying around it at all times. It also has the essence of the Pale Tree which empowers the user. It can’t be replicated by carving a piece of bark to look similar to it.
Koviko, I think you should learn what a replica means when it comes to authenticity. A replica is a newer copy – often made of cheaper materials – that does not hold the same value as the original (which is one of a kind).
So a replica of Caladbolg would be wood that is carved – perhaps painted even or magically enchanted – to look like Caladbolg, but not function like Caladbolg.
“carving a piece of bark to look similar to it” is exactly what a replica of Caladbolg is.
Replica != exact duplicate
Replica = inferior duplicate
Also, flower petals, not butterlies. It has a similar (if not the same) particle effect as Kudzu (minus footfalls).
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
I think you mean “Glint’s Lair” which is actually where Kralkatorrik assaulted Glint – it’s at the end of the Dragonbrand splotch. Again, Kralkatorrik flew off from there after the battle to an unknown location and direction.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
I took that line to mean that you don’t have to be a genius (what asura, especially Inquest, claim to be and sometimes are) to make a difference in the world. Rather than “environmentalists are ignorant” that “even if you’re not smart, you can still make a difference.”
I guess it’s a half-full half-empty situation.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Kralkatorrik flew south to go after Glint, a traitorous champion of his. After that, we don’t know what direction he flew – just as likely to have gone east as well as south.
However, given that two of the three known bloodstones landed approximately the same distance from the volcano that launched them (while the third landed right back at said volcano), I doubt that there was enough power in launching those gigantic magical stones to send one to Elona – without going further than the others, the closest would be landing in Orr. So best chances are that the remaining two are underwater somewhere.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
You didn’t read my post.
They have not stated that revenants deal with spirits. The revenant deals with legends from the Mists. There’s a difference. The very lack of mentioning spirits is in general very questionable. And necromancers outside of Cantha had the job of settling issues with spirits (whereas in Cantha, that was the ritualist job). Even in lore, in GW1, necromancers beyond Cantha already had some ritualistic flare to them. And this only grew in GW2.
And necromancers don’t really deal with “abominations not spirits”.
They do deal with spirits. (see also: Killeen’s reason for joining going to Ascalon City in GoA) But they also deal with the more physical aspects of death.
Either way, this suggestion is quite literally a revenant + ranger with a necromancer and demon theme to it.
Necromancers don’t deal with demons, so the very foundation of the lore makes zero sense at the very beginning as well.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
The necromancer specialization is likely to be Ritualist. Reasons I think this is:
- Marjory is the first of the specialization. She is Canthan.
- Marjory’s main weapon is not only a greatsword, but a spirit-imbued weapon.
- Necromancers already took some steps towards the realm of the ritualist in the core mechanics (Spectral skills + shadow fiend).
- Despite the constant comparisons, aside from armor there’s little similarity between revenant and ritualist; there’s also been a distinct lack of mentioning using spirits, which was what ritualists did, and instead solely talking about using “legends from the Mists” – those who know lore know that the Mists is more than just the afterlife, and contains the memories of past, present, and future, and ArenaNet has been focusing on this aspect a lot more than the afterlife aspect in GW2.
So I think that while revenants will hold some thematic similarities with ritualists, that the GW2 ritualist will be a necromancer specialization into the spectral.
Edit: As for a future specialization… dealing with demons is no where related to what necromancers do. Not even close. Hell, it seems like you’re stuck in the typical depiction of demons which is nowhere close to GW’s demons.
Plus this sounds like a shapeshifting version of Revenant in a way with a focus on demons rather than the more generic “legends”.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
(edited by Konig Des Todes.2086)
Will base classes get new skills&traits?
in Guild Wars 2: Heart of Thorns
Posted by: Konig Des Todes.2086
I’m hoping they do. As well as racial skills.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.