Well they have a patent emerging.
If there is a 5-man then skins will be in the Tp
if it is a 1-man then they will have the skins in drops
Not too happy about this myself
May response to your questions maybe they will help you make up your mind
-Dungeons weren’t fun —- I have been playing since per-release I haven’t done a dungeon yet
-Insane grind if you wanted anything — for ascended and legendary this is still true, but there have been a large variety of other skins both temporary and permanent that you can get.
-PvP was always a side interest for me so there was no big draw there, and it seemed like everyone was just doing WvW --- find a server where WvW is not a high priority.
There will be items that make a come back.
There will be some items that were a one time thing.
We will just have to wait and see which it could be.
Personally I like that there are items that are unique and will not come back. This to me gives characters personalities when they have unique skins, be they armor or weapons or even tools for that matter
Preface:
I have been a consumer of MMOs for over twenty years. The longest I have been in one MMO was Everquest so I will be making comparison to that game so has to show how MMOs have changed since the late ‘90s to the present.
The game is now officially 10 months old, and a lot has taken place in that time. In comparison to Everquest nothing but some balancing too place in the same amount of time. Also the number of PvP servers increase while the number of RP servers decreased.
In comparison GW2 realized that the Dynamic Event system wasn’t fully working as designed and the Ascending Armor issues made most feel they fully placed a grind system into the game so in the first four months a large group left the game. How did Anet respond? They introduced the Living Story system. A system that is now called the main stay of the PvE end-game.
So when you place EQ and GW2 together for the same period. Anet is the Roadrunner and EQ is the Coyote. EQ could be called the the first full MMORPG with Anarchy Online coming in a close 2nd. Both were released in nearly the same time period, but it is EQ 3rd person view model that caused people to look into to making more games of this type. (SIDE NOTE: I am fully aware that you could also do first person view on EQ but many opted to do 3rd person)
Anet has been extremely active to responding to how its customer are using or not using their product. They have in turn quickly implemented changes to keep their player base. Namely the casual players that are between the age of 30 to 60. Has this alienated many hardcore players? Yes, but you do not realize is that hardcore players have more time on their hands. This has an inverse responds to their pocket book. Anet is aiming this game for those with the most disposable income.
By making event that are short term and can be completed in a short period of time they first keep the casual players coming back for more since the content is never the same. Sure at this time there are core elements that are the same, but Anet has stated that even this can change as they pursue their new PvE end-game; the Living Stories.
Any business major can confirm the statement that is best to pursue the few with the money then the poor majority. Now I am not saying that most of those playing this game are poor. Honestly I am stating the total opposite. Mainly due to the fact that most Hardcore guilds and players have left the game to find games that are more suited to their playing style.
Anet is run by people that have been in the MMO industry for as long as I have. They spent five years developing this game. They learned their hard lessons with Guild Wars. They have taken what they learned and placed these findings into GW2. Their engine per them is one that can add new content quickly. That is why in January they announced that Living Stories were coming and the did. Just think on that for a second. Five months into a game and they see they have made mistakes with the game and proceeded to quickly address them and implement new content.
Did EQ do this? No. In fact they couldn’t. They did not add any new content till the game was nearly two years old. Anet has done what I believe no other MMO out there can do. They saw the curve in the road and actually followed it instead of crashing in the trees.
Those that complain that there is no new content is either blinding themselves or are not playing the game. Will we see an expansion anytime soon? If they follow the Guild Wars model, maybe at Christmas time. Me personally I don’t care. I am in the age group this game is mainly targeting and I have disposable income, and I am happy with the game and they way it is going.
Remember this is just my personal over-view of the game. I have not gone in to specifics nor do I plan too. We all have our own opinion. Many, especially in the forums will not agree with me. You are welcome to your feels an opinions, as I am mine.
If you are playing the game, Hope to run into you some time as we continue to have fun. If you are not in the game nor have been in a while yo don’t know what are you missing.
Is there somethings that can be better? Yes, maybe in time we will see this happen
Guild Wars 1’s first expansion was released a year after the game launched.
And since we are in month 10 of this game, then it is too soon to be asking this question.
Anets vision for this game has changed to the living stories as the core of the end-game. it has also proven to be very profitable.
Don’t expect Anet to change their end-game model now.
Someone hasn’t been reading the lore I see
The regular weapon skills have been plan and thought til even after release of the . (Take the Guardians asan example there).
Your utility skills already offer what you are requesting and is what Anet allows us to work with and use what fits best for us and/or the situation
I do not support this suggestion. It could lead to issue in WvW or sPvP
I have been an adamant supporter of the Ascalonian cause to rid Ascalon (at least old Ascalon) of the fur balls called “Charr”. While playing the living story fighting with the human separatists made me feel very guilty, while bashing in the skulls of Charr fulfilled my bloodlust (25 stacks woot woot!).
Will Ascalon reclaim its glorious homeland, and King Samuelsson sit upon the throne?
You separatist you.
If they do anything at all it would be a human settlement withing Charr lands, but don’t count on it
If I wanted to play WoW I would.
I want to play Guild Wars 2….. oh… I am
This game was advertized as something different from WoW clones. thank goodness it is
Trench coats are mostly what mediums have. gets old
Some skins for legendary bows that don’t look girlie (sorry ladies)
A hammer that looks like a large rock at the end of a small tree.
Some other weapon skin for the other human subgroup like you did with the jade skins for Dragon Bash.
Like to see some katanas as well. both regular and greatsword as well as dagger
Some more horn and torch skin
Ah.
Okay.. One reason they have them dead is for the daily that comes by time to time to rez 10 allies. These NPCs count that is why they don’t do anything to address that
I know. It is just more salable to Anet if you say it my way then your way. Nothing personal, just trying to make it so they may do something.
If you’re going to help, help. Do it because that’s the type of person you are, not because you need a pat on the back to make you feel better about yourself. And then posting it in the forums…oh my.
Common courtesy is doing the right thing without needing the recognition for it.
I would disagree — doing the right thing is a question of morals, while the expression of gratitude is the courtesy aspect of it. That being said, no I don’t believe stopping/not stopping to rez a downed player is an indication of one’s morals — this is a game, not RL, and I would hope that if most people were walking past someone who had tripped, fallen and couldn’t get up, they’d lend a helping hand because it was the right thing to do and not because they were looking to get a pat on the back.
It is something that most usually is instilled into people, but it is not. If you look you see it everyday not just in game but in real life.
I went to a restaurant to pick up some food after work and the youth just stood in the middle of the sidewalks and blocked the doors. This is something I never encountered when I grew up and has only gotten worse as each year goes by.
(edited by Krosslite.1950)
Is there or is there going to be an audio version?
Sorry I do not support this.
In recent occurrences it has been due to the TP server being overwhelmed.
That is what your personal story is for.
A better suggestion would be to ask for the next series in your personal story. or side stories that would fit into what you are looking for
i am thinking of why to down my lvl in low area lvl instead of keeping my current lvl so i can enjoy the power that i gained through playing 100 of hours to achieve the max lvl and to help my new friends in the game
This is one of the core elements of the game. Dynmaic Events like for example Maw are repeatable and many do them daily.
Lower your level to match the area is for replay ability.
That is why they made it a core element and will never change it
Had a big thread about this a couple of weeks ago
https://forum-en.gw2archive.eu/forum/game/suggestions/SUGGESTION-Saved-Builds/first
(edited by Krosslite.1950)
Can you bump up the power of NPCs across the world which are under constant attack? I don’t think it would affect that much, it’s pretty lame seeing dead NPCs everywhere I go. I like that reviving them contributes to most renown hearts, but, really, some places, people are just constantly wiped out ..
For clarification sake. you mean non-mob NPC?
You know what, I’m a 90’s child
I’m a 70’s child. Nice to meet you.
I’m a 60’s child, and per killcannon. Paul just qualified for fanboy
I’m a fanboy now? Christ how the hell did that happen. Fanboy of GW1 yes but not this game
per:
Some call them haters, but they are usually just fanboys of something else. Take for example the constant posts about GW1 vs GW2. Most of the originators of those kinds of posts are GW1 fanboys/girls. Or you have WoW fanbots, or insert game name here. It’s not that they hate GW2 per se, but that they hate it compared to other games they really like/love. Most of the back and forth on the forums can be linked to someone being overtly and blindly loyal to a game or form of mechanic somewhere. Mounts, raids, vert progression, dailys, farming, rng, casuals vs hardcore, elitists vs bads…most of this is related to other games or play styles people really enjoy.
Well I have been through this more then once. I know where it will go and what will happen. Everyone has their own opinion you are entitled to yours as I to mine.
I don’t wish to returned to games I have left just to leave them again once the new game becomes the old one. I have seen gold buyers ruin several games. Making high value items trade-able would be the beginning of a downward spiral to doom.
the system as is. Is fine. If you don’t like the skin don’t use it. Don’t try and make money off it. we have enough items in the game that do that know and many don’t like it.
They hired an economist to making this game economy. They have researched and learned for GW as well as other games.
The system is fine as is.
Again. You have your opinion, I have made mine
and a new wave of it to start soon including trait reworks for all professions, but especially necro, warriors and one other profession, forget which atm
https://www.guildwars2.com/en/the-game/releases/june-25-2013/
enable people to trade for the tickets would cause the tickets to go from extreme prices on the TP. This would make it so gold sellers will have more people interested in buying said gold from them so they can get the tickets. This would in turn cause a flood of gold farmers to show up at beginning and end of the living story cycles thus taking the enjoyment of the game away from the real consumers of the product. i.e. Guild Wars 2
Totally do not support this. keep them account bound. otherwise we encourage gold farmer
Some call them haters, but they are usually just fanboys of something else. Take for example the constant posts about GW1 vs GW2. Most of the originators of those kinds of posts are GW1 fanboys/girls. Or you have WoW fanbots, or insert game name here. It’s not that they hate GW2 per se, but that they hate it compared to other games they really like/love. Most of the back and forth on the forums can be linked to someone being overtly and blindly loyal to a game or form of mechanic somewhere. Mounts, raids, vert progression, dailys, farming, rng…most of this is related to other games people really enjoy.
Or they wish to turn other games like this one into clones of the game they are a fanboy/girl of
Hey colin, if you dont mind, can we have another video? That one is kinda getting old and you have been pasting int in all the comments, so far I havent seen much about it being completely realized. I think i speak for most of the community when I say; less monthly stuff, more staying stuff. Hin hint; minigames, also scanvenger hunt.
I mean your minigames are kittening awesome! The hunger game and all that from Beta, can we please make that a thing that stays around instead of this stuff that it’s more like; “couldnt do it in time? too bad”
Also, open world is empty, not because people dont wanna go there, but because it is SOOOO unrewarding and boring, the open world is SO kitten BEAUTIFUL! make it so that you can get the stuff you need there, not go farm CoF over and over and over and over again, and HEY, I swang my sword ag…errgh I mean I did CoF again.
a new one would be nice. July is six months, and you say “six months” in the vedio
You know what, I’m a 90’s child
I’m a 70’s child. Nice to meet you.
I’m a 60’s child, and per killcannon. Paul just qualified for fanboy
Well the thing is there’s this thing called the vocal minority. What that is is a smaller portion of the overall community being upset about something and complaining about it. This happens because the ones who aren’t upset over that thing mostly wouldn’t comment about it.
If that problem gets resolved, people don’t necessarily switch to saying positive things they just stop saying negative things, unfortunately whatever was done to appease that first group probably annoyed some other people who will then start complaining.
I thought the term was “silent majority”
The entire traits tree wil be reset to zero. if you paid to open the tree higher these will still be open.
Just take your time and read each upgrade so you will not have to speand coin to redo the tree again
Bragging rigbts in the eye of the horder
Just be glad that Anet knows the forums are a minority and not the totally true face of those playing the game.
Also realize that a lot of the “nay sayer” no longer play the game and are just trolling
First – Living Stories.
Second – an expansion for release @ Christmas of this year.
Don’t hold me to the second. pure speculation there, but factfor the former
They launched a game where they tried to have only cosmetic progression and people weren’t taking them up on it. They’d get their gear, they wouldn’t try for better looking gear and they’d leave. They went into the game thinking it would be enough for most people. After all, it was enough for Guild Wars 1 fans. And guess what? It wasn’t enough for most people. Most people are used to seeing the numbers go up.So Anet compromised. They didn’t do a full on gear grind. They tried to limit it to one instance.I’m not sure what you would have done if this was your game. Let it die because they were wrong about enough people taking up the cosmetic progression line?
They launched a game where they tried to have only cosmetic progression and people weren’t taking them up on it. They’d get their gear, they wouldn’t try for better looking gear and they’d leave. They went into the game thinking it would be enough for most people. After all, it was enough for Guild Wars 1 fans. And guess what? It wasn’t enough for most people. Most people are used to seeing the numbers go up.So Anet compromised. They didn’t do a full on gear grind. They tried to limit it to one instance.
I’m not sure what you would have done if this was your game. Let it die because they were wrong about enough people taking up the cosmetic progression line?
This one of the logical and informed statements I seen on this thread. having been involved in MMOs as a consumer for twenty years all the way back to MUDs, and having shortly played GW. amongst the plethora of other titles, as well as thoroughly researching this game before it launch. I feel this is as accurate a snapshot of Anets train of thought, without Anet stating so themselves.
(edited by Krosslite.1950)
I agree. ascended amulets are just so kitten hard to get. I mean come on Anet, 50 kills? 1 champion kill? 5 events? PLAY THE GAME? kitten that, that’s GRINDING!!!!!!!!!!!!!!
… do you really think you would log on and say hmmmmm I really feel like chopping down 30 trees real fast then vendoring all the mats because they are worthless. OR hmmmm i feel like buying a bunch of cheap mats off the auction house and making 10 of a useless item. Or hmmmmmmm I feel like going to say hi to my favorite vendor!
yes I would
(edited by Krosslite.1950)
I didn’t played GW1 so i don’t know how stuff “should” evolve in GW2, but i’m sure GW1 doesn’t follow my points.
I mean, a game that is called “Guild, Wars”, where are these guild wars? where’s this competition that can create content?because you have no idea what you’re comparing GW2 to, let me inform you
GW1 was an instanced MMO
The Guild Wars, were fights between guilds.
Shouldn’t have even wasted your time responding. This person has no idea what they are talking about period
I stopped doing daillies once I got my ascended stuff and they made them more annoying to complete.
I feel free.
A game shouldn’t feel like a job, I spend my time having fun in gw2 rather than meaningless stuff. I make my own objective for the day. If I feel like playing warframe or another game, I can. I am not trapped into spending that time on daillies.
In other words, daillies can go die in a house fire <3.
Personally I don’t consider dailies a job. Now running a guild. That is a job. Dailies in no way compare. They are just time killers to me and relaxing
a) Run towards it, and keep running into it
b) Run towards it, and jump into it
c) Run towards it, and use a “movement” skill to propel yourself into itI compulsively have to jump into it… No idea why.
I have all the races. most do option A.
My Asura though I always do option B
Out of 700,000 players, I am the only one that wants this?
Sad
I’d say more like you and 40000 others out of 4.5 million players
already in game see sPvP
The real problem here is that the latest mmorpg tends to be more and more single players online than actual mmo. Honestly a game that basicly lets you finish it all in solo it’s not an mmo.
This is far as I got in your response.
A MMO which was originally called a MUD. Never demanded it be team centered. The believe in that it must be is nieave and sort sighted.
MUDs were social oriented like going to LA to chat or roleplay. Most people usually soloed the mobs in those. Then time to time a GM would bring in a big mob for everyone to fight in an open world event.
GW2 is more like these original game then what MMOs are today.
All MMO means is Massive Multi-player Online.
This game has it all and to even to imply otherwise is again nieave and uninformed
First of all comparing the MUDs with MMO games like GW2 is a fail, sorry.
First off you are again totally in the wrong per Wikipedia:
“The term MMORPG was coined by Richard Garriott, the creator of Ultima Online, in 1997.11 Previous to this and related coinages, these games were generally called graphical MUDs; the history of MMORPGs traces back directly through the MUD genre”
“The origin and influence on MMORPG games stems from MUDs, Dungeons and Dragons and earlier social games”
“Many MUDs are still active and a number of influential MMORPG designers, such as Raph Koster, Brad McQuaid,10 Matt Firor, Mark Jacobs, Brian Green,11 and J. Todd Coleman, began as MUD developers and/or players. The history of MMORPGs grows directly out of the history of MUDs”
so any further statements you have are full of false info and do not need to be read.
(edited by Krosslite.1950)
The real problem here is that the latest mmorpg tends to be more and more single players online than actual mmo. Honestly a game that basicly lets you finish it all in solo it’s not an mmo.
This is far as I got in your response.
A MMO which was originally called a MUD. Never demanded it be team centered. The believe in that it must be is nieave and sort sighted.
MUDs were social oriented like going to LA to chat or roleplay. Most people usually soloed the mobs in those. Then time to time a GM would bring in a big mob for everyone to fight in an open world event.
GW2 is more like these original game then what MMOs are today.
All MMO means is Massive Multi-player Online.
This game has it all and to even to imply otherwise is again nieave and uninformed
(edited by Krosslite.1950)
P.S I haven’t Played in a very long time…saw this vid and it got me excited for hopefully Good content to come.
Simple translation:
“I have not been in the game for a long time. Have no idea how the game has changed, but watch this video from someone else who has not idea what is going in the game.”
Not in this life time bub.
Before you post a thread like this. Come and see the changes for yourself then post
the actual answer is here. it is the forth from the bottom pinned thread in read above.
….., and give my wallet a chance to catch up before more things show up that I like.
Totally agree with this one statement.
I don’t know. I went by the definition Anet gave when they explained it. It means that you can get to max level and max gear in a variety of ways. For example…
You can get exotic armor and weapons by doing WvW, or by doing dungeons, or by doing world events, or even just staying in a starter zone and doing dailies (though you’d eventually have to go to Orr to get the karma exotics with it).
That’s what Anet said it means in more than one interview. Why shouldn’t I believe them?
I really like it when someone actually reads what Arenanet has said. I really hate it when folks want to make assumption and think their assumptions are fact.
The only things that are fact is what Anet employees post and get published.
If you can’t back it up with something Anet stated in some form. Don’t bother posting.
You got a +1 from me Vayne

