(edited by Krosslite.1950)
No, sorry, but a pre-launch Anet article pertaining to Orr about how the dynamic events work is not evidence supporting undiscovered DE’s.
How do you know that?
Have you been past the temples with 50+ people in an organized raid.
Have you seen any patch notes stating that teh DE web was removed from Orr.
The answer to those questions is no.
That makes my statement more valid and factual
per Anet you must take and hold the temples and then push deeper into Orr. Per them you will need a large number of people since they state they are “huge events” linked through a web of DEs. You must keep control of key objectives like the temples themselves to make the web reach its end.
Zergable? Since it is open world there is that possibility.
Using guilds and voice chat is the only way to keep so sense of control. To me that is raiding, it is also a challenge to overcome the chaos of Zergs by using guild, commanders and voice chat.
The known incentives are the challenge that is being called out by many including the OP. The unknown incentives new bosses with new rewards which to date have not been unlocked since it required large numbers to get these DE webs to work.
All I have stated is per Anet. I am just restating them. I have given the links and so I am not talk a ton of bull but document statements by Anet staff.
As to which events I am referring since they are a web there is no way to be specific without being in a large group to chart these webs. The main key is large numbers. You will not get the DE webs to work with 10 or even 20 people. you will need more.
Are you implying that I have not experienced and/or given open-world content a chance? I participate in all aspects of the game, including these events (still do!). Yes, some are kind of fun with a small group, like grenth or the chain to take Arah, etc. Nonetheless, the rewards, scaling, difficulty level are all extremely lack luster. They do not support tight-knit groups of your guildies coming together to work on something. Open-world content will never be as challenging as structured-instanced balanced content. Scaling will never be able to properly work for a casual and hardcore player attempting the same content at the same time. Again – where is the challenge in PvE? I’ve participated in everything this game has to offer; there is no PvE challenge.
I think he is implying that what you want, the game designers already took into account, and made their version of it.
I don’t think so; He’s quoting an article pre-GW2 launch, which ArenaNet had no plans for Guild Missions at the time.
Yes I am.
So per this article and your statement. Your guild went passed the temples with a core guild group tell the zone what to hold so you can cause a certain web of events to take place?
If so then you have done all the content.
If not. no you haven’t and need to do so before you can make the statement you made. since it is incorrect
Huh?
please refer to edited post then respond with better then
“Huh?” which makes you look bad(dang cellphones)
edit: especially since most of your logic you use is that of someone who is not fully informed of the content of this gameThere are roughly twice as many dynamic events in the Orrian areas as in other explorable zones; many of these are tied together as nets, rather than simple chains.
again quoting the article mentioned earlier
I did miss your edited post and also have difficulties following some of your broken grammar. I’ve been friendly this entire time, I’m sorry you have a different viewpoint than me on the current state of the game, but there’s no need to get upset over it and result to insults.
My original post refers to 2000 hours of play and my heavy involvement in PvX (i.e. all aspects of the game). I have participated in many of the open-world events, which my subsequent posts have referenced and pointed out to. I will continue to reply with “Huh?” as I see fit, mostly when I do not understand something.
But if you believe I do not have enough experience to comment on open-world PvE events then I would say you’re incorrect, but that’s just my opinion. If I need to do 100% of the PvE DE’s to actually comment on it, well then you’re probably speaking to only 1-2% of the population in this game, if that, which I also believe is a bit outlandish. In summation, I have experienced a vast majority of open-world PvE DE’s and would consider myself versed enough. This isn’t rocket science we’re talking here
.
Up to the temple for the starter zones til then, per Anet is less then half of the game. if you are stating this is all the game. I have given proof this is incorect with the quotes I have provided.
From those quotes it is very clear that most of the PvE content is in Orr and beyond the temples.
It is also very clear that raiding is already built into the game, but no one actively pursues in in the number of players required to activate most of the webs.
You state there is no challenge. Yet I give you evidence from Anet that the challenges you seek are already here, but you would rather be nostalgic and want to turn this game into FFXI.
I have provided you with a challenge, but would rather comment on my grammar then my evidence.
Simply to me you are evading. seeking only what suits your desires then what tbe game already has in place.
It will take multiple guilds in a mass group effort, raiding, to meet this challenge I have placed in this thread.
Do you accept this challenge?
per Arenanet:
“Orr has no renown hearts, the quest-like activities that have been known to litter the lower-level areas, “because there are generally very few friendly NPCs in Orr.” Instead, players’ focus in Orr will be on huge events. There are roughly twice as many dynamic events in the Orrian areas as in other explorable zones; many of these are tied together as nets, rather than simple chains. Events tend to have farther-reaching effects than we’ve seen so far in lower-level areas, putting emphasis more on holistic zone control and cooperation than in the early game. Johanson suggested that players will need to recapture the fallen temples of the old gods and then keep control of those while also pushing deeper into the zone and fighting baddies at the frontlines.”
http://massively.joystiq.com/2012/07/12/arenanet-devs-talk-legendary-weapons-endgame-and-more/
There is your Raiding
Are you implying that I have not experienced and/or given open-world content a chance? I participate in all aspects of the game, including these events (still do!). Yes, some are kind of fun with a small group, like grenth or the chain to take Arah, etc. Nonetheless, the rewards, scaling, difficulty level are all extremely lack luster. They do not support tight-knit groups of your guildies coming together to work on something. Open-world content will never be as challenging as structured-instanced balanced content. Scaling will never be able to properly work for a casual and hardcore player attempting the same content at the same time. Again – where is the challenge in PvE? I’ve participated in everything this game has to offer; there is no PvE challenge.
I think he is implying that what you want, the game designers already took into account, and made their version of it.
I don’t think so; He’s quoting an article pre-GW2 launch, which ArenaNet had no plans for Guild Missions at the time.
Yes I am.
So per this article and your statement. Your guild went passed the temples with a core guild group tell the zone what to hold so you can cause a certain web of events to take place?
If so then you have done all the content.
If not. no you haven’t and need to do so before you can make the statement you made. since it is incorrect
Huh?
please refer to edited post then respond with better then
“Huh?” which makes you look bad
(dang cellphones)
edit: especially since most of your logic you use is that of someone who is not fully informed of the content of this game
There are roughly twice as many dynamic events in the Orrian areas as in other explorable zones; many of these are tied together as nets, rather than simple chains.
again quoting the article mentioned earlier
(edited by Krosslite.1950)
per Arenanet:
“Orr has no renown hearts, the quest-like activities that have been known to litter the lower-level areas, “because there are generally very few friendly NPCs in Orr.” Instead, players’ focus in Orr will be on huge events. There are roughly twice as many dynamic events in the Orrian areas as in other explorable zones; many of these are tied together as nets, rather than simple chains. Events tend to have farther-reaching effects than we’ve seen so far in lower-level areas, putting emphasis more on holistic zone control and cooperation than in the early game. Johanson suggested that players will need to recapture the fallen temples of the old gods and then keep control of those while also pushing deeper into the zone and fighting baddies at the frontlines.”
http://massively.joystiq.com/2012/07/12/arenanet-devs-talk-legendary-weapons-endgame-and-more/
There is your Raiding
Are you implying that I have not experienced and/or given open-world content a chance? I participate in all aspects of the game, including these events (still do!). Yes, some are kind of fun with a small group, like grenth or the chain to take Arah, etc. Nonetheless, the rewards, scaling, difficulty level are all extremely lack luster. They do not support tight-knit groups of your guildies coming together to work on something. Open-world content will never be as challenging as structured-instanced balanced content. Scaling will never be able to properly work for a casual and hardcore player attempting the same content at the same time. Again – where is the challenge in PvE? I’ve participated in everything this game has to offer; there is no PvE challenge.
I think he is implying that what you want, the game designers already took into account, and made their version of it.
I don’t think so; He’s quoting an article pre-GW2 launch, which ArenaNet had no plans for Guild Missions at the time.
Yes I am saying what Ordika stated
So per this article and your statement. Your guild went passed the temples with a core guild group tell the zone what to hold so you can cause a certain web of events to take place?
If so then you have done all the content.
If not. no you haven’t and need to do so before you can make the statement you made. since it is incorrect
edit: For a successful raid to take place in GW2 the follow must be done per the article:
1) huge events which means you need a lot of people. More then 1 guild.
2) you must use those that have the command icon so they will be able to be watched on the mini-map so those assigned to them can stick with them.
3) you must pick key objectives to hold and keep like for example the temples. this means people will be left behind but can be rotated out to more forward positions on another day.
4) control will have longer affect then in the lower levels so control may in time become easy to maintain.
All these factor to me are raid centered and oriented but at the some time community orient because it will take a large number of people to maintain and control through guilds and voice chat.
To me that is challenging and exciting.
At this time people refuse to do this or ignore it all together and instead dream of the old days which ending up being elitist and self-serving behavior. Something many of us hate and have no desire to do. that is why we came to this game.
(edited by Krosslite.1950)
per Arenanet:
“Orr has no renown hearts, the quest-like activities that have been known to litter the lower-level areas, “because there are generally very few friendly NPCs in Orr.” Instead, players’ focus in Orr will be on huge events. There are roughly twice as many dynamic events in the Orrian areas as in other explorable zones; many of these are tied together as nets, rather than simple chains. Events tend to have farther-reaching effects than we’ve seen so far in lower-level areas, putting emphasis more on holistic zone control and cooperation than in the early game. Johanson suggested that players will need to recapture the fallen temples of the old gods and then keep control of those while also pushing deeper into the zone and fighting baddies at the frontlines.”
http://massively.joystiq.com/2012/07/12/arenanet-devs-talk-legendary-weapons-endgame-and-more/
There is your Raiding
I never really played WoW (free trial, that’s it), but I spent six years in FFXI. Can anyone explain to me like I’m a six year old what exactly raiding in an MMO is? Is it essentially a dungeon run with more people?
Raids are essentially what Sea, Sky, and Salvage were to us in FFXI. Nice to meet another player.
Ok… You are not listening to facts.
GW2 is Community centered OPEN world game. With OPEN world RAIDING already in the game that no one even attempts to do.
It is time you either change how you wish to play in a game that has changed how it approaches raiding or go back to those games that require and already have instance raiding.
Ignoring me is like ignoring that GW2 is not going to change just to suit your wishes. Face the fact and get your guild to at least try to form a core DE raid group and try to use large numbers of people to explore the DE webs beyond the temples. There is your challenge. Do you accept or continue to ignore?
Here is the thing. I have been pushing for guild to form raiding groups. Why? because Anet has stated that beyond the temples you will need:
1) organization
2) large number of player.
The content is already here. I support you in your wish to have organization, but you wish to remove, segregate, the large number required.
When you are willing to do organized open world raiding. again, which is already in the game. then I feel you will more community centered
get the deluxe edition of the game and there you are
been requested may times already
allow for easy trolling.
Out of all the post this is what stuck out to me.
For one there is raid content in this game beyond the temples.
As long you people have the attitude that people joining in the “open” world content and consider them to be “trolling” you are in actuality the troll.
It is up to guilds to get a core group together and maintain goals. If you do not allow people that are not in your guild to join in then this is not your game. Since this is an open world game.
Well, there’s plenty of counters to that logic (instanced dungeons, pvp, etc – I’m not asking for open-world things to be eliminated, I like that aspect too; just guild missions are not a suitable replacement for raids in my opinion). Nonetheless, the main issue there in open-world & guild missions is the mechanics in which ArenaNet implements this content. For example, even if a player just stands in the area of a guild mission, the player will scale the mission, same as any event. They will also scale a mission whether they are level cap (80) or if they are just level enough to enter the zone. There are also mechanics, such as guild bounty missions, where if a mob is attacked when it shouldn’t be (Half-baked), it can make him unkillable unless he is zerged down with a 50+ group, which in my opinion also isn’t very fun and again, makes it open to individuals trolling, whether it is intentional or not. Instanced play, available to everyone, allows for more balanced content. Again, I’m not saying open-world/guild-missions should be removed, but there’s also no reason to not exapnd upon instanced play, which already exists in a multitude of ways in GW2.
As it is due to this type of thinking the open world raiding that is already in the game is not being taken advantage of.
The last thing this game needs is more instanced gaming. This promotes elitism and segregates most of those that play the game.
This game was sold as a community focused game and instancing removes this.
It is nice you want to do raiding. Why don’t you try and see how it works beyond the temples. Anet has stated most of the DE webs are beyond the temples and that it would require a community guided effort to figure them out and to get the reward that lie there.
This game was sold as being not like the other games out there that require instanced encounters. You need to start thinking community and not the guild. In the long run the guild will end up the winner if you do
(edited by Krosslite.1950)
in future please do a search before you post.
https://forum-en.gw2archive.eu/forum/game/suggestions/Open-world-Duels-Merged
allow for easy trolling.
Out of all the post this is what stuck out to me.
For one there is raid content in this game beyond the temples.
As long you people have the attitude that people joining in the “open” world content and consider them to be “trolling” you are in actuality the troll.
It is up to guilds to get a core group together and maintain goals. If you do not allow people that are not in your guild to join in then this is not your game. Since this is an open world game.
Ok. First off it’s a game with stories as has already been stated.
The Consortium are your atypical businessmen. They look at the bottom line not the lives that are being affected by this.
Many people these days have a negative picture of the world and so they reflect this through stories.
These stories have been reviewed and approved by Anet before they started making the programing sometime ago.
Can we change it now? No
Can we suggest they not be so “dark” with the stories? Yes?
Will it make a difference? Got me I don’t work for Anet.
It is designed so you won’t run through a zone gathering a nice mob train behind you.
True mobs have shorter leashes inthis game but they are still going to train.
It also helps commit you to the battle at hand
This seems like one of those things that you see Anet doing in round table meetings in 2009 or 2010.
I have a feeling that is what happened. You do realize your two handers do a lot of damage don’t you?
So this post in actuality boils down to please nerf my two-handers so I can give it more stats
I stop reading after the first sentence :p
With that screen name I am surprised you made it past the 2nd word
got this from an article
“Allowing players to play the game rather than the UI is the third rule. This rule is responsible for the lovely and minimalistic UI, which is meant to convey as much information as necessary while staying more or less out of the way. Important combat information isn’t necessarily going to be relayed through the UI so much as through the game world. Taking risks, ArenaNet’s fourth guiding rule, allows devs to iterate and try new designs without being terrified of failure. Not all ideas work out, but learning why they didn’t work out is key to growth.”
http://massively.joystiq.com/2012/07/03/arenanet-explains-golden-rules-of-guild-wars-2/
I have to agree with the bridge, but also as said so what if they have a crane.
They actually changed the scaling to where people that are higher come across as more powerful, and no I have not seen any one shot kills but they have come close.
The way the game was released was more challenging then it is now. I was saddened when the relaxed this and made the higher level folks more overwhelming to the lower zones
I found the OPs statement to be very profound. Sad only deaf ears have responded for the most part.
I’ll go a step further.
Get out of your chair and experience the real world. if it is too much for you, don’t look to have the void filled by a game.
If you feel it is a spiritual thing you require. I will chat with you in private messages
I’m so tempted to go and edit Wikipedias definition of the word “irony” to accomodate your post.
Irony: People on the internet telling people on the internet to go outside.
hehe that is funny… only get on forums at work. play the game weeknight. weekends some times.. then I am usually outside
I also +1 your comment
(edited by Krosslite.1950)
It feels like the OP is talking about someone that’s not me and that makes me happy. My life has meaning, and videogames are merely a past time. A hobby. I don’t want nor need traditional grinding endgame. There’s no eternal loneliness or failure I’m trying to cover up with being a boss raid leader or having gearscore. No compensation of any kind.
OP, I hope there’s more like you and me in this game, people who are happy and sane, and want to stay that way while playing games.
Yes because people who finish content faster than others have no meaning in their lives. Having something to do for those of us who need it is not a cover up for failure, either.
I guess I’m insane and have no meaning in my life if it means I actually have goals and pursue them at any point in time.
No wonder we are screwed, there are way too many different people trying to mold this game right now.
MMOs were never meant to be goal oriented. sure there have been mobs and bigger mobs to fight. it was not until around the time of WoW that “goals” were shoved upon them. MMOs were originally about relaxing and chat. the journey. it was console gamers that demad goals. This game has goals, but they aren’t shoved at us for the most part. gaols are not needed for relaxation, which is the orginal focus of MMOs.
You come to the game to escape not to have chores to do, which is what goals areUm. I started playing EQ1 in September, 1999 and it was most certainly goal oriented from day 1 haha. In fact I can’t think of a single MMO I have personally played that is not goal oriented. I think you are thinking more of like Myst (man I miss these puzzle games, do they still make them?) or something rather than MMOs, no offense
I did beta for EQ. As I stated yes their were mobs and bigger mobs. but they were never required. people did that. WoW was the first where it was required.
And I was speaking generally when I said MMO. most have no idea of the term MUD which is where I started 1993, which were social more then action center. thus relaxing
It feels like the OP is talking about someone that’s not me and that makes me happy. My life has meaning, and videogames are merely a past time. A hobby. I don’t want nor need traditional grinding endgame. There’s no eternal loneliness or failure I’m trying to cover up with being a boss raid leader or having gearscore. No compensation of any kind.
OP, I hope there’s more like you and me in this game, people who are happy and sane, and want to stay that way while playing games.
Yes because people who finish content faster than others have no meaning in their lives. Having something to do for those of us who need it is not a cover up for failure, either.
I guess I’m insane and have no meaning in my life if it means I actually have goals and pursue them at any point in time.
No wonder we are screwed, there are way too many different people trying to mold this game right now.
MMOs were never meant to be goal oriented. sure there have been mobs and bigger mobs to fight. it was not until around the time of WoW that “goals” were shoved upon them. MMOs were originally about relaxing and chat. the journey. it was console gamers that demad goals. This game has goals, but they aren’t shoved at us for the most part. gaols are not needed for relaxation, which is the orginal focus of MMOs.
You come to the game to escape not to have chores to do, which is what goals are
It feels like the OP is talking about someone that’s not me and that makes me happy. My life has meaning, and videogames are merely a past time. A hobby. I don’t want nor need traditional grinding endgame. There’s no eternal loneliness or failure I’m trying to cover up with being a boss raid leader or having gearscore. No compensation of any kind.
OP, I hope there’s more like you and me in this game, people who are happy and sane, and want to stay that way while playing games.
You can include me as well
I must not be reading the same forums as you, as I have not seen this occuring.
I’ve seen it.
It is more negative then positive
and when someone tries to inform/educate/suggest they are shot down.
Also there are those that don’t look through the past thread to see if their suggestion has been posted before. Prime examples: Mounts and dueling. There are tons of these threads.
but back on topic. More and more flaming, derailing of topic and things of this nature are more commonplace.
I found the OPs statement to be very profound. Sad only deaf ears have responded for the most part.
I’ll go a step further.
Get out of your chair and experience the real world. if it is too much for you, don’t look to have the void filled by a game.
If you feel it is a spiritual thing you require. I will chat with you in private messages
(edited by Krosslite.1950)
They’re extremely poor at telling any kind of story worth listening to so let it to devs such as rockstar/naughty dog. Simple missions that you’re doing with groups AND NOT SOLO would be enough
I was forced to PUG the dungeon in the last living story. Twice. Both times failed. Not due to me. I was one of the ones that actually lived the longest.
I do not want anymore 5-mans myself. So I do not support your point of view
The game is only 10 months old. It is not NEEDED, yet.
Expansions do not come out for at least a year and a half.
Get over yourself. Accept and adapt or move on.
Original MMO model which was followed by Everquest:
Day 1 – release game
month 3 – have most bugs worked out
month 6 – Begin work on additional content (note I did not say add new content)
year 2 (month 24) – release new content.
This model, especial by Anet, is no longer followed. Be glad they are not. Accept the game as is
Gladly the those that on the forums are a minority. Many have admitted they either no longer play or have ever played the game.
You are correct that most of the helpful threads soon become polluted by the a fore mentioned people that “contribute” to these forums.
Unfortunately this is the only venue given to us by Anet to offer our input into the game. But as I said at the start; the forums are only a minority of where Anet gathers its input, which I am thankful for.
All we can do is still try to give good feedback and suggestions to them. Maybe in time those that seek to get their cheap thrills will move on and allow the forums to become what they are meant to be.
But i would not hold m breath for it to happen soon.
WvW was never meant as a place to obtain loot
Having both a Norn and a Charr warrior. I would say it all boils down to personal preference. Each has their own unique animation for which weapon or utility skill you use as well.
an example is the great-sword charge. With the Norn it is over the shoulder as he runs in and then does a downward slice with it. While the Charr does to running on all fours (well threes) and then does an upper cut.
I find both amazing to watch when I am not pressed for time in a battle.
Yes I would.
I think and lot of cool stuff would be added and just add to the wonders that are already in this game
it is actually lag and has been going on for a while
The Anet philosophy that has been show so far for the most part is good. I like how again for the most part things are progressing since the game is only 10 month old.
I do feel there is a need to inspire the player base to be more community oriented and less instances and guild focused.
One of the biggest selling points to me was the promise of community. To me that is lacking and is more important then permanent content.
I must also state. Again this game is only 10 months old. Compared to other games out there that were in worse shape then Guild Wars 2 is on their ten month anniversary. So stop begging for more content when the content that is in the game has not fully been played. (here is where Colin jumps in to confirm this last sentence, but I will not hold my breath).
p.s. 30+ characters
take a wild guess on which is #1
you can now duel in sPvP
Please do a search for threads that have “temporary” in the title not going to keep going through this
Tengu
&
Kodan
Also non-Pale Tree Sylvari
I guess no is able to answer your question since you can go anywhere in Tyria at any level.
Your personal story unlocks dungeon. since you have to do story mode first.
You can do fractal. you can go do sPvP or WvW.It is all up to you and what you want
You don’t need to do story first to be able to do explorable, you just can’t host your own groups if you haven’t done story first.
Edit: typo.
huh.
I stand corrected
thanks
I guess no is able to answer your question since you can go anywhere in Tyria at any level.
Your personal story unlocks dungeon. since you have to do story mode first.
You can do fractal. you can go do sPvP or WvW.
It is all up to you and what you want
It would be awesome if we could have our characters join the other side too.
This is one of those thing that goes against “your character is a hero” philosophies which is a core theme of this game to Anet.
Folks may wish and dream of this but it is one that will never be
This is hilarious:
Even Colin is quoting himself on how temporary content works
Honestly i dont think flame and frost will be the best execution of living story, it was new, and the teams were learning things/figuring out what they need. Hopefully flame and frost will be the worst execution of living story (no offense to the people who worked hard on it, just saying i hope you guys get better and better at delivering this content and making it feel good)
that said, you guys may need something akin to reruns/back issues/highlights, because even with temp content, a decent amount of people usually want to experience it again in some way/shape/form
per Colin Johanson:
“We might have events that occur and came back again with a few modifications in the future. We may have events that occur and then find new homes permanently down the road. We may have bosses from a storyline that continue on forever as guild bounty hunts when a story completes. Living world also allows us the opportunity to upgrade and make parts of our existing game better permanently, a living world narrative could allow us to rebuild and change an existing zone or dungeon, or could destroy one entirely.”
https://forum-en.gw2archive.eu/forum/game/gw2/Official-explanation-for-temporary-content/first
as you can see that is in the works
I’m not calling for an expansion at all. I’d actually be pretty upset if they released an expansion anytime soon, seeing as bugs that have persisted since beta are still around. Before they release any kind of major update like that, they should seriously fix those first. But if they’re going to keep releasing these updates that are supposed to keep people fixated on the game and logging in to play, they should probably make sure it’s content that people want to do, and can do for more than a few hours before waiting for the next update.
Aliette, you do realize that their target market is players between 30 and 60. These folks for one have the least amount of free time to play and so are the core of the “casual” players. Secondly, these players have the most disposable income.
So play more then a few hours is what I feel is how Anet wants. It keeps this core market coming back for more.
Whoever is in charge of marketing research at Anet sure knows what they are doing.
You have to remember first and foremost this is a business to make money. They don’t get it from monthly subscriptions so they have to get it some where.
Having been a successful business owner I see this “game” for what it is and who it is aimed at.
This model is a success and so don’t expect it to change
(edited by Krosslite.1950)
I have no issues with weapon swap and actually consider it to be one part of the game that makes you think. you have to know the skills for all the weapons and when it is best to swap to the other set.
One group can be mainly a 1v1 while the other group crowd control for example
I know this has been posted before, but totally agree
you can use gold to buy gems and so you can get a full make over kit from black lion and return your character to a charr. they also have a name change option in black lion as well
I would strongly advice making an alpha-numeric password.
If your character has done none of the personal stories then do those.
Ive been commenting on this for the longest time. The game has too much temporary content and not enough permanent content. The game has been out for nearly 10 months!! And I think we can all agree there is plenty more temp content than permanent. Permanent and repeatable that is. This is why 10 months later it feels like there is still little to do sometimes. Its because there is very little permanent content accumulation. There needs to be a better balance of temp and permanent.
10 months is nothing in the world of MMOs. (plus this game is only 9 months old not 10)
It really gets me that people expect the game to have massive releases this soon.
The actual model that was never able to be maintained by any MMO to this day is:
Day 1 – release game
month 3 – have most bugs worked out
month 6 – Begin work on additional content (note I did not say add new content)
year 2 (month 24) – release new content.
This was the original model that was used by EverQuest for example. Even they could not satisfy the ravenous nature of the player base.
Now compare this broken model to how Anet has done this game. It threw this model out the window and has made an entirely new one.
To me Anet’s model is a better one that does keep content out there to keep folks coming back. (Me I have never left nor have have even thought of leaving). So what if a lot of it is temporary, at least is something different.
(edited by Krosslite.1950)
What’s to explain behind the concept of living story? Isn’t it obvious? It’s what were discussing in this thread. Whether these sort of world changing events with temporary content can work. I think they can, and obviously Arenanet thinks so, as well. They’re obviously trying to break the mold with GW2. Whether it works or not remains to be seen. Obviously, you don’t like it. Some of us do.
OP ignored my post of what Colin said about temporary content and that this is just the beginning. He clearly stated that some content will stay and most would not.
The only constant to this game will be change and he the OP needs to accept or move on.
Simply Hoyvin I am in agreement with you.
The OP also needs to start reading all the post in this thread and not ignore a post which included a posting by an Anet rep.
