“There are roughly twice as many dynamic events in the Orrian areas as in other explorable zones”
That means that three orrian zones have the equivalent of about six non-orrian ones in DE’s, not that most of DE’s are in Orr. As there are a bit more than nine zones in this game, there are way more non-orrian DE’s than Orrian ones, in fact.
And i believe i have done most of them (not all – i can still find a new event from time to time, but it’s becoming really rare occurence now). Most of them are not worth doing – and it’s even more true for orrian ones. These are quite often both boring and irritating, without good rewards, with quite a number of them still at least partially broken.Also, while indeed originally devs claimed that de’s will be the core of the game, introduction, middle and endgame rolled into one, that attitude didn’t last. It certainly doesn’t seem to be present in the game anymore nowadays.
Thank you Astral. I hear what you are saying and acknowledge it as the first tangible evidence of an effort I have read in the entire forums.
May I ask you this. Since Anet stated it would require large numbers of people to do these correctly. Did you have a large enough group with you that could trigger the rewards?
I would like to make a suggestion, if you feel so strongly about the lack of guilds specifically set up to do DE chains, how about….making one?
You know, recruit people solely for the purpose of doing those said DE chains. That way, you and your new guild could be the trailblazers and put the information up there yourselves.
Just a thought
If I had the time for a 2nd job that doesn’t pay I would, but I don’t.
Would I join an established guild with a dedicated officer to pursue the points I have stated I would do so in a heart beat and willing give what little time I have to support my statement.
Mainly due to the fact that I have given hard evidence from Anet and still people blow it off as a falsehood I will most likely continue to do what I have been doing since December.
Are you in a guild?
Would your guild step forward to put these fact to the test?
That is what I am asking. Per Anet it will take a combined effort that most be support 24/7 by multiple guilds most likely, but can we prove that statement without at least 1 guild to step forward and do?
Will I join this guild and help them? Most definitely.
Dynamic events are cookie cutters. It’s the same few high level concepts recycled and reskinned. After participating in hundreds of them, someone like me realizes they don’t get anymore interesting or challenging so I may as well just do the challenging or interesting content. Even then the content wasn’t enough to keep me in the game. The storylines kept me in for a bit, but ultimately I realized each person had one of a handful of stories. It’s also not easy to follow individual storylines, because you can only follow them by being a particular race then flowing into the main story line. Additionally a lot of the stories aren’t repeatable, which I found to be an issue.
Ultimately, in my opinion a game should be about two things. Stories and challenges. Both are there, but very limited. Filler content, like most of the Dynamic Events are, don’t have much value to me, I feel like they are just time wasters compared to an interesting story or unique challenge.
If Dynamic events were more crucial to storylines and following those storylines was simpler, they’d hold much more value. The idea of not having a clear linear path to follow for a story just to be different for the sake of being different and not adding value to that idea is a downside to Guild Wars 2. In RPGs, you deviate from the main storyline to experience a unique challenge or get a unique reward. You don’t deviate to experience generic filler content.
In summary my opinion is too much of the game is about experiencing large quantities of the same generic cookie cutter content. It’s better to spend time experiencing the unique content concepts or challenging content. The lack of a clear means to follow a storyline is detrimental to the user experience of Guild Wars 2 as is the lack or replayability. When encouraging players to deviate from a story or challenging content, they should be presented with challenging content or a unique content concept or a unique reward. I don’t think these opinions mean I have tunnel vision, I think there’s a formula for great games that involves story, unique content, challenging content, and rewards, and if ANet wants large amounts of DE’s to be part of that formula they need to do a better job of making those events fit the above.
“(Orr) Events tend to have farther-reaching effects than we’ve seen so far in lower-level areas, putting emphasis more on holistic zone control and cooperation than in the early game”
Why do you feel this quote applies to the context of what I’ve previously stated?
Simply showing that your statement was moot since the DEs in Orr are crucial to the storyline. If you didn’t see that or still don’t you have made yourself ignore documented facts that state you are incorrect
Dynamic events are cookie cutters. It’s the same few high level concepts recycled and reskinned. After participating in hundreds of them, someone like me realizes they don’t get anymore interesting or challenging so I may as well just do the challenging or interesting content. Even then the content wasn’t enough to keep me in the game. The storylines kept me in for a bit, but ultimately I realized each person had one of a handful of stories. It’s also not easy to follow individual storylines, because you can only follow them by being a particular race then flowing into the main story line. Additionally a lot of the stories aren’t repeatable, which I found to be an issue.
Ultimately, in my opinion a game should be about two things. Stories and challenges. Both are there, but very limited. Filler content, like most of the Dynamic Events are, don’t have much value to me, I feel like they are just time wasters compared to an interesting story or unique challenge.
If Dynamic events were more crucial to storylines and following those storylines was simpler, they’d hold much more value. The idea of not having a clear linear path to follow for a story just to be different for the sake of being different and not adding value to that idea is a downside to Guild Wars 2. In RPGs, you deviate from the main storyline to experience a unique challenge or get a unique reward. You don’t deviate to experience generic filler content.
In summary my opinion is too much of the game is about experiencing large quantities of the same generic cookie cutter content. It’s better to spend time experiencing the unique content concepts or challenging content. The lack of a clear means to follow a storyline is detrimental to the user experience of Guild Wars 2 as is the lack or replayability. When encouraging players to deviate from a story or challenging content, they should be presented with challenging content or a unique content concept or a unique reward. I don’t think these opinions mean I have tunnel vision, I think there’s a formula for great games that involves story, unique content, challenging content, and rewards, and if ANet wants large amounts of DE’s to be part of that formula they need to do a better job of making those events fit the above.
“(Orr) Events tend to have farther-reaching effects than we’ve seen so far in lower-level areas, putting emphasis more on holistic zone control and cooperation than in the early game”
and they prove that everyday by stating there is no endgame when they choose not to go to the endgame.
I call it like I see it. So yes they are playing the game wrong
Like I said this is just plain sad
If the game isn’t leading people to the “endgame” by simple desire for what it provides, that’s the issue, not that people “don’t get it” and refuse to go there. That’s just silly talk.
How post have you read people sating that IF this game had raiding they would play it?
So when I read “players’ focus in Orr will be on huge events……. putting emphasis more on holistic zone control and cooperation than in the early game” I think raiding. Yet people don’t form raid groups and do these raids. So I am silly for seeing the fact that are staring me in the face.
It is the player-base that don’t do the end-game that are silly.
Again I call em like I see em.
I’m sorry, is the OP suggesting people are “playing the game wrong”? No offense, but that is a pompous game designer arrogance that has gained some traction recently e.g. Diablo 3. If people aren’t playing your game the way you wanted or expected them to (and they always will), the problem is with your design. Actually the problem is with the philosophy behind the design.
If you have to tell people how to play the game (beyond the basic paradigm of rules and mechanics), you have a fundamental problem with your game. Blaming the player is not only puerile, it’s completely moot. People play what they like, and will go play something else if they don’t like what you built.
Re. DE’s, they are a nice innovation, and perhaps the only nice innovation I can see in GW2. The cooperative nature of them is great, and leans the effort/reward gradient toward cooperation. The problem with DE’s is they are by their nature light and immediate, and so “shallow” gameplay. They are dip elements, and do not provide the deeper cooperation and goal setting that endgame requires and should reward. So, while good, they will never replace the other styles of play.
and they prove that everyday by stating there is no endgame when they choose not to go to the endgame.
I call it like I see it. So yes they are playing the game wrong
Like I said this is just plain sad
Orr has no renown hearts, the quest-like activities that have been known to litter the lower-level areas, “because there are generally very few friendly NPCs in Orr.” Instead, players’ focus in Orr will be on huge events. There are roughly twice as many dynamic events in the Orrian areas as in other explorable zones; many of these are tied together as nets, rather than simple chains. Events tend to have farther-reaching effects than we’ve seen so far in lower-level areas, putting emphasis more on holistic zone control and cooperation than in the early game. Johanson suggested that players will need to recapture the fallen temples of the old gods and then keep control of those while also pushing deeper into the zone and fighting baddies at the frontlines.
http://massively.joystiq.com/2012/07/12/arenanet-devs-talk-legendary-weapons-endgame-and-more/
Thing is people get to the temples and say “I’m done” there is nothing else to do. As you can read above that is false
Of the 1500+ DEs in this game most are in Orr and part of a DE web Meta-event chain.
So share with us all these wonderful toys you got for doing this.
Please… please share
What, that you seem to be weirdly in love with one of the most annoying(till lately) “endgame” maps in any MMO I’ve seen or heard of?
I don´t feel like repeating all the points why you are wrong, DiogoSilva´s posts further up pretty much explained that already.
I just want to add for Geotherma´s (and possibly even your´s) enlightenment that, yes that “MMO that shall not be named” usually makes Endgame the standard carrot-on-a-stick Geargrind. But it really was a reason to actually employ special tactics and having to learn how to coordinate.
Up till just very lately the Zerg solved ALL problems in GW2, thus there is no real Endgame.
This is what people crying about the missing endgame mean. A reason to actually wear something else but Berserker gear.
Ok to simplify your statement:
“I hate where most of the end game is. So you Krosslite are wrong since I refuse to go to where the endgame is there is none.”
Wow that really makes want to run home to mommy and cry.
[Please note the sarcasm]
EDIT: I get it now since an area, which people hate, is too challenging, which is why it is hated. People refuse to go there and so say there is no endgame because they refuse to do the endgame Wow no wonder i cant get a group to get all the goodies..
btw refusing to do content and then complaining about not doing it is really………. sad
(edited by Krosslite.1950)
Since there is not then a sufficient sample sizes has not been reached. So you yourself have proven my case for me. Thank you.
My point is that I’ve played a lot of this game. You’re right that map completion is not strictly tied to DE’s—however, I’ve done plenty of DE’s while completing the map.
Thanks for your telling admission about sample size. I’m done following this thread.
Gee with over five million copies of the game out there. Thought my number were fairly generous. Guess we will never know ::shruggs::
We all do additional DEs then the Renown Hearts. Do they add up to 1500+. No they do not since per Anet most are in Orr tied to the DE web.
Sorry you wouldn’t respond to this since you never read it
EDIT: Form reading and responding in other threads I have come to the following conclusion. Which really verifies the title of this thread
People complain that this game has no endgame content.
When confronted with the fact that Anet has stated that the DEs ARE the endgame and that MOST of the DEs are in Orr.
These same people state that they refuse to go to Orr because it is too hard. So they state there is no end game. They stated that they hate Orr and refuse to go there.
Orr is where most of the endgame is AND requires large groups to do it correctly.
Orr is the only zone that REQUIRES groups. No other zone in this game does that is PvE.
So to these people that state there is no endgame and refuse to go to the zone that has most of the endgame content. i have to say one this:
Shame on you and it is time for you to move on to a simple none challenging game.
This is really sad and I pity those that have this mentality.
(edited by Krosslite.1950)
Tell ya what.
You go on out there and those 1490 DEs and get back to me when your done ok
I’ve completed 71% of the map (too bored to finish), and the completed zones span the gamut, from the lowest level to the highest. At what point is the sample size sufficient?
Map compltion and going through the DEs are 2 completely different things
Even if that were true, at what point is the sample size sufficient?
To complete maps you must do 1977 things to complete them.
260 Vistas (Not DEs)
202 Skill points (Not DEs)
706 Points of Interest (Not DEs)
508 Way Points (Not DEs)
301 Renown Hearts (DEs)
per: http://www.vg247.com/2011/08/24/guild-wars-2-to-feature-over-1500-dynamic-events/
there are over 1500 DEs
which leaves 1199+ DEs you may or may not of done. A majority of which are in Orr
A sample sizes is sufficient when over 600 people find and complete all or near the 1500 DEs in this game.
You yourself do not even qualify for this nor do I. If there were 600 people that had done all 1500+ DEs would there not be something posted some where that starting at point A and point C in Orr allowed us to meet at point AC and make N choices to go to end point AC/X.
Since there is not then a sufficient sample sizes has not been reached. So you yourself have proven my case for me. Thank you.
Tell ya what.
You go on out there and those 1490 DEs and get back to me when your done ok
I’ve completed 71% of the map (too bored to finish), and the completed zones span the gamut, from the lowest level to the highest. At what point is the sample size sufficient?
Map compltion and going through the DEs are 2 completely different things
The "end-game for the billionth time IS Dynamic Events. Do them or stay gone
Stop quoting marketing fluff and admit that there´s a pretty big elephant in the room.
And it´s called Fractal Dungeons.
That and the current FotM Dungeon to rake up the Gold IS the only “endgame”
(for the non PvP crowd!).
Dynamic Events are only used for the Daily grind.I´m one of those “smell the pixels” types of players and after 8 months I still only bothered to get one of my 8 characters to 80.
The slots I excitedly bought in the beginning to experience all this game has to offer quickly became parking space for inventory mules.I could now start into my own epic diatribe as to why, but it´s all been said all too often. And it would take away from the OP´s truly epic one.
And the Devs don´t seem to care anyway as they busy with creating even more temporary content that´s vanished and gone this time next month.
So you have figured out all the different endings in all the DE webs in Orr. Wow I’m impressed that you could figure out all these ending.
Of the 1500+ DEs in this game most are in Orr and part of a DE web Meta-event chain.
So share with us all these wonderful toys you got for doing this.
Please… please share
I will stop “quoting marketing fluff” when someone gives me hard documentation that they have mapped out and. Ade a guide of how to get through all the DE web endings in Orr
(edited by Krosslite.1950)
Above are all quotes from Arenanet.
In essence: doing DEs ARE the core of this game.
Fractal, sPvP, WvW, Dungeons are only a forth of this game, but still most everyone is focused on these instead of the rest of the game.
This has to change and it is not Anet that has to make these changes. It is the players themselves. Still they focus on old MMORPG models and do not see that this game is not them. It is its own game. That has it own challenges that they ignore daily.
As I have stated before with 26 zones of DEs mostly untouched by the player community it is sad to see them crying for the old ways instead of even making a effort to try the new way.
Please read and follow the suggestion I posted in the thread below and see how things can become different as they should be (btw I did name that thread the name it has.. an Anet employee gave it that name)The DEs are just a bunch of boring and static events that lack any challenge at all. I coukd literally run through the world with auto attack on and beat 99% of the events. Maybe if the bosses moved around a little and actually required strategy it would work.
Tell ya what.
You go on out there and those 1490 DEs and get back to me when your done ok
Sorry to bump this but in the last 15 mins I have been going through the forums just now I ran into this Tunnel vision issue in several threads. Please folks read and learn
you move around. Do not stay in one area for longer then thirty mins.
per Colin Johanson:
“Open world online games are always strongest when players are encouraged and rewarded to interact as a community, to support other each other, and when the flow of the game ushers players to go places where they run into other players across all levels and have shared experiences. Our shared loot system, dynamic level adjustment system, shared resource nodes, multi-player skill combos, and the ability for every player to revive one another are all examples of key game features that help support this concept of a community-driven experience.”
to resolve the “zerg” issue is to spread the “zerg” out in to multiple zones.
Get off your duffs, form groups in your guilds and go find the DEs that have not been solved yets.. most of which are in Orr
http://www.ugo.com/games/guild-wars-2-attempts-to-change-the-mmo-genre
http://www.guildwars2hub.com/features/interviews/dynamic-events-dev-journal-colin-johanson
http://www.vg247.com/2011/08/24/guild-wars-2-to-feature-over-1500-dynamic-events/
The "end-game for the billionth time IS Dynamic Events. Do them or stay gone
The price is meant to scare yo to staying on one server and not bounce from server to server. The price seem fair for what it is meant to do.
If you are not happy with your server guest to another till you find one you are happy on then dish out the money
This seems to get trotted out more and more these days, generally in response to people asking for more PvE content, complaining about PvP balance change splashover and feeling that some PvE is too gated behind PvP.
So…is this true? Is GW2 a PvP game with some PvE fluff, or does it cater to both?
Should it?
Most playing GW2 still live in a MMO world pre-GW2.
Guilds left and right shout out recruitment for WvW, Spvp, Fractal and Doungeons. This is all the try to do then complain when this gets boring.
Those elements are 1/4 of this game when you wrap them all together.
There is 3/4 of the game left. It is called Dynamic Events.. More then 1500 to be exact.
This game is suppose to be a community working together game, but still people play like it is an old MMO where you have to fight other players for the reward.
In this game we share the reward.
Or at least that is the way it should be.
https://www.guildwars2.com/en/news/colin-johanson-on-guild-wars-2-in-the-months-ahead/
http://www.vg247.com/2011/08/24/guild-wars-2-to-feature-over-1500-dynamic-events/
http://www.ugo.com/games/guild-wars-2-attempts-to-change-the-mmo-genre
The community needs to learn how to play this game as designed and play the core content of this game DEs
I listen to contemporary Christian music. Between the game and the music I get relaxed enough to sleep peacefully
but yes having a few players is better then solo
but having 20 players other then huge bosses is worst
Actually per Anet some DEs need to have large numbers to get the best rewards form them. SB/Maw/Jungle Wurm are examples, but not all of those available to us. Many have not been found as of yet. Or if they have been are being kept under wraps but those who wish to monopolize upon it
The idea of guild mission was to make it worth being in a guild. Ppl where asking for a reason to be in a guild and they gave them one at the same time ppl where asking for more open world so they did that too.
Well should a zone be comply taken over by one guild? I know its a pain when running guild bounty when there a world boss going on both lag and overflow. There also more guild then zones you would end up bumbling heads with other guild for spaces.
I agree that making guild missions did accomplish what you say.
They were IMO a knee-jerk reaction by Anet to not lose these people.
This to me also states that either how lazy or how selfish the guild leadership are.
Many guild have been around for many years and play many games. They are set in their ways when it come on how an MMO should work.
GW2 did not fit this model and so people started leaving. The Ascending gear issue was just their excuse to do so.
Since 2010 Anet has stated that it wanted the community to explore and unlock content that would be repeatable. In other words DEs
They also stated that most of the DEs are in Orr.
There are over 1500 DEs.
I have read thread after thread of “I’m bored;” “I have nothing to do” threads.
Personally I am sick of them. I know what to do. I just can’t get any large scale help to accomplish my goal. Since Anet made it clear that “Open world online games are always strongest when players are encouraged and rewarded to interact as a community, to support other each other, and when the flow of the game ushers players to go places where they run into other players across all levels and have shared experiences.”
Does the community do this? no
(edited by Krosslite.1950)
Ok i will try to work with some what that point of view.
Its hard to talk ppl into thinking open world events as being a raid if you want to use old zones and make them less of a “ghost town.”
An idea could be adding in training guild rushes so ppl can try out evens that use the lower level maps.interesting idea. Thing is to date a lot of the suggestions require Anet to make changes to the game. In future some may happen.
What are we going to do in the mean time?
What can those that play this game do to become more proactive in this?
All the folks should be spread out all over not just in those areas that give access to wvw, spvp, fractal, etc etc.
that is why I made my suggestion which when you look at it is a good one, but if none act upon it how will we know. I am in a guild of 2. Me and my son. I will gladly join a guild that starts to practice what I have been preaching about, but until then I will still be in a guild of 2
Well its still a new game these things are going to be added in over time. Most mmorpgs do not even get real meat until a year + this is true for GW1 even.
A 2 man guild not going to be able to do much at the level of map wild events you will end up joining with other random ppl. That partly why we can be in 3 guilds at once you can have this 2 man guild as your home guild but still join up with bigger then 2 man guilds to get to more guild events.
Yes I totally agree more will come. (20 year MMO vet)
The thing with guild missions when you really look at them is that these were Anets attempt to get people out in all the zone.
To a degree it had worked but not to the degree it should have. Heck you have to have spent influance in warfare ie WvW.
I have moved beyond wvw. Pvp. All my influabce ad been spent inthe other categories.
But back on topic. If doing the guild missions made the guilds cover the entire zone and required they do DEs would be nice. But that goes against Anets pylosiphies.
Which again places the issue with us the player base
I guess I misunderstood, I thought you wanted changes to the game that will foster community, not changes to the community to enhance the game.
I do not think that you will succeed on your mission to change the community. The only way to do this is to provide incentives/mechanics which encourage the community to act in the way Anet wants.
thing is Anet has. We as the community just haven’t made the effort to find these rewards
Ok i will try to work with some what that point of view.
Its hard to talk ppl into thinking open world events as being a raid if you want to use old zones and make them less of a “ghost town.”
An idea could be adding in training guild rushes so ppl can try out evens that use the lower level maps.
interesting idea. Thing is to date a lot of the suggestions require Anet to make changes to the game. In future some may happen.
What are we going to do in the mean time?
What can those that play this game do to become more proactive in this?
All the folks should be spread out all over not just in those areas that give access to wvw, spvp, fractal, etc etc.
that is why I made my suggestion which when you look at it is a good one, but if none act upon it how will we know. I am in a guild of 2. Me and my son. I will gladly join a guild that starts to practice what I have been preaching about, but until then I will still be in a guild of 2
I agree with Jski.
I do not find the game a ghost town in the slightest. There are certain zones where there are not many players, which I notice as i am levelling my alt. That said, I have yet to see a zone where I see 0 players. I actually like it much more this way than way back in September when there were loads of people. The reason? 1. Content is more challenging 2. the world feels more real and less like a video game 3. You do not have childish arguments in map chat.
As a whole, the game feels quite populated, and reasonably well dispersed. The most obvious exception is Lion’s Arch where most people hang out. I would like to see higher dispersion to other major cities. I’d also like to see encouragement for you to stick in your races city. I think it’d be awesome to visit other races hometowns and see a hundred players of that race there. It’d really make me feel like a visitor. I also feel like it would develop a culture for each race. I could see this happening by a number of ways, such as:
1. Gain a benefit/boon by visiting your hometown (i.e. visiting acolytes of the different gods in Divinity’s Reach, or perhaps increase the effect of the boon the longer you are in your hometown – kind of like rested exp)
2. Have mini-games in hometowns to draw people to them
3. Add in portals to each hometown from each hometown – it is silly I have to go through LA to go to the Grove from Rata Sum
4. Add entry to the Fractal of the Mists from every hometown
5. Sell race specific food with specific boons associated with them in each hometown (do they already do this? I haven’t seen anything)
6. Add in a LFG tool so that you do not need to spam map chat / be in the same zone to find a group
7. Add in a race skill which teleports you to your home-city
8. Alter vendor costs, with increased value if selling in your home city
Ah Chinese food day.. ok.. lunch as begun now to address response:
1) interesting idea but that would be an Anet change not a community change
2) again an Anet change
3) once again an Anet change… key of the thread was to give suggestions on how to make the players themselves more active. Not make Anet more active making stuff (which is why I do not understand how this thread ended up in suggestions for Anet to make)
4) This suggestion is counter-productive in two way:
a) again requires Anet to make changes
b) caters to 1/4th of the game content not the other 3/4 that is hardly ever touched by anyone.
5) again Anet work not community centric work
6) This will help and is in the works but keeps getting pushed back
7) and still again an Anet change… not doing so good on suggestions here that would cause the community to become more interactive with itself
8) an Anet change yet again..
Sorry but all but one of these suggestion were not productive to helping the community be more interactive.
There are tons of people in Fireheart Rise doing CoF, and doing events while waiting for it to open…
As far as this game being a ghost town maybe you are on a private server Because well, its not.
since Dungeons only occupy a small area of a zone and all have wps right in front of them this does not count as being community building. It actually does the opposite, which is one reason I support the high cost wp fees. it forces people to run through the zones and only use wps in cases of great need ot greed as the case maybe.
Responses to date to not qualify as helpful nor productive.
Out of 32 zone 18 are near ghost town unless there is a timed evevt due.
This thread is not aimed at these area which is where. Ost of the population center to do the afore mentioned activities which are off limits ij this thread.
Flamer and troll will be reported.
Construction suggestion like DE Raid Groups will be discussed
Your post made a claim that the game is a ghost town and then asked for recommendations on how to increase the sense of community outside of WvW, Dungeons and Fractals.
My post disagreed with your broad claim and then I provided recommendations on how to increase community outside of WvW, Dungeons and Fractals.
How on earth is my post unhelpful and unproductive?
This is a discussion forum (definition provided: consideration of a question in open and usually informal debate). Just because I disagree with you does not mean it’s off topic.
We were typing at the same time and you posted first. You have given welcome suggestions.
Wasn’t aimed toward you.
It may seem broad to most but let me as you this. When was the last time you were in Fireheart Rise?
I was there two nights ago. I was alone. No one else there but me
Will cover your suggestions during lunch
(edited by Krosslite.1950)
Responses to date do not qualify as helpful nor productive.
Out of 32 zone 18 are near ghost town unless there is a timed event due.
This thread is not aimed at these areas which is where most of the population center to do the a fore mentioned activities which are off limits in this thread.
Flamer and troll will be reported.
Constructive suggestion like DE Raid Groups will be discussed
(edited by Krosslite.1950)
Within the last few weeks I have noticed that the player base is finally becoming aware that most of the game is a ghost town. Some, like myself, realize; due to Anet’s own wording that this game is suppose to be a community ccentered game.
The sad fact is that the player base still treat this game like any other MMO. They get into their little cliches (guilds) and only play a small portion of this game. This, as said above, leaves the rest of the game a ghost town.
I have suggested that guilds, especially the larger one, make daily DE raid groups. Sincce I have been making this suggestion since December it has been enough time for a guild to do this. It appears they would rather stay entrenched in thier old ways.
So I open this thread in hearing your suggestion to get community in this game.
NOTE:i. Any suggestions that are aimed at fractal. Spvp. Wvw or dungeons is not a suggestion nor helpful. Those areas are 1/4th of this game.
suggestions aimed at the reat of the game. Namely DEs is helpful
I’m of two minds on the grouping debate.
In theory, I like the idea that people can progress solo. I think it’s not a bad thing for a game to strive for.
But then there’s the business end of things, and I’ve found many people who solo and run out of things to do end up leaving for other games, where people in good guilds tend to stay in the game longer.
I’m almost out of “things to do”, but I still have things I want to do. The thing is, this game without my guild would be much harder to stay with, as many hours as I play a week.
The guild makes me stay in the game. Forcing people to play together means it encourages people to join a guild of like minded players, which can increase the games stickiness, for lack of a better word.
If you play with a guild of people you like, you might be more tempted to stay and do more than if you just do solo content.
So yeah, there’s definitely positive points in both points of view.
I think the idea of being forced to group with people is what turns people away from certain games.
When you run out of things to do then if you decide to join a guild you have that option.
If you’re forced to join a guild in order to progress and that’s not your thing and you then decide to move on, I feel that’s bad business.
I have to agree with Vayne that the game allows solo play but also makes it impossible to do everything without being in a group.
I agree with you GWP that forcing people to group has in the past made many people quit a MMO. Me being one of them.
Anet has said this game is made for a diverse amount of players, but they have made it clear that all their areas within the game you will need to group, In fact it is encouraged by how they wish all to share in everything.
What is worse is that many that wish to group only stick to the non-open areas of the game to make these groups. Thus maintaining the old MMO mindsets. Something this game does not support when getting into all aspects of this game.
Me, due to being burned too many times in guilds and PUGs would rather solo. That though is not possible if I wish to pursue every part of the game I wish to experience. Do I wish to do dungeons? Yes.
Do I wish to go into Orr? Yes
Do I wish to go through all 1500+ DEs? Yes
Can I solo it? Not really and sometime impossible.
Is this Anets fault? I don’t know. As I said above they made it clear they would rather all those within the game work together.
Is the community working together? NO!
Since December I have been pushing for guilds to step up to the plate and be a focal point in making it able for all to enjoy the 26 PvE zones within this game. Do they do so? No. They would rather cater to the few (namely themselves) then the community (namely everyone).
Many people that play this game still treat it like the old MMOs. I have said it time and again this MMOs is NOT like those. Sure there are some elements that are like old MMOs. 5-mans for example. It is this one quarter of the game that these people flock to. They don’t wish to be bothered to either try something new, or may I be even more blunt. They don’t want to share the sparklies with anyone else. Yes they are Skritt. They must horde all the special stuff for themselves. So in reality they are anti-community. If they were pro-community then at the very least one server would be actively and daily going through all aspects of this game three-froths of which is the open world DE.
Has that happened? NO!
Is this the communities fault? YES!
Please read:
for further insight. As well as:
your kidding right? you have to be.
These are great:
Then they couldn’t be called “Dailies.”
Sorry don’t see this happening… As it is most folks can get their dailies done in up to 2 hours. usually less
2 hours? Yeesh, you have to be in a really bad zone for it and be just bumbling along to take that long
I did say usually less
It’s so incredibly frustrating that my new job means I basically only get to play around 7-8:30PM (Eastern Standard Time) and I don’t get to play every day.
This means I am practically UNABLE to ever get a daily achievement. It is so incredibly frustrating to get to 75-80% of my daily completion every single time I try.
It’s actually kitten near infuriating! The moment 8PM hits, I’m so annoyed, I just quit GW2.
Why can my daily achievements just roll over until I have time to finally complete one, and then just make it limited to maximum once per day?
I hate comparing to other games, but that’s how so many other games do it, and it just makes more sense to me. There’s a large chunk of the game that will take me 10x longer to participate in because I got a new job that’s inconvenient to the Arena Net gaming schedule for daily resets.
This has been frustrating me for weeks, and I finally decided to make a forum post after not finding anything (but maybe I’m just bad at searching)
Please, Anet, I beg you to make this change.
Then they couldn’t be called “Dailies.”
Sorry don’t see this happening… As it is most folks can get their dailies done in up to 2 hours. usually less
Address the real problem. Grouping is hard to do in this game.
There’s cross server dungeons and partying but there’s no real way to do it. A game with no trinity where there is no wrong team and there’s no proper dungeon finder. Even a random grouper would work. Cross server parting is wasted because of it.
This is the only problem with group content in GW2. You can end up spamming map chat longer then it takes to the do the dungeon.
I would like to see at least one solo path on dungeons but a random grouper would work too. I like to play with people but I hate waiting around trying to find people willing to play for fun and not just speed run perfection.
Even just allowing us to enter LA overflow at will would be a great fix. Puging was simple until overflows stopped happening.
Yes the long promised LFG window would be a welcomed addition.
Will it really the fix issue though? IMO I doubt it.
I have been burned too many times in PUGs (“Pick Up Groups” for those not in the know of MMO slang). So I go out of my way to avoid them which is why I have not done any dungeons at all. Even though I wish too.
Until I find a guild that truly makes an effort to pursue DEs on purpose. I most likely will not get the full use or access in this game.
per Colin Johanson:
“Open world online games are always strongest when players are encouraged and rewarded to interact as a community, to support other each other, and when the flow of the game ushers players to go places where they run into other players across all levels and have shared experiences.”
that is why
Way to go fail, linking an out of context quote. Tell me, what “Open World” content requires grouping? There are “group” DEs.. but they don’t require grouping, just a mass of people, or not since some can be soloed. He was talking about Dynamic Events, not 5 man instanced dungeons. Huge difference.
Actually you took my post out of content. Huge fail.
Read this to understand where I am coming from
Don’t let the level oof the MOBs get a head of your level or armor. All starter zones go to 15, but you do not.
go to other starter zones to catch up with their level cap and get new armor and weapon for sure every 5 level. If you get something better in between more power to you. Once you can match the MOBs at their levevl you should survive, but no promises
Why play an MMO if you don’t like to play with people?
This is a non-argument.
Because you like to play against other people.
Because you like trading with other people.
Because you like watching other people.In most MMOs, you spend most of the time doing activities and interacting with fewer people than you would on an FPS server. From a gameplay perspective, playing with other people is rarely the point of playing an MMO.
Have you played other MMO’s? You generally team up for most content that is considered endgame.
DEs are considered endgame by Anet
What I have been preaching for since Dec. is for guilds to make DE raid groups to go through each zone and do all the DEs in that zone. 1 day – 1 zone. There are 26 zones with active DEs to resolve and as said take more then one to do them. That can keep a group of people occupied for a while there.
It is like being a preacher in a church full of atheist. It’s not working.
(edited by Krosslite.1950)
per Colin Johanson:
“Open world online games are always strongest when players are encouraged and rewarded to interact as a community, to support other each other, and when the flow of the game ushers players to go places where they run into other players across all levels and have shared experiences.”
that is why
It is something that saddens me as well. There are DEs there that take more then one person to do and you are the only person there at the time. This makes it so you can not resolve these DEs to see what pretties lying at the end of them
(edited by Krosslite.1950)
Is this true there is no healers and tanks? What level is the first instance?
What is a good fun class to start with for a GW2 noob?
Where does everyone hang out in the game? Like on wow there was Org and stuff.
This is a massive game and last time I played I got lost somewhere and couldn’t get back to my leveling area with all the portals haha
1) warriors can tank but there is no stand in front of the monster and get hit on tank. Everyone heals just some have abilities to heal yo better (guardian for example)
2) instance as in dungeon? the official first one is 30 but there is a start dungeon before that to introduce you to 5-mans
3) personal choice
4) Lions Arch
Statement: If you have to come to the forums to look up stuff that is online every where why are you here to troll?
Been in MMOs for 20 years. Have to agree totally.
Must also add.
All items in the game. Armor, weapons, items collected or given as a reward. Do not exist. They are mere pixels drawn in a game.
If you don’t get it today you may get it tomorrow or you may never get it at all. It is not real so don’t worry about it.
Also. Treat others as you would have that person or persons treat you. That goes for in game and in the forums.
It is set to GMT. Which is the true messure of time. So is nuetral.
It is going to stay ZULU time btw
per:
https://www.guildwars2.com/en/news/introducing-custom-pvp-arenas-and-spectator-mode-beta/
Those that have been screaming for dueling have what they have been asking for.
Less noise in the forums for a few days… Thanks goodness
Ok.. granted it a jp. My bad. Still time vs reward sucked
guild leader can and should have limited the types of access to what can be gotten into in the guild.
Blame the leadership
Also never advertise your guild through shouts. Group with someone get to know them and then invite. This is not always a guarantee though either, but it is better
Now I know you are talking about the berserker gear. Personally never a fan of staking all one gear type on any of my characters. Never will be.
But I actually make one of my warriors with a berserker traits build… sheesh talk about squishy.
Again do not support anyone gear type. It is always best to diversify.
So I just found and worked through my first outdoor dungeon today. It is in Mount Maelstrom. So I go through all the trouble to gather the 4 elements required to open the chest and what do I get. 2 greens and 1 blue item. Nothing special at all. Very disappointed.
Could you improve the reward for this please. The effort vs reward ratio is poor for this.
No instances. We have too many now
