Gliding- yay!
QoL changes – very happy.
Balance changes – sad.
- seems the mesmer’s feelings of adequacy are burned again.
- why is the guardian the only one who never, ever gets a consistent speed skill?
- mesmer/ele scepter changes are sad.
- necro condi corruption is a little overdone.
No. Cultural armor should stay restricted.
I agree.
/15 chars.
I disagree.
First, the reason they haven’t made any new armor sets for the gemstore is because people threw fits; they wanted armors to be available IN GAME. So, Anet said, “Ok. No more gemstore armors. We’ll do outfits in the cashshop and armors in game.” Well… money talks. We have new armor sets only in game now, but not many. However, plenty of outfits for sale on a regular basis— and they sell.
Second, I think attaching emotes to outfits is a very, very bad idea. I would much rather see them release another volume of “How to Dance”.
I have more than one account on different servers, but I couldn’t care less about WvW.
Spies have been problematic throughout history. Why should Anet attempt to throttle that ‘realism’ for players?
If the guild leader has HoT, then that person can initiate the guild hall claim. Anyone without HoT cannot participate in the claiming as you must be able to travel in HoT maps.
However… once the guild (or a combination of guild members and random helpers) has claimed the hall, non-HoT players can access it and donate to upgrade, but they cannot interact with the guild hall merchants.
Yes, sylvari take some stumbles or get some funhouse effect graphics in parts of the story, along with Mordy making threats. It’s a fun bit of window dressing if you play sylvari, but not truly game-changing if you don’t. I think Anet did a nice job of walking the line of exclusivity in that respect.
Account bound recipes would be fantastic.
Inculpatus, if you happen to be on your armorsmith and get an armorsmith recipe, then yes, it will tell you whether or not you have it unlocked. However, if you’re on your armorsmith and get a jeweler recipe and can’t remember whether or not your jeweler has that one… you’re doing the character/inventory shuffle to figure it out.
As a veteran player, I was at first dismayed when they announced F2P — just because I’ve seen how other games have restructured their cash shops, exclusions, locked accesses, etc. When I saw the restrictions GW2 planned, I was relieved. I felt they were very generous, actually. Chat limitations are essential in combating gold sellers. Yes, it sucks when you’re trying out the game and need help, but in the case of your friend, he can ask you! Also, if he feels bullied by GW2, he hasn’t seen many F2P games!
… It takes a couple of month to max level a guild even an large active one. Do you want scribing to be max within a week like the other crafts, when it takes longer to even max level a guild hall? Scribing is more of a guild donation craft than a solo player one. I am not worried about scribing that much. It mostly has cosmetic items not immediately useful to me. I have only read about the prices of some of the high level items.
Anet said it will take a minimum of six months to max out a guild hall. It is not possible to max scribe within a week. Scribe is gated by guild hall upgrades, which are gated by aurillium mining, guild participation, material donations, etc.
As for scribing being more of a guild craft than a solo player one… well, that’s another issue that Anet should settle. If the guild donates, they don’t own the scribe. If the scribe switches guilds or quits, the guild has lost its investment in that player. Right now, scribe is in a weird place since he cannot keep any of the things he made; they belong to the guild. If the guild doesn’t donate to him, then he’s out thousands of gold. That is not an exaggeration.
By your own admission, scribe is not useful or important to you and you haven’t even tried it. You have only read about it a little. I challenge you to give it a try — say, level it to a mere 50-- and see for yourself how the costs and products compare to that of other crafts.
A-net is not driving the prices up its the players. We got a new crafting profession that everyone finds useful. So those items are in very high demand. Once more player max scribing the prices for all of those mats will drop. …
Okaaaaay, it’s all on the players. Sure, because people want stuff. Guild halls require metric tons of flax in linseed oils, kegs, and other items. It also takes an awful lot of sand to make enough mugs for tavern upgrades— which certainly is a factor in the price since a scribe uses sand in large quantities in many of their crafts. Then the new stat weapons and armors require linseed oils, flax blossoms and fibers. Again, scribe needs those too. So, there’s plenty of demand beyond a scribe’s craft. You think that’s going to cease when a few more ultra-wealthy players max scribe? I don’t. The demand will stay steady. Anet planned it that way.
Guilds come and go; some will max out eventually and their upgrade needs will cease, while many will take a long time to get there, but new ones will continually be stepping in … still needing the same upgrade materials scribes use.
The expense issues with scribe are not going to go away in a few months “as the market settles.” Prices have stabilized since HoT’s release and they remain quite high. The scribe craft requires more than ten times the materials of any other craft at comparable levels. I believe it’s past time for Anet to step in with some adjustments.
It would be very nice to have a “last login” date on the friends list.
The leaderboards aren’t really helpful. If a player doesn’t WvW or PvP, they won’t show up on those boards. If they PvE, but aren’t into amassing achievement points, they’ll just show up as low and that can be misleading. However, if your friends only have a hundred or so achievement points, it’s a good bet they’ve been gone a very long time.
Yeah, my biggest problem with the HoT maps the the amount of time you have to spend doing anything there. You need to spend the full 2 hours on the map to reap the rewards. For some players, like my self, that’s too long. I think an hour would be a long enough turn around on a map cycle. Maybe 2 for DS as it is the “final battle” is fine. … I don’t enjoy spending 2 hours doing something that might fail through no fault of my own.
That’s how I feel, too. You have to arrive on the map at “the right time” and get a map with enough people, then stay for the full run to win any awards. “Challenging” doesn’t need to be ultra time consuming.
It’s funny because when Anet introduced these long-haul event maps, they also broke fractals down to one-and-done instead of a gauntlet so it would be more convenient for those with time constraints. I thought the fractal change was based on a lesson they’d learned from their player base.
It’s been suggested a couple of times. Never seems to get a lot of traction. …
I think scribe topics don’t get much traction because only the few who’ve tried it see how horrible it is. Those folks warn-off anyone they know who attempt it. Thus, the population truly effected by scribing is tiny.
They will be mounts in new expansion called GW2: Rise of Crystal Desert.
For only 49.99€ you get 1 new race and bunch of maps and we introduce land mounts that you can get by unlocking in gem store, price- only 3000 gems.
Buy now.
Needs more exclamation points!!!!!
Seriously, though, can we please stop with the mount topics? So tired of these.
imagines a community manager telling colin about this thread and he starts laughing
I think he used to laugh. Now, he just rolls his eyes and maybe shakes his head a little.
(edited by Kumion.7580)
The guild weapons are soulbound on use, so buy them on any character, craft the new upgraded guild hall weapons on any character— just don’t USE them on any character except the one they’re intended for.
Anyone any idea of the costs of levelling scribing now? Is it still insane?
Yes, still insane.
I cannot endorse ascended scribing when the costs for regular scribe items are so utterly ridiculous.
1. A queue would be nice. Then the whole guild would be able to see which upgrade has priority.
2. Highlight would be very helpful as well, for the same reason as the queue.
3. It would be super to disable/enable certain donations, or even re-arrange their prominence among the donations. As with your suggestion, my guild isn’t big on WvW and those donations aren’t important to us unless necessary for other unlocks.
I don’t feel it’s necessary to jump ahead to donations not-yet-unlocked. That could be overwhelming.
4. I think your “loaning” idea is unnecessarily complicated. You could always put “extras” in the guild bank or ask you guild to keep stacking up elder wood planks, even if the donations are temporarily full, because everyone knows you will continue to need more.
Scribe, on the other hand, is a different can of worms and donations entirely. Maybe a scribe-specific donation center at the workstation would be useful, but… scribe is in a terrible state currently. I scribe for my guild, but making a personal progression guild-fed isn’t going over well among the player base— even if all of your scribe crafts go directly to the guild. There are many concerns about the scribe craft not being guild-bound and until some of this settles out, I can’t agree with the guild feeding donations to a scribe the same way they donate to the guild, even if it’s cripplingly expensive for one person.
I’d like to nominate ravenmoon.8970. She’s a very dedicated player, even when chronic health issues try to keep her away. She’s always helpful to the new and the lost, a very nice lady deserving of some holiday cheer.
Thank you and good luck to you in your next game!
(edited by Kumion.7580)
With the guild bounty my guild is having the same problem we tried it on Wednesday and Thursday. thing is that we find him but he is at various different points on the screen depending on the person. I’ll see him at one point while another person will see him ten feet in front of where I am standing beside him. When we try to interact nothing happens and then he disappears after about 10 seconds. We find him again and rinse and repeat.
This is what happened to my guild. We tried Poobadoo (twice) and Brekkabek. With Brekkabek, we could see his bear, Maully, moving normally but we still couldn’t interact with Brekkabek.
We need favor for our guild upgrades. It’s really hard to get when the missions don’t work!
Thank you for this Anet! I’ve felt soft wood was off-kilter compared to other materials. Glad to see this one brought back into line.
So im just starting gw2 tonight, do I need to purchase HoT at the start or can I wait til whatever max level cap is then buy it. Is there anything they added in HoT id be missing out on while leveling?
Short answer: it can wait.
Longer answer: As someone else said, level cap is 80 and 95% of HoT is for L80s. The exception is guild stuff. If you join a guild with a guild hall, you cannot access the potion buffs or interact with guild merchants without HoT. It’s not a big deal; you can still visit the guild hall, contribute, earn guild mission rewards, etc.
HoT headscratchers/reactions[spoilers, lore]
in Guild Wars 2: Heart of Thorns
Posted by: Kumion.7580
1) Malyck. I certainly hope they delve into this more in the next Living Story update.
2) Choosing the prisoner caravan. There may have been some oversight involved, but… it probably has more to do with making one linear story for everyone and giving the players quality over quantity. If they split the story into more choices, they have to do more work and realign everyone, while giving all path choices the same essential info.
It could be said that the role of the hero is to save the weak at their own expense. Also, perhaps only the powerful could’ve created a diversion impressive enough to allow anyone to get away. Maybe the heroes figured they were already screwed, watched too closely, whatever— but the others had a chance because they weren’t worth as much to Mordy, and they could get a message out if they escaped.
3) Rata Novus. It’s presented as a viable and plausible destination on the road to defeat Mordy. Depending upon your character, you may or may not be interested in the dragon lore the Novans may have amassed. However, they did manage to keep their ley energy in Mordy’s shadow, and it could be useful to know how. Also, the Novans could’ve been allies. …Aren’t you at all curious about what happened to them? I am.
4) Caithe. Yeah, her “wyld hunt” explanation for her actions is pretty weak, IMO.
5) Mordy & Trahearne. I do wonder about Mordy’s greater plan. Maybe Mordy had to consume/transform Trahearne in order to plant that evil seed.
6) Eir. I think Anet sacrificed Eir because they wanted the story to be serious business. Eir is/was near-universally well-liked. By showing they’re willing to destroy a beloved character (or city), they prove that the story has permanent consequences. (Had they killed Logan, I feel a lot of us may have said ‘good riddance!’) I agree there were lots of ways for her to not die, but that was a railroad cutscene the player couldn’t change. The player’s impotence in this way may also have been a way for Anet to say, “See! This dragon is really powerful! Don’t you feel small?” or it may have been intended as a vengeance-driven rally point, as the after-scene talk suggests. Maybe both.
7) Epilogue to the final fight. I like how they handled this. They didn’t railroad the player into how they should feel. They didn’t decide for you how you should react. Personally, I hated Trahearne and I may have giggled at the end, there. Just a little. It’s my guess that when the next part of the story launches, they will add some bits of emotional reactions from NPCs and such. We know it isn’t over.
8) World politics. Much of the answer here is, ‘wait and see.’ I believe a pact leader (other than the player) will emerge. I believe the Pale Tree will strengthen, now that she needn’t be actively, constantly vigilant for all of her children against an awakened, powerful Mordy.
9) What’s next for…? Again, it’s a matter of ‘wait and see’. Anet left room for a lot of loose threads to be woven into the tapestry of Tyria. I look forward to seeing the next portion of the pattern.
I’m terribly disappointed in scribe, too. It is completely unreasonable.
First, a little perspective for those who are (wisely) staying away from the craft:
At L1 scribe workstation, you get the scribe workstation. No additional access to decor or WvW items. You can craft copper ingots, jute, rawhide, and green wood into pulp.
You need a guild hall decoration merchant L1 unlock to access to 5 basic decorations (out of 16 possible). They are: basket, bookshelf, chair, crate, and table. At scribe L50, you can slightly upgrade the chair and table (unless you have more than a L1 decoration merchant).
Let’s look at the table upgrade:
* simple finishing kit (simple scribe kit, 5 sheets extra coarse sandpaper, 3 vials linseed oil). Breaking that down further: a simple scribe kit is a green wood pen (green wood dowel and a copper nib made of 3 copper ingots) + a simple ink kit (crystalline bottle vendor mat, jug of water vendor mat, and 10 brown pigment) + bag of glittering blotting powder (5 glittering dust and 3 resonating slivers rewarded from guild missions). Next, each sheet of extra coarse sandpaper takes 5 green wood pulp (15 green wood logs) + a jug of water + a bolt of jute and 10 piles of coarse sand. Finally, as most know by now, a vial of linseed oil requires 20 flax per. Plus…
- 3 bronze chisels (bronze ingot + 4 stretched rawhide squares per)
- 5 green wood planks (3 green wood logs each)
- and the basic table purchased for 50 silver.
Stick all that together and it goes into the processor next to the scribe station for 3 hours or so. When it’s finished, you’ll have a table that’s very slightly larger than the basic one.
(edited by Kumion.7580)
You get tenebrous crystals out of guild gather nodes.
Scribes can upgrade tenebrous crystals to shards… even if those are apparently not needed for guild armor, after all.
“Female Outfits more accurate than male”
Assuming you meant outfits and not armors, in what way? It can’t be ‘historical’ accuracy because that’s just ludicrous.
Do you mean that they have less clipping, in that they more accurately fit the body models? That’s because they clip out fleshy windows all over the female outfit. I would love to see equal treatment to outfits in this respect.
Disable ALL Hero Points in HoT maps while meta events ar up – seriously, did you ever test impact of HP trains when map becomes full and event goers cant invite those ho will help them?
How dare people try to gain their HPs for elite specs before participating in the meta events!
Seriously, even if HPs were disabled, what makes you think that everyone in a given map is going to drop everything and only do metas? Never going to happen.
Lattice is eventually unlocked with the workstation/ scrbe trader upgrades.
Bolts of embroidered silk are made by tailors. Scribes cannot make their own linseed oil, either.
Anet required a lot of co-operative crafting work for scrbe.
once guilds get to a certain point they won’t need the quartz tools anymore, or is it something you need always into forever? cause if its just something u need while building the guild up, eventually all these guilds are going to max it out, won’t need it anymore, and the prices will drop again.
Yes, some guilds will finish needing charged quartz eventually, but new guilds are always coming up through the ranks; there will always be a steady demand for raw crystals, ley line tools, and celestial insignia and inscriptions.
Celestial and sinister gear will always have a demand.
I don’t think we’ll see prices drop much unless Anet adds a new source. In fact, I don’t think the current supply can keep up with demand. I expect to see prices increase in the very near future as supply continues to dry up.
Kylania is correct: You pay once per guild hall. You get unlimited attempts. There is no expiration date. Good luck!
If you decide to switch guild halls, you pay once for the new hall and retain any and all upgrades you had from the first guild hall.
Yes, scribing is bugged.
https://forum-en.gw2archive.eu/forum/game/hot/Scribing-is-Utterly-Broken/first#post5788025
OK I might try it. The only thing that really bothered me with the store was they gave very limited character slots like 5 or something I think and they made you pay to play on other servers from what I remember
Base game does give you 5 character slots. You can expand that with gems (via cash or in-game gold) up to 70 slots total.
With the advent of megaservers, the only way you might feel the need to switch server would be a WvW situation. Even there, you can still ‘guest’ to other servers.
I agree that scribing costs and requirements are way out of whack. Anet needs to make some serious adjustments.
I would like to see:
- Material increments of 1 instead of 10 (pigments, linseed oils, etc.)
- BASIC decorations unlocked with the scribe station.
- A guild collection/treasury bank for easy donations to scribing.
- Guild-bound crafting for scribe.
This craft is supposed to be guild-centric, the guild supposed to level it co-operatively, right? Make it guild bound. Forget having 1 designated whipping boy guild scribe who may or may not stick around; let each crafty-inclined person contribute as they can. It would feel like each person had a hand in making the guild items and not like they were throwing their hard-earned mats into the wind. Let everyone level the scribing so no one person takes the whole burden of this crappy craft.
This has always been a problem with MMOs, IMO. Every group loves to have a healer, but if you’re actually focused on healing, you get no credit for being a contributing part of the the group.
As others have said, we don’t really have a good grasp yet on what raids will need. In the beta, we saw that ranger/druids and condi engis were very useful. We know from playing elite specs that mesmer/chronomancer and necro/reaper are really good and fun to play for PvE.
Without knowing anything about your playstyle, my suggestion to you is simply to focus on making your time-gated ascended armor bits. Make damask and elonian leather every day, make spiritwood, and deldrimor steel. Get a good chunk of empyreal stars, bloodstone bricks, and dragonite ingots made. Then, when you decide what class to gear, you’ll have your materials waiting.
Really fun thing to do in the Forgotten City
in Guild Wars 2: Heart of Thorns
Posted by: Kumion.7580
There’s a hidden mastery there, too.
Fly under the bridges and don’t touch the water to unlock it.
To me, the real kicker is guild hall upgrades. You need (at least afaik) 7 celestial insignias and 7 celestial inscriptions— each requiring 5 charged crystals. Then several dozens of ley line tools (1 charged crystal each) and hundreds of raw crystals. Yes, everyone working together, etc. Was the plan to have guilds running Dry Top and SW every day? It’s a very effective time gate.
“Safe” is relative. It is currently a BETA client.
That said, moving to the 64 bit client has greatly improved my gaming. I have about 95% less crashing (post-HoT) since I moved to the new client. I haven’t had any problems setting it up, getting into the game, or connecting.
Since “raid need” is your only requirement, I’ll say ranger/druid. In beta, every group that successfully completed the raid boss had at least one druid and most had two.
That said, those successful groups also had condi engis or necros and a tanky type along with more pure DPS types. Really, the raids require everyone — some condi, some DPS, some tanky, some support. So, I agree with Kal Spiro on the “play what you like”. You can probably find some videos easily to get an idea of what’s involved.
Have you tried the 64-bit client yet? I found several issues resolved with this.
https://forum-en.gw2archive.eu/forum/support/support/64-bit-Client-Beta-FAQ
Same issue here. I finished VB yesterday, no reward. I also have 100% core world completion.
I have to agree with the OP that this “no loot, no XP” is a troubling trend.
Anet wanted to combat the endless-spawn killing and the people who would wreck events in order to continue mindless killing of mobs. I get that. Removing all rewards isn’t the answer though — nor is giving a tiny token reward for which you need thousands of pieces to gain any benefit. I thought they’d have learned from the abysmal mordrem event prior to HoT.
Verdant Brink rewards are good and most people in those maps are doing the easier mastery points. However, by the time you get to Dragon’s Stand, you’re probably working on the heavier-requirement masteries… but you get a lot less in terms of progression. Isn’t that sort of backwards? Some guildies were doing DS metas most of yesterday. The first run, they received special rewards and achievements. Successive runs gave them nothing but blues and greens. Seriously not encouraging.
The next consideration is time sink vs. reward. The DS meta generally takes 2 hours, and that’s assuming you get in at the right time and get an organized map. Even VB has a 2-hour day/night cycle to build a map and get meta awards. Compare with SW, where you can jump in, run some events and do a VW many times in 2 hours for guaranteed rewards. Most of the new maps reward based on time sink, not participation. Hanging out on a new map just for meta-rewards is almost as good as participating. Why?
I doubt most GW2 players take Ayrilana’s approach of using all the boosters and grinding all the things. I know that’s not my playstyle. As someone who plays for fun, I see a lot of these meta events as unrewarding, particularly when they fail a lot. Maybe when people learn the events better this will improve… but I don’t see that happening much if those trying to learn aren’t being rewarded.
Tl; dr: My opinion is that there is a problem with time spent vs. reward. I would really like to see Anet reinstate XP (and loot) for mobs, particularly in the later maps where people are trying to increase later mastery levels.
…
I’d like to know the following:
-are there enough people leveling up as to have a fun leveling experience? (doing area events and all that jazz)
Absolutely. There’s a burst of new people around. Also, between the megaserver and the institution of special map rewards, and the dailies encouraging map replay-ability, there are plenty of reasons for people to be in any map.
-the living world events that I have missed (meaning, all of them), is there any way of playing through them or is that content which isn’t available anymore?
Living Story S1 is not currently replayable, but they said they’re working on it. Living Story S2 was free if you logged on at the time, but is purchasable now. A few seasonal/ festival events are one-and-done, but many come back around at the appropriate season.
-how is solo and duo play?
You can solo most things in the “core” world— even dungeons. You can duo most things everywhere. The new HoT areas are more difficult than the core world, but a good duo can take on all but a few world boss champs.
-in general, would you consider it worthwhile for someone like me to return to the game after all this time?…
I don’t know you, but I think the game is a lot of fun. The biggest thing is that the game is pretty self-directed. That is, you set goals for yourself— the game does not tell you what you must do in which order. If that type of play suits you, I recommend this game.
I am pretty confident that those recipes will be available by other means starting tomorrow.
I’m really, really hoping this is true. I’ve been eyeing this gear for druid.
that_shaman datamined new looks, but there were no textures available to go with them so there were no previews available.
Wow! This is fantastic news. Minions will be much more viable to use now. Their AI could be punishing before, but this change is amazing.
A bad side-effect: players can whisper hateful messages to the guy who set a box of fun right in the middle of the crowd in front of the bank NPC/ merchant/ trade broker.
According to datamining, we are getting new looks with HoT… but what they look like is still under wraps. We’ll see what turns up Fri.
Consumable boosters help, but there’s no shortcut with ToK.