For PvE I’m in full explorer’s with minions lifestealing and distracting stuff so I can farm it. Otherwise I’d take soldier’s, unless I want conditions in which case… uh… what’s the name of the one with precision, toughness and condition damage? I haven’t used it but I saw it on an item and thought I might give it a shot sometime.
I would comment about the fix to Shadowstep, but I’ve been busy getting out of walls since I started leveling a mesmer. Phase Retreat, Staff 2, ye gods halp. I r teh stux.
It could be worse, you might be that one person who opens an SC instigator chest and gets trapped inside in front of the whole zerg. :P
Yes, fire all of your CC in rapid succession, then be surprised when it gets cleared in the same manner. I mean that just doesn’t happen… all those stacked knockdowns (two, by the way, not three) and even stun/immobilise. What could possibly defeat such measures?!
Oh, right, loads of things.
I’ve never had it ‘charge headlong into melee range’, though it doesn’t know to back up either, so it often ends up in melee range regardless.
I’m beyond caring about the staff auto attack. It’s so bad it just doesn’t factor into my opinion of the staff at all; if it didn’t even exist, the situations when I’d use the staff would be identical.
There’s a tent that keeps vanishing and reappearing too, but it’s still there physically, just not always visible. Are you sure there’s not a ship anymore?
How can my necro make you bleed with a drawing on the ground?
Your necro is bad at art.
The question you’ve gotta ask yourself here, is why was this fixed now?
Maybe there’s a bug… with bug reports.
IMO shadow fiend should cause fear instead of blind, and the bone fiend should stop immobilising itself.
Granted I’m not too fussed by the second one, since I’ve never exactly thought ‘oh noes, my bone fiend can’t move for a bit’ but I just don’t see why it’s like that in the first place.
^Unless you’re underwater. Underwater DS is awesome… of course I don’t really go underwater because someone, somewhere, decided we will have only plague form as an underwater elite… but still, I really wish I had that ‘fear wave’ on land. It makes the fear damage trait actually good and the utility on the #4 and #1 come in handy as well.
^Lately yes, I’ll try blowing up some bone minions without it later and see if it still happens.
And yeah there are sooo many NPCs that incorrectly have male/female voices and the opposite body lol. I’ve started pretending they’re doing it on purpose, it can be pretty amusing.
What trait do you take in the 10 points of the strength trait line?
Whichever one you feel like. My guess would be III most of the time, unless conditions become a problem then maybe II, or he wants to jump off a cliff, and switches to I.
And seriously…
4 months ago <- first post
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about 12 hours ago <- you
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You res a 4 month old thread to ask that vague question? I have a feeling you may never find out, especially if you were asking the OP, who hasn’t posted in two months.
Realistically the reason house cats can survive long falls is that they tend to position themselves for landing, and in that position their terminal velocity is low enough and their body flexible enough that suddenly [evenly] distributing the force of impact through them (as from landing on a flat surface) won’t necessarily shatter their skeleton and squash their internal organs all over the place. ‘Necessarily’ being a key word here. There’s no guarantee of survival, nor that survival doesn’t require immediate medical attention due to broken or ruptured things (also I’m guessing there’s a lot of concussion). Point being: they’re just lucky that being ready to land on all fours tends to preclude hurtling into pavement at invariably fatal speeds in their case.
IIRC there’s also a somewhat bizarre side-effect of this, in that because they need to properly position themselves, their survival rate actually goes up once a certain fall height is exceeded, though only by so much because terminal velocity is terminal(ish). I forget what that was now, but basically it’s the point at which they have enough time to roll over, become living furry parachutes, and relax.
Hehe no idea, but if they were filled with gas a little lighter than whatever the air in Tyria is composed of and can inhale heavier air / expel lighter air it would make sense.
…
Until you kill them. At which point they should float away like balloons.
Doh. Ok maybe not gas powered then?
I’m pretty sure in that case if you killed them their muscles would relax and they’d essentially deflate.
My flesh golem just yelled like a charr falling off a cliff :v
lol, I noticed that too not long ago actually.
I suppose this may not even be a necro thing, with all the NPCs I’m forever reporting for being incorrectly voiced and the aforementioned warrior thing (charr male warrior seems to make human female sound when dodging or something IME) it seems as though the voices are just awfully broken in general.
Or you could just trade with them, like one of the NPCs suggested, instead of killing them.
Both the cases offer a better and less lethal alternative. The thing is, in both cases, the character chooses the worst and most extreme one, but one character is “good” and the other is “evil” for doing that.
I guess if you assume green name = good.
Charr: most armours look demented due to clipping and/or floating.
Human: outside of ~10m all armour tends to look pretty similar wrapped around a nail.
He risks it for the greater good (in his eyes). Collateral damage, so to speak.
A bit extreme, yes. But his intentions to help are good. Only his ways aren’t.About being extreme, I wonder why is this suddenly such a bad thing.
It is ok to blow up a cave full of skritts to protect your property, even if one of your co-workers suggested that you just tried to trade with them. That happens right under the Queen’s nose and nobody cares. I believe that mass murdering a sentient race because they stole your logging tools is pretty extreme.
However, it is not ok to be extreme when you are trying to free a lot of people that lost everything. They lost their homes, their families and friends, and now their freedom, but you are not allowed to help them by doing anything extreme.
…but at least killing skritt is consistent with protecting your logging tools. This is more like if you were killing skritt to save them from some (probably less likely to be lethal) fate.
When they make it a backpiece I’ll give it a shot…
IMO the contested thing needs to be reworked to only occur when a thing is actually contested. Not when the lichens growing on the door/wall have been disturbed.
To clarify when I said storyline before I meant a racial one; once you get to the order missions those little ‘kill guys at portal’ or ‘defend some shacks’ events are dwarfed in scope quite frequently.
I don’t know if it’s all of them or what, but lately I keep hearing this noise like a human female dying/fainting/taking damage or something, and I wasn’t sure why because there were none around (my necro is charr). I thought it was risen at first (not in a risen voice, but they were human and sometimes female, so…) but then just now I logged in, spawned a blood fiend, and got hit by one of those claw-artillery things. So I was like screw it, killed the now-damaged fiend and put an object between me and the claw, but I heard the sound again and I swear nothing else is fighting or dying…
Anyone else noticed this?
I pretty much wish we could’ve had F+F’s storytelling with SoSC’s style of events. My biggest gripe with F+F was the fact that in spite of everything, I felt like no serious invasion ever occurred, even though I played quite a bit in those zones. What events it had weren’t bad, but they were less significant ‘battles’ than loads of permanent events, including some specific to flame legion or dredge, and even (at least) one storyline instance. When the two forces combine and the result is less than what they were in the first place, it’s not very driving.
They probably effed up the north part when they removed the spawns “harassing” the waiting players in front of the NULL dungeon.
lol, screw the ones ‘harassing’ people, how about the fact that a random unrelated event spawns mobs like ~50m away to immediately alpha-strike anyone running to or from the place with tail-acid.
I want to introduce moas to SC, just to see whether they beat out the drakes and karka…
If you hurry out to Ascalon it may still be possible to be frisked by sonic periscopes.
It has potential, but I think they scared themselves off the idea after the karka invasion in LA. If you weren’t around to see the karka invade LA, rest assured that people who were around didn’t see much either, except record-setting lag and some creatures/people sitting around in the record setting lag. It took me several crashes and subsequent loading screens to actually get out of LA so I could go back to playing the game elsewhere, even though chat messages would still appear up to several minutes late, and out of order.
I think so far my ‘ideal’ living story thing would’ve been sort of like F+F, but instead of a few dolts portalling to the surface and attacking towns villages a few shanties, we could have had open-world events similar to the Pact advancing in Straits of Devastation. Like… you know… have actual battles before the Ultimate Showdown. But in a few different zones, like Diessa/Wayfarer, so unlike everyone flocking to SC events or what ended up being sort of like ‘The Searing: Server Edition’ we could actually spread out a bit, not having one particular thing which is profitable while the rest goes ignored after one run. Or at the very least, make the rest have to be done to keep the farm open, like temples or the bridge to farmville CoF…
And as for SC, I just can’t get into the story at all. I mean it at least has better events – not as good as the Pact events (when those work), but you actually see the conflict instead of getting suspense → first encounters → some tiny skirmishes → FINAL BATTLE YAAAY. But I only follow the actual story via the website/forums. In-game I could blink and not even notice it had a story.
Plus for all that they tried to get us emotionally attached to these refugees, sending us to get their stuff back to them, or tell their friends/relatives they died down in the MF, it seems like now they’re being presented pretty unsympathetically. We’re basically murdering and beating a bunch of people with PTSD from seeing everyone around them murdered and beaten, for the sake of keeping the peace between them and the world’s sleaziest corporation, while the lionguard tracks down what might’ve been a villain but instead just turned out to be a drug addict giving LSD to wildlife in the confused hope it might rise up and fight the power.
lol Canach. It’s like he took his good intentions and was all set to become a somewhat sympathetic villain, but then along the way he developed a pretty hardcore drug addiction and pretty much careened through his ‘plan’ like a drunk tumbling down a flight of stairs. Then we kick him around a room for a bit, and Kiel shows up to tell him what a moron he is, and suddenly a cage appears.
Oh and then we kill a golem. IDK what for but it was there so why not?
Bug fixes != balance changes.
Was playing without anything seeming unusual, and suddenly the game simply froze, mid-combat, repeating some type of hissing noise from an effect. I was alone at the time so no huge blobs, no dropped FPS, it just froze.
Stayed that way until I eventually killed the process. Meanwhile everything else seems fine.
You mean that earth dagger skill? I don’t think it even needs LOS, they probably just attack into the wall with auto-targeting enabled.
Wait… there was a time when it didn’t?
His brain is probably floating in steroids right now and you’re wondering if maybe he didn’t think all of this through?
And yet of the many bullets I posted, he broke at least half if not every single one. He doesn’t deserve justification or enabling. In the end it doesn’t matter, if Arenanet finds it against the rules-which they probably will-, then he will probably receive a pretty harsh ban. And nothing you or I say will change that fact.
I couldn’t possibly care less if some random I’ve never heard of before today (I’d have to scroll up to even remember who he is, at that) gets banned. I was reading the thread and felt like pointing out that they never threatened to do anything at all, because that’s just a really bizarre thing to take from that post.
If they did something against the rules (and I’m sure they did in this case, but generally speaking) there’s no reason to misrepresent it as something worse than it is – and if they hadn’t done anything against the rules, misrepresenting it as such would be pretty questionable itself. Either way, I just don’t see the point in making it out to be what it wasn’t.
^because being tactless and/or vulgar does not automatically make one guilty of whatever other thing we feel like accusing them of.
A threat is a threat. You do it in real life you can end up in jail, no different here except they are more lenient and just ban you ^^ It is rude and uncalled for, toxicity is a terrible thing. Internet isn’t a right to act like a complete fool and disregard basic human morals and ideals. If you said that statement to the president of the US you could end up in prison. Just saying, rules are da rules. There is no grey area here.
/facepalm
Threats express intent, not hope and wishes. ‘I wish a piano would fall on you’ is not a threat, ’I’ll drop a piano on you’ is a threat. As for whether the legal system in the USA distinguishes one from the other, I’d hope so for the sake of anyone who lives there, but it wouldn’t exactly surprise me massively either way.
But but .. the instigators have chests!
That’s honestly where I draw the line.
“Adventurer, we need you to slay a great evil…”
“This guy doesn’t look Evil. Maybe a little upset, but not, you know, evil evil”
“He’s rich”
“IN THE NAME OF JUSTICE I STRIKE AT THINE FOUL BLACK HEART EVILDOER!”
TBH I’d rather they just skipped straight to ’we’ll pay you x amount to perform y task’ or ‘help us kill this guy and you can keep whatever he has’.
If someone comes knocking down your door because it looks, quote: “Suspicious” what would you do? No, you attacked first :P
Get a less suspicious looking door, probably.
^The fact that you call ‘I wish’ et cetera, et cetera ‘directly threatening/harassing’. Against forum rules or otherwise, getting a threat from that is such a stretch it seems like it would hurt.
People have different feelings towards different things. Trying to get him to “move on” and forget about it isn’t really going to make him go away or feel better about it.
Probably not, but I doubt he’ll ever be able to get all the achievements, so it’s better for him to take another look at it and realize ‘oh wait, this is all in my head’ than forever being frustrated and quitting games when he realizes he can’t do every possible thing in them.
I only got my Southsun reward chest because my boyfriend literally dragged me into the game for that event.
Directly threatening/harassing an employee of Arenanet, get ready to see this person in the “banned” section up in account forums.
If I wish for a piano to fall on your head, would you start wearing a helmet?
…LOL.
Well my preference for double-tapping over using that option never seemed quite this awesome before.
You also cannot use a word ending in s before saying ‘hit’.
If this word filter had children, it would coat them in bubble wrap only to realize they’d suffocated.
I’m not an idiot, but this made me feel like one.
I get all the mechanics: disarm mine (turn it green), get Canach to run directly over it. (rinse repeat forever), use #5 to interrupt him resetting the mines. I still died in 12 attempts. Nothing works, green bombs insta kill me, and when Canach is low on health he just ignores them all.
I’ve never ragequit from a game before. but I had to log out…
Once he’s_hit a mine (or a few more if that doesn’t work, but for me one has been enough) he’ll start taking condition stacks from your attacks. He’s also completely helpless to knockbacks in general, so on my warrior I had some fun punting him around the room before he died.
edit: most moronic word filter ever.
You’re actually up to fighting Canach? I envy you. No, my problem is that the mine detector flat out doesn’t work for me. I know, yes, thank-you, use the detector pulse thing, pay attention to the icon that pops up over the mine and use the corresponding skill on the mine detector. I CAN parse text, and I DID speak to the NPC at the beginning of the dungeon.
Problem is, that doesn’t work. I can, sometimes, manage to turn one mine green after one or two tries, and then it never works again until I go out and come back in, resetting my laughably minute progress. I use the detector, take note of the icon, use the corresponding skill, inch forward to the edge of the boom-circle, use it again, use it again, shuffle around so I’m facing it from a different angle, use it again, use it again, use it again, use it again, use it again, use it again, use it again, use it again, use it again, use it again, you get the idea.
I even tried cycling through the other disarming skills to try and make it explode, which is what is meant to happen if use the wrong one, but it didn’t even register that. Even Murphy’s Law fails in the face of it’s brokenness. The one constant of the universe.
-take tanky build with some condition auto-attack.
-run past mines to guy.
-spam the loving hell out of your mine-brainwashing-machine until you convert one, then get him to set it off. Stand in it if you must.
-kill him with conditions.
I find the mechanics of it a bit weird. Sometimes I’d disarm (really more like ‘convert’) a mine, and he’d walk right over it without setting it off. Wut? Then the ones he did set off had almost no effect 99% of the time, but occasionally did obscene damage to him (or at least the regular explosive ones did, never saw the others amount to much).
Eventually I realized that after he hit a mine, he was no longer immune to conditions. So I just booted him around for a bit because he annoys me, then bled him to death with a rifle.
Amusing fact: with reasonable tank/healing, you can just stand at a (disarmed/converted) mine and have him set it off when he attacks you.
Also, >50% of the dialogue was mysteriously muted for me.
Nothing new tho, I still feel a little uncomfortable as a chilean every time I go to tkittenon vanguard stronghold and see the heart where I have to, quote: “Kick down suspicious doors to find possible separatist hideouts”.
Guess I can always finish that one by repressing the inhabitants right to express themselves freely on the street’s walls as well.
Or talk to the drunken ones wandering down the street, if you really want to spare the doors.
Actually you know what – I agree, delete it and we can get a more useful elite!
TBH if it’s not even that useful for how annoying it is, this is probably the better way to go.