…what do warrior weapons have to do with guardian weapons?
Conditions convert into specific boons btw, it’s only ‘random’ in the sense that you don’t know what condition(s) you’ll have incoming to begin with.
http://wiki.guildwars2.com/wiki/Quick_Breathing
I’m not sure I’d personally go for 1k health or 5% dmg over 12% dmg (full adrenaline) and 10% crit dmg for the axe, but I don’t really use sPvP except to mess around testing stuff, so I guess if it works for you…
Also, the melee movement speed thing will only matter out of swiftness. With the traited warhorn and SoR are you ever out of swiftness? edit: or maybe a better question, would you ever be out of swiftness with the signet recharge trait?
^traits, I mean.
Also to go into a bit more detail because there’s always another thread of people having trouble with this: the #2 (‘mark of blood’ or something – I never remember skill names) is really spammable and gives them some bleeds, so it’s good for finding them and also keeping their in-stealth condi removal occupied. The #3 ‘chillblains’ poisons and chills, which is good for movement and their regen, but it’s also a poison field and if you’re quick it’s very easy to detonate #4 in it and add area weakness to that (warriors can also area-weakness with w/h of course, so if you are one or some are handy…), plus if any allies are nearby with conditions, the thief will get those as a gift. #5 is just a short fear on a long c/d, but it’s good as an interrupt and can be used to to thief-proof downed people. You can use it to send him to his death at the hands of allies sometimes, but it depends highly on positioning since he’ll always run away from where you are.
I also like to take the well which converts boons to conditions (his regen), and the one which blinds. Then also the 10pts trait into the precision line (again, I don’t remember lines by name very well) which chills for 1s on blind – and the blinding well. And the plague form with blind. And the focus (chill + remove boons) or dagger (blind & transfer condition) off-hand with the axe or sceptre, both having an AoE cripple… so yeah, all in all it’s nice for generating unhappy times for mobile classes, even if you can’t see them too well.
Marks, and some warrior AoE control skills have both been handy for me when it comes to stealth thieves. CCing them enough prevents refreshing the stealth permanently, and marks are hilarious, since you can pretty much track/detect them around you easily with the size + c/d trait.
Considering the options, you’re luckier if they only get stolen. ;P
Though I’ve honestly never tried converting the stability that comes with some transform skills… I assume it doesn’t reapply, but I rarely see people using the things in the first place. It would be hilariously disappointing though… transform, gain stability -> suddenly, fear!
Works on dagger storm too. I usually rip it off thieves with my mesmer and then someone CCs them out of dagger storm. Necros could have an even funner time with it.
I’m pretty sure the necro ranged attacks on axe and sceptre are some sort of telekinesis and don’t count as projectiles (at least this is my experience in PvE and it’s how the animations look, haven’t hit any players with a reflection skill up yet that I recall), and then there’s marks too, so idk… I might prefer them to keep whirling there for a bit. I don’t think it makes them any tougher…
Uhhh… I think you posted this in the wrong tab.
I think you’d find the heals limit them to 5 (or 4 if the area heal necessarily ‘hits’ you). Maybe with a bunch of engineers or something helping you could amass an army of them, idk.
Considering the options, you’re luckier if they only get stolen. ;P
Though I’ve honestly never tried converting the stability that comes with some transform skills… I assume it doesn’t reapply, but I rarely see people using the things in the first place. It would be hilariously disappointing though… transform, gain stability → suddenly, fear!
^it would be funny having a black torch though. You know at some point someone would try to use it in one of the jumping puzzles with a dark room…
One thing that annoys me about the jagged horror (I pretty much accept that a lot of traits for many classes are just filling space, by now) is when you’re fighting things like those risen abominations, which actually become more dangerous if you let them hit things. If you’re only putting points there for the two staff traits, getting a random minion can actively make your situation worse…
If they have any sort of record of what people have been doing – which they must if they want to catch people exploiting or using a cheat they can’t yet detect automatically without just grabbing a coffee and sitting down to watch them in case it happens again – I think we can reasonably assume they’ll be able to do something like check (the actual character/acc names of) who was there at the time.
Or did you think they’re just going to go ‘well miscellanea834 said this person was hacking, might as well ban them’?
This is why they ask for pictures when reporting.
Unfortunately game logging goes only so far. You can’t log every action of every player. The server would be bogged down with log-file writes.
What they do have is lists of logs that inform them of certain things that can be used for hacking/exploiting, but more often than not bans only occur when an admin spectates the accused or temp bans using said information.
Think of it like this:
If Anet had enough info in their logs to prove someone was hacking/exploiting why do we even need to report them? They should have a code that can look for this and ban on the spot.game administration is a very tricky thing to do, most of the very good admins could have been police detectives if they wanted to.
I wasn’t trying to imply they had enough to ban them on logs alone (at least not always – maybe they delay them like Valve), rather that they should be able to figure out the name (or this has been my experience when reporting people in other games, when they would do things like glitch into terrain and interact with objectives without revealing themselves by killing anyone) if they know the location, rough time, etc.
The pictures/video/description should make it easier to know what to look for exactly (both in the case of exploits, since anyone could theoretically do it, and because if they get a significant # of reports it won’t be practical to have someone stare at each one until they happen to do something obvious). I suppose even knowing what they look like could help, since if they know ‘these 20 people were here at roughly this time’ probably only one will look exactly that way.
That said, if you want to report someone, letting them kill you may actually be a viable way to provide more information. Even without killboards it seems like something they’d likely keep track of.
The guardian blue ‘fire’ thing from torch #5 doesn’t actually burn btw, aside from the virtue applying burning each 5th attack in general. For the actual burning condition they use the usual one.
Perhaps… but then you’d have a jagged horror.
Gravity is unimportant.
Although, whether or not it’s uncomfortable depends on the extent to which you dislike heights. The air is really quite soft…
Sent a report with as much information as you can to exploits@arena.net
Why don’t you try and use the search function before posting new threads?
Nice answer…not!
And what you want to write in that mail?“There was a hacker from **** – he was Asura and wearing black armor”
Something like that?
If they have any sort of record of what people have been doing – which they must if they want to catch people exploiting or using a cheat they can’t yet detect automatically without just grabbing a coffee and sitting down to watch them in case it happens again – I think we can reasonably assume they’ll be able to do something like check (the actual character/acc names of) who was there at the time.
Or did you think they’re just going to go ‘well miscellanea834 said this person was hacking, might as well ban them’?
^Is there some kind of benefit to doing that in WvW over PvE?
…you do realize even an untraited longbow on a warrior is enough to out-range drakes completely, yes?
Also it amazes me the OP managed to get ‘expensive’ repairs in the 20’s. Even crappy low level loot should cover the repairs at that time easily.
ANet likes zerging. Get used to it.
If only their servers would share that opinion, something good may finally come of it…
I’d prefer just separating the supplies it uses for upgrades and the supplies players interact with. The building doesn’t repair itself or re-build lost siege (nor deploy purchasable siege for obvious reasons) and we can’t work on upgrades manually, so what it uses and what we do may as well be different.
Or let us give supplies instead of only taking them. That would make sabotage easily countered, but given the much wider implications it’s probably not a good fix unless those are considered worthwhile changes too.
I’ve wondered how some of the male charr are actually able to eat anything with the ways their teeth are configured…
They might be like lions or crocodiles. The teeth is simply there to tear off chunks of flesh from their prey, which they then swallow whole without chewing.
Uh… I’m not talking about chewing. Some of them look like they’d need to dislocate their jaw to even fit something in their mouth and bite it in the first place.
I’ve been taking more screenshots of this since levelling it to 80 at last. This is only MF gear (+ flower because it’s the only one without a better backpiece) but it didn’t end up looking awful like non-transmuted stuff usually is for charr.
Weirdly enough, with or without gear this seems to have been my luckiest alt drop-wise. Hopefully it keeps that up at 80… in the mean time, here it is itself having dropped into what turned out to be the world’s easiest jumping puzzle.
…because it hurts their feet.
^I just tried that to see if it had changed or something, but that heal is so awful I’d be better off refreshing them instead. Does it scale really well with healing power gear or something?
The only semi-useful thing I’ve found for them is staff #2, but I don’t use it with minions due to the staff traits conflicting with theirs.
The difference being those 2 classes with “no weapon swap” actually have the best time procing swap sigils because they have low CD things that count as swaps, that are either built into their fighting (eles swap constantly as part of their rotations anyway) or easy to incorporate (toolkits have no CD).
Banners (if picked up and put down, not when summoned) count as well.
/TMYK
Oh, and…
Seeing as how ACs are now more powerful than Golems and Trebs, how about making them cost the same as Golems and Trebs?
Good idea! Those are really too expensive…
To date I’ve only had issues (by which I mean it was incredibly harmful, not that I disagreed with it being incredibly harmful) with ACs when playing on upscaled characters. Even with fragile builds on my 80’s (at one point I had an engineer with something like 30/10/0/0/30) all it really tends to mean is ’don’t stand here’ for one AC, and ‘dodge/run out of this’ when they were overlapping. Which really seems consistent with what an AC is there for… it can’t exactly chase you down, so if you can just load up durability and ignore it, there’s no point.
Why would you want to discourage zergs in the first place? Zergs only exist of a large number of people participate in them. If you participate in them, you likely support them.
Despite this constant QQ about zergs on the forums, the fact is that zergs only exist because a large majority of players support them.
Or a lot of people prefer being in a zerg to being overrun by one.
For some reason I’ve started getting this every so often in the last few minutes, never really seen it before. I’m just selling off armour I made levelling tailor. It seems like after a few attempts or just waiting it eventually works.
IDK what to make of it since the title is literally all it tells me. Bug? Connexion issue? TP problem?
Corrupt Boon is useful. You use it, all the boons get converted then the enemy has the chance to build them up again until Corrupt Boon is recharged.
With Flanking Strike you get all boons stolen as soon as you get them up.
It’s a bit difficult to directly compare stuff like this. Note that as a necro you’d have more options to remove boons in the first place, compared to the whole two skills (if steal is traited for it) that a thief does, which helps balance out the lack of weapon c/d on the thief.
They’re also a bit more offensively tuned. Rather than take two boons for yourself, (in the case of CB anyway) you turn every single boon on them into a corresponding condition. So they don’t just have to replenish the boons, there’s those to worry about as well. Then if they are replacing them, you can still use something like spinal shivers to kill 3 more (+ damage and chill).
But actually, as far as keeping boons off your enemy goes, I’d say mesmers have the most options (link). Thieves are better at taking them for themselves though, and necros have a monopoly on actually converting them.
Important to note that it works fine in sPvP. Bugged in PvE and WvW.
Isn’t that how it was with the downed health, too?
I guess we know where they test everything…
Arah set da best!
That is the coolest looking toon I have seen, probably in any game, I’ve not done many instances and never been in Arah, the vendor in in LA?
All the dungeon vendors sit in a row just north of the WvW portals in LA, past the target dummies on the left.
last tip for real this time: Use shadow’s fiend skill as your opener, it being a minion makes it very kitten unreliable so pretty useless as a blind, unless you use it as your opener. Enough people will waste their opener if you do so. The other use it has is as part of a burst, kindda like an “ATTACK!” order or something. Just dont expect to use it as an interrupt or anything too crazy.
This could be nothing more than coincidence, but: wandering around in random PvE, it seemed to me that if I tried to use SF’s blind as I moved toward something and it said it was in range, often the fiend just puffs up on the spot and wastes the skill without teleporting. So I have a theory that perhaps the skill’s ‘out of range’ bar is based on the character location, but the skill itself has a range based on the SF, which of course tends to trail behind you as you run.
Lifesteal as a % of damage was always my personal favourite. Then I don’t even need to focus on high attack rates, and can either go with loads of damage for a lot of healing, or loads of mitigation to make my HP worth more.
I could have sworn I’d seen this happen when I had a sigil of hydromancy… of course it’ll only happen when you leave DS though, since the effect is when swapping to that weapon.
I’ve wondered how some of the male charr are actually able to eat anything with the ways their teeth are configured…
Well, turns out it’s the same to other NA servers I guest to. Everything just happens in bursts… FPS is fine, but for instance my auto attack chain will be like: wait… allskillsatonce… wait… allskillsatonce.
At this rate I might as well just go play something that works. Even playing EVE with their server in London I don’t get this.
lol. Yeah, not really exploitable AFAIK. You’re all invulnerable to them in there, so if anything the exploit would be: how to CC one inside and trap it? >:D
Dont get me wrong, I think actually over hauling the entire system would be more trouble than its worth when there are other things in game I would like to see fixed much more. That said, there is obviously a fine balance with it. I think that making it about 50% as visible as you are to your team mates might be just about right, but it would obviously require testing.
I think if I had to pick a stealth nerf I’d probably go with nullifying speed buffs if anything. Stealth and high mobility seem suited to being separate options – though from what I recall it might require a few other alterations in order to replace redundant things (whatever the in-stealth movement trait is called, I forget now).
Making them visible but very slightly seems almost pre-destined to favour certain settings, and also environments (which isn’t a good thing if they weren’t placed that way with that in mind). Also, since to allow targeting the thief would effectively break stealth altogether (tab tab tab… oh hey, a thief), the current counters like AoE and cleave would receive a boost disproportionate to things that require a targeted enemy. That is to say, the latter wouldn’t receive a boost at all. For whatever that’s worth…
Also, I’d completely forgotten that video. It seems so old now.
Yeah, I am not so sure I would actually change their ability to do this. Just that it is one of the things that makes it less enjoyable for me, personally, to fight against. The overall theme of the class supports this type of play, so I dont think I would even support a move to change anything about it. I simply dont enjoy “winning” in this fashion though. I like a good ol fight to the death, so that is what I actively seek out.
Oh I do intend to make them all fights to the death… the ones that aren’t merely represent a successful but incomplete test phase.
Just as a friendly little jab (seriously, I am enjoying this discourse!), you sound imminently anti-conformist. Which, in its way, just has you conforming all the same, except inversely.
:D
I wouldn’t really say it’s nonconformist, the effect is a bit like… the longer it’s built up as though nothing could touch it, the funnier it is to trounce one. And in the times they do win, they don’t even get to brag about it, which only makes it more amusing because it’s so cruel.
omg char limit…
Thats like asking someone why their favorite color is their favorite color. Its subjective.
I’d say it’s more like asking why you like a thing which chances to be that colour, prior to finding out you like the colour.
First, I dislike the implementation of the stealth mechanic as a whole. This applies to both playing AS a thief, as well as fighting against them. I much prefer systems that require skill to become invisible…
I don’t necessarily disagree with this actually. Keeping in stealth by doing things like ‘stab a rabbit’ or ‘fire a pistol and leap back and forth’ are quite amusing to me, but don’t really seem logical or fitting as ways to sneak. I’m willing to overlook it under the circumstances though because I think it would be very hard to implement that way in a game like GW2. For what it is, I think they’ve made it quite nice graphically in a lot of ways, but it’s still an MMO and takes the approach of ‘build with old things so people with oversized calculators can scrape by (until their CPUs melt)’.
It’s an issue that also pops up on Planetside2, which appears to have a similar approach (I feel like in five years we’ll finally be using DX11 in MMO’s) right down to the CPU thing. They have issues though with finding a happy medium between ‘totally invisible’ and ‘translucent grey blob you can see anywhere’ when it comes to lowered graphical settings a lot of players use. Also one faction, typically in dark purple and black colours by default, is known for being much harder to see in the darker areas – infiltrator or not – while when they’ve gone with brighter colours and shiny effects, some have difficulty hiding at all. It’d be annoying for whole new reasons if, with an environment conductive to actual sneaking, we begin to find people with a certain faction colour, armour skin, etc. etc. have an advantage when it comes to hiding. Sort of like the whole ‘be an asura so nobody knows what in the nine hells you’re doing’ thing, or ‘fall off the jumping puzzle because your charr obscures the tiny area of you which you can actually use to land with, and your view is trying to become one with the wall’.
…It turns into a fight of attrition where skill, mistakes, and quick decision making start to become much less relevant (though they obviously still apply).
I disagree with this bit though. A particular mistake may be less relevant, as in general any one move is less relevant, but a longer fight also means a longer time you both need to focus, and plenty of time to make more mistakes or errors of judgement that still put you at a disadvantage compared to your previous situation: it still matters because whoever makes the more frequent or fatal mistakes is worse off relative to the one who doesn’t, even if that ends up being a very very close call (which can make it quite interesting IMO). Ironically I more often hear the reverse of this argument: that when TTK is lower, sheer chance (including outside factors like lag, especially in games which put all their servers in Frankfurt and Dallas) can make a huge difference, and so skill plays less of a role. Not that I think either preference is invalid, but I do take issue with the idea that one is necessarily easier or harder (once you get past the learning stages anyway; I can see how it’s easier to learn when TTK is high because even if you fail miserably you’ve more time to take in how you failed, instead of bam, dead).
A “win” against a competent thief will involve them running away…
I find this a bit questionable as well, really. Sure, they’re an evasive class and they do stand a good chance of escaping if they’re a decent player. I actually quite like the stage when I’m getting people to run off, and I know that I’ve done this much right, leaving just a few more tweaks to my build/approach and then I can work on finishing them off as well. This won’t be for everyone, which is fine, but I think to present it as the best outcome really does nobody any favours.
Essentially you’ve reduced any thief who fails to escape to less than ‘competent’, and by extension nobody can ever learn to catch and kill a competent thief, because if you could it wouldn’t have been one. It’s like a Catch-22, only all the more absurd because it’s self-applied.
Why do you enjoy fighting thieves so much? :P
Honestly, besides the reasons I put up-post, I think one significant thing is because so many other people don’t. The harder they fall, and all that…
I even saw some players /dancing with each other near our towers…
Wait, you mean to say that’s not normal? What about the food and fireworks they kept giving me in the midst of battle?
I have to admit I did start to suspect a trap when I was getting the food, but it turned out they knew about my condition-eating heal and just wanted to offer some snares to chew on as I returned to the gate…
If you are in a small group getting harassed by thieves, make sure everyone knows not to “revive” downed but to aoe/CC/cleave the crap out of the area right above the downed ally. Stealth stomping is the main technique thieves use to whittle down groups, don’t allow them the luxury. There are ways they can avoid this technique, but they involve blowing major cooldowns or initiative.
I’m starting to make a hobby of putting things on downed players with a thief hopping about. Engineer’s mine(s) can do it, but I think my favourites are marks and/or wells. Something about seeing them trigger this or this in particular never gets old (the former more for large fights, for reasons you can probably imagine).
And to me, fighting a thief really does kinda suck no matter what.
Why?
What I mean is all week FA and TC have been pushing DBL and EB leaving us to do nothing but defend, poorly.
Allow me to relate the story of a small indistinctive charr and its daring mortar raid deep into enemy ter… waaait a minute…
…
It was more for the sake of a counter-example than anything; it seems like a lot of people just resign themselves to the idea that it will suck no matter what, which seems a bit self-defeating to me. To be fair I haven’t played a ranger in a very long time, I don’t even have that character now, so if the class itself wasn’t pleasant to fight a thief with I wouldn’t have noticed.
“Use AoEs, because every class has a bunch on hand to counter the multiple times a thief goes stealth in a given fight! (see first tactic)”
What class are you thinking of that doesn’t have sufficient AoE options?
What puzzles me is I didn’t even know she was renamed and allowed to join the Stone warband. I could have sworn Rytlock said she wasn’t a member yet and needed a few more tests at the end of F&F. I may have been half asleep when I saw that exchange too. :S
It hasn’t happened officially, they used the name in the F+F: Retribution news posts, then later changed it to ‘… the charr’.
/TMYK
Yeah, just bail the fight and go find some fun encounters. No point hanging around for never ending trolling match agains’t thieves.
Yup!
Fighting thieves is one of the must “unfun” experiences I have had in any game. Doesnt matter if I win or lose, its just dull. There are so many other great things to do in game that I consider fighting 99% of thieves to be a total waste of time.
I actually quite like it… if I find one alone I’ll always try to duel it if I’m not busy. The dull part tends to be that someone from my team or theirs will often show up and get in the way… happened the day before yesterday on my level 50 necro, fighting a lvl 80 thief who was built for survivability and conditions. He’d taken off a considerable part of my >30k health at first but via wells, marks, chills and condition transfer/conversion, it was starting to swing back in the other direction with my average health increasing as his decreased.
…and then someone (of my team I mean) came to ‘help’…
Bleh.
Create a thief and go play in PvP for a while. IMO nothing really highlights the ways you can kill something like experiencing them firsthand.
When accusations come out, let us remember:
Ricky Bobby: Well let me just quote the late-great Colonel Sanders, who said…“I’m too drunk to taste this chicken.”
Ohhh, so that’s why.
I tried traceroute again with the IP that I got from wireshark whilst sitting in TC Lion’s Arch, and got:
Tracing route to 64.25.38.239 over a maximum of 30 hops
1 <1 ms <1 ms <1 ms fritz.box [192.168.178.1]
2 61 ms 54 ms 57 ms lns20.per1.on.ii.net [150.101.0.206]
3 58 ms 59 ms 59 ms xe-0-0-1.cr1.per1.on.ii.net [150.101.33.94]
4 91 ms 84 ms 87 ms ae1.cr1.adl6.on.ii.net [150.101.33.36]
5 112 ms 112 ms 104 ms ae4.br1.syd7.on.ii.net [150.101.33.34]
6 99 ms 112 ms 134 ms ae0.br1.syd4.on.ii.net [150.101.33.14]
7 267 ms 267 ms 267 ms te0-1-1-2.br2.lax1.on.ii.net [203.16.213.190]
8 261 ms 266 ms 265 ms xe-7-0-3.edge2.LosAngeles9.Level3.net [4.53.230.
45]
9 297 ms 296 ms 299 ms vlan80.csw3.LosAngeles1.Level3.net [4.69.144.190
]
10 299 ms 296 ms 293 ms ae-82-82.ebr2.LosAngeles1.Level3.net [4.69.137.2
5]
11 * 287 ms 289 ms ae-3-3.ebr3.Dallas1.Level3.net [4.69.132.78]
12 291 ms 291 ms 289 ms ae-93-93.csw4.Dallas1.Level3.net [4.69.151.169]
13 288 ms 289 ms 288 ms ae-4-90.edge2.Dallas1.Level3.net [4.69.145.203]
14 * 294 ms 298 ms 4.59.197.34
15 289 ms 289 ms 285 ms 64.25.32.9
16 286 ms 290 ms 288 ms 64.25.32.26
17 292 ms 291 ms 288 ms 64.25.32.82
18 * * * Request timed out.
19 * * * Request timed out.
20 * * * Request timed out.
21 * * * Request timed out.
22 * * * Request timed out.
23 * * * Request timed out.
24 * * * Request timed out.
25 * * * Request timed out.
26 * * * Request timed out.
27 * * * Request timed out.
28 * * * Request timed out.
29 * * * Request timed out.
30 * * * Request timed out.
And again because how did I even connect…
Tracing route to 64.25.38.239 over a maximum of 30 hops
1 <1 ms <1 ms <1 ms fritz.box [192.168.178.1]
2 57 ms 59 ms 54 ms lns20.per1.on.ii.net [150.101.0.206]
3 50 ms 51 ms 52 ms xe-0-0-1.cr1.per1.on.ii.net [150.101.33.94]
4 91 ms 91 ms 93 ms ae1.cr1.adl6.on.ii.net [150.101.33.36]
5 109 ms 113 ms 114 ms ae4.br1.syd7.on.ii.net [150.101.33.34]
6 114 ms 112 ms 111 ms ae0.br1.syd4.on.ii.net [150.101.33.14]
7 269 ms * 265 ms te0-1-1-2.br2.lax1.on.ii.net [203.16.213.190]
8 264 ms 266 ms 320 ms xe-7-0-3.edge2.LosAngeles9.Level3.net [4.53.230.
45]
9 300 ms * 301 ms vlan80.csw3.LosAngeles1.Level3.net [4.69.144.190
]
10 297 ms 299 ms 299 ms ae-82-82.ebr2.LosAngeles1.Level3.net [4.69.137.2
5]
11 287 ms 287 ms 289 ms ae-3-3.ebr3.Dallas1.Level3.net [4.69.132.78]
12 289 ms * 289 ms ae-93-93.csw4.Dallas1.Level3.net [4.69.151.169]
13 287 ms 291 ms 288 ms ae-4-90.edge2.Dallas1.Level3.net [4.69.145.203]
14 299 ms 297 ms 298 ms 4.59.197.34
15 281 ms 291 ms 291 ms 64.25.32.9
16 292 ms 288 ms 285 ms 64.25.32.26
17 285 ms 288 ms 294 ms 64.25.32.82
18 * * * Request timed out.
19 * * * Request timed out.
20 * * * Request timed out.
21 * * * Request timed out.
22 * * * Request timed out.
23 * * * Request timed out.
24 * * * Request timed out.
25 * * * Request timed out.
26 * * * Request timed out.
27 * * * Request timed out.
28 * * * Request timed out.
29 * * * Request timed out.
30 * * * Request timed out.
So I have no idea what to make of that. For the record I haven’t exceeded bandwidth limits or anything like that, and I haven’t noticed anything weird during general browsing or playing games that aren’t in Texas. 300 ping doesn’t even seem unusual by itself considering the distance.
Note that I can connect to the game, regardless of the timeouts I got here. It’s just not very pleasant.

