This was pretty amusing on my necro before I got bored of levelling and crafted it to 80.
I used to get annoyed when people would /laugh or whatnots. But I don’t care anymore. It’s a game. It’s a gaaaaaaaaammmmmmmmmeeeeeeeeeeeeeeeee
Also, sometimes I do stupid stuff.
Exactly, and if it were real life then you would be dead, and wouldn’t even notice the laughing =)
Meanwhile in game, I don’t notice the laughing because I’m trying to respawn ASAP in case loot bags start showing up.
Defending isn’t unrewarding, waiting to defend is unrewarding. Also really, really boring. Unfortunately waiting to defend is often the only way the thing lives long enough for you to defend it, or the only way you can get in the door alive (though this varies with enemy numbers and alertness). Nor could it be solved by just making structures stronger, because then attacking them would be unreasonably difficult, especially for smaller groups.
I think some form of early-warning would be nice though. One that, unlike now, doesn’t require a person who is here playing a game for entertainment to instead be bored witless doing laps of a tower/keep/garrison.
Maybe similar to the orange swords marking battles, we could have a marker for significant enemy numbers in general. So that if they (or you) gather x amount of people within x distance of one another you get a marker showing this on the map, and thus significant forces able to effectively shut down doorways and knock down the gate with no defence able to arrive would be more visible – or at the very least, they’d need to carefully spread their movement so as not to trigger the marker until they get there, rather than just arriving in huge blobs.
Being offended by /dance, /laugh, or /shrug is silly. It will happen. We at TC often see it as a challenge; we will regroup and try a different strategy, and when it works I’ve seen some of us hit back with /bow
There is no need to manhunt for these people. It won’t help and will create inside fighting, which none of our servers need if we want to maintain the competitive fun.
People complain about /shrug? I usually use that for an ‘I have no idea what that guy was doing’ sort of situation, like if someone decides to lead a one-person charge into a large force and death predictably ensues. Or someone sees me alone and I continue on my way to wherever, then they make an aggressive rush right up to me and attack, only to fall over dead when I poke at them slightly (I usually don’t build around solo fights at all, much less burst damage, so when they’re not scaled it’s pretty confusing).
Next thing you know someone will start taking /wave as a sign of contempt or something lol.
I have not done any JP in the Mists and I have no plans to do so in the future. I do not think those features belong in the pvp maps.
Why do you assume it was ever meant to be a purely PvP game-mode? They have physical gates to WvW zones in LA and NPC’s in every major city shouting at people to go in or sitting there talking about it amongst themselves; whatever we make/loot/buy in one we can take to the other (even if some of it doesn’t work) and there are unrelated mobs (incl. champions which spawn chests), resource nodes, and yes there are jumping puzzles in it.
On the other hand, looking at how isolated sPvP is from the rest of the game, I think it’s pretty clear that they’ve intentionally made these three categories so that you can choose pure PvE, pure PvP, or an intersection of the two. They’ve obviously got no problem whatsoever with having a ‘game within a game’ PvP area, so it’s not as though they just didn’t want to go that far or didn’t think of it.
Personally I rather hope they stick with the idea instead of letting it be slowly claimed for strict PvP,* because WvW being connected to the greater game-world is the only thing that makes it even remotely interesting to me. If someone showed up in LA yelling about needing reinforcements for their tournament match, I’d probably spill my drink laughing; isolated mini-games with no impact on anything but themselves just don’t have any meaning to me.
Oh, and you can actually get some decent fights out of those puzzles, btw. I despise the mechanics of completing them myself, regardless of whether they’re in WvW or not, but even if I get sick of it before I get any siege from the thing, there’s a chance (depending fairly heavily on the time of day) that I can get some smaller fights inside, with interesting and unusual terrain to take advantage of (or wander into an ambush, either way). That or just find an enemy who doesn’t want to fight and make them nervous to see if they fall off. ;P
*edit: not to imply you were suggesting that, more that I rather think not just the badge system but WvW itself is a compromise.
(edited by LameFox.6349)
AFAIK this is normal for all reflected projectiles (not cloning, just carrying over their effects) and pretty much the point of reflecting things.
It isn’t broken, it’s just listing the total supply bonus you’ll have at each rank of the skill.
So some SoS’s and FA’s who were online ~6-10 hours ago kept trying to get a look over the wall at those last 2 trebuchets their elementalists couldn’t reach… I even stopped bombing wildcreek long enough to /wave at the hopping ones once or twice…
Good source of WXP for everyone, those things. WC was going red and green like a stoplight, while I kept knocking down freshly spawned/repped walls.
^Which you want to be reserved strictly for the PvP aspect. For whatever reason…
Maybe they should just rename the things to ‘Mist War Tokens’ so people don’t fall for the illusion that they literally represent any sort of honour or accomplishment.
It looked like it had some, but I guess it might’ve had more base health than I expected or something. I’d be surprised if I arrived and pressed F literally at the second it hit 2 minutes though. I mean it was so exact, my character ended up kneeling and smacking the hammer on the empty floor.
I think they should increase them! The more incentive there is to do puzzles, the more people/alts would go there, and the more profitable it would be to ambush them. It’d annoy the puzzle-jumpers and the bitter people whining that there are puzzle-jumpers simultaneously.
I’m sure someone said that months ago…
…though I honestly don’t see them as being much more similar to that than something like Kzin or so. As it turns out, a lot of fantasy creatures share traits taken from real animals.
Lost SM to SoS in what must have been the least-laggy lordroom fight I’ve ever seen (and no repair costs!).
…then FA took it from them. lol.
Don’t remember seeing it; I only went to a keep, not Hill. I’d actually not been to the hill for hours, so if it had stuck on me unnoticed or invisible it should’ve been there when I placed the blueprint as well.
Placed a ballista in SMC, teleported to get some supplies, ran back, as soon as I pressed build it vanished.
Now there’s no way that took 5 or 10 minutes, running to SM with permanent swiftness, so what just happened to it?
Having played MMOFPS I think you underestimate the ability of zergs to endure machinegun fire.
Now that I’ve woken up again, that fight last night in SMC (TC vs FA) was AMAZING. It was what, 50 minutes of solid fighting? So much fun
, so much wxp
, so many loot bags despawned
.
Would be better without the skill lag but it was definately a lot of fun!
It does get a tad irritating in a crowded Garrison/Keep/SMC fight staring at my heal skill for like 10s as I press……… press…… press, press, press, press, OH FINALLY I CAN STOP PLAYING DEAD.
I haven’t even got my full PTV gear yet (though I think I’ve got enough badges tonight for the last piece, once I add them together) and for a while I was running around in rare explorer’s just because it was what I had, and built for conditions because I was bored and felt like it. Guardians and elementalists have been by far my favourite targets even with that gear on… I’d find one which had just underlined its name with a row of boons, and it was like flipping a switch. In one skill they’d go from tanking and evading loads of incoming damage to being trampled into the dirt. If they didn’t have a satisfactory amount of buffs on, all I had to do was start applying conditions with marks/sceptre and soon they’d co-operatively produce a row of new boons. Some of those conditions didn’t even come from me originally, thanks to staff #4.
One thing though: I don’t find those guys all that great for epidemic most of the time. I mean by all means spam it at whoever gets your attention because A) it tags people, and B) 12-15s cooldown. Just keep in mind that all those converted things don’t tend to have huge lifespans, while if you build up conditions on a target yourself, or find one friendlies have focused (esp if downed, people run toward them and they often carry loads of conditions) you can put stuff on people that will either force them to use skills to be rid of it, or lead to their situation rapidly deteriorating into ‘loot’.
^or they’re seeing if they can bait you into coming closer to it.
The fact that this skill (targeted like warrior’s GS spin) cannot elevate/depress makes it extremely limited and frankly feels like a total waste to me. Even out in fields the terrain will rarely be perfectly flat, and if I deploy it on a slope to attack siege on walls (this is what a ballista is for, no?) SS can’t even shoot at people running up to attack mere metres in front of it. It seems the sole reliable use for this skill will be fighting from a lord room, or sitting behind a gate (where with that obscene cooldown the skill would probably see one use in the equipment’s lifetime).
The lack of voice options applies to everything really. Would’ve been interesting if they’d had their VA’s basically pick a style/attitude/whatever and then go down the list of species to create a version of it for each… but then this is a game where cutscenes are one or two people appearing on a generic background and talking for a bit, and the personal storyline is almost modular enough to be parabolic (if there was some sort of lesson to it anyway).
lol. I’ve actually had the event spawn them on me running through there, instant alpha-strike. Later on the same thing happened to a party member: running along empty corridor, SUDDENLY DEATH. The kitten things are already spitting at you as they phase into visibility.
I can’t hit them with axe 1 or 2 most of the time either, not the ones on myself anyway. But they make for excellent axe 3 retaliation juice ups and DS 4 usually makes short work of them. I’ve honestly never had them on me and thought: I’m going to die from this. They are just an annoyance more than anything.
I can’t think of a time I’ve died due to it being there, but it’s irritating if you’ve got minions, NPCs, or allies* stuck in it and when you go to free them it turns out you have to waste swap, DS, etc. solely because of a bug/oversight with certain weapons.
*I don’t even ask, just randoms in PvE and rarely WvW.
The thing is specifically created in such a way that it can, with attacks that actually work properly, be countered by killing it. Regardless of whether you’re happy to use other skills to clear it or not, or ever attack one someone else is standing in or not, this isn’t working properly.
Also: LOL @ ‘cookie cutter classes that just spam aoe and cleaves’. Apparently having your auto-attack enabled on several class/weapon combinations is considered ‘cookie cutter’ now…
Welcome to “you have no cleave airlines… please fasten your seat belts in up right position”.
Note not welcome to any other class where every second weapon cleaves and you can continue attacking your target and break vines. Or was that still too hard to understand?
I was laughing at the implication that cleave-heavy professions are ‘cookie cutter classes’ and ‘spam’ their attacks (many of which are autos, hence ‘having your auto-attack enabled’ et cetera), because I find it hilariously pretentious. Was there something I didn’t understand?
What did you cut out of the sides…?
Wut? If people are exploiting, take some screenshots and report them. If they’re standing in a ‘determined’ area then just leave them there to stand.
Without knowing whether it’s actually difficult to fix or not, I don’t really rate it one way or another. I am however beginning to get the impression that for whatever reason they find out about a lot fewer bugs than what tends to be considered common knowledge and widely reported.
2. While I take issue with some WvW balance, the same problems were present and unsolved already, and I’d prefer to address them in ways besides keeping a dull matchmaking system.
The thing is specifically created in such a way that it can, with attacks that actually work properly, be countered by killing it. Regardless of whether you’re happy to use other skills to clear it or not, or ever attack one someone else is standing in or not, this isn’t working properly.
Also: LOL @ ‘cookie cutter classes that just spam aoe and cleaves’. Apparently having your auto-attack enabled on several class/weapon combinations is considered ‘cookie cutter’ now…
Personally I find the armour itself is very cheap compared to the extra bank/inventory space to collect it all… but unfortunately I have skins on it I don’t want to be replacing all the time, because those blue transmute rocks build up in cost after a while too.
My warrior has often been the last one alive and then solo’d the encounter in both knight’s and soldier’s gear (separately. I’ve gone through a lot of armour sets on warrior). So far in my various cheap temporary builds/sets on the necro as I accumulate decent looking exotics (yes I’m waiting for the full set of un-craftable exotics to equip any of it lol. My rare MF gear makes for an amusing handicap in cases like WvW) I’ve not seen much to suggest it will fare any worse, provided of course I build for it.
Granted, if you want to habitually farm or solo dungeons, you may as well skip straight to berserker’s, because with one person and/or enough repetition it’ll stretch on long enough to die of boredom no matter what, and any time saved correlates roughly to your remaining sanity and chance of avoiding an RSI. Unless you take an engineer with grenades, then you’re going to have an RSI no matter how fast you solo it. :|
But, I will note that when on the warrior I went from my first (recycled it to save bank space…) soldier’s set to knight’s, I totally thought I’d get better damage out of it… and… tbh, besides the runes, very little changed.
Just to be clear, many of the roots I tested this on, I wasn’t in/on at the time.
Wait… you can emote even if you die?
Nono, if I know I am on the verge of dying or outnumbered (I roam a lot) I will gracefully emote /bow before the last blow is struck against me. I know when the better player has beaten me, or when I have foolishly walked into a group.
Ah, fair enough. I’m never really sure when that is, I just keep fighting or running or fighting to keep running until the buttons stop working. Sometimes I’ve survived and escaped when I never thought it was possible, or held on just long enough for backup to arrive and the situation to reverse itself.
I’d probably misspell it the first time anyway though.
Wait… you can emote even if you die?
Welcome to 8 months ago…….
If you want your server to compete higher up, you MUST have off hour coverage.
Unless it’s just people up early/late in NA of course… we all know those can’t cap anything. ;P
Haven’t been; wouldn’t know. I have run into plenty of SoS in EB and (previously, then it got quieter) TCBL during the few hours I was playing, and if their pop was bad they seemed to be doing pretty well for it.
Not sure why you think you actually need your borderlands though…?
Not sure how well it would work in a technical sense, pitting servers in Hessen and Texas against each other…
What changed? FA and TC decided to ignore each others maps and push only DB. They keep their own border lands and constantly push DB’s border land and pushing DB on EB. While aiding each other in capturing major objectives. Such as FA hits a keep TC stands guard against reinforcements at the gate. Or they push together against the keep then once inner is broken the other goes and guards the entry points.
‘What changed’ at least for me was seeing fewer and fewer DB in the times they would previously swarm and overrun us (Oceania/SEA prime). It became easier to hold them off with the stuff the NA shift had capped and upgraded, and (maybe because it wasn’t futile any longer) we seemed to have more people appear at those times to do it.
Also, while it’s sometimes just logical to attack the greater threat to you, I can’t say I personally saw that level of co-operation. It sounds to me more like ‘oh hey they’ve broken in, let’s go look… nope, too many in there, we’ll camp stragglers at the gates’. I might occasionally not attack one or two players (if they look like they’re duelling for instance, or doing some environmental thing) but you can’t trust large groups. Even if a majority agreed not to attack you for some reason, they can’t actually stop the rest from doing it.
If you have win 32bit…? ( you should actually post all system spec Right away,so no one has to ask for it first… ) You will crash when your quality settings are set to high ingame.Try to lower your quality settings,especially the wvwvwv limits.
Win7 Ultimate, 64 bit. That amount of memory wouldn’t actually be available on 32 bit versions of win7, they can only use 2GB (starter) or 4GB (every edition besides starter).
Regarding the settings, I’ve used these consistently on this machine and haven’t been experiencing instability prior to today; it crashed once, without anything unusual becoming apparent first (no freezing, etc.) and hasn’t before or since. My video drivers are up to date and haven’t had a new release lately, though the game itself has of course downloaded all recent updates.
GPU is a GTX670 (only one, it just has more memory than usual), CPU is an i7 3770k. Haven’t started overclocking anything, and it’s proven stable so far running benchmarks and memtest86+ (I did this a lot after installing the RAM a few weeks ago, because the first set was problematic and I had it replaced on warranty).
Why do you cut yourself off in the middle of a sentence ? “I wanted to post it But…..what ?”
The reason is implicit in the preceding sentence: I wanted to post the error report, but I can’t tell if there’s a way to access it.
I’ve tried this in PvE and (eventually) WvW and it seems consistent for me: the auto attack will say ‘obstructed’ over and over when attacking these, doing no damage, and of course marks don’t trigger on them.
Okay, so not only does this sound come from the poison cloud, it seems to happen even if you just use the falling damage trait. Apparently someone fainting is just… how that sounds…… for some reason.
What does that actually mean? I have 8GB RAM + 4GB video memory – is it literally using more than that (w/ all other stuff using almost exactly 2GB)? Also is there any way I can actually access the error report after it sends? I wanted to post it, but…
None of this changes the fact that rocket boots is an overall terrible skill that wouldn’t even slow down a thief who will cover the distance almost as fast as you and attack you while you are stunned from your own skill.
And? I never said anything about using it vs a thief, the point is that it’s yet another skill that would get someone out of (and away from) knockdown, stun, and immobilise. You know… those things you’re complaining that someone who happened to be a thief got out of.
You’ve taken a bunch of skills pretty much designed around lacking mobility and got in a fight with a class that is amongst the most mobile in-combat (out being warrior), wasted your control effects on stopping someone who was already stopped, and been foiled by a single stunbreak. One which had to be set up prior to fighting you and only lasts ten seconds, at that.
At that point it doesn’t even matter that they were a thief, because they’ve not done anything only a thief could do. You even point out ‘[he] runs away at half health with no conditions’, so I guess we can rule out perma-stealth.
Also: hide in shadows removes DOTs but not all damaging conditions (there’s also confusion), and rocket boots’ self-effect is launch, stun is different.
I wish the DS auto was based on your weapon TBH. It’s annoying to have a build meant for fast attacks in melee/short range and then have the class mechanic be like ‘lolnope’.
Yes, fire all of your CC in rapid succession, then be surprised when it gets cleared in the same manner. I mean that just doesn’t happen… all those stacked knockdowns (two, by the way, not three) and even stun/immobilise. What could possibly defeat such measures?!
Oh, right, loads of things.
Only someone who has never, ever successfully played an Engineer in any high-level content would post anything at all about rocket boots.
We are very limited on our skill bar as it is, since we generally have to use kits for damage/utility instead of having a weapons swap, and 99% of level 80 Engineers will never seriously slot this on their bar, but thanks for the laugh.
Engineer was my second 80 after warrior, has full exotics + asc amulet (call of the wild). I’ve used the class in dungeons, solo lvl 2 fractals because nobody is ever running them when I’m online as the whole server is asleep, WvW, and of course farming Orr because back when it hit 80 that was just the thing to do.
Of course now no doubt you’ll just come up with some arbitrary definition of ‘successfully’ so that your beliefs continue to be self-reinforcing, which also continues to completely ignore the fact that whatever you think of the skill, it would have broken the OP’s CC chain, because using CC that way is just incredibly dependent on killing before it can all be nullified at once, which he fell short of.
…and just for the hell of it, this or this would’ve worked too, from arguably the worst class at escaping anything ever.
Yup, they decided to add in a new condition but didn’t bother to make it work properly or even have its own symbol…
On the plus side, I got revenge by using putrid mark a few times when everyone there was on fire. :|
I like to run up to doors and place wells, then watch the numbers on the other side. :P
Also the fact that knight’s is easier to get full exotic of, since it only needs gold or materials. Soldier’s comes from karma/tokens/badges and can’t be crafted, so for the sake of convenience it might be easier to start with knight’s.

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