Wells will work in the right place, marks are useless against any ‘object’, even if it’s supposedly a huge animal.
If you stand directly between its feet and attack it, it will only ever use the stomp and AOE fear, saving the rock and shockwave-line-thing for ranged attackers. I don’t even bother stunbreaking for the fear, only dodging when it tries the stomp.
That said, if it’s healing, AFAIK that is a bug, unless you leave combat. I’ve known it to happen like one time, that as I fought it its health would just go back up during the fight. Not like regen or a skill but just bam, full health. Otherwise I’ve never seen it heal at all, and I think it’s probably as issue causing it to leash repeatedly without even going anywhere.
What server is BT going to just out of curiosity?
Lost the interwebs again last night when the decision was made =\
I logged into people trying to get into Blackgate.
Hm… let’s see. 3:14 am PST: server full.
lol. Sounds like fun…
Yeah the fact that some windowlicker and/or spy alt can take and destroy stuff worth 1g on a whim is pretty myopic design. Options to allow use by only guild members, party members, nobody but you, etc. would be useful.
You used to be able to build (as in placeable) mortars? Or just the engi skill?
…I want to place mortars! They have a more satisfying firing noise than a trebuchet.
30k gold? How much does the transfer cost now? It was like… uh… 45g (I think) for me, getting to TC when it was ‘very high’ all the time. At that rate 30k would probably move enough people to create their own queues in an otherwise totally empty map.
since an arrow cart fires arrows into the air, why do you have to see the ground that the arrow is going to hit? Make them aim like trebs
That works with trebuchets (catapults, mortars) but bear in mind they’re typically shooting longer ranges and stationary targets (if not a building, then a blob of people at a door, or other siege gear). For an AC to function that way it’d need to be really speedy, which I think would be horrible with the current controls.
I’d guess the easiest way would probably be to keep the targeting thingy on the same level as the player, and let it move through objects. Sort of like a combination of what it is now, and the warrior GS whirl’s targeting.
Still, by far my favourite choice for simplicity and ease of use would be applying the current system to the minimap. It’s an indirect fire weapon… I get why it goes through the ceiling and such (not needing to make all those projectiles an actual thing the game is keeping track of as they fly) but I don’t think we should have to do such weird things to fire it over a wall. Just bring up target reticle-thing, mouse over minimap to desired area, fire.
We should all be able to fire AC’s via the minimap anyway as far as I’m concerned.
I’d prefer if the matches did get reduced in duration for a while, but I still do a lot of PvE anyway so if I end up in a futile match I guess I won’t care all that much. Either way, I think it should help in the longer term.
It would be cool if the boon removal portion of the skill was unblockable, while the damage and chill portion was. Would be too complicated, but it would be nice.
After the changes to warrior signets I distinctly recall people saying that ‘unblockable’ attacks signet of might grants would deal damage but not effects like stun, etc. If true, whether or not that was intentional, it would seem it’s actually possible for a block to stop part of an attack, but not all of it.
This will go into effect for the matchups beginning on the 31st.
Are the matches going to be shorter at all?
I can imagine a lot of people probably don’t sharpen their knives, but yeesh, one would think the sudden ‘h’ in the word would be reason enough to consider it may not be the same thing. There’s a /sunglasses-ready ‘sharpest knife’ joke within such easy reach of this thread…
Not to forget that once combined, ‘Stoneheart’ seems almost antithetical to the character.
(edited by LameFox.6349)
I think a distinct issue with having a lot of people online when the other sides have only a few is that if it slants too far in your favour, eventually the small teams get frustrated in the face of futility and dwindle even further, and with little or no fighting left to do, your side gets bored and goes to do something else as well. Only in one case you have loads of bored people, and in the other you’ve comparatively few who were around to be frustrated in the first place… which amusingly enough I base partly on DB having been my second server (I went like… Piken, DB, Piken, GH, TC, from pre-release to now).
Ah, so that is where they all went today.
Hm… seems the megaswarms of DB from yesterday didn’t return in quite such force while I was on today. Granted there was apparently some effort to annex their borderland, so maybe they went more to deal with that.
Is it just me though or has today been really awful for skill lag, in or out of WvW?
If I run over 2.5k defense I shouldn’t be able to be taken down in less than 20 seconds including my heal.
Uhhh…… good luck with that.
Yes, the fights would be as boring. I personally don’t see the excitement of having to spend a minute killing that level 20 Centaur when I’m a level 80 with full exotics. Increasing the time it takes to kill a level 20 Centaur does not = not as boring. I just want the stupid thing to die so I can move on.
We’re not being rewarded in any way by having to spend the extra time to kill things/do events/help people in lower zones, so there is no incentive to go back into the world anyway. Is this a good thing? Nope. Do I care/would I go back into the world if there was an incentive? Nope. Why? Cause it’s still boring and monotonous.
In all fairness though, your issue exists either way, and is exaggerated by longer kill times rather than caused by it. Boring and fast may be better than boring and slow, but since we’re already looking for improvements to the open world’s entertainment value, ‘more interesting combat AI’ might as well be thrown in there. Likewise it would make sense that if things took a bit longer to kill overall, loot/rewards should be improved slightly to compensate.
Dying or just doesn’t handle that many keys at once?
Too late to check log I suppose?
If I’m correct bout the location that is not just a slope, but a rather steep jump down wich is always tricky to get
If I’d jumped that I would’ve survived. That NPC ran down right after me, and as I was getting up a player ran down as well and took no damage; it’s just a demented bug where you’ll be running down a slope and suddenly ‘fall’ for a few dmg dozens of times in a second.
So there I am… dead… killed in just moments. Not by any enemy, mind you. I died of falling damage as I ran down that slope.
Can we go back to the system where one needed to fall in order to take falling damage, yet? Being half killed by a staircase was funny the first few… dozen… times, but now it’s just inconvenient. If you’re unlucky you actually drop dead, like I just did, and if it happens in combat of any kind it’s more than slightly irritating.
…maybe I should wait for the consortium to spread to the rest of Tyria. At least then, out of combat anyway, I can walk on uneven ground with some sense of security.
Uh… are you translating my post for Kirk’s log or something?
Did someone break the filter? I came here to report an issue that I see was posted here months ago; I can’t help but notice… thakitten still happens right now.
I didn’t even know it was possible until recently. Two of us (redundant here: there are only two of us) jumped down the well outside our keep in EB, looking for a thief inappropriately touching our gate. As it turns out, we found him/her/it…… on the way down. By the time we landed in the water we’d seen + selected it, and with two fairly glassy high-damage characters proceeded to smash the tar out of it in seconds.
As we were swimming away I saw someone’s join request flickering spastically on the side of my screen, but they stopped before I could say to let them in… pity, I wanted to see whakitten was about. I wouldn’t consider it rude not to accept an invite or anything, since… well, it’s none of their business if you’d rather not talk. But I figure it’ll either be a hilarious rage-filled rant, some sort of congratulations and/or request to try again, or some poor sod who was hiding in the end of a watery tunnel and had no idea there was a well, wondering what just happened.
While the left borderlands looks good in blue, I’d say the right borderlands looks great in green.
Did TC put all their manpower into our BL?
That’s ok, it’ll all even out when NNk steamrolls us in the morning.
Won’t that be fun… :|
Wariors can bunker too if they wanted to
Lol. Good one.
I know right. You can tell someone never truly played a warrior when they claim warriors can actually bunker.
XD I have a lvl 80 warior and I do sometimes take ‘m to pvp.
The warior can most certainly become a front-line tanker but you need to trait and spec for it something warior generally don’t do because they can face-tank anything in pve without having to do that.
Highest hp pool- highest base armor
Somehow he forgot to put that in his list.
Uh… I don’t think that’s what bunkering is. Warriors can have a good buffer-tank, or they can have good damage output, but they’re flawed in the sense that – whichever you choose – you don’t tend to kill fast enough to save yourself (this being relative to other classes, since obviously the human element allows it to go either way whatever the balance may be). Either your damage is jaw-dropping and you die to an odd look, or you can withstand quite a pummelling but not put out enough damage, nor avoid enough of it, nor replenish enough health to outlast your enemy.
Look at the stereotypical HB approach for example: like any glass cannon, you rely on not taking damage in the first place, yet you haven’t the evasion to keep that up in a fight. The solution is to attempt to incapacitate them for a brief moment and seal their fate before you would need any evasion. This is of course quite limited as a strategy, because you rely on opportune targets, and once they learn what makes them opportune targets and quit doing it, you’re out of luck.
On the other hand, being able to specialize so highly in dealing damage, or being a solid wall of health (with some CC and group buffs to throw around), they do make decent support in WvW. And PvE has stupid enemies. They’re typically easier to evade or kite, don’t often heal at all or especially recover as much of their health as players can, and if you go wall-of-health and see that you’re dying faster than it is… well, mostly you can just… wander off. Once additional survivability becomes redundant, you can either load up the damage and chew through content, or stack up your massive buffer and just enjoy redundant survivability (or a bit of both).
Once they run out of ideas for not-underwater weapons, maybe…
Now I understand that the higher levels have 3 stat combos with exotics and things of that nature. I believe the game should take that into account. I tested it out with my 80 character an alt and I roughly have 1.5x more stats when downed scaled to the same level as my alt. I find that zones that are level 50 or below I can easily do any event in there. Some meta events alone with ease. I find that I kill monsters a lot faster (perhaps scaling on base damage should be decreased more), more surviveability, things like that. The loot doesn’t scale too well either.
What if when you got to max level, every zone was an 80 zone for you. Each zone had appropriate loot. Was still a challenge. The end game would be so much more varied instead of the clusterfarming of cursed shore and sitting in LA all day spamming for dungeons and occasionally going out to do timed meta events.
Eh, I feel like that would actually mean you’d do worse in a low level zone as an 80 than you would before. I would like to see the low level zones generally be a bit more challenging though, for 80’s or otherwise, but with a bit of evening-out as well. By that I mean normal stuff should feel like more of a challenge, but without ramping up other things through the bloody ceiling. They seem to have trouble with not adding false difficulty to this game.
Also I’m not quite sure I like the idea of being unable to obtain low-level mats. Not that I have a particular problem with it, but it seems like it would warrant careful consideration.
But what if players were actually challenged in the open world. Would they find the fights as boring?
If this happened, they would have to get the same rewards in low level zones as in level 80 zones. Otherwise they wouldn’t want to put out the same amount of effort. So are we going to start making t6 mats drop all over the world? If we do, then endgame becomes pointless.
If = rewards (and challenge) would render the endgame pointless, by implication it is worse than the preceding content in other ways, yes?
Sorry, but I like the feeling that my character actually gets stronger as I level and obtain gear, not remain the same for 80 levels.
It would anyway. Perhaps already does… wasn’kitten worked out at some point that a scaled down 80 has effectively fewer stat points than a level appropriate character? Or am I just remembering that wrong?
Either way, you’d have: better stat combinations (three per piece), more and better traits to choose from, and the same with utilities (plus runes/sigils and consumables, for that matter).
EDIT: seriously… wasn’t_it is filtered? Why don’t you just have the thing work its way from left to right, seeing if it can make ‘bad’ words by selecting letters one by one and ignoring everything in-between them. Maybe for good measure run it backwards as well.
(edited by LameFox.6349)
Thing is that to get good condition removal you are pigeon holed into using either Lyssa or Soldier runes. For the soldier runes to be effective you have to use a shout build which takes up a lot of space on your bar which could be put to better use. Lyssa is a little more versatile but only grant you 2 full wipes if you use SoR and SoS which both have long cast times/cooldowns and can be interrupted. It would be nice to be able to trait some passive condition removal which would give us more build freedom.
We do have a passive (shrug it off) but it’s not very good as-is. Though I will say one thing for it: after starting to level up my guardian and trying the signet/purity which I largely ignored in my bouts of PvP, I’ve realized that merely losing a condition or two every 10s is less impressive than it sounded. Rather than having a cooldown, as shrug it off does, it literally just occurs every ten seconds whether you’ve a condition or no, and so it’s down to sheer luck if it works for something that’s important in the short term – as well as whether it ends up removing an important condition when it does happen.
So yeah, the 30s cooldown sucks, but the way it activates is nice. You still need to deal with things like immobilise or fear manually in a lot of cases, but that saves it from removing a single stack of bleeding or whatever too, and other than that requirement it activates when necessary rather than on a set schedule, which is helpful. I’d like to see for both classes some improvement here: warrior’s trait should have less of a c/d (15 seconds?) and be combined with shout recharge IMO, while for a guardian, if you have both purity and the signet, they should be staggered (i.e. one every five seconds, not two every ten seconds).
I think I need to change my underwear now ….
Gah, that was unbelievable, lol.
lol. That is probably the most appropriate corp ticker I’ve ever seen on a jagged horror.
How about they 1st focus on making the class more viable then spend resources on animations
I doubt balance tweaks affect the team(s?) they have doing animations very much. They’re probably only involved when a skill needs speeding up, slowing down, creating… etc.
We have been trying for days. I just checked and it’s still full right now at 11:15 am PST. Tried several times last night into the early morning hours and it was full.
Generally speaking I find that wherever I am in the world, 3-4 am local is the deadest time there is.
Erm… well, what does evil look like?
It spent all its time at the next bracket down a few weeks ago (is that ‘very high’ or am I thinking of another game?) but I gather that with the new content for this living story chapter a lot of people started getting emails, reading patch notes and logged back in.
I think I need a new timezone. Being one of the few people awake when all of dragonbrand’s oceanic and asian players are in WvW gets so very dull after the supply/upgrades accumulated by the ‘day’ shift runs out, and it finally comes down to numbers… which we don’t start to get back until I’m about to go to sleep (or already have).
If you do go with that one though, just… don’t expect it to ever explain itself. I’ve done it twice now and taken either option, and they basically spend the whole time hinting at things you can never actually find out. So if you liked the tail end of Lost it should be fine…
Also, they seem to have literally forgotten to add anything to it which explains your rise in rank by the time of the next segment (where you meet the Orders). Not that it makes a huge difference, but it seemed a bit weird.
I figure it’s like voodoo or telekinesis or something… I mean for the #2 skill it just floats above your hand doesn’t it?
Tbh, a whip from an axe just sounds kinda silly. Sceptre maybe, or mace (as a flail) if we had it, but what kind of sped picks up an axe and proceeds to grow a whip out the end and lash people with it? If it’s using an axe, it should either use the blade, or be something that looks reasonable emanating from the blade.
Not that I mind the current one. It’s actually kinda sneaky when I’m fighting other people.
5.) Order of Whispers HQ. But you’re not classified to know why I like this.
What about authorized to know then?
60cd? I don’t think u playing warrior at all.
As for adrenaline mechanic i would like to see f2 which blocks every attacks (doesnt matter what weps we have on) consuming adrenaline while using it, lets say 3strikes of adrenaline/sec, witohut any cd tho. F2 enter in blocking mode, f2 again to exit
We could call it… Adrenaline Shroud. ;P
In all seriousness though a defensive use for adrenaline would be interesting. Not sure if I’d prefer it to block outright, reduce damage, or what though. Hell even if we could drain it to refill our endurance bar and have extra dodges…
Endure or Defy? Endure Pain has a 90 second cooldown, not 60. No idea what Defy’s cooldown is, if it even has one, since it doesn’t tell me and I rarely use it.
Commander Tag + Warrior = 50 CoF 1 runs.
…you can of course transfer your gold to any character you feel like.
no
You run a warrior with a pin in wvw because you can run gs/sword/warhorn for getting around the map as fast as possible.
Out of curiosity, do you often find yourself arriving places with noticeably fewer players than you left with?
(edited by LameFox.6349)
Or maybe cut the number of condition cleansing skills across all classes then maybe the 1h bleeds can last long enough to open up more viable builds on warrior.
But then again im not a warrior I wouldnt know :P
I have a feeling that if you’re stacking one condition, and it’s a long slow one like bleeding, it will be getting cleared most of the time one way or another.
I imagine if you’re going to lead loads of people, your attention will be frequently on things besides your own immediate situation, and you will likely find yourself at/near the front of encounters, or sitting by doors/walls getting junk rained down on you. These are both potentially very durable classes (the guardian for a longer time but requiring more activity, while the warrior can be a wall of life/armour for when you’re talking, viewing the map, manning siege, all of the above…) and also have a lot of group-oriented skills, so I’m not really sure why this would surprise anybody ever.
No! How else would I get a picture of a Charr and an Ascalonian ghost taking a break from killing each other to contemplate art?
I do not have a strong opinion on the title. Personally, I think there are lots of other cooler titles available, and choose to use Avenger of the Disposed for myself.
It’s ‘Dispossessed’.
Warriors in WvW are good at being pretty much exactly what they sound like. They’re a soldier-ey class that works well with groups, where you’re typically granting fury, might, and swiftness as far as actual boons go, or the bonus of whatever banner(s) you’re using. Some minor heals, and a decent amount of area condition removal/conversion if you take soldier’s runes (for shout builds) and/or a traited warhorn. The thing is, when you’re doing this your influence is spread out across a lot of people – five at a time, to be exact. It’s not like ‘yeah, I’m awesome, look what I can do!’ and so it really depends whether you want to be useful, or be seen being useful. I don’t mean that in a judgemental sense, only that if you want/expect to be awe-inspiring, group buffs would probably put you to sleep.
Alternatively, you can also provide quite a lot of crowd-control abilities if you build that way. This is another thing which works best if you place damage secondary to survivability, and don’t mind being with a group. You basically exist to see the enemy doing things, and convince them that this is bad and they should stop. Maybe you want to ‘death from above’ them off a door, or slap them silly when they’re trying to res or finish someone, or just generally disrupt their ability to exercise free-will so your allies have an easier time of dealing with them. Arguably the most visible thing you can do short of being a commander… unless you do that at the same time… but you won’t be seeing huge numbers flash across your screen a lot.
I you do want to see large damage numbers on your screen and be the one directly killing people instead of getting them killed, you can actually prove to be decent long(ish) range fire support. You won’t hit out as far as some other things, but your attacks are faster-moving than things like grenades, and deal nice single-target damage (rifle) or AOE (longbow). You can couple this with group buffing as well to varying extents, and alternate to melee when it looks appropriate. Blast finishers everywhere.
Where they seem to fall short is basically… anything resembling e-sports. Okay, to be fair, that’s what I see everyone else saying, and I tend to defer to it since I don’t use my warrior for that style of play often. I basically expected what I got, and am happy to use it like a generic infantry class.
As far as my actual experience goes, in the short times I tried solo WvW play as a warrior, what I found was that it basically works like a predatory animal might. You spend more time moving around and selecting targets, and running from herds of enraged grazing animals hydralisks, than actually fighting. I’d go as far as to call it hunting instead, because you need to catch and kill a thing quickly or realize it’s not working (or wouldn’t work) and flee while you can.
For me that was… alternately a refreshing change of pace, or boring. It really depends on luck a lot of the time (again with the hunting analogy) that you happen to find suitable prey or not. And this is either lost randoms, players crossing ground to get somewhere after spawning, or others doing what you are. It’s not completely impossible as it’s sometimes made out to be, but it’s very black and white. Either you win quickly, lose quickly, or run quickly – with a few amusing stand-offs here and there as you do randomly come across a player who is both hard to kill and having a hard time killing you.
I can certainly see why a lot of people dislike it, because while you can get extremely mobile in a cross-country sense, to the point it would make anything else envious, your mobility is more oriented to starting a fight that didn’t want to happen, or fleeing before someone can do the same to you. It’s much less like a thief (or various other things), which is mobile and evasive within combat, but not as fast to cover ground in general. That tends to contribute to combat itself being of a limited(er) duration, which may bore you. Another thing I should mention is that, for the sake of this mobility, you do end up somewhat limited in build choices. Naturally not everything sends you hurtling forward at an alarming pace.
There are those who do it successfully though, so clearly it appeals to some. I don’t hate it, but would get bored of it eventually. On the other hand, I can pick a commander I think isn’t a moron, and follow them around for ages just buffing the people around me, dragging them back to the world of the living when nobody else can sit in the AOE long enough, en-speedening the swiftness deprived classes, and so on. I do of course fight things in the process, but I’m okay with my priority being to allies.
…and yes, in PvE there’s not really a downside. Some things do trouble it more than my other characters, but not really to the point of impossibility, and it’s more likely to be the other way around most of the time.
Either queensdale at night, or Blazeridge mountains, the ..scarred, black/purple area where shatterer appears. The look of that area is awsome and I wish an entire zone would be just like that. I think theres a similar area near ebonhold.
But my favorite place to play? I have none…
Yes, that’s the ’brand and it extends through many zones (some which don’t yet exist). The first two screencaps I posted earlier are from the part near Ebonhawke.


