I have all female charr. I love this character. I finally decided on a main and this is she. I am strong, I am vicious, and I can drink any male under the table!
I just realized why your character name is familiar btw…
Closest I can think of is mixing knight’s (tgh-pwr/prec) and rampager’s (prec-pwr/con).
If they introduce a Call of Duty style riot shield I think I would have to stop using any other weapons.
A: frenzy, both.
Also, giving killshot something like 3/4 the damage and a reduced cast and no root would if nothing else have the potential to solve all the whining about it while actually making it more useful.
LOL. Is that helicopter for a quest? Maybe if you finish it it’ll vanish (though the one I’m thinking of is bugged 99% of the time).
This would be… curious… but I’m not sure they would help much.
No idea really. I guess if it’s only showing you so many people and they have a really big blob it would be worse than if just a few weren’t rendering. It does vary a lot even between players on the same network(!) though.
I think of the longbow burst as sort of like a necro’s well skills, but applying fire instead of vulnerability/blindness/etc. It’s nice for AoE tagging stuff definitely.
Please don’t be a glass cannon in a dungeon. Picking so many people up off the floor is getting bad for my character’s back.
I like axe/wh and axe/mace for tankier shout builds. They can have permanent swiftness, fury and might, and be very survivable with the right gear. I would sometimes stand up on a wall (no ranged abilities) and just tank damage while using emotes, because lol.
For less survivability in combat but more mobility and damage output, sword/wh and GS is nice. My current build has 30/20/0/0/20 with knight’s armour, berserker’s jewellery and weapons. Soldier runes for condition removal. Healing surge, shake it off, FGJ, bull’s charge, signet of rage. Swiftness is just permanent if I’m careful, plus I have three rush skills (three and a bit, if you count the spinning GS attack). I use the physical utility recharge trait to bring bull’s charge down to 32 seconds (iirc) and the precision trait to reduce GS recharge as well.
So yeah, it covers the map in leaps and bounds.
I’d prefer if it was just removed from the game altogether, on any class.
It’s not worth putting traits into defence if you wouldn’t otherwise have wanted the line, but it’s handy to have for the slight regen between larger heals. Fills the role of a minor trait pretty well I’d say.
Since people are posting pictures of their female charr, I figured I’d post mine. I adore her!
That armour reminds me of the diving suit in DeepStar Six. It looks like you got it at a discount on account of the last owner being bitten off at the waist.
I try to get fur-exposing armor for my charr characters. When I put in the effort to get their fur coat/pattern just right, I want to be able to see it while I play. Especially from the back, like so. It’s not very sensible though XD
Bare back would be very charr, why worry about armoring part of you the enemy is never going to see
Could you share the name of the armor?
Crafted rare heavy armour has a harness-like chest piece if you’re into a ‘my armour has no armour’ sort of look. Would be ‘(stats) gladiator something (of the rune)’ on the trading post if you don’t craft; all levels are identical so you could spend a few silver on an early one (35 is the lowest iirc) to look at.
Faction… meh. Besides the last tier of light armour (where in the nine hells did that look come from?) each type seems to follow a common theme; I don’t think it was really meant for variety as much as providing a certain style distinct to the race.
Those light tier 3 could stand to have pants, though… terrible clipping on an already weird looking skirt thing.
Marksman doesn’t even go to the tail, so there’s that. My engineer currently has a coat with a V notch (well, a long ^ notch) for the tail, and I don’t remember what it’s called, but I think I may even have crafted it. If not it’s just a common drop, because I spent nigh on nothing to outfit that engineer.
Eh, I can’t check until I wake up tomorrow, but I know there are light armour pants. Checking the PvP lockers is a good way to figure out most of the common skins.
Very good news, lets hope precursors drop below 100g. They shouldnt cost more than a full set of t3 cultural armor.
why? because you think so?
how about people who farmed their soul off since day 1 and bought them full price?
Yes? What about them?
The fact that some people did it anyway has nothing to do with whether or not it was ever a reasonable expectation.
So I just came from WvW, where I chased one mesmer across quite literally half of the eternal battlegrounds (width-wise, anyway). While he did eventually die, it was incredibly annoying because on top of his normal abilities (stealth, clones, some sort of teleport) he was completely untouchable by my warrior’s ’bull’s charge’ ability. Not to say that he had permanent stability (I don’t know, he might have) but the charge would go right through him without so much as dealing its little bit of damage, or saying miss/blocked/whatever. No notification whatsoever. One other strange thing I noticed was that throwing an axe at him sometimes gave ‘obstructed’ on open ground.
He wasn’t an especially smart player, didn’t dodge at all during the charge or any of my attacks come to think of it, and rarely even bothered to change direction when he stealthed. The whole time he was more or less making a beeline for safety, so lining up the charges was absurdly easy. I know I hadn’t been blinded, and I did have him targeted even though it would take a while after stealth wore off for him to become targetable (he’d load, then a few seconds later I could select him).
Is there some kind of ability that would account for this? Or is it more likely a bug with bull’s charge or related to the current stealth bug? I can’t even think of a time I’ve had this happen with a thief.
Do warriors ever just use bull’s charge through you with nothing happening?
Anyone who says that zergs are full of unintelligent and unskilled players are just taking an opportunity to jab at people who pawned them.
Not necessarily. There’s nothing stopping decent players from being part of a zerg, but there is more incentive to join one for a player who isn’t able to hold their own very well, and wouldn’t contribute much to a smaller group. So if you do get… um… ‘pawned’ by a zerg, there’s a higher chance than usual that it was done by lousy players.
Hm… I guess it could be happening due to the attack and the mobs are just coincidental… using fast attacking weapons like my axe, it’d be hard to tell. Hopefully they’ll fix it soon then, because when I’m attacking is kinda one of those times dodging can be useful, being in the whole ‘combat’ thing and all.
http://www.youtube.com/watch?feature=player_detailpage&v=t-H1zpdg7dU#t=39s
The 32k ‘combo’ isn’t killshot.
I’d use balanced stance a lot more if there was any way to reduce its recharge time. Unfortunately I don’t really find the duration makes up for it in most cases; though it’s good when I know for sure I’ll get a load of incoming CC at once.
I’m aware my latency is fairly high, but it’s due to distance and tends to be stable. This is mostly to do with certain mobs; for instance I can solo the champion risen abomination at the end of the plinx chain by dodging hits and preventing it from getting frenzy, but the risen brood mother can attack during dodge and I will rubber band back and forth then settle somewhere in the middle – not actually damaged, but too close to avoid the next attack. So it’s not exactly hitting through it, but screwing it up somehow.
For some reason you have to wait until you’re knocked down, then press it and get up. You can’t do it during the knockdown.
Why, I have no idea. I only noticed it start recently so I figure somebody decided people weren’t annoyed enough lately.
Sokina hits the nail pretty hard on the head. It ultimately devalues that 5 man elite skillzors. Those players who decked out and are pretty baddazz at playing.
You have a 5 man elite strike team that are just the bomb. Suddenly boom there is a 15 man army or zerg. Now the 5 man elite can kill the 15 man team in a game like WoW, DAOC, Rift….. because once the enemy is down they stay down.
It’s just that while the 5 man are working on set to 6-10. Set 3 11 to 15 are rezzing. oh guess what. Makes the fights longer even to the point that the 5 man elite won’t win.
But that’s the nature of armies and battle fields. Numbers mean a lot and not the weapons alone. Games like Call of Duty and Halo where one mans wins a war against a planet are really out there. WvW is closer to war than an FPS. Manpower is exactly that POWER.
Except that real people standing in a big group all get hit by the same bomb and die.
Zergs are shunned because zerging is given artificial advantages by moronic game design.
IDGAF if people group together in their 20’s or 50’s or whatever. Good for them. What makes it stupid is that due to the target limit of AoE attacks, the act of blobbing together in itself is enough to make them vastly stronger when facing smaller groups or individuals – even more than they already are simply by dint of being in greater numbers. A 20 person group can hit 5 people with 20 different attacks at once, but each of that smaller group can harm at most 5 of their 20 opponents at a time.
A-net doesn’t need to do anything to discourage zerging, they need to stop discouraging people from not zerging.
The only things that bother me about the signets are cast time, and no stun breakers. I know that I’m pretty much gonna have shake it off no matter what, so I might as well get the most out of shout traits/runes rather than divide between them.
This is incredibly annoying to me. It seems as though dodge can work perfectly fine against one mob, then fighting another its attacks cause a lag-like effect that makes me rubber band back and forth when I try to dodge, often causing me to get hit after or even during the dodge. Nothing else appears to be lagging when this happens, and to my knowledge it only occurs fighting mobs, not players, so I don’t think it’s a true latency issue.
It basically prevents me from playing any class or build that relies on dodging, because I’m guaranteed cheap deaths.
<complaint>
There are actually times it’s better not to let that thing attack, you know? And I played a ranger so I know you have this option, unlike necro’s do-whatever-it-feels-like minions. Or at the very least, use a ranged one. I hate getting killed because we were pulling something out of a group, but a pet ran up and aggro’d everything. Especially in dungeons, that’s just sad.
And those big undead that build frenzy when they hit things? Yeah, shoot them with a bow while your pet watches or something. Let it hold your gear, or tea, or do anything but make the thing faster and more dangerous.
</complaint>
Farm gold. By the time you can afford or afford to make a precursor, you should have had ample opportunity to try different approaches and see which one you want.
originally I think they planned legendary and mystic quality.
so there would have been exotic (oragange)—>legendary(red)—> and mystic purplelooks like they scrapped the mystic quality and merged it with legendary
But I agree. Mjolnir for example is the legendary hammer of the nordic god Thor. Why is it only exotic?
I don’t think that applies in-game. I mean it’s not like mountains form on the other side of the world when you hit things with it (that we know of…).
They’re not just exotic though. They’re named exotics. Regular exotics are just ‘stats weapontype of the sigil’.
Bags, high level salvage items, and salvaging high level items. That’s about it, unless you want to ‘promote’ silk.
Those zones are just empty because there’s not much point going there once you outlevel them. There were quite a few people around when I was leveling up my first character (started during pre-release). I don’t think it’s so much a lack of charr as a lack of people altogether, although I do seem to notice anywhere I go most players are human females for whatever reason.
That would make very little sense. Fur doesn’t last forever. They’d just have to reapply it occasionally (which would make for some good options, incidentally, like a ’I’ve been out here too long to bother’ sort of look).
Since people are posting pictures of their female charr, I figured I’d post mine. I adore her!
That armour reminds me of the diving suit in DeepStar Six. It looks like you got it at a discount on account of the last owner being bitten off at the waist.
The rush type things are good if you don’t have auto-targeting on. Fear Me can be alright, but long c/d again.
I just have loads of armour, w/h condition removal, healing condition removal, and shout condition removal. Obviously you can still get caught in a zerg, but that’s a-net’s fault for making zergs possible with their 5 max targets on aoe, and nothing to prevent endless CC against one player.
How utterly kitten is it that some traits discourage using your F1 skill by giving you increased damage when you have full adrenaline? How does that even make sense? I just don’t even understand some of the designs in gw2.
Do they? I use those for the burst skill.
I like eviscerate except that it utterly fails at hitting a moving target. Killshot is fun to use but honestly I don’t get much use out of it unless I specifically build around using killshot.
Earthshaker is awesome. Combustive shot is nice, but I don’t use a bow all that much so idk.
The rest don’t even exist to me.
I am a ranger and i feel happy about this video, just rerolled a war, i am 80 atm, gonna buy all berserker and personally hunt down every ranger i see on WvW, maybe they will realize how truly @@@@ they are
Thanks for sharing!
Of course, you realize killshot is the only skill you can shoot to 1500 with right? So if they’re smart they could annihilate you very easily.
Not that there aren’t plenty of stupid ones, but still.
This can be justified by warriors as much as they like but if thief is nerfed into the ground next patch, expect a boatload of ex thieves rolling sniper warriors. Thus bringing builds like this more into the open which will lead to more cries of nerf for warriors.
And the cycle begins once again, so be careful what you wish for when calling nerf on another class.
If this sort of build becomes more popular, it will probably just result in a lot of dead warriors. It kinda relies on nobody paying you much attention.
My warrior got hit hard with 15k damage and not to mention I have 2,788 armor. No idea if I had vulnerability stacked on me or whatever that other warrior had due to me being in a middle of a Zerg vs Zerg on WvW.
Looks like he’s focused everything into crit damage, considering the variety in his attacks. It’s easy to end up with all 25 stacks of might and whatnot in a zerg too, so who knows.
In theory they could have lots of dances… plenty of unused commands.
In related news, I was sad to discover that ‘/poke @’ is an unknown command.
@Lamefox
First time warrior, so I didnt know the other burst skills were so bad. Whats its use if they all suck?
For… bursting?
If you mean DPS, then it’s probably a bit sad. As far as being an actual burst skill, it’s anywhere from average to awesome (albeit situational) depending how you gear/trait.
A main is the character you play/like the most. It’s the one you would pick as your favorite character every time.
I was implying I don’t have such a thing.
So why does different rules go for thieves and warriors?
Because it helps you feel like a victim of some injustice when you generalize that ‘people’ say one thing and ‘people’ also say some other thing. I mean clearly they share some kind of hive mind and are discriminating against you, rather than just saying all sorts of unrelated things.
It’s the core concept like everyone has been screaming about thieves “No one should be able to put out this kind of damage” or how about the one everyone likes to say “If I had an Instant Kill ability on a 5 min cool down and cast time would that be ok? No”
You can’t have your cake and eat it too, if you are saying this about thieves mesmers and engis you have to say it for warrior too
Yeah real easy to dodge in WVW with people running all over like you are going to be focused on that 1 warrior out of how many mesmers and other toons?
It doesn’t matter “how easy you think it is to dodge” no one should put out that kind of damage, half my toons have 13k up -17k this would one shot most.
I’m fine with thieves’ and warriors’ (unbugged) damage. Stealth is problematic but this might just be because of its own bug.
The instant-kill analogy fails because nothing can be done about it. This ‘instantly’ (after a charge-up) kills (well, downs) people who weren’t using the gear/skills to survive it, and it can very easily lead to the same thing happening to the warriors who use it because they sacrifice so much survivability. Meanwhile, it’s possible to negate it with skills/dodge due to its recharge, and survive it with defensive builds. One on one, you could dodge every time the skill was ready.
Situational awareness and the chaos of WvW affects everyone, including (perhaps especially) glass cannon warriors. Building to withstand a surprise attack or not is up to you. Even as a melee warrior with a fairly tanky build, I can still surprise people, snare them, and often they’ll die regardless of having a few seconds to press buttons. It’s a side effect of not having much health, and most of a zerg looking in only one direction at any given moment.
Some of that looks like it’s due to the bug that amplifies damage when killshot pierces targets, so I wouldn’t count on being able to do that for long.
I tried this out in the pvp lobby on golems out of boredom once. (thread: https://forum-en.gw2archive.eu/forum/professions/warrior/Sniping-the-Golems/first#post564633 )
In practice though, you might want a skill to grant adrenaline like the precision signet or the stance, and while I love that banner you might be moving too much to use it.

