Yup… gotta be careful with those things, you’ll shoot your eye out!
For the record, I use this in WvW at the moment. Great success! I’ve actually been duo-ing a large (not zerg, but too many to quickly count) group today, had to revive my ally in the middle of combat (one of those ‘OP’ thieves :P) and literally sat there ignoring all their DPS while I did it. I don’t recommend that, because I honestly expected to die, but these guys were miraculously bad.
My stats aren’t in there because it lists PvP stuff, but they’re exotic pwr-vit/tgh armour and pwr-prec/crit (berserker) jewellery. I did use a hammer instead of the mace offhand for control, but it’s so slow and can be interrupted mid attack. If you want to do dungeons, hammers are awesome though.
This build gives me and the group (sometimes people just gather behind you in WvW if you look like you have something in mind) permanent swiftness, lots of buffs and de-conditioning, small AoE heals, plus when I use my own heal it’ll do an emergency clearing of some annoying conditions. The warhorn weakens, the axe, mace and one shout can stack 18 vulnerability on a target, plus the second of immobilise on throwing the axe is much more useful than it sounds when I’m catching someone. Not that you need that bit in a dungeon, but it’s easy to switch out, which is one reason I like the build.
Utilities are Healing Surge (still don’t know if this is better than Healing Signet I haven’t gotten a dungeon test yet)…
IMO signet is better at low levels, even scaled down, while surge is better at high levels. Dungeons are slightly different. I’ve used signet and healing surge both successfully in AC, but I don’t think I’d take signet any higher than that.
Judging by the flame blast (during HB) and lightning strike (followed by another GS swing, even though he used a MH sword skill later and obviously doesn’t carry two GS) it looks like he had time to swap weapons and back again before you died. You also used ‘steal’ in the midst of HB – does that work while knocked down?
I’m finding your ‘within a two seconds’ [sic] claim a bit iffy.
Any explanation OP? Where did the flame blast and lightning strike come from if not two different sigils? Why were you using steal of all things while in HB?
What’s a ‘main’?
I did blood first, though I think I liked ash better. Iron was so-so.
I did find it amusing that the other guy knew instantly. Either you flash him or something, or those flame legion guys have been lurking in that cave waaay too long.
I always just assumed it was more like faction or race, hence any kind of risen still counts as risen. It’s not necessarily illogical if you don’t start out expecting it to mean ‘body type’ or so.
Wouldn’t you still have the same problem if you accidentally bought 2 of the same item, or the right armour type with the wrong stats? Short of allowing a ‘sellback’ period I don’t think they can prevent this.
In my mind they’re completely different scenarios.
99% of the time you can see the warrior kneeling and pointing a large gun at you, and if you can’t you need to pay more attention.
100% of the time you have no idea you’re about to die to a backstab from a thief.
Warning, stupidity will be found in overflow above.
If you can’t see a thief moving in on you or having your teammates ping him or anything such then perhaps you need to keep your eyes open sir.
In WVW as that was recorded in, it can be chaotic and very hard to see when a warrior kneels down to shoot you since he can do this from 1500 range. Obviously the same goes for any class that has burst. But saying people need to pay better attention for one thing but not the other in such situations is to be frank just ludicrous.
The guy kneeling and pointing directly at you is much easier to see than one who is running around like everyone else, but with bouts of stealth, and could be targeting anyone for all you know.
All you have to do is dodge once. Or block. Or interrupt if close enough. Or reflect projectiles (if he’s a proper glass cannon he will actually die from this, which is hilarious).
I’m a freaking warrior. I don’t run away, especially not from a nasty little thief. It’s either fight or die trying.
Well, there’s your problem. If you had a build that didn’t have counters, it would be terribly imbalanced. At some point you have to accept that some builds are harder to defeat than others (or impossible, if the player’s skill is high enough compared to yours) and either adjust yours accordingly or avoid those fights.
In this case, it seems like your lack of range or maybe AoE is making you an easy target. I don’t think anyone could tell you how to avoid the effects of caltrops while intentionally running across them.
I can sort of understand it with sigil stacks, since in theory someone could kill some really lame enemies in zone A and head to zone B with the 25 stack. I’d be amazingly surprised if anyone bothered, but I get the reasoning (plus you can use it again right away).
Skills (and sharpening stones, etc.) just make no sense though. If carrying the boons through is an issue, reset the cooldown as well. If resetting the cooldown is an issue, leave the boons alone. And with food-ish consumables, just leave it alone. These should not be stripped for gate usage.
Judging by the flame blast (during HB) and lightning strike (followed by another GS swing, even though he used a MH sword skill later and obviously doesn’t carry two GS) it looks like he had time to swap weapons and back again before you died. You also used ‘steal’ in the midst of HB – does that work while knocked down?
I’m finding your ‘within a two seconds’ [sic] claim a bit iffy.
Making them show damage when hit (non-AoE, and I’d say non-DoT as well) would be much better than uncloaking them as well. Then you know when you’re on the right track, but they can still use it to evade if they’re not stupid and heading in a straight line. Disabling it on hit would basically relegate it to no other purpose but surprise attack.
Alternatively, instead of increasing the cooldown, maybe something like: de-cloaking by using an attack could cause a condition* that lasts for x time, and if you stealth while that condition is up you can use no offensive abilities for the duration of the stealth. So you can run up, decloak naturally and attack, stealth once and break it with an attack, but if you stealth again you’re without attacks until it ends.
*I say condition, but I mean more like the stability champion mobs get, I just forget the word.
I’m assuming this is an issue in sPVP when you have to stay in a very small place or something? I’ve always just found thieves’ caltrops to be a mild irritation. I’d almost like them for condition conversion with the WH, but I think they just give swiftness which is always up anyway.
Really, what is with that? Every time I go through a gate, my buffs are wiped out, but the ability that grants them is still in cooldown. If the cooldown is going to continue, leave its effects on as well.
I think all the flame legion armour has fire on it, but the tail might be specific to light armour.
Doesn’t pretty much anything that drops T6 also drop T5 more often anyway?
I was just going to post about this exact thing. Didn’t even use karma items (got them off the TP).
/sigh
When a warrior uses frenzy on you, move out of the way, heal up, and stomp him while he’s a utility down. If you’re lucky you’ll get a few hits for 0 damage, and then you know he’s two utilities down.
You prefer this over shouts?!
I never notice the difference between using it and not, tbh. I don’t necessarily care if it goes away, though I’d hope the drop rate was balanced a bit to compensate for not having that option, but I think if you don’t want to use it you can already do that and it’s fine.
That trait is worthless IMO. It’s not worth losing that slot for the sake of something like a 2.5 second increased stance in better cases.
Being a warrior in WvW is awesome, even though it seems like half the people I kill are other warriors. Well, maybe not half, but I do target them a lot since I’m more familiar with what they can do.
Rolling isn’t so bad underwater. Take a deep breath and propel with your hands and you can keep going around and around for ages. I’d much rather do that than what they do on land, and end up breaking my neck or something.
I don’t think it’s intended, they’re probably just not focusing that heavily on appearance issues right now.
I saw someone in WvWvW, EB jump puzzle to be exact, using thief copies, teleporting, going invisible, running away from a guardian with “Retreat” (me), using a bow, rallying from downed state and owning three lv80s all at the same time. If this is not cheating what is?
Seriously, someone answer me what the kitten is this? Is this intended? Can you explain it with “pure losers”, is this an “epic win” or is this a cheating player? All I want to have is an explanation of what may be the case here?
None of what you just described requires any sort of cheating.
Someone said this yesterday I think. I still say they should do it with orrian minipets…
I’ve had it happen a few times… seems it could be fixed by simply not letting your character disappear unless it’s out of combat. Of course, then every time the game boots you 3 minutes after saying you’ll be booted in 3 hours or whatever time it is, you’ll end up with repair costs.
^signet of rage gives fury, signet of might is just might.
I believe the jotun are probably closer to being the jotun than the norn are.
I know they share a cooldown, just wondering what happens to their actual proc chance if you combine them. For instance two superior sigils of air, one on each weapon – will that give me 60% chance of a lightning strike on crit? 51%? Completely indifferent?
Trait wise…
20 power gives you access to 12% damage with adrenaline built up, and 10% GS damage in general.
25 precision gives you % for vuln and bleed on critical, plus the c/d reduction and might on critical, plus 10% damage to bleeding foes (good with sigil of earth).
Normally I frown upon telling people they’re playing the wrong class, but honestly, why try to do this on a warrior? You have more of a buffer than a guardian, but when it comes to sustained tanking (and doing other stuff at the same time, like damage) warriors aren’t exactly wonderful.
Anyway, you can’t really add to armour without adding armour. But you could use things like the warhorn’s #5 to reduce incoming damage, which follows the same purpose.
EDIT: when I say armour I actually mean defence in general, so armour and toughness. But yeah, if you really like that particular value, those are all that add directly to it, then you get into things like healing power, protection, dodging, etc.
(edited by LameFox.6349)
Explorer’s is magic find, power, and precision.
Huh. Never noticed that. I’m guessing it’s a bug since even the GS is 30.
Lowest I’ve used for that sort of thing is the ‘fine’ kit. That tends to give me 1 at a time, if I get one, and the occasional 2. The black lion ones are awesome, but getting them relies on chance with chests/achievements, and I think the others are a fair bit lower % for uncommon salvage (what… 30%? 40%?)
Anyway, I’m pretty sure it does matter, but I’m not sure which is the most cost effective.
1. watch dude shoot cows.
2. when he finishes shooting cows, bother the catapult until it lets you shoot yourself. Ignore the guy, he won’t help.
3. faceplant
4. profit
Why do you have extra damage vs weakened foes without at least a warhorn or something to apply weakness?
Why is WvW in there anyway? It’s in the mists rather than the ‘world’ isn’t it? And didn’t they leave out dungeons?*
*I know they have PoI, but from what I’ve heard you don’t need them for completion.
Eh, it’s about the same as LA isn’t it?
I wonder what they thought the capitals would be used for…
The black lion ones nearly always give me ectos from rares and I think I’ve got one each time I salvaged a legendary, so I assume the others have different chances according to their level/colour too.
Salvaged a legendary? O_O
LOL, I meant exotic (I wonder if they do have better chance…). Though I can see myself doing that, since I go through so many characters and they’re soulbound. :/
I actually like the idea of a consecutive CC penalty in general. Only applied to successful CC of course. It would go well with hitting >5 targets in breaking up zergs.
I don’t have a problem with the current version existing, but I don’t want to use it, and it shouldn’t be called target nearest. There needs to be a separate key for this.
^or if they’re an engineer.
The black lion ones nearly always give me ectos from rares and I think I’ve got one each time I salvaged a legendary, so I assume the others have different chances according to their level/colour too.
They could release a set of orrian minipets.
…yeah that’s what worries me. I don’t want to make something like a superior rune of do-not-want and be unable to do anything with it. Better it just doesn’t appear at all or isn’t bound.
Is there a way to get confirmation if this is intended? Or do I have to just submit a bug report and wait to see if it changes someday?
If the price of potent blood was 1 to 1.72 silver, what’s with ‘15b’? I thought you mistyped c but that wouldn’t make sense either.
Not purely physicals but I’m gonna play around with it for a while. The stats are a bit off because I generally PvE and WvW but that’s about the gist of it. It’ll be crap for bosses but in events with loads of enemies I should be able to fling stuff all over the place, and in WvW I can sacrifice something for the falling dmg = throw trait and leap off walls into zergs stalled against the gate. Should be amusing.
I call it… ‘The Dispersifier’ >8|
Pre-80: go shopping at heart vendors in Iron Marches.