The only one I can think of that doesn’t look like it has room for an emblem is that gladiator chestpiece. Because it’s basically a harness. Otherwise, as long as you were okay with it looking like it was painted onto a flatter piece of the coat rather than have a perfect clear surface, it really doesn’t seem like it would be too hard to designate a place for the emblem to appear on whatever skin.
It would probably take a bit of time, though, so I’m guessing it won’t happen soon.
This is a pretty stupid idea, I admit. You can just leave it there if you don’t want it – why throw in a button that could accidentally and irreversibly annihilate your loot? It’s pointless most of the time, and a complete pain in the juvenile cat when you’re trying to loot in battle (especially in WvW or some events like the temples, since you can’t just wait around until the fight’s over – you might not be able to get there when it’s over).
It’s possible you deleted them, but you should have actually got some mail in game leading you to the beginning of the events. Except for the pumpkins – those things are all over the place, just look at all the towns (and check LA repeatedly if you get in overflow because those in the different overflow servers count as not-yet-done pumpkins).
The 1st hunt thing you just go back to the NPC you got the scanner from in LA (forget the name now, it’s an asura).
Pasted this from an earlier reply but it seems relevant:
LameFox.6349I got that spider bow (and 3 random lvl 78 exotics) amongst seas of greens for farming like… 6 hours? I only had 40% mf from food too. It seems to be very consistent for me… not many blues or whites at all, heaps and heaps of greens, no yellows (ignoring the junk material stuff) and maybe an exotic per two hours or so.
As far as I can tell, not much changes. It seems like the rate of good stuff is really low, but also pretty steady.
The scarecrows are more dangerous than he is…
I got that spider bow (and 3 random lvl 78 exotics) amongst seas of greens for farming like… 6 hours? I only had 40% mf from food too. It seems to be very consistent for me… not many blues or whites at all, heaps and heaps of greens, no yellows (ignoring the junk material stuff) and maybe an exotic per two hours or so.
I didn’t time our runs but after a while of single-run groups a few of us settled for a while with 5 lvl 80 warriors (later 4 and a mesmer) so it wasn’t taking long by then. I’m not sure what chance the sword you want has, but if you keep going and get a few others like the bow, you could probably sell those (after the prices become stable! You don’t want to pay listing fee for 25 gold or whatever they’re at now only to find nobody buys it) and buy the sword.
I don’t necessarily mean ‘tanky’ by survivable, but not a glass cannon that relies on HB either.
And no, there’s no particular reason I don’t want to use shouts, I’m just bored of those and maybe the odd banner being the only utilities I have if I plan to survive what I’m doing.
The only signet you’re encouraged never to activate is the healing one. At least, not unless you absolutely have to. The rest can be ignored but it’s not optimal, even if you are getting precision for not using them.
EDIT: oh, and why wouldn’t you use those traits FOR your burst skill? It’s not like making up the adrenaline again afterwards is hard. You could use the skill and then simply give yourself full adrenaline with a signet or stance if you wanted to.
Cancel gives adrenaline. Try just pressing keys the proper amount of times.
I heard my charr say “Did you see that? Tell me you saw that” for the first time today.
This is when you use a combo.
The air here is thick with the smell of dead things. Also, the air here is just pretty thick in general, as it turns out.
yes thats the problem. The net has a travel time. And in the time it takes to travel past a 500 range, the target will always have run out of max range, or moved out of the way, or dodged, etc. It only works reliably on targets within 500. Or stationary of course.
Since glue shot is ground target, you can lead your target, and thus actually land it at max range reliably. You could argue net shot is better at close range to do instant auto target fire.
…sort of. Glue shot still has cast and travel time, the thing is because it’s ground targeting you can’t fire it unless it can hit the place you aim. But like you said, you need to lead with it, since they won’t be in the same place, and in order to be able to lead you have to be closer than its maximum range and aim beyond them. So in the end it suffers from the same thing as the net, just it still applies to empty ground if you miss, and it’s easier to tell what will happen before you fire it.
Ignoring WoW altogether, I’m impressed you somehow have such a vast difference in performance between this and what I assume is Borderlands 2. Have you actually watched your CPU usage while playing to see if that’s the problem? I notice you shift to the GPU at random midway through this post…
I bet that would suck so much if you didn’t get yourself some externally sourced gear. Is there even loot there anymore? Heh, lvl 80 scaled down with starting equipment… the horror…
Why have a main? I’ve got two characters at 80 so far and six slots filled. I play whatever I feel like at the time.
ITT people discover that life is harsh and unforgiving even in games.
I find it interesting that we’ve brought up Skritt, Grawl, Centaur, Ogres, and a few other creratures, but no Krait. So I guess we’re all agreed that Krait are horrible slaving evil kittens that all deserve to die?
Well… yeah, that does sound like them actually.
With water, it probably measures along the bottom of the river (or whatever it is) instead of across the surface. That’s annoying with a lot of skills.
And I don’t think any skill can be targeted on an ally unless it’s AoE ground targeting.
I’ve actually never had problems hitting people with nets at range, except in tight areas that it can be blocked (or hit someone else, which is kinda amusing). I think you do have to keep in mind its travel speed though. If they’re heading directly away from you, they will have moved out of its range by the time it gets there if you fire from a distance. I usually try to snag someone from the side, or use jump shot first (though if you don’t select the absolute fullest range it will probably lose ground instead with the delay).
Sometimes I wonder about making a class with nades, rifle & recharge, the cripple on immob trait, and a net turret… just to troll people. Frost grenade or rifle net first followed by the other, then toolbelt net, and finally drop a net turret on them. Maybe for added lol I can bring along a warrior or thief to finish them off quickly.
From the interactions I’ve seen in-game it seems like the charr and norn actually get along quite well overall. I don’t see them getting into any serious long term conflict without some changes taking place first that would make it worthwhile.
I really doubt someone bothered to make a hack for that. He probably just finds staying there amusing.
Also, guilds are connected to your account, so there’s no reason a character in the starting area couldn’t represent a guild he joined out in the world on another character.
I absolutely hate the way the map deals with upper/lower levels in general, but the citadel itself isn’t actually that complicated.
I’m pretty sure the only way to tell with an asura is to kick it and see what sort of noise it makes. Charr are easy by comparison, you can always see the tails.
Does anyone feel a lack of immersion or reality in games that lack falling deaths from great heights?
Honestly to have any semblance of reality it would need to be way different to how it is now, anyway.
I think the worst though is that recently I seem to be able to get killed by slopes, too. I’ve bloody near killed myself walking down stairs. xD
I accept that auto targeting will probably suck forever, but sometimes there is literally too much stuff to click on accurately, it takes ages to cycle through, and the target nearest button doesn’t know what ‘nearest’ means.
Most warrior builds are more of a buffer than tank. You have a fair bit of health and toughness/armour but aren’t that great at restoring it, so it’s a race to see who kills first.
The shout/WH builds are somewhat of an exception, although even then their heals aren’t that great, they just make up for it by having much better condition removal/conversion, plus buffs (vigor for dodges, defensively speaking) and debuffs (weakness from wh, vulnerability from shout).
Thief is nothing like a warrior. They focus on avoiding damage, not enduring it. I’ve spent a lot of time grouped with thieves in PvE and to some extent WvW (mine isn’t really comparable as it’s only lvl 20-something) and some things that would kill me were easy for a thief to avoid, or I’d barely get tickled by something and look around to find my thief ally downed already.
I drop the turret and pick it up straight away for 15s c/d (and one set of regen). Then I can also use the toolbelt regen.
You know I think every crafted rare heavy armour chestpiece is pretty much nothing with two random strips of metal and a few straps holding them on.
What’s the absolute best build you can think of for using killshot on the golems in the PvP lounge?
So far on a heavy I’ve got 9942 using berserker everything, sigil of force, FGJ, signet of might, banner of discipline, and signet of rage (with scholar runes). 15/25/0/0/30. Both adrenaline traits (damage and crit chance). Built up adrenaline on others, then fired one shot for bleeding and killshot after applying utilities. 9942 doesn’t count the bleed shot’s damage.
I want to get one in a single killshot somehow, with no more than one bleed first. Ideas?
EDIT: up to 10,392 now.
10,721 =_=
11,153 with On My Mark instead of power signet & Brutal instead of bleed.
Aha! Used utils & brutal shot with a sigil of earth (1,508 dmg), switched to sigil of force rifle and fired for 12,644. Golem died >:D
(edited by LameFox.6349)
Never seen it happen but it does interrupt other things, so maybe.
^I don’t think said person would be missing much then.
Honestly the 2h axe is what I want most right now, just because I feel like it’s missing from the current set:
dagger; sword; greatsword
mace; hammer
pistol; rifle
shortbow; longbow (both 2h, but functionally comparable)
sceptre; staff
axe; …axes?
Bombs can be traited for better AoE. With the AoE target cap of 5, does that really matter? I mean, it’s pretty easy to herd monsters into your melee AoE to maximize targets.
If the philosophy for melee damage > ranged damage is based on the effort required (getting into melee range), then bombs should do more damage because of the additional effort requiring you to time them. I am basing this on the fact that my ele (with prec, vit, healing gear) does way more melee damage with their “kit” (lightning hammer = weapons don’t matter the same way it does for engg kits), than my engg in magic find gear.
I think it’s more risk than effort. Also, bombs actually allow you to hit outside melee range with the explosive radius + timer. I use them to just run around melee mobs (not even needing to face them) just dropping explosives for them to walk over until they die. It’s so easy it’s almost cruel.
I’ve honestly never counted them. Most of my charr characters are female though, as I find their looks and voice less over-the-top. They look less like monsters and more like animals.
I also stick to males with humans and females with norn for similar reasons: norn males look like demented action figures, and human females are made from toothpicks.
As I said, it makes sense that way if taken alone. but it’s not alone.
I probably wasn’t being very clear there (meh, midnight with a splitting headache) but this is actually what I was addressing. Thinking back to their initial adoption of gods, this was something that took place when they encountered humans (backed by their own gods) and were unable to defeat them. Since they decided they would need gods of their own to deal with that, I’m assuming they’d never really interacted with any before, and this encounter probably formed their initial ideas of what makes a ‘god’.
So this could explain where they might get this vaguely defined idea that a god is something beyond the reach of mortals, rather than just a being with really amped up power. Maybe not strictly unkillable or unbeatable, but perhaps only by other gods. This also (as far as I can tell) was when they first really began to worship anything.
FFW through a few campaigns and two fairly significant things happen: first, their own ‘gods’ turn out to be inadequate and lose. By itself that wouldn’t mean too much (they could always just attribute it to not finding good enough ‘gods’ like the flame legion seemed to) but on top of that, Abbadon being killed now demonstrates that even the humans’ gods are actually not that out of reach.
Currently all this has left them fairly disillusioned with gods, and (so my theory goes) the idea of godliness itself. After all, none of them ended up being as much as they initially seemed. They have this concept of a ‘better’ god that’s worthy of worship – because at one point they believed they had found that – but there’s now nothing to show that it’s even possible, as it came from misinterpretation. To say that X gods are false, and false gods are unworthy of worship, could just reflect the feeling that there is nothing worthy of being categorized as a god and worshipped; that the idea itself is false.
Of course this is all just idle speculation, but something about needless dichotomy irks me, so I felt like adding another possibility.
And they haven’t seen anything that’s met their criteria so living up to it would be pretty easy :P
In this case I’m assuming they mean either (or both?) that they don’t need help from the sort of ‘gods’ the other races have in order to survive, or perhaps that they’re emotionally free of the need for them (which would be an understandable sentiment, as that idea never exactly went well for them).
Decklan.7540The agreed upon build for dps with pistol/shield is 10/30/0/30/0. You are already taking 30 in alchemy. You have plenty of toughness as you are going full rabid.
I thought I made it pretty clear I wasn’t talking about a DPS build. Just in case: I wasn’t talking about a DPS build. I mean I specifically mentioned putting the extra into elixirs, and if you had 30 points in elixirs already that would be sort of hard.
yeah. I dont want to say WHY centaurs is op… but look at it. Think about how WvW works.
Elixir H has a 25s cd without the 20% cdr trait. (so many good alch traits, its hard to actaully fit it in.)
My mesmer has a 15s cd mirror heal. And +30% boon duration…
Now imagine what happens when you have 3-5 people in a group with centaurs.And my mesmer doesnt even have a bleed.
I normally use healing turret (just dropping it and picking it up again for the 15sec c/d) which might be a bit awkward trying to make use of swiftness, but it might be worth a shot at H again. Depends, mostly when I end up in a WvW group we’re being given swiftness permanently by various classes already.
I think the ‘not a god because it’s not a God’ thing makes a bit more sense if you’re operating under the assumption that it’s not actually possible to meet the criteria of a God. Along the lines of ’you’d have to be perfect, but nothing is perfect’.
As far as needing one goes, however the saying started out, it does seem as though they’ve lived up to it thus far.
Well, I just tested this on a golem in the PvP lounge. At 23 in that trait line with whatever gear (it was consistent, so meh) the heavy golem took 54 bleed damage per tick. At 24 it still did 54 per tick (just to get an idea of this). At 25, with the unlock, it did 55 per tick.
So from the number at least it doesn’t look like it applies to itself. I guess it could have gone ever so slightly faster like when you stack it, but since bleeding isn’t in my combat log and 10% faster ticks is hard to judge visually, idk.
So how often did he die then?
I’ve done that before, but I find it really situational. iirc it also works if you hit a wall or whatever right behind them, but I haven’t come across many places I could do that reliably either. I much prefer to choose traits I know I’ll definitely be able to make use of fairly constantly over ones that could be quite useful but only under some conditions (unless I’ve been getting those situations a lot).
Sure it might not get me more damage directly, but if I can put those 10 points into elixirs and get more use out of my buffs and survival skills, it could still be more useful to me than piercing shots if it helps my survival. I mean if I’m already choosing DoT or a mixture of that and direct damage, it’s not like I’m relying on killing people super-fast. Being around to apply damage for longer could be more use for me, depending on what I’ve been facing.
Dungeons aside, I usually just set up for a certain kind of combat and try to avoid other kinds. Like if I’m firing ranged off walls I won’t be leaping into the gate people to send them flying in all directions as I might on my CC build. Or if I have a rifle I’ll just prioritize the stronger targets (or try to line them up) rather than switching to a bow.
Not that it’s necessarily a bad idea, I just don’t like the thought of being ‘caught’ with the less-optimal weapons in a situation where I can’t get out of combat to put the ones I built for back on. And I’m not bothered by passing by troublesome targets either.
Hm… I suppose I’d never notice ‘cause once it’s bleeding it would inherently be applied in that case. I’ll have to try it out sometime.
You do get the 10% extra damage though once it’s bleeding if you get the 25pt trait bonus in marksman, plus the vulnerability on #4 helping with direct damage. I forget now but is there also a % to cause vuln on crits in there somewhere? I used to stack vulnerability silly kinds of high with the rifle & On My Mark.
Never tested just how much damage you can get like that, but there’s always the PvP lobby if you wanted to be sure before investing in gear/runes.
Also, I’ve had NPC’s hit me with impale before, and I notice you can’t remove it as it’s not a ‘condition’ technically. Not that I expect this to be hugely important in PvP, I just remember it because they were junk mobs I was ignoring and it kept me in combat for ages.
If you ever find yourself trying to outheal conditions, let me know so I can fire some poison your way and see how that goes for you. ;P
When you can easily avoid damage, don’t try to rep your way through it. Unless you’re a masochist.
Knight’s isn’t that bad (never tried those runes though). The toughness is pretty obvious, it just lets you take harder hits (since conditions aren’t too bad on an engineer already I don’t mind the lack of vitality so much, plus I usually have something in that line for elixirs anyway). Power gives you some direct damage as well, which is never exactly terrible to have, plus it’s handy when you’re shooting an object or someone who is really good at condition removal. Precision gives you more damage via critical hits, and better application of any on-crit sigils plus the traits (bleed, burn, swift, etc). Then condition damage itself you’ll get via the trait line on the way to range/recharge/condition options (in my case also runes).
You don’t actually have to maximize one approach at the expense of everything else if you don’t want to. Especially with something like coated bullets… if you find you’re not actually shooting through multiple targets much anyway, you might well get more use out of something else.
I don’t think I follow. Why does wanting to identify something when they come across it necessarily mean they are subconsciously looking for one specific thing it might have been? Perhaps they’re simply ruling out the things it isn’t.
Even their battle cry (among other things it says) claims that ‘charr need no gods’. Supposing they did come across a ‘real’ one, and it wasn’t making any valid existence-ending threats against them, for all we know they might simply accept that it’s there and move on without paying it much attention.
I’m in australia and I’ve played on usa and eu servers without having any noticeable ping issues. There’s been lag from other sources (tested and only gw was suffering from it) and obviously if I’m downloading something at our max speed it has problems, but other than that it’s been fine.
Yeah currently the medkit is a bit meh for immobilize. If I’m using that for conditions, I’ll keep rocket boots on as well (rifle can clear it too iirc, but not stun).